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VaDu

117
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A member registered Jul 19, 2022

Recent community posts

Since I'm not seeing any content restrictions for ideas I'll take this opportunity to go all-out.

- Setting: Giga is resurrected from the dead and all the Waifu's are thirsting for him because he is the one compatible dude within the location, reincarnated there to be a literal stud. However, the Waifus don't want just anyone even if they're a hunk, so alongside the ritual a Dice tournament is about to be hosted where Giga must win in order for the resurrection to be extended indefinitely and win access to the Waifus. The point is a test of the resurrected's ability to strategize as well as his luck, with a preliminary period where Waifu players are limited to a single non-basic die-type in addition to basic so the man can get used to the game and earn dice for the tournament.

- Progression: Most Waifus have to have certain dice while beating them to make relationship progress, typically their own but sometimes a mix that may or may not include their own. In conjunction with "Setting" you cannot unlock full sex scenes until after you beat the tournament, though perhaps with a work-around where if you purchase/acquire a single-use condom-item you can see it. Limited progression should be based on having the right dice or at least beating the right opponent as well, such as needing to defeat (according to the current lineup and map placement) the Dragon Waifu, Kitsune Waifu, and Elyndra in order to be deemed ready for the tournament. Then during the tournament for each opponent you beat you receive their sex scene immediately if you completed the previous conditions as their way of "rooting" for you.

- Original Character: Kobold Merchant, trades in dice. Give two dice and receive one in return of any type of a Waifu you have beaten previously, receive a healing item (amount healed depending on dice cost), etc. Male but has a genital slit, in conjunction with the setting idea would be a former arrival who won but confessed to being gay and so has been left to his own devices. Appearance wise is a twink preferably on the slim side, thick-but-short stub-tail and scales instead of horns, with white scales primarily, soft pink speckles on the shoulders and thighs, and golden eyes. Can be challenged for the Exchange Dice, a 1/2/2/5/5/6 which when rolled allows you to select a die of yours to return from the board to the deck, and if used as the final die can potentially reverse a bust. Ideas for character/relationship progression will come once I know the general format and complexity.

- Hoard Dice: Possibly or a Mimic Chest Waifu, makes it so that the Win Condition is whoever has the most dice on the board. Values depends on game balance, but should create an interesting situation where both players now want to roll low values to force the other to Stand first. Best included if there is a mode where participants take turns rolling first, since it otherwise has niche use cases to not always result in a draw (not counting other dice abilities).

- Steal Dice: Possibly for a Rat Waifu, throw it down and you the opponent's lowest value die on the board becomes counted as yours. In exchange for the power this one should roll low or even into the negatives to prevent simply stealing until the opponent has no dice left to roll and winning that way.

- Buster Dice: Possibly for an Oni Waifu. This die wins if you bust with it, but if you don't you're forced to Stand. Because of this it should have a ridiculous range of values, such as (to be rebalanced): 0/3/6/9/12/15.

- Swarm Dice: Possibly for a Bee Waifu. When rolled die causes the next to be rolled twice. This one would be the hardest to balance, and would probably make it so that every other die need to be balanced around this ability (eg Buster Dice would need to be far less likely to win from a single roll to account for how much more likely they can win from a double roll). And it needs to be made that this occurs only to a limit of twice, lest you risk One Swarm Dice --> Two Swarm Dice --> Four Next Rolled Dice.

Bugs(?): In regards to "More likely to use anal moves." it may be intended, but they do use the move even when fully clothed, which seems off. Additionally, even after defeating the opponent who grabs you you can still fail escapes.

Future Update Recommendations: Make it so that only the one who grabbed you uses Anal Moves, but in exchange they always use those moves. In conjunction, make it so that when pinned each body part can be "occupied" by a specific enemy who will continually target that part and avoid others. For moves that directly stimulate the enemy (Anal/Oral/Footjob) it increases arousal efficiently, but when they become exhausted they can exchange their slot, including the grabber if they took the Anal slot, with possibly a turn skip if there are no non-stimulant slots available to wait-out their exhaustion. This way, it gives the impression of Ryouta being, positioned, passed around, and turn-taking rather than a chaotic pileup. Finally, add that if Ryouta defeats the opponent who grabbed him, if not recovering (preferably 100% chance) before enemy actions then enemies will try to grab.

