JP3465992B2 - A quiz game machine that adds bonus points when all questions are answered correctly - Google Patents
A quiz game machine that adds bonus points when all questions are answered correctlyInfo
- Publication number
- JP3465992B2 JP3465992B2 JP12063195A JP12063195A JP3465992B2 JP 3465992 B2 JP3465992 B2 JP 3465992B2 JP 12063195 A JP12063195 A JP 12063195A JP 12063195 A JP12063195 A JP 12063195A JP 3465992 B2 JP3465992 B2 JP 3465992B2
- Authority
- JP
- Japan
- Prior art keywords
- questions
- quiz game
- game machine
- bonus
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000010586 diagram Methods 0.000 description 6
- RRLHMJHRFMHVNM-BQVXCWBNSA-N [(2s,3r,6r)-6-[5-[5-hydroxy-3-(4-hydroxyphenyl)-4-oxochromen-7-yl]oxypentoxy]-2-methyl-3,6-dihydro-2h-pyran-3-yl] acetate Chemical compound C1=C[C@@H](OC(C)=O)[C@H](C)O[C@H]1OCCCCCOC1=CC(O)=C2C(=O)C(C=3C=CC(O)=CC=3)=COC2=C1 RRLHMJHRFMHVNM-BQVXCWBNSA-N 0.000 description 1
- 239000013256 coordination polymer Substances 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
Description
【発明の詳細な説明】
【0001】
【産業上の利用分野】本発明は、所定の問題数を複数の
プレーヤーで解答していき、全問正解の場合にボーナス
得点が加えられるクイズゲーム機に関する。
【0002】
【従来の技術】上記クイズゲーム機において、全問正解
の場合に特別にボーナス得点が加えられることは、プレ
ーヤーにとって励みになる。しかしながら、従来のこの
種のクイズゲーム機は、いずれのプレーヤーが多く正解
を答えたか否かに関係なく所定のボーナス得点が入るよ
うになっていた。したがって、より多く正解したプレー
ヤーにとっては自らの働きが得点に正確に反映していな
いことになるので、不満が残るものであった。また、ゲ
ームの性質上、プレーヤー同士の対戦意識をそれほど考
慮したものではないので、迫力に欠けるという傾向があ
った。
【0003】
【発明が解決しようとする課題】本発明の目的は、複数
のプレーヤーの対戦意識をより高揚でき、プレーヤー自
体納得のいくボーナス加点を得ることができるクイズゲ
ーム機を提供することにある。
【0004】
【課題を解決するための手段】前記目的を達成するため
に本発明によるクイズゲーム機は、所定数の問題に対し
複数のプレーヤーが解答し、全問正解の場合にボーナス
得点が加算されるクイズゲーム機において、所定数の問
題に対し全問正解の場合にボーナス得点が加算されるク
イズゲーム機において、クイズゲームを実行するための
プログラムを格納する記憶手段と、前記記憶手段から読
みだされたプログラムを実行するCPUと、前記CPU
に指示を与えるための操作手段と、画像を表示する手段
とを備え、前記CPUは、全問正解の場合、正解のあっ
た問題を順にチェックし、各問題毎に複数のプレーヤー
のいずれが解答したかを判定する判定手段と、前記判定
手段により判定した、解答をしたプレーヤーに加点する
ことによりボーナス得点を正解数の比率で各プレーヤー
に分配して加点する加点手段とを具備している。
【0005】
【実施例】以下、図面を参照して本発明をさらに詳しく
説明する。図1は、本発明によるボーナス得点が加えら
れるクイズゲーム機の構成を示すブロック図である。プ
レーヤーの操作によってゲーム機が起動されると、CP
U1はシステムバス2を介してクイズゲームを実行する
ための動作プログラムを記憶手段であるプログラムRO
M6より読み出し、そのプログラムの実行を開始する。
同様に記憶手段であるキャラクタROM7からキャラク
タを読み出しスクリーンメモリ8に画像データを格納
し、画像を表示する手段であるCRTにクイズゲームを
開始するための画面を表示する。プレーヤーは画面また
は音声による指示により操作手段である操作装置4のボ
タン等を操作することになる。操作装置4のボタン等か
らの入力信号は、入出力制御回路3を介してCPU1に
送られる。ワークRAM5は、CPU1の作業領域とし
て使用される。クイズは複数のプレーヤーによって進行
し、所定の問題数に対し全問正解のときにはボーナス得
点が加点される。
【0006】図2は、本発明の実施例の動作を説明する
ためのフローチャート、図3はCPU1の機能をブロッ
クで示した図である。この例は2人でプレイする場合
で、上述のように通常モードで全問正解の場合にはボー
ナスモードが実行されることとなる(S201)。全問
正解でない場合には通常モードでゲームは終了しボーナ
ス得点は加点されない。通常モードではクイズ出題部1
5によって出題され、いずれかのプレーヤーが答えたと
き正誤判定部16によって正誤を判定し、正解であると
得点され、つぎに未出題問題検索部17によって出題さ
れていない問題を検索し、クイズ出題部15によりつぎ
の問題が出題される。
【0007】通常モード終了によって全問正解か否かは
全問正解判定部10によって判定される。全問正解の場
合にはパーフェクト表示指示部11とモード切替部12
によってパーフェクト(OBJ)オブジェクト表示とボ
ーナスモード切替えが同時に行われる(S202)。判
定手段である解答者特定部13は、最終問題から順番に
1番目のプレーヤー(1P),2番目のプレーヤー(2
P)のどちらが解答したかをチェックし特定する(S2
03)。加点手段である得点加算部14は1Pの場合は
1Pに、2Pの場合は2Pにボーナス得点を加点する
(S204,S205)。
【0008】未チェック判定部18は、加算済の問題を
削除し(S206)、出題した問題で未だチェックして
いないものがあるか否かを判定する(S207)。未チ
ェックの問題がある場合はS203に戻ってつぎの問題
がどちらが解答したかチェックする。これを繰り返し、
未チェックの問題がなくなった場合にはボーナスモード
を終了する(S208)。
【0009】図4は、2人のプレーヤーの解答数による
ボーナス得点を説明するための図である。ノルマ3問で
全部正解の場合に、ボーナスモードに移行する。1問目
および3問目はプレーヤー1が、2問目はプレーヤー2
が正解した例である。例えば、ボーナス得点が15点の
場合、プレーヤー1には10点が、プレーヤー2には5
点が加点され、正解数に比例したボーナス点が加えられ
る。なお、表示部にはいずれのプレーヤーが何問正解し
たか表示される。
【0010】
【発明の効果】以上、説明したように本発明は、クイズ
ゲームのパーフェクトボーナス得点をプレーヤーの正解
数での比率で分配する、従来にないクイズゲーム機を提
供するものである。したがって、各プレーヤーには自ら
が働いただけのボーナス得点が入り、納得のいくゲーム
を行うことができる。また、複数のプレーヤー同士で、
いずれがどれだけの得点を上げることができるかの対戦
意識をより高揚させることができる。Description: BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a quiz game machine in which a predetermined number of questions are answered by a plurality of players, and bonus scores are added when all questions are correct. . [0002] In the above quiz game machine, it is encouraging for a player that a bonus score is added in the case of answering all questions correctly. However, this type of conventional quiz game machine is designed to receive a predetermined bonus score regardless of which player has answered correctly. Therefore, the player who answered more correctly was dissatisfied because his work was not accurately reflected in the score. In addition, due to the nature of the game, there was a tendency to lack power because it did not take into account the competition between players. SUMMARY OF THE INVENTION An object of the present invention is to provide a quiz game machine in which a plurality of players can be more aware of the battles and can obtain a bonus score that is satisfactory to the players themselves. . In order to achieve the above object, a quiz game machine according to the present invention provides a predetermined number of problems.
