CN108057241A - A kind of sports type game server system and its exchange method - Google Patents
A kind of sports type game server system and its exchange method Download PDFInfo
- Publication number
- CN108057241A CN108057241A CN201711316074.6A CN201711316074A CN108057241A CN 108057241 A CN108057241 A CN 108057241A CN 201711316074 A CN201711316074 A CN 201711316074A CN 108057241 A CN108057241 A CN 108057241A
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- 238000000034 method Methods 0.000 title claims abstract description 20
- 230000000694 effects Effects 0.000 claims description 3
- 235000013399 edible fruits Nutrition 0.000 claims description 2
- 230000003993 interaction Effects 0.000 claims 1
- 230000001360 synchronised effect Effects 0.000 abstract description 10
- 230000011664 signaling Effects 0.000 description 9
- 230000005540 biological transmission Effects 0.000 description 3
- 241000208340 Araliaceae Species 0.000 description 2
- 235000005035 Panax pseudoginseng ssp. pseudoginseng Nutrition 0.000 description 2
- 235000003140 Panax quinquefolius Nutrition 0.000 description 2
- 235000008434 ginseng Nutrition 0.000 description 2
- 238000004891 communication Methods 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/531—Server assignment
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
Abstract
A kind of sports type game server system and its exchange method, the system comprises:Platform Server, room service device, frame synchronization server and game server, wherein, the Platform Server, for establishing connection and the management room service device and the room matching of player with the game server;The room service device, for establishing connection and the room game behavior of management player with the frame synchronization server, game client;The frame synchronization server, for managing the game logic frame of the room service device;The game server connects for being established with game client.The server of state synchronized type can be directly connected in the server of frame synchronization type by the present invention, and the game of the server of adoption status wheel synchronization type is converted to the game that the server of state synchronized type and the server feature of frame synchronization type are mixed with using the game or be converted to of the server of frame synchronization type.
Description
Technical field
The present invention relates to game server technical field, more particularly to a kind of sports type game server system and its
Exchange method.
Background technology
There are mainly two types of the tactic patterns of game server, and a kind of is the server architecture of state synchronized type, Yi Zhongshi
The server architecture of frame synchronization type.
Wherein, the server architecture of state synchronized type is typical CS(Client/Server)Structure.Adoption status is same
The game of the server architecture of type is walked using the area data synchronization controlled based on the visual field, the simulation precision of game is relatively low, trip
Bulk delay tolerance of playing is larger, and server undertakes the computing of game core data, and synchronous number of users is between 60-100, synchronization
500ms is interposed between, procotol largely treats as tcp.
And be entirely then different realization methods using the game of the server architecture of frame synchronization type, such as sports frame is same
The game for walking the server architecture of type is to be run with game server with 10fps(100 ms intervals, concrete numerical value can bases
Actual conditions adjust)Above speed runs a logical frame, the operation information of client is collected in each logic and to institute
There is client to carry out message broadcast, client can all carry out the operation of this client of communication synchronization per logical frame with server, together
When receive operation from the multiple client of server broadcast, since these operations in each client are the same, show
Show to be also the same.The computing of each client is definitely consistent in this case, it is impossible to rely on such as local zone time, local
Random number etc. " input ", and all are wanted based on the next operation data of network, the service for frame synchronization type of in general racing
Device is 10 or so at intervals of 20ms or so, every time every group of broadcast object without logical calculated, logical frame, while will also be to this
A little groups are managed, and in order to reduce, delay is most of to use UPD(User Datagram Protocol)Agreement.
In conclusion using the game of above two different structure pattern, if wanting to be converted to from a kind of tactic pattern another
Kind of tactic pattern, it is necessary to technical staff replaces original tactic pattern and develops the tactic pattern of pre-converted again, and
And the core logic in original tactic pattern is no longer able to use in the process of development.
The content of the invention
In order to solve the shortcomings of the prior art, it is an object of the invention to provide a kind of sports type game servers
The server of state synchronized type can be directly connected in the server of frame synchronization type by system and its exchange method, will
The game of the server of adoption status wheel synchronization type be converted to using the server of frame synchronization type game or be converted to mixed
The game of the server of state synchronized type and the server feature of frame synchronization type is closed.
