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JP3136763B2 - Artillery play vehicles and artillery play equipment - Google Patents
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JP3136763B2 - Artillery play vehicles and artillery play equipment - Google Patents

Artillery play vehicles and artillery play equipment

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Publication number
JP3136763B2
JP3136763B2 JP04135577A JP13557792A JP3136763B2 JP 3136763 B2 JP3136763 B2 JP 3136763B2 JP 04135577 A JP04135577 A JP 04135577A JP 13557792 A JP13557792 A JP 13557792A JP 3136763 B2 JP3136763 B2 JP 3136763B2
Authority
JP
Japan
Prior art keywords
play
bombardment
simulated
vehicle
vehicles
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP04135577A
Other languages
Japanese (ja)
Other versions
JPH05306898A (en
Inventor
真悟 土手
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP04135577A priority Critical patent/JP3136763B2/en
Publication of JPH05306898A publication Critical patent/JPH05306898A/en
Application granted granted Critical
Publication of JP3136763B2 publication Critical patent/JP3136763B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、プレーヤが砲撃遊
戯乗物に搭乗し、相手の砲撃遊戯乗物の標的に対し模擬
砲弾を発射して楽しむ砲撃遊戯乗物および砲撃遊戯設備
に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a bombardment game vehicle and a bombardment game facility in which a player can enjoy a game on a bombardment game vehicle by firing a simulated ammunition to a target of the bombardment game vehicle.

【0002】[0002]

【従来技術および解決しようとする課題】従来の射撃遊
戯設備においては、プレーヤが所定の場所に居た状態で
動いている標的を射撃し、どれだけ命中したかを競って
いた。しかし、このような射撃遊戯設備では、プレーヤ
は他のプレーヤから射撃を受けるということがないの
で、実戦での臨場感が欠ける。
2. Description of the Related Art In a conventional shooting game facility, a player shoots a moving target while staying at a predetermined place, and competes for how much the player has hit. However, in such a shooting game facility, a player does not receive a shot from another player, and thus lacks a sense of reality in a real battle.

【0003】[0003]

【課題を解決するための手段および効果】本発明は、こ
のような難点を克服した射撃遊戯乗物および射撃遊戯設
備に係り、請求項1記載の発明は、搭乗したプレーヤに
より自由に運転されて走行面上を走行するとともに、模
擬砲弾を発射できる模擬砲を搭載した砲撃遊戯乗物にお
いて、前記走行面上に散乱した発射済みの模擬砲弾を収
して前記模擬砲に供給する収弾手段を具備したことを
特徴とする砲撃遊戯乗物である。
SUMMARY OF THE INVENTION The present invention relates to a shooting game vehicle and shooting game equipment which overcome the above-mentioned problems, and the invention according to claim 1 is adapted to be driven freely by a player on board. with traveling Menjo, in artillery game vehicles equipped with simulated gun capable of firing a simulated projectile, equipped with a Osamudan means for supplying to the simulation gun collects fired simulated projectile scattered on the travel surface It is a shelling play vehicle characterized by the following.

【0004】請求項1記載の発明は前記したように構成
されているので、砲撃遊戯乗物に搭乗したプレーヤが、
比較的質量の大きな模擬砲を発射すると、その発射の
反動を砲撃遊戯乗物は受け、また前記砲撃遊戯乗物が前
記模擬砲を被弾すると、その被弾衝撃を受けるため、
前記プレーヤは、これらの衝撃を体感し、実際に砲撃を
行ったと同様な臨場感を持つことができる。
[0004] Since the invention according to claim 1 is configured as described above, the player riding on the bombardment play vehicle,
When firing relatively mass large mock gun bullets, when the received firing artillery game vehicles recoil and the shelling game vehicle to hit the simulated gun bullets, therefore hit shock,
The player can experience these impacts and have a sense of presence similar to that of actually firing.

