Traditional roguelike, bullet hell shmup, thinky puzzle, rhythm game enjoyer. DDR grinder.
Sporadic game developer, TTRPG DM, programmer and chiptune musician.
I make puzzle games because if I didn't, no one else is gonna make 'em for me. I can't do visual art but I try to do every other part of them.
I've also made puzzles for Pathology (a Sokoban variant about movecount optimization) that you can play here.
Can use Gain Insight (from the menu) if you're stuck on a puzzle, or try puzzles out of order.
Difficulty order from easiest to hardest: Swimming in Crates, Achronal Dungeon, Forever Wonder Colour, Unwin