Not sure how much is my system or inability to find things. Going North from the starting village breaks the game, cannot leave the first open space after leaving the city, cannot find a wizard, and cannot find a merchant for the job. Not sure if there is anything to do regarding MP for damaging enemies yet, or a use for TP. If I were to make suggestions, it would be to reduce HUD size in the overworld, and make clothing stronger considering the ease it is broken. An overworld sprite for clothing at 0 as well as NPC reactions isn't a big deal but something to consider.

Unfortunately, itch.io does not have a Private Message system. I would recommend that if you are interested in ideas to create a Post that people can reply to for that specifically. Additionally, there you can also outline guidelines and restrictions (e.g. content that would not be accepted, such as OCs or plot points that would conflict with what you have planned/established) for those who want to contribute.

I'll put my feedback into a list:

- 1: Instructions would be nice. Took me awhile to realize how to even play the game, and even after beating every opponent I still don't know how to get rid of dice (if it is even possible) or how I added a die after I already had a full deck.

- 2: For the User Interface, it would be nice if it would show how much HP the opponent has. Since it is possible to have more dice than the menu indicates, being able to check the bag would be good. A map to keep track of your progress and possibly fast travel, and a compendium of the met waifus would be nice.

- 3: Faces aside, the only dice effect I understand is the zombie's. Would recommend making it more clear. The summary says "Each Waifu has distinct passives that completely alter the game board rules and manipulate your dice rolls." but I couldn't notice which is probably because I couldn't understand. The zombie dice was also overpowered, would recommend reducing the face values to balance it out, possibly as low as 0/0/1/1/2/2.

- 4: From what I can tell, the game is essentially dice-blackjack. But you have so many dice that means higher values are essentially pointless if not outright detrimental. I would recommend making it that when one player Stands the other only has one more turn to roll (barring a dice ability) to make rolling high then Standing early a viable strategy.

- 5: More explicit art, possibly progression-based. Since it has "Adult" as a tag all's fair. This could be the case already and connected to the "Meaningful Choices", but if so I must refer back to Point 1. If they're planned but you're open to ideas let me know, I notice that the Imp claimed I was "back again" despite encountering her for the first time, and she also seems to have to most provocative defeat art.

- 6: Smarter A.I. I notice some will Stand early, but that doesn't make sense with the game as it exists; they should at least play until they reach a point where continuing is a risk, and they have to keep playing to try to win if the player is ahead of them. This could be done with a difficulty mode, especially one where the enemies have mixed decks (albeit still primarily within their theme). As an example and in conjunction with my zombie rework, the Imp could roll two of her unique dice, then roll zombie dice to edge to victory.

- 7: An idea for a gamechanging dice: "Lower Roll Wins". When played, the higher value loses (not counting if the LRW-roller busts). To prevent it from being used willy-nilly, it should have a high value itself (just over half would be 9/9/9/9/9/9) and be a counter to the high-rolling dice, especially if point four is implemented.

Oh… I thought it would do something on the interaction stage. Like increasing the affection gains of the more saucier Romance options, or allowing them at lower romance levels with the spirits tolerating it under the justification that you can’t help yourself due to the mushroom.

(1 edit)

Bugs: 1, When first arriving at the Burrow Hills, I had both the options to follow the scent and Visit Mai. 2, Sometimes Mai’s name would be replaced with Ori’s, and then on the first attempt to mate she literally became Ori, both during mating and after, giving Ori her affection stat & relationship status and 2 Ori entries in the journal. 3, May or may not be a bug, when making a meal the effect applies instantly in addition to a meal being placed in the inventory.

Suggestions: 1, When holding the cursor over a buff, a text box informs you of the effect. 2, Give percentages for the chance an action will not consume time when under the effects of a buff. 3, A chance to not get a bite when fishing, and preferably this can be affected by time of day, weather, and perhaps fishing with a friend.

Question: When you get the pikajota mushroom buff, what exactly does it do? I tried some testing but I couldn’t figure out a difference.

Anyone else having an issue with the download version where entering the sex scene causes the screen to remain black and unable to interact with any of the buttons? If yes, any fixes?

Can you explain what "Dynamic AI-Powered Dialogue" means? It seems like what's on hand is just the usual static dialogue based on the usual triggers, is there a feature I'm not noticing? I was expecting something like a chat bot.

