Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456
PHP: openal - Manual
[go: Go Back, main page]

PHP
downloads | documentation | faq | getting help | mailing lists | reporting bugs | php.net sites | links | conferences | my php.net

search for in the

openal_buffer_create" width="11" height="7"/> <使用方法
Last updated: Sun, 25 Nov 2007

view this page in

OpenAL 音声バインディング

導入

プラットフォームに依存しない音声バインディングです。 » OpenAL ライブラリを必要とします。

インストール手順

この » PECL 拡張 モジュールは PHP にバンドルされていません。

この PECL 拡張モジュールをインストールする方法は、 マニュアルの PECL 拡張モジュールのインストール という章にあります。 新規リリース・ダウンロード・ソースファイル・管理者情報・CHANGELOG といった関連する情報については、次の場所にあります。 » http://pecl.php.net/package/openal.

この PECL 拡張モジュール用の DLL は、» PHP のダウンロード ページあるいは » http://pecl4win.php.net/ からダウンロードできます。

実行時設定

設定ディレクティブは定義されていません。

リソース型

この拡張モジュールでは、 Open AL(Device) - openal_device_open() が返すもの、 Open AL(Context) - openal_context_create() が返すもの、 Open AL(Buffer) - openal_buffer_create() が返すもの および Open AL(Source) - openal_source_create() が返すものの 4 種類のリソース型が定義されています。

定義済み定数

以下の定数が定義されています。 この関数の拡張モジュールが PHP 組み込みでコンパイルされているか、 実行時に動的にロードされている場合のみ使用可能です。

ALC_FREQUENCY (integer)
コンテキスト属性
ALC_REFRESH (integer)
コンテキスト属性
ALC_SYNC (integer)
コンテキスト属性
AL_FREQUENCY (integer)
バッファ設定
AL_BITS (integer)
バッファ設定
AL_CHANNELS (integer)
バッファ設定
AL_SIZE (integer)
バッファ設定
AL_BUFFER (integer)
ソース/リスナー 設定 (Integer)
AL_SOURCE_RELATIVE (integer)
ソース/リスナー 設定 (Integer)
AL_SOURCE_STATE (integer)
ソース/リスナー 設定 (Integer)
AL_PITCH (integer)
ソース/リスナー 設定 (Float)
AL_GAIN (integer)
ソース/リスナー 設定 (Float)
AL_MIN_GAIN (integer)
ソース/リスナー 設定 (Float)
AL_MAX_GAIN (integer)
ソース/リスナー 設定 (Float)
AL_MAX_DISTANCE (integer)
ソース/リスナー 設定 (Float)
AL_ROLLOFF_FACTOR (integer)
ソース/リスナー 設定 (Float)
AL_CONE_OUTER_GAIN (integer)
ソース/リスナー 設定 (Float)
AL_CONE_INNER_ANGLE (integer)
ソース/リスナー 設定 (Float)
AL_CONE_OUTER_ANGLE (integer)
ソース/リスナー 設定 (Float)
AL_REFERENCE_DISTANCE (integer)
ソース/リスナー 設定 (Float)
AL_POSITION (integer)
ソース/リスナー 設定 (Float Vector)
AL_VELOCITY (integer)
ソース/リスナー 設定 (Float Vector)
AL_DIRECTION (integer)
ソース/リスナー 設定 (Float Vector)
AL_ORIENTATION (integer)
ソース/リスナー 設定 (Float Vector)
AL_FORMAT_MONO8 (integer)
PCM フォーマット
AL_FORMAT_MONO16 (integer)
PCM フォーマット
AL_FORMAT_STEREO8 (integer)
PCM フォーマット
AL_FORMAT_STEREO16 (integer)
PCM フォーマット
AL_INITIAL (integer)
ソースの状態
AL_PLAYING (integer)
ソースの状態
AL_PAUSED (integer)
ソースの状態
AL_STOPPED (integer)
ソースの状態
AL_LOOPING (integer)
ソースの状態
AL_TRUE (integer)
OpenAL が理解する boolean 値
AL_FALSE (integer)
OpenAL が理解する boolean 値

目次



add a note add a note User Contributed Notes
openal
Tjeerd
03-Feb-2007 01:37
OpenAL aims to provide a standardized API for something called '3D' sound, just like OpenGL does for '3D' video rendering.

