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  • 144k Topics
    722k Posts
    M
    Never mind, I had to set z property of the item, not the rectangle. It seems obvious now. Thank you
  • Jobs, project showcases, announcements - anything that isn't directly development
    4k 23k
    4k Topics
    23k Posts
    B
    Spend a night in Path of Exile 2 chat and you'll notice people aren't only chasing the biggest numbers anymore. They're chasing the builds that feel right in your hands. The kind that let you settle into a rhythm, make smart choices, and still get paid at the end of a run. If you're tweaking gear or trying to fund that next upgrade, slipping a quick Divine Orb buy into your planning can be the difference between "almost online" and actually cruising through maps without that constant gear anxiety. Cold Control That Just Works The Ice Strike Invoker has become my go-to when I want consistency. You jump in, tag a pack, and everything locks up. The freeze isn't just safety, it's tempo. You get to choose when the fight moves again. And yeah, it's hard not to grin at the shatter pop when a whole screen breaks at once. It's not the build you pick to set speed records, but it's the one you pick when you're tired, your focus is slipping, and you still want to clear tough content without feeling like every mistake is a death sentence. Speed Runs and Glass Knees If you want pure pace, Lightning Arrow Deadeye is still the poster child. It's the "blink and the pack's gone" experience. You'll clear so fast you're looting on autopilot, which is kind of the point when you're farming. The catch is obvious: you're fragile. One awkward slam, one clipped projectile, and you're back in town wondering what happened. But people keep playing it because the movement, the chaining, the instant feedback—it's addictive. You learn to kite, to pre-fire corners, to never stand still for long. Chaos Rooms, Pet Armies, and Bleed Patience Spark caster is a different kind of fun. In tight layouts it feels unfair, like you've filled the dungeon with angry pinballs and nothing gets to breathe. It does ask for gear and setup, though; early on it can feel a bit wobbly until your cast speed and scaling come together. Then there's Minion Infernalist, which is calm in a good way. Your army does the hitting while you steer, refresh buffs, and keep the fight in your comfort zone. And bleed builds are back for players who like timing over spam. You apply it clean, you dodge, and you watch a boss bar drain while you stay alive—simple, tense, satisfying. Picking What Feels Good What's nice right now is that "viable" doesn't mean "same build as everyone else." New players can grab a community favourite and actually learn the game, while veterans can twist it into something personal without breaking it. If you're short on time and just want to get your setup running, a marketplace like u4gm can help you pick up currency or items so you spend less time stuck and more time playing the part that's fun.
  • Everything related to designing and design tools

    130 397
    130 Topics
    397 Posts
    I
    In QDS, SVGs usually look blurry when the path is being scaled instead of rendered at its native size. Make sure the SvgPathItem matches the original SVG viewBox and avoid scaling it down inside the component. If possible, import the SVG as a file and use an SVG Image element rather than pasted path data, and keep width/height proportional to the source. This prevents QDS from rasterizing it at a low resolution.
  • Everything related to the QA Tools

    94 253
    94 Topics
    253 Posts
    M
    Found it. I overlooked the following traceback in the logs. Traceback (most recent call last): File "/mnt/ssd2/develop/experiments/python-squish/mysquishtest.py", line 16, in <module> squishtest.waitForApplicationLaunch() RuntimeError: Waiting for application timed out When I remove the call squishtest.waitForApplicationLaunch() it works and I can use squishtest.test.compare() to test conditions.
  • Everything related to learning Qt.

    393 2k
    393 Topics
    2k Posts
    e-KHOOLE
    Hi everyone, We work on developing enterprise learning and training platforms, and recently we’ve been exploring Qt for building desktop or device-based applications that support safety training use cases. In industries like oil & gas—especially in regions such as the UAE—safety training systems often need to support offline access, structured learning modules, controlled user roles, and reliable performance across different environments. We’re interested in understanding from the community: Has anyone used Qt for building training, compliance, or safety-related applications? How well does Qt scale for enterprise-focused learning or content-driven platforms? Any best practices or architectural considerations when using Qt for regulated industry use cases? This is mainly an experience-sharing and learning discussion. Looking forward to hearing your insights. Thanks!
  • 2k Topics
    13k Posts
    Chris KawaC
    Sometimes, like when you are marooned on a desert island [in an announcer voice] Coming soon, to a desert island near you... :) Yeah, I guess cases where all you have is text search on a big code base are not that uncommon, like when browsing github repo or something like that, but specifically overrides... I don't think I ever had to look for overrides this way. Oh well, different people different use cases.
  • 4k Topics
    18k Posts
    B
    با توجه به اینکه بسیاری از سایت ها روی ایرانی ها بسته است آماده کردن محیط کیوتی برای برنامه نویسی آندروید اغلب نیمه کاره می ماند. من دستورالعملی لازم دارم که با استفاده از سایت های ایرانی بتوان اندروید را کیوتی نصب و کار را تکمیل نمود
  • This is where all the posts related to the Qt web services go. Including severe sillyness.
    1k 10k
    1k Topics
    10k Posts
    SGaistS
    Hi, This is a user forum. You should open a feature request on the bug report system.