Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456 Information about Staffan
Staffan Björk's home on the web
Instead of trying to continuously trying to update a web page, this page is kept to a minimum. What can be found here is
my contact information and my publications. Copies of publications are
typically available from digital libraries (due to copyright issues) but
contact me in cases of difficulties locating the publications.
Contact Information
Interaction Design Collegium
Department of Computer Science and Engineering
Chalmers University of Technology | Göteborg University
SE-412 96 Göteborg, Sweden
Publications, Presentations, Demonstrations, and Organized Events
2007
Björk, S. (2007). Spelforskning som en del av Interaktionsdesign. In Linderoth (ed.) (2007) Virtuella lekar och digitala berättelser - Perspektiv på datorspel. Studentlitteratur, 2007.
Björk, S. (2007). Illuminating Cracks and Drawing Illusionary Lines - Changing Urban Perspectives through Pervasive Games. Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) (2007), Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism, Birkhäuser Publishing, Basel Boston Berlin.
Björk, S. & Ljungstrand, P. (2007) Pirates! Using the Physical World as a Game Board. Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) (2007), Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism, Birkhäuser Publishing, Basel Boston Berlin. (Forthcoming)
Björk, S., Peitz, J., Holopainen, J. &
Ljungstrand, P. (2007).
Socially Adaptable Games - From Pirates! to Insectopia.
Book chapter in Magerkurth, C. & Röcker, C (ed.) Pervasive Gaming
Applications - A Reader for Pervasive Gaming Research vol. 2. Shaker
Verlag 2007..
Goude, D., Björk, S. & Rydmark, M. (2007). Game Design in VR Systems for Rehabilitation. Proceedings of MMVR (Medicine Meets Virtual Reality) 15. Vol 15, pp 146-148.
Holopainen, J. & Björk, S. (2007) Design patterns are Dead - Long Live Design Patterns. Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) (2007), Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism, Birkhäuser Publishing, Basel Boston Berlin.
Holopainen, J., Björk, S. & Kuittinen, J. (2007). Teaching Gameplay Design Patterns. Paper presentation at ISAGA 2007, Nijmegen,The Netherlands. Winner of the The ISAGA Outstanding Paper award.
Lankoski, P. & Björk, S. (2007). Gameplay Design Patterns for Believable Non-Player Characters. Paper presentation at DiGRA 2007, Tokyo, Japan.
Lankoski, P. & Björk, S. (2007). Gameplay design Patterns for Social
Networks and Conflicts. Paper Presentation at Computer Game Design
and Technology Workshop, John Moores University, Liverpool.
Mor, Y., Winters, N., Pratt, D. & Björk, S. (2007). Tools for Developing Design Patterns for Mathematical Computer Games. Paper presentation at the Game in' Action conference, Göteborg, Sweden.
Peitz, J. & Björk, S. (2007). Insectopia - Using the real world as a game resource. Borries, Friedrich von, Walz, Steffen P., Böttger, Matthias (eds.) (2007), Space Time Play. On the Synergy Between Computer Games, Architecture, and Urbanism, Birkhäuser Publishing, Basel Boston Berlin.
Peitz, J. & Björk, S. (2007). Understanding Pervasive Games through Gameplay Design Patterns. Paper presentation at DiGRA 2007, Tokyo, Japan.
Peitz, J., Saarenpaa, H. & Björk, S. (2007). Insectopia - Exploring Pervasive Games through Technology already Pervasively Available. Paper at Advancements in Computer Entertainment, Salzburg, Austria, 2007.
Zagal, J.P., Aarseth, E., Björk, S., Holopainen, J. & Mateas, M. (2007). Patterns, Typology and Ontology: An Overview and Discussion
of the Formal Analysis of Games and Gameplay. Panel at DiGRA 2007, Tokyo,
Japan.
Åresund, M. & Björk, S. (2007). The Importance of Being a Player. Paper presentation at the Game in' Action conference, Göteborg, Sweden.
2006
Peitz, J., Björk, S. & Jäppinen, A. (2006) Wizard's Apprentice -
gameplay-oriented design of a computer-augmented board game. Paper at
Advancements in Computer Entertainment, Hollywood, USA, 2006.
2005
Björk, S. (2005). Stepping stones between design and theory. Part of the panel Theory is Play is Design is Theory at Changing Views: Worlds
in Play, DiGRA conference 2005.
Björk, S., Eriksson, D., & Peitz, J. (2005). Socially Adaptable Games. Lightning round presentation at Changing Views: Worlds in Play, DiGRA
conference 2005.
Björk, S. & Holopainen, J. (2005). Games and Design Patterns. In The Game Design Reader: A Rules of Play Anthology, Salen, K. & Zimmerman, E.
(eds). ISBN 0-262-19536-4. MIT Press.
