Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456
AU661418B2 - Game ticket confusion patterns - Google Patents
[go: Go Back, main page]

AU661418B2 - Game ticket confusion patterns - Google Patents

Game ticket confusion patterns Download PDF

Info

Publication number
AU661418B2
AU661418B2 AU53134/94A AU5313494A AU661418B2 AU 661418 B2 AU661418 B2 AU 661418B2 AU 53134/94 A AU53134/94 A AU 53134/94A AU 5313494 A AU5313494 A AU 5313494A AU 661418 B2 AU661418 B2 AU 661418B2
Authority
AU
Australia
Prior art keywords
card
play indicia
confusion pattern
removable
confusion
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
AU53134/94A
Other versions
AU5313494A (en
Inventor
William Frederick Behm
Stanley Litman
Bradley Walter Walton
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Scientific Games LLC
Original Assignee
Scientific Games LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US08/004,157 external-priority patent/US5346258A/en
Application filed by Scientific Games LLC filed Critical Scientific Games LLC
Publication of AU5313494A publication Critical patent/AU5313494A/en
Application granted granted Critical
Publication of AU661418B2 publication Critical patent/AU661418B2/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/065Tickets or accessories for use therewith
    • A63F3/0685Tickets or accessories for use therewith having a message becoming legible after a chemical reaction or physical action has taken place, e.g. applying pressure, heat treatment, spraying with a substance, breaking microcapsules
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/065Tickets or accessories for use therewith
    • A63F3/0665Tickets or accessories for use therewith having a message becoming legible after rubbing-off a coating or removing an adhesive layer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/58Antifraud or preventing misuse
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B41PRINTING; LINING MACHINES; TYPEWRITERS; STAMPS
    • B41MPRINTING, DUPLICATING, MARKING, OR COPYING PROCESSES; COLOUR PRINTING
    • B41M3/00Printing processes to produce particular kinds of printed work, e.g. patterns
    • B41M3/005Colour cards; Painting supports; Latent or hidden images, e.g. for games; Time delayed images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Chemical & Material Sciences (AREA)
  • Chemical Kinetics & Catalysis (AREA)
  • Credit Cards Or The Like (AREA)

