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#include "consts.inc"
#include "colors.inc"
#include "shapes.inc"
#include "finish.inc"
#include "glass.inc"
#include "metals.inc"
#include "stones.inc"
#include "woods.inc"
#include "skies.inc"
// Start with the sky (an infinite plane very high up)
plane {
<0, -1, 0>, -500
texture {
pigment { SkyBlue }
finish { ambient 1 diffuse 0 }
}
texture {
pigment {
bozo
turbulence .5
color_map {
[ 0 White ]
[ 1 White filter 1 ]
}
}
finish { ambient 1 diffuse 0 }
scale <1000, 250, 250>
rotate <5, 45, 0>
}
}
// Camera section: uncomment exactly one
// Camera looking at main towers
camera {
location <0.5, 2.05, -3.2>
look_at <0, 1.0, 0.0>
}
//// Camera looking from east of city
//camera {
// location <4.8, 2.5, -0.93>
// look_at <0.0, 0.2, 0.0>
//}
//// Camera looking from north-east of city
//camera {
// location <4.8, 2.5, 2.5>
// look_at <0.0, 0.2, 0.0>
//}
//// Camera looking at main tower platform
//camera {
// location <0.15, 2.10, -0.45>
// look_at <0.0, 2.0, 0.0>
//}
//// Man standing on platform
//camera {
// location <0.015, 2.006, -0.036>
// look_at <0.015, 2.004, 0.0>
//}
//// Man in gardens
//camera {
// location <1.73, 0.206, -0.1>
// look_at <1.55, 0.200, 0.0>
//}
//// Kormor's vertigo
//camera {
// location <0.0, 2.0034, -0.0615>
// look_at <2.1, 0.23, 0.0>
// angle 120
//}
//// Man on main place
//camera {
// location <0.3, 0.406, 2.1>
// look_at <0, 0.406, 1.5>
// angle 120
//}
//// Start of north bridge
//camera {
// location <0.0, 1.06, 0.09>
// look_at <0.0, 0.4, 1.5>
//}
//// On corner of south pool
//camera {
// location <-0.121, 0.006, -1.701>
// look_at <0.0, 0.4, 0.0>
//}
//// Atop Ardemond's tower
//camera {
// location <-0.667, 0.406, -1.743>
// look_at <0.0, 0.406, 0.0>
//}
//// Romantic canals
//camera {
// location <0.04, 0.006, -2.75>
// look_at <-1.5, 0.0, 0.0>
//}
//// Visitor entering city (from south)
//camera {
// location <-0.01, 0.006, -3.35>
// look_at <0.0, 0.5, 0.0>
// angle 120
//}
// Useful objects
#declare UnitSlope = intersection {
box { <0, 0, 0>, <1, 1, 1> }
plane { <0, 1, -1>, 0 }
}
#declare UnitStaircase = intersection {
box { <0, 0, 0>, <1, 1, 1> }
plane { <0, 1, -1>, 0 }
}
#declare TriangleRoof = intersection {
box { <0, 0, 0>, <1, 1, 1> }
plane { <-2, 1, 0>, 0 }
plane { <2, 1, 0>, 0 translate <1, 0, 0> }
}
#declare UnitPool = box {
<0, 0, 0>, <1, 1, 1>
texture {
pigment {
red 0.80 green 0.82 blue 1.00 filter 0.95
}
normal {
ripples 0.05
frequency 80.0
}
finish {
reflection 0.2
refraction on
ior Water_Ior
}
}
}
// Some textures
#declare TekirStone = texture { // For large-scale structures of the city
pigment { color red 0.81 green 0.81 blue 0.85 }
finish {
ambient .45
diffuse .6
phong .3
}
}
#declare TekirStairs = texture { // For staircases exclusively
pigment { color red 0.81 green 0.81 blue 0.85 }
normal {
gradient <0,0,1>
scale 0.0005807
}
finish {
ambient .45
diffuse .6
phong .3
}
}
#declare TekirPure = texture { // For the towers, etc.
