JP2976210B2 - Gaming machine - Google Patents
Gaming machineInfo
- Publication number
- JP2976210B2 JP2976210B2 JP2239967A JP23996790A JP2976210B2 JP 2976210 B2 JP2976210 B2 JP 2976210B2 JP 2239967 A JP2239967 A JP 2239967A JP 23996790 A JP23996790 A JP 23996790A JP 2976210 B2 JP2976210 B2 JP 2976210B2
- Authority
- JP
- Japan
- Prior art keywords
- state
- special game
- player
- probability
- ball
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Landscapes
- Pinball Game Machines (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Description
【発明の詳細な説明】 〈産業上の利用分野〉 本発明は、遊技者にとって不利な第1状態と遊技者に
とって有利な第2状態とに変換可能な主変動入賞装置
と、所定の遊技条件の成立に基づき、上記主変動入賞装
置を規定により第2状態へ繰返し変換可能な特別遊技を
起生する特別遊技起生手段と、遊技者にとって不利な第
1状態と遊技者にとって有利な第2状態とに変換可能で
あって、上記主変動入賞装置に比べて第2状態への変換
による遊技者の有利な状態が小さく設定された補助変動
入賞装置と、複数の識別情報を可変表示可能であって、
予め定められた特定の識別情報が停止表示されることが
上記補助変動入賞装置の第2状態への変換条件となる可
変表示装置と、を備えた遊技機に関する。DETAILED DESCRIPTION OF THE INVENTION <Industrial Application Field> The present invention relates to a main variable prize winning device capable of converting between a first state disadvantageous to a player and a second state advantageous to a player, and a predetermined game condition. , A special game generating means for generating a special game in which the main variable winning device can be repeatedly converted to the second state by regulation, a first state disadvantageous to the player and a second state advantageous to the player And an auxiliary variable winning device in which the advantageous state of the player by the conversion to the second state is set smaller than the main variable winning device, and a plurality of identification information can be variably displayed. So,
And a variable display device in which stop display of specific predetermined identification information is a condition for conversion of the auxiliary variable winning device to the second state.
〈従来の技術〉 従来、代表的な遊技機であるパチンコ機では、可変表
示装置による可変表示の結果に基づき特別遊技を起生す
る機種や、変動入賞装置を作動させて入賞した打球が特
別入賞口へ入賞することに基づき特別遊技を起生する機
種等があり、この特別遊技が起生されると、変動入賞装
置を規定に基づき遊技者にとって有利な状態へ繰り返し
変換させて、多数の入賞球を発生させ、遊技者の獲得利
益を高めるようにしたものが知られている。<Conventional technology> Conventionally, in pachinko machines, which are typical gaming machines, models that generate special games based on the results of variable display by a variable display device and hit balls that win by activating a variable winning device are specially awarded. There are models, etc., that generate special games based on winning in the mouth, and when this special game is generated, the variable winning device is repeatedly converted to a state advantageous to the player based on the rules, and a large number of winnings 2. Description of the Related Art There has been known a technique in which a ball is generated so as to increase a profit obtained by a player.
〈発明が解決しようとする課題〉 しかし、上記したような遊技機は、特別遊技において
短期間に多量の入賞球が発生して多量の賞球が獲得でき
ることから遊技者に人気があるものの、遊技者は現状の
特別遊技の内容で十分に満足しているとは言えず、さら
に多くの賞球が獲得可能な遊技機を求める傾向にある
が、適正な遊技機としては認定されるためには、予め定
められている規定の範囲内で特別遊技を行わねばなら
ず、特別遊技中の入賞球を規定以上に増やすなどの制御
を行うことはできない。<Problems to be Solved by the Invention> However, the above-described gaming machines are popular among players because a large number of prize balls are generated in a short time in a special game and a large number of prize balls can be acquired. Players are not satisfied with the content of the current special games and tend to seek gaming machines that can acquire more prize balls, but in order to be certified as appropriate gaming machines In addition, a special game must be performed within a predetermined range, and control such as increasing the number of winning balls during the special game beyond the predetermined range cannot be performed.
また、特別遊技以外の遊技で遊技者の獲得利益を増や
すことも考えられるが、特別遊技が起生されていな通常
の遊技状態でも遊技者の獲得利益量が増えることとなっ
てしまうために、遊技店の営業が成り立たなくなってし
まう。Also, it is conceivable to increase the player's earning profit in games other than the special game, but since the player's earning profit will increase even in the normal game state where no special game has occurred, The amusement store business will no longer work.
さらに、現状の遊技機における遊技内容であっても、
特別遊技が起生されると、遊技者が多量の賞球を獲得可
能であるので、遊技店と遊技者との利益バランスを図る
ために、特別遊技が起生される頻度は低く設定せざるを
得ず、遊技者が特別遊技の終了後に更なる賞球の獲得を
目的として遊技を継続した場合に、次回の特別遊技が起
生されないままに前回の特別遊技で獲得した賞球を使い
果たしてしまうこともあり、遊技者の大きな不満となっ
ていた。Furthermore, even if it is the game content of the current gaming machine,
When a special game is generated, the player can acquire a large amount of prize balls, so that the frequency at which the special game is generated must be set low in order to balance profits between the game store and the player. If the player continues the game for the purpose of obtaining more prize balls after the end of the special game, the player will run out of the prize balls obtained in the previous special game without the next special game occurring. It was a big complaint for the players.
そこで、遊技店の営業に支障を来さない程度に遊技者
の獲得利益量(賞球数)を増やせると共に、遊技者が特
別遊技で獲得した賞球を再び遊技で失い難くして、遊技
の興趣を高められる遊技機の開発が望まれている。Therefore, the amount of profit obtained by the player (the number of awarded balls) can be increased to such an extent that the operation of the amusement store is not hindered, and it is difficult for the player to lose the awarded balls obtained in the special game again in the game, thereby improving the game. There is a demand for the development of a gaming machine that can enhance interest.
〈課題を解決するための手段〉 本発明は上記に鑑み提案されたもので、遊技者にとっ
て不利な第1状態と遊技者にとって有利な第2状態とに
変換可能な主変動入賞装置(例えば、変動入賞装置14)
と、所定の遊技条件の成立に基づき、上記主変動入賞装
置を規定により第2状態へ繰返し変換可能な特別遊技を
起生する特別遊技起生手段(例えば、判定手段75)と、
遊技者にとって不利な第1状態と遊技者にとって有利な
第2状態とに変換可能であって、上記主変動入賞装置に
比べて第2状態への変換による遊技者の有利な状態が小
さく設定された補助変動入賞装置(13)と、複数の識別
情報を可変表示可能であって、予め定められた特定の識
別情報が停止表示されることが上記補助変動入賞装置の
第2状態への変換条件となる可変表示装置(例えば、補
助可変表示器17)と、を備えた遊技機(例えば、パチン
コ機1)において、上記可変表示装置に特定の識別情報
が停止表示される確率が通常状態において制御される第
1確率値と、特定の識別情報が停止表示される確率が上
記第1確率値よりも高い第2確率値とに変更制御可能な
停止確率変更制御手段(例えば、乱数変更制御手段56)
を備え、上記停止確率変更制御手段は、上記特別遊技起
生手段により起生される所定の特別遊技の起生に関連し
て、特定の識別情報が停止表示される確率を第1確率値
から第2確率値に変更制御すると共に、次回の特別遊技
の起生に関連して第2確率値から第1確率値に変更制御
することを特徴とする。<Means for Solving the Problems> The present invention has been proposed in view of the above, and has a main variable prize winning device that can be converted into a first state disadvantageous to the player and a second state advantageous to the player (for example, Variable winning device 14)
A special game generating means (for example, determining means 75) for generating a special game that can repeatedly convert the main variable winning device to the second state based on the establishment of the predetermined game condition,
It can be converted into a first state that is disadvantageous to the player and a second state that is advantageous to the player, and the advantageous state of the player due to the conversion to the second state is set smaller than that of the main variable winning device. The auxiliary variable prize winning device (13), a plurality of identification information can be variably displayed, and the predetermined specific identification information is stopped and displayed when the auxiliary variable prize winning device is converted to the second state. In a gaming machine (for example, a pachinko machine 1) having a variable display device (for example, an auxiliary variable display device 17), the probability that specific identification information is stopped and displayed on the variable display device is controlled in a normal state. The stop probability change control means (for example, the random number change control means 56) capable of controlling the change to a first probability value to be performed and a second probability value at which the probability that the specific identification information is stopped and displayed is higher than the first probability value. )
The stop probability change control means includes a probability that specific identification information is stopped and displayed from the first probability value in relation to the occurrence of a predetermined special game generated by the special game occurrence means. In addition to the change control to the second probability value, the change control is performed from the second probability value to the first probability value in connection with the occurrence of the next special game.
〈作用〉 所定の遊技条件の成立に基づいて特別遊技起生手段に
より起生される所定の特別遊技の起生に関連して、停止
確率変更制御手段が、補助変動入賞装置の第2状態への
変換条件である特定の識別情報が可変表示装置に停止表
示される確率を、通常状態の第1確率値から該第1確率
値よりも確率が高い第2確率値に変更制御すると共に、
次回の特別遊技の起生に関連して、停止確率変更制御手
段が、補助変動入賞装置の第2状態への変換条件である
特定の識別情報が可変表示装置に停止表示される確率を
第2確率値から第1確率値に変更制御する。<Operation> In association with the occurrence of the predetermined special game generated by the special game generation means based on the establishment of the predetermined game condition, the stop probability change control means shifts to the second state of the auxiliary variable winning device. And changing and controlling the probability that the specific identification information, which is the conversion condition, is stopped and displayed on the variable display device from the first probability value in the normal state to a second probability value higher than the first probability value.
