AU2019264530B2 - Credit transfer card - Google Patents
Credit transfer card Download PDFInfo
- Publication number
- AU2019264530B2 AU2019264530B2 AU2019264530A AU2019264530A AU2019264530B2 AU 2019264530 B2 AU2019264530 B2 AU 2019264530B2 AU 2019264530 A AU2019264530 A AU 2019264530A AU 2019264530 A AU2019264530 A AU 2019264530A AU 2019264530 B2 AU2019264530 B2 AU 2019264530B2
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- card
- temporary
- gaming machine
- gaming
- identifier
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- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
A system and method are disclosed to facilitate transfer of credit between
gaming machines. When requested, an attendant enables a temporary transfer card
at the respective gaming machine. Once activated, this allows the credit on the
machine to be used at other machines, without requiring the player to be a registered
player. Once the player completes play, the card is paid out, cancelled, and returned
to the stock for possible re-use.
Description
This application is a divisional of Australian patent application no. 2017245337 which is a divisional of Australian patent application no. 2015227528, the entire content of both applications is incorporated herein by reference.
The present invention relates to credit processes and systems for use in 5 gaming machine environments, for example licensed clubs and casinos.
It is common for gaming machines, for example those commonly referred to as slot machines or poker machines, to be set up in a designated area at a suitably 0 licensed venue. Patrons may play only a single machine, or may prefer to move from machine to machine. In conventional machines, this is done by the player cashing out, to produce a potentially large number of notes and/or coins, which are then required to be inserted into the next machine. The cash creates practical issues of handling, as well as security issues.
One approach to avoiding the use of cash for transfers is 'ticket in ticket out', or TITO. In a TITO system, when the player has ceased play on a machine, a bar-coded receipt is printed by the gaming machine or an associated hardware device. The ticket can be either redeemed for cash at a cashier, or inserted/scanned for play into another machine. This requires a barcode scanner to be fitted to each 0 gaming machine. As a consequence, the cost of installation or retrofitting an existing venue is relatively large. Further, the operating costs of such systems are also significant.
Another option is a card based cashless system. Such systems require far less specialised equipment, and do not produce tickets which need to be audited and managed. Such systems are only conventionally available to registered players, who go through an advance process to have a magnetic strip based card issued to them.
1A
Whilst such systems cater well for regular registered players, a significant number of players are transient visitors, only play occasionally, or are regular players but do not wish to be registered.
U.S. patent application No 20060183541 by Okada discloses a gaming machine system in which individual gaming machines store provisional membership cards in an initialised state. When a player indicates on the gaming machine that the player has ceased play, the machine automatically loads the remaining credit to the provisional membership card, and issues it to the player.
Reference to any prior art in the specification is not an acknowledgement or suggestion that this prior art forms part of the common general knowledge in any jurisdiction or that this prior art could reasonably be expected to be combined with any other piece of prior art by a skilled person in the art.
It is would be useful to provide an improved card based system suitable for non registered players, or at least to provide alternatives to the systems currently available.
In a broad form, the present invention provides an optional transfer card arrangement, in which the player has the option of receiving a transfer card, initiated at the gaming machine by an attendant, instead of receiving cash.
According to a first aspect of the invention, there is provided a gaming management system, including:
a gaming management server;
a plurality of gaming machines;
a card reader unit associated with each gaming machine;
a plurality of temporary cards, each temporary card associated with a unique temporary card identifier; wherein:
when a deactivated temporary card is inserted in a card reader unit associated with a first gaming machine, the card is activated by the gaming management server, when the temporary card is removed from the card reader unit associated with the first gaming machine, the gaming machine system is configured to create a transaction record in the gaming management server that records a credit amount, the unique temporary card identifier and a unique transaction identifier, and when the temporary card is inserted into a second card reader unit associated with a second gaming machine, the gaming management system receives the unique temporary card identifier from the card reader unit, retrieves the unique transaction identifier and the amount associated with the unique temporary card identifier from the gaming management server, and transfers the credit amount to the second gaming machine.
According to a second aspect of the invention there is provided a method for enabling card based credit transfer between gaming machines, in a system including:
a gaming management server;
a plurality of gaming machines; and a card reader unit associated with each gaming machine;
the method including at least the steps of:
providing a plurality of temporary cards, each temporary card associated with a unique temporary card identifier;
activating a deactivated temporary card by inserting the deactivated temporary card into a card reader unit associated with a first gaming machine;
creating a transaction record in the gaming management server by removing the temporary card from the card reader unit associated with the first gaming machine, the transaction record storing a credit amount, the unique temporary card identifier and a unique transaction identifier;
inserting the temporary card into a second card reader unit associated with a second gaming machine, wherein the gaming management system receives the unique temporary card identifier from the card reader unit, retrieves the unique transaction identifier and the credit amount associated with the unique temporary card identifier from the gaming management server, and transfers the amount to the second gaming machine.