Description

-*1 6/6 0011 Regulation 3.2
AUSTRALIA
Patents Act 1990 COMPLETE SPECIFICATION FOR A STANDARD PATENT
ORIGINAL
1 4
I
S Name of Applicant: SCIENTIFIC GAMES INC Actual Inventors: William Frederick BEHM; Stanley LITMAN and Bradley Walter WALTON 4i44 Address for service in Australia: CARTER SMITH BEADLE 2 Railway Parade Camberwell Victoria 3124 Australia S Invention Title: GAME TICKET CONFUSION PATTERNS Thc following statement is a full description of this invention, including the best method of performing it known to us I 'Fl GAME TICKET CONFUSION PATTERNS FIELD OF THE INVENTION The invention relates to the field of game tickets and in particular to security features in instant type game or lottery tickets.
BACKGROUND OF THE INVENTION Game cards such as lottery tickets and promotional game cards typically contain hidden play indicia such as numbers, symbols or messages that indicate whether or not the card is a winner or has a certain value to the player. The play indicia is normally covered by a opaque coating material for example a latex compound which can be scratched off by i S° the player to reveal the play indicia after the ticket has been purchased or otherwise obtained by the player.
Examples of various game card and instant lottery i ticket construction are disclosed in U.S. Patents:i °20 4,174,857, 4,273,362, 4,299,637, 4,725,079 and '4,726,608.
Of paramount importance to the game card industry and in particular the instant lottery industry is security. One method of breaching the security of game tickets is by candling. Here a bright light is applied to the game card in an effort to read the play Sindicia either through the latex covering or the back of the ticket. A number of techniques have been developed to counter candling including the use of a foil layer such as aluminum foil as part of the game i j k l 1 1 -2ticket. This foil layer blocks visible light and therefore makes it virtually impossible to read the play indicia through the opaque coating. However the use of a foil layer has a number of significant disadvantages including the expense of an extra process step to add the foil layer to the card or ticket as well as the cost of the foil itself. Also with the increased emphasis on recycling, aluminum foil can present problems and costs to game card manufacturers along with the users of game cards such as state lottery administrations. For example used lottery tickets must be collected from the public and then the foil has to be separated from the rest of the ticket before it can be recycled.
A second approach to prevent candling is to imprint confusion patterns on the ticket. A confusion pattern obscures or otherwise confuses the image of the play indicia when visible light is shined through the game card thus making it difficult or impossible to 8. read the indicia before the latex covering is removed.
In one example illustrated in U.S. Patent No. 3,900,219 a confusion pattern is printed on the back of a lottery ticket. Although confusion patterns printed on the back of the ticket help to prevent candling, other methods exist for compromising the security of the ticket. For •example, delamination can be used to overcome the security provided by confusion patterns printed on the back of the ticket. The back ticket layer containing the confusion layer is separated or delaminated from the ticket. Once delaminated, the indicia can be read by candling. Confusion patterns consisting of irregular opaque areas have also been printed on the top surface of the card stock below the opaque mask.
Another technique is described in U.S. Patents Nos.
4,095,824 and 4,241,942. In this case, to prevent photocopying through the opaque mask, a confusion I -3pattern is printed over the play indicia using a transparent media or a media having a color differing from the color of the play indicia so that the confusion pattern will not obscure the play irndicia when the opaque mask is removed by a player. Another confusion pattern is then prined below the play indicia on the card material immediately below the play indicia. One disadvantage of this approach is that unless the upper confusion pattern is completely transparent its existence will be apparent to those individuals who may be considering methods for breaching game card security. In addition the upper confusion pattern as described makes very little contribution to the prevention of candling.
Wicking is another technique that has been used to read the play indicia without having to remove the opaque mask. In wicking a solvent containing alcohols, ketones, acetate, esters, alaphtic or amine solutions is applied to either the back or the front of the game card resulting in the bleed through of an image of the play indicia. This makes it possible to determine if a game card is a winner before the opaque coating is removed. One approach to prevent wicking is to place solvent responsive dyes in the opaque coating as described in U.S. Patent 4,726,608. This 2! is a relatively expensive process however. Confusion patterns, as described above, have not generally been effective in countering wicking.
t o SUMMARY OF THE INVENTION o Ca S 20 It is, therefore, desirable to reduce the cost and to enhance the security of i o game cards by the use of particular locations and characteristics of confusion patterns.