In connection with the occurrence of the next special game, the stop probability change control means sets the probability that the specific identification information, which is the condition for conversion of the auxiliary variable winning device to the second state, to be stopped and displayed on the variable display device, Change control is performed from the probability value to the first probability value.
〈実施例〉 以下、本発明の実施例を図面にもとづいて説明する。<Example> Hereinafter, an example of the present invention will be described with reference to the drawings.
第1図に示す遊技機たるパチンコ機1は、所謂第1種
に属するもので、額縁状前面枠2の表側に球供給皿3、
打球の発射操作部4、ストップスイッチ5の操作部5′
などを有し、前面枠2の窓部を後方から塞ぐようにして
設けた遊技盤6の表面にはガイドレール7で囲まれた遊
技部8を形成し、該遊技部8には無数の障害釘(図示せ
ず)を植設するとともに打球が通過すると遊技者にとっ
て利益となる入賞領域及び特定領域を形成し、図面の実
施例では遊技部8の上部に可変表示装置9を、該可変表
示装置9の下方には入賞した球を第1始動スイッチ10で
検出可能なポケット枠状の第1始動口11を、該第1始動
口11の左右に上記特定領域として機能する通過チャッカ
12,12を、第1始動口11の下方に補助変動入賞装置13
を、該補助変動入賞装置13の下方に主変動入賞装置たる
変動入賞装置14を配設し、上記可変表示装置9の左右に
は第2始動口15、第3始動口16を配設し、上記補助変動
入賞装置13には7セグメント式の可変表示装置として補
助可変表示器17を取付けてある。A pachinko machine 1 as a gaming machine shown in FIG. 1 belongs to a so-called first type, and a ball supply tray 3 is provided on the front side of a frame-shaped front frame 2.
Operation unit 4 for launching a hit ball and operation unit 5 'for a stop switch 5
A game part 8 surrounded by guide rails 7 is formed on the surface of a game board 6 provided so as to cover the window of the front frame 2 from behind, and the game part 8 has numerous obstacles. A nail (not shown) is implanted and a prize area and a specific area are formed which are beneficial to the player when the hit ball passes. In the embodiment of the drawing, a variable display device 9 is provided above the game section 8 and the variable display is provided. Below the device 9, a pocket frame-shaped first starting port 11 capable of detecting a winning ball with the first starting switch 10 is provided on the left and right sides of the first starting port 11 as a passing chuck functioning as the specific area.
The auxiliary fluctuation winning device 13 is placed below the first opening 11
A variable winning device 14 as a main variable winning device is disposed below the auxiliary variable winning device 13, and a second starting port 15 and a third starting port 16 are disposed on the left and right of the variable display device 9, The auxiliary variable winning device 13 is provided with an auxiliary variable display 17 as a 7-segment variable display device.
可変表示装置9は、複数種類の識別記号を可変表示す
ることができれば回転ドラムを複数設けた機械的なもの
でも或は7セグメント式表示器のような電気的なもので
もよいが、第3図で示す可変表示装置9の実施例は、遊
技盤6の表面に取付ける横長な基板18のほぼ中央に7セ
グメント式表示器19a,19b,19cを3つ並設し、その周り
に各種の装飾ランプや表示発光源等を配設し、基板18の
左右端部にはそれぞれ第2始動口15、第3始動口16を一
体的に設け、基板18の裏側には第2始動口15、第3始動
口16に入った球を検出する第2始動スイッチ20、第3始
動スイッチ21を夫々設けてある。The variable display device 9 may be a mechanical device provided with a plurality of rotating drums or an electrical device such as a seven-segment display as long as it can variably display a plurality of types of identification symbols. In the embodiment of the variable display device 9 shown in the figure, three 7-segment displays 19a, 19b, and 19c are juxtaposed substantially at the center of a horizontally long substrate 18 mounted on the surface of the game board 6, and various decorative lamps are provided therearound. , A display light emitting source, and the like, and a second starting port 15 and a third starting port 16 are integrally provided at the left and right ends of the substrate 18, respectively. A second start switch 20 and a third start switch 21 for detecting a ball entering the start port 16 are provided.
上記第2始動口15、第3始動口16の下方に配設した通
過チャッカ12は、第4図に示すように、遊技盤6表面に
取り付ける取付板22の前面側に球が1個通過する通過孔
23を縦方向に形成し、該通過孔23に特定入賞信号発生手
段として球通過検出器(特定球検出器)24を臨ませてな
り、遊技部8内を流下してきた球が通過孔23内を通過し
て再度遊技部内を流下すると、球通過検出器24がこの球
を検出して電気的制御装置25に信号を送出する。As shown in FIG. 4, the passing chuck 12 disposed below the second starting port 15 and the third starting port 16 passes one ball on the front side of the mounting plate 22 attached to the surface of the game board 6, as shown in FIG. Passing hole
23 is formed in the vertical direction, and a ball passage detector (specific ball detector) 24 faces the passing hole 23 as specific winning signal generation means. When the ball passes through the game section again, the ball passage detector 24 detects the ball and sends a signal to the electric control device 25.
補助変動入賞装置13は、第5図及び第6図に示すよう
に、取付基板26の開口部27の両側に開閉翼28,28を軸着
し、開口部27には球受け部29を形成してある。各開閉翼
28の回動軸30は、取付基板26を貫通して延在しており、
その後端には開閉翼28,28を左右に開閉動作させるため
のピン31を植設した操作レバー32が固定してある。そし
て、この操作レバー32のピン31は、駆動源であるソレノ
イド33のプランジャ下端に設けた操作部材34の係合孔35
内に緩く挿入されている。このため、左右の開閉翼28,2
8は、プランジャの自重及び復帰ばねの作用により、通
常は第5図に示すように閉じて打球を受け入れない状
態、即ち遊技者にとって不利な第1状態を維持してい
る。ソレノイド33は、駆動基板36の裏面に突設したボス
に取り付けられているが、操作部材34及びその係合孔35
が左右2つの操作レバー32,32のピン31,31に対して共通
に形成されている。As shown in FIGS. 5 and 6, the auxiliary variable winning device 13 has opening and closing wings 28, 28 on both sides of an opening 27 of a mounting board 26, and a ball receiving portion 29 is formed in the opening 27. I have. Each open / close wing
The rotation shaft 30 of 28 extends through the mounting board 26,
At the rear end, an operation lever 32 in which a pin 31 for opening and closing the opening and closing wings 28, 28 to open and close is fixed. The pin 31 of the operation lever 32 is provided with an engagement hole 35 of an operation member 34 provided at a lower end of a plunger of a solenoid 33 as a drive source.
It is loosely inserted in. Therefore, the left and right open / close wings 28,2
By the weight of the plunger and the action of the return spring, the plunger 8 normally closes as shown in FIG. 5 and does not accept a hit ball, that is, maintains a first state that is disadvantageous for the player. The solenoid 33 is attached to a boss protruding from the rear surface of the drive board 36.
Are formed in common with the pins 31, 31 of the two left and right operation levers 32, 32.
ソレノイド33を励磁して操作部材34を開閉翼28,28の
外開き方向の回動習性に抗して引き上げると、操作部材
34及びピン31が上方向に移動し、各操作レバー32が回動
軸30を中心として外開きに回動して開閉翼28,28が開
き、打球を受け入れ易い状態、即ち遊技者にとって有利
な第2状態に変換する。なお、37…はこの開閉翼28,28,
の開閉状態を遊技者に知らせるランプであり、閉状態の
ときは点灯状態、開成状態のときは点滅状態となる。When the solenoid 33 is excited and the operating member 34 is pulled up against the rotation behavior of the opening / closing wings 28, 28 in the outward opening direction, the operating member
34 and the pin 31 move upward, and each operation lever 32 pivots outward about the pivot shaft 30 to open and close the opening / closing wings 28, 28, in a state where it is easy to receive a hit ball, that is, advantageous to the player. Convert to the second state. In addition, 37 ... is this open / close wing 28,28,
Is a lamp that informs a player of the open / closed state of the player. The lamp is lit when closed, and flashes when opened.
開かれた開閉翼28,28に入賞した打球は、球受け部29
に拾われて開口部27を抜けて取付基板26の裏側を下方に
流下し、入賞球として処理される。The hit ball that wins the open / closed wings 28, 28
The ball passes through the opening 27 and flows downward on the back side of the mounting substrate 26, and is processed as a winning ball.