Illustrative embodiments of the present invention will now be described with reference to the accompanying figures, in which:
Figure 1 is a block diagram of a typical card based payment system for members; and
Figure 2 is a flow chart illustrating the operating process according to one implementation of the present invention.
The present invention will be described with reference to a particular illustrative example, using conventional magnetic stripe cards. It will be understood that the principles of the present invention may be implemented using a variety of systems, for example chip cards (smartcards), contactless cards, cards with barcodes, and any other suitable token or indicia. When the term card is used, it is intended to encompass other indicia, tokens and devices as described above.
It will also be appreciated that the present invention may be implemented using an underlying system with varying levels of complexity. The system may use cards as simple identifiers, with all processing, balances, personal identification information (if any), and so forth stored in the system, for example in a server.
However, it would be possible to also store a balance, and certain personal information, on the card if desired, or store a complete player record on the card.
The present invention is applicable to any kind of electronic gaming machine (EGM), and is not limited in application to any particular brand, style or type of machine.
Of course, the necessary software and hardware interfaces will vary with machines, as it is necessary to interact with the gaming machine to add and remove credits. However, as long as the machine is capable of such interaction, the present invention could be deployed, in a suitably modified implementation.
Example of systems in which the present invention could be implemented include the eMember system, commercially available from the present applicant and IGT Advantage / EZ Pay, available from IGT.
Figure 1 illustrates a typical gaming venue card system, suitable for use with the present invention. It will be appreciated that this is provided by way of general background, and those skilled in the art will appreciate that the commercially available systems provide a full set of functions, security and management tools. The present invention is intended to provide additional functionality within such a system, and any practical implementation would preferably be implemented in the context of such an existing system. Figure 1 shows a system including EGMs 20, 30; server 25; cashier terminal 26; kiosk 27; and network 28. Network 28 may be a LAN or optical network, or series of networks, allowing communication between the components of the system. Each EGM has an associated player interface module (PIM) 21, 31. It will be appreciated that in a practical system, there would typically be many EGMs. The PIM 21, 31 communicates directly with the associated EGM 20, 30 as well as via the network 28 with the server. The PIM provides (relevantly) a cashless gaming facility for the EGMs. A player who has a membership card inserts the card into an EGM when he is playing. This allows for credit to be transferred to the EGM, as well as for player tracking, membership rewards, and other system aspects to be provided. In a preferred system, no data is stored on the card, which acts only as a secure token for an account, the details of which are stored in the server. The card may be of any conventional type, for example a mag stripe card with encrypted data. Additional security measures, for example a player identification number, may be required to permit use of the system. In such a conventional system, when a player wishes to cash out part of all of his card credit, he approaches the cashier who via the cashier terminal 26 provides ?5 cash to the player. Similarly, the player may add credit via the cashier, or using the kiosk 27. The server maintains overall system control, using special purposes databases which are securely stored, either locally or remotely. These may include a member database, and electronic payment database, and a reporting database. According to this implementation of the present invention, in addition to player cards, used by registered players in a conventional way, there are also provided temporary transfer cards. It is preferred that these cards be different in appearance to player cards, and carry a visual or other unique identifier, such as a bar code or RFID tag.
In overview, the operation of the temporary cards according to this implementation will be described with reference to figure 2. A player commences using a EGM at a venue. They are not using a player card, and have initiated play 10 using coins or notes inserted into the EGM. The player determines that they wish to move to another EGM. They press the conventional collect button on the machine, indicating that they wish to cash out 11. Alternatively, this may be a service button of some form, for example on a separate loyalty panel. This prompts the gaming system to automatically request an attendant 12 to come to that machine. This may be, for example, using a paging system, a radio or phone system, or using any conventional mechanism. The request may go to a central operator or supervisor, who directs a staff member to the relevant machine. The attendant will explain the benefits of the temporary transfer card, and offer to issue one to the player. Depending upon the venue, the attendant could also discuss the benefits of becoming a registered player. The player, according to this implementation, may opt to simply accept a cash payout, and so no further action is required. According to other possible implementations, this could become a mandatory system rather than an option. Similarly, the system could be set to trigger a request a request for an attendant only if the balance to be cashed out exceeds a certain limit. If the player requests a temporary transfer card, then this will preferably require an attendant activation process to be carried out by the attendant. With the credit still on the machine, the attendant will insert the (at this stage inactive) transfer card and complete the activation process. According to this implementation, the attendant is required to enter a code via the pinpad. However, it will be appreciated ?5 that a variety of alternative activation processes could be used, for example using a special attendant card. After the activation procedure is completed, the player can remove 13 the temporary transfer card and the credit will be removed from the machine and loaded onto the transfer card account. Of course, an alternative activation and payout mode would be that the player simply inserts an unused transfer card into the PIM. It will also be understood that the player could insert an already initialised temporary player card, and receive a transfer of credits to that card.
