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<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>procgen - trees Devlog - itch.io</title><link>https://ninjadodo.itch.io/procgentrees</link><description>various generated trees</description><item><guid>https://ninjadodo.itch.io/procgentrees/devlog/826496/procgen-trees-oak-1st-pass</guid><title>Procgen trees - Oak 1st pass</title><link>https://ninjadodo.itch.io/procgentrees/devlog/826496/procgen-trees-oak-1st-pass</link><pubDate>Fri, 01 Nov 2024 17:22:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Back again with more incremental tinkering with (or growing of) procedural trees. Having cracked the problem of Y-split shapes in the previous version of my 2D tree generator I have now done an initia...</p>]]></description></item><item><guid>https://ninjadodo.itch.io/procgentrees/devlog/470456/procgen-trees-y-trees</guid><title>Procgen trees - Y trees</title><link>https://ninjadodo.itch.io/procgentrees/devlog/470456/procgen-trees-y-trees</link><pubDate>Sat, 31 Dec 2022 11:50:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEwOTExODAwLnBuZw==/400x224%23c/OrBga1.png"/><p>I return again to my semi-annual tinkering with this tree generator: growing it tree-like a little bit each time, every update another ring if you will... I&#039;ve been working on adding oak trees but thi...</p>]]></description></item><item><guid>https://ninjadodo.itch.io/procgentrees/devlog/205498/procgen-trees-pines-2nd-pass</guid><title>Procgen trees - pines 2nd pass</title><link>https://ninjadodo.itch.io/procgentrees/devlog/205498/procgen-trees-pines-2nd-pass</link><pubDate>Fri, 18 Dec 2020 12:05:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 7: A second pass on procedurally generated pine trees, now with more branches and a bit more symmetry plus a somewhat more tapering shape towards the top, with bigger branches lower down. Also...</p>]]></description></item><item><guid>https://ninjadodo.itch.io/procgentrees/devlog/204404/procgen-trees-pines-1st-pass</guid><title>Procgen trees - pines 1st pass</title><link>https://ninjadodo.itch.io/procgentrees/devlog/204404/procgen-trees-pines-1st-pass</link><pubDate>Mon, 14 Dec 2020 11:08:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A first attempt at pine trees , early work in progress, lots of tweaking to do. These are a bit more complicated than the previous tree types, cypress and fir , which were both constructed from a sing...</p>]]></description></item><item><guid>https://ninjadodo.itch.io/procgentrees/devlog/147596/procgen-trees-dynamic-wind</guid><title>Procgen trees - dynamic wind</title><link>https://ninjadodo.itch.io/procgentrees/devlog/147596/procgen-trees-dynamic-wind</link><pubDate>Tue, 19 May 2020 09:56:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzM0Nzc2ODEucG5n/400x224%23c/homYyb.png"/><p>Did some more work on procedurally generated 2D trees. I added a new tree type, firs , and added dynamic wind that rustles the trees softly when idle with randomly varying strength. You can also creat...</p>]]></description></item></channel></rss>