変動入賞装置14は、第7図及び第8図に示すように、
遊技盤6に取付ける第1ベース板38のほぼ中央に横長な
球通過口39を開設し、該球通過口39には駆動源であるソ
レノイド40により開閉する球受扉41を回動自在に軸着
し、球通過口39の左右には駆動源であるソレノイド42,4
2により左右に開閉する球受片43,43を回動自在に軸着
し、また第1ベース板38の裏側には発光表示部材等を有
する第2ベース板44を取付けてあり、この第2ベース板
44にはレバー、45を介して球受扉41を開閉するソレノイ
ド40と、クランク46を介して球受片43,43を開閉するソ
レノイド45,45とを取付けてある。上記した球受扉41に
は、表面に扇型をしたウエイトを兼ねたストッパ47を設
けてある。また、球受扉41の一端41aは第2ベース板44
に回動自在に軸着されたレバー45の一端45aと当接して
いて、該レバー45の途中にソレノイド40のプランジャ48
が当接する。このプランジャ48がレバー45を押圧すると
レバー45が下がり、球受扉41の一端41aを押し下げ球受
扉41が閉じ、打球を受け入れない状態、即ち遊技者にと
って不利な第1状態を維持する。またソレノイド40を励
磁してプランジャ48が吸引されると、レバー45を押さえ
ている力がなくなるため、球受扉41は自重で回動してレ
バー45を押し上げながら開き、打球を受け入れ易い状
態、即ち遊技者にとって有利な第2状態に変換する。ま
た、第2ベース板44に取付けられたソレノイド45のプラ
ンジャには作動板49が取付けあり、この作動板49の他端
に設けた長穴にクランク46が遊合していて、このクラン
ク46は球受片43,43の軸に取付けてある。したがって、
ソレノイド45,45が消磁してプランジャ48が押下げられ
ると球受片43,43が閉じて打球を球受扉41側に案内しな
い第1状態を維持し、ソレノイド45,45が励磁してプラ
ンジャが吸引されると球受片43,43が開いて打球を打受
扉41側に案内する第2状態に変換する。The variable prize winning device 14, as shown in FIGS. 7 and 8,
A substantially elongated ball passage port 39 is opened substantially at the center of a first base plate 38 mounted on the game board 6, and a ball receiving door 41 which is opened and closed by a solenoid 40 as a driving source is rotatably mounted on the ball passage port 39. The solenoids 42 and 4 are the driving sources on the left and right of the ball passage port 39.
The ball receiving pieces 43, 43 which can be opened and closed to the left and right by 2 are rotatably mounted on the shaft, and a second base plate 44 having a light emitting display member and the like is attached to the back side of the first base plate 38. Base plate
The solenoid 44 is provided with a solenoid 40 for opening and closing the ball receiving door 41 via a lever 45, and solenoids 45, 45 for opening and closing the ball receiving pieces 43, 43 via a crank 46. The above-mentioned ball receiving door 41 is provided with a stopper 47 which also serves as a fan-shaped weight on the surface. One end 41a of the ball receiving door 41 is connected to the second base plate 44.
Is in contact with one end 45a of a lever 45 rotatably mounted on a shaft, and a plunger 48 of the solenoid 40 is provided in the middle of the lever 45.
Abuts. When the plunger 48 pushes the lever 45, the lever 45 is lowered, the one end 41a of the ball receiving door 41 is pushed down, and the ball receiving door 41 is closed, so that the ball is not accepted, that is, the first state disadvantageous to the player is maintained. Also, when the solenoid 40 is excited and the plunger 48 is attracted, the force holding down the lever 45 is lost, so that the ball receiving door 41 rotates by its own weight and opens while pushing up the lever 45, so that it is easy to accept a hit ball, That is, the state is changed to the second state which is advantageous for the player. An operating plate 49 is mounted on the plunger of the solenoid 45 mounted on the second base plate 44. A crank 46 fits into an elongated hole provided at the other end of the operating plate 49. It is attached to the shaft of ball receiving pieces 43,43. Therefore,
When the solenoids 45, 45 are demagnetized and the plunger 48 is depressed, the ball receiving pieces 43, 43 are closed to maintain the first state in which the ball is not guided to the ball receiving door 41 side, and the solenoids 45, 45 are energized to release the plunger. When the ball is sucked, the ball receiving pieces 43, 43 open to convert to the second state in which the hit ball is guided to the hitting door 41 side.
上記した変動入賞装置14の第1ベース板38の裏側に形
成した凹室50内には、中央に継続入賞口51を、その左右
に一般入賞口52a,52bを形成してあり、継続入賞口51を
通過した球は継続スイッチ53を作動させ、一般入賞口52
a,52bおよび継続入賞口51を通過した球はカウントスイ
ッチ54を作動させる。In the concave chamber 50 formed on the back side of the first base plate 38 of the above-mentioned variable winning device 14, a continuous winning opening 51 is formed at the center, and general winning openings 52a and 52b are formed on the left and right sides thereof. The ball that has passed through 51 activates the continuation switch 53, and the general winning opening 52
The balls that have passed the a, 52b and the continuous winning opening 51 activate the count switch 54.
なお、球受扉41の幅、即ち変動入賞装置14が球を受け
入れて入賞球とする入賞領域は、前記した補助変動入賞
装置13の入賞領域、即ち第2状態に変換した両開閉翼2
8,28の上端間隔よりも広く設定してある。したがって、
変動入賞装置14が第2状態に変換すると、補助変換入賞
装置13に比較して広い範囲で球を入賞させることがで
き、補助変動入賞装置13が第2状態に変換している間で
あっても変動入賞装置14が球を入賞させることができ
る。これにより、主変動入賞装置14に比べて第2状態へ
の変換による遊技者の有利な状態が小さく設定された補
助変動入賞装置13とする事ができるのである。The width of the ball receiving door 41, that is, the prize area where the variable prize device 14 accepts the ball and forms a prize ball is the prize area of the auxiliary variable prize device 13 described above, that is, the double open / close wing 2 converted into the second state.
It is set wider than the top interval of 8,28. Therefore,
When the variable winning device 14 converts to the second state, it is possible to win a ball in a wider range as compared with the auxiliary converting winning device 13, and while the auxiliary variable winning device 13 is converting to the second state, The variable winning device 14 can also make the ball win. As a result, the auxiliary variable prize winning device 13 can be set such that the player's advantageous state by the conversion to the second state is set smaller than the main variable prize winning device 14.
上記した各検出器や表示装置などは電気的制御装置25
に接続されており、この電気的制御装置25の制御の下で
作動する。Each of the above-mentioned detectors and display devices is an electric control device 25.
, And operates under the control of the electric control device 25.
電気的制御装置25は、例えば第9図に示すように構成
されている。この電気的制御装置25の構成と作用を上記
した構成からなるパチンコ機1における遊技とともに説
明する。The electric control device 25 is configured, for example, as shown in FIG. The configuration and operation of the electric control device 25 will be described together with a game in the pachinko machine 1 having the above configuration.
遊技者が発射操作部4を操作することにより打球発射
装置を始動すると、球供給皿3から導入された球が1個
宛発射される。打球発射装置により発射された球は、ガ
イドレール7を介して遊技部8内に入り、障害釘に当っ
て流下方向を変換しながら流下する。When the player operates the launch operation unit 4 to start the hit ball launching device, one ball introduced from the ball supply tray 3 is launched. The ball fired by the hit ball firing device enters the game section 8 via the guide rail 7 and hits the obstacle nail and flows down while changing the flowing direction.
遊技部8内を流下する球が通過チャッカ12の通過孔23
内を通過すると、球通過検出器24がこの球を検出して電
気的制御装置25に信号を送出する。The ball flowing down in the game section 8 passes through the passage hole 23 of the passage chucker 12.
When the ball passes through the inside, the ball passage detector 24 detects the ball and sends a signal to the electric control device 25.
電気的制御装置25は、第9図に示すように、球通過検
出器24からの信号を受けて特定入賞記憶手段55に予め設
定した範囲内(例えば4つまで)まで記憶可能であり、
該特定入賞記憶手段55に信号が記憶されていると、停止
確率変更制御手段としての乱数変更制御手段56が、乱数
テーブルから乱数を取り出す。本実施例では賞態様の確
率が低い(例えば1/10)乱数テーブルAと賞態様の確率
が高い(例えば、1/5)乱数テーブルBとを有してお
り、乱数変更状態検出手段57からの信号により上記した
乱数テーブルの何れかを選択して、特定入賞記憶手段55
からの信号にもとづいて乱数を取り出す。通常の遊技状
態では乱数変更状態検出手段57からの信号が「L」なの
で、第1アンドゲート58が開き、乱数テーブルAから乱
数を取り出して図柄比較手段59に送出可能な状態にす
る。なお、後述するように、特定遊技状態になると乱数
変更状態検出手段57からの信号が「H」に変換するの
で、第2アンドゲート60が開き、確率の高い乱数テーブ
ルBから乱数を取り出す(抽出する)こととなる。すな
わち、本実施例においては、特別遊技の起生と終了に関
連した乱数変更状態検出手段57からの出力に応じて、乱
数テーブルAと乱数手テーブルBとを切り換える乱数変
更制御手段56が、「可変表示装置に特定の識別情報が停
止表示される確率が通常状態において制御される第1確
率値と、特定の識別情報が停止表示される確率が上記第
1確率値よりも高い第2確率値とに変更制御可能な停止
確率変更制御手段」として機能するのである。As shown in FIG. 9, the electric control device 25 can receive a signal from the ball passage detector 24 and store the signal within a predetermined range (for example, up to four) in the specific winning storage means 55,
When the signal is stored in the specific winning storage means 55, the random number change control means 56 as the stop probability change control means extracts a random number from the random number table. In the present embodiment, there are a random number table A having a low probability (for example, 1/10) of the prize mode and a random number table B having a high probability (for example, 1/5) of the prize mode. Of the random number table described above in accordance with the signal
The random number is extracted based on the signal from. In the normal game state, the signal from the random number change state detecting means 57 is "L", so that the first AND gate 58 is opened, and the random number is taken out from the random number table A to make it possible to send it to the symbol comparing means 59. As described later, when the specific game state is reached, the signal from the random number change state detecting means 57 is changed to "H", so that the second AND gate 60 is opened and a random number is extracted from the random number table B having a high probability (extraction). Do). That is, in the present embodiment, the random number change control means 56 that switches between the random number table A and the random number hand table B according to the output from the random number change state detection means 57 related to the occurrence and end of the special game includes “ A first probability value in which the probability that the specific identification information is stopped and displayed on the variable display device is controlled in a normal state, and a second probability value in which the probability that the specific identification information is stopped and displayed is higher than the first probability value. Thus, it functions as "stop probability change control means capable of performing change control."