【0005】そして請求項1記載の発明においては、砲
撃遊戯乗物に設けられた収弾手段で走行面上に散乱した
発射済みの模擬砲弾を収集して前記模擬砲に供給するこ
とができて、収集した模擬砲弾をそのプレー中に再度発
射すべく利用できるため、大きな模擬砲弾を砲撃遊戯乗
物に予め多数搭載する必要がなく、模擬砲弾を準備する
弾数を減少して、そのコストを節減できる。しかも走行
面上に散乱した発射済み模擬砲弾によって砲撃遊戯乗物
の走行が邪魔されることもない。
According to the first aspect of the present invention, fired simulated ammunition scattered on a running surface by a collection means provided in a bombardment play vehicle can be collected and supplied to the simulated gun . Since the collected simulated artillery shells can be used again during the play, there is no need to mount a large number of large simulated shells on the bombardment play vehicle in advance, reducing the number of munitions to prepare simulated shells and reducing the cost. . In addition, the fired simulation vehicle scattered on the running surface does not disturb the running of the bombardment game vehicle.

【0006】さらに、請求項1記載の発明では、収集さ
れた発射済み模擬砲弾は収弾手段により模擬砲に供給さ
れるので、多数の模擬砲弾を予め前記各砲撃遊戯乗物に
搭載しなくても、次々と模擬砲弾を発射することができ
るとともに、プレーの進行に伴なう模擬砲からの模擬砲
弾発射累積弾数が増加しても、前記走行面上に散乱した
発射済模擬砲弾の弾数の増加を抑制することができる。
Further, according to the first aspect of the present invention, the collected fired simulated ammunition is supplied to the simulated cannon by the collection means, so that a large number of simulated ammunition do not need to be previously mounted on each of the bombardment play vehicles. In addition to being able to fire simulated ammunition one after another, even if the cumulative number of simulated ammunition fired from the simulated artillery increases with the progress of play, the number of simulated ammunition shots scattered on the running surface Increase can be suppressed.

【0007】また請求項2記載の発明は、搭乗したプレ
ーヤにより自由に運転されて、模擬砲弾を発射できる模
擬砲を搭載した複数の砲撃遊戯乗物と、該複数の砲撃遊
戯乗物の走行が可能な遊戯区域とを具備し、前記各砲撃
遊戯乗物は、前記遊戯区域に散乱した発射済みの模擬砲
弾を収集して前記模擬砲に供給する収弾手段を具備した
ことを特徴とする砲撃遊戯設備である。
According to a second aspect of the present invention, there are provided a plurality of bombardment play vehicles equipped with a simulated gun capable of firing a simulated ammunition freely driven by a player on board, and capable of running the plurality of bombardment play vehicles. ; and a game zone, wherein the shelling game vehicles, in shelling wagering establishment, characterized by comprising a Osamudan means for supplying to the simulation gun collects fired simulated projectile scattered to the game zone is there.

【0008】請求項2記載の発明は前記したように構成
されているので、遊戯区域内において、複数の砲撃遊戯
乗物間で対戦ゲームをしつつ、請求項1記載の発明と同
様な効果を奏することができる。
[0008] Since the second aspect of the invention is configured as described above, the same effect as the first aspect of the invention can be obtained while playing a battle game between a plurality of bombardment play vehicles in the play area. be able to.

【0009】さらに請求項3記載のように発明を構成す
ることにより、砲撃遊戯乗物より発射された模擬砲弾で
もって、他の砲撃遊戯乗物の標的が被弾した場合に、そ
の被弾を検出することができるので、その検出結果によ
り被弾状況を正確に把握することができる。
According to the third aspect of the present invention, when a target of another artillery game vehicle is hit by a simulated ammunition fired from an artillery game vehicle, the object can be detected. Therefore, it is possible to accurately grasp the state of the shot based on the detection result.