It is also desirable to provide a game ticket which is secure against delamination.
It is further desirable to provide a secure game ticket which does not have substantially all of its back surface covered with a confusion pattern and therefor has substantially all of its back surface available for display purposes.
According to one aspect of the invention there is provided a game card comprising a card substrate having an upper surface and a lower surface; a play JRGNB:014833.sp 21 AP1 1995 IcvL -4indicia affixed to said upper surface of said card substrate; a removable coating secured to said upper surface of said card substrate over said play indicia; and a permanent confusion pattern interposed between said play indicia and said upper surface of said card substrate wherein said permanent confusion pattern is a substantially uniform opaque printed layer.
Preferably, a removable confusion pattern is located above the play indicia such that the confusion pattern is also removed when the removable coating is removed by a player.
In a particularly preferred embodiment, the permanent confusion pattern is 10 printed in an ink having substantially the same bleed characteristics as the play indicia so that the confusion pattern bleeds in the presence of a solvent that also causes the hidden play indicia to bleed.
According to another aspect of the invention there is provided a game card comprising a game card comprising a card substrate having an upper surface and a lower surface; a play indicia affixed to said upper surface of said card substrate; C* a removable coating secured to said upper surface of said card substrate over said :'rl play indicia; a permanent confusion pattern interposed between said play indicia and I C said upper surface of said card substrate wherein said permanent confusion pattern includes a substantially opaque ink; a blocking layer interposed between said play i indicia and said permanent confusion pattern; and a removable confusion pattern interposed between said play indicia and said removable coating wherein said removable confusion pattern is removed when said removable coating is removed.
According to a further aspect of the invention there is provided a game card comprising a game card comprising a card substrate having an upper surface and a 25 lower surface; a play indicia affixed to said upper surface of said card substrate; a removable coating secured to said upper surface of said card substrate over said play indicia; a permanent confusion pattern interposed between said play indicia and said upper surface of said card substrate wherein said permanent confusion pattern is a substantially uniform opaque printed layer; and a removable confusion pattern interposed between said removable coating and said play indicia.
S JGNB:48 21 Apil 199 Ull :i: 4a According to yet another aspect of the invention there is provided a game card comprising a game card comprising a card substrate having an upper surface and a lower surface; a play indicia affixed to said upper surface of said card substrate; a removable coating secured to said upper surface of said card substrate over said play indicia; a first substantially solid opaque confusion pattern interposed between said upper surface of said card substrate and said play indicia; and a second substantially solid opaque removable confusion pattern interposed between said play indicia and said removable elastomeric coating wherein said removable confusion pattern is removed when said removable coating is removed, wherein said first and second confusion patters are printed layers.
BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is an exploded perspective view of a game card employing confusion patterns of the invention; r
CCCC
C CC IRG-NB:#14833.pc 21 Apil 1995 4F.I~~ 1 Fig. 2 is a plan view of a confusion pattern for use with the game card of Fig. 1; and Fig. 3 is an exploded view of an alternative embodiment of a game card employing a substantially opaque permanent confusion pattern according to the invention.
DETAILED DESCRIPTION OF THE INVENTION Fig. 1 shows in exploded form a representative example of the construction of a game card 10 which illustrates a preferred embodiment of the invention. For clarity only a portion of the various internal layers of the card 10 are shown in Fig. 1.
The first layer of the card 10 is a substrate 12 Spreferably composed of paper. A primer layer 14 is applied to the substrate 12 and then a blue along with a red benday pattern 16 and 18 are printed on the substrate primer 14. The purpose of the benday patterns 16 and 18 is to detect vertical ticket 'splitting. On top of the benday patterns 16 and 18 a .2Q, set of play indicia 20 is printed which in the example J of Fig. 1 includes a bell, a cherry and a plum. To protect the play indicia 20 a seal coat 22 is applied over the play indicia 20 and then a release coat 24 is applied on top of the seal coat 22. In order to prevent visual observation of the play indicia 20 a removable .opaque mask or coating 26 is applied to the S release coating 24. Coating 26 is preferably an elastomeric substance, such as latex. An overprint layer 28 which can include game information such as a t .set of game play indicators 30X-D forms the top most Got-, layer of the game ticket 10. A more detailed ji description of the basic components of the game ticket is provided in U.S. Patent No. 4,726,608.