pigment {
bozo
turbulence 0.25
color_map {
[0.0 color red 0.93 green 0.90 blue 0.90]
[0.2 color red 0.90 green 0.90 blue 0.90]
[0.8 color red 0.85 green 0.85 blue 0.85]
[1.0 color red 0.83 green 0.83 blue 0.85]
}
scale 0.02
}
finish {
ambient .40
diffuse .65
phong .6
reflection .05
}
}
#declare TekirBuild = texture { // For the ordinary buildings
pigment {
granite
color_map {
[0.0 color Gray90]
[1.0 color Gray80]
}
scale 0.006
}
normal {
bumps .4 scale 0.006
}
finish {
ambient .40
diffuse .65
phong .3
}
}
#declare Vegetation = texture {
pigment { DarkGreen }
normal {
bumps .4 scale .1
}
finish {
ambient .7
diffuse .5
}
}
// Various local shapes
#declare Tekir_CitySlab = merge {
box {
<-5.40, -0.1, -3.34>,
<5.40, 0.0, 3.34>
}
difference {
box {
<-1.35, 0.0, -0.3>,
<1.2, 0.1, 1.2>
}
box {
<-0.30, 0.0, -0.18>,
<0.30, 0.1001, 0.18>
}
}
object {
UnitSlope
scale <2.55, 0.1, 1.2>
translate <-1.35, 0.0, -1.5>
}
intersection {
object {
UnitSlope
rotate <0, -90, 0>
scale <0.96, 0.05, 0.06>
translate <2.16, 0.0, -0.96>
}
object {
UnitSlope
scale <2.55, 0.1, 1.2>
translate <0.0, 0.0, -1.5>
}
}
}
#declare Tekir_WaterSystem = merge { // Note : must go up to altitude 0.0001
box { // River Thkyrseli
<0, -0.03, 0>, <1, 0.0001, 1>
matrix <0.42, 0.0, 0.0,
0.0, 1.0, 0.0,
-1.2, 0.0, 6.68,
-3.06,0.0,-3.34>
}
box { // Canal to western pool
<-3.3, -0.02, -0.09>,
<-1.9499, 0.0001, 0.09>
}
box { // Canal to southern pool, ns part
<-0.03, -0.01001, -2.74>,
<0.03, 0.0001, -1.6999>
}
box { // Canal to southern pool, ew part
<-3, -0.01, -2.74>,
<0.09, 0.0001, -2.68>
}
box { // Pool near agora
<0.42, -0.02, 2.22>,
<0.54, 0.0001, 2.4>
}
box { // North-eastern canal, part 1
<0.42, -0.01, 2.28>,
<1.26, 0.0001, 2.34>
}
box { // North-eastern canal, part 2
<1.20, -0.01001, 1.08>,
<1.26, 0.0001, 2.34>
}
box { // North-eastern canal, part 3
<1.20, -0.01, 1.08>,
<3.00, 0.0001, 1.14>
}
}
#declare Tekir_Holes = merge {
box {
<-1.95, -0.01, -0.3>,
<-1.35, 0.0001, 0.3>
}
box {
<-0.12, -0.01, -1.45>,
<0.12, 0.05, -1.70>
}
object { Tekir_WaterSystem }
}
#declare Tekir_EastBasin = box {
<1.45, 0.19, -0.12>,
<1.70, 0.2006, 0.12>
}
#declare Tekir_NorthBasin = box {
<-0.12, 0.39, 1.45>,
<0.12, 0.4002, 1.70>
}
// And now we actually build
difference { // The outside ground
plane {
<0, 1, 0>, -0.0005
}
object { Tekir_CitySlab }
texture { Vegetation }
}
difference { // The city proper
object { Tekir_CitySlab }
object { Tekir_Holes }
texture { TekirStone }
}
