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Unfurgiven - itch.io
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Unfurgiven

13
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A member registered Jun 25, 2024

Recent community posts

Have you thought about doing some step or run effects? like smoke puffs and or dirt/grass debris?

Its far more than most... and super appreciated.

I can't thank you enough for making all these assets... more importantly, the effort you put into documenting everything... the documentation button attached to the scenes is WILDLY over the top amazing and so useful... +1 customer for as long as you are making effects... Hi5 :D

You are my new go to for effects... very well done.. super easy to implement them as well... I will be purchasing them all now :D 

My apologies... I need to learn to read... lol... again fantastic plugin. 

Hi,

I just purchased you 1.4 version and I cant seem to find the override position or override direction in the editor... did you remove them?
here is a screenshot of what I have on a new blueprint... any help here would be great thanks.  love the plugin btw :D



Do you do custom work at all?

I legit have never been on before... signed up just to harass you and it wont let me message you.

@RandomJimBitz is me if you have time.

Thanks for the ninja quick reply... 

Nope, don't worry about it. I'm an idiot lol, I got it figured out... not used to the old file extentions :D...  but if you can send me a DM or something with what you charge for custom work, it would be more than appreciated. Thanks. 

Hey man this is the newest comment I could find form you so I will post it here... Love your style here. The Medevil pack downloads with nothing in it annnnnnd lol... Is there a way to contact you to inquire about some contract work for a crap ton of assets? :D 

Let me know either way if you see this, please and thanks. 

Appreciate that thanks. I got it all sorted with the parent call and all as well. My smooth brain sometimes needs a little longer than some to wrap my head around some one elses' code lol

spawn_parent.call_deferred("add_child", instance)

Again appreciate the response. 

(4 edits)

Not sure where is best to contact you. The code runs through with no errors, but never actually spawns anything into the game world. 

I can spawn items from my loot chest no problem with the same scene I use in your DropsComponent.

when I call the " drops_component.spawn_drops(1.0) "

nothin is spawned into the world. Any help would be great thanks.

The spawn point when the code is run shows the correct spawn location as well

drops_to_spawn in the DropsComponent also shows the correct packedscene

However, after the code is run and checking the child count in the PickupsGroupNode, it is still 0

Any help here would be spectacular thanks.

So I tracked down the issue. As the only spawner that now works appears to be the spawn_scene_at_point

That chunk was however missing the add_child(instance)
just added that and it works great.