特定入賞記憶手段55からの信号は補助図柄表示動作タ
イミング制御手段61にも送られ、これにより該補助図柄
表示動作タイミング制御手段61は補助図柄表示制御手段
62を作動させて補助可変表示器17の可変表示を表示更新
パルス手段63のパルスに同期させて行わせる。即ち、補
助可変表示器17が視認できない速度で「0」乃至「9」
を変換表示する。そして、停止指令信号発生手段として
設けてある補助図柄表示動作タイミング表示手段61のタ
イマ64に予め設定してある所定時間(例えば5秒間)が
経過すると、或は遊技者がストップスイッチ(図示せ
ず)を外部操作すると、停止指令信号が乱数変更制御手
段56の抽出乱数記憶部65に送られ、これにより乱数テー
ブルAからの乱数にもとづいて図柄選択部66が停止表示
すべき図柄を決定し、この図柄に対応する信号を図柄比
較手段59に送る。図柄比較手段59には補助図柄表示制御
手段62から補助可変表示器17が現に表示している図柄に
対応する信号が逐次送られているので、図柄比較手段59
は両信号を比較し、一致すると(即ち、停止表示すべぎ
図柄になると)補助図柄表示動作タイミング制御手段61
に信号を送る。補助図柄表示動作タイミング制御手段61
がこの信号を受けると補助図柄表示制御手段62への信号
が「L」となって補助図柄表示制御手段62が補助可変表
示器17の可変表示を停止し、停止表示すべき図柄を実際
に停止表示させる。また、補助図柄表示動作タイミング
制御手段61が図柄比較手段59から信号を受けると、補助
図柄判定手段67にも同時に信号を送るので、補助図柄判
定手段67はこの信号を受けた時点で補助図柄表示制御手
段62からの信号にもとづいて賞態様の成立を判定する。
例えば、特定の識別情報「7」と設定し、「7」で停止
したときに賞態様が成立すると予め設定した場合、補助
図柄表示制御手段62から「7」に対応する信号を受けて
いれば、即ち、補助可変表示器17に「7」が停止表示さ
れていれば賞態様が成立したものと判定し、「7」以外
の信号を受けていれば、即ち、補助可変表示器17に
「7」以外の「3」などが停止表示されていれば賞態様
が成立しなかったと判定する。The signal from the special winning storage means 55 is also sent to the auxiliary symbol display operation timing control means 61, whereby the auxiliary symbol display operation timing control means 61
The variable display of the auxiliary variable display 17 is operated by synchronizing the variable display of the auxiliary variable display 17 with the pulse of the display update pulse means 63. That is, “0” to “9” at a speed at which the auxiliary variable display 17 cannot be visually recognized.
Is converted and displayed. Then, when a predetermined time (for example, 5 seconds) preset in the timer 64 of the auxiliary symbol display operation timing display means 61 provided as the stop command signal generation means elapses, or the player operates the stop switch (not shown). ), A stop command signal is sent to the extracted random number storage unit 65 of the random number change control means 56, whereby the symbol selection unit 66 determines a symbol to be stopped and displayed based on the random number from the random number table A, A signal corresponding to this symbol is sent to the symbol comparing means 59. Since signals corresponding to the symbols currently displayed on the auxiliary variable display 17 are sequentially sent from the auxiliary symbol display control means 62 to the symbol comparison means 59, the symbol comparison means 59
The auxiliary symbol display operation timing control means 61 compares the two signals, and when they match (ie, when a stop display slip pattern is reached),
Send a signal to Auxiliary symbol display operation timing control means 61
When this signal is received, the signal to the auxiliary symbol display control means 62 becomes "L", and the auxiliary symbol display control means 62 stops the variable display of the auxiliary variable display 17 and actually stops the symbol to be stopped and displayed. Display. Further, when the auxiliary symbol display operation timing control means 61 receives a signal from the symbol comparison means 59, it also sends a signal to the auxiliary symbol determination means 67 at the same time, so that the auxiliary symbol determination means 67 The establishment of the prize mode is determined based on the signal from the control means 62.
For example, when the specific identification information is set to “7”, and it is set in advance that the prize mode is established when stopping at “7”, if the signal corresponding to “7” is received from the auxiliary symbol display control means 62 That is, if "7" is stopped and displayed on the auxiliary variable display 17, it is determined that the prize mode has been established. If a signal other than "7" is received, that is, " If "3" other than "7" is stopped and displayed, it is determined that the prize mode has not been established.
補助図柄判定手段67が賞態様の不成立を判定した場
合、補助図柄表示動作タイミング制御手段61に信号を送
り、これにより該補助図柄表示動作タイミング制御手段
61が特定入賞記憶手段55の記憶信号数を「1」減算さ
せ、特定入賞記憶手段55に記憶信号が残っている場合に
は上記動作を繰り返す。なお、補助図柄判定手段67が賞
態様の不成立を判定した場合には補助変動入賞装置駆動
制御手段68に信号を送らないので、補助変動入賞装置13
は遊技者に不利な第1状態のままである。When the auxiliary symbol determination means 67 determines that the prize mode is not established, a signal is sent to the auxiliary symbol display operation timing control means 61, whereby the auxiliary symbol display operation timing control means is controlled.
61 subtracts "1" from the number of stored signals in the specific winning storage means 55, and repeats the above operation when the stored signals remain in the specific winning storage means 55. When the auxiliary symbol determining means 67 determines that the prize mode is not established, no signal is sent to the auxiliary variable prize winning apparatus drive control means 68.
Remains in the first state disadvantageous to the player.
一方、補助図柄判定手段67が賞態様の成立を判定する
と、補助図柄表示動作タイミング制御手段61に信号を送
って特定入賞記憶手段55の記憶信号を「1」減算させる
とともに、補助変動入賞装置駆動制御手段68に信号を送
る。補助変動入賞装置駆動制御手段68はこの信号を受け
ると、補助変動入賞装置13のソレノイド33をタイマ69に
予め設定した所定時間(例えば6秒間)だけ励磁する。
したがって、補助変動入賞装置13は、補助可変表示器17
で賞態様が形成すると、所定時間だけ遊技者にとって有
利な第2状態に変換する。On the other hand, when the auxiliary symbol determination means 67 determines that the prize mode is established, a signal is sent to the auxiliary symbol display operation timing control means 61 to subtract "1" from the storage signal of the specific winning storage means 55, and the auxiliary variable winning device drive is performed. A signal is sent to the control means 68. Upon receiving this signal, the auxiliary variable winning device drive control means 68 excites the solenoid 33 of the auxiliary variable winning device 13 for a predetermined time (for example, 6 seconds) preset in the timer 69.
Therefore, the auxiliary variable winning device 13 is
When the prize mode is formed, the state is changed to the second state which is advantageous for the player for a predetermined time.
次に、可変表示装置9における別遊技について説明す
る。Next, another game in the variable display device 9 will be described.
球が第1始動口11に入賞すると、第1始動スイッチ10
がこの球を検出して電気的制御装置25の入賞記憶手段70
に信号を送る。なお、可変表示装置9の左側の第2始動
口15に入賞すると、同様にして、第2始動スイッチ20
が、右側の第3始動口16に入賞すると第3始動スイッチ
21が夫々入賞した球を検出して電気的制御装置25の入賞
記憶手段70に信号を送る。また、上記補助変動入賞装置
13に入賞すると入層記憶手段70に信号を送るようにして
も良い。When the ball wins the first starting port 11, the first starting switch 10
The ball is detected by the electronic control unit 25 and the winning storage means 70
Send a signal to When the player wins the second starting port 15 on the left side of the variable display device 9, the second starting switch 20
When the player wins the third starting port 16 on the right, the third starting switch
21 detects the winning balls, and sends a signal to the winning storage means 70 of the electric control device 25. In addition, the auxiliary variable prize winning device
When a prize is won, a signal may be sent to the entry storage means 70.
入賞記憶手段70は第1乃至第3始動口11,15,16に入賞
した球の数、即ち入賞信号を予め設定した範囲内で記憶
しておくもので、設定範囲を超えると入賞信号を受信し
ても実質的に無効な信号として処理する。なお、設定を
「1」とすれば、第1始動スイッチ10などから1の入賞
信号を受け入れて記憶するだけで、それ以上の入賞信号
をオーバーフローさせ、後述する別遊技中に第1乃至第
3始動口11,15,16に入賞しても、この入賞では別遊技が
開始されないこととなる。この点、前記した特定入賞記
憶手段55も同様である。The winning storage means 70 stores the number of balls winning in the first to third starting ports 11, 15, and 16, ie, the winning signal within a preset range. However, the signal is processed as a substantially invalid signal. If the setting is "1", the winning signal of 1 from the first start switch 10 or the like is only received and stored, and the further winning signal overflows. Even if the winning ports 11, 15, 16 are won, another game is not started in this winning. This is the same for the above-mentioned specific winning storage means 55.