Dark, but I like it enough to be invested in what's going on. It seems like it would be too challenging if it were any harder, but I do find it to be a bit too easy. Even on my first run when I didn't know what I was doing till halfway through I didn't lose, and while repeat playthroughs have had closer victories than others I don't have a sense of danger. If possible, a version where you play on the Red Team would be nice. For players like me I'd get to earn the lewd end rather than throw the fight for it, and his position is just sympathetic enough to be tolerable taking the side of.

I like the game, your art style works great for close-up action. However, there is something I do not understand which Ero did not explain outright: what is "Percentage Chance"? Also, suggestions:

1. Make it so that the player can replay the tutorial in case they accidentally skip it over. Whatever information saving going on made it so that I had to start it up in an incognito tab to get it back.

2. Give the option for the player to select what variant of dragon genitalia they're working with. While this can be dictated through adjusting the sliders, since this the finale and purely aesthetic having the option appreciate the variety on the way to reaching "your" dragon would be nice.

3. The ability to map to a keyboard button for preference.

4. The ability to pause, and/or a clear indicator of how to pause.

I see. During my first attempt I actually bought a light stone in advance, but couldn’t figure out how to use it. Then when rereading the patch notes thought it might be an item you have to find by chance. I would recommend you allow the player to get the Spirit Protect in advance of the ceremony, as during it I thought I was already too late.

Would someone kindly inform me as to how to get the new Spirit Protect item?

Recommendations:

1. Give the player the option to 'Ask' how to protect themself during the ceremony. Probably asking the spirits leads to a recommendation to ask the great spirit tree, who will either give you the answer or offer a hint to it.

2. Unlock a spooning position for sex by sleeping alongside a spirit the player is intimate with.

3. Have a chance for generic spirits to wear clothes, particularly the tribal outfit. Possibly with more colors so clothing can fashionably pair with the spirits' hues.

They can. It’s in one of the update posts, but you can test it out for yourself. In that same playthrough Sean confessed to me no problem. I think Ori's might be locked until you complete the Ku event, but I hope it isn’t event-locked since the idea that there needs to be a push for a confession would already be covered by the affection gain. At the very least it should be the event itself in which the confession takes place, rather than an event such as Ku's which has alternate dialogue depending on the player’s relationship with Ori.

Can you explain to me the exact requirements (and possibly odds) for getting a spirit to confess to the player? I have Ori maxed at 200, but nothing has triggered the spirit confession no matter how many times and ways I interact with them.

Is the holiday event emulating something that exists, or an original concept? Also are there any misc features you would confirm?

Latest Build Bugs or Possible Bugs

  1. Cannot back out of target selection.
  2. Cannot progress dialogue using keyboard.
  3. Cannot activate quick menu for items.
  4. Hideout Backrooms event does not give gold (text implies would).
  5. Being imprisoned in the dungeon as a non-dragon form breaks. Player can exit cell but not regain allies.
  6. Surrendering to the encounter with 2 Jellyfish and a Clam skips over the animation.

Suggestions

  1. Grant more gold or lower prices or introduce a convenient chest/pot grinding spot. Had to skip all equipment items in the hideout and the kobold village because they were 10000 or more greater than my spending amount. Would rather not have to spend several hours grinding or whoring Hero every time I needed to upgrade even a single character.
  2. Grant the option to have clothing removed during Surrender Scenes.
  3. Implement the various forms in the tavern/backrooms scenes, possibly with unique dialogue.
  4. Include Game Over scenes in the animation viewer. Possibly include a graphic which shows which scenes the player has acquired or missed.

You can have sex with all of them. Just get them to love you and the request should go through. If you don't notice the way the greet you, complimenting them also hints at the temperament, and once you know it winning them over through chatting is easy.

Ideas inspired by playing through the current build:
1) Visiting Ori's house, or at least a background art when relevant. Possibly art for the houses of other characters as well.

2) Introvert Mode: An option for the spirits to interact with the player on their own. This means that in addition to visiting the player's home, they may interact with them while in the same area, and may engage in the various interact options and even ask their own questions to let the player flesh out their own backstory. They can also end conversations like they do when at home/night, portraying how the player cannot simply monopolize their time. The final feature would be influenced by affection, though should not be possible to eliminate outright. For the random spirit encounters, they will offer something random weighted towards the highest tier. The purpose of all of this is for a player who wants the relationships to develop naturally according to their own pace, rather than just going Gift×2+Play×2+Romance×2 every day.

3) The option to save the customization of random spirit encounters. For the times when you find a spirit that looks good, but don't want to go through recreating every feature.

