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JP2710596B2 - Shogi group data creation method - Google Patents
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JP2710596B2 - Shogi group data creation method - Google Patents

Shogi group data creation method

Info

Publication number
JP2710596B2
JP2710596B2 JP7280582A JP28058295A JP2710596B2 JP 2710596 B2 JP2710596 B2 JP 2710596B2 JP 7280582 A JP7280582 A JP 7280582A JP 28058295 A JP28058295 A JP 28058295A JP 2710596 B2 JP2710596 B2 JP 2710596B2
Authority
JP
Japan
Prior art keywords
data
shogi
game record
procedure
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP7280582A
Other languages
Japanese (ja)
Other versions
JPH09117545A (en
Inventor
敏明 今村
道夫 芦原
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NEC Corp
Original Assignee
NEC Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NEC Corp filed Critical NEC Corp
Priority to JP7280582A priority Critical patent/JP2710596B2/en
Publication of JPH09117545A publication Critical patent/JPH09117545A/en
Application granted granted Critical
Publication of JP2710596B2 publication Critical patent/JP2710596B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、新聞社向け組版シ
ステムにおいて、いわゆるワードプロセッサに類する文
書作成装置により作成された棋譜データを組版システム
の内部データに変換し、自動的に将棋組の組データを作
成する将棋組データ作成方式に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a typesetting system for newspaper publishers, which converts chessboard data created by a so-called word processor-like document creation device into internal data of the typesetting system and automatically converts shogi-set data. The present invention relates to a shogi group data creation method to be created.

【0002】[0002]

【従来の技術】従来のこの種の組データを作成する方式
は、将棋組により組版を行うオペレータが棋譜データを
見ながら結果(途中結果を含む)までを組んでいき、組
データを作成する方式をとっていた。このため、対局中
の途中結果を掲載する場合も、途中結果までの棋譜デー
タを見ながらその時点までの組データを組まなければな
らなかった。
2. Description of the Related Art In a conventional method of creating this kind of group data, an operator who performs typesetting with a shogi group forms a set of data (including intermediate results) while looking at game record data. Was taking. For this reason, when publishing an in-progress result during a game, it is necessary to form the set data up to that point while viewing the game record data up to the interim result.

【0003】[0003]

【発明が解決しようとする課題】上述した従来の将棋組
データ作成方式では、オペレータが一局の対局で、途中
結果の掲載を含めて組データを複数回作成する必要があ
り、時間と労力を費やすという欠点があった。また組版
を行うオペレータは棋譜データの内容を理解できる専門
家である必要があった。
In the above-described conventional shogi group data creation method, the operator needs to create group data a plurality of times, including the posting of an intermediate result, in one game, which takes time and labor. There was the disadvantage of spending. Also, the typesetting operator had to be an expert who could understand the contents of the game record data.

【0004】この発明の目的は、前述した従来の問題点
である組データ作成における時間と労力の無駄をなく
し、一局の対局中のどの手順までの組データを作成する
かをオペレータが指示することで、その時点までの将棋
組データを自動的に作成する方式を提供することにあ
る。
An object of the present invention is to eliminate the waste of time and labor in the preparation of set data, which is a problem of the prior art, and an operator instructs a set of data in a game of a station to which set of data to be prepared. Accordingly, an object of the present invention is to provide a method for automatically creating shogi group data up to that point.

【0005】[0005]

【課題を解決するための手段】第1の発明は、組版シス
テムにおける将棋組データ作成方式において、棋譜デー
タをもとに指定された指し手までの将棋組の組データを
作成することを特徴とする。
According to a first aspect of the present invention, there is provided a shogi set data creating method in a typesetting system, wherein set data of a shogi set up to a designated move is created based on game record data. .

