Rosso Profondo
A downloadable game
Hunt a serial killer through 1970s Roma—or play the killer yourself. Rosso Profondo is a solo journaling RPG inspired by Italian giallo cinema, where beautiful people die in beautiful ways, and every witness becomes complicit in violence they cannot unsee.
Roll the dice—track trauma. Write in blood-red ink. The gloves are black. The truth is buried. Someone must die. Someone must know why.
WHAT YOU GET
๐ Complete 36-page print-and-play edition formatted for home printing (8.5" ร 11" portrait)
๐ฒ Elegant 2d6/1d20 system with asymmetric results for Killer and Detective roles
๐ Corruption mechanics that track your inevitable descent (Obsession, Evidence, Trauma, Clues)
๐จ Extensive random generation tables:
- 20 Victim Types (fashion models, opera singers, photographers, twins...)
- 20 Rome Locations (nightclubs, catacombs, opera houses, villas...)
- 20 Methods of Death (straight razors, garrotes, ritual drowning, defenestration...)
- 20 Childhood Traumas (the buried truth that drives everything)
- Plus: NPCs, complications, forensics, red herrings, investigation tools
๐ญ Giallo style reference tables for visual aesthetics, sound design, and fashion
๐ Deep journaling prompts for both Killer and Detective perspectives
โก 8,000 unique murder combinations (20ร20ร20) = 21+ years of gameplay at one murder per day
๐ฌ Cinematic gameplay focused on style, atmosphere, and psychological horror over realism
HOW IT PLAYS
AS THE KILLER:
1. Roll to generate your victim, location, and method (roll 1d20)
2. Describe your preparation, the stalking, the obsessive planning
3. Execute the kill (roll 2d6 for outcome)
4. Track Obsession and Evidence as they creep toward 6
5. Leave calling cards because part of you wants to be caught
6. Journal your fragmented memories, your compulsions, your art
7. Complete the six-murder ritual before police close in—or break completely
AS THE DETECTIVE:
1. Discover the murder scene (roll 2d6 to examine)
2. Interview witnesses, follow leads, connect patterns
3. Track Trauma and Clues as obsession consumes you
4. Spend Connections to access information and protect potential victims
5. Journal your theories, your nightmares, your descent
6. Unmask the killer before reaching 6 Trauma—or become what you hunt
Both paths lead to inevitable conclusions. Both paths change you forever.
KEY FEATURES
โ Two complete playable roles with distinct mechanics and endgame conditions
โ No prep required - random tables generate complete scenarios
โ 1-2 hours per murder for focused, intense sessions
โ Virtually unlimited replayability - 8,000+ unique combinations
โ Journaling-focused - write your descent in first person
โ Style over realism - embrace theatrical violence and dream logic
โ Trauma-informed - explores psychological horror with care
โ Safety tools included - X-Card and Lines & Veils recommended
โ Gorgeous giallo aesthetics - blood red, deep black, baroque beauty
โ Soundtrack recommended - Goblin, Morricone, Nicolai, Cipriani
CONTENT WARNING
This game explores murder, psychosexual obsession, childhood trauma, and baroque violence in the style of Italian giallo cinema. The focus is on stylized mystery and psychological horror, not graphic detail. Think Argento's Deep Red or Bava's Blood and Black Lace—suggestive, dreamlike, disturbing but not explicit.
Topics include: murder, violence, childhood abuse/trauma, institutional failure, mental illness, obsession, gaslighting, surveillance, and sexual themes (non-explicit).
Use safety tools. This is a solo game, but you're still accountable to yourself. If a topic becomes too much, pivot. Change victim types, alter traumas, skip scenes. The game should disturb you aesthetically, not traumatize you, actually.
SUPPORT THE CREATOR
This game was created with love for giallo cinema, Italian culture, and narrative-focused RPG design.
Pay what you want with a suggested price that reflects the 36-page professional layout, extensive playtesting, and unlimited replayability.