入賞記憶手段70に特定入賞信号が記憶されると、この
信号が動作タイミング制御手段71に送られ、該動作タイ
ミング制御手段71からの信号にもとづいて停止タイミン
グ可変手段72a,72b,72c、表示更新パルス手段73a,73b,7
3c、可変表示制御手段74a,74b,74cが作動し、これらに
より可変表示装置9の各可変表示器19a,19b,19cに
「0」から「9」の数字を視認できない高速で可変表示
することを開始する。そして、動作タイミング制御手段
71のタイマに予め設定してある所定時間(例えば5秒
間)が経過して停止指令信号が出力されるか、又は遊技
者が操作部5′を操作してストップスイッチ5から停止
指令信号が送られてくるかすると、可変表示装置9の可
変表示が順次停止して、各可変表示器19a,19b,19cに数
字が停止表示される。When the specific winning signal is stored in the winning storage means 70, this signal is sent to the operation timing control means 71, and based on the signal from the operation timing control means 71, the stop timing variable means 72a, 72b, 72c, the display update Pulse means 73a, 73b, 7
3c, the variable display control means 74a, 74b, 74c are operated, whereby the variable display devices 19a, 19b, 19c of the variable display device 9 can variably display the numbers "0" to "9" at a high speed that cannot be visually recognized. To start. And operation timing control means
A stop command signal is output after a predetermined time (for example, 5 seconds) set in advance in the timer 71 has elapsed, or a stop command signal is sent from the stop switch 5 by the player operating the operation unit 5 '. Then, the variable display of the variable display device 9 is sequentially stopped, and the numbers are stopped and displayed on each of the variable displays 19a, 19b, and 19c.
可変表示装置9の可変表示が全て停止すると、特定遊
技状態検出手段の一部として機能する判定手段75が可変
表示装置9に表示された数字の組合せ態様が予め設定し
た賞態様(例えば「7」「7」「7」)に当該するかを
判定し、賞態様に該当する停止図柄表示されるという遊
技条件が成立して特別遊技の権利が発生したと判定する
と大当り信号を変動入賞装置駆動制御手段76に送る。す
なわち、本実施例においては、この判定手段75が、特別
遊技起生手段として機能するのである。When all the variable displays on the variable display device 9 are stopped, the determination means 75 functioning as a part of the specific game state detection means sets the combination mode of the numbers displayed on the variable display device 9 to a predetermined prize mode (for example, “7”). (7) and (7)), and if it is determined that the game condition that the stop symbol corresponding to the prize mode is displayed and the special game right is generated, the big hit signal is changed to the variable winning device drive control. Send to means 76. That is, in the present embodiment, the determination means 75 functions as special game occurrence means.
次に本発明の特定遊技である特別遊技について説明す
る。Next, a special game which is a specific game of the present invention will be described.
変動入賞装置駆動制御手段76が大当り信号を受ける
と、変動入賞装置14のソレノイド40,42を所定時間(例
えば30秒間)励磁して球受扉41及び球受片43,43を開い
て打球を受け入れ易い第2状態に変換する。そして、遊
技部8内を流下してきた球が球受扉41に受け入れられて
一般入賞口52a,52bに入賞すると、これらの数をカウン
トスイッチ54が検出して入賞球数計数手段77に信号を送
り、入賞球数計数手段77が入賞球数を計数して所定数
(例えば予め設定した10個)に達すると変動入賞装置駆
動制御手段76に終了信号を送り、特別遊技を終了させ
る。When the variable winning device drive control means 76 receives the big hit signal, the solenoids 40, 42 of the variable winning device 14 are excited for a predetermined time (for example, 30 seconds) to open the ball receiving door 41 and the ball receiving pieces 43, 43 to hit the ball. Convert to a second state that is easy to accept. When the ball flowing down in the game section 8 is received by the ball receiving door 41 and wins in the general winning openings 52a, 52b, the count switch 54 detects the number thereof and sends a signal to the winning ball counting means 77. When the winning ball counting means 77 counts the number of winning balls and reaches a predetermined number (for example, 10 preset), it sends an end signal to the variable winning device drive control means 76 to end the special game.
上記した所定時間の経過または入賞球数が所定数に達
するまでを1サイクルとし、これらの終了条件が成立す
る前(当該サイクル中)に打球が継続入賞口51に入賞す
ると、継続スイッチ53がこの球を検出して継続制御手段
78に継続信号を送り、これによってサイクルの更新が行
われ、特別遊技を所定回数(例えば16サイクル目まで)
継続することができる。なお、当該サイクル中に打球が
継続入賞口51に入賞にしなかった場合には所定時間の経
過、または入賞球数が所定数に達した時点で特別遊技は
完全に終了する。また、最終サイクルにおいて打球が継
続入賞口51に入賞してもサイクルの更新は行われずに所
定時間の経過または入賞球数が所定数に達した時点で特
別遊技が全て終了する。The cycle until the predetermined time elapses or the number of winning balls reaches the predetermined number is defined as one cycle. If the hit ball wins the continuous winning opening 51 before these end conditions are satisfied (during the cycle), the continuation switch 53 is turned on. Sphere detection and continuation control means
A continuation signal is sent to 78, whereby the cycle is updated and the special game is played a predetermined number of times (for example, up to the 16th cycle)
Can continue. If the hit ball does not win the continuous winning opening 51 during the cycle, the special game is completely finished when a predetermined time elapses or when the number of winning balls reaches the predetermined number. Further, even if the hit ball wins the continuous winning opening 51 in the final cycle, the cycle is not updated, and the special game is all ended when a predetermined time elapses or when the number of winning balls reaches the predetermined number.
また、判定手段75が可変表示装置9での別遊技で特別
遊技の権利が発生したと判定すると、乱数変更状態検出
手段57が判定手段75からの大当り信号を受けて、停止図
柄の決定に用いる乱数テーブルを変更することとなる予
め設定された遊技状態になったことを検出する。そし
て、この乱数変更状態検出手段57がこの遊技状態を検出
すると、乱数変更制御手段56に乱数変更信号「H」を送
出する。したがって、乱数変更制御手段56の第1アンド
ゲート58の一方の入力が「H」から「L」に変換して他
方の入力側に「H」が入力しても開かない状態となり、
また、第2アンドゲート60の一方の入力が「L」から
「H」に変換して他方の入力側に「H」が入ると開く状
態、即ち、賞態様が成立する確率が高い乱数テーブルB
から乱数が抽出される状態となる。なお、この状態は、
変動入賞装置駆動制御手段76から特別遊技が終了した旨
の信号が乱数変更状態検出手段57に送られるまで継続さ
れ、乱数変更状態検出手段57がこの信号を受けると、乱
数変更制御手段56への信号を「H」から「L」に変換す
る。したがって、特別遊技が終了すると、賞態様が成立
する確率が低い乱数テーブルAから乱数が抽出される状
態に復帰する。When the determining means 75 determines that the right of the special game has been generated in another game on the variable display device 9, the random number change state detecting means 57 receives the big hit signal from the determining means 75 and uses it for determining the stop symbol. It is detected that a predetermined gaming state in which the random number table is to be changed has been reached. Then, when the random number change state detecting means 57 detects this game state, it sends out a random number change signal “H” to the random number change control means 56. Therefore, even if one input of the first AND gate 58 of the random number change control means 56 is changed from "H" to "L" and "H" is input to the other input side, it does not open.
Also, when one input of the second AND gate 60 is changed from "L" to "H" and "H" is input to the other input side, the second AND gate 60 is opened, that is, the random number table B having a high probability of establishing the prize mode.
From which a random number is extracted. In addition, this state
The signal is sent from the variable winning device drive control means 76 to the random number change state detecting means 57 to the effect that the special game has been completed, and when the random number change state detecting means 57 receives this signal, the random number change control means 56 The signal is converted from "H" to "L". Therefore, when the special game is over, the state returns to the state where random numbers are extracted from the random number table A having a low probability of establishing the prize mode.
賞態様が成立する確率が高い乱数テーブルBから乱数
が抽出される状態で、遊技部8内を流下する球が通過チ
ャッカ12の通過孔23内を通過して特定球検出器である球
通過検出器24がこの球を検出すると、電気的制御装置25
の特定入賞記憶手段55に信号を送る。そして、該特定入
賞記憶手段55の記憶にもとづいて乱数変更制御手段56の
第2アンドゲート60の他方の入力側に「H」が送られ、
これにより第2アンドゲート60が開いて乱数テーブルB
から乱数が抽出されて抽出乱数記憶部65に送られる。In a state where random numbers are extracted from the random number table B having a high probability that the prize mode is established, a ball flowing down in the game section 8 passes through the passage hole 23 of the passage chucker 12 and is a ball passage detection which is a specific ball detector. When the device 24 detects this ball, the electric control device 25
Is sent to the specific winning storage means 55. Then, “H” is sent to the other input side of the second AND gate 60 of the random number change control means 56 based on the storage of the specific winning storage means 55,
This opens the second AND gate 60 and opens the random number table B
, And the random number is sent to the extracted random number storage unit 65.