object { // West pool
UnitPool
scale <0.6, 0.009, 0.6>
translate <-1.95, -0.01, -0.3>
}
object { // South pool
UnitPool
scale <0.24, 0.009, 0.25>
translate <-0.12, -0.01, -1.70>
}
intersection {
object { Tekir_WaterSystem }
plane { <0,1,0>, -0.001 }
texture {
pigment {
red 0.80 green 0.82 blue 1.00 filter 0.95
}
normal {
ripples 0.05
frequency 80.0
matrix <0.42, 0.0, 0.0,
0.0, 0.029, 0.0,
-1.2, 0.0, 6.68,
-3.06,-0.03,-3.34>
}
finish {
reflection 0.2
refraction on
ior Water_Ior
}
}
}
cone { // The main tower
<0.0, 0.0, 0.0>, 0.09
<0.0, 2.0, 0.0>, 0.06
texture { TekirPure }
}
cone { // The tiny spike on the tower
<-0.012, 2.0, 0.0>, 0.006
<-0.012, 2.05, 0.0>, 0.0
texture { TekirPure }
}
merge { // Staircases around main tower
object {
UnitStaircase
scale <0.84, 0.1, 0.12>
translate <-0.42, 0.0, 0.18>
}
object {
UnitStaircase
rotate <0, 180, 0>
scale <0.84, 0.1, 0.12>
translate <0.42, 0.0, -0.18>
}
object {
UnitStaircase
rotate <0, 90, 0>
scale <0.12, 0.1, 0.6>
translate <0.30, 0.0, 0.30>
}
object {
UnitStaircase
rotate <0, -90, 0>
scale <0.12, 0.1, 0.6>
translate <-0.30, 0.0, -0.30>
}
texture { TekirStairs }
}
box { // The east-west bridge
<-1.5, 0.985, -0.018>,
<1.5, 1.000, 0.018>
texture { TekirPure }
}
cylinder { // West small tower
<-1.5, -0.01, 0.0>,
<-1.5, 1.35, 0.0>, 0.05
texture { TekirPure }
}
cylinder { // East small tower
<1.5, 0.0, 0.0>,
<1.5, 1.35, 0.0>, 0.05
texture { TekirPure }
}
box { // The north-south bridge
<-0.018, 0.985, -1.5>,
<0.018, 1.000, 1.5>
texture { TekirPure }
}
cylinder { // South small tower
<0.0, 0.0, -1.5>,
<0.0, 1.35, -1.5>, 0.05
texture { TekirPure }
}
cylinder { // North small tower
<0.0, 0.0, 1.5>,
<0.0, 1.35, 1.5>, 0.05
texture { TekirPure }
}
box { // Bridge to Ardemond's tower
<-0.69, 0.345, -0.018>,
<0, 0.350, 0.018>
rotate <0, -20, 0>
translate <0.0, 0.0, -1.5>
texture { TekirPure }
}
cylinder { // Ardemond's tower
<-0.72, 0.0, 0.0>,
<-0.72, 0.4, 0.0>, 0.03
rotate <0, -20, 0>
translate <0.0, 0.0, -1.5>
texture {
pigment { Gray95 filter 0.3 }
finish {
refraction on
ior 1.80
ambient .5
diffuse .5
phong 1
}
}
}
difference { // Main place
union {
box {
<-0.6, 0, 1.2>,
<0.9, 0.4, 2.1>
}
box {
<-1.08, 0.0, 1.32>, // Observatory base
<-0.6, 0.4, 1.92>
}
}
Tekir_NorthBasin
texture { TekirStone }
}
difference { // Main place floor
box {
<-0.6, 0.4, 1.2>,
<0.6, 0.4001, 2.1>
}
Tekir_NorthBasin
texture {
T_Grnt8
scale 0.01
}
}
union { // Stairways to main place
object {
UnitStaircase
