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CN108057241A - A kind of sports type game server system and its exchange method - Google Patents
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CN108057241A - A kind of sports type game server system and its exchange method - Google Patents

A kind of sports type game server system and its exchange method Download PDF

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Publication number
CN108057241A
CN108057241A CN201711316074.6A CN201711316074A CN108057241A CN 108057241 A CN108057241 A CN 108057241A CN 201711316074 A CN201711316074 A CN 201711316074A CN 108057241 A CN108057241 A CN 108057241A
Authority
CN
China
Prior art keywords
game
server
frame
client
service device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
CN201711316074.6A
Other languages
Chinese (zh)
Inventor
唐永哲
丁有进
钟斌麟
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Suzhou Snail Digital Technology Co Ltd
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Suzhou Snail Digital Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Suzhou Snail Digital Technology Co Ltd filed Critical Suzhou Snail Digital Technology Co Ltd
Priority to CN201711316074.6A priority Critical patent/CN108057241A/en
Publication of CN108057241A publication Critical patent/CN108057241A/en
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

A kind of sports type game server system and its exchange method, the system comprises:Platform Server, room service device, frame synchronization server and game server, wherein, the Platform Server, for establishing connection and the management room service device and the room matching of player with the game server;The room service device, for establishing connection and the room game behavior of management player with the frame synchronization server, game client;The frame synchronization server, for managing the game logic frame of the room service device;The game server connects for being established with game client.The server of state synchronized type can be directly connected in the server of frame synchronization type by the present invention, and the game of the server of adoption status wheel synchronization type is converted to the game that the server of state synchronized type and the server feature of frame synchronization type are mixed with using the game or be converted to of the server of frame synchronization type.

