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Rosso Profondo by Jgesq
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A downloadable game

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Hunt a serial killer through 1970s Roma—or play the killer yourself. Rosso Profondo is a solo journaling RPG inspired by Italian giallo cinema, where beautiful people die in beautiful ways, and every witness becomes complicit in violence they cannot unsee.

Roll the dice—track trauma. Write in blood-red ink. The gloves are black. The truth is buried. Someone must die. Someone must know why.

WHAT YOU GET

๐Ÿ“• Complete 36-page print-and-play edition formatted for home printing (8.5" ร— 11" portrait)

๐ŸŽฒ Elegant 2d6/1d20 system with asymmetric results for Killer and Detective roles

๐Ÿ“Š Corruption mechanics that track your inevitable descent (Obsession, Evidence, Trauma, Clues)

๐ŸŽจ Extensive random generation tables:

- 20 Victim Types (fashion models, opera singers, photographers, twins...)

- 20 Rome Locations (nightclubs, catacombs, opera houses, villas...)

- 20 Methods of Death (straight razors, garrotes, ritual drowning, defenestration...)

- 20 Childhood Traumas (the buried truth that drives everything)

- Plus: NPCs, complications, forensics, red herrings, investigation tools

๐ŸŽญ Giallo style reference tables for visual aesthetics, sound design, and fashion

๐Ÿ“ Deep journaling prompts for both Killer and Detective perspectives

โšก 8,000 unique murder combinations (20ร—20ร—20) = 21+ years of gameplay at one murder per day

๐ŸŽฌ Cinematic gameplay focused on style, atmosphere, and psychological horror over realism

HOW IT PLAYS

AS THE KILLER:

1. Roll to generate your victim, location, and method (roll 1d20)

2. Describe your preparation, the stalking, the obsessive planning

3. Execute the kill (roll 2d6 for outcome)

4. Track Obsession and Evidence as they creep toward 6

5. Leave calling cards because part of you wants to be caught

6. Journal your fragmented memories, your compulsions, your art

7. Complete the six-murder ritual before police close in—or break completely

AS THE DETECTIVE:

1. Discover the murder scene (roll 2d6 to examine)

2. Interview witnesses, follow leads, connect patterns

3. Track Trauma and Clues as obsession consumes you

4. Spend Connections to access information and protect potential victims

5. Journal your theories, your nightmares, your descent

6. Unmask the killer before reaching 6 Trauma—or become what you hunt

Both paths lead to inevitable conclusions. Both paths change you forever.

 KEY FEATURES

โœ“ Two complete playable roles with distinct mechanics and endgame conditions  

โœ“ No prep required - random tables generate complete scenarios  

โœ“ 1-2 hours per murder for focused, intense sessions  

โœ“ Virtually unlimited replayability - 8,000+ unique combinations  

โœ“ Journaling-focused - write your descent in first person  

โœ“ Style over realism - embrace theatrical violence and dream logic  

โœ“ Trauma-informed - explores psychological horror with care  

โœ“ Safety tools included - X-Card and Lines & Veils recommended  

โœ“ Gorgeous giallo aesthetics - blood red, deep black, baroque beauty  

โœ“ Soundtrack recommended - Goblin, Morricone, Nicolai, Cipriani  

CONTENT WARNING

This game explores murder, psychosexual obsession, childhood trauma, and baroque violence in the style of Italian giallo cinema. The focus is on stylized mystery and psychological horror, not graphic detail. Think Argento's Deep Red or Bava's Blood and Black Lace—suggestive, dreamlike, disturbing but not explicit.

Topics include: murder, violence, childhood abuse/trauma, institutional failure, mental illness, obsession, gaslighting, surveillance, and sexual themes (non-explicit).

Use safety tools. This is a solo game, but you're still accountable to yourself. If a topic becomes too much, pivot. Change victim types, alter traumas, skip scenes. The game should disturb you aesthetically, not traumatize you, actually.

SUPPORT THE CREATOR

This game was created with love for giallo cinema, Italian culture, and narrative-focused RPG design. 