scale <0.06, 0.30, 0.36>
translate <-0.6, 0.1, 0.84>
}
object {
UnitStaircase
scale <0.06, 0.30, 0.36>
translate <-0.36, 0.1, 0.84>
}
object {
UnitStaircase
scale <0.06, 0.30, 0.36>
translate <0.06, 0.1, 0.84>
}
object {
UnitStaircase
scale <0.06, 0.30, 0.36>
translate <0.54, 0.1, 0.84>
}
texture { TekirStairs }
}
box { // A very big building
<-0.54, 0.1, 0.84>,
<-0.36, 0.35, 1.2>
texture { TekirBuild }
}
merge { // Another, with a dome on top
box {
<-0.30, 0.1, 0.84>,
<0.06, 0.30, 1.2>
}
sphere {
<-0.12, 0.30, 1.08>, 0.12
}
texture { TekirBuild }
}
box { // Yet another, slightly lower this one
<0.12, 0.1, 0.84>,
<0.54, 0.25, 1.2>
texture { TekirBuild }
}
object { // North pool
UnitPool
scale <0.24, 0.009, 0.25>
translate <-0.12, 0.39, 1.45>
}
box { // Agora
<-0.42, 0, 2.1>,
<0.42, 0.3, 2.52>
texture { TekirStone }
}
box { // Agora floor
<-0.42, 0.3, 2.1>,
<0.42, 0.3001, 2.52>
texture { TekirPure }
}
box { // Observatory
<-1.08, 0.40, 1.32>,
<-0.6, 0.43, 1.92>
texture { TekirBuild }
}
sphere { // Observatory dome
<-0.84, 0.43, 1.74>, 0.12
texture {
T_Brass_2C
scale 0.01
}
}
#declare Tekir_Academy = merge {
box {
<0.6, 0.419, 1.74>,
<0.9, 0.424, 2.1>
}
object {
TriangleRoof
scale <0.3, 0.008, 0.36>
translate <0.6, 0.424, 1.74>
}
box {
<0.6, 0.400, 1.74>,
<0.9, 0.4005, 2.1>
}
// South row of columns
cylinder { <0.6020, 0.400, 1.7420>, <0.6020, 0.419, 1.7420>, 0.0015 }
cylinder { <0.6267, 0.400, 1.7420>, <0.6267, 0.419, 1.7420>, 0.0015 }
cylinder { <0.6513, 0.400, 1.7420>, <0.6513, 0.419, 1.7420>, 0.0015 }
cylinder { <0.6760, 0.400, 1.7420>, <0.6760, 0.419, 1.7420>, 0.0015 }
cylinder { <0.7007, 0.400, 1.7420>, <0.7007, 0.419, 1.7420>, 0.0015 }
cylinder { <0.7253, 0.400, 1.7420>, <0.7253, 0.419, 1.7420>, 0.0015 }
cylinder { <0.7500, 0.400, 1.7420>, <0.7500, 0.419, 1.7420>, 0.0015 }
cylinder { <0.7747, 0.400, 1.7420>, <0.7747, 0.419, 1.7420>, 0.0015 }
cylinder { <0.7993, 0.400, 1.7420>, <0.7993, 0.419, 1.7420>, 0.0015 }
cylinder { <0.8240, 0.400, 1.7420>, <0.8240, 0.419, 1.7420>, 0.0015 }
cylinder { <0.8487, 0.400, 1.7420>, <0.8487, 0.419, 1.7420>, 0.0015 }
cylinder { <0.8733, 0.400, 1.7420>, <0.8733, 0.419, 1.7420>, 0.0015 }
cylinder { <0.8980, 0.400, 1.7420>, <0.8980, 0.419, 1.7420>, 0.0015 }
// North row of columns
cylinder { <0.6020, 0.400, 2.0980>, <0.6020, 0.419, 2.0980>, 0.0015 }
cylinder { <0.6267, 0.400, 2.0980>, <0.6267, 0.419, 2.0980>, 0.0015 }
cylinder { <0.6513, 0.400, 2.0980>, <0.6513, 0.419, 2.0980>, 0.0015 }
