AU2012204084B2 - Gaming device and method - Google Patents
Gaming device and method Download PDFInfo
- Publication number
- AU2012204084B2 AU2012204084B2 AU2012204084A AU2012204084A AU2012204084B2 AU 2012204084 B2 AU2012204084 B2 AU 2012204084B2 AU 2012204084 A AU2012204084 A AU 2012204084A AU 2012204084 A AU2012204084 A AU 2012204084A AU 2012204084 B2 AU2012204084 B2 AU 2012204084B2
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- Australia
- Prior art keywords
- bonus
- indicia
- locales
- cards
- outcome
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- 238000000034 method Methods 0.000 title claims abstract description 26
- 230000000977 initiatory effect Effects 0.000 claims description 2
- 230000001960 triggered effect Effects 0.000 abstract 1
- 239000011159 matrix material Substances 0.000 description 4
- 239000013589 supplement Substances 0.000 description 2
- 230000006978 adaptation Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 239000010437 gem Substances 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000000717 retained effect Effects 0.000 description 1
- 238000009987 spinning Methods 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
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- Slot Machines And Peripheral Devices (AREA)
Abstract
Abstract A method and device (10) for gaming, in which a primary game is played s toward a winning outcome, and includes a bonus game that may be triggered by a particular outcome or outcomes. The bonus game is made up of a series of successive games centered around a common theme or directed toward a common outcome. 3508153_1 (GHMatters) P87923 AU.3 INITIALIZE WAGER PLAY PRIMARY GAME INCREMENT Y WIN PRIMARY GAME? CASH OUT CREDITS ID PNO BONUS ENABLED? NO PLAY AGAIN? YS SHOW TARGET PLAYER GUESSES INCREMENTYE CREDITS DID PLAYER MATCH? N SHOW SECOND BONUS SCREEN SPIN TO MOVE IS GAME OVER?YE - +NOINCREMENT GUESS INDICIA CRE DITS CORRECT INCREMENT ALL INDICIA GUESS? CREDITS CORRECT? Figure 1
Description
AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION Standard Patent Applicant: Aristocrat Technologies, Inc. Invention Title: Gaming device and method The following statement is a full description of this invention, including the best method for performing it known to us: -2 GAMING DEVICE AND METHOD Technical Field 5 The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a primary game having not only a winning outcome, but also a triggering outcome for a secondary game. Most specifically, the secondary game 10 consists of a series of gaming propositions, all directed toward a common theme or outcome. Background Art 15 The purpose of playing any game is to win the game. While a player may initially find enjoyment in trying to win a particular game, the proposition of repeatedly playing the same game eventually becomes tiresome. Accordingly, several games have been developed to offer a "bonus" game, which offers a player the prospect of engaging in a different gaming proposition. Most bonus games consist of 20 only one round of bonus play. These games are often enjoyable, but disappointingly short in duration. Summary of the Invention 25 In at least one embodiment, the player's interest is retained by providing the player with a device and method for enjoying several different gaming propositions in a single gaming session. In at least one embodiment, a player is allowed to participate in a series of 30 gaming propositions, all directed toward a common theme or outcome. In at least one embodiment, a method for gaming is provided in which a player is offered a series of secondary gaming propositions for more chances at success. 35 In at least one embodiment, a device and method for gaming is provided in which a player has the opportunity to participate in a series of relates gaming propositions, all directed toward a common theme or outcome. 7171671_1 (GHMatters) P87923.AU.3 MELANIEE -3 In accordance with a first aspect of the present invention, there is provided a method for gaming on a gaming device, the method comprising the steps of: 5 initiating play of a primary game that is displayed on a display in response to receiving a wager, said display having at least one winning outcome that corresponds to a value on a paytable and at least one trigger outcome which triggers a first bonus, said at least one winning outcome and at least one trigger outcome being different from each other, said first bonus having at least one outcome which triggers a second 10 bonus; and, defining said first bonus by a first indicia, a first plurality of unexposed cards representing random indicia, choice means for choosing one of said plurality of unexposed cards, and comparison means for whether said chosen card matches said 15 first indicia. In one embodiment, the first plurality of unexposed cards is five. In one embodiment, the second bonus is defined by random means for pre 20 selecting a second indicia, a plurality of exposed cards representing random indicia, decision means for selecting a card from the plurality of exposed cards, and comparison means for determining whether the indicia of the selected card matches the second indicia. The plurality of exposed cards may be five. 25 In one embodiment, the second bonus is further defined by random means for pre-selecting a third indicia, a plurality of exposed cards representing random indicia, decision means for selecting a card from the plurality of exposed cards, and comparison means for determining whether the indicia of the selected card matches the third indicia. The plurality of exposed cards may be five. 30 In one embodiment, the second bonus is further defined as a series of locales, random counter means for indicating magnitude of position changes about the series of locales, and position means for indicating a particular locale on the series of locales according to the value of the random counter means. 35 In one embodiment, the series of locales includes a subset of locales containing randomly-generated award values. 7171671_1 (GHMatters) P87923.AU.3 MELANIEE -4 In one embodiment, the series of locales includes a subset of locales containing outcomes triggering the end of the second bonus. 