【0010】さらにまた請求項4記載のように発明を構
成することにより、砲撃遊戯乗物に搭乗したプレーヤ
は、模擬砲弾を発射させるだけでなく、他の砲撃遊戯乗
物から発射された模擬砲弾によって、自己の砲撃遊戯乗
物の標的が被弾しないように、自己の砲撃遊戯乗物を運
転することが必要となって、最小の被弾でもって、最大
の加弾を競うことになり、プレーの興趣が一段と盛上が
る。
Furthermore, by configuring the invention as described in claim 4, the player who has boarded the bombardment game vehicle not only fires a simulated ammunition, but also uses a simulated bombshell fired from another bombardment game vehicle. It is necessary to drive one's own artillery play vehicle so that the target of his own artillery play vehicle is not hit, and the maximum ammunition will be competed with the least amount of ammunition, and the interest of play will increase further. .

【0011】また請求項5記載のように発明を構成する
ことにより、砲撃遊戯乗物より発射された模擬砲弾が遊
戯区域外へ出ることが阻止されて、該模擬砲弾が散逸す
るこがなく、しかも遊戯区域外部の観客等に模擬砲弾
が当たることもない。
[0011] By the arrangement of the present invention according to claim 5, wherein the simulated projectile which is fired from the artillery game vehicle is blocked to exit the game extramural, it said simulated ammunition without a child dissipation, In addition, simulated shells do not hit the audience outside the play area.

【0012】さらにまた請求項6記載のように発明を構
成することにより、前記複数の各砲撃遊戯乗物毎に、あ
るいは前記複数の各砲撃遊戯乗物グループ毎に、何発の
模擬砲弾が前記標的に命中したかを知ることができ、プ
レーの興趣が高められる。
Further, the invention is constructed as described in claim 6.
By doing so, for each of the plurality of shelling play vehicles,
Or, for each of the plurality of artillery play vehicle groups,
You can know if a simulated shell hit the target,
The interest of Leh is enhanced.

【0013】[0013]

【実施例】以下、図1ないし図4に図示された本発明の
一実施例について説明する。円形の遊戯区域1では、床
2の中央部が周囲よりも上方に盛上った形状に床2は形
成され、床2の外周に防護壁3が立設され、その上方に
防護ネット4が張設されて、遊戯区域1の床2上には導
電材料からなる配電ネット5が略水平に張設されてい
る。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention shown in FIGS. 1 to 4 will be described below. In the circular play area 1, the floor 2 is formed so that the center of the floor 2 rises above the surroundings, and a protective wall 3 is erected on the outer periphery of the floor 2, and a protective net 4 is provided above the protective wall 3. A power distribution net 5 made of a conductive material is stretched substantially horizontally on the floor 2 of the play area 1.

【0014】また、遊戯区域1の床2上には、複数の
撃遊戯乗物6が用意されており、乗物6の車体7内には
図示されないモータが搭載され、車体7より上方へ収電
バー8が突設されるとともに、車体7に車輪9か設けら
れており、乗物6に搭乗したプレーヤ10が運転すると、
配電ネット5から収電バー8、モータ、車輪9および床
2を介して電流が流れており、乗物6が走行するととも
に、所定の方向に変向することができるようになってい
る。
On the floor 2 of the play area 1, a plurality of guns
A shooting game vehicle 6 is prepared, a motor (not shown) is mounted in a vehicle body 7 of the vehicle 6, a power collection bar 8 is protruded above the vehicle body 7, and wheels 9 are provided on the vehicle body 7. When the player 10 in the vehicle 6 drives,
Electric current flows from the power distribution net 5 via the power collection bar 8, the motor, the wheels 9 and the floor 2, so that the vehicle 6 travels and can be turned in a predetermined direction.