特定入賞記憶手段55からの信号は補助図柄表示動作タ
イミング制御手段61にも送られるので、補助図柄表示動
作タイミング制御手段61が補助図柄表示制御手段62を作
動させて補助可変表示器17の可変表示を行わせる。そし
て、補助図柄表示動作タイミング制御手段61のタイマ64
に設定してある所定時間が経過すると、或は遊技者がス
トップスイッチ(図示せず)を操作すると、停止指令信
号が乱数変更制御手段56の抽出乱数記憶部65に送られ、
これにより乱数テーブルBからの抽出した乱数にもとづ
いて図柄選択部66が停止図柄を決定し、この図柄に対応
する信号を図柄比較手段59に送る。図柄比較手段59に
は、補助図柄表示制御手段62から補助可変表示器17が現
に表示している図柄に対応する信号が送られているの
で、図柄比較手段59は両信号を比較し、両信号が一致し
て停止表示すべき図柄になると、補助図柄表示動作タイ
ミング制御手段61に信号を送る。補助図柄表示動作タイ
ミング制御手段61がこの信号を受けると補助図柄表示制
御手段62への信号が「L」となって補助図柄表示制御手
段62が補助可変表示器17の可変表示を停止させ、停止表
示すべき図柄を停止表示する。また、補助図柄表紙動作
タイミング制御手段61が図柄比較手段59から信号を受け
ると、補助図柄判定手段75にも同時に信号を送るので、
補助図柄判定手段75はこの信号にもとづいて賞態様の成
立を判定する。Since the signal from the special winning storage means 55 is also sent to the auxiliary symbol display operation timing control means 61, the auxiliary symbol display operation timing control means 61 activates the auxiliary symbol display control means 62 to variably display the auxiliary variable display 17. Is performed. Then, the timer 64 of the auxiliary symbol display operation timing control means 61
When a predetermined period of time elapses or when the player operates a stop switch (not shown), a stop command signal is sent to the extracted random number storage unit 65 of the random number change control means 56,
As a result, the symbol selection unit 66 determines a stop symbol based on the random numbers extracted from the random number table B, and sends a signal corresponding to the symbol to the symbol comparison unit 59. Since a signal corresponding to the symbol currently displayed by the auxiliary variable display 17 is sent from the auxiliary symbol display control unit 62 to the symbol comparison unit 59, the symbol comparison unit 59 compares both signals, and When the symbols match and symbols to be stopped and displayed are displayed, a signal is sent to the auxiliary symbol display operation timing control means 61. When the auxiliary symbol display operation timing control means 61 receives this signal, the signal to the auxiliary symbol display control means 62 becomes "L", and the auxiliary symbol display control means 62 stops the variable display of the auxiliary variable display 17 and stops. The symbols to be displayed are stopped and displayed. Further, when the auxiliary symbol cover operation timing control means 61 receives a signal from the symbol comparison means 59, it also sends a signal to the auxiliary symbol determination means 75 at the same time,
The auxiliary symbol determining means 75 determines the establishment of the prize mode based on this signal.
補助図柄判定手段75が賞態様の不成立を判定すると、
例えば補助可変表示器17に「5」が停止表示されると、
補助図柄表示動作タイミング制御手段61に信号を送って
特定入賞記憶手段70の記憶を「1」減算させるだけで、
補助変動入賞装置13の状態も第1状態のままとする。When the auxiliary symbol determining means 75 determines that the prize mode is not established,
For example, when "5" is stopped and displayed on the auxiliary variable display 17,
Only by sending a signal to the auxiliary symbol display operation timing control means 61 to subtract "1" from the memory of the specific winning storage means 70,
The state of the auxiliary variable winning device 13 is also kept in the first state.
一方、補助可変表示器17に賞態様である「7」が停止
表示されて補助図柄判定手段67が賞態様の成立を判定す
ると、補助図柄表示動作タイミング制御手段61に信号を
送って特定入賞記憶手段55の記憶数を「1」減算させる
とともに、補助変動入賞装置駆動制御手段68に信号を送
る。補助変動入賞装置駆動制御手段68は、上記信号を受
けると補助変動入賞装置13のソレノイド33を所定時間だ
け励磁し、遊技者にとって有利な第2状態に変換する。On the other hand, when the prize mode “7” is stopped and displayed on the auxiliary variable display 17 and the auxiliary symbol determination means 67 determines that the prize mode has been established, a signal is sent to the auxiliary symbol display operation timing control means 61 to store the specific prize. The stored number of the means 55 is subtracted by "1", and a signal is sent to the auxiliary variable winning device drive control means 68. Upon receiving the above signal, the auxiliary variable prize device drive control means 68 excites the solenoid 33 of the auxiliary variable prize device 13 for a predetermined period of time, and converts the state to a second state advantageous to the player.
この様に、特別遊技中は乱数テーブルBから乱数を抽
出するので、賞態様が成立する確率が、通常の遊技中に
使用する乱数テーブルAに比較して高い。したがって、
特別遊技が継続して行われている間においては、補助図
柄表示手段17における遊技で賞態様が成立する確率が通
常の遊技が行われている間に比較して高く、これにより
補助変動入賞装置13が遊技者にとって有利な第2状態に
変換する確率が高く、特別遊技自体による賞球獲得数が
高められる。As described above, since the random number is extracted from the random number table B during the special game, the probability that the prize mode is established is higher than the random number table A used during the normal game. Therefore,
While the special game is continuously performed, the probability that the prize mode is established in the game in the auxiliary symbol display means 17 is higher than that during the normal game, and thus, the auxiliary variable prize device. There is a high probability that 13 will be converted to the second state which is advantageous to the player, and the number of prize balls acquired by the special game itself will be increased.
上記した実施例は特定遊技状態として特別遊技状態を
設定したが、本発明は、特定遊技状態の間は通常の遊技
状態に比較して補助図柄表示手段での遊技における賞態
様成立確率が変更されるものであれば、特定遊技状態を
どのように設定してもよいし、また確率が異なる複数種
類の乱数テーブルを用意しておき、特定遊技状態であっ
ても「7」「7」「7」などの『大当り』の場合には最
も確率の高い乱数テーブルを選択し、「3」「3」
「3」などの『中当り』の場合には次に高い確率の乱数
テーブルを選択し、「1」「1」「1」や「5」「5」
「5」などの『小当り』の場合はその次に高い確率の乱
数テーブルを選択するように設定してもよい。或いは、
乱数テーブルの変更を行わずに、当たりと判定する数値
の数を増減させて、確率値を変更するようにしても良
い。In the above embodiment, the special game state is set as the specific game state. However, according to the present invention, the prize mode establishment probability in the game with the auxiliary symbol display means is changed during the specific game state as compared with the normal game state. If it is a specific game state, any specific game state may be set, and a plurality of random number tables having different probabilities are prepared. In the case of "big hit" such as "", select the random number table with the highest probability and select "3""3"
In the case of "medium hit" such as "3", the next highest random number table is selected, and "1""1""1" or "5""5"
In the case of "small hit" such as "5", a setting may be made so that a random number table having the next highest probability is selected. Or,
Instead of changing the random number table, the probability value may be changed by increasing or decreasing the number of numerical values determined to be a hit.
また、上記した特別遊技であっても、特別遊技の権利
が発生してから当該権利が消滅するまでの間全てを特定
遊技状態と設定するのではなく、特別遊技中であっても
変動入賞装置14が第2状態に変換している間だけを特定
遊技状態と設定したり、逆に変動入賞装置14が第2状態
から第1状態に一時的に復帰する所謂ウエイトタイム中
を特定遊技状態と設定してもよい。この様に設定する場
合は、第9図に示すように、変動入賞装置駆動制御手段
76が変動入賞装置14のソレノイド40,42を励磁するため
の信号線を分岐し、この分岐線79を乱数変更状態検出手
段57に接続して特別遊技中における変動入賞装置14の第
1状態、第2状態を判断し、これにもとづいて乱数変更
状態検出手段57から乱数変更制御手段56に信号を送って
乱数テーブルを選択するようにする。Also, even in the above-mentioned special game, not all the special game state is set from the time when the right to the special game is generated until the right is extinguished. The specific game state is set only when the state is being changed to the second state, or the so-called wait time when the variable winning device 14 temporarily returns from the second state to the first state is set as the specific game state. May be set. In the case of such setting, as shown in FIG.
76 branches a signal line for exciting the solenoids 40 and 42 of the variable winning device 14, and connects this branch line 79 to the random number change state detecting means 57 so that the first state of the variable winning device 14 during the special game, The second state is determined, and based on this, a signal is sent from the random number change state detection means 57 to the random number change control means 56 to select a random number table.
また、特別遊技の各サイクルにおける変動入賞装置14
への入賞球数を制御する入賞数計数手段77から変動入賞
装置駆動制御手段76への信号線を分岐し、この分岐線80
を乱数変更状態検出手段57に接続し、特別遊技中であっ
ても特定の入賞球数になることにより乱数テーブルを変
更するように設定してもよい。例えば、1サイクル中に
おいて入賞球数が所定数(例えば5個)になるまでは確
率の高い乱数テーブルを選択し、所定数以降(6個目か
ら)は確率の低い乱数テーブルを選択するように設定し
ても、逆に所定数になるまでは確率の低い乱数テーブル
を選択し、所定数以降は確率の高い乱数テーブルを選択
するように設定してもよい。In addition, a variable winning device 14 in each cycle of a special game.