5 In one embodiment, the subset of locales containing outcomes triggering the end of the second bonus is randomly chosen each time prior to engaging said random counter means. The first bonus may include matching a person. The second bonus may include 10 matching a thing. A bonus may include matching a place. Brief Description Of Drawings Figure 1 is a flowchart of the methodology according to the present invention. 15 Figure 2 is a depiction of the apparatus associated therewith. Figure 3 is a depiction of a primary game screen, embodied in an RXC matrix. Figure 4 is a depiction of a first bonus screen. Figure 5 is a depiction of a second bonus screen. 20 Best Mode(s) for Carrying Out the Invention Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention. 25 In its essence, the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes an LED readout 4 for prompting the player and can 30 provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12. 35 A coin hopper, ticket printer, or other device 18 may be included to effectuate an output of an award due the player. The device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a 7171671_1 (GHMatters) P87923.AU.3 MELANIEE -5 paytable. A plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. A card 9 provided with an information strip 17 can be read via input 7 as a 5 substitute or supplement to credit transfers as well as player identification. More specifically, and with reference to FIG. 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols 20 arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on 10 the matrix in which winning combinations may be located. The preferred embodiment features a 3X5 matrix with either 9, 15 or 25 paylines. Referring to FIG. 1, the flow chart associated with the apparatus of FIGS. 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. 15 Preferably, but optionally, a maximum bet enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in FIG. 3. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the initial outcome corresponds to a 20 value on an associated paytable. Whether or not the player wins, the initial outcome is compared to a predetermined set of outcomes that trigger a bonus game. In the preferred embodiment, a triggering outcome enables a first bonus event, utilizing the display as shown in FIG. 4. Ideally, all bonus events are tied to solving a 25 problem which entails identifying three independent indicia. The first bonus event is directed to matching the first indicia. The first indicia 40 is exposed to the player above a playfield containing unexposed cards 41. Preferably, there are five unexposed cards 41 in the playfield. The player is allowed to select one card which becomes exposed upon selection. If the exposed card matches the first indicia 40, the player is awarded a 30 bonus and allowed to move to a second bonus event. Assume the game bonus theme involves three variables: matching a person, a place and a thing. In the first bonus round, the player is trying to match one of the three variables to the indicia 40. Assume the first indicia is a person. The five unexposed cards 41 are directed to five people, one of whom "matches" indicia 40. More particularly, the player is trying to determine 35 which of the five people represented by the cards "hid" the player's inheritance. 7171671_1 (GHMatters) P87923.AU.3 MELANIEE -6 The second bonus event utilizes the display shown in FIG. 5. The preferred embodiment is a game board 50 containing a series of "locales" 52, defining a playing path. Some of the locales 52 may contain award amounts or multipliers, while others are game-ending locales. The player appears as a counter piece 54 on the board. A 5 random number generator, pictured as a spinner 56, is activated, which indicates the locale to which the player's counter piece is to move to next. The player spins and advances the counter piece 54 to the appropriate locale. If the locale is a game-ending locale, the game ends and the player is awarded all credits accumulated from the bonus portion of the session and returned to the primary game. If the locale is not a 10 game-ending locale, the player has an opportunity to guess the value of a pre selected, unexposed second indicia. Continuing with the inheritance theme, the player must decide what kind of inheritance was hidden. For example, the inheritance or treasure may be currency, bullion, gems, negotiable instruments, rare coins, stamps, etc. A playfield of exposed cards 58, preferably consisting of five cards, appears below 15 the game board 50. The cards 58 contain random indicia corresponding to the inheritance/treasure. If the player selects the card matching the second indicia, an award is credited to the player, and the game continues, with the player spinning and moving again. Once the second indicia is matched, play continues in the same manner to match the third indicia. Typically, the third indicia shows five potential sites where 20 the inheritance was hidden. If the player matches all three indicia, the player is awarded all credits accumulated from the bonus portion of the session and returned to the primary game. The game continues until either all three indicia are matched or until the player lands on a game-ending locale. 25 Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims. 7171671_1 (GHMatters) P87923.AU.3 MELANIEE
Claims (13)
1. A method for gaming on a gaming device, the method comprising the steps of: initiating play of a primary game that is displayed on a display in response to 5 receiving a wager, said display having at least one winning outcome that corresponds to a value on a paytable and at least one trigger outcome which triggers a first bonus, said at least one winning outcome and at least one trigger outcome being different from each other, said first bonus having at least one outcome which triggers a second bonus; and io defining said first bonus by a first indicia, a first plurality of unexposed cards representing random indicia, choice means for choosing one of said plurality of unexposed cards, and comparison means for whether said chosen card matches said first indicia. 15