【0015】さらに乗物6の車体7には、模擬バズーカ
砲11が搭載され、球状のゴム等の模擬砲弾12を発射でき
るようになっている。さらにまた乗物6の車体7には、
床2上に転がっている模擬砲弾12を収集できる自動収弾
機13が設けられており、収集された模擬砲弾12を模擬バ
ズーカ砲11に自動的に供給しうるようになっている。
Further, a simulated bazooka cannon 11 is mounted on the vehicle body 7 of the vehicle 6 so that a simulated bomb 12 made of a spherical rubber or the like can be fired. Furthermore, the vehicle body 7 of the vehicle 6 includes
An automatic ammunition machine 13 capable of collecting the simulated ammunition 12 rolling on the floor 2 is provided, and the collected simulated ammunition 12 can be automatically supplied to the simulated bazooka gun 11.

【0016】しかも乗物6の車体7の座席14の周囲に
は、防護ネット15が張設され、他の乗物6の模擬バズー
カ砲11から発射された模擬砲弾12が車体7に命中して
も、プレーヤ10には当らないように保護されている。
Further, a protective net 15 is stretched around the seat 14 of the vehicle body 7 of the vehicle 6 so that the player can play the simulated ammunition 12 fired from the simulated bazooka gun 11 of the other vehicle 6 even if he hits the vehicle body 7. Protected from hitting 10.

【0017】また乗物6の車体7の頂部には標的16が付
設され、該標的16には、模擬砲弾12が標的16に命中した
場合に、これを検出する被弾検出手段17が設けられ、該
被弾検出手段17が動作する毎に、その乗物6が被弾され
た信号を発信する被弾発信装置18が設けられている。
A target 16 is attached to the top of the vehicle body 7 of the vehicle 6, and the target 16 is provided with a shot detection means 17 for detecting when the simulated ammunition 12 hits the target 16. Each time the bullet detection unit 17 operates, a bullet transmission device 18 that transmits a signal indicating that the vehicle 6 has been hit is provided.

【0018】さらに乗物6の底部外周における両側方お
よび後方には、他の乗物6の前方底部でもって衝撃が加
えられた場合に、これを検出する衝突検出手段19が設け
られ、該衝突検出手段19が動作する毎に、乗物6が他の
乗物6にぶっ付けられた信号を発信する衝突発信装置20
が設けられている。
Further, on both sides and the rear of the outer periphery of the bottom of the vehicle 6, collision detecting means 19 for detecting an impact applied by the front bottom of another vehicle 6 are provided. Each time when the vehicle 19 is operated, the vehicle 6 transmits a collision signal transmitted from the vehicle 6 to another vehicle 6.
Is provided.

【0019】さらに遊戯区域1の外部に受信装置21が設
けられるとともに、スコア表示装置22が配設されてお
り、被弾発信装置18および衝突発信装置20より発信した
信号を受信装置21が受信し、各乗物6毎に何発模擬砲弾
12を被弾したかを積算するとともに、何回他の乗物6に
ぶっ付けられたかを積算し、これらのスコアをスコア表
示装置22に表示するようになっている。これらの動作は
図4に図示されるフローチャートに従って行なわれる。
Further, a receiving device 21 is provided outside the play area 1 and a score display device 22 is provided. The receiving device 21 receives signals transmitted from the bulleted transmitting device 18 and the collision transmitting device 20, How many simulated shells for each vehicle 6
In addition to accumulating the number of hits, the number of hits with another vehicle 6 is accumulated, and the scores are displayed on the score display device 22. These operations are performed according to the flowchart shown in FIG.

【0020】図1ないし図4に図示の実施例は前記した
ように構成されているので、プレーヤ10が乗物6に乗込
み、座席14に腰掛け、コイン等を図示されないコイン投
入口に投入し、乗物6を運転しながら、他の乗物6の標
的16に向って模擬バズーカ砲11から模擬砲弾12を発射す
ると、その反動を乗物6およびプレーヤ10は受け、実際
に発射したと同様な感覚を体験することができる。
Since the embodiment shown in FIGS. 1 to 4 is configured as described above, the player 10 enters the vehicle 6, sits on the seat 14, and inserts coins and the like into a coin slot (not shown). When the vehicle 6 and the player 10 fire the simulated ammunition 12 from the simulated bazooka gun 11 toward the target 16 of the other vehicle 6 while driving the vehicle 6, the vehicle 6 and the player 10 receive the reaction, and experience a feeling similar to that actually fired. be able to.