In the embodiment of the invention shown in Fig. 1, candling can be inhibited by a permanent
'S
L i-i' i -6confusion pattern 32 printed on the substrate 12 underneath the primer coating 14 and a removable confusion pattern 34 printed on the top of the release coat 24 beneath the removable coating 26. By locating the permanent confusion pattern below the primer layer 14 visual interference with the play indicia 20 is avoided and the existence of this confusion pattern 32 is not readily apparent to the public. In some instances it may be desirable to print an uniform opaque coating such as gray or black ink or a color matching the play indicia 20 below the primer layer 14 instead of the confusion pattern 32. An opaque uniform coating 42 is illustrated in FIG. 3 and is described in more detail with reference thereto. The removable confusion pattern 34 can be a uniform opaque coating as well and can be printed in black or gray ink or in a color matching the play indicia 20. Since the removable confusion pattern 34 is located between the removable coating 26 and the release coat 24 it will be removed when the opaque mask 24 is scratched off by a player. Thus this confusion pattern 34 will likewise 1 not interfere with the observation of the play indicia when the mask 26 has been removed by the player nor will its existence be apparent to the public.
To further enhance the scurity of the game card 10, one or both of the confusion patterns 32 and 34 can be printed with an ink that include visible materials that go into solution or dispersion when they come in contact with various solvents such as alcohols, ketones, acetate, esters, alaphtics or amine solutions i that are typically used in wicking. In this manner breaching the security of the game card 10 by wicking can be prevented because the confusion patterns 32 and i34 will tend to bleed through the ticket with the play indicia 20 making the play indicia 20 indiscernible.
Another advantage of using a solvent responsive ink in i _-ii -7the removable confusion pattern 34 is that in some cases it eliminates the need to use dyes in the removable mask 26 to prevent wicking. This object can be achieved by incorporating solvent responsive dyes into the confusion pattern ink.
Preferably the confusion pattern inks 32 and 34 should have the same bleed characteristics as the play indicia ink 20 in order to inhibit wicking. For example, if the play indicia 20 is not subject to bleeding then the confusion pattern inks should not be subject to bleeding.
A suitable confusion pattern ink for use with play indicia 20 that have the color black would include a gray or black grind base. Ink having a 16% gray or black ink grind base by weight component along with 16% by weight methyl ethyl ketone; 6% by weight K-1717B resins; 10% by weight pentalyn 255 resin; 8% by weight acrylic resin and 16W6 N/C white base components will bleed on contact with solvents containing ammonia or other amines as well as alcohols. Depending upon I the type and color of ink used for the play indicia other types of dyes that will form a solution or dispersions with the solvents can be used for the confusion pattern ink including inks of different colors than black or gray. It is also desirable that I the solvent responsive dye match the color of the play I indicia ink. The density of the dye should match the density of the play indicia ink as well otherwise it may be possible to read the play indicia 20 through the confusion patterns 32 and 34.
it. The preferred form of the confusion patterns 32 and 34 is a random series of portions of the symbols used in the play indicia 20 having the same line weight. An example of such a confusion pattern is provided in Fig. 2. The confusion pattern 32 should also have the same general printing characteristics as ,i i, j -8the play indicia 20, to increase the apparent similarity between the confusion pattern 32 and the play indicia 20. For example, if the play indicia are printed as groupings of small dots, as is the result with ink jet printers, the confusion pattern 32 should also be printed as groupings of small dots. It may also be desirable to vary the print characteristicr of the play indicia 20 and the confusion pattern 32.
For example, it may be desirable to print the individual symbols in the play indicia 20 with different print densities and line weights. The individual symbols or portions of the confusion pattern 32 would then also be printed using varied char..teristics. Printing the confusion pattern 32 and the play indicia 20 with varying characteristics helps to overcome difficulties in matching the specific characteristics, such as print density, of the play indicia 20 and the confusion pattern 32 and thus increases the apparent similarity between the play indicia 20 and the confusion pattern 32. However, as t indicated above, a uniform coating of, for example, S, black ink, can be used instead of one or the other or even both of the confusion patterns 32 and 34.
In the preferred embodiment of the invention the confusion patterns 32 and 34 are printed with ink that provide the same general appearance as the play indicia when the gaiea card 10 is candled. In some cases due to materials used in constructing the card 10, it is possible that the confusion patterns 32 and 34 may have to be of a different color or print type in n> order to match the play indicia 10 when candled.