To achieve the above object, sports type game server system provided by the invention, including:Platform Server, room
Between server, frame synchronization server and game server, wherein,
The Platform Server, for establishing connection and the management room service device and player with the game server
Room matching;
The room service device, for establishing the room of connection and management player with the frame synchronization server, game client
Between play behavior;
The frame synchronization server, for managing the game logic frame of the room service device;
The game server connects for being established with game client.
The room game behavior of the player, further comprises:Game client logs in or exits the frame synchronization clothes
The game logic frame of business device.
Further, the room service device is additionally operable to manage the frame synchronization server establishment or close game to patrol
Collect frame.
Further, the frame synchronization server, is additionally operable to the game result based on game client, is the game garment
Business device Resume Mission result;
The game server is additionally operable to based on game result, carries out game result clearing, notice game client game knot
Fruit.
Further, the frame synchronization server is additionally operable to, by the game commands of game client, be filled into game logic
Frame, and game logic frame is broadcast to game client.
To achieve the above object, the exchange method of sports type game server system provided by the invention, including following
Step:
Request match information based on game server, Platform Server are matched, and room service device creates room;
Successful match information based on game server, game client connection room service device;
Player data based on game server, frame synchronization server create game logic frame for room service device;
The game logic frame of game client login frame sync server is loaded into game.
Further, the step of game logic frame of the game client login frame sync server is:Game client
End, which starts, locally takes module, the game logic frame of login frame sync server.
Further, the exchange method of the sports type game server system, it is further comprising the steps of:
Game result based on game client, frame synchronization server are game server Resume Mission result;
Based on game result, game server carries out game result clearing;
Game server notifies game client game result.
Further, the frame synchronization server be game server Resume Mission result the step of after, further include with
Lower step:
Based on the solicited message of room service device, frame synchronization server closing game logic frame, game client exits room clothes
Business device and connection game server.
Further, the exchange method of the sports type game server system, it is further comprising the steps of:
Player exercises are converted to game commands by game client, and are sent to frame synchronization server;
Game commands are filled into game logic frame by frame synchronization server, and game logic frame is broadcast to game client;
Game client performs game logic frame, and game replaying effect.
The sports type game server system and its exchange method of the present invention, can be by the server of state synchronized type
It is directly accessed in the server of frame synchronization type, so as to by the mmo of the server of adoption status wheel synchronization type(Large-scale more people
Game on line)Game be converted to using the sports type of the server of frame synchronization type game or be converted to and be mixed with shape
The game of state sports type feature.
Other features and advantages of the present invention will be illustrated in the following description, also, partly becomes from specification
It obtains it is clear that being understood by implementing the present invention.
Description of the drawings
Attached drawing is used for providing a further understanding of the present invention, and a part for constitution instruction, and with the present invention's
Embodiment together, for explaining the present invention, is not construed as limiting the invention.In the accompanying drawings:
Fig. 1 is the sports type game server system architecture figure according to the present invention;
Fig. 2 is the exchange method flow chart according to the sports type game server system of the present invention;
Fig. 3 is the signaling process figure for entering sports type game server system according to the player of the present invention;
Fig. 4 is the signaling process figure that sports type game server system is exited according to the player of the present invention;
Fig. 5 is the game signaling process chart according to the sports type game server system of the present invention.
Specific embodiment
The preferred embodiment of the present invention is illustrated below in conjunction with attached drawing, it should be understood that preferred reality described herein
It applies example to be merely to illustrate and explain the present invention, be not intended to limit the present invention.
Fig. 1 is according to the sports type game server system architecture figure of the present invention, as shown in Figure 1, the sports of the present invention
Type game server system, including:Platform Server(Platform), room service device(Room), frame synchronization server
(Farme)And game server(Game_server), wherein,
Platform Server, for establishing connection and management room server and the matching of the room of player with game server;
Room service device, the room game for establishing connection and management player with frame synchronization server, game client are gone
For;
Frame synchronization server, for managing the game logic frame of room server;
Game server, is used for and game client(Client)Establish connection.