Description

A kind of sports type game server system and its exchange method
Technical field
The present invention relates to game server technical field, more particularly to a kind of sports type game server system and its Exchange method.
Background technology
There are mainly two types of the tactic patterns of game server, and a kind of is the server architecture of state synchronized type, Yi Zhongshi The server architecture of frame synchronization type.
Wherein, the server architecture of state synchronized type is typical CS(Client/Server)Structure.Adoption status is same The game of the server architecture of type is walked using the area data synchronization controlled based on the visual field, the simulation precision of game is relatively low, trip Bulk delay tolerance of playing is larger, and server undertakes the computing of game core data, and synchronous number of users is between 60-100, synchronization 500ms is interposed between, procotol largely treats as tcp.
And be entirely then different realization methods using the game of the server architecture of frame synchronization type, such as sports frame is same The game for walking the server architecture of type is to be run with game server with 10fps(100 ms intervals, concrete numerical value can bases Actual conditions adjust)Above speed runs a logical frame, the operation information of client is collected in each logic and to institute There is client to carry out message broadcast, client can all carry out the operation of this client of communication synchronization per logical frame with server, together When receive operation from the multiple client of server broadcast, since these operations in each client are the same, show Show to be also the same.The computing of each client is definitely consistent in this case, it is impossible to rely on such as local zone time, local Random number etc. " input ", and all are wanted based on the next operation data of network, the service for frame synchronization type of in general racing Device is 10 or so at intervals of 20ms or so, every time every group of broadcast object without logical calculated, logical frame, while will also be to this A little groups are managed, and in order to reduce, delay is most of to use UPD(User Datagram Protocol)Agreement.
In conclusion using the game of above two different structure pattern, if wanting to be converted to from a kind of tactic pattern another Kind of tactic pattern, it is necessary to technical staff replaces original tactic pattern and develops the tactic pattern of pre-converted again, and And the core logic in original tactic pattern is no longer able to use in the process of development.
The content of the invention
In order to solve the shortcomings of the prior art, it is an object of the invention to provide a kind of sports type game servers The server of state synchronized type can be directly connected in the server of frame synchronization type by system and its exchange method, will The game of the server of adoption status wheel synchronization type be converted to using the server of frame synchronization type game or be converted to mixed The game of the server of state synchronized type and the server feature of frame synchronization type is closed.
To achieve the above object, sports type game server system provided by the invention, including:Platform Server, room Between server, frame synchronization server and game server, wherein,
The Platform Server, for establishing connection and the management room service device and player with the game server Room matching;
The room service device, for establishing the room of connection and management player with the frame synchronization server, game client Between play behavior;
The frame synchronization server, for managing the game logic frame of the room service device;
The game server connects for being established with game client.
The room game behavior of the player, further comprises:Game client logs in or exits the frame synchronization clothes The game logic frame of business device.
Further, the room service device is additionally operable to manage the frame synchronization server establishment or close game to patrol Collect frame.
Further, the frame synchronization server, is additionally operable to the game result based on game client, is the game garment Business device Resume Mission result;
The game server is additionally operable to based on game result, carries out game result clearing, notice game client game knot Fruit.
Further, the frame synchronization server is additionally operable to, by the game commands of game client, be filled into game logic Frame, and game logic frame is broadcast to game client.
To achieve the above object, the exchange method of sports type game server system provided by the invention, including following Step:
Request match information based on game server, Platform Server are matched, and room service device creates room;
Successful match information based on game server, game client connection room service device;
Player data based on game server, frame synchronization server create game logic frame for room service device;
The game logic frame of game client login frame sync server is loaded into game.
Further, the step of game logic frame of the game client login frame sync server is:Game client End, which starts, locally takes module, the game logic frame of login frame sync server.
Further, the exchange method of the sports type game server system, it is further comprising the steps of:
Game result based on game client, frame synchronization server are game server Resume Mission result;
Based on game result, game server carries out game result clearing;
Game server notifies game client game result.
Further, the frame synchronization server be game server Resume Mission result the step of after, further include with Lower step:
Based on the solicited message of room service device, frame synchronization server closing game logic frame, game client exits room clothes Business device and connection game server.
Further, the exchange method of the sports type game server system, it is further comprising the steps of:
Player exercises are converted to game commands by game client, and are sent to frame synchronization server;
Game commands are filled into game logic frame by frame synchronization server, and game logic frame is broadcast to game client;
Game client performs game logic frame, and game replaying effect.
The sports type game server system and its exchange method of the present invention, can be by the server of state synchronized type It is directly accessed in the server of frame synchronization type, so as to by the mmo of the server of adoption status wheel synchronization type(Large-scale more people Game on line)Game be converted to using the sports type of the server of frame synchronization type game or be converted to and be mixed with shape The game of state sports type feature.
Other features and advantages of the present invention will be illustrated in the following description, also, partly becomes from specification It obtains it is clear that being understood by implementing the present invention.
Description of the drawings
Attached drawing is used for providing a further understanding of the present invention, and a part for constitution instruction, and with the present invention's Embodiment together, for explaining the present invention, is not construed as limiting the invention.In the accompanying drawings:
Fig. 1 is the sports type game server system architecture figure according to the present invention;
Fig. 2 is the exchange method flow chart according to the sports type game server system of the present invention;
Fig. 3 is the signaling process figure for entering sports type game server system according to the player of the present invention;
Fig. 4 is the signaling process figure that sports type game server system is exited according to the player of the present invention;
Fig. 5 is the game signaling process chart according to the sports type game server system of the present invention.
Specific embodiment
The preferred embodiment of the present invention is illustrated below in conjunction with attached drawing, it should be understood that preferred reality described herein It applies example to be merely to illustrate and explain the present invention, be not intended to limit the present invention.
