NZ704620B2 - Card shooter device and method - Google Patents
Card shooter device and method Download PDFInfo
- Publication number
- NZ704620B2 NZ704620B2 NZ704620A NZ70462012A NZ704620B2 NZ 704620 B2 NZ704620 B2 NZ 704620B2 NZ 704620 A NZ704620 A NZ 704620A NZ 70462012 A NZ70462012 A NZ 70462012A NZ 704620 B2 NZ704620 B2 NZ 704620B2
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- card
- cards
- processor
- unit
- playing cards
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Abstract
Provided is a card shooter device that can prevent illicit activities. The card shooter device (4) contains: a card guide section (7) that guides cards (1) pulled out one at a time from a card housing section (5) into a game table (6); a code reading unit (8) that reads from the cards (1) a code (2) representing a number (quantity, rank) of the card (1) when the card (1) is pulled out from the card housing section (5); an authenticity determination unit (9) that determines the authenticity of the card from information pertaining to the authenticity of the card; an outcome determination unit (10) that determines the outcome of a card game on the basis of the number of cards (1) sequentially read by the code reading unit (8); and an output unit (11) that outputs the determination results of the outcome determination unit (10). The card guide section (7) is provided with card exit/entry limiting sections (30, 40) that limit the exit/entry of the cards (1) from the card housing section (5). representing a number (quantity, rank) of the card (1) when the card (1) is pulled out from the card housing section (5); an authenticity determination unit (9) that determines the authenticity of the card from information pertaining to the authenticity of the card; an outcome determination unit (10) that determines the outcome of a card game on the basis of the number of cards (1) sequentially read by the code reading unit (8); and an output unit (11) that outputs the determination results of the outcome determination unit (10). The card guide section (7) is provided with card exit/entry limiting sections (30, 40) that limit the exit/entry of the cards (1) from the card housing section (5).
Description
Description
[Title of Invention] CARD SHOOTER DEVICE AND METHOD
[Technical Field]
The present invention relates to a card shoe apparatus having a function of
preventing cheating in card games such as baccarat that are played using g cards
(hereinafter simply referred to as “cards”) and a method.
[Background Art]
Conventional card shoe apparatuses that are suitable for use in card games
played in casinos or the like have been proposed. For e, a card shoe apparatus is
disclosed in Patent Literature 1. In the card shoe apparatus of Patent Literature 1, a CCD
image sensor and the related optical system components are incorporated in the card shoe.
Also, a card reading window is ed in the exit of the card shoe. When a card passes
through the exit of the shoe, the suit (type) and the rank (number) of the card are read
through the card reading window.
ion List]
Patent ture 1: JP 1998-508236A (page 12, Fig.1)
[Summary of Invention]
[Problems to be Solved by the Invention]
However, such a tional apparatus could not prevent a fraudulent act such
as the insertion of false cards from the exit of the card shoe.
The present invention has been made in view of the above problem, and aims to
provide a card shoe and a method with which it is possible to prevent the fraudulent
insertion of cards into a card shoe used in the card game or the fraudulent dealing of cards,
as well as the dealing of any card that should not be dealt onto the game table.
[Means for Solving the Problems]
To solve the above conventional problems, the present invention provides a card
shoe apparatus including:
a card housing unit for housing a plurality of cards;
an opening unit for manually taking out cards one by one from the card housing
unit;
a card g unit that reads information of a card that is manually drawn out
from the card housing unit onto a game table from that card;
a control unit that stores rules of a card game and determines the winning/losing
of the card game according to the rules of the card game based on the ation of a
card read by the card reading unit;
a display unit that outputs a winning/losing result as determined by the control
unit; and
a card entry/exit restriction unit that is provided in the opening unit and restricts
the entry/exit of a card from the card housing unit,
the card housing unit, the card reading unit, the control unit, the y unit and
the card entry/exit restriction unit being configured as a single unit,
wherein the card entry/exit restriction unit includes:
1) a function of prohibiting the insertion of a card that is inserted from the
exterior toward the card g unit via the opening unit in an opposite direction; and
2) a function of prohibiting, based on the information of a card read by the card
reading unit, the drawing out of any additional card in a case where no additional card
needs to be drawn out from the card housing unit.