【0021】そして他の乗物6の模擬バズーカ砲11から
発射された模擬砲弾12に標的16が当てられないように、
プレーヤ10は乗物6を運転しながら、他の乗物6の標的
16に向って模擬バズーカ砲11から模擬砲弾12を発射し、
標的16に命中すると、他の乗物6の被弾検出手段17が動
作し、被弾発信装置18より被弾した信号発信され、こ
の被弾信号が受信装置21に受信され、スコア表示装置22
にその被弾数が表示される。
In order to prevent the target 16 from hitting the simulated shell 12 fired from the simulated bazooka gun 11 of the other vehicle 6,
While driving the vehicle 6, the player 10 controls a target of another vehicle 6.
Fires a simulated shell 12 from a simulated bazooka gun 11 toward 16,
When the target 16 is hit, the hit detection means 17 of the other vehicle 6 operates, a hit signal is transmitted from the hit transmission device 18, the received signal is received by the receiving device 21, and the score display device 22
Shows the number of shots.

【0022】またプレーヤ10は乗物6を運転しながら他
の乗物6の正面以外の側面または後面に衝突されると、
衝突された乗物6の衝突検出手段19が動作し、衝突発信
装置20より衝突信号が発信され、この被衝突信号が受
信装置21に受信され、スコア表示装置22にその被衝突回
数が表示される。
Also, when the player 10 is driving the vehicle 6 and collides with a side other than the front or the rear of the other vehicle 6,
Operates the collision detection means 19 of the vehicle 6 struck, the collision signal from the collision transmitting apparatus 20 is transmitted, the the collided signal is received by the receiver 21, the target number of collisions is displayed on the score display device 22 You.

【0023】このようなプレーを所定時間続け、終了し
た時に、各乗物5毎にどれだけ模擬砲弾12を被弾し、ま
たぶっ付けられたか、スコア表示装置22に表示されるの
で、プレーヤ10はプレーを充分に楽しむことができる。
When such play is continued for a predetermined period of time and the game is completed, the score display device 22 displays how much the simulated ammunition 12 has been hit and hit by each vehicle 5, so that the player 10 can play. Can be fully enjoyed.

【0024】前記実施例では、模擬砲弾12は識別不能で
あるため、被弾および被衝突のみ検出するようになって
いたが、模擬砲弾12に乗物6の台数分だけ色分けをし、
被弾検出手段17がその色を検出できるようにし、または
模擬砲弾12に磁性体や金属体等を付設し、これら磁性
体、金属体等を検知できる磁気検出スイッチや金属検出
スイッチ等で被弾検出手段17を構成すれば、プレーヤ10
が模擬砲弾12を発射して標的16に命中させた回数をそれ
ぞれ検出して表示することができ、さらにプレーの興趣
を盛上げることができる。
In the above embodiment, the simulated artillery shell 12 is indistinguishable, so that only the shot and the collision are detected. However, the simulated shell 12 is color-coded by the number of vehicles 6.
The bullet detection means 17 can detect the color, or a magnetic material, a metal body, or the like is attached to the simulated ammunition 12, and a magnetic detection switch or a metal detection switch capable of detecting the magnetic material, the metal body, or the like is used. If you configure 17, the player 10
Can detect and display the number of times that the simulated shell 12 has been fired and hit the target 16, respectively, and can further enhance the interest of play.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の砲撃遊戯乗物を具備した砲撃遊戯設備
の一実施例を図示した概略斜視図である。
FIG. 1 is a schematic perspective view illustrating an embodiment of a shelling game facility provided with a shelling game vehicle according to the present invention.

