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Just a quick thought, just as quick as my playing experience.
Even though I see all the hard work put into this game and appreciate its unique aesthetics that make it stand out in the crowd, there are two things that bother me the most: the first level’s boss, which appears only 2 minutes into the game, is excessively difficult, and the room feels quite claustrophobic. I sometimes found myself trapped on the corner of the screen not being able to dodget the bullet or the enemy. Am I too old for metroidvanias? Halp ! 🆘‼️
Aesthetics
Returning to the aesthetics, yes, I genuinely like them. However, as a UI/UX designer, I can see potential accessibility issues for players who struggle to distinguish between enemies and non-enemies. It bothered me that I couldn’t discern whether the frog was actually evil (I mean, frogs are cute!), so I ended up shooting everything that moved without understanding why. Perhaps I shouldn’t have skipped the intro, but the dialogue sound effects were driving me crazy, so I did. Well, as Michelle Visage would say in this case, stop relying on that non-interactive tutorials!
I hope someone gets this reference!
Nothing personal
I do want to express positive aspects about the game. I still appreciate the aesthetics; I LOVE the animation of the floppy disk! However, I didn’t connect much with the characters, not even the player’s character. That may be due to the fact that I prefer more colorful games. That’s probably why!
Ah, they also have another mode that’s not entirely black-and-white; it’s more grayed out, and I prefer that the most.
Impeccable
pixel art and animations. I am just speechless! Great job! I wish I
could say more, but I really don’t have patience for that kind of
gameplay.
Looking
at the team composition, we can see that they did have a very good art
direction. I was just a bit disappointed with the bugs, the gameplay is
not that interesting. Other than that, this game is really beautiful!
I’d
love to know what shader they are using. I know nothing about shaders
=x I really love how they used the shader, it made the world so
mysterious. I think shaders are very trendy nowadays.
Very
cute game. I am obsessed with the sounds! It’s an honorable mention
because the shader is doing all the work in this case, which is not a
bad thing…
I
found these graphics very fun, especially the colors they used. I
really like how the world is almost cylindrical. In general, it’s a very
easy game to play (I love that arrow that helps the character find the
items) and I do recommend this one. This is a great example of how to do a successful remake of a classic game.
I
have no words! They have made all that in 48h! It was indeed a very
soothing gameplay which is quite simple and fun…for a while. I think
that kind of gameplay gets boring very quickly. It’s safe to say that
this is one of the most beautiful games from the jam.
There
is only one scene, but it’s so well-done that it deserves to be in this
list, and they do know how to present their game, just check the
Itch.io page. The sounds and music fit the game perfectly. I just didn’t
quite understand what I was supposed to do…Was I supposed to change
my gender in order to enter the bar? Why would I enter a bar that
imposes such a thing? I noticed that it was possible to change the
time…Well, it didn’t quite help. It seemed like I had to control the
game through the settings. It’s a good thought, but maybe I needed some
more guidance. Great art, though!
This
game made me laugh so hard. This could easily win for the best sounds. I
don’t know how they did the voices, but I LOVE THEM. I didn’t even care
if I was playing it right, I was just having so much FUN! Thanks for
this game!
Well,
they are not really pals, since they are eating each other…So! the
game looks astonishing and the cartoon shader they are using makes it
even more beautiful! The color palette looks very pleasing. I would
actually buy this to play with friends! I couldn’t actually play because
it’s a multiplayer game, but it seems fun, and I hope they release this
one day!
This
game is very similar to student project called It’s Paper Guy, except
that it’s a platformer. I find the game stunning, and the animations are
not bad at all. I just thought that the element at the end of each
level didn’t quite match. Nonetheless, this is totally worth your
playing time.
I
am not sure, but I think the authors of this game is making a reference
to The Midnight Gospel. If not, they should definitely look into it. I
am a huge fan of cute cylindrical worlds, so I couldn’t leave this game
out of my list. Also, I absolutely love the fond that they are using!
Regarding the gameplay, I was not very engaged, I didn’t think it was
super fun to go talk to every NPC in the game. I may have to come back
to this later on!
Very
nice art style, the pink was a bold choice and it worked. The gameplay
is very interesting as well. I really enjoyed playing this. At first I
thought that it was weird to have the screen divided like that, but it
didn’t bother me afterwards. If anyone knows anything about that shader,
I would appreciate it! Awesome game!
Very
cute characters and the idea of the gameplay is very appealing.
However, I was not really understanding why the boss wouldn’t get
damage. I didn’t get past the first boss, so I don’t know if they have
another scene, but they did everything so well, especially the
animations and the visual effects. I think it was lacking some feedback
sounds. The instructions on the screen at all times are very helpful,
but there could be a way to hide it in order to make it more
presentable. I hope you guys keep working on it!
When
I saw this being streamed by the owner of GMTK, I was shocked with the
level of dedication of these jammers. Chanko Studios really knew how to
use the perspective, and you can confirm that by looking at the objects.
The animations are really nice and it feels so good to break things!
Great job!