4) If I remember right you already said you wouldn't, but in case you're willing to reconsider after much time has passed: Survival Mode. While not outright lethal, considering you can eat food, having a reason to would be good. Failure to do so will cost time as a spirit ensures you have a hearty meal, same as not getting enough sleep. Speaking off, even without collapsing you can still be fine with only 5 Hours every day. A build up of fatigue as your overall energy diminishes would be inevitable. And finally, running around on rainy and stormy days is just begging for illness, which could also be an opportunity to be taken care of for a day.

5) Spirit Stone lets you find unique things in the Overworld. Essential just, it's revealed by your cursor, you click, you get. Could even be quest related.

6) Event: Spirit For A Day. Find a magic item which gives you the appearance (and only appearance) of a spirit only for a day, and allow the player to use that to have unique interactions with the characters both in seeing what they think of the new you and/or pretending to be any old spirit to see what they say about you behind your back.

7) Random chance to find clothes in Search. If Sean can do it then let the player get lucky as well, as they already can when fishing. If it is already possible then I'm surprised at myself for not having had that experience.

8) Multiple-character interactions. For those times when characters are in the same area as each other. These would not be anything special and would be repeatable, but would show more of the relationship between characters.

9) There is a chance that if there is a character in the area when the player is engaging with a generic spirit, if they have sex in such an encounter the player may be confronted for being a horndog. The nature of this confrontation would be different for each character and level of relationship, and they player will have different options to influence the interaction positively or negatively. Perhaps this could be related to a general acknowledgement of the player's sexual interest. After all, a Flo that knows you wouldn't mind getting into her nonexistent pants would perceive you differently from a Flo as innocent as flowers, unless she suspects that the entire time in which case please put that information in the game because that would be some significant to understanding the character.

(4 edits)

Bugs:
1) In the settings, the clock reverts back to 24 Hour mode if the game is ended.
2) The chest tuft is not visible in gameplay.
3) Blowjob with Haru, the auto-mode for Position 3 did not function.
4) Chose male for the Moki "Kiko", text said "When you came back to your home, Komi is drinking water from the stream." and "He tells you about the moki and how happy Komi was to see another spirit helping the forest."

Recommendations:
1) Clarify the specific abilities of the Spirit Stone (helps find rarer items/internal view during mating) since the former I didn't realize until rechecking the patch changes. If the item description is kept the same, the discovery of a rare item should be specified in text as caused by the Spirit Stone, at least the first time you use it.
2) An explanation for how to use the Piki Mushroom. Eating it and giving it away haven't had a noticeable effect.
3) Also trying to figure out how to get the rope bondage to trigger. At least simply giving the vines away does not work.

It’s all alright man, we patient. Hope your writing anxiety gets better, never a fun thing to deal with.

Of Note: You do not lose virginity during grappling, even if said grapple involves fucking the enemy in the ass.

Suggestions:

  1. Option for Sexual Preference, which will disable encounters of certain genders. Perhaps in the event of mandatory bosses for certain genders, enemy teasing will always fail. To prevent abuse, this option can only be selected at character creation.
  2. Unlockable Races/Classes, to encourage replay value. These races/classes would be particularly specialized, such as offering penalties in addition to the bonuses.
  3. Race/Class specific content, also to encourage replay value. From unique dialogue to side quests (if there will be such a thing), with the most obvious being only being able to squeeze through cramped spaces/reach high objects at certain sizes.

Bugs

  1. Presuming they are supposed to have been implemented, sex animations are not working for me.
  2. Having sex with Clair does not increase her relationship value, or give vitamins.
  3. Sex with Gossip did not lower Clair's relationship value.
  4. Travel to Stud Sunday Arena does not function.
  5. Winning SSA causes the fight end scene to play while in gameplay afterwards.
  6. Might just not be implemented, but you have to confirm prostitution with Dax, but this is not an option with the others.

Suggestions

  1. Consistency in how having sex affects relationship values. Having sex with Gossip and Pizza Boy affect relationship, but having sex with the gym hyenas, or the landlord, or her sister she hates (and while Claire's in the house to boot), or Vito (outside of opening), or being an actual prostitute, do not. At the very least there has to be an explanation how you get caught sometimes, but not others.
  2. Less punishing omega status. Alpha status needs to be pushed up one point at a time, and you're only an alpha when you hit the top, but you lose it all in a single gay/femdom sex scene. Either it should be easier to reach alpha status, or harder to become an omega.
  3. Alpha/Omega preferences. Primarily in relation to prostitution, but characters react differently depending on if Paul is alpha/beta/omega, and the player receives payouts in money/affection accordingly. This could include characters who refuse to have sex unless Paul is a certain status, characters who specifically prefer subbing to omegas/domming to alphas, and switches who will ask different things of Paul depending on their mood.
  4. Since having sex with most characters gives vitamins, include the prostitution characters as part of those gains.