m Fig. 3 shows in exploded form a i (representative example of an alternative embodiment of i a game card 40 in accordance with the invention. The elements of card 40 which are analogous to those of card 10 are referenced using primed numbers. Card F- -9includes a substrate 12', preferably composed of paper, and a primer layer 14' applied to the substrate. Blue and red benday patterns 16' and 18' are printed on the primer 14' and provide detection of vertical ticket splitting. Pl,7 indicia 20', such as a bell or plum, are printed on top of the benday patterns 16', 18' and are in turn overprinted with a seal coat 22' and a release coat 24'. A removable opaque layer 26' applied over the release coat 24' prevents premature visual detection of the play indicia 20'. The seal coat 22' and release coat 24' protect the play indicia 20' when the opaque mask 26' is removed by the ticket holder.
Game information such as a set of game play indicators are applied as an overprint layer 28' and form the top most layer of the game ticket 24.
Game ticket 40 has three features which differ from game ticket 10. First, a permanent uniform C opaque confusion pattern 42 is printed on the substrate 12' instead of the permanent patterned conui-sion layer 20: 32 shown in Figs. 1 and 2. Second, the r-1S Veable confusion pattern 44 is printed as a solid layer insetad of the patterned layer shown in FIG. 1.Third, game ticket 40 has an additional blocking layer 46 which is applied over the confusion pattern 42 beneath the benday patterns 16' and 18'.
Like confusion pattern 32 of ticket opaque confusion pattern 42 prevents detection of the play indicia 20' by candling. Opaque confusion pattern 42 can be printed using a black or gray ink.
Alternatively, a colored ink which matches the color of the play indicia 20' could be used. A suitable ink formulation for opaque confuslon pattern 42 includes, on a percent by weight basis, 25% Predasol carbon black 1649-V, available from KVK USA, Inc., 10% VCMA (a maleic acid copolymer of vinyl acetate) available from Union Carbide, and 65% methyl-ethyl ketone. Another i i \k suitable formulation for the ink used to print opaque confusion pattern 42 includes, on a percent by weight basis, 24.54% Predasol carbon black 1615-PA available from KVK USA, Inc., 24.54% versamide 940 resin (a polyamide resin) available from Hinkel, 25.46% ethanol, and 25.46% heptane. If desired, a dye grind base can be added to these formulations. Opaque confusion pattern 42 helps to overcome difficulties in matching the specific characteristics, such as print density, of the play indicia 20' and the opaque confusion pattern 32.
Blocking layer 46 is applied over opaque confusion pattern 42 beneath benday layers 16' and 18'.
Blocking layer 46 increases the apparent opacity of primer layer 14' thereby preventing visual interference from the confusion pattern 42 when the ticket holder inspects the play indicia 20'. Blocking layer 46 could also be used with the patterned confusion pattern 32 of ticket 10 if desired. Alternatively, a sufficiently opaque primer layer 14 or 14' could be S" used without a blocking layer 46. A sufficiently opaque primer layer could include, for example, pigments including metallic-based substances such as Aluminum or titanium dioxide.
A suitable formulation for blocking layer 46 includes, on a percent by weight basis, 33.33% 1 Predasol rutile white 1300-PA (a polyamide resin containing titanium dioxide) available from KVK USA, °Inc., 22.22% versamide 940 resin, 22.225 ethanol, and 22.225 heptane. An alternate formulation for blocking layer 46 includes, on a percent by weight basis, 19.62% normal propyl acetate, 12.46% acryloid DM 55 (an acrylic resin), 8.96% pentalyn 830 resin, 8.96 Pierce Stevens 1402 nitro cellulose, 40% Thiele Engdahl W200 nitro cellulose white dispersion and 10% aluminum paste available from Reynolds. The amount of Aluminum -11- paste used can be varied from 1% to 10% with appropriate correction of the amounts of the other constituents. The titanium dioxide or the Aluminum is graphically represented in Fig. 3 as particles 48 dispersed throughout blocking layer 46. Both the titanium dioxide formulation and the Aluminum formulation are applied to ticket 40 by a rotogravure process. Blocking layer 46 could also be applied by other printing processes such as silk screening, offset printing or flexographic printing. However, the exact composition of the formulation including the type of solvent used may vary for different printing processes.
The use of either the permanent confusion patterns 32 or 42, or the removable confusion pattern 34 or 44 or a combination of both in the game cards and 40 can substantially improve game card security o:0° while at the same time decrease the costs of 0 manufacturing the cards. Additional security is provided by using solvent responsive inks for the confusion patterns 32, 34, 42, and 44 as described above. Blocking layer 46 improves the appearance and I the desirability of game cards using confusion patterns 32 or 42. As a result the invention, as described above, now makes it possible to produce relatively ''inexpensive paper game cards having a high degree of i security.
t4iiii F'4 C tic r_