The signal line from the winning number counting means 77 for controlling the number of winning balls to the variable winning device drive control means 76 is branched, and this branch line 80
May be connected to the random number change state detecting means 57 so that the random number table is changed when the number of winning balls reaches a certain value even during the special game. For example, a random number table with a high probability is selected until the number of winning balls reaches a predetermined number (for example, 5) in one cycle, and a random number table with a low probability is selected after the predetermined number (from the sixth ball). Even if it is set, the random number table with a low probability may be selected until the predetermined number is reached, and the random number table with a high probability may be selected after the predetermined number.
また、特別遊技の所定のサイクルだけを特定遊技状態
と設定し、このサイクルが行われている間だけ異なる乱
数テーブルを選択するように設定してもよい。この様な
場合には、第9図に示すように、サイクルの更新を制御
する継続制御手段78から変動入賞装置駆動制御手段76へ
の信号線を分岐し、この分岐線81を乱数変更状態検出手
段57に接続し、所定のサイクル(例えば1サイクル目か
ら8サイクル目)までは確率の高い乱数テーブルを選択
し、それ以降のサイクルでは低い確率の乱数テーブルを
選択するように設定してもよいし、逆に所定のサイクル
までは低い確率の乱数テーブルを選択し、それ以降のサ
イクルでは確率の高い乱数テーブルを選択するように設
定してもよい。また、奇数のサイクル(1サイクル目、
3サイクル目…)では確率の高い乱数テーブルを、偶数
のサイクル(2サイクル目、4サイクル目…)では確率
の低い乱数テーブルを選択するように設定してもよい
し、この逆に設定してもよい。In addition, a specific game state may be set only in a predetermined cycle of the special game, and a different random number table may be selected only while the cycle is being performed. In such a case, as shown in FIG. 9, the signal line from the continuation control means 78 for controlling the update of the cycle to the variable winning device drive control means 76 is branched, and this branch line 81 is detected as a random number change state. It may be set so that a random number table having a high probability is selected in a predetermined cycle (for example, the first to eighth cycles) and a random number table having a low probability is selected in the subsequent cycles. Conversely, a setting may be made such that a random number table with a low probability is selected until a predetermined cycle, and a random number table with a high probability is selected in subsequent cycles. In addition, odd cycles (first cycle,
In the third cycle ...), a random number table having a high probability may be selected, and in an even number cycle (second cycle, fourth cycle ...), a random number table having a low probability may be selected, or vice versa. Is also good.
また、特別遊技が終了した後の所定状態を特定状態と
設定し、この間確率を変更するようにしてもよい。例え
ば、特別遊技が終了してから特定時間を特定遊技状態と
設定したり、発射球数やアウト球数が所定数に達するま
での間を特定遊技状態と設定したり、達成された特別遊
技の起生条件の種類(可変表示装置9の当たり図柄)に
応じて確率を変更するタイミングを異ならせるようにし
てもよい。また、次の特別遊技が開始されるまでの間を
特定遊技状態と設定して、最初に特別遊技が起生されて
から次回の特別遊技が起生されるまでの間は確率の高い
乱数テーブルを選択するようにすれば、遊技店の経営に
支障がない程度に遊技者の獲得利益を増やしつつ、遊技
者が特別遊技で獲得した賞球を次の特別遊技が起生され
るまでに使い果してしまうことを抑制できるという効果
がある。さらに、通過チャッカ12を通過した球が所定数
に達するまでの間を特定遊技状態と設定してもよい。Further, the predetermined state after the end of the special game may be set as the specific state, and the probability may be changed during this period. For example, a specific time is set as a specific game state after the end of the special game, a specific game state is set until the number of fired balls or the number of out balls reaches a predetermined number, or a special game that has been achieved. The timing at which the probability is changed may be made different depending on the type of the occurrence condition (the hit symbol of the variable display device 9). In addition, a specific game state is set until the next special game is started, and a random number table having a high probability from the first special game is generated until the next special game is generated. If you select, you can increase the profit of the player to the extent that it does not hinder the management of the game store, and use the prize ball that the player has won in the special game until the next special game is born There is an effect that it is possible to suppress the end. Further, the specific game state may be set until the number of balls passing through the passage chucker 12 reaches a predetermined number.
また、特定球検出手段は、前記実施例のように、通過
チャッカ12という特定通過ゲートを通過した打球を検出
する球通過検出器24に限定されるものではなく、特定領
域を流下した球を検出することができればどのような構
成でもよい。Further, the specific ball detection means is not limited to the ball passage detector 24 that detects a hit ball passing through a specific passage gate called the passage chucker 12 as in the above-described embodiment, and detects a ball flowing down a specific region. Any configuration is possible as long as it can be performed.
例えば、第1の実施例で第1始動口11として使用した
入賞具と同じ様な構成の入賞具(球を遊技盤6の裏側に
取り込んで入賞球とする入賞具)を特定領域として遊技
部内に配置し、この入賞具に入賞した球を検出すべく検
出器(特定球検出手段)を設けてもよい。なお、特定球
検出手段からの信号にもとづいて作動する補助図柄表示
手段は、前記した可変表示器17に限定されるものではな
く、数字や図柄などの識別標識を可変表示することがで
きればどような構成でもよい。For example, a prize device having the same configuration as the prize device used as the first starting port 11 in the first embodiment (a prize device in which a ball is taken into the back side of the game board 6 to be a prize ball) is set as a specific area in the gaming section. And a detector (specific ball detection means) may be provided to detect a ball that has won the winning tool. The auxiliary symbol display means that operates based on a signal from the specific sphere detection means is not limited to the variable display 17 described above, but may be any one that can variably display identification marks such as numbers and symbols. Configuration may be used.
また、変動入賞装置14内に特定領域を設けて、該特定
領域に入賞した球を特定球として検出してもよい。例え
ば、遊技盤6に向って左側の一般入賞口52aを特定入賞
口として設定し、該特定入賞口に入った球を特定球検出
手段としての球検出器により検出するように構成しても
よい。In addition, a specific area may be provided in the variable winning device 14, and a ball that has won the specific area may be detected as a specific ball. For example, the general winning opening 52a on the left side of the game board 6 may be set as a specific winning opening, and the ball entering the specific winning opening may be detected by a ball detector as specific ball detecting means. .
また、前記したそれぞれの実施例において、乱数変更
状態検出手段57と乱数変更制御手段56が作動して乱数テ
ーブルを変更した場合に、効果音発生手段からの信号に
よりスピーカを介して効果音が発したり、ランプを点灯
または点滅して遊技者に乱数テーブルが変更されたこ
と、即ち補助図柄表示器での遊技における賞態様の確率
が高められたことなどを遊技者に知らせるように構成し
てもよい。In each of the above-described embodiments, when the random number change state detecting means 57 and the random number change control means 56 operate to change the random number table, a sound from the sound effect generating means emits a sound effect through the speaker. Or, it may be configured to notify the player that the random number table has been changed by turning on or flashing the lamp, that is, the probability of the prize mode in the game on the auxiliary symbol display has been increased, or the like. Good.
また、以上に説明した実施例は、球が始動口として機
能する入賞口に入賞することにより別遊技の権利が発生
し、可変表示装置9によって行った別遊技で賞態様を形
成した場合に特別遊技の権利が発生するという遊技内容
を設定したパチンコ機であるが、本発明は、この遊技内
容に限定されるものではない。Further, in the embodiment described above, a special game is generated when the ball wins a winning opening functioning as a starting opening, and a prize mode is formed by another game performed by the variable display device 9. Although it is a pachinko machine in which a game content in which a game right is generated is set, the present invention is not limited to this game content.
例えば、球が始動口に入賞することを条件として変動
入賞装置14の可動球受け部材がソレノイドの駆動によっ
て遊技者にとって不利な第1状態から遊技者にとって有
利な第2状態に所定回数(例えば1回、または2回)変
換し、この第2状態に変換したときに球が特別入賞口
(V入賞口または継続入賞口51)に入賞すると特別遊技
の権利が発生し、特別遊技では変動入賞装置14が所定回
数(例えば18回)第1状態と第2状態とに変換し、球が
特別入賞口(V入賞口または継続入賞口51)に入賞する
ことによってサイクルの更新が行われて特別遊技を継続
できるという特定遊技状態を設定した所謂第2種のパチ
ンコ機(所謂ハネモノタイプ)であってもよい。この様
なパチンコ機では、特別遊技が開始されたならばこれを
特定遊技状態として検出し、この検出によって乱数テー
ブルを変更するようにすればよい。For example, the movable ball receiving member of the variable winning device 14 changes from a first state, which is disadvantageous to the player, to a second state, which is advantageous to the player, by a predetermined number of times (e.g., 1 Times or twice), and when the ball is converted to the second state, if the ball wins a special winning opening (V winning opening or continuous winning opening 51), a special game right is generated. 14 is converted into the first state and the second state a predetermined number of times (for example, 18 times), and the ball is won in the special winning opening (V winning opening or continuous winning opening 51), whereby the cycle is updated and the special game is performed. May be a so-called second-type pachinko machine (so-called pop-up type) in which a specific game state in which the game can be continued. In such a pachinko machine, if a special game is started, this is detected as a specific game state, and the random number table may be changed by this detection.