In a quiz game machine in which multiple players answer and a bonus score is added when all questions are correct, a quiz game is executed in a quiz game machine where a bonus score is added when all questions are correct for a predetermined number of questions. Storage means for storing a program for execution, CPU for executing a program read from the storage means, and the CPU
Operating means for giving instructions to the user, and means for displaying an image. In the case of all correct answers, the CPU checks the correct answers in order, and each of the players answers each question. Determining means for determining whether or not, and adding means for distributing and adding bonus points to each player by adding the points to the player who has answered the answer determined by the determining means. The present invention will now be described in more detail with reference to the drawings. FIG. 1 is a block diagram showing a configuration of a quiz game machine to which a bonus score according to the present invention is added. When the game machine is activated by player operation, CP
U1 is a program RO which is a storage means for storing an operation program for executing a quiz game via the system bus 2
Read from M6 and start executing the program.
Similarly, a character is read from the character ROM 7 serving as a storage means, image data is stored in the screen memory 8, and a screen for starting a quiz game is displayed on a CRT serving as a means for displaying an image . The player operates a button or the like of the operation device 4 that is an operation means according to an instruction by a screen or sound. An input signal from a button or the like of the operation device 4 is sent to the CPU 1 via the input / output control circuit 3. The work RAM 5 is used as a work area for the CPU 1. The quiz is progressed by a plurality of players, and bonus scores are added when all questions are correct for a predetermined number of questions. FIG. 2 is a flowchart for explaining the operation of the embodiment of the present invention, and FIG. 3 is a block diagram showing the functions of the CPU 1. This example is a case where two players play, and the bonus mode is executed when all questions are correct in the normal mode as described above (S201). If all questions are not correct, the game ends in normal mode and no bonus score is awarded. In normal mode, quiz questions 1
When one of the players answers the question, the correctness / incorrectness determination unit 16 determines whether the answer is correct and is scored as correct, then the unquestioned question search unit 17 searches for an unquestioned question and issues a quiz question. The following question is given by the unit 15. Whether or not all questions are correct when the normal mode ends is determined by the all-question correctness determination unit 10. If all questions are correct, the perfect display instruction unit 11 and the mode switching unit 12
Thus, the perfect (OBJ) object display and the bonus mode switching are performed simultaneously (S202). Size
The answerer specifying unit 13 which is a determining means is a first player (1P), a second player (2
Check and identify which of P) has answered (S2
03). The score adding unit 14 as a scoring means adds a bonus score to 1P for 1P and 2P for 2P (S204, S205). The unchecked determination unit 18 deletes the added problem (S206), and determines whether there is a problem that has not been checked yet (S207). If there is an unchecked question, the process returns to S203 to check which of the following questions has been answered. Repeat this,
If there are no unchecked problems, the bonus mode is terminated (S208). FIG. 4 is a diagram for explaining a bonus score based on the number of answers of two players. If all three questions are correct, shift to bonus mode. The first and third questions are player 1 and the second is player 2
Is an example of a correct answer. For example, if the bonus score is 15 points, 10 points for player 1 and 5 points for player 2
Points are added and bonus points proportional to the number of correct answers are added. The display unit displays how many players have correctly answered. As described above, the present invention provides an unprecedented quiz game machine that distributes the perfect bonus score of a quiz game in proportion to the number of correct answers of the players. Therefore, each player receives a bonus score that he or she can work, so that a satisfactory game can be played. Also, with multiple players,
It is possible to raise the sense of competition that can raise the score how much.