[Advantageous Effects of Invention]
With the present invention, it is possible to provide a card shoe apparatus and a
method capable of preventing, on site, any fraudulent act such as the fraudulent insertion
of cards into a card shoe apparatus, false or inappropriate g of cards or the like.
[Brief Description of Drawings]
[Fig. 1] Fig. 1 is a block diagram illustrating the ty of a card shoe apparatus
according to an embodiment of the present invention.
[Fig. 2] Fig. 2 shows an example of a card according to the ment of the present
invention.
[Fig. 3] Fig. 3 is a plan view of a main portion of a card guide of the card shoe apparatus
ing to an embodiment of the present ion, with the card guide partially
broken.
[Fig. 4] Fig. 4(a) is a cross-sectional view illustrating a main portion of a card entry/exit
restriction unit that restricts the entry/exit of cards from a card housing unit of the card
shoe apparatus according to an embodiment of the t invention as viewed from the
side, and Fig. 4(b) is a cross-sectional view illustrating a main portion of a variation of the
card entry/exit restriction unit that restricts the entry/exit of cards from a card housing
unit of the card shoe tus according to an embodiment of the present invention as
viewed from the side.
[Fig. 5] Fig. 5 is a diagram illustrating the relation n output waves from sensors
and marks with the card shoe apparatus according to an embodiment of the present
invention.
[Description of ments]
An embodiment of a table game system of the present invention will be
described below in detail. Fig. 1 is a block diagram illustrating the entirety of a card shoe
apparatus to be used in a table game system of the present ment. Fig. 2 illustrates a
card 1 used in the table game system of the present ment. In the card 1 used in
table games such as baccarat, a code 2 by which is composed of marks M that are
invisible in a normal condition is provided in the upper side and the lower side of the card
1 in a point-symmetric manner. A rank (number, rank) of that card 1 is coded by the code
2. Also, the card 1 includes an authenticity determination code 3, which is created by
coding information that indicates the authenticity of the card, and is arranged by printing
or the like so as to be invisible in a normal condition (for example, in ultraviolet reactive
ink).
In Fig. 1, a card shoe apparatus 4 es a card guide unit 7 that guides cards 1
that are manually drawn out one by one from a card g unit 5 onto a game table 6, a
code reading unit 8 that reads, when a card 1 is manually drawn out from the card housing
unit 5 by a dealer or the like of a , the code 2 that indicates a rank (number, rank) of
that card 1, a winning/losing determination unit 10 that determines the winning/losing of
the card game based on the ranks of the cards 1 sequentially read by the code reading unit
8, and an output unit 11 that outputs the result of the determination made by the
winning/losing determination unit 10. The card guide unit 7 includes a card entry/exit
restriction unit 30 or 40 (to be described later) that restricts the exit of the card 1
from the card housing unit 5.
Next, the code reading unit 8 that reads, from a card 1, the code 2 that indicates a
rank (number, rank) of the card 1 when the card 1 is manually drawn out from the card
housing unit 5 will be described in detail with reference to Fig. 3. Fig. 3 is a plan view of
a main portion of the card shoe apparatus 4. In Fig. 3, the code reading unit 8 is provided
in the card guide unit 7 that guides the cards 1 manually taken out one by one from an
g 13 onto the game table 6, with the opening 13 provided in a front portion of the
card housing unit 5. The card guide unit 7 is an ed surface, and a card guide 14 is
attached to an edge portion of each of both sides thereof, with the card guide 14 also
serving as a sensor cover. Also, two card guides 14 are each configured to be
attachable/detachable with screws or the like (not shown). When a card guide 14 is
removed, a sensor group 15 of the code reading unit 8 is exposed. The sensor group 15 is
composed of four sensors, including two ultraviolet ve sensors (UV sensors) 20 and
21, and object detection sensors 22 and 23.