At the next machine the player inserts 14 the temporary transfer card and the full credit balance will be deposited onto the machine credit meter, and play can then begin. The maximum amount transferrable onto a gaming machine will be dependent upon the applicable rules in the jurisdiction. In the event that the full amount is not permitted to be transferred, some part of the credit may be retained on the temporary transfer card. At the conclusion of play 15 the player removes the temporary transfer card from the machine, at which time the credit balance is transferred to the card. The player can move to another machine or cash out any outstanding balance, for example at a cashier 16 or at a kiosk adapted for that purpose. A successful refund of the full balance will cause the temporary transfer card to be deactivated. If requested by the player, it can be activated and reissued on the spot to the same player. However, in the normal course the card will go back into the stock of deactivated cards, ready to be re-used. All transfer card transactions are captured in the audit trail and fully identifiable. A detailed transaction report would generally be available in the reporting module of the gaming management system. We will now describe in more detail the process by which temporary transfer cards are issued according to the present implementation. It will be appreciated that there are many alternative implementations and corresponding operational steps by which the present invention could be implemented. For security reasons it is preferred that the stock of transfer cards are not enabled by default. The process of enabling a temporary transfer card is called activation and may be carried out by the floor attendant when a card is issued to a player. The activation process is performed at the machine once the card is inserted by the attendant keying in a code on the player tracking keypad, which is located on the gaming machine as part of the existing player card infrastructure. Alternatively, the activation process is performed at the machine once the temporary card is inserted by the player in to the PIM 21. In this implementation, no attendant is required. Once the card is activated, indicated for example by a pop-up or other screen message, typically on the PIM, the player removes the card which transfers the credit off the machine, and into the account in the gaming management system associated with the activated temporary transfer card. The player is now able to use that card to transfer credit on to and off any gaming machine on the floor. Unlike player card based cashless systems, which are account based, the temporary transfer card is transaction based. This requires that functionality is restricted to an "all on / all off" process when inserting or removing the card and similarly at the cashier desk as opposed to the expanded functionality available with Card Based Cashless system play. The "all off" credit removal process is initiated by the removal of the temporary transfer card from the card reader at the machine. When removing credit from a machine the system will create a transaction record in the gaming management system that records the machine, date & time, amount, unique temporary transfer card identifier and a unique transaction number. The credit transfer process is initiated by the player inserting the temporary transfer card into the card reader at the machine. The system receives the unique temporary transfer card identifier from the card reader and retrieves each unique transaction number and balance associated with the card, and transfers the full value on to the machine. If the full value on the "Temporary Transfer Card" is greater than $2,000.00, no credits will transfer onto a machine, (the same as current TITO Ticket In Limits), instead, the player will be prompted to see the cashier via a message on the PIM. To cash out any residual balance the player must present the temporary transfer card to the cashier. The cashier will swipe or scan the temporary transfer card and the cashier system will retrieve the current balance. The cashier will pay out the recorded balance. In the preferred implementation, any balance greater than ?5 $2,000 will automatically activate the cheque payment process as per requirements of the NSW Gaming Machine Regulation 2010. It will be appreciated that the details of this aspect will vary with the regulations operative in each jurisdiction. A venue will be able to set a lower limit for activating the cheque payment process or in the event a player requests a cheque for a lower value. Once the balance is paid out in full the card is disabled and put aside ready to be re-issued. According to this implementation, if the player leaves the venue with the card it will remain activated and able to be used in machines at the for two business days. This period of time is known as the transfer card activity time limit and is preferably configurable within the system. After the activity time limit has expired the card will need to be presented at the cashier to refund the balance. Temporary transfer cards that have not been redeemed within 13 months following the date of the last transaction, for example, will be deemed to have expired. Expired temporary transfer cards will be treated in a manner that is consistent with regulations applying in the case of expired gaming machine tickets. Following the expiry and display of information regarding expired temporary transfer cards, the unclaimed monies will be removed from the system and dealt with in a manner that is consistent with that applying in the case of expired tickets. O The temporary transfer card is not a membership loyalty card as it does not provide the player the benefits associated with venue membership. Specifically, it is preferred that the temporary transfer card will not be included in any venue