Thank you for the English, I will definitely be following this now. Hope the User Interface is also translated in the future.

谢谢你的英语,我现在肯定会关注这个。希望用户界面将来也能被翻译。

Unable to extract the 7z download to access and play. I suggest creating a ZIP version, though automatic conversion resulted in an error. (  无法解压 7z 下载来访问和播放。我建议创建一个 ZIP 版本,尽管自动转换会导致错误。)

If you would like ideas: For the janitor job, since the spouse already has a job there, they would introduce the player. Though how they don’t have to work the whole day yet earn twice the cash would have to be explained. [P.S. Alternatively that could just be because the spouse is in charge of buying necessities. But if not…] Perhaps due to an under-the-table agreement with a condition not to complain about any sexual harassment, and of course the option to receive a on-hands demonstration of what such harassment would entail~ [P.S. Come to think of it, the entire job itself might be best as under-the-table, since it doesn't make sense to be able to go in/take days off whenever you feel like it.]

As for street work, if the player has a pimp then it could be as simple as meeting the character and being given the offer. If not then there could be a scene of them thinking it over, having to buy and put on the outfit, and find an alley to “set up shop”. Though since both spouses claim to bring in money in the intro scene it could be the starting profession, in which case the first time they player goes to work a brief internal summary what happened would also suffice. That would also go a ways in explaining why the player character can accept being promiscuous so readily.

As for connection requirements, as things stand sharing the spouse's job would require a high enough affinity which you will not have if you take up Vito's second offer in the intro. And if not already unlocked, for street work a requirement might be for the player to engage in sex with anyone other than their spouse, thereby reducing their inhibitions enough to be willing to make a profession out of it. Though unlocking the specific clients would be a different matter.

Questions: Do you plan for there to be introductions to the Work options? The intro does state that only one of the couple managed to find a job, but the player can work as a janitor or prostitute from the start. Also, will Build 4 be balanced between the characters, will it be content completion be focused on one like how 3.5 is?

Confirming that Biggs has indeed been fixed.

Like how the ending of this one went, curious about if you'll be expanding it like you plan to for the bar. Also found it funny how Timothy was talking about "Leeg parties", since I had named my kobold "Charity" which made it just sound like, well, charity events. And it looks like we're out of the tutorial phase, will Day 3 start the time to hit the grind for stats and relationship points?

Bugs

  1. In the bar, in the bathroom, kept hitting an invisible wall. Also for the bar would recommend changing the keybindings since it is easy to accidentally bring up the settings menu or take a screenshot.
  2. Socializing with Azuzu, there is no dialogue (including a non-dialogue response) for selecting the Regen character topic.
  3. Trying to Rapport with Biggs brings up his non-dialogue response. Also couldn't end the socialization with Biggs despite interacting with every available topic (including those unlocked on Day 2), reasons unknown, but it is possible that it is because I skipped Day 0.
  4. Day 2, trying to Chat with Yon immediately cuts out.

Question: With this system do you know how to delete saves? Running into this with a lot of web novels using this system where everything's so cluttered with old saves of previous builds with no way to erase.

(2 edits)

Alright, tried modding and I do not have the talent for it. Here's some ideas for anyone that wants em, let me know if you've taken enough of an interest to start working on any. Also feel free to put your own mod ideas in the replies. Let this be the suggestion box for lack of a better option.
1. Combat Overhaul. Tested debug to max level 300, upgraded no stats, went into a fight against a Level 17 character, and won without issue. Upgrades and items only make things easier, so let's implement a "Hard Mode". Also a few quality of life.