The object detection sensors 22 and 23 are optical fiber s that each detect
the presence of the card 1, and are capable of detecting movement of the card 1. The
object detection sensor 22 is placed in the upstream side of the card guide unit 7 with
respect to the travel direction of the card 1, and the object detection sensor 23 is placed in
the downstream side of the card guide unit 7 with respect to the travel direction of the card
1. As shown in Fig. 3, the object detection sensors 22 and 23 are tively provided in
the upstream side and the downstream side of the UV sensors 20 and 21. The UV sensors
and 21 each include an LED (UV LED) that emits an ultraviolet ray and a detector. The
marks M of the code 2 are printed on the card 1 in UV luminescent ink that emits color
when UV ray is d. The card 1 is irradiated with the UV ray (black light), and the
detector detects the light reflected by the marks M of the code 2 of the card 1. The UV
sensors 20 and 21 are connected to a control apparatus 12 of the code reading unit 8 via a
cable. In the code reading unit 8, the arrangement patterns of the marks M are determined
based on the output signals from the detectors of the UV sensors 20 and 21, such that the
number (rank) corresponding to the code 2 is ined.
In the code reading unit 8, the start and end of the g performed by the UV
sensors 20 and 21 are controlled by the control apparatus 12 based on the detection
signals from the object detection sensors 22 and 23. Also, the control apparatus 12
determines whether the card 1 has normally passed through the card guide unit 7 based on
the ion signals from the object detection sensors 22 and 23. As shown in Fig. 2, the
rectangular marks M are arranged within a framework of two rows with four columns on
each of the upper and bottom edges of a card, and the arrangement of such marks
indicates the rank (number) and the suit (Heart, Spade or the like) of the card. When the
UV sensor(s) 20 and/or 21 detect(s) a mark M, such UV sensor(s) output(s) an on signal.
The code reading unit 8 ines the relative relation between the signals received from
the two UV sensors 20 and 21. In this way, the code reading unit 8 identifies the code
based on the relative difference or the like between the two marks M detected by the two
UV sensors 20 and 21, thereby fying the number (rank) and the type (suit) of the
corresponding card 1.
The relation between the code 2 and the output of the on signals from the two UV
sensors 20 and 21 are shown in Fig. 5. It is possible to identify a predetermined
arrangement pattern of the marks M based on the comparison s of the relative
changes in the output of the on signals from the UV sensors 20 and 21. As a result, in two
rows (the upper and lower rows), four types of arrangement patterns of the mark M are
le, and since patterns are printed in four columns, it is possible to form 256 types of
codes (4 x 4 x 4 x 4). Fifty two (52) playing cards are each assigned to one of the 256
codes, and the relations of such assignment are stored in a memory or by a program as an
association table. A configuration is thereby adopted in which the card reading unit 8 can,
by identifying the code 2, identify the number (rank) and the type (suit) of the card 1
based on that predetermined association table (not shown). Also, 52 cards can be freely
associated with 52 codes out of the 256 codes to be stored in the association table, and
thus, there will be a variety of associations between them. Therefore, it is possible to
change the ations between the 256 codes and 52 cards depending on the time or
place. ably, the code is printed with a paint material that becomes visible when
irradiated with UV ray, and placed in a position where it does not overlap the indications
of the card types or indexes 102.
Next, the configuration of the control apparatus 12 will be described. The control
apparatus 12, the code reading unit 8, the winning/losing determination unit 10 and the
like are realized by a computer apparatus. For example, the on of automatically
ining the winning/losing of a game (the winning/losing determination unit 10) is
realized by installing a program for ining the winning/losing in a computer, and
that program is executed by a processor of the computer. The ranks of cards sequentially
taken out onto the game table 6 are acquired using the UV sensors 20 and 21 in the code
reading unit 8, and the ranks of cards thus acquired are sequentially stored in a memory.
At this time, information on which card 1 is dealt to which player is also stored. The
number of each card is stored in association with the player to whom that card was dealt.
In baccarat, there is a player and a banker. The rank (number) of the card dealt is stored in
the memory in association with the player to whom it was dealt, and the ranks r)
of the cards dealt are added for each player, and the winner is determined based on the
programmed rules. A “tie” is also judged.