cylinder { <0.6760, 0.400, 2.0980>, <0.6760, 0.419, 2.0980>, 0.0015 }
cylinder { <0.7007, 0.400, 2.0980>, <0.7007, 0.419, 2.0980>, 0.0015 }
cylinder { <0.7253, 0.400, 2.0980>, <0.7253, 0.419, 2.0980>, 0.0015 }
cylinder { <0.7500, 0.400, 2.0980>, <0.7500, 0.419, 2.0980>, 0.0015 }
cylinder { <0.7747, 0.400, 2.0980>, <0.7747, 0.419, 2.0980>, 0.0015 }
cylinder { <0.7993, 0.400, 2.0980>, <0.7993, 0.419, 2.0980>, 0.0015 }
cylinder { <0.8240, 0.400, 2.0980>, <0.8240, 0.419, 2.0980>, 0.0015 }
cylinder { <0.8487, 0.400, 2.0980>, <0.8487, 0.419, 2.0980>, 0.0015 }
cylinder { <0.8733, 0.400, 2.0980>, <0.8733, 0.419, 2.0980>, 0.0015 }
cylinder { <0.8980, 0.400, 2.0980>, <0.8980, 0.419, 2.0980>, 0.0015 }
// West row of columns
cylinder { <0.6020, 0.400, 1.7674>, <0.6020, 0.419, 1.7674>, 0.0015 }
cylinder { <0.6020, 0.400, 1.7929>, <0.6020, 0.419, 1.7929>, 0.0015 }
cylinder { <0.6020, 0.400, 1.8183>, <0.6020, 0.419, 1.8183>, 0.0015 }
cylinder { <0.6020, 0.400, 1.8437>, <0.6020, 0.419, 1.8437>, 0.0015 }
cylinder { <0.6020, 0.400, 1.8691>, <0.6020, 0.419, 1.8691>, 0.0015 }
cylinder { <0.6020, 0.400, 1.8946>, <0.6020, 0.419, 1.8946>, 0.0015 }
cylinder { <0.6020, 0.400, 1.9200>, <0.6020, 0.419, 1.9200>, 0.0015 }
cylinder { <0.6020, 0.400, 1.9454>, <0.6020, 0.419, 1.9454>, 0.0015 }
cylinder { <0.6020, 0.400, 1.9709>, <0.6020, 0.419, 1.9709>, 0.0015 }
cylinder { <0.6020, 0.400, 1.9963>, <0.6020, 0.419, 1.9963>, 0.0015 }
cylinder { <0.6020, 0.400, 2.0217>, <0.6020, 0.419, 2.0217>, 0.0015 }
cylinder { <0.6020, 0.400, 2.0471>, <0.6020, 0.419, 2.0471>, 0.0015 }
cylinder { <0.6020, 0.400, 2.0726>, <0.6020, 0.419, 2.0726>, 0.0015 }
// East row of columns
cylinder { <0.8980, 0.400, 1.7674>, <0.8980, 0.419, 1.7674>, 0.0015 }
cylinder { <0.8980, 0.400, 1.7929>, <0.8980, 0.419, 1.7929>, 0.0015 }
cylinder { <0.8980, 0.400, 1.8183>, <0.8980, 0.419, 1.8183>, 0.0015 }
cylinder { <0.8980, 0.400, 1.8437>, <0.8980, 0.419, 1.8437>, 0.0015 }
cylinder { <0.8980, 0.400, 1.8691>, <0.8980, 0.419, 1.8691>, 0.0015 }
cylinder { <0.8980, 0.400, 1.8946>, <0.8980, 0.419, 1.8946>, 0.0015 }
cylinder { <0.8980, 0.400, 1.9200>, <0.8980, 0.419, 1.9200>, 0.0015 }
cylinder { <0.8980, 0.400, 1.9454>, <0.8980, 0.419, 1.9454>, 0.0015 }
cylinder { <0.8980, 0.400, 1.9709>, <0.8980, 0.419, 1.9709>, 0.0015 }
cylinder { <0.8980, 0.400, 1.9963>, <0.8980, 0.419, 1.9963>, 0.0015 }
cylinder { <0.8980, 0.400, 2.0217>, <0.8980, 0.419, 2.0217>, 0.0015 }
