Tried this out this weekend with Sprawl Goons to decide how enemies reacted. The Combat Behavior table is small but mighty! Perfect combination for Solo play. Doesn't take up a ton of space, but helps keep things moving in interesting directions. Morale Check also came in super handy, and while this encounter had very clear goals for all parties, I don't doubt the Enemy Goal chart's going to come in as an MVP in the future. Thanks so much for sharing this!
Yirra2112
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Ah, ok that makes sense! I rolled up an initial 3 gigs, and my starting runners but haven't had a chance to actually do a play through since asking about the Runner Die clock. I'll come back with feedback once I've had a chance to play through a few gigs, see if any other questions come up or if it's smooth sailing from there (well, smooth as a player, not the actual characters, probably won't go too smoothly for them given the Fallout results I got on rolling up some of those gigs). Just wanted to say thanks for the quick reply!
I've just read through the rules and have a question about the Runner Die. Is this an additional clock? It says to tick down the Runner Die in the Praxis phase, so it sounds like another clock. Or are we meant to roll the Runner Die for each runner on the gig and subtract the result from the gig clock?