Rock explosion animation

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an image of different types of flames

This is a sprite sheet animation done in Photoshop. This was used for the game Retro Ride which was also shown at SXSW. Retro Ride Team Members and Roles. Lancelot Smith - Producer Ashley Mosley - UI Artist, Documentation Aaron Finn - Build Master, Integration,Tech Art, QA Dominic Garcia II - Technical Artist, Scripting, SFX, QA Priest Anderson - Audio Engineer, OST Victoria Brown - Programmer Travis Cogburn - Environment Artist, QA Kimberly Brown - Character Design, 2D Animation First…

a large explosion is seen from the water

Decided to check if I can render a whole pyro-oriented scene in one pass. That was supposed to save me a headache of compositing multiple smoke/explosion elements on top of eachother. It worked, but obviously I lost control over look of individual pieces (outside of rendering whole sequence again). I don't think this method would work in a production environment :) What started mainly as a volume exercise ended with fully modeled 3d environment... because why not? Took a bit too much time…

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