Fig. 1 is according to the sports type game server system architecture figure of the present invention, as shown in Figure 1, the sports of the present invention Type game server system, including:Platform Server(Platform), room service device(Room), frame synchronization server (Farme)And game server(Game_server), wherein,
Platform Server, for establishing connection and management room server and the matching of the room of player with game server;
Room service device, the room game for establishing connection and management player with frame synchronization server, game client are gone For;
Frame synchronization server, for managing the game logic frame of room server;
Game server, is used for and game client(Client)Establish connection.
Wherein, the room game behavior of player, further comprises:Game client logs in or exits frame synchronization server Game logic frame.
Further, room service device is additionally operable to management frame sync server and creates or close game logic frame.
Further, frame synchronization server is additionally operable to the game result based on game client, is returned for game server Game result;
Game server is additionally operable to, based on game result, carry out game result clearing, notifies game client game result.
Further, frame synchronization server is additionally operable to, by the game commands of game client, be filled into game logic frame, And game logic frame is broadcast to game client.
Preferably, in sports type game server system of the invention, Platform Server is one, and room service device is One or more, frame synchronization server is one, and game server is one, and game client is multiple.
Fig. 2 is according to the exchange method flow chart of the sports type game server system of the present invention, below with reference to figure 2, the exchange method of the sports type game server system of the present invention is described in detail.
In step 201, the request match information based on game server, Platform Server is matched, room service device Create room;
In step 202, the successful match information based on game server, game client connection room service device;
In step 203, the player data based on game server, frame synchronization server creates game for room service device and patrols Collect frame;
In step 204, the game logic frame of game client login frame sync server is loaded into game.
Fig. 3 is the signaling process figure for entering sports type game server system according to the player of the present invention, below will ginseng Fig. 3 is examined, the signaling that sports type game server system is entered to the player of the present invention is described in detail.
In step 301, the request matching message that game client is sent is forwarded to Platform Server by game server.
In the step, game client matches request in request matching game(Or matching registration)Message is sent to The game server of mmo types;Request matching message is forwarded to Platform Server by game server.
In step 302, the Platform Server for receiving request matching message enters matching flow, and room service device is notified to create Between building.
In the step, Platform Server enters matching flow after receiving request matching message;After the completion of matching, platform service Device notice room service device creates room.
In step 303, after room service device creates room, Platform Server disappears to game server successful match Breath.
In step 304, the game server of successful match message is received, connection room message is forwarded to game client, And player data are transmitted to Platform Server and room service device.
In the step, after game server receives successful match message, connection room message is forwarded to game client, with And send player data to Platform Server;After Platform Server receives player data, forwarded to room service device Player data.
After step 305, player data transmission, room service device construction game start-up parameter, and it is same to frame It walks server request and creates game logic frame frame_node, frame synchronization server creates game logic frame frame_node.
In step 306, the game client of connection room message is received, is connected(Or it logs in)Room service device.
In step 307, room service device receives the connection room message and frame synchronization server of game client transmission After the establishment game logic frame frame_node success messages of transmission, notify to start local clothes fight to game client.
In step 308, game client, which is created and started, locally takes module(stub)Afterwards, the trip of login frame sync server Play logical frame frame_node, and starts game and be loaded into flow.
In step 309, after the completion of game is loaded into, game client notice room service device game, which is loaded into, to be completed.
In step 310, the room service device that game is loaded into completion message is received, notification frame sync server starts to play, Frame synchronization server notice game client starts to play.
Fig. 4 is the signaling process figure that sports type game server system is exited according to the player of the present invention, below will ginseng Fig. 4 is examined, the signaling that sports type game server system is exited to the player of the present invention is described in detail.
In step 401, after condition is reached in fight, game client notice room service device game result.
In step 402, the room service device of the game outcome data of multiple game clients is received, to frame synchronization server Request to generate game outcome data.
In step 403, frame synchronization server is to room service device Resume Mission result data.
In step 404, room service device claim frame sync server closes game logic frame frame_node and to trip Server of playing transmits game outcome data.
In step 405, frame synchronization server closing game logic frame frame_node.
In step 406, game server carries out game outcome data clearing.
In step 407, room service device notice game client exits room service device and connection game server.
In step 408, game client, which is closed, locally takes module(stub), and connect game server.
In step 409, game server notifies game result to game client.
Fig. 5 is according to the game signaling process chart of the sports type game server system of the present invention, will be joined below Fig. 5 is examined, the game signaling process flow of the sports type game server system of the present invention is described in detail.
In step 501, player exercises are converted to game commands and be synchronized to by game client locally takes module(stub).
In step 502, locally take module and the game commands of game client are sent to frame synchronization server.
In step 503, the game commands of reception are filled into game logic frame by frame synchronization server, and by game commands The local that going game client is broadcast in the way of frame takes module.
In step 504, locally take after module receives game logic frame and perform game logic frame, and handle in game logic frame Game commands.
In step 505, game client game replaying effect.
The sports type game server system and its exchange method of the present invention, can be by the server of state synchronized type It is directly accessed in the server of frame synchronization type, so as to by the mmo of the server of adoption status wheel synchronization type(Large-scale more people Game on line)Game be converted to using the sports type of the server of frame synchronization type game or be converted to and be mixed with shape The game of state sports type feature.
One of ordinary skill in the art will appreciate that:The foregoing is only a preferred embodiment of the present invention, and does not have to In the limitation present invention, although the present invention is described in detail with reference to the foregoing embodiments, for those skilled in the art For, still can to foregoing embodiments record technical solution modify or to which part technical characteristic into Row equivalent substitution.Within the spirit and principles of the invention, any modifications, equivalent replacements and improvements are made should all include Within protection scope of the present invention.

