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# ready for game (1 players) # a player joined. uid = 160 5 5 ..... ..... ..... ..... @.... [(5,1)] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[Spawned (1,1)])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move S)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [(160,1,Move W)] [(160,[])] [(160,(1,1))] [((1,5),1)] [] [(160,[Died "Bid too much" 0 0])]