This
game is simply adorable! I read that they did everything, so no
pre-existing assets! I thought that those little colorful trees and the
houses really look amazing. It’s just a shame that they used the same
ground to make the mountains, they could have used other 3D models for
the mountains and the sky could have a different color to match the
lighting on the village. Anyway, this deserves to be here.
Very
nice low poly work! I just thought that the ground was not really
blending in with the rest. Also, the sounds were not really that good.
However, it’s a quite beautiful game for a jam!
I
had a very good time playing this game and the graphics were pretty
good, too. I just thought it was not at the same level as the ones on my
official list. Great job, guys!
Another
game that really impressed me, but I suppose I don’t have a lot of
patience to organize all those things. I barely organize my bedroom!
Jokes apart, this game adopts a pastel color palette that is really
blend in together. Very satisfying in every way!
What
makes this game even more beautiful is the shader and the post
processing that there may be. I like that concept of making copies of
the player and teleporting. I’ve actually made a game with that concept.
Nice entry!
I
couldn’t forget to mention this game, because it’s very well presented.
I just didnt enjoy it as much: the game was laggy and the spinning
sound was a bit annoying. Also, I am not sure the music really matched
the game assets. Moreover, I didn’t see my health bar or a timer, so I
thought that I wouldn’t die if I were to just stand there…Something
has to be done about that if you guys want to continue working on this
game. It’s a shame that we can barely see the details of this beautiful
game due to the camera angle and the distance. Other than that, the
gameplay is fun and I think this game has potential!
I’d
like to congratulate the ONE dev who made Succumb for the character
design and its animation. The gameplay, however, was quite frustrating:
the jump was a bit off and it was quite hard to jump on the platforms.
Maybe the controls were fitting the theme…Well, it’s nice, but this is
not really playable. Having that said, I find it amazing that he did it
all by himself. Great job!
And
Blackthornprod joins the fun! Famous for his thick black outline and
funny-looking characters, Noa, the owner of Blackthornprod, knows how to
mix colors very well. He is really devoted to his art style, which is
very nice. The game is also quite fun and things get really out of
control at a certain point. I really enjoyed the aesthetics and the
gameplay, even if I was a little annoyed with the children’s
sounds…but I guess that was the point. Great job!
I
had so much fun playing this and the graphics are quite impressive for
the time given. I saw that they are at least 7 members. It may have been
difficult to manage so many people in one weekend. I particularly love
tower defenses, and I love that plot twist where the towers can also
attack the player. It took me a few minutes to figure out everything,
but then I understood the strategy. I recommend this to everyone!
Maybe
I am just mesmerized by these glowing geometric shapes, but I found
this game very appealing. I didn’t quite understood what I was doing
wrong, I believe the tutorial could be a bit clearer. Either way, this
is a very nice entry.
It’s
hard to believe that they have created all the assets in 48 h, but this
game has to be in the list for obvious reasons. I found the walking
animation of the character somewhat weird. I wonder if they used Mixamo
for the animations. The UI could be a bit better, maybe with a low poly
style to match the game. Regarding the game design, I didn’t see
anything innovative. Other than that, this is a very solid entry.
PS: I was informed that they used pre-existing assets, which is allowed in the jam. It’s a nice game either way.
I
really really really enjoy clay-based aesthetics! The gameplay is quite
messy but so funny, and that is the point whole point of using ragdoll physics. If this was easier to play, I think this could be a very good game!
This list takes in consideration the short time for production
t h r u s t
One
of my favorite games from this game jam. The graphics and the sounds
are just impeccable! All those shaders and post process really added so
much juice to the game. I am really curious to know how they made the
background, since it has some sort of dynamic lighting happening there. I
hope they release it…maybe with some modification to the game design.
For
a 48-hour game, this is quite impressive. Not just graphically, the
sounds and even the game concept are on point! I really enjoyed to play
this game after I understood the controls. I just felt like it was not
contrasted enough. Maybe it was due to that notebook page filter-like. I
really recommend this game!
The
art style reminds me of Don’t Starve, so I clicked on it right away.
The graphics are indeed nice, taking in consideration the short time
they had to make everything. I am not sure why the character jumps every
2 seconds, I am not sure if that’s the idle animation…In general, the
game design doesn’t bring much innovation, but it’s a very nice entry!
The
graphics are quite impressive for the short period of time. The theme
was present at all times, the animations are OK for the jam. I thought
the player’s walking animation could be a bit better, since we will be
looking at him at all times. The game lagged a lot, so I couldn’t really
enjoy it as much. I also didn’t quite understand the gameplay, even
after reading the “how to play”. I noticed that it was possible to
switch the enemies’ places, but what can we do about that? Anyway, this
game deserves to be on my list as best-looking, but it’s lacking in
other areas. Interesting game, though!
This
is the second dog walker game from the jam that I am playing. This one
probably is better looking, even though there are some inconsistencies
in the art style, and some of the graphics were blurrier than others. I
believe they used some pre-existing assets, which is allowed in the jam.
I just thought they could have chosen assets that match better. Also,
the size of the world is not quite proportional to the character: a fire
hydrant is bigger than the character, for example. Nonetheless, the
character and the dogs are very nice, I have to say.