Claims (9)

1. a kind of sports type game server system, which is characterized in that including:Platform Server, room service device, frame synchronization Server, game server and game client, wherein,
The Platform Server, for managing the matching of the room of the room service device and player;
The room service device, for managing the game behavior of the room of player;
The frame synchronization server, for managing the game logic frame of the room service device;
The game server, for control the game client and the room service device, the frame synchronization server it Between data interaction.
2. sports type game server system according to claim 1, which is characterized in that
The room service device is additionally operable to manage the frame synchronization server establishment or closes game logic frame.
3. sports type game server system according to claim 1, which is characterized in that
The frame synchronization server, is additionally operable to the game result based on game client, is the game server Resume Mission As a result;
The game server is additionally operable to based on game result, carries out game result clearing, notice game client game knot Fruit.
4. sports type game server system according to claim 1, which is characterized in that
The frame synchronization server is additionally operable to the game commands of game client, is filled into game logic frame, and game is patrolled It collects frame and is broadcast to game client.
5. a kind of exchange method for type game server system of racing, which is characterized in that comprise the following steps:
Request match information based on game server, Platform Server are matched, and room service device creates room;
Successful match information based on game server, game client connection room service device;
Player data based on game server, frame synchronization server create game logic frame for room service device;
The game logic frame of game client login frame sync server is loaded into game.
6. the exchange method of sports type game server system according to claim 5, which is characterized in that the game The step of game logic frame of client login frame sync server is:Game client, which starts, locally takes module, and login frame is same Walk the game logic frame of server.
7. it is according to claim 5 sports type game server system exchange method, which is characterized in that further include with Lower step:
Game result based on game client, frame synchronization server are game server Resume Mission result;
Based on game result, game server carries out game result clearing;
Game server notifies game client game result.
8. the exchange method of sports type game server system according to claim 7, which is characterized in that the frame is same It is further comprising the steps of after walking the step of server is game server Resume Mission result:
Based on the solicited message of room service device, frame synchronization server closing game logic frame, game client exits room clothes Business device and connection game server.
9. it is according to claim 5 sports type game server system exchange method, which is characterized in that further include with Lower step:
Player exercises are converted to game commands by game client, and are sent to frame synchronization server;
Game commands are filled into game logic frame by frame synchronization server, and game logic frame is broadcast to game client;
Game client performs game logic frame, and game replaying effect.
CN201711316074.6A 2017-12-12 2017-12-12 A kind of sports type game server system and its exchange method Withdrawn CN108057241A (en)

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CN201711316074.6A CN108057241A (en) 2017-12-12 2017-12-12 A kind of sports type game server system and its exchange method

