Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456
Haotian Zhang
[go: Go Back, main page]

Haotian Zhang

I'm a Research Scientist at NVIDIA Spatial Intelligence Lab (I am based in Santa Clara, CA).
I received my Ph.D. in Computer Science from Stanford University in 2023, where I was advised by Prof. Kayvon Fatahalian. I obtained my B.E. in Computer Science and Technology from Tsinghua University in 2017, where I was advised by Prof. Shi-Min Hu.

Email  |  CV  |  Twitter

profile photo
News
June 2025 One paper accepted to ICCV 2025.
Feb 2025 One paper accepted to Eurographics 2025.
Mar 2024 One paper accepted to ECCV 2024.
Nov 2023 Code for Learning Physically Simulated Tennis Skills from Broadcast Videos is released!
Oct 2023 Invited Talk at MIT Vision and Graphics Seminar
Oct 2023 Joined NVIDIA as a Research Scientist.
Jun 2023 Defended my Ph.D. thesis Synthesizing High-Quality and Controllable Tennis Animation From Real-World Video Collections.
Jun 2023 Invited Talk at EA Sports.
Mar 2023 Invited Talk at NVIDIA Research.
Mar 2023 Paper Learning Physically Simulated Tennis Skills from Broadcast Videos accepted to SIGGRAPH 2023 (Best Paper Honorable Mention).
Jul 2022 Paper Spotting Temporally Precise, Fine-Grained Events in Video accepted to ECCV 2022.
Jun 2022 Starting my internship at NVIDIA Toronto AI Lab.
Aug 2021 Paper Analysis of Faces in a Decade of US Cable TV News accepted to KDD 2021.
Oct 2020 Invited Talk at Facebook Reality Labs.
Oct 2020 Paper Vid2Player: Controllable Video Sprites that Behave and Appear like Professional Tennis Players accepted to TOG 2021.
July 2019 Paper An Internal Learning Approach to Video Inpainting accepted to ICCV 2019.
Mar 2019 Paper TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes accepted to CVPR 2019 (Oral Presentation).
Jun 2018 Starting my internship at Adobe Research.
Show more