promotions, whether loyalty point based or other forms of card based promotion. The temporary transfer card facility involves the concept of a temporary transfer card session which is transaction based. This provides the ability for the system to track how long an individual session is active and offers the opportunity to prompt the player with harm minimisation messages. These may be, for example, pop up messages that provide the player with information, e.g.: • Take a break message after an hour of continuous play Alternatively, it may provide pop up messages referring to assistance for problem gamblers based on venue affiliations, for example: • G-Line • BetSafe • ClubSAFE The introduction of a temporary transfer card according to this implementation should result in a larger section of the non-member or non-carded playing community being exposed to and using cards to play gaming machines. This is an important first step in facilitating further ham minimisation measures that may be proposed in the future. A particular advantage of implementations of the present invention is that they may use the existing hardware and software infrastructure which already exists for player cards in a venue, with appropriate software modifications, as has been explained above. It is readily implemented as addition to, rather than a substitute for, traditional cash based play. A key advantage of preferred implementations of the present invention is that they do not force non-members to a card based system. The player can opt to continue collecting in cash. No advance decision needs to be made to use card or cash based credit.
Claims (12)
1. A gaming management system, including:
a gaming management server;
a plurality of gaming machines;
a card reader unit associated with each gaming machine;
a plurality of temporary cards, each temporary card associated with a unique temporary card identifier; wherein:
when a deactivated temporary card is inserted in a first card reader unit associated with a first gaming machine, the card is activated by the gaming management server,
when the temporary card is removed from the first card reader unit associated with the first gaming machine, the gaming machine system is configured to create a transaction record in the gaming management server that records a credit amount, the unique temporary card identifier and a unique transaction identifier, and
when the temporary card is inserted into a second card reader unit associated with a second gaming machine, the gaming management system receives the unique temporary card identifier from the card reader unit, retrieves the unique transaction identifier and the amount associated with the unique temporary card identifier from the gaming management server, and transfers the credit amount to the second gaming machine.
2. The system according to claim 1, wherein the transaction record further records an identifier of the first gaming machine, and a date and a time when the transaction record is created.
3. The system according to claim 1or claim 2, wherein the temporary card activation process requires an attendant to enter a code at the gaming machine.
4. The system according to claim 1 or claim 2, wherein the temporary card activation process requires the player to insert the temporary card into the card reader associated with the gaming machine.
5. The system according to any one of claims 1 to 3, wherein at the conclusion of use, the player returns the temporary card to a cashier, the corresponding credit amount is paid out, the card is deactivated, and is available for re activation for another player.
6. The system according to any one of the preceding claims, wherein an activated temporary card operates so that all the credit on the card must paid out at the same time, so that the card is emptied and made available for re use by another player.
7. A method for enabling card based credit transfer between gaming machines, in a system including:
a gaming management server;
a plurality of gaming machines; and
a card reader unit associated with each gaming machine,
the method including at least the steps of:
providing a plurality of temporary cards, each temporary card associated with a unique temporary card identifier;
activating a deactivated temporary card by inserting the deactivated temporary card into a card reader unit associated with a first gaming machine;
creating a transaction record in the gaming management server by removing the temporary card from the card reader unit associated with the first gaming machine, the transaction record storing a credit amount, the unique temporary card identifier and a unique transaction identifier;
inserting the temporary card into a second card reader unit associated with a second gaming machine, wherein the gaming management system receives the unique temporary card identifier from the card reader unit, retrieves the unique transaction identifier and the credit amount associated with the unique temporary card identifier from the gaming management server, and transfers the amount to the second gaming machine.
8. The method according to claim 7, wherein the transaction record further records an identifier of the first gaming machine, and a date and a time when the transaction record is created.
9. The method according to claim 7 or claim 8, wherein the temporary card activation process requires the attendant to enter a code at the gaming machine.
10. The method according to any one of claim 7 or claim 8, wherein the temporary card activation process requires the player to insert the temporary card into the card reader associated with the gaming machine.
11. A method according to any one of claims 7-10, wherein at the conclusion of use, the player returns the temporary card to a cashier, the corresponding credit amount is paid out, the card is deactivated, and the card is available for re activation for another player.