The fun part of OpenAL is that it does all the DSP for you, so you don't need to know a lot about audio. Since OpenAL comes from Creative Labs, it supports hardware rendering of audio with most if not all SoundBlaster audio controllers. They come with chips from EMU-systems and are specifically designed to mix down multichannel audio with DSP effects like reverb and chorus, which could consume a lot CPU speed.

The downside of OpenAL is that (at this time of writing) it is focus on games only. It doesn't do MIDI at all, it doesn't record anything, it doesn't work like a synthesizer. The only thing you can do with OpenAL is play sounds in a simulated 3D environment.
It probably doesn't work on the web.

To use OpenAL you need to read the documentation about OpenAL.

Note concerning audio users: there's no such thing as '3D' audio with speakers. Technically, when people have only two ears, they really can't distinguish sound from above or below, even in front or from behind. To achieve this people merely hear volume, the brightness of sound and the phase difference. One should be able to hear more '3D' sound with only two quality-class speakers than with a consumer class 5.1-set.
cweiske at cweiske dot de
06-Sep-2006 05:31
I made a PHP-Gtk2 OpenAL demo which allows you to define as many sound sources as you like and position them relative to the listener by drag and drop: http://gnope.org/p/Tools_OpenALdemo
cweiske at cweiske dot de
22-Jul-2006 03:29
Playing a wav file:
<?php
function printok($b) {
    echo
$b ? " ok\n" : " error\n";
}

echo
"Opening device";
$device = openal_device_open();
printok($device);

echo
"Creating context";
$context = openal_context_create($device);
printok($context);
echo
"Making context the current";
printok(openal_context_current($context));

//where we are
//echo "Setting listener position";
//printok(openal_listener_set(AL_POSITION, array(0, 0, 0)));
//echo "Setting listener orientation";
//printok(openal_listener_set(AL_ORIENTATION, array(0=>0,1 => 1, 2=>0, 3=> 0, 4=>4, 5=>5)));

echo "Creating buffer";
$buffer = openal_buffer_create();
echo
"Loading wav";
printok(openal_buffer_loadwav($buffer, '/data/shared/vmware/newmessage.wav'));
echo
"buffer stats\n";
echo
" Frequency: " . openal_buffer_get($buffer, AL_FREQUENCY) . "\n";
echo
" Bits     : " . openal_buffer_get($buffer, AL_BITS) . "\n";
echo
" Channels : " . openal_buffer_get($buffer, AL_CHANNELS) . "\n";
echo
" Size     : " . openal_buffer_get($buffer, AL_SIZE) . "\n";

echo
"Creating source";
$source = openal_source_create();

echo
"Setting source buffer";
printok(openal_source_set($source, AL_BUFFER, $buffer));
//echo "Setting source position";
//printok(openal_source_set($source, AL_POSITION, array(1, 0, 0)));

echo "Playing source";
printok(openal_source_play($source));

echo
"sleeping\n";
//sleep(1);
//we wait 300msecs beause the sound
// has no time to be played otherwise
//since playing sound is done concurrently
// to the script
usleep(300000);

echo
"Destroying source";
printok(openal_source_destroy($source));
echo
"Destroying buffer";
printok(openal_buffer_destroy($buffer));
echo
"Destroying context";
printok(openal_context_destroy($context));
echo
"Closing device";
printok(openal_device_close($device));
?>
ganswijk at xs4all dot nl
01-Feb-2005 10:20
There is no explanation about what OpenAL actually is and you first have to follow quite a lot of links and download an SDK (from the Creative site) to get information about what OpenAL actually is, but here is what I understand it is:

It's a new standard to create a kind of 3D sound landscape in the way that OpenGL creates a visual 3D landscape. It's not a general sound card interface (as I was looking for). It doesn't handle MIDI and it can't handle sound input (yet).

I was hoping that I could experiment with a kind of homebrewed VoIP with this library but that's not the case.

BTW. The "links to the DLL", don't actually lead to an DLL and finding one is very hard and I haven't found one yet, but at least I know now that I don't have to search any further.

For the beautiful people making this excellent PHP site the great resource it is: Feel free to use this email as you seem fit...

 
show source | credits | sitemap | contact | advertising | mirror sites