NZ744300B2 - Systems and methods for augmented reality - Google Patents
Systems and methods for augmented reality Download PDFInfo
- Publication number
- NZ744300B2 NZ744300B2 NZ744300A NZ74430017A NZ744300B2 NZ 744300 B2 NZ744300 B2 NZ 744300B2 NZ 744300 A NZ744300 A NZ 744300A NZ 74430017 A NZ74430017 A NZ 74430017A NZ 744300 B2 NZ744300 B2 NZ 744300B2
- Authority
- NZ
- New Zealand
- Prior art keywords
- fov
- electromagnetic
- camera
- sensor
- controller
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a three-dimensional [3D] space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/006—Mixed reality
Abstract
Disclosed is an augmented reality (AR) display system, comprising a hand-held controller. The hand-held controller comprises an electromagnetic field emitter to emit a known magnetic field in a known coordinate system, and an inertial measurement (“IMU)” component that assists in determining positioning and/or orientation of the electromagnetic field emitter relative to other components. The augmented reality display system also comprises a head-worn display device comprising an electromagnetic sensor to measure a parameter related to a magnetic flux at the electromagnetic sensor resulting from the known magnetic field, wherein the electromagnetic field emitter and the electromagnetic sensor are mobile and a depth sensor to measure a distance between the head-worn display device and the hand-held controller in the known coordinate system. The augmented reality display also comprises a controller to determine pose information of the electromagnetic sensor relative to the electromagnetic field emitter in the known coordinate system based at least in part on the parameter related to the magnetic flux measured by the electromagnetic sensor and the distance measured by the depth sensor and a display system to display virtual content to a user based at least in part on the pose information of the electromagnetic sensor relative to the electromagnetic field emitter and a world capture camera and a picture camera. In the augmented reality display the depth sensor comprises a depth camera having a first field of view (FOV), the world capture camera has a second FOV at least partially overlapping with the first FOV, the picture camera has a third FOV at least partially overlapping with the first FOV and the second FOV, and the depth camera, the world capture camera, and the picture camera are configured to capture respective first, second, and third images. Further, the controller is programmed to segment the second and third images, and the controller is programmed to fuse the second and third images after segmenting the second and third images to generate a fused image.
Claims (4)
1. An augmented reality (AR) display system, comprising: a hand-held controller comprising: an electromagnetic field emitter to emit a known magnetic field in a known coordinate system, and an inertial measurement (“IMU)” component that assists in determining positioning and/or orientation of the electromagnetic field emitter relative to other components; a head-worn display device comprising an electromagnetic sensor to measure a parameter related to a magnetic flux at the electromagnetic sensor resulting from the known magnetic field, wherein the electromagnetic field emitter and the electromagnetic sensor are mobile; a depth sensor to measure a distance between the head-worn display device and the hand- held controller in the known coordinate system; a controller to determine pose information of the electromagnetic sensor relative to the electromagnetic field emitter in the known coordinate system based at least in part on the parameter related to the magnetic flux measured by the electromagnetic sensor and the distance measured by the depth sensor; and a display system to display virtual content to a user based at least in part on the pose information of the electromagnetic sensor relative to the electromagnetic field emitter; and a world capture camera and a picture camera, wherein the depth sensor comprises a depth camera having a first field of view (FOV), wherein the world capture camera has a second FOV at least partially overlapping with the first FOV, wherein the picture camera has a third FOV at least partially overlapping with the first FOV and the second FOV, wherein the depth camera, the world capture camera, and the picture camera are configured to capture respective first, second, and third images, wherein the controller is programmed to segment the second and third images, and wherein the controller is programmed to fuse the second and third images after segmenting the second and third images to generate a fused image.
2. The AR display system of claim 1, further comprising an additional localization resource to provide additional information, wherein the pose information of the electromagnetic sensor relative to the electromagnetic field emitter in the known coordinate system is determined based at least in part on the parameter related to the magnetic flux measured by the electromagnetic sensor, the distance measured by the depth sensor, and the additional information provided by the additional localization resource.
3. The AR display system of either of claim 1 or 2, wherein the electromagnetic sensor is attached to a head set of the AR display system.
4. An augmented reality display system, comprising: a hand-held component comprising an electromagnetic field emitter, and an inertial measurement (“IMU)” component that assists in determining positioning and/or orientation of the electromagnetic field emitter relative to other components, the electromagnetic field emitter emitting a magnetic field; a head-mounted component having a display system that displays virtual content to a user, the head mounted component coupled to an electromagnetic sensor measuring a parameter related to a magnetic flux at the electromagnetic sensor resulting from the magnetic field, wherein a head pose of the head-mounted component in a known coordinate system is known, wherein the electromagnetic field emitter and the electromagnetic sensor are mobile; a depth sensor measuring a distance between the head-worn component and the hand- held component in the known coordinate system; a controller communicatively coupled to the hand-held component, the head-mounted component, and the depth sensor, the controller receiving the parameter related to the magnetic flux at the electromagnetic sensor from the head mounted component and receiving the distance from the depth sensor; and a world capture camera and a picture camera, wherein the controller determines a hand pose of the hand-held component based at least in part on the parameter related to the magnetic flux measured by the electromagnetic sensor and the distance measured by the depth sensor, wherein the system modifies the virtual content displayed to the user based at least in part on the hand pose, wherein the depth sensor comprises a depth camera having a first field of view (FOV), wherein the world capture camera has a second FOV at least partially overlapping with the first FOV, wherein the picture camera has a third FOV at least partially overlapping with the first FOV and the second FOV, wherein the depth camera, the world capture camera, and the picture camera are configured to capture respective first, second, and third images wherein the controller is programmed to segment the second and third images, and wherein the controller is programmed to fuse the second and third images after segmenting the second and third images to generate a fused image.
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201662292185P | 2016-02-05 | 2016-02-05 | |
| US201662298993P | 2016-02-23 | 2016-02-23 | |
| US15/062,104 US20160259404A1 (en) | 2015-03-05 | 2016-03-05 | Systems and methods for augmented reality |
| PCT/US2017/016722 WO2017136833A1 (en) | 2016-02-05 | 2017-02-06 | Systems and methods for augmented reality |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| NZ744300A NZ744300A (en) | 2024-08-30 |
| NZ744300B2 true NZ744300B2 (en) | 2024-12-03 |
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