【0006】また、第2の発明は、組版システムにおけ
る将棋組データ作成方式において、入力された棋譜デー
タを前記組版システムの予め定められた形式の内部デー
タに変換するフォーマット変換手段と、前記組版システ
ムの内部データに変換された前記棋譜データから将棋組
で自動組付けを行うために用いる自動組付けデータを作
成する棋譜解析手段と、前記自動組付けデータをもとに
将棋組で自動組付けを行い前記組版システムの組データ
を作成する自動組付け手段とを有することを特徴とす
る。
According to a second aspect of the present invention, in the shogi type data creation system in the typesetting system, format conversion means for converting input game record data into internal data in a predetermined format of the typesetting system, and the typesetting system. A game record analyzing means for creating automatic imposition data used for performing automatic imposition in a shogi group from the chess record data converted to internal data of the shogi group, and performing automatic imposition in the shogi group based on the automatic imposition data. Automatic assembling means for creating set data of the typesetting system.

【0007】[0007]

【発明の実施の形態】次に、本発明について図面を参照
して説明する。
Next, the present invention will be described with reference to the drawings.

【0008】図1は、本発明の一実施例の構成図であ
る。
FIG. 1 is a block diagram of an embodiment of the present invention.

【0009】図1において、1−1は予めワードプロセ
ッサに類する文書作成装置により作成した棋譜データを
受け取り組版システムの内部データに変換するフォーマ
ット変換手段、1−2はフォーマット変換手段が作成す
る組版システムの内部データである棋譜記憶テーブル、
1−3はフォーマット変換手段が作成した棋譜記憶テー
ブルを解析し、将棋組の自動組付けを行うテーブルを作
成する棋譜解析手段、1−4は棋譜解析手段が作成する
自動組付けテーブル、1−5はキーボード・マウス等の
外部入力装置から組データ作成要求を受信した際に、棋
譜解析手段が作成した自動組付けテーブルをもとに将棋
組の組データを作成し、組版システムに登録する自動組
付け手段である。
In FIG. 1, reference numeral 1-1 denotes format conversion means for receiving game record data created by a document creation device similar to a word processor in advance and converting the data into internal data of a typesetting system; 1-2, a format conversion means created by the format conversion means; A game record table that is internal data,
1-3 is a game record analysis means for analyzing the game record storage table created by the format conversion means and creating a table for automatically assembling a shogi set; 1-4 is an automatic assembly table created by the game record analysis means; Reference numeral 5 denotes an automatic registration unit that creates a set of shogi sets based on the automatic assembly table created by the game record analysis unit upon receiving a set data creation request from an external input device such as a keyboard and a mouse, and registers the set data in the typesetting system. This is an assembly means.

【0010】図2は、図1のフォーマット変換手段1−
1により作成する棋譜記憶テーブル1−2の内容例であ
る。
FIG. 2 is a block diagram of the format converter 1 shown in FIG.
3 is an example of the contents of a game record storage table 1-2 created by the method 1.

【0011】図2において、2−1は棋譜記憶テーブル
の全体レングス、2−2は対局No、2−3は全手順数、
2−4は手順Xの全体レングス、2−5は手順No.、2
−6は実際の指し手(例えば「1−1金、1−2銀」
等)、2−7は持ち駒数、2−8は持ち駒であり、持ち
駒2−8は、持ち駒数2−7の数だけ存在する。手順X
の全体レングス2−4は、手順No.2−5から持ち駒2
−8までの手順ごとのレングスを持ち、手順Xの全体レ
ングス2−4から持ち駒2−8までが、手順数2−3の
数だけ存在する。
In FIG. 2, 2-1 is the total length of the game record storage table, 2-2 is the game number, 2-3 is the total number of procedures,
2-4 is the entire length of procedure X, 2-5 is the procedure No. , 2
-6 is an actual move (for example, "1-1 gold, 1-2 silver"
Etc.), 2-7 is the number of possessed frames, 2-8 is the possessed frame, and the number of possessed frames 2-8 is equal to the number of possessed frames 2-7. Procedure X
The overall length 2-4 of the procedure No. Piece 2 from 2-5
It has a length for each procedure up to -8, and the entire length 2-4 of the procedure X to the possessed piece 2-8 is the same as the number of procedures 2-3.