cylinder { <0.8980, 0.400, 2.0471>, <0.8980, 0.419, 2.0471>, 0.0015 }
cylinder { <0.8980, 0.400, 2.0726>, <0.8980, 0.419, 2.0726>, 0.0015 }
texture { TekirBuild }
}
object { Tekir_Academy } // Academy of Science
object { // Academy of Science
Tekir_Academy
translate <0, 0, -0.54>
}
object { // Stairway to gardens
UnitStaircase
rotate <0, -90, 0>
scale <0.24, 0.2, 1.8>
translate <2.94, 0.0, -0.9>
texture { TekirStairs }
}
box { // Park between academies
<0.6, 0.4, 1.56>,
<0.9, 0.4005, 1.74>
texture { Vegetation }
}
difference { // Gardens
merge {
box {
<1.2, 0, -0.9>,
<2.7, 0.2, 0.9>
}
cylinder {
<2.7, 0, 0>,
<2.7, 0.2, 0>, 0.3
}
}
object { Tekir_EastBasin }
texture { TekirStone }
}
difference { // Gardens ground
merge {
box {
<1.2, 0.2, -0.9>,
<2.7, 0.2005, 0.9>
}
cylinder {
<2.7, 0.2, 0>,
<2.7, 0.2005, 0>, 0.3
}
}
object { Tekir_EastBasin }
texture { Vegetation }
}
object { // East pool
UnitPool
scale <0.25, 0.01, 0.24>
translate <1.45, 0.19, -0.12>
}
union { // Gingko tree
cylinder {
<2.0, 0.2, 0>
<2.0, 0.23, 0>, 0.005
texture {
pigment { Brown }
finish {
ambient .5
diffuse .5
}
}
}
sphere {
<2.0, 0.23, 0>, 0.01
texture {
pigment { SpringGreen }
finish {
ambient .6
diffuse .4
}
}
}
}
difference { // Library
box {
<1.5, 0.0, 1.2>,
<2.7, 0.08, 1.92>
}
box {
<1.55, 0.024, 1.25>,
<2.65, 0.8001, 1.87>
}
texture { TekirBuild }
}
object { // Staircase leading up to central elevation
UnitStaircase
rotate <0, -90, 0>
scale <0.12, 0.1, 0.18>
translate <1.32, 0.0, 0.9>
texture { TekirStairs }
}
object { // More stairs leading up to central elevation
UnitStaircase
rotate <0, 180, 0>
scale <0.3, 0.1, 0.12>
translate <1.2, 0.0, 1.32>
texture { TekirStairs }
}
box { // More buildings...
<0.48, 0.1, 0.06>
<1.08, 0.14, 0.3>
texture { TekirBuild }
}
box { // More buildings...
<0.48, 0.1, -0.3>
<1.08, 0.14, -0.06>
texture { TekirBuild }
}
merge { // More buildings (on a nasty slope)...
box {
<0.48, 0.05, -0.9>
<1.08, 0.106, -0.612>
}
box {
<0.48, 0.05, -0.612>
<1.08, 0.13, -0.36>
}
texture { TekirBuild }
}
merge { // More buildings (also on slope)...
box {
<0.48, 0.0, -1.56>
<1.08, 0.033, -1.26>
}
box {
<0.48, 0.0, -1.26>
<1.08, 0.058, -0.96>
}
texture { TekirBuild }
}
merge { // More high buildings, including Leo's tower
box {
<1.2, 0.0, -1.56>
<2.19, 0.05, -0.96>
}
box { // Leo's tower
<1.2, 0.05, -1.2>,
<1.44, 0.25, -0.96>
}
box { // Leo's private bridge
<1.2, 0.195, -0.96>
<1.218, 0.20, -0.90>
}
texture { TekirBuild }
}
box { // More buildings...