【図面の簡単な説明】
【図1】本発明によるボーナス得点が加えられるクイズ
ゲーム機の構成を示すブロック図である。
【図2】本発明の実施例の動作を説明するためのフロー
チャートである。
【図3】図1のCPUの機能構成の詳細を示すブロック
図である。
【図4】2人のプレーヤーの解答数によるボーナス得点
を説明するための図である。
【符号の説明】
1…CPU
2…システムバス
3…入出力制御回路
4…操作装置
5…ワークRAM
6…プログラムROM
7…キャラクタROM
8…スクリーンメモリ
9…CRTBRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram showing a configuration of a quiz game machine to which a bonus score is added according to the present invention. FIG. 2 is a flowchart for explaining the operation of the embodiment of the present invention. FIG. 3 is a block diagram showing details of a functional configuration of the CPU of FIG. 1; FIG. 4 is a diagram for explaining a bonus score based on the number of answers of two players. [Explanation of Symbols] 1 ... CPU 2 ... system bus 3 ... input / output control circuit 4 ... operating device 5 ... work RAM 6 ... program ROM 7 ... character ROM 8 ... screen memory 9 ... CRT
───────────────────────────────────────────────────── フロントページの続き (58)調査した分野(Int.Cl.7,DB名) A63F 13/00 - 13/12 A63F 9/24 ──────────────────────────────────────────────────── ─── Continued on the front page (58) Fields surveyed (Int.Cl. 7 , DB name) A63F 13/00-13/12 A63F 9/24
Claims (1)
解答し、全問正解の場合にボーナス得点が加算されるク
イズゲーム機において、 クイズゲームを実行するためのプログラムを格納する記
憶手段と、 前記記憶手段から読みだされたプログラムを実行するC
PUと、 前記CPUに指示を与えるための操作手段と、 画像を表示する手段とを備え、 前記CPUは、 全問正解の場合、正解のあった問題を順にチェックし、
各問題毎に複数のプレーヤーのいずれが解答したかを判
定する判定手段と、 前記判定手段により判定した、解答をしたプレーヤーに
加点することによりボーナス得点を正解数の比率で各プ
レーヤーに分配して加点する加点手段と、 を具備することを特徴とする全問正解時にボーナス得点
を加算するクイズゲーム機。(57) [Claims] [Claim 1] A plurality of players for a predetermined number of problems.
In a quiz game machine in which a bonus score is added when all questions are answered correctly, storage means for storing a program for executing the quiz game, and C for executing the program read from the storage means
PU, an operation means for giving an instruction to the CPU, and a means for displaying an image, and in the case of all correct answers, the CPU sequentially checks the correct answers,
A determination means for determining which of a plurality of players has answered for each question, and a bonus score is distributed to each player in proportion to the number of correct answers by adding points to the player who has determined the determination means. A quiz game machine for adding bonus points when all questions are answered correctly, comprising: a means for adding points.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP12063195A JP3465992B2 (en) | 1995-04-21 | 1995-04-21 | A quiz game machine that adds bonus points when all questions are answered correctly |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP12063195A JP3465992B2 (en) | 1995-04-21 | 1995-04-21 | A quiz game machine that adds bonus points when all questions are answered correctly |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH08289975A JPH08289975A (en) | 1996-11-05 |
| JP3465992B2 true JP3465992B2 (en) | 2003-11-10 |
Family
ID=14791009
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP12063195A Expired - Lifetime JP3465992B2 (en) | 1995-04-21 | 1995-04-21 | A quiz game machine that adds bonus points when all questions are answered correctly |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP3465992B2 (en) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6286792B2 (en) * | 2014-01-23 | 2018-03-07 | ネット株式会社 | Game machine |
-
1995
- 1995-04-21 JP JP12063195A patent/JP3465992B2/en not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| JPH08289975A (en) | 1996-11-05 |
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