【0012】図3は、図1の棋譜解析手段1−3により
作成する自動組付けテーブル1−4の内容である。
FIG. 3 shows the contents of the automatic assembly table 1-4 created by the game record analyzing means 1-3 of FIG.

【0013】図3において、3−1は自動組付けテーブ
ル全体レングス、3−2は対局No.であり、対局No.格
納エリア3−2がどの対局かを識別するキーとなる。3
−3は全手順数、3−4は手順Xの全体レングス、3−
5は手順No.、3−6は組付けX座標、3−7は組付け
Y座標、3−8は組付ける駒のフォントID、3−9は
持ち駒数、3−10は持ち駒のフォントIDであり、持
ち駒フォントID3−10は持ち駒数3−9の数だけ存
在する。手順Xの全体レングス3−4は、手順No.3−
5から持ち駒フォントID3−10までの手順ごとのレ
ングスを持ち、手順Xの全体レングス3−4から持ち駒
フォントID3−10までが、手順数3−3の数だけ存
在する。また、手順No.3−5は、何手目までの手順か
を識別するキーとなる。
In FIG. 3, 3-1 is the entire length of the automatic assembly table, and 3-2 is the game No. And the game No. The storage area 3-2 serves as a key for identifying which game. 3
-3 is the total number of procedures, 3-4 is the overall length of procedure X, 3-
5 is the procedure No. , 3-6 is the assembly X coordinate, 3-7 is the assembly Y coordinate, 3-8 is the font ID of the frame to be assembled, 3-9 is the number of frames, 3-10 is the font ID of the frame, and 3-10 is the font ID of the frame. -10 exist as many as the number of possessed frames 3-9. The entire length 3-4 of the procedure X corresponds to the procedure No. 3-
It has a length for each procedure from 5 to the possessed font ID 3-10, and there are the entire length 3-4 of the procedure X to the possessed font ID 3-10 by the number of procedures 3-3. The procedure No. 3-5 is a key for identifying the order of the procedure.

【0014】次に、本発明の将棋組データの作成動作を
説明する。
Next, the operation of creating shogi group data according to the present invention will be described.

【0015】まず、予めワードプロセッサに類する文書
作成装置により作成された棋譜データ(テキストデー
タ)をフォーマット変換手段1−1が受け取り、棋譜記
憶テーブル1−2を作成して棋譜解析手段1−3を呼び
出す。棋譜データ(テキストデータ)には固有のフォー
マットはなく、任意のシステム内で設定した定義に従
い、いわゆる棋譜データ(例えば「1−1金、1−2
銀」等)が記述してあるテーブルであり、この棋譜デー
タ(テキストデータ)を、今回の発明のフォーマット変
換手段1−1が受けとり、最初の共通フォーマットであ
る棋譜記憶テーブル1−2を作成する。
First, format conversion means 1-1 receives game record data (text data) created in advance by a document creation device similar to a word processor, creates a game record storage table 1-2, and calls the game record analysis means 1-3. . The game record data (text data) does not have a specific format, and according to the definition set in an arbitrary system, so-called game record data (for example, “1-1 gold, 1-2”
Silver, etc.), and this format data (text data) is received by the format conversion means 1-1 of the present invention, and a format record table 1-2, which is the first common format, is created. .

【0016】次に、棋譜解析手段1−3が、図2の棋譜
記憶テーブル内のデータをもとに、手順Xの全体レング
ス2−4から持ち駒2−8までの間に格納してある情報
を手順数2−3の数だけ繰り返し解析し、自動組付けテ
ーブル1−4を作成して組版システム内に保存してお
く。ここまでが、事前準備となる。
Next, based on the data in the game record storage table shown in FIG. 2, the game record analysis means 1-3 stores information stored between the entire length 2-4 of the procedure X and the possessed piece 2-8. Is repeatedly analyzed by the number of procedures 2-3, and an automatic assembly table 1-4 is created and stored in the typesetting system. Up to this point is the advance preparation.