Wherein, the room game behavior of player, further comprises:Game client logs in or exits frame synchronization server
Game logic frame.
Further, room service device is additionally operable to management frame sync server and creates or close game logic frame.
Further, frame synchronization server is additionally operable to the game result based on game client, is returned for game server
Game result;
Game server is additionally operable to, based on game result, carry out game result clearing, notifies game client game result.
Further, frame synchronization server is additionally operable to, by the game commands of game client, be filled into game logic frame,
And game logic frame is broadcast to game client.
Preferably, in sports type game server system of the invention, Platform Server is one, and room service device is
One or more, frame synchronization server is one, and game server is one, and game client is multiple.
Fig. 2 is according to the exchange method flow chart of the sports type game server system of the present invention, below with reference to figure
2, the exchange method of the sports type game server system of the present invention is described in detail.
In step 201, the request match information based on game server, Platform Server is matched, room service device
Create room;
In step 202, the successful match information based on game server, game client connection room service device;
In step 203, the player data based on game server, frame synchronization server creates game for room service device and patrols
Collect frame;
In step 204, the game logic frame of game client login frame sync server is loaded into game.
Fig. 3 is the signaling process figure for entering sports type game server system according to the player of the present invention, below will ginseng
Fig. 3 is examined, the signaling that sports type game server system is entered to the player of the present invention is described in detail.
In step 301, the request matching message that game client is sent is forwarded to Platform Server by game server.
In the step, game client matches request in request matching game(Or matching registration)Message is sent to
The game server of mmo types;Request matching message is forwarded to Platform Server by game server.
In step 302, the Platform Server for receiving request matching message enters matching flow, and room service device is notified to create
Between building.
In the step, Platform Server enters matching flow after receiving request matching message;After the completion of matching, platform service
Device notice room service device creates room.
In step 303, after room service device creates room, Platform Server disappears to game server successful match
Breath.
In step 304, the game server of successful match message is received, connection room message is forwarded to game client,
And player data are transmitted to Platform Server and room service device.
In the step, after game server receives successful match message, connection room message is forwarded to game client, with
And send player data to Platform Server;After Platform Server receives player data, forwarded to room service device
Player data.
After step 305, player data transmission, room service device construction game start-up parameter, and it is same to frame
It walks server request and creates game logic frame frame_node, frame synchronization server creates game logic frame frame_node.
In step 306, the game client of connection room message is received, is connected(Or it logs in)Room service device.
In step 307, room service device receives the connection room message and frame synchronization server of game client transmission
After the establishment game logic frame frame_node success messages of transmission, notify to start local clothes fight to game client.
In step 308, game client, which is created and started, locally takes module(stub)Afterwards, the trip of login frame sync server
Play logical frame frame_node, and starts game and be loaded into flow.
In step 309, after the completion of game is loaded into, game client notice room service device game, which is loaded into, to be completed.
In step 310, the room service device that game is loaded into completion message is received, notification frame sync server starts to play,
Frame synchronization server notice game client starts to play.
Fig. 4 is the signaling process figure that sports type game server system is exited according to the player of the present invention, below will ginseng
Fig. 4 is examined, the signaling that sports type game server system is exited to the player of the present invention is described in detail.
In step 401, after condition is reached in fight, game client notice room service device game result.
In step 402, the room service device of the game outcome data of multiple game clients is received, to frame synchronization server
Request to generate game outcome data.
In step 403, frame synchronization server is to room service device Resume Mission result data.
In step 404, room service device claim frame sync server closes game logic frame frame_node and to trip
Server of playing transmits game outcome data.
In step 405, frame synchronization server closing game logic frame frame_node.
In step 406, game server carries out game outcome data clearing.
In step 407, room service device notice game client exits room service device and connection game server.
In step 408, game client, which is closed, locally takes module(stub), and connect game server.