Pay what you want with a suggested price that reflects the 36-page professional layout, extensive playtesting, and unlimited replayability.

Your support enables:

- Future expansions and scenarios

- Additional victim types, locations, and methods

- Soundtrack recommendations and playlists

- Actual play examples and guidance

- Translation into Italian and other languages

Suggested donation: $5.00  Less than a cup of fancy Italian coffee  

Designed by Julian Grant  
v2.0 Complete Edition | 2025
Inspired by the masters of giallo cinema
May your blade stay sharp and your nightmares stay vivid.



Download

Download NowName your own price

Click download now to get access to the following files:

FINAL Rosso Profondo - Print & Play Edition.pdf 549 kB
PlainText Rosso Profondo MASTER.pdf 762 kB

Development log

Comments

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Just wanted to say this was so much fun to play. The replay value is great, as well! I loved the attention to aesthetics in the rulebook, as well. I haven't had this much fun with a solo RPG in a while. :)

Thank you. I love Giallo, so it was a labor of love. The replay value is key. As a solo creator (and player/author), I love story games that allow me to create my own worlds within a defined structure. Wishing you well.

it would seem that on page 30 - the journaling prompts - the questions are incomplete. Looks like an amazing game though!

I shall double-check--but they look okay to me on my master. Will update if need be. Thank you for checking in. Give it a go--it's PWYW and you can download for free if you wish., 

Thanks! Yeah, here is an exact copy-paste of the journaling prompts page. Which is weird because the pdf does not show the complete prompt (if you view my image, you can see like in the first prompt, all I can see is: "Describe the gloves in detail. Material, color, feel. Why these", then it new lines to the next prompt. So, the text exists, but is not being rendered. But when I copy-pasted that page into notepad, the rest of each prompt shows up. I'm viewing the pdf in chrome and also have tried a dedicated reader. 


---

JOURNALING PROMPTS

KILLER JOURNAL

PROMPTS

After each murder, answer at

least three of these: Describe the gloves in detail. Material, color, feel. Why these

gloves? Where did you get them? What childhood memory surfaced during this kill? How

does it connect to your victim? How does this victim resemble someone from your past?

Physical, emotional, or situational? What beauty did you see in the violence? Describe cinematically.

Color, light, composition, sound. Did this kill satisfy the urge? Or did it make it

stronger? What does that mean? When will this compulsion end? Can it ever

end? Do you want it to end? Who are you becoming with each murder? Who

were you before the first? If you could remember the original trauma clearly, would you want

to? What are you afraid you'd see? Why was this victim necessary? What would have

happened if you'd let them live? What do you do between kills? How do you pass time? Do

you have a life beyond this? Have you ever felt guilty? Describe what guilt feels like to you. Is it

different from fear of being caught? What would you say to yourself as a child if you could go

back? Would it change anything?

DETECTIVE JOURNAL

PROMPTS

After each investigation

session, answer at least three: Why are you hunting this killer? What's your real

connection to them or their victims? What did you see that started this obsession? Can you remember

it clearly or is it fragmented? How is this investigation changing you? Look in

mirror—describe who you see now. Do you fear becoming like the killer? What would

it take to cross that line? What will you do when you find them? Justice?

Revenge? Understanding? Mercy? Can you still sleep? Describe your

nightmares in detail. What civilian life have you abandoned for this

hunt? Who have you neglected? Do you want to stop them because they're evil or because you

need to prove something to yourself? What if the killer is someone you know? Someone you've

loved? How would that change things? What's your theory about why they kill? What

childhood trauma drives them? How does their pattern connect to your own

past? Why you specifically? At what point would you give up? What would it

take to make you walk away? If you catch them, what will you have left? Who

are you without this hunt?

---

I do apologize. Let me dig into this. I will also upload a Word Doc to the site and see if that helps. Apologies for the delay. 

I've updated the file with a plaintext version, which (hopefully) should solve any problems you are having. DO let me know. :)