2. A method according to claim 1, wherein said first plurality of unexposed cards is five.
3. A method according to claim 1, comprising defining said second bonus by random means for pre-selecting a second indicia, a plurality of exposed cards 20 representing random indicia, decision means for selecting a card from said plurality of exposed cards, and comparison means for determining whether the indicia of said selected card matches said second indicia.
4. A method according to claim 3, wherein said plurality of exposed cards is five. 25
5. A method according to claim 3, comprising further defining said second bonus by random means for pre-selecting a third indicia, a plurality of exposed cards representing random indicia, decision means for selecting a card from said plurality of exposed cards, and comparison means for determining whether the indicia of said 30 selected card matches said third indicia.
6. A method according to claim 5, wherein said plurality of exposed cards is five.
7. A method according to claim 5, comprising further defining said second bonus 35 as a series of locales, random counter means for indicating magnitude of position changes about said series of locales, and position means for indicating a particular locale on said series of locales according to the value of said random counter means. 7171671_1 (GHMatters) P87923.AU.3 MELANIEE -8
8. A method according to claim 7, wherein said series of locales includes a subset of locales containing randomly-generated award values.
9. A method according to claim 8, wherein said series of locales includes a subset 5 of locales containing outcomes triggering the end of said second bonus.
10. A method according to claim 9, wherein said subset of locales containing outcomes triggering the end of said second bonus is randomly chosen each time prior to engaging said random counter means. 10
11. The method of claim 1, wherein the first bonus includes matching a person.
12. The method of claim 1, wherein the second bonus includes matching a thing. 15
13. The method of claim 1, wherein a bonus includes matching a place. 7171671_1 (GHMatters) P87923.AU.3 MELANIEE
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2012204084A AU2012204084B2 (en) | 2000-10-13 | 2012-07-11 | Gaming device and method |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US09/687,805 | 2000-10-13 | ||
| AU2011213844A AU2011213844B2 (en) | 2000-10-13 | 2011-08-23 | Gaming device and method |
| AU2012204084A AU2012204084B2 (en) | 2000-10-13 | 2012-07-11 | Gaming device and method |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2011213844A Division AU2011213844B2 (en) | 2000-10-13 | 2011-08-23 | Gaming device and method |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| AU2012204084A1 AU2012204084A1 (en) | 2012-08-02 |
| AU2012204084B2 true AU2012204084B2 (en) | 2015-12-24 |
Family
ID=45465256
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2011213844A Expired AU2011213844B2 (en) | 2000-10-13 | 2011-08-23 | Gaming device and method |
| AU2012204084A Expired AU2012204084B2 (en) | 2000-10-13 | 2012-07-11 | Gaming device and method |
Family Applications Before (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2011213844A Expired AU2011213844B2 (en) | 2000-10-13 | 2011-08-23 | Gaming device and method |
Country Status (1)
| Country | Link |
|---|---|
| AU (2) | AU2011213844B2 (en) |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5788573A (en) * | 1996-03-22 | 1998-08-04 | International Game Technology | Electronic game method and apparatus with hierarchy of simulated wheels |
-
2011
- 2011-08-23 AU AU2011213844A patent/AU2011213844B2/en not_active Expired
-
2012
- 2012-07-11 AU AU2012204084A patent/AU2012204084B2/en not_active Expired
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5788573A (en) * | 1996-03-22 | 1998-08-04 | International Game Technology | Electronic game method and apparatus with hierarchy of simulated wheels |
Also Published As
| Publication number | Publication date |
|---|---|
| AU2012204084A1 (en) | 2012-08-02 |
| AU2011213844B2 (en) | 2012-04-19 |
| AU2011213844A1 (en) | 2011-09-15 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| FGA | Letters patent sealed or granted (standard patent) | ||
| MK14 | Patent ceased section 143(a) (annual fees not paid) or expired |