【0017】最後に、キーボード・マウス等の外部入力
装置から自動組付け手段1−5が組データの作成要求を
受け取ると、パラメータ内の対局No.、手順を認識し、
図3の自動組付けテーブルの対局No.3−2をキーとし
て該当する対局の自動組付けテーブルを検索し、対局N
o.の合致した自動組付けテーブルを決定する。自動組
付けテーブル決定後、何手目までの手順かを入力したパ
ラメータより認識し、手順No.3−5をキーとして組付
けX座標3−6から持ち駒フォントID3−10までの
項目を参照し、パラメータとして入力した手順数と手順
No.3−5が合致するまで繰り返し自動組付け処理を行
う。
Finally, when the automatic assembling means 1-5 receives a request for creating set data from an external input device such as a keyboard and a mouse, the game No. in the parameter is set. , Recognize the steps,
In the automatic assembly table shown in FIG. Using the 3-2 as a key, a search is made for the automatic assembly table of the corresponding game, and the game N
o. Is determined. After the automatic assembling table is determined, the number of steps is recognized from the input parameters, and the procedure No. is determined. Referring to items from the assembly X coordinate 3-6 to the frame font ID 3-10 using the key 3-5 as a key, the number of procedures and procedures input as parameters
No. The automatic assembling process is repeatedly performed until 3-5 matches.

【0018】自動組付け処理は、組付けX座標3−6、
組付けY座標3−7に指し手となる組付けフォントID
3−8を組付け、その時点での持ち駒数と持ち駒のフォ
ントIDを認識する。この処理を前述した通りパラメー
タとして入力した手順数と手順No.が合致するまで繰り
返し、合致した時点での組データと、持ち駒のフォント
を既定の位置に順番に組付けたデータを将棋組データと
して組版システム内に登録する。組データは手順ごとに
更新するものであるため、全ての組付けは上書きモード
で行う。
The automatic assembling process includes an assembling X coordinate 3-6,
Assembled font ID to move to Y coordinate 3-7
3-8 is attached, and the number of pieces and the font ID of the pieces at that time are recognized. As described above, the number of procedures and the procedure Nos. Is repeated until the match is made, and the set data at the time of the match and the data in which the fonts of the possessed pieces are sequentially attached to the predetermined positions are registered in the typesetting system as shogi set data. Since the set data is updated for each procedure, all the assembling is performed in the overwriting mode.

【0019】また、棋譜のデータをワードプロセッサに
類する文書作成装置で作成し、フロッピィディスクに登
録しておけるために、必要な時に組版システム内に登録
し、将棋組を作成することができるという利点もある。
Another advantage is that since the data of the game record can be created by a word-processor-like document creation device and registered on a floppy disk, it can be registered in the typesetting system as needed to create a shogi set. is there.

【0020】[0020]

【発明の効果】以上説明したように、本発明は、ワード
プロセッサレベルで作成した棋譜データを作成して保存
しておき、必要な時に組版システム内に登録するだけ
で、任意の手順までの将棋組を自動的に作成して組版シ
ステムに登録することができるため、オペレータが毎回
組版を行うという時間と労力の無駄をなくすという効果
がある。
As described above, according to the present invention, a shogi set up to an arbitrary procedure can be created by simply creating and storing game record data created at the word processor level and registering it in the typesetting system when necessary. Can be automatically created and registered in the typesetting system, so that the operator does not waste time and labor in performing typesetting every time.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施例を示す構成図である。FIG. 1 is a configuration diagram showing one embodiment of the present invention.