Next, the card entry/exit restriction unit 30 that restricts the entry/exit of the card
1 to/from the card housing unit 5 will be described with reference to Fig. 4. In Fig. 4(a),
the card entry/exit restriction unit 30 is ed in the card guide 14 of the card guide
unit 7 that guides the cards 1 taken out one by one from the g 13, which is provided
in a front portion of the card housing unit 5, onto the game table 6. The card entry/exit
restriction unit 30 has a structure by which when a card 1 passes through a slot 33
between the card guide unit 7 and the guide cover of the card guide 14, a lock member 34
presses the card 1 to prohibit the entry/exit of the card 1 within the slot 33. The lock
member 34 is capable of moving in the direction indicated by the arrow M by a g
unit 35 composed of an electromagnetic solenoid, a piezoelectric device or the like, such
that it can take two positions, namely, a position where the card 1 is pressed (restricted
position) and a position where the card 1 is allowed to pass through. The driving unit 35 is
lled by the control tus 12, and causes the lock member 34 to move to two
positions, namely, a position where the card 1 is d and a position where the card 1 is
allowed to pass through. The rules of the baccarat game are programmed and stored in
advance in the control apparatus 12.
Next, a variation of the card entry/exit ction unit 30 will be described with
reference to Fig. 4(b). A card entry/exit restriction unit 40 of the variation has a structure
by which when a card 1 passes through the slot 33 between the card guide unit 7 and the
guide cover of the card guide 14, a lock member 36 protrudes into the slot 33 to prohibit
movement of the card 1. The lock member 36 is capable of moving in the direction
indicated by the arrow M by a driving unit 37 composed of an electromagnetic solenoid, a
piezoelectric device or the like, such that it can take two positions, namely, a position
where nt of the card 1 is ited (restricted position) and a position where the
card 1 is allowed to pass through. The driving unit 37 is controlled by the control
apparatus 12, and causes the lock member 36 to move to two positions, , a position
where nt of the card 1 is prohibited and a position where the card 1 is allowed to
pass through.
The card entry/exit restriction unit 30 (40) is caused to function as a result of the
driving unit 35 or 37 being controlled by the program of the control apparatus 12 to
prevent the fraudulent entry/exit of the card 1. The card entry/exit restriction unit 30 (40)
is provided with the object ion sensors 22 and 23 as sensors for detecting movement
of the card 1, and has a function of detecting movement of the card 1 with these sensors
22 and 23 to restrict such movement. The s of the control (programmed control)
performed for preventing the fraudulent exit of the card 1 includes at least the
following 1) and 2):
1) A on of prohibiting the insertion of a card 1 that is inserted in the
direction opposite to the direction of the arrow S, namely, from the exterior toward the
card housing unit 5 via the opening 13.
In this case, although the card 1 inserted for the purpose of cheating passes
through the slot 33 n the card guide unit 7 and the card guide 14, the movement of
the card 1 in a direction opposite to the normal direction (the direction opposite to the
arrow S in Fig. 3) is detected based on the ion signals from the object detection
sensors 22 and 23, and due to the program of the control apparatus 12, the driving units 35
or 37 will move their corresponding lock members 34 or 36 to their tive positions
of pressing or blocking the card 1, respectively.
2) A function of prohibiting the g of a card 1 from the card housing unit 5
when such drawing should not be allowed based on the information on the suits and the
ranks of the cards 1 read by a card reading unit (this means the code reading unit 8 that
reads from a card 1 the code 2 that indicates a rank (number, rank) of that card 1 when the
card 1 is drawn out from the card housing unit 5).
In this case, as described above, the rules of the baccarat game are programmed
in advance in the control apparatus 12. In the baccarat game, whether each of the banker
and the player should draw two or more cards 1 is uniquely ined according to the
total of the ranks (numbers) of the two cards already dealt to each of them. Thus, if the
dealer of a table attempts to deal a card 1 in a case where the third card should not be
drawn, which is against the rules, movement of the card 1 is restricted. If drawing of the
card 1 is attempted at a time or state when such drawing should not be allowed,
movement of the card 1 is detected based on the signals of the ion of the card 1
given by the object detection sensor 22, and the driving units 35 or 37 will move their
corresponding lock members 34 or 36 to their respective positions of pressing or blocking
the card 1, tively by the m of the control apparatus 12. In this manner, the
lock members 34 or 36 will move to their respective positions of pressing or blocking the
card 1, respectively, thereby prohibiting the dealing of additional cards 1 (the positions
shown in Fig. 4). In this way, the attitude of dealing a card 1 by the dealer which is against
the rules is detected, and the dealing of the card 1 is restricted, thus an apparatus that
restricts the entry/exit of the card 1 gets used up more slowly than the case of blocking the
card 1 at every end of the games.