【図2】図1の概略側面図である。FIG. 2 is a schematic side view of FIG.

【図3】前記実施例の砲撃遊戯乗物の要部縦断側面図で
ある。
FIG. 3 is a vertical sectional side view of a main part of the bombardment play vehicle of the embodiment.

【図4】前記実施例のフローチャートである。FIG. 4 is a flowchart of the embodiment.

【符号の説明】[Explanation of symbols]

1…遊戯区域、2…床、3…防護壁、4…防護ネット、
5…配電ネット、6…砲撃遊戯乗物、7…車体、8…収
電バー、9…車輪、10…プレーヤ、11…模擬バズーカ
砲、12…模擬砲弾、13…自動収弾機、14…座席、15…防
護ネット、16…標的、17…被弾検出手段、18…被弾発信
装置、19…衝突検出手段、20…衝突発信装置、21…受信
装置、22…スコア表示装置。
1 ... play area, 2 ... floors, 3 ... protection wall, 4 ... protection nets,
5 ... distribution net, 6 ... shelling play vehicle, 7 ... body, 8 ... power collection bar, 9 ... wheels, 10 ... player, 11 ... simulated bazooka, 12 ... simulated ammunition, 13 ... automatic ammunition , 14 ... seat, Reference numeral 15 denotes a protection net, 16 denotes a target, 17 denotes a hit detection means, 18 denotes a hit transmission device, 19 denotes a collision detection device, 20 denotes a collision transmission device, 21 denotes a reception device, and 22 denotes a score display device.

Claims (6)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】 搭乗したプレーヤにより自由に運転され
て走行面上を走行するとともに、模擬砲弾を発射できる
模擬砲を搭載した砲撃遊戯乗物において、前記走行面上
に散乱した発射済みの模擬砲弾を収集して前記模擬砲に
供給する収弾手段を具備したことを特徴とする砲撃遊戯
乗物。
Claims: 1. An artillery game vehicle, which is freely driven by a player on board and travels on a running surface and is equipped with a simulated gun capable of firing a simulated ammunition. And collect them into the mock gun
A bombardment play vehicle comprising a collection means for supplying .
【請求項2】 搭乗したプレーヤにより自由に運転され
て、模擬砲弾を発射できる模擬砲を搭載した複数の砲撃
遊戯乗物と、該複数の砲撃遊戯乗物の走行が可能な遊戯
区域とを具備し、前記各砲撃遊戯乗物は、前記遊戯区域
に散乱した発射済みの模擬砲弾収集して前記模擬砲に供
給する収弾手段を具備したことを特徴とする砲撃遊戯設
備。
2. A plurality of bombardment play vehicles equipped with a simulated gun capable of firing simulated ammunition freely driven by a boarded player, and a play area capable of running the plurality of bombardment play vehicles, Each of the bombardment play vehicles collects the simulated fired shells scattered in the play area and supplies them to the simulated artillery.
A bombardment game facility comprising a collection means for feeding .
【請求項3】 前記各砲撃遊戯乗物は、標的と、該標的
が模擬砲弾により被弾したことを検出する被弾検出手段
とを具備したことを特徴とする請求項2記載の砲撃遊戯
設備。
3. The bombardment play equipment according to claim 2, wherein each of the bombardment play vehicles includes a target and a bombardment detection means for detecting that the target has been bombarded by a simulated bombshell.
【請求項4】 前記被弾検出手段の検出結果に基づいて
何発被弾したかを計数して表示する被弾数表示手段を具
備したことを特徴とする請求項3記載の砲撃遊戯設備。
4. The bombardment play equipment according to claim 3, further comprising a number-of-shots display means for counting and displaying the number of shots taken based on the detection result of said shot detection means.
【請求項5】 前記遊戯区域には、前記各砲撃遊戯乗物
より発射された模擬砲弾が外部に出ないように周囲に防
護手段が設けられたことを特徴とする請求項2ないし請
求項4のいずれか1項記載の砲撃遊戯設備。
5. The game area according to claim 2, wherein a protective means is provided around the play area so that a simulated shell fired from each of the bombardment play vehicles does not go outside. An artillery play facility according to any one of the preceding claims.
【請求項6】 前記模擬砲弾は前記砲撃遊戯乗物の台数
または前記砲撃遊戯乗物のグループ数に対応した種類に
分けられ、前記収弾手段は、前記模擬砲弾の内の特定の
種類の模擬砲弾のみを収集でき、前記各砲撃遊戯乗物
は、標的と、該標的にどの種類の模擬砲弾が命中したか
を検出する命中検出手段と、該命中検出手段の検出結果
に基づいてどの砲撃遊戯乗物またはどのグループの砲撃
遊戯乗物の前記模擬砲弾が何発命中したかを計数して表
示する命中数表示手段とを具備したことを特徴とする請
求項2記載の砲撃遊戯設備。
6. The simulated ammunition is divided into types corresponding to the number of the bombardment play vehicles or the number of the groups of the bombardment play vehicles, and the collection means includes only the simulated bombs of a specific type among the simulated bombs. And each of the bombardment play vehicles has a target, hit detection means for detecting what kind of simulated ammunition has hit the target, and which bombardment play vehicle or which bombardment play vehicle based on the detection result of the hit detection means. 3. A bombardment game facility according to claim 2, further comprising: hit number display means for counting and displaying how many of the simulated ammunition of the bombardment play vehicle of the group have hit.
JP04135577A 1992-04-30 1992-04-30 Artillery play vehicles and artillery play equipment Expired - Fee Related JP3136763B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP04135577A JP3136763B2 (en) 1992-04-30 1992-04-30 Artillery play vehicles and artillery play equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP04135577A JP3136763B2 (en) 1992-04-30 1992-04-30 Artillery play vehicles and artillery play equipment