Eriksson, D. Peitz, J. & Björk, S. (2005). Enhancing board games with electronics. Paper at Pervasive Games 2005 Workshop (part of Pervasive
2005), Munchen, Germany, 2005.
Peitz, J., Eriksson D, & Björk, S. (2005). Augmented Board Games
- Using Electronics to Enhance Gameplay in Board Games. Proceedings of
Changing Views: Worlds in Play, DiGRA conference 2005.
Lundgren, S. & Björk, S. (2005). Forces, Clashes and Remnants: a
Model for Event-Driven Iterative Multidisciplinary Game
Design.Proceedings of Advances in Computer Entertainment
Technology (ACE 2005).
2004
Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Davidsson, O., Peitz, J. & Björk, S. (2004). Game Desing Patterns of
Mobile Games. Project report to Nokia Research Center, Finland.
Söderberg, J., Waern, A., åkessson, K-P., Björk, S., Falk, J. (2004). Enhanced Reality Live Role Playing. Presented at the Workshop on Gaming
Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004, Vienna Austria, April 21-23, 2004.
Waern, A., Benford, S., Goetcherian, V., åkesson, K-P., Söderlund, T., Björk, S., Mäyrä, F., Holopainen, J., Schäfer, L., Ghellal, S. (2004). IPerG
position paper. Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing:
Pervasive 2004, Vienna Austria, April 21-23, 2004
2003
Cockton, G., Korhonen, P., Bergman, E., Björk, S., Collings, P., Dey, A., Draper, S., Gulliksen, J., Keinonen, T., Lazar, T., Lund, A., Molich, R.,
Nakakoji,
K., Nigay, L., Oliveira Prates, R., Rieman, J. & Snyder, C. (eds.) CHI 2003 Extended Abstracts CD-ROM. ACM Press: New York, ISBN:
1-58113-637-4, 2003.
Lundgren, S. & Björk, S. (2003) Game Mechanic: Describing Computer-Augmented Games in Terms of Interaction. Paper presentation at TIDSE 2003.
Björk, S., & Holopainen, J. (2003) Describing Games - An Interaction-Centric Structural Framework. In Copier, M. & Raessens, J. (Eds.) (2003)
Level Up - CD-ROM Proceedings of Digital Games Research Conference 2003, Utrecht, The Netherlands, 4-6 November 2003.
Björk, S., Lundgren, S. & Holopainen, J. (2003) Game Design Patterns. In Copier, M. & Raessens, J. (Eds.) (2003) Level Up - Proceedings of
Digital Games Research Conference 2003, Utrecht, The Netherlands, 4-6 November 2003.
Kreimeier, B., Holopainen, J., & Björk, S. (2003), Game Design Patterns. Lecture note of the Game Design track of Game Developers Conference 2003, March 4-8, 2003, San Jose, CA, USA.
Björk, S., Lundgren, S., Falk, J. & åkesson, K-P. (2003) MyTHeme. A Computer-Augmented Storytelling game for non-storytellers. Demonstration at Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November.
2002
Björk, S., Holopainen, J., Ljungstrand, P. & Mandryk, R. (Eds.) (2002). Special Issue on Ubiquitous Games of Personal and Ubiquitous Computing, Vol. 6 , No. 5-6, December 2002, pp. 358-361.
Björk, S. and Redström, J. (2002). Window Frames as Areas for Information Visualization. NordiCHI 2002, Aarhus, Denmark, October 19-23.
Björk, S. (2002). Designing Mobile Ad Hoc Collaborative Applications: Scenario experiences with Smart-Its. Position paper at the Mobile Ad Hoc Collaboration Workshop at CHI 2002.
Björk, S., Holopainen, J., Ljungstrand, P. & Åkesson K-P. (2002). Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. In Personal and Ubiquitous Computing January, Volume 6, Issue 5-6, pp. 443 - 458.
Goldstein, M., Öquist, G., & Björk, S. (2002) Evaluating Sonified
Rapid Serial Visual Presentation: An Immersive Reading Experience on a Mobile Device. User Interfaces for All, 7th ERCIM Workshop, October 23-25, Paris (Chantilly), France.
2001
Björk, S. Activity-Based Mobile Interfaces - Towards a user model
for Hybrids between Mobile Phones and PDAs. Workshop paper at CHI 2001
ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Seattle, Washington, USA.
Björk, S. The ScrollSearcher Technique: Using Scrollbars to Explore Search Results.
Poster at Interact 2001, IFIP TC.13 Conference on Human-Computer Interaction, July 9-13, Tokyo, Japan.
Björk, S., Falk, J., Hansson, R., & Ljungstrand, P. Pirates! - Using the Physical World as a Game Board.