Even
though I couldn’t play the game due to some technical problems (the
game wouldn’t download), I was very seduced by the art of this game. If
it works as it says in the description, this game deserves more
visibility. Well done, guys!
“
Your life is out of your hands, maybe if you can make it somewhere
else, something good will come, but can you give up on old habits? ”
Yes,
that’s the description of the game. I found it quite depressive, but
there is some beauty in it somehow. The gameplay is quite short, but
it’s meaningful and it brings up delicate subjects. Graphically
speaking, I found the perspective a bit off. The character’s animation
could be a bit better as well, and I know how hard it is to make a game
in 48-hour, so I am not judging anyone for it.
I
would say that this is what a cozy game should feel like, even though
the theme is quite sad. I learned many things just by playing it. I
never thought that the blood of the cadaver has to be replaced for the
funeral. That must be a very hard job!
Sound Design Very relaxed sort of ambiance. There could be a few more feedback sounds, but everything seems to go well together.
Art I
like how they combined 3D for the environment and the flat art for the
interfaces with the tools. It would be very difficult to do everything
in 3D. I also like how they used the colors to guide the players. I was
not really impressed with the graphics; although, this is an indie game
and they may not even have a lot of budget, so it’s a very good game!
Game Design I’ve
never played any game like this. It felt like I was playing a serious
game, which is not a bad thing…there is no “fun factor” per say,
especially if you don’t accept the game for what it is. The gameplay is
quite simple and it’s fully guided (at least in the beginning), so I
wonder if there will be an option to hide the upper text and we can
finally use our own memory to do the job.
Overall, I really
enjoyed this game concept and I am curious to know what will be the “big
surprise”, as they advertised. I wouldn’t recommend this to sensitive
people, though.
Sky Rogue by Fractal Phase
This is a
very fun game for those who enjoy flight simulations. I confess that I
had some difficulties to fly around. I couldn’t go where I wanted to go
and that was quite frustrating. However, I think that’s not the game’s
problem, it’s just that I am not use to this kind of games.
Game Design I
personally have nothing to add in this part, but I found the tutorial a
bit overwhelming. The instructions could appear little by little, since
the first priority is to learn how to fly.
Graphics The low poly style is very well executed in this game, and the visual effects are just a cherry on top.
Sound Design Sounds really matched the game objects and all of them seemed to work well together.
forma.8 by MixedBag
I
was sold just by the cut scene in the beginning, which is well done and
it makes us wonder who or what the character is. Great intro!
Graphics The
art reminds of Free Fall and Limbo, nothing really revolutionary.
However, they really succeeded at it - they really stick to that formula
with silhouettes and a limited color palette for the rest. Thanks to
those particle systems and the 3D/2D mix, they ended up making the game
even more lively and juicy. Everything seems pretty “affordable” for
gamers in general, I didn’t even need a tutorial to get around. I really
liked when they zoom out at certain areas so you can see how big the
map really is.
Sound Design Very
chill and it matches perfectly to the environment. I really felt like I
was being carried away by the game at a certain point.
Game Design These are my favorite mechanics:
Possibility of throwing the bomb at any direction by pushing it with another power. When I discovered that combination, I felt really smart!
Opening passages by pushing through moving objects (the big cog in the first or second phase);
Overall,
the game and level design are on point. I did not feel bored nor too
frustrated. I just gave at the first boss, because I didn’t quite
understand if it was taking the damage. That is probably the negative
feedback I would have for this game. A health bar for the boss would
help us understand if we are actually doing some damage. I am not sure
if it is a good idea to just let the player run away. I wonder if that
was on purpose…Maybe for a beginner, that is quite convenient, since
we can just get away and try to recover our health points somewhere and
then we can come back.
Mu Cartographer by Titouan Millet
If you like to press a lot of buttons and search for hidden treasure: this game is made for you!
Graphics The
map is procedurally generated, so it all depends how we tweak things.
If you set your goals to find the treasures, though, you will probably
see better sculptures. Everything is very lively and you can customize
many different thing.
Sound Design The ambient sounds are ridiculously amazing. Even the feedback sounds are very charming.
Game Design In
my humble opinion, If it wasn’t for the treasure finding, this could
not be considered as a game. But this goes beyond that stereotypical
question. Game or not, this is a very interesting experience. Also, this
may be used as tool for game designers.
ART SQOOL by Glanderco
Graphics I
wish I had the time analyze this a bit longer, but I have to say they
really stick with this color block style and a lot of grain filter.
Sound Design The glitchy ambience sounds really matched the game.
Camera It’s
a shame that the camera is just so frustrating to control. It’s
definitely not something that prevents me from playing, but sometimes
it’s just super hard to direct the camera to the right place, especially
if you are in a narrow place.
Game Design The
game design choices they made were not just “happy accidents”, they
really thought them out carefully in order to make the message come
through, like falling while you are drawing or the grading system that
sometimes is unjust to you as a player. Speaking of happy accidents, I
wonder if they know that we can fly by spamming the jump button. Well,
that actually allowed me to go from an “island” to another without any
difficulty. Actually, the only challenge here is to get good grades.