Publications (2)

Publication Number Publication Date
JPH05306898A JPH05306898A (en) 1993-11-19
JP3136763B2 true JP3136763B2 (en) 2001-02-19

Family

ID=15155072

Family Applications (1)

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Country Link
JP (1) JP3136763B2 (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4577966B2 (en) * 1999-12-16 2010-11-10 ビーエルデーオリエンタル株式会社 Play equipment
US9625905B2 (en) * 2001-03-30 2017-04-18 Immersion Corporation Haptic remote control for toys
JP4637866B2 (en) * 2007-02-07 2011-02-23 泉陽興業株式会社 Recreational vehicle equipment
JP4833938B2 (en) * 2007-08-07 2011-12-07 泉陽興業株式会社 Target game machine
CN104981278B (en) 2014-09-30 2017-10-27 深圳市大疆创新科技有限公司 Bullet collecting robot people and its bullet collection device and shooting game system
JP6711537B2 (en) * 2017-05-25 2020-06-17 エスゼット ディージェイアイ テクノロジー カンパニー リミテッドSz Dji Technology Co.,Ltd Method, system, and vehicle
JP6675686B2 (en) * 2017-07-12 2020-04-01 北日本通信工業株式会社 Traveling play equipment
DE102021101864A1 (en) * 2021-01-27 2022-07-28 Mack Rides Gmbh & Co Kg Method of operating an amusement ride and an amusement ride

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0345758Y2 (en) * 1985-10-24 1991-09-26
JPS62145663U (en) * 1986-03-10 1987-09-14
JPH07100085B2 (en) * 1988-07-15 1995-11-01 株式会社ナムコ Shooting game device
JP2713603B2 (en) * 1989-04-21 1998-02-16 株式会社ナムコ Battle-type game device
JPH03251275A (en) * 1990-02-28 1991-11-08 Ishikawajima Shibaura Mach Co Ltd Golf ball collecting device

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