Claims (22)

1. A game card comprising: a card substrate having an upper surface and a lower surface; a play indicia affixed to said upper surface of said card substrate; a removable coating secured to said upper surface of said card substrate over said play indicia; and a permanent confusion pattern interposed between said play indicia and said upper surface of said card substrate wherein said permanent confusion pattern is a substantially uniform opaque printed layer.
2. The card of claim 1 additionally including a blocking layer interposed between said play indicia and said permanent confusion pattern.
3. The card of claim 1 additionally including a primer layer interposed between said play indicia and said permanent confusion pattern.
4. The card of claim 3 additionally including a blocking layer interposed 15 between said primer layer and said permanent confusion pattern.
The card of claim 3 additionally including a first benday pattern printed on said primer layer.
6. The card of claim 5 additionally including a blocking layer interposed between said primer layer and said permanent confusion pattern.
7. The card of claim 5 additionally including a second benday pattern printed on said primer layer. t
8. The card of claim 7 additionally including a blocking layer interposed between said primer layer and said permanent confusion pattern.
9. The card of claim 4 additionally including a removable confusion pattern interposed between said removable coating and said play indicia.
The card of claim 9 wherein said removable confusion pattern is a I substantially opaque printed layer.
11. The card of any one of the preceding claims wherein said permanent I confusion pattern includes carbon black. i RG:NB:f1433x 21 Ap-ail 1995 r 13 o*r 1 *0 I rrr
12. A game card comprising: a card substrate having an upper surface and a lower surface; a play indicia affixed to said upper surface of said card substrate; a removable coating secured to said upper surface of said card substrate over said play indicia; a permanent confusion pattern interposed between said play indicia and said upper surface of said card substrate wherein said permanent confusion pattern includes a substantially opaque ink; a blocking layer interposed between said play indicia and said permanent confusion pattern; and a removable confusion pattern interposed between said play indicia and said removable coating wherein said removable confusion pattern is removed when said removable coating is removed.
13. The card of claim 12 wherein said permanent confusion pattern is a uniform opaque coating.
14. The card of claim 12 or claim 13 wherein said substantially opaque ink includes carbon black.
The card of any one of claims 12 to 14 wherein said substantially opaque ink is the same color as said play indicia.
16. The card of any one of claims 12 to 15 further including a primer material interposed between said blocking layer and said play indicia.
17. A game card comprising: a card substrate having an upper surface and a lower surface; a play indicia affixed to said upper surface of said card substrate; a removable coating secured to said upper surface of said card substrate over said play indicia; a permanent confusion pattern interposed between said play indicia and said upper surface of said card substrate wherein said permanent confusion pattern is a substantially uniform opaque printed layer; and a removable confusion pattern interposed between said removable coating and JRG:NB:l14833.spc 21ApOi 1995 14 said play indicia.
18. The card of claim 17 wherein said removable confusion pattern is a substantially opaque printed layer.
19. The card of claim 17 or claim 18 wherein said permanent confusion pattern includes carbon black.
A game card comprising: a card substrate having an upper surface and a lower surface; a play indicia affixed to said upper surface of said card substrate; a removable coating secured to said upper surface of said card substrate over said play indicia; a first substantially solid opaque confusion pattern interposed between said upper surface of said card substrate and said play indicia; and a second substantially solid opaque removable confusion pattern interposed between said play indicia and said removable elastomeric coating wherein said removable confusion pattern is removed when said removable coating is removed, wherein said first and second confusion patters are printed layers.
.21. A game card according to claim 1 and substantially as described with reference to Figures 1 and 2 of the accompanying drawings.
22. A game card substantially as hereinbefore described with reference to Figure 3 of the accompanying drawings. DATED: 21 April 1995 CARTER SMITH BEADLE Patent Attorneys for the Applicant: SCIENTIFIC GAMES, INC. S JRG:NB:fl4833.po 21 Ap 4 i 1995 S/ r O B:LW Ii21fl9S| ABSTRACT Security of game cards such as instant lottery tickets can be improved by locating a confusion pattern (32) below a primer layer (14) on the game cards substrate Another confusion pattern (34) may be located on a release coat (24) above the game card play indicia Game card security can be further enhanced by using confusion pattern ink that bleeds through the game card (10) in response to the application of various solvents. EJ1 1 *6
AU53134/94A 1992-05-07 1994-01-11 Game ticket confusion patterns Ceased AU661418B2 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US87982792A 1992-05-07 1992-05-07
US879827 1992-05-07
US08/004,157 US5346258A (en) 1992-05-07 1993-01-13 Game ticket confusion patterns

