Source codes repository of HySS (Hyang Server Scripts) development.
Detail infoPercentil actividad:43
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Register Date:2020-07-18 07:55
Quibian operative system download center.
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Activity Ranking:158Ranking
Register Date:2020-07-17 00:25
Salient OS is an arch-based rolling-release distribution aimed at multi-media / gaming enthusiasts.
It comes pre-configured with various applications out of the box to aid the user in getting live streaming / recording quickly without having to download these applications themselves.
There are also a number of optimisations to boost performance when gaming or utilising audio / multimedia applications that require minimal latency.
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Register Date:2020-07-16 18:11
Inazuma Searchは、あなたのPCやネットワークの共有フォルダ上にある、Officeなどの文書ファイル (Word, Excel, PowerPoint, OpenDocument, PDF, 一太郎, html, テキストファイルなど) を高速に全文検索することができる、Windows用アプリケーションです。
全文検索エンジンとしてGroongaを使用しており、あらかじめ「クロール」処理を行って文書情報を集めておくことで、数千件の文書ファイルを1秒程度で検索することが可能です。
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Register Date:2020-07-16 08:03
my daily work items, should be saved everyday
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Activity Ranking:168Ranking
Register Date:2020-07-15 00:04
my work items, should be saved every day
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Activity Ranking:169Ranking
Register Date:2020-07-14 23:49
Some tests for mercurial commands.
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Activity Ranking:170Ranking
Register Date:2020-07-14 23:21
Garuda Linux is a arch based distro
which is focused on performance it uses btrfs filesystem as default and linux-zen kernel.
Percentil actividad:20
Activity Ranking:153Ranking
Register Date:2020-07-14 01:09
A pure C++ Posix interface.
With this project, I intend to implement many parts of Posix in pure
C++ without any reliance on libc.
Part of the motivation for this is that glibc and pthreads are very
bloated with features that are rarely used in most programs.
Another part of the motivation is that system calls are not exposed to
the C++ optimizer in a useful way. The register stores and loads
required to make them work can often be combined with the calculations a
program is already doing so that the values mysteriously appear in the
registers when needed instead of having to be moved there just before
the system call.
To this end, a subgoal is to implement the system call interface for
many architectures (and potentially many operating systems) as inline
assembly inside of inline functions.
A third part of the motivation is to eliminate the horrible hack that is
errno. Errno is the bane of clean error handling, and it requires
expensive to access thread local storage to implement. Error returns
should not be global variables.
To this end, a simple `expected` type is used for error handling at
every level of the interface. This also causes default error handling
(if you just assume the `expected` object always contains the expected
value) to throw an exception whenever errors are ignored. And if you
purposely check for errors, all code relating to exceptions will be
optimized out of existence.
Ideally, parts of the C++ standard library that rely on operating system
facilities would also be implemented in this library.
For example, pthreads is a terrible interface, designed when threading
was mysterious, strange, complex, and rare. And it was designed for old
ideas about how threads should synchronize. It's far more expensive to
use than it should be for simple mutexes and condition variables.
IOstreams isn't the best part of C++. But, being able to implement it
while ignoring C's stdio might make things easier.
Lastly, it would be really nice to have a preprocessor namespace that
isn't chock full macro definitions (most of which are just using the
preprocessor to implement constants in a throwback to the days before
C90). And it would be nice to have names and types for various flags
passed to various system calls that made it easier to write correct
programs.
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Register Date:2020-07-13 15:55
艦隊これくしょんに登場する艦娘達の名前を、改や改二まで込みで一括変換するための日本語入力です。
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Register Date:2020-07-12 23:23