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# ready for game (1 players)
# a player joined. uid = 160
5 5
.....
.....
.....
.....
@....
[(5,1)]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[Spawned (1,1)])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move S)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[(160,1,Move W)]
[(160,[])]
[(160,(1,1))]
[((1,5),1)]
[]
[(160,[Died "Bid too much" 0 0])]