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(6.3) Monday Sep 16, 3:30PM PDT
New options: -q, -r (see README for defails).
More details in the logs produced by the server. (See README)
(6.2) Tuesday Sep 10, 3:50PM PDT
Some new options: -i, -j, -t, -v (see README for details).
More efficient handling of packages.
(6.1) Thursday Sep 5, 3:30PM PDT
Add README, LICENCE, ChangeLog. Cleaned up the code a bit.
First source code release.
(6) Wednesday Sep 4, 2:09PM PDT
Fixed a bug that caused the wrong
robot to be "rebooted" when a robot pushed another robot. This bug
appears to have been introduced in (2).
(5) Sunday Sep 1, 1:46PM PDT
Fixed a bug that caused the server to crash on certain illegal
input. Changed the restocking of packages in continuous games, to
prevent the total number of packages on the board from growing too
fast.
(4) Sunday Sep 1, 1:22AM PDT
For testing purposes, clients can send the line Login x y instead
of Player when connecting to the server. The robot will then start
on the square (x, y) instead of the default. Submitted programs
should still start with the usual Player line, as described in the
task description.
(3) Saturday Aug 31, 2:40PM PDT
The server now accepts connections from hosts for which reverse
DNS lookup fails.
(2) Saturday Aug 31, 12:48PM PDT
The server now outputs the reason why a robot died. This
information is sent both to stdout/logfile and to the robot before
it is disconnected.
(1) Friday, Aug 30, 7:29PM PDT
Inital version.