<2.25, 0.0, -1.56>,
<3.00, 0.04, -0.96>
texture { TekirBuild }
}
#declare Tekir_StreetCut1 = plane {
<-0.28, 0, -0.75>, 0
translate <3.0, 0.0, -3.28>
}
intersection { // More buildings, including the Full Moon's inn
box {
<0.60, 0.0, -3.28>,
<1.08, 0.04, -1.62>
}
object { Tekir_StreetCut1 }
texture { TekirBuild }
}
box { // More buildings, including the Art and Manner's shop
<1.20, 0.0, -2.16>,
<1.62, 0.032, -1.62>
texture { TekirBuild }
}
intersection { // More buildings...
box {
<1.20, 0.0, -3.28>,
<1.62, 0.032, -2.22>
}
object { Tekir_StreetCut1 }
texture { TekirBuild }
}
box { // More buildings...
<1.71, 0.0, -2.16>,
<2.19, 0.032, -1.62>
texture { TekirBuild }
}
intersection { // More buildings...
box {
<1.71, 0.0, -3.28>,
<2.19, 0.032, -2.22>
}
object { Tekir_StreetCut1 }
texture { TekirBuild }
}
box { // More buildings...
<2.25, 0.0, -2.16>,
<3.00, 0.024, -1.62>
texture { TekirBuild }
}
difference { // More buildings...
box {
<2.25, 0.0, -3.00>,
<3.00, 0.024, -2.22>
}
box {
<2.55, -0.0001, -2.70>,
<3.0001, 0.0241, -2.64>
}
texture { TekirBuild }
}
intersection { // More buildings...
box {
<2.25, 0.0, -3.28>,
<3.00, 0.032, -3.06>
}
object { Tekir_StreetCut1 }
texture { TekirBuild }
}
merge { // Table on platform
intersection {
difference {
cylinder {
<0.024, 2.003, 0.0>,
<0.024, 2.004, 0.0>, 0.024
}
cylinder {
<0.024, 2.0029, 0.0>,
<0.024, 2.0041, 0.0>, 0.021
}
}
plane {
<1, 0, -1>, 0.001
translate <0.024, 0.0, 0.0>
}
}
cylinder {
<0.0081, 2.0, -0.0159>,
<0.0081, 2.0035, -0.0159>, 0.0005
}
cylinder {
<0.0081, 2.0, 0.0159>,
<0.0081, 2.0035, 0.0159>, 0.0005
}
cylinder {
<0.0399, 2.0, 0.0159>,
<0.0399, 2.0035, 0.0159>, 0.0005
}
texture {
T_Wood2
scale 0.003
rotate <3, 0, 0>
}
}
merge { // Other table on platform
box {
<-0.0165, 2.003, -0.0015>,
<0.0165, 2.004, 0.0015>
}
cylinder {
<-0.0155, 2.0, -0.001>,
<-0.0155, 2.0035, -0.001>, 0.0003
}
cylinder {
<-0.0155, 2.0, 0.001>,
<-0.0155, 2.0035, 0.001>, 0.0003
}
cylinder {
<0.0155, 2.0, -0.001>,
<0.0155, 2.0035, -0.001>, 0.0003
}
cylinder {
<0.0155, 2.0, 0.001>,
<0.0155, 2.0035, 0.001>, 0.0003
}
translate <0, 0, -0.006>
rotate <0, -45, 0>
translate <0.024, 0.0, 0.0>
texture {
T_Wood2
scale 0.003
rotate <3, 0, 0>
}
}
merge { // Last stairs to main tower
#declare i = 1
#while (i<=15)
box {
<-0.000348, 1.99975-(i*0.000580720092915), -0.063>,
<0.000348, 2.00000-(i*0.000580720092915), -0.0059>
rotate <0, (i-1)*0.6654562, 0>
}
#declare i = i+1
#end
texture { TekirPure }
}
light_source {
<-0.012, 2.05004 0.0>
color White*0.4
fade_distance 3
fade_power 1
looks_like {
sphere { <0, 0, 0>, 0.004 }
texture {
pigment { color White }
finish { ambient 1 diffuse 0 }
}
}
}
light_source { // The sun
<180, 499, -250>
color red 1.000 green 0.993 blue 0.935
}