12. The method according to any one of claims 7 to 11, wherein an activated temporary card operates so that all the credit on the card must paid out at the same time, so that the card is emptied and made available for re-use by another player.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2019264530A AU2019264530B2 (en) | 2011-11-10 | 2019-11-11 | Credit transfer card |
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| AU2011250682A AU2011250682A1 (en) | 2011-11-10 | 2011-11-10 | Credit Transfer Card |
| AU2011250682 | 2011-11-10 | ||
| AU2015227528A AU2015227528A1 (en) | 2011-11-10 | 2015-09-18 | Credit transfer card |
| AU2017245337A AU2017245337A1 (en) | 2011-11-10 | 2017-10-11 | Credit transfer card |
| AU2019264530A AU2019264530B2 (en) | 2011-11-10 | 2019-11-11 | Credit transfer card |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2017245337A Division AU2017245337A1 (en) | 2011-11-10 | 2017-10-11 | Credit transfer card |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| AU2019264530A1 AU2019264530A1 (en) | 2019-12-05 |
| AU2019264530B2 true AU2019264530B2 (en) | 2021-12-09 |
Family
ID=46614207
Family Applications (6)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2011250682A Abandoned AU2011250682A1 (en) | 2011-11-10 | 2011-11-10 | Credit Transfer Card |
| AU2012100469A Expired AU2012100469B4 (en) | 2011-11-10 | 2012-04-24 | Credit Card Transfer System |
| AU2013100428A Expired AU2013100428B4 (en) | 2011-11-10 | 2013-04-08 | Credit Transfer Card |
| AU2015227528A Abandoned AU2015227528A1 (en) | 2011-11-10 | 2015-09-18 | Credit transfer card |
| AU2017245337A Abandoned AU2017245337A1 (en) | 2011-11-10 | 2017-10-11 | Credit transfer card |
| AU2019264530A Active AU2019264530B2 (en) | 2011-11-10 | 2019-11-11 | Credit transfer card |
Family Applications Before (5)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2011250682A Abandoned AU2011250682A1 (en) | 2011-11-10 | 2011-11-10 | Credit Transfer Card |
| AU2012100469A Expired AU2012100469B4 (en) | 2011-11-10 | 2012-04-24 | Credit Card Transfer System |
| AU2013100428A Expired AU2013100428B4 (en) | 2011-11-10 | 2013-04-08 | Credit Transfer Card |
| AU2015227528A Abandoned AU2015227528A1 (en) | 2011-11-10 | 2015-09-18 | Credit transfer card |
| AU2017245337A Abandoned AU2017245337A1 (en) | 2011-11-10 | 2017-10-11 | Credit transfer card |
Country Status (1)
| Country | Link |
|---|---|
| AU (6) | AU2011250682A1 (en) |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20060183541A1 (en) * | 2005-01-31 | 2006-08-17 | Aruze Corp. | Gaming management system, card unit, and gaming management server |
| US20090276341A1 (en) * | 2008-04-30 | 2009-11-05 | Bally Gaming, Inc. | System and method for automated customer account creation and management |
-
2011
- 2011-11-10 AU AU2011250682A patent/AU2011250682A1/en not_active Abandoned
-
2012
- 2012-04-24 AU AU2012100469A patent/AU2012100469B4/en not_active Expired
-
2013
- 2013-04-08 AU AU2013100428A patent/AU2013100428B4/en not_active Expired
-
2015
- 2015-09-18 AU AU2015227528A patent/AU2015227528A1/en not_active Abandoned
-
2017
- 2017-10-11 AU AU2017245337A patent/AU2017245337A1/en not_active Abandoned
-
2019
- 2019-11-11 AU AU2019264530A patent/AU2019264530B2/en active Active
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20060183541A1 (en) * | 2005-01-31 | 2006-08-17 | Aruze Corp. | Gaming management system, card unit, and gaming management server |
| US20090276341A1 (en) * | 2008-04-30 | 2009-11-05 | Bally Gaming, Inc. | System and method for automated customer account creation and management |
Also Published As
| Publication number | Publication date |
|---|---|
| AU2013100428B4 (en) | 2013-07-18 |
| AU2017245337A1 (en) | 2017-11-02 |
| AU2012100469A4 (en) | 2012-05-24 |
| AU2015227528A1 (en) | 2015-10-08 |
| AU2013100428A4 (en) | 2013-05-16 |
| AU2011250682A1 (en) | 2012-05-31 |
| AU2012100469B4 (en) | 2012-12-06 |
| AU2019264530A1 (en) | 2019-12-05 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| FGA | Letters patent sealed or granted (standard patent) |