Your support enables:
- Future expansions and scenarios
- Additional victim types, locations, and methods
- Soundtrack recommendations and playlists
- Actual play examples and guidance
- Translation into Italian and other languages
Suggested donation: $5.00 Less than a cup of fancy Italian coffee
Designed by Julian Grant
v2.0 Complete Edition | 2025
Inspired by the masters of giallo cinema
May your blade stay sharp and your nightmares stay vivid.
| Status | Released |
| Category | Physical game |
| Author | Jgesq |
| Tags | Detective, giallo, Horror, italian, journaling, murder-mystery, Mystery, Noir, Solo RPG, Thriller |
| AI Disclosure | AI Assisted, Graphics |
Download
Click download now to get access to the following files:
Development log
- Plain Text Edition81 days ago
- Becoming A Killer: I am an Avenging AngelJan 12, 2026
- I Played my Giallo Murder Mystery RPG and It Broke Me (In the Best Way)Jan 11, 2026


Comments
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Just wanted to say this was so much fun to play. The replay value is great, as well! I loved the attention to aesthetics in the rulebook, as well. I haven't had this much fun with a solo RPG in a while. :)
Thank you. I love Giallo, so it was a labor of love. The replay value is key. As a solo creator (and player/author), I love story games that allow me to create my own worlds within a defined structure. Wishing you well.
it would seem that on page 30 - the journaling prompts - the questions are incomplete. Looks like an amazing game though!
I shall double-check--but they look okay to me on my master. Will update if need be. Thank you for checking in. Give it a go--it's PWYW and you can download for free if you wish.,
Thanks! Yeah, here is an exact copy-paste of the journaling prompts page. Which is weird because the pdf does not show the complete prompt (if you view my image, you can see like in the first prompt, all I can see is: "Describe the gloves in detail. Material, color, feel. Why these", then it new lines to the next prompt. So, the text exists, but is not being rendered. But when I copy-pasted that page into notepad, the rest of each prompt shows up. I'm viewing the pdf in chrome and also have tried a dedicated reader.
---
JOURNALING PROMPTS
KILLER JOURNAL
PROMPTS
After each murder, answer at
least three of these: Describe the gloves in detail. Material, color, feel. Why these
gloves? Where did you get them? What childhood memory surfaced during this kill? How
does it connect to your victim? How does this victim resemble someone from your past?
Physical, emotional, or situational? What beauty did you see in the violence? Describe cinematically.
Color, light, composition, sound. Did this kill satisfy the urge? Or did it make it
stronger? What does that mean? When will this compulsion end? Can it ever
end? Do you want it to end? Who are you becoming with each murder? Who
were you before the first? If you could remember the original trauma clearly, would you want
to? What are you afraid you'd see? Why was this victim necessary? What would have
happened if you'd let them live? What do you do between kills? How do you pass time? Do
you have a life beyond this? Have you ever felt guilty? Describe what guilt feels like to you. Is it
different from fear of being caught? What would you say to yourself as a child if you could go
back? Would it change anything?
DETECTIVE JOURNAL
PROMPTS
After each investigation
session, answer at least three: Why are you hunting this killer? What's your real
connection to them or their victims? What did you see that started this obsession? Can you remember
it clearly or is it fragmented? How is this investigation changing you? Look in
mirror—describe who you see now. Do you fear becoming like the killer? What would
it take to cross that line? What will you do when you find them? Justice?
Revenge? Understanding? Mercy? Can you still sleep? Describe your
nightmares in detail. What civilian life have you abandoned for this
hunt? Who have you neglected? Do you want to stop them because they're evil or because you
need to prove something to yourself? What if the killer is someone you know? Someone you've
loved? How would that change things? What's your theory about why they kill? What
childhood trauma drives them? How does their pattern connect to your own
past? Why you specifically? At what point would you give up? What would it
take to make you walk away? If you catch them, what will you have left? Who
are you without this hunt?
---
I do apologize. Let me dig into this. I will also upload a Word Doc to the site and see if that helps. Apologies for the delay.
I've updated the file with a plaintext version, which (hopefully) should solve any problems you are having. DO let me know. :)