Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456 Paper page - ING-VP: MLLMs cannot Play Easy Vision-based Games Yet
https://github.com/Thisisus7/ING-VP ๐๐๐\n","updatedAt":"2024-10-10T09:28:54.110Z","author":{"_id":"646b43deb1202bc77c1024a4","avatarUrl":"/avatars/cf791574ab986bac274e7fbcf04e2a59.svg","fullname":"hangyu guo","name":"Rosiness","type":"user","isPro":false,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":5,"isUserFollowing":false}},"numEdits":0,"editors":["Rosiness"],"editorAvatarUrls":["/avatars/cf791574ab986bac274e7fbcf04e2a59.svg"],"reactions":[],"isReport":false}},{"id":"6708805024f50fea01c55b56","author":{"_id":"63d3e0e8ff1384ce6c5dd17d","avatarUrl":"https://cdn-avatars.huggingface.co/v1/production/uploads/1674830754237-63d3e0e8ff1384ce6c5dd17d.jpeg","fullname":"Librarian Bot (Bot)","name":"librarian-bot","type":"user","isPro":false,"isHf":false,"isHfAdmin":false,"isMod":false,"followerCount":317,"isUserFollowing":false},"createdAt":"2024-10-11T01:33:04.000Z","type":"comment","data":{"edited":false,"hidden":false,"latest":{"raw":"This is an automated message from the [Librarian Bot](https://huggingface.co/librarian-bots). I found the following papers similar to this paper. \n\nThe following papers were recommended by the Semantic Scholar API \n\n* [MMMU-Pro: A More Robust Multi-discipline Multimodal Understanding Benchmark](https://huggingface.co/papers/2409.02813) (2024)\n* [MathScape: Evaluating MLLMs in multimodal Math Scenarios through a Hierarchical Benchmark](https://huggingface.co/papers/2408.07543) (2024)\n* [Atari-GPT: Investigating the Capabilities of Multimodal Large Language Models as Low-Level Policies for Atari Games](https://huggingface.co/papers/2408.15950) (2024)\n* [OmniBench: Towards The Future of Universal Omni-Language Models](https://huggingface.co/papers/2409.15272) (2024)\n* [MMR: Evaluating Reading Ability of Large Multimodal Models](https://huggingface.co/papers/2408.14594) (2024)\n\n\n Please give a thumbs up to this comment if you found it helpful!\n\n If you want recommendations for any Paper on Hugging Face checkout [this](https://huggingface.co/spaces/librarian-bots/recommend_similar_papers) Space\n\n You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: `@librarian-bot recommend`","html":"
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These benchmarks introduce new challenges to core\ncapabilities such as perception, reasoning, and planning. However, existing\nmultimodal benchmarks fall short in providing a focused evaluation of\nmulti-step planning based on spatial relationships in images. To bridge this\ngap, we present ING-VP, the first INteractive Game-based Vision Planning\nbenchmark, specifically designed to evaluate the spatial imagination and\nmulti-step reasoning abilities of MLLMs. ING-VP features 6 distinct games,\nencompassing 300 levels, each with 6 unique configurations. A single model\nengages in over 60,000 rounds of interaction. The benchmark framework allows\nfor multiple comparison settings, including image-text vs. text-only inputs,\nsingle-step vs. multi-step reasoning, and with-history vs. without-history\nconditions, offering valuable insights into the model's capabilities. We\nevaluated numerous state-of-the-art MLLMs, with the highest-performing model,\nClaude-3.5 Sonnet, achieving an average accuracy of only 3.37%, far below the\nanticipated standard. This work aims to provide a specialized evaluation\nframework to drive advancements in MLLMs' capacity for complex spatial\nreasoning and planning. 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ING-VP is a new benchmark designed to evaluate multimodal large language models' spatial imagination and multi-step reasoning through interactive game-based vision planning tasks.
AI-generated summary
As multimodal large language models (MLLMs) continue to demonstrate
increasingly competitive performance across a broad spectrum of tasks, more
intricate and comprehensive benchmarks have been developed to assess these
cutting-edge models. These benchmarks introduce new challenges to core
capabilities such as perception, reasoning, and planning. However, existing
multimodal benchmarks fall short in providing a focused evaluation of
multi-step planning based on spatial relationships in images. To bridge this
gap, we present ING-VP, the first INteractive Game-based Vision Planning
benchmark, specifically designed to evaluate the spatial imagination and
multi-step reasoning abilities of MLLMs. ING-VP features 6 distinct games,
encompassing 300 levels, each with 6 unique configurations. A single model
engages in over 60,000 rounds of interaction. The benchmark framework allows
for multiple comparison settings, including image-text vs. text-only inputs,
single-step vs. multi-step reasoning, and with-history vs. without-history
conditions, offering valuable insights into the model's capabilities. We
evaluated numerous state-of-the-art MLLMs, with the highest-performing model,
Claude-3.5 Sonnet, achieving an average accuracy of only 3.37%, far below the
anticipated standard. This work aims to provide a specialized evaluation
framework to drive advancements in MLLMs' capacity for complex spatial
reasoning and planning. The code is publicly available at
https://github.com/Thisisus7/ING-VP.git.