  • Enemy stats are 100 at base same as the player, give them the ability to defend themselves (limit so they won't exhaust themselves unless not doing so will result in defeat).
  • Encounters begin ranging from 0-Max Level from the start, weighted towards the middle (perhaps based on temperaments). After all a prisoner wouldn't be given the grace of only fighting opponents at around their strength all the time.
  • Smart enemies. Kick/Shove to topple-->Bite to bleed on toppled player, Punch on bleeding player, continuous Punches/Scratches (seems to be the most efficient way to win anyways), topple-->rigging attacks, and continuous lust attacks.
  • Replace stretching/licking wounds with item consumption (because stamina will be in much more short supply and them having such a convenient way of removing pain is the envy of the player), including items to manage energy and lust.
  • Replace enemy shiv/baton attacks with player equivalent, include an equip-item requirement for both (with perk to not use turn on first turn), and a disarm option (upgradable to then wielding the item yourself).
  • Evasion goes through before defensive action so that the player doesn't have to worry about dodging attacks that'd miss anyways, allowing them to conserve stamina with risking the (much more annoying to get rid of) pain.
  • Enemy attacks that have a consumable component in descriptions (such as gas grenades) have limits, and those consumables are also available to the player as loot if not already.
  • Topple provides a -60 to attack accuracy as it does evasion, since it doesn't make sense to be just as able to attack while prone (especially things like shove and rig) as it does standing.
  • Lust overhaul: Enemies have the same lust attack types as the player, and player has their own interests which the enemy can learn to capitalize on. Player current lust and enemy known effectiveness affects enemies chances to prioritize lust attacks. Additionally molestation is available for both the player and enemy to use to circumvent bad interest match-ups (slap tits being one of the available options).
  • Give the player lust resistance when at high lust. What's good for the goose is good for the gander.
  • Clothing damage is a thing. In addition with the lust overhaul the ability to strip (with chance to ruin clothes) opponents to shame them and/or make molestation more effective are possible.

2. NPCs. Some minor changes, some additions for quality of life.

  • Most if not all NPCs (particularly the bouncer and arena combatants) need to be tougher, perhaps with stats matching level in accordance to the player's own progression combined with the overhauls above.
  • Bullies guarding the workout needs the option to leave the encounter, and possibly offer body choice. Fighting them requires defeating them all, with them having access to team attacks (such as one restraining the player, giving topple status and removing arm attacks). Once beaten they will not challenge the player again.
  • An NPC officer can be found that buys and sells bondage gear, and an NPC inmate can be found that buys and sells contraband.
  • Nova, Rahi, Tavi, and Risha all move about in a traceable way. Fixed locations give the option to wait for their return.
  • Nova's petplay has some more setup instead of being completely spontaneous. Be it by her suggestion or a generic inmate to set a precedent that she's into it.
  • Generic NPCs may throw you into the stocks upon defeat as Nova does. Guards are most likely, inmates second (and may use the slutwall instead), engineers may use the sybian before moving to stocks as Alex does, and nurses may string you up or make you a test subject.
  • NPCs have highlighted compatibility for fetishes, such as Top/Bottom match-ups. Consensual generic sex will result in the NPCs favoring actions that please both participants.
  • NPCs may lose stamina and gain lust and pain throughout the day as the player does (starting with that encounter, odds based on time of day, reset each night), with NPCs being rendered unavailable for a time after defeat by pain.
  • NPCs, particularly slutty ones, may be encountered naked, bound, and/or cum covered. It should also be possible to encounter NPCs mid-fight, mid-copulation, and mid-masturbation.

03: Quality of Life, New Scenes, Etc. Note that some things may make standard gameplay strictly more inconvenient to play into the simulation aspect.