In step 409, game server notifies game result to game client.
Fig. 5 is according to the game signaling process chart of the sports type game server system of the present invention, will be joined below
Fig. 5 is examined, the game signaling process flow of the sports type game server system of the present invention is described in detail.
In step 501, player exercises are converted to game commands and be synchronized to by game client locally takes module(stub).
In step 502, locally take module and the game commands of game client are sent to frame synchronization server.
In step 503, the game commands of reception are filled into game logic frame by frame synchronization server, and by game commands
The local that going game client is broadcast in the way of frame takes module.
In step 504, locally take after module receives game logic frame and perform game logic frame, and handle in game logic frame
Game commands.
In step 505, game client game replaying effect.
The sports type game server system and its exchange method of the present invention, can be by the server of state synchronized type
It is directly accessed in the server of frame synchronization type, so as to by the mmo of the server of adoption status wheel synchronization type(Large-scale more people
Game on line)Game be converted to using the sports type of the server of frame synchronization type game or be converted to and be mixed with shape
The game of state sports type feature.
One of ordinary skill in the art will appreciate that:The foregoing is only a preferred embodiment of the present invention, and does not have to
In the limitation present invention, although the present invention is described in detail with reference to the foregoing embodiments, for those skilled in the art
For, still can to foregoing embodiments record technical solution modify or to which part technical characteristic into
Row equivalent substitution.Within the spirit and principles of the invention, any modifications, equivalent replacements and improvements are made should all include
Within protection scope of the present invention.
Claims (9)
1. a kind of sports type game server system, which is characterized in that including:Platform Server, room service device, frame synchronization
Server, game server and game client, wherein,
The Platform Server, for managing the matching of the room of the room service device and player;
The room service device, for managing the game behavior of the room of player;
The frame synchronization server, for managing the game logic frame of the room service device;
The game server, for control the game client and the room service device, the frame synchronization server it
Between data interaction.
2. sports type game server system according to claim 1, which is characterized in that
The room service device is additionally operable to manage the frame synchronization server establishment or closes game logic frame.
3. sports type game server system according to claim 1, which is characterized in that
The frame synchronization server, is additionally operable to the game result based on game client, is the game server Resume Mission
As a result;
The game server is additionally operable to based on game result, carries out game result clearing, notice game client game knot
Fruit.
4. sports type game server system according to claim 1, which is characterized in that
The frame synchronization server is additionally operable to the game commands of game client, is filled into game logic frame, and game is patrolled
It collects frame and is broadcast to game client.
5. a kind of exchange method for type game server system of racing, which is characterized in that comprise the following steps:
Request match information based on game server, Platform Server are matched, and room service device creates room;
Successful match information based on game server, game client connection room service device;
Player data based on game server, frame synchronization server create game logic frame for room service device;
The game logic frame of game client login frame sync server is loaded into game.
6. the exchange method of sports type game server system according to claim 5, which is characterized in that the game
The step of game logic frame of client login frame sync server is:Game client, which starts, locally takes module, and login frame is same
Walk the game logic frame of server.
7. it is according to claim 5 sports type game server system exchange method, which is characterized in that further include with
Lower step:
Game result based on game client, frame synchronization server are game server Resume Mission result;
Based on game result, game server carries out game result clearing;
Game server notifies game client game result.
8. the exchange method of sports type game server system according to claim 7, which is characterized in that the frame is same
It is further comprising the steps of after walking the step of server is game server Resume Mission result:
Based on the solicited message of room service device, frame synchronization server closing game logic frame, game client exits room clothes
Business device and connection game server.