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Application Number Priority Date Filing Date Title
CN201711316074.6A CN108057241A (en) 2017-12-12 2017-12-12 A kind of sports type game server system and its exchange method

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Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109173245A (en) * 2018-08-24 2019-01-11 苏州玩友时代科技股份有限公司 A kind of load-balancing method of game room clothes
CN109481935A (en) * 2018-12-17 2019-03-19 网易(杭州)网络有限公司 Game data processing method and processing device
CN109718540A (en) * 2018-12-26 2019-05-07 网易(杭州)网络有限公司 Implementation method, device, equipment and the storage medium of drift effect in game
CN109769022A (en) * 2019-01-15 2019-05-17 无锡华云数据技术服务有限公司 Server distribution method, device, equipment and storage medium
CN109803290A (en) * 2018-11-22 2019-05-24 京信通信系统(中国)有限公司 Wireless communication system applied to game sports
CN110430439A (en) * 2019-07-30 2019-11-08 北京达佳互联信息技术有限公司 Manage method and device, server and the storage medium in Media Stream room
CN110812836A (en) * 2019-10-31 2020-02-21 广州市网星信息技术有限公司 Game synchronization method and device, computer equipment and storage medium
CN111773665A (en) * 2020-08-05 2020-10-16 网易(杭州)网络有限公司 Data processing method, platform and device based on game platform
CN115501617A (en) * 2022-08-17 2022-12-23 北京字跳网络技术有限公司 Game room matching method and device, readable medium and electronic equipment

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CN106993200A (en) * 2017-04-18 2017-07-28 腾讯科技(深圳)有限公司 A kind of live broadcasting method of data, relevant device and system
CN107404514A (en) * 2017-06-08 2017-11-28 腾讯科技(深圳)有限公司 Data processing method and device
CN107423015A (en) * 2017-07-24 2017-12-01 腾讯科技(深圳)有限公司 The synchronous display method and device of game content

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CN106993200A (en) * 2017-04-18 2017-07-28 腾讯科技(深圳)有限公司 A kind of live broadcasting method of data, relevant device and system
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CN107423015A (en) * 2017-07-24 2017-12-01 腾讯科技(深圳)有限公司 The synchronous display method and device of game content

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109173245A (en) * 2018-08-24 2019-01-11 苏州玩友时代科技股份有限公司 A kind of load-balancing method of game room clothes
CN109803290A (en) * 2018-11-22 2019-05-24 京信通信系统(中国)有限公司 Wireless communication system applied to game sports
CN109803290B (en) * 2018-11-22 2022-09-02 京信网络系统股份有限公司 Wireless communication system applied to game sports
CN109481935A (en) * 2018-12-17 2019-03-19 网易(杭州)网络有限公司 Game data processing method and processing device
CN109718540A (en) * 2018-12-26 2019-05-07 网易(杭州)网络有限公司 Implementation method, device, equipment and the storage medium of drift effect in game
CN109718540B (en) * 2018-12-26 2023-02-28 网易(杭州)网络有限公司 Method, device, equipment and storage medium for realizing drift effect in game
CN109769022A (en) * 2019-01-15 2019-05-17 无锡华云数据技术服务有限公司 Server distribution method, device, equipment and storage medium
CN110430439A (en) * 2019-07-30 2019-11-08 北京达佳互联信息技术有限公司 Manage method and device, server and the storage medium in Media Stream room
CN110812836A (en) * 2019-10-31 2020-02-21 广州市网星信息技术有限公司 Game synchronization method and device, computer equipment and storage medium
CN111773665A (en) * 2020-08-05 2020-10-16 网易(杭州)网络有限公司 Data processing method, platform and device based on game platform
CN111773665B (en) * 2020-08-05 2024-06-04 网易(杭州)网络有限公司 Game platform-based data processing method, platform and device
CN115501617A (en) * 2022-08-17 2022-12-23 北京字跳网络技术有限公司 Game room matching method and device, readable medium and electronic equipment

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Application publication date: 20180522