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Existing benchmarks for\nevaluating MLLMs primarily utilize static images or videos, limiting\nassessments to non-interactive scenarios. Meanwhile, existing embodied AI\nbenchmarks are task-specific and not diverse enough, which do not adequately\nevaluate the embodied capabilities of MLLMs. To address this, we propose\nEmbodiedEval, a comprehensive and interactive evaluation benchmark for MLLMs\nwith embodied tasks. EmbodiedEval features 328 distinct tasks within 125 varied\n3D scenes, each of which is rigorously selected and annotated. It covers a\nbroad spectrum of existing embodied AI tasks with significantly enhanced\ndiversity, all within a unified simulation and evaluation framework tailored\nfor MLLMs. The tasks are organized into five categories: navigation, object\ninteraction, social interaction, attribute question answering, and spatial\nquestion answering to assess different capabilities of the agents. We evaluated\nthe state-of-the-art MLLMs on EmbodiedEval and found that they have a\nsignificant shortfall compared to human level on embodied tasks. Our analysis\ndemonstrates the limitations of existing MLLMs in embodied capabilities,\nproviding insights for their future development. 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EmbodiedEval is a comprehensive benchmark for assessing the embodied capabilities of multimodal large language models using diverse interactive tasks in 3D scenes.
AI-generated summary
Multimodal Large Language Models (MLLMs) have shown significant advancements,
providing a promising future for embodied agents. Existing benchmarks for
evaluating MLLMs primarily utilize static images or videos, limiting
assessments to non-interactive scenarios. Meanwhile, existing embodied AI
benchmarks are task-specific and not diverse enough, which do not adequately
evaluate the embodied capabilities of MLLMs. To address this, we propose
EmbodiedEval, a comprehensive and interactive evaluation benchmark for MLLMs
with embodied tasks. EmbodiedEval features 328 distinct tasks within 125 varied
3D scenes, each of which is rigorously selected and annotated. It covers a
broad spectrum of existing embodied AI tasks with significantly enhanced
diversity, all within a unified simulation and evaluation framework tailored
for MLLMs. The tasks are organized into five categories: navigation, object
interaction, social interaction, attribute question answering, and spatial
question answering to assess different capabilities of the agents. We evaluated
the state-of-the-art MLLMs on EmbodiedEval and found that they have a
significant shortfall compared to human level on embodied tasks. Our analysis
demonstrates the limitations of existing MLLMs in embodied capabilities,
providing insights for their future development. We open-source all evaluation
data and simulation framework at https://github.com/thunlp/EmbodiedEval.