An error signal output unit 50, which, upon the operation of the card entry/exit
ction unit 30 (40), gives an external signal regarding such operation (a lamp is
illuminated and an alarm sound is emitted), is provided, and the operation of which is
controlled by the control apparatus 12.
[Industrial Applicability]
As described above, the card shoe tus of the present invention has an
effect on being capable of preventing, on site, any fraudulent act such as the fraudulent
ion of cards into a card shoe apparatus, false or inappropriate dealing of cards, or the
like. Thus the card shoe apparatus of the present invention is used in card games played in
casinos, and effective.
[Reference Signs List]
1 card
2 code
3 authenticity determination code
4 card shoe apparatus
card housing unit
6 game table
7 card guide unit
8 code reading unit
winning/losing determination unit
11 output unit
12 control apparatus
13 opening
14 card guide
sensor group
ultraviolet reactive sensor (UV sensor)
21 ultraviolet reactive sensor (UV sensor)
22 object detection sensor
23 object detection sensor
card exit restriction unit
33 slot
34 lock member
driving unit
36 lock member
37 driving unit
40 card exit restriction unit
50 error signal output unit
102 index
Claims (7)
1. A method of delivering playing cards during a card game from a card shooter, which has a card , a card housing, an optical device, and a card restriction member being connected to a ller having a processor and a memory, , comprising: reading, by the card reader controlled by the processor, information of the playing cards which are tially taken out from the card shooter to a game table; storing, by the processor, results of the reading into the memory; judging, by the processor, s of the card game based on the stored information of the cards if the card game has been ended; sensing, by the optical device, movement of each of the cards manually drawn from the card shooter along a dealing direction; ing, by the processor, movement of any one of the playing cards manually drawn from the card shooter in an improper situation, during which drawing the cards from the shooter should not be allowed; generating, by the processor, an error signal in response to the detection of the improper movement of the cards; and activating, by the processor, the card ction member to restrict movement of the card corresponding to the er movement in response to the generated error signal.
2. The method according to claim 1, further comprising notifying that the card restriction member is activated.
3. A table game system for dealing a plurality of playing cards, which individually has a code enting information of each of the playing cards, comprising: a card shooter including; a card housing unit for ning the playing cards, a card guide unit that guides the playing cards one by one from the card housing unit, an optical device that detects movement of each of the playing cards from the card housing unit, a reader that reads the invisible code from each of the cards guided by the card guide unit, a card restriction member disposed at the card guide unit, a controller, which is connected to the card shooter, having a processor and a memory, and a non-transitory computer readable medium that stores instructions that are read by the processor to perform a method comprising the steps of: reading, by the reader lled by the processor, information of the playing cards, which are sequentially taken out from the card shooter to a game table; storing, by the processor, results of the reading into the memory; judging, by the processor, results of the card game based on the stored information of the g cards if the card game has been ended; sensing, by the optical device, movement of each of the cards manually drawn from the card shooter along a dealing direction; detecting, by the processor, movement of any one of the playing cards ly drawn from the card shooter in an improper situation, during which drawing the cards should not be d; generating, by the processor, an error signal in response to the detection of the improper movement of the cards; and activating, by the processor, the card restriction member to restrict movement of the card corresponding to the improper movement in response to the generated error signal.
4. The table game system according to claim 3, further comprising: an error signal output unit that notifies that the card restriction member is ted.
5. The table game system according to claim 4, wherein the card restriction member is disposed at a downstream side with respect to the optical device in a drawing path of the playing cards .
6. The table game system according to claim 4, wherein the card restriction member is disposed at an upstream side with respect to the optical device in a drawing path of the playing cards.
7. The table game system ing to claim 4, wherein the card ction member is disposed at between one of the l device and r of the optical device in a drawing path of the playing cards. [
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| NZ720973A NZ720973B2 (en) | 2012-09-28 | Card shooter device and method | |
| NZ716059A NZ716059B2 (en) | 2012-09-28 | Card shooter device and method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2012/006230 WO2014049664A1 (en) | 2012-09-28 | 2012-09-28 | Card shooter device and method |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| NZ704620A NZ704620A (en) | 2016-06-24 |
| NZ704620B2 true NZ704620B2 (en) | 2016-09-27 |
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