さらに、別遊技において賞態様が形成されると特別権
利が発生し、球が特定の権利入賞口に入賞することを条
件として変動入賞装置14が第1状態から第2状態に変換
するような遊技内容の所謂第3種のパチンコ機であって
もよい。この様なパチンコ機では、特別権利の発生した
後の遊技を特定遊技として検出し、この検出によって乱
数テーブルを変更すればよい。Further, when a prize mode is formed in another game, a special right is generated, and a game in which the variable winning device 14 changes from the first state to the second state on condition that the ball wins a specific right winning opening. A so-called third-type pachinko machine with contents may be used. In such a pachinko machine, the game after the special right has been generated is detected as a specific game, and the random number table may be changed by this detection.
これら第2種、第3種のパチンコ機においても、前記
した第1のパチンコ機と同様に、特定遊技状態を適宜に
設定することができる。Also in the second and third types of pachinko machines, the specific game state can be appropriately set, similarly to the first pachinko machine described above.
なお、本発明における変動入賞装置14は、上記した所
謂アタッカータイプのものに限定されるものではなく、
遊技者にとって不利な第1状態と、遊技者にとって有利
な第2状態に変換可能な入賞装置であればどのような構
成でもよい。The variable winning device 14 in the present invention is not limited to the above-mentioned so-called attacker type,
Any configuration can be used as long as the winning device can be converted into a first state that is disadvantageous to the player and a second state that is advantageous to the player.
また、補助変動入賞装置13も、上記した所謂電動チュ
ーリップタイプのものに限定されるものではなく、遊技
者にとって不利な第1状態と、遊技者にとって有利な第
2状態に変換可能であればどのような構成でもよい。し
たがって、第1状態では開閉翼28,28の上端間隔を球1
個通過可能な幅で離隔した状態で停止し、第2状態に変
換すると開閉翼28,28の上端間隔を拡大する構成でもよ
い。Further, the auxiliary variable prize winning device 13 is not limited to the above-mentioned electric tulip type, and any device can be used as long as it can be converted into a first state disadvantageous to the player and a second state advantageous to the player. Such a configuration may be used. Therefore, in the first state, the interval between the upper ends of the open / close wings 28
A configuration may be adopted in which the upper and lower blades 28, 28 are stopped in a state in which they are separated by a width that can pass through the plurality of blades, and when the state is changed to the second state, the interval between the upper ends of the opening and closing blades 28, 28 is enlarged.
〈発明の効果〉 以上説明したように本発明によれば、所定の遊技条件
の成立に基づいて特別遊技起生手段により起生される所
定の特別遊技の起生に関連して、停止確率変更制御手段
が、補助変動入賞装置の第2状態への変換条件である特
定の識別情報が可変表示装置に停止表示される確率を、
通常状態の第1確率値から該第1確率値よりも確率が高
い第2確率値に変更制御するので、可変表示装置に特定
の識別情報が表示されて補助変動入賞装置が第2状態に
変換される可能性が高くなり、所定の特別遊技に関連し
て遊技者が獲得可能な賞球を増やすことが可能になる。<Effects of the Invention> As described above, according to the present invention, the stop probability is changed in relation to the occurrence of a predetermined special game generated by the special game generation unit based on the establishment of the predetermined game condition. The control means determines the probability that specific identification information, which is a condition for converting the auxiliary variable winning device to the second state, is stopped and displayed on the variable display device.
Since the change control is performed from the first probability value in the normal state to the second probability value having a higher probability than the first probability value, specific identification information is displayed on the variable display device, and the auxiliary variable winning device is converted to the second state. It is possible to increase the prize balls that can be obtained by the player in connection with a predetermined special game.
また、次回の特別遊技の起生に関連して、停止確率変
更制御手段が、補助変動入賞装置の第2状態への変換条
件である特定の識別情報が可変表示装置に停止表示され
る確率を第2確率値から第1確率値に変更制御するの
で、特別遊技起生手段により起生される所定の特別遊技
に比べれば遊技者の獲得利益が少ない補助変動入賞装置
の第2状態への変換条件を緩和する制御は、次回の特別
遊技の起生に関連して終了することとなり、遊技店の経
営に支障がない程度に遊技者の獲得利益を増やしつつ、
遊技者が特別遊技で獲得した賞球を次の特別遊技が起生
されるまでに使い果たしてしまうことを効果的に抑制で
きる。Further, in connection with the occurrence of the next special game, the stop probability change control means determines the probability that the specific identification information, which is the condition for conversion of the auxiliary variable winning device to the second state, is stopped and displayed on the variable display device. Since the change control is performed from the second probability value to the first probability value, conversion of the auxiliary variable prize device to the second state in which the gain of the player is smaller than that of the predetermined special game generated by the special game generation means is small. The control to relax the conditions will be terminated in connection with the next occurrence of the special game, while increasing the gain of the player to the extent that the management of the game store is not hindered,
It is possible to effectively suppress the player from using up the prize balls acquired in the special game until the next special game is started.
【図面の簡単な説明】 図面は本発明の実施例を示すもので、第1図は遊技機た
るパチンコ機の正面図、第2図は遊技盤の正面図、第3
図は可変表示装置の斜視図、第4図は通過チャッカの断
面図、第5図は補助変動入賞装置の第1状態における斜
視図、第6図は補助変動入賞装置の第2状態における裏
側から見た斜視図、第7図は変動入賞装置の第1状態に
おける斜視図、第8図は変動入賞装置の第2状態におけ
る断面図、第9図は電気的制御装置のブロック図であ
る。 図中、1はパチンコ機、13は補助変動入賞装置、14は変
動入賞装置、17は補助可変表示器、56は乱数変更制御手
段、75は判定手段である。BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 shows an embodiment of the present invention. FIG. 1 is a front view of a pachinko machine as a game machine, FIG. 2 is a front view of a game board, FIG.
FIG. 4 is a perspective view of the variable display device, FIG. 4 is a cross-sectional view of the passing chuck, FIG. 5 is a perspective view of the auxiliary variable winning device in a first state, and FIG. 7 is a perspective view of the variable winning device in a first state, FIG. 8 is a sectional view of the variable winning device in a second state, and FIG. 9 is a block diagram of an electric control device. In the figure, 1 is a pachinko machine, 13 is an auxiliary variable prize device, 14 is a variable prize device, 17 is an auxiliary variable display, 56 is a random number change control unit, and 75 is a determination unit.
Claims (1)
とって有利な第2状態とに変換可能な主変動入賞装置
と、 所定の遊技条件の成立に基づき、上記主変動入賞装置を
規定により第2状態へ繰返し変換可能な特別遊技を起生
する特別遊技起生手段と、 遊技者にとって不利な第1状態と遊技者にとって有利な
第2状態とに変換可能であって、上記主変動入賞装置に
比べて第2状態への変換による遊技者の有利な状態が小
さく設定された補助変動入賞装置と、 複数の識別情報を可変表示可能であって、予め定められ
た特定の識別情報が停止表示されることが上記補助変動
入賞装置の第2状態への変換条件となる可変表示装置
と、 を備えた遊技機において、 上記可変表示装置に特定の識別情報が停止表示される確
率が通常状態において制御される第1確率値と、特定の
識別情報が停止表示される確率が上記第1確率値よりも
高い第2確率値とに変更制御可能な停止確率変更制御手
段を備え、 上記停止確率変更制御手段は、上記特別遊技起生手段に
より起生される所定の特別遊技の起生に関連して、特定
の識別情報が停止表示される確率を第1確率値から第2
確率値に変更制御すると共に、次回の特別遊技の起生に
関連して第2確率値から第1確率値に変更制御すること
を特徴とする遊技機。1. A main variable prize device which can be converted into a first state which is disadvantageous for a player and a second state which is advantageous for a player, and the main variable prize device based on establishment of a predetermined game condition. A special game generating means for generating a special game that can be repeatedly converted to the second state; and a first state unfavorable to the player and a second state advantageous to the player, wherein the main variable prize is provided. An auxiliary variable winning device in which the advantageous state of the player due to the conversion to the second state is set smaller than the device, and a plurality of identification information can be variably displayed, and predetermined specific identification information is stopped. And a variable display device whose display is a condition for conversion of the auxiliary variable winning device to the second state. In a gaming machine, the probability that specific identification information is stopped and displayed on the variable display device is in a normal state. Controlled in A stop probability change control means capable of controlling the change to a first probability value, and a second probability value at which the probability that the specific identification information is stopped and displayed is higher than the first probability value. The probability that the specific identification information is stopped and displayed in relation to the occurrence of the predetermined special game generated by the above-mentioned special game generation means from the first probability value to the second probability value.
A gaming machine characterized by controlling to change to a probability value and performing control to change from a second probability value to a first probability value in connection with occurrence of a next special game.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2239967A JP2976210B2 (en) | 1990-09-12 | 1990-09-12 | Gaming machine |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2239967A JP2976210B2 (en) | 1990-09-12 | 1990-09-12 | Gaming machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH04122275A JPH04122275A (en) | 1992-04-22 |
| JP2976210B2 true JP2976210B2 (en) | 1999-11-10 |
Family
ID=17052500
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2239967A Expired - Lifetime JP2976210B2 (en) | 1990-09-12 | 1990-09-12 | Gaming machine |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP2976210B2 (en) |
-
1990
- 1990-09-12 JP JP2239967A patent/JP2976210B2/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JPH04122275A (en) | 1992-04-22 |
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