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU35168/93A Division AU661376B2 (en) 1992-05-07 1993-03-12 Game ticket confusion patterns

Publications (2)

Publication Number Publication Date
AU5313494A AU5313494A (en) 1994-03-17
AU661418B2 true AU661418B2 (en) 1995-07-20

Family

ID=26672687

Family Applications (1)

Application Number Title Priority Date Filing Date
AU53134/94A Ceased AU661418B2 (en) 1992-05-07 1994-01-11 Game ticket confusion patterns

Country Status (1)

Country Link
AU (1) AU661418B2 (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2075918A (en) * 1980-04-23 1981-11-25 Norton & Wright Ltd Lottery ticket
WO1987007846A1 (en) * 1986-06-18 1987-12-30 Antonio Di Bella A method of validating information entered on tickets, cards, and the like paper substrates, and paper substrate therefor
AU641617B3 (en) * 1992-04-21 1993-09-23 Pollard Banknote Limited Instant bingo game and game card therefor

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2075918A (en) * 1980-04-23 1981-11-25 Norton & Wright Ltd Lottery ticket
WO1987007846A1 (en) * 1986-06-18 1987-12-30 Antonio Di Bella A method of validating information entered on tickets, cards, and the like paper substrates, and paper substrate therefor
AU641617B3 (en) * 1992-04-21 1993-09-23 Pollard Banknote Limited Instant bingo game and game card therefor

Also Published As

Publication number Publication date
AU5313494A (en) 1994-03-17

Similar Documents

Publication Publication Date Title
US5346258A (en) Game ticket confusion patterns
US5667250A (en) Game ticket confusion patterns
US5704647A (en) Multi-color overprinting of scratch-off lottery tickets
US5641167A (en) Instant bingo game card
US5544881A (en) Erasable scratch-off lottery ticket
EP0830187B2 (en) Multi-color overprinting of scratch-off lottery tickets
US4726608A (en) Information bearing article with tamper resistant scratch-off opaque coating
US5569512A (en) Card with integrated overprinting
US20170209781A1 (en) Enhanced Security of Scratch-Off Products Using Homogenous Inks or Dyes
US5560608A (en) Scratch-off game card including ink for making markings thereon and method of making the same
US5542710A (en) Recyclable instant scratch off lottery ticket
US20120025516A1 (en) Secure Lottery Ticket Using Hybrid Construction
US5601887A (en) Embossed card
US5925440A (en) Removable scratch-off coating
AU661376B2 (en) Game ticket confusion patterns
AU661418B2 (en) Game ticket confusion patterns
WO1999024130A1 (en) Identification process of secured markings in scratchable zone of instant win lottery tickets
AU707098C (en) Multi-color overprinting of scratch-off lottery tickets
MXPA97009673A (en) Overprinting in multiple colors of lottery bills of rasp
MXPA97007148A (en) Integr overprint card
MXPA01001517A (en) Laser image engraving in scratch-off coating applications