Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456
PHP: imagepolygon - Manual
[go: Go Back, main page]

PHP
downloads | documentation | faq | getting help | mailing lists | reporting bugs | php.net sites | links | conferences | my php.net

search for in the

imagepsbbox" width="11" height="7"/> <imagepng
Last updated: Sun, 23 Sep 2007

view this page in

imagepolygon

(PHP 4, PHP 5)

imagepolygon — 多角形を描画する

説明

bool imagepolygon ( resource $image, array $points, int $num_points, int $color )

imagepolygon() は、指定した image に多角形を作成します。

パラメータ

image

imagecreatetruecolor() のような画像作成関数が返す画像リソース。

points

多角形の頂点からなる PHP の配列で、 points[0] = x0, points[1] = y0, points[2] = x1, points[3] = y1 というようになります。

num_points

頂点の総数。

color

imagecolorallocate() で作成した色 ID。

返り値

成功した場合に TRUE を、失敗した場合に FALSE を返します。

例 1009. imagepolygon() の例

<?php
// 空の画像を生成します
$image = imagecreatetruecolor(400, 300);

// 背景色を塗ります
$bg = imagecolorallocate($image, 0, 0, 0);

// 多角形の色を選択します
$col_poly = imagecolorallocate($image, 255, 255, 255);

// 多角形を描画します
imagepolygon($image, array (
       
0,   0,
       
100, 200,
       
300, 200
   
),
   
3,
   
$col_poly);

// 画像を出力します
header("Content-type: image/png");
imagepng($image);

?>

上の例の出力は、たとえば 以下のようになります。


参考

imagecreate()
imagecreatetruecolor()



imagepsbbox" width="11" height="7"/> <imagepng
Last updated: Sun, 23 Sep 2007
 
add a note add a note User Contributed Notes
imagepolygon
tatlar at yahoo dot com
12-Sep-2006 08:48
Function to get 5-sided polygon (pentagon) or star (pentagram) co-ords.
<?php
function _makeFiveSidedStar( $x, $y, $radius, $shape='polygon', $spiky=NULL ) {
   
$point = array() ; // new array                                                                                                                  
   
$angle = 360 / 5 ;                                                                                                                   
   
$point[0]['x'] = $x ;                                                                                                                
   
$point[0]['y'] = $y - $radius ;                                                                                                      
   
$point[2]['x'] = $x + ( $radius * cos( deg2rad( 90 - $angle ) ) ) ;
   
$point[2]['y'] = $y - ( $radius * sin( deg2rad( 90 - $angle ) ) ) ;
   
$point[4]['x'] = $x + ( $radius * sin( deg2rad( 180 - ( $angle*2 ) ) ) ) ;
   
$point[4]['y'] = $y + ( $radius * cos( deg2rad( 180 - ( $angle*2 ) ) ) ) ;
   
$point[6]['x'] = $x - ( $radius * sin( deg2rad( 180 - ( $angle*2 ) ) ) ) ;                                                           
   
$point[6]['y'] = $y + ( $radius * cos( deg2rad( 180 - ( $angle*2 ) ) ) ) ;
   
$point[8]['x'] = $x - ( $radius * cos( deg2rad( 90 - $angle ) ) ) ;                                                                  
   
$point[8]['y'] = $y - ( $radius * sin( deg2rad( 90 - $angle ) ) ) ;
    if(
$shape == 'star' ) {
        if(
$spiky == NULL ) $spiky = 0.5 // degree of spikiness, default to 0.5
       
$indent = $radius * $spiky ;
       
$point[1]['x'] = $x + ( $indent * cos( deg2rad( 90 - $angle/2 ) ) ) ;                                                            
       
$point[1]['y'] = $y - ( $indent * sin( deg2rad( 90 - $angle/2 ) ) ) ;                                                    
       
$point[3]['x'] = $x + ( $indent * sin( deg2rad( 180 - $angle ) ) ) ;                                                             
       
$point[3]['y'] = $y - ( $indent * cos( deg2rad( 180 - $angle ) ) ) ;
       
$point[5]['x'] = $x ;                                                                                                            
       
$point[5]['y'] = $y + ( $indent * sin( deg2rad( 180 - $angle ) ) ) ;
       
$point[7]['x'] = $x - ( $indent * sin( deg2rad( 180 - $angle ) ) ) ;                                                             
       
$point[7]['y'] = $y - ( $indent * cos( deg2rad( 180 - $angle ) ) ) ;                                                             
       
$point[9]['x'] = $x - ( $indent * cos( deg2rad( 90 - $angle/2 ) ) ) ;                                                            
       
$point[9]['y'] = $y - ( $indent * sin( deg2rad( 90 - $angle/2 ) ) ) ;
    }
   
ksort( $point ) ;
   
$coords = array() ;  // new array                                                                                                                
   
foreach( $point as $pKey=>$pVal ) {                                                                                                  
        if(
is_array( $pVal ) ) {                                                                                                        
            foreach(
$pVal as $pSubKey=>$pSubVal ) {                                                                                     
                if( !empty(
$pSubVal ) ) array_push( $coords, $pSubVal ) ;                                                               
            }                                                                                                                            
        }                                                                                                                                
    }
    return
$coords ;
}
$values = _makeFiveSidedStar( 100, 100, 50, 'star' ) ;
?>
glowell at flash dot net
18-Nov-2005 08:43
Something to be aware of, ImagePolygon appears to convert the array of points passed to it from whatever format they may have been in originally into integers. This means if you pass it an array of floats (after running a rotation routine for example) the floats will be changed to integers INSIDE THE ORIGINAL ARRAY.

An extreme example: if for some reason you had an unit-sized polygon pt-array ( -1<x|y<1 for easy scaling purpose for instance) and for some reason your code calls imagepolygon on it (why? it'd only be a dot anyway) the array would be unusable after that (all either 1s, 0s or -1s). Scaling a unit-sized array, drawing it and then scaling it again will also may have a different result than expected.

Obviously, if the array in its original state is important to your code, it should use a copy of the original array for this call. If your code draws the same polygon multiple times but resizes it for different cases, you should have each size be created off an original template rather than adjusting a single polygon array.
jsnell at networkninja dot com
18-Feb-2001 12:07
Here are some handy routines for rotation and translation of polygons.  Scaling could be added easily as well.

function translate_point(&$x,&$y,$angle,$about_x,$about_y,$shift_x,$shift_y)
{
    $x -= $about_x;
    $y -= $about_y;
    $angle = ($angle / 180) * M_PI;
/* math:
[x2,y2] = [x,  *  [[cos(a),-sin(a)],
           y]      [sin(a),cos(a)]]
==>
x = x * cos(a) + y*sin(a)
y = x*-sin(a) + y*cos(a)
*/

    $new_x = $x * cos($angle) - $y * sin($angle);
    $new_y = $x * sin($angle) + $y * cos($angle);
    $x = $new_x+ $about_x + $shift_x ;
    $y = $new_y + $about_y + $shift_y;
}

function translate_poly($point_array, $angle, $about_x, $about_y,$shift_x,$shift_y)
{
    $translated_poly = Array();
    while(count($point_array) > 1)
    {
        $temp_x = array_shift($point_array);
        $temp_y = array_shift($point_array);
        translate_point($temp_x, $temp_y, $angle, $about_x, $about_y,$shift_x, $shift_y);
        array_push($translated_poly, $temp_x);
        array_push($translated_poly, $temp_y);
    }
    return $translated_poly;
}

imagepsbbox" width="11" height="7"/> <imagepng
Last updated: Sun, 23 Sep 2007
 
 
show source | credits | sitemap | contact | advertising | mirror sites