Paper at Interact 2001, IFIP TC.13 Conference on Human-Computer Interaction, July 9-13, Tokyo, Japan.
Falk, J., & Björk, S. Crossbreeding Wearable and Ubiquitous Computing: Design Experiences from the BubbleBadge. Paper in
Machines that Become Us, April 18-19, New Jersey, USA, 2001.
Falk, J., Ljungstrand, P., Björk, S., & Hansson, R. Pirates: Proximity-Triggered Interaction in a Multi-Player Game. Interactive poster at CHI 2001
ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Seattle, Washington, USA.
Nyberg, M., Björk, S., Goldstein, M., & Redström, J. Handheld Applications Design: Merging Information Appliances Without Affecting Usability.
Paper at Interact 2001, IFIP TC.13 Conference on Human-Computer Interaction, July 9-13, Tokyo, Japan.
2000
Björk, S. Flip Zooming: The Development of an Information Visualization
Technique. Doctoral Dissertation. Gothenburg Studies in Informatics,
Report 19, October 2000, ISSN 1400-741.
Björk, S. Hierarchical Flip Zooming: Enabling Parallel Exploration
of Hierarchical Visualizations. Short paper in Proceedings of Advanced Visual Interfaces
(AVI) 2000.
Björk, S. and Redström, J. Redefining the Focus and Context of
Focus+Context Visualization. Short paper in Proceedings of IEEE Symposium on Information
Visualization 2000.
Björk, S., Holmquist, L. E., Ljungstrand, P. and Redström, J.
Providing Effective Interaction on Small Screens with PowerView. Short paper in Extended Abstracts of Computer-Human Interaction (CHI) 2000.
Björk, S., Redström, J., Ljungstrand, P., and Holmquist, L.E.
POWERVIEW: Using information links and information views to navigate and
visualize information on small displays. Paper at Handheld and Ubiquitous
Computing 2000 (HUC2k), Bristol, U.K.
Falk, J. and Björk, S. Privacy and Information Integrity in Wearable
Computing and Ubiquitous Computing. Student Poster in Extended Abtracts of Computer-Human
Interaction (CHI) 2000 (Interactive Poster), ACM Press, 2000.
1999
Holmquist, L.E., Björk, S., Falk, J., Jaksetic, P., Ljungstrand, P.
and Redström, J. What About Fun and Games? In Ljungberg, F. (ed.)
Informatics in the Next Millennium, Lund: Studentlitteratur,
1999.
Björk, S., Holmquist, L.E. and Redström, J. A Framework for Focus+Context Visualization. Short paper in proceedings of IEEE Information Visualization '99, IEEE Press, 1999.
Björk, S., Holmquist, L.E., Redström, J., Bretan, I., Danielsson,
R., Karlgren, J. and Franzén, K. WEST: A Web Browser for Small Terminals. Paper in proceedings of ACM Conference on User Interface Software and Technology (UIST) '99,
ACM Press, 1999.
Björk, S. and Redström, J. An Alternative to Scrollbars on Small
Screens. Student poster in Extended Abstracts of ACM Computer-Human Interaction (CHI) '99,
ACM Press, 1999.
Falk, J. and Björk, S. The BubbleBadge: A Wearable Public Display. Student poster in Extended Abstracts of ACM Computer-Human Interaction (CHI) '99, ACM Press,
1999.
Falk, J., Redström J., and Björk, S. Amplifying Reality. Paper at First International Symposium on Handheld and Ubiquitous Computing (HUC)
'99, Springer Verlag, 1999.
Ljungstrand, P., Björk S. and Falk, J. The WearBoy: A Platform for
Low-cost Public Wearable Devices. Poster at IEEE International Symposium on
Wearable Computing (ISWC) '99, IEEE Press, 1999.
1998
Björk, S. Making Guides Entertaining. Workshop paper at ECAI Workshop
on AI and Entertainment, Brighton, UK, 1998.
Björk, S. Using myths to find narratives in virtual environments.
Position paper at The Staging of Time, Space and Interactivity Workshop,
Malmö, Sweden, 1998.
Björk, S. The Interactive Commentator. Position paper at the Future
of Fun Workshop, Göteborg, Sweden, 1998.
Björk, S. and Holmquist, L.E. Formative Evaluation of a Focus + Context
Visualization Technique. Poster at HCI'98, The British HCI Society, Sheffield,
UK.
Björk, S. and Holmquist, L.E. Showing Overview and Details in Digital
Variants. In Proceedings of Literature, Philology and Computers, Edinburgh,
UK, 1998.
Holmquist, L.E. and Björk, S. A Hierarchical Focus+Context Method
for Image Browsing. Application Sketch in SIGGRAPH '98 Conference Abstracts and Applications,
Orlando, Fl., USA, ACM Press.