I have tried interact with the phone multiple times. I have completed the Strange Lady quest whom Mason met in camp, with a soda can.
Only managed to find Harleen, Melanie and Strange Lady in phone, no sights of Luna.
Did I miss something? T.T
Hi LAGS long time no see!
I have discovered a bug regarding Len. Game version LSHx64.v.0.4.1.1
While I was first time playing Sunflower City Streets, without the knowledge of Len, I accidentally splashed the cum water on circuit breaker without looking at the sign, I was spooked as I thought it was a ghost shutting the power down, so I turned it back on again. Then I splashed cum water on the possessed mannequin in front of Sex Shop.
After I captured a ghost, I came up to an arcade and saw the Mason scene in it, I ignored the college girl in the arcade.
Then later in game, when I discovered Len can be recruited on the other community post, I have failed to replicate the results shown in https://itch.io/t/3240370/len
The college girl couldn't be triggered anymore. The cum water on breaker fails to spawn college girl.
In Sunflower City Street, I have managed to trigger the Raven's household from HarryxKat scene. I have seen Len in Raven's household, but I couldn't recruit Len this way unfortunately.
I wasn't sure whether did I miss something in order to trigger the college girl again.
Not sure if this game is still updating, but I have encountered a major bug. Every time when the wheel is played (either the player plays it, or AI plays it), there's about 50% chance that it will send one blank space to the Age Pool. Then AI can take the blank space as if its a playable card.
The game gets very weird since AI can win with blank spaces in their timeline.
It also seems like if you take the wheel card from Ages Pool and play it on timeline immediately, this bug will trigger.
I have discovered a female voice actor, alekirsergwa, she's also a R18+ vtuber, high pitched voice. Here's her voice sample,
https://www.pornhub.com/view_video.php?viewkey=668d94803206d
Her commission pricings,
https://docs.google.com/document/d/1WnQFOxIYsJtrZtgeJlMUOC0KijsTp6nGv2lLaq07i5I/...
You may refer to this development log, most of the development progress is at 90% now.
https://ingeniusstudios.itch.io/haileys-treasure-adventure/devlog/439238/rebuild...
There's no ETA so far, because the animation and coding is very complex, its hard to determine the exact ETA.
You can know more about the latest news here https://ingeniusstudios.itch.io/haileys-treasure-adventure/devlog/439238/rebuild...
This game is fun when its short and frantic, but so far the builds are pretty the same since the enemy component is the same all the time.
I suggest more variables to increase replayability? For example, at every playthrough, the types of enemies appear and don't appear are always different. Same goes to rooms, sometimes you get different monster rooms instead of lizard room.