  • Consensual generic sex will result in the inmate derigging the player after sex, primarily because it's annoying to risk being rigged up and just left there whenever you submit to a new NPC. Also the option to remain rigged-up anyways.
  • Negative fetish for rigging may result in NPCs assisting in removing bondage during sex (can be refused). Cannot undo stocks.
  • Leveling overhaul: Stats now each have their own XP bars. Strength is leveled up via workouts (large XP) and physical attacks (tiny XP), Agility is leveled up via yoga (large XP) and defensive maneuvers (tiny XP), Vitality is leveled up via mining (small XP) and taking damage (moderate XP), and lust is leveled up via public masturbation (tiny XP) and lust attacks (tiny XP). Overall level increases by 1 for each three levels in the stats the player has, and these stats can be decreased or increased to the available max point for an Effective Level.
  • On the Main Platform, Prison Yard, Medical Lobby, Your Cell, and Lilac Cellblock the player has the option to rest on the furniture for stamina gain and time equal to the amount gained from showers. Since having to go to them all the time when benches are around for that very purpose is silly.
  • Can purchase rags to wipe cum off and out of the body, for players that want a quick way of getting rid of cum without removing tally marks. Can be used during sex.
  • Fetish for sloppy seconds, with NPCs avoiding used holes or wiping them clean if its a negative fetish.
  • Generic sex may result in torn clothes during beating up or failing to resist being undressed. Being undressed in sex unequips clothing at least when trapped in stocks. Generic sex in public may result in observers and follow-up propositions. Finally falling unconscious during sex will result in waking up in the infirmary (or in the care of nearby favorable NPCs) after sex has ended.
  • Areas are given different degrees of openness and activity throughout the day. Encounters may increase and masturbation more quickly spotted (possibly immediately so) depending on the area. You may look for trouble after all, but who's to say trouble shouldn't find you?
  • Showers and changing rooms are no longer safe. Because why would they be?
  • In relation to above points resting or showering may result in encounters with generic NPCs, as well as the work-outs. Showering is public exposure after all and you can already have encounters with Tavi and Rahi, yoga can be quite enticing, and Risha's encounter shows how lifting weights can go sexual. Also resting in the lilac cellblock, though those encounters should be heavily weighted towards receiving and giving prostitution.
  • Price increases on everything since credits are easy to come by and looted items give little reason to spend, so at least x5 on everything and maybe a lower loot rate. Also able to purchase additional (and higher quality) meals in the cafeteria. Also able to sell items with normally 0 Credit value for at least 1 Credit.
  • Engineering can be accessed without needing to go through Tavi's quest or any other future escape route.
  • You can watch sex occur with both the stocks and slutwall, and participate yourself.
  • Cafeteria, cell blocks, and showers are expanded to fit the scale of the rest of the prison. Use Medical Lobby as a reference.
  • Able to gain dom/bitch status with generic NPCs in addition to Tavi/Rahi. Includes the option to have them sleep in your bed or you sleep in their's, as well as events such as to protect your sub, be protected by your dom, petplay, receiving and giving gifts, etc.
  • In the arena able to observe matches (possibly with rank shiftings) and being challenged by lower ranks. Arena combatants will have their own schedules though will be called in when challenged. Player can also be called in, though may decline or delay to prepare. Declining too much though may result in being attacked by the combatant outside of the arena, and if beaten dropped from the rankings (with the possibility of public humiliation in the process or required to rejoin).
  • Lust over 50 (aka aroused) will result in exposure as inmates notice you're horny. Lust at 100 (debilitatingly aroused) will result in even more exposure for the same reason.
  • Option to unify stocks punishment event pools. Higher exposure is more likely to result in encounters along the lines of "Be Loud".
  • Body clothing category changed to Top/Bottom so that the player can wear the shirt or shorts without both at once.
  • Secret sex club to contrast the secret fight club. Includes easy access to all the toys you could play with (stocks without locks for example), dates with doms/subs of which the player can determine some preferences, massages with optional happy endings, and exhibitionism practice including pole dancing. Possible to establish yourself as a whore (able to demand payment in generic encounters) of increasing reputation.
  • Also attacks by pimps if you choose to attack prostitutes.
  • Third club, this one for card-game gambling. In addition to credits you may bet items for their sell value, and naturally there'd be at least one table dedicated to strip card-game. Being caught cheating will result in a harsh punishment, but there's always a chance you can catch someone else cheating as well.

Mostly. Windows works fine. Using an Ipad, well, holding the Ipad in the upright position cuts off the text with no way to scroll horizontally, and trying to scroll up when in fullscreen exits fullscreen, but aside from that it's fine.

Any changes on the undefined release date from the last update? Said 4-5 months if not later, and it’s been two months now, so is it in the ballpark of 2-3 months or has it definitively been pushed to “later”?

You have my sympathy. Hope it all works out for you.

Bugs:
- Mixer breaks the moment you get inside the bar, the avatar sprite disappears and while it can be moved it does so inconsistently. Loading a save beyond that point still works though.
- When talking to Kenneth some of the text runs off the screen. Also noticed at that time the History is a bit of a mess with the text overlapping and running off the screen, but don't know if that's a general problem or caused by that conversation.
- Day 2, Yon is a Chat option, but it immediately cuts out.
- Battle Tutorial, opening the item screen and trying to exit it triggers "An Exception Has Occurred".
- During the dungeon crawl for a moment it triggered "An Exception Has Occurred", but it went back to the game after a split second.