【図2】図1のフォーマット変換手段1−1により作成
する棋譜記憶テーブル1−2の内容例を示す図である。
FIG. 2 is a diagram showing a content example of a game record storage table 1-2 created by a format conversion unit 1-1 of FIG. 1;

【図3】図1の棋譜解析手段1−3により作成する自動
組付けテーブル1−4の内容例を示す図である。
FIG. 3 is a diagram showing an example of the contents of an automatic assembly table 1-4 created by a game record analyzing means 1-3 in FIG. 1;

【符号の説明】[Explanation of symbols]

1−1 フォーマット変換手段 1−2 棋譜記憶テーブル 1−3 棋譜解析手段 1−4 自動組付けテーブル 1−5 自動組付け手段 2−1 棋譜記憶テーブル全体レングス 2−2 対局No. 2−3 手順数 2−4 手順No. Xの全体レングス 2−5 手順No. 2−6 指し手 2−7 持ち駒数 2−8 持ち駒 3−1 自動組付けテーブル全体レングス 3−2 対局No. 3−3 手順数 3−4 手順No. Xの全体レングス 3−5 手順No. 3−6 組付けX座標 3−7 組付けY座標 3−8 組付けフォントID 3−9 持ち駒数 3−10 持ち駒フォントID 1-1 Format conversion means 1-2 Game record storage table 1-3 Game record analysis means 1-4 Automatic assembly table 1-5 Automatic assembly means 2-1 Full length of game record storage table 2-2 Game No. 2-3 Number of Procedures 2-4 Overall Length of Procedure No. X 2-5 Procedure No. 2-6 Move 2-7 Number of Frames 2-8 Frames 3-1 Overall Length of Automatic Assembly Table 3-2 Game No. 3 -3 Number of procedures 3-4 Overall length of procedure No. X 3-5 Procedure No. 3-6 Assembled X coordinate 3-7 Assembled Y coordinate 3-8 Assembled font ID 3-9 Number of frames 3-10 Number of frames Font ID

Claims (1)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】 組版システムにおける将棋組データ作成1. Creation of shogi set data in a typesetting system
方式において、入力された棋譜データを前記組版システIn the method, the input game record data is
ムの予め定められた形式の内部データに変換するフォーForm that converts the data to internal data in a predetermined format
マット変換手段と、前記組版システムの内部データに変Mat conversion means and conversion to internal data of the typesetting system.
換された前記棋譜データから将棋組で自動組付けを行うAutomatically assemble with the shogi group from the converted game record data
ために用いる自動組付けデータを作成する棋譜解析手段Record analysis means to create automatic imposition data for use
と、前記自動組付けデータをもとに将棋組で自動組付けAnd automatic assembly with shogi group based on the automatic assembly data
を行い前記組版システムの組データを作成する自動組付Automatic assembling to create group data of the typesetting system
け手段とを有することを特徴とする将棋組データ作成方Shogi set data creation method characterized by having
式。formula.
JP7280582A 1995-10-27 1995-10-27 Shogi group data creation method Expired - Fee Related JP2710596B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP7280582A JP2710596B2 (en) 1995-10-27 1995-10-27 Shogi group data creation method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP7280582A JP2710596B2 (en) 1995-10-27 1995-10-27 Shogi group data creation method

Publications (2)

Publication Number Publication Date
JPH09117545A JPH09117545A (en) 1997-05-06
JP2710596B2 true JP2710596B2 (en) 1998-02-10

Family

ID=17627054

Family Applications (1)

Application Number Title Priority Date Filing Date
JP7280582A Expired - Fee Related JP2710596B2 (en) 1995-10-27 1995-10-27 Shogi group data creation method

Country Status (1)

Country Link
JP (1) JP2710596B2 (en)

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62127082A (en) * 1985-11-27 1987-06-09 大日本印刷株式会社 Game record information input/conversion method in printing system

Also Published As

Publication number Publication date
JPH09117545A (en) 1997-05-06

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