9. it is according to claim 5 sports type game server system exchange method, which is characterized in that further include with
Lower step:
Player exercises are converted to game commands by game client, and are sent to frame synchronization server;
Game commands are filled into game logic frame by frame synchronization server, and game logic frame is broadcast to game client;
Game client performs game logic frame, and game replaying effect.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
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| CN201711316074.6A CN108057241A (en) | 2017-12-12 | 2017-12-12 | A kind of sports type game server system and its exchange method |
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| Application Number | Priority Date | Filing Date | Title |
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| CN201711316074.6A CN108057241A (en) | 2017-12-12 | 2017-12-12 | A kind of sports type game server system and its exchange method |
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| Publication Number | Publication Date |
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| CN108057241A true CN108057241A (en) | 2018-05-22 |
Family
ID=62138209
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Cited By (9)
| Publication number | Priority date | Publication date | Assignee | Title |
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| CN109173245A (en) * | 2018-08-24 | 2019-01-11 | 苏州玩友时代科技股份有限公司 | A kind of load-balancing method of game room clothes |
| CN109481935A (en) * | 2018-12-17 | 2019-03-19 | 网易(杭州)网络有限公司 | Game data processing method and processing device |
| CN109718540A (en) * | 2018-12-26 | 2019-05-07 | 网易(杭州)网络有限公司 | Implementation method, device, equipment and the storage medium of drift effect in game |
| CN109769022A (en) * | 2019-01-15 | 2019-05-17 | 无锡华云数据技术服务有限公司 | Server distribution method, device, equipment and storage medium |
| CN109803290A (en) * | 2018-11-22 | 2019-05-24 | 京信通信系统(中国)有限公司 | Wireless communication system applied to game sports |
| CN110430439A (en) * | 2019-07-30 | 2019-11-08 | 北京达佳互联信息技术有限公司 | Manage method and device, server and the storage medium in Media Stream room |
| CN110812836A (en) * | 2019-10-31 | 2020-02-21 | 广州市网星信息技术有限公司 | Game synchronization method and device, computer equipment and storage medium |
| CN111773665A (en) * | 2020-08-05 | 2020-10-16 | 网易(杭州)网络有限公司 | Data processing method, platform and device based on game platform |
| CN115501617A (en) * | 2022-08-17 | 2022-12-23 | 北京字跳网络技术有限公司 | Game room matching method and device, readable medium and electronic equipment |
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Cited By (12)
| Publication number | Priority date | Publication date | Assignee | Title |
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| CN109173245A (en) * | 2018-08-24 | 2019-01-11 | 苏州玩友时代科技股份有限公司 | A kind of load-balancing method of game room clothes |
| CN109803290A (en) * | 2018-11-22 | 2019-05-24 | 京信通信系统(中国)有限公司 | Wireless communication system applied to game sports |
| CN109803290B (en) * | 2018-11-22 | 2022-09-02 | 京信网络系统股份有限公司 | Wireless communication system applied to game sports |
| CN109481935A (en) * | 2018-12-17 | 2019-03-19 | 网易(杭州)网络有限公司 | Game data processing method and processing device |
| CN109718540A (en) * | 2018-12-26 | 2019-05-07 | 网易(杭州)网络有限公司 | Implementation method, device, equipment and the storage medium of drift effect in game |
| CN109718540B (en) * | 2018-12-26 | 2023-02-28 | 网易(杭州)网络有限公司 | Method, device, equipment and storage medium for realizing drift effect in game |
| CN109769022A (en) * | 2019-01-15 | 2019-05-17 | 无锡华云数据技术服务有限公司 | Server distribution method, device, equipment and storage medium |
| CN110430439A (en) * | 2019-07-30 | 2019-11-08 | 北京达佳互联信息技术有限公司 | Manage method and device, server and the storage medium in Media Stream room |
| CN110812836A (en) * | 2019-10-31 | 2020-02-21 | 广州市网星信息技术有限公司 | Game synchronization method and device, computer equipment and storage medium |
| CN111773665A (en) * | 2020-08-05 | 2020-10-16 | 网易(杭州)网络有限公司 | Data processing method, platform and device based on game platform |
| CN111773665B (en) * | 2020-08-05 | 2024-06-04 | 网易(杭州)网络有限公司 | Game platform-based data processing method, platform and device |
| CN115501617A (en) * | 2022-08-17 | 2022-12-23 | 北京字跳网络技术有限公司 | Game room matching method and device, readable medium and electronic equipment |
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Application publication date: 20180522 |