Deprecated: The each() function is deprecated. This message will be suppressed on further calls in /home/zhenxiangba/zhenxiangba.com/public_html/phproxy-improved-master/index.php on line 456
JP3549323B2 - 3D image display game machine with head fixed position confirmation function - Google Patents
[go: Go Back, main page]

JP3549323B2 - 3D image display game machine with head fixed position confirmation function - Google Patents

3D image display game machine with head fixed position confirmation function Download PDF

Info

Publication number
JP3549323B2
JP3549323B2 JP03133196A JP3133196A JP3549323B2 JP 3549323 B2 JP3549323 B2 JP 3549323B2 JP 03133196 A JP03133196 A JP 03133196A JP 3133196 A JP3133196 A JP 3133196A JP 3549323 B2 JP3549323 B2 JP 3549323B2
Authority
JP
Japan
Prior art keywords
eye
image
game machine
head
images
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP03133196A
Other languages
Japanese (ja)
Other versions
JPH09201474A (en
Inventor
裕二 田中
Original Assignee
株式会社タイトー
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社タイトー filed Critical 株式会社タイトー
Priority to JP03133196A priority Critical patent/JP3549323B2/en
Publication of JPH09201474A publication Critical patent/JPH09201474A/en
Application granted granted Critical
Publication of JP3549323B2 publication Critical patent/JP3549323B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Landscapes

  • Stereoscopic And Panoramic Photography (AREA)
  • Processing Or Creating Images (AREA)
  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)

Description

【0001】
【発明の属する技術分野】
本発明は、右目用と左目用の2つの映像源の映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機、さらに詳しくいえば、座席の頭部固定部にプレイヤの頭部を適正に位置付けるための機能を有する立体映像表示ゲーム機に関する。
【0002】
【従来の技術】
ゲームにリアル感および迫力を与えるために立体視を体験できるゲーム機が普及し始めている。
図6は立体視できるゲーム機の一例を示す図であり、(a)は側面から見た図,(b)は上から見た図である。
ゲーム機の中に右目用のプロジェクタ24と左目用のプロジェクタ25が配置され、ミラー22および23によってプロジェクタ24および25から映写される映像がレンチキュラスクリーン21上に投影される。
プレイヤ26および27は、レンチキュラスクリーン21に対し所定の位置、すなわち頭部(両眼)が固定される場所が予め決められた位置になるように座り、投影されるスクリーン上の映像を見ることにより映像を立体視することができる。
【0003】
図7は上記ゲーム機の原理を説明するための図である。
レンチキュラスクリーンは多数のかまぼこ型レンズを配置して構成されている。2台の右目用と左目用の液晶プロジェクタからレンチキュラスクリーンに投影される映像は、レンチキュラスクリーンのかまぼこ型レンズの偏光レンズ作用により左右に分離される。右目用の液晶プロジェクタの映像は右目に、左目用の液晶プロジェクタの映像は左目にそれぞれ入射する。
この左右の映像のズレによる視差より映像に遠近感が生じ立体視が可能となる。
【0004】
【発明が解決しようとする課題】
ところで、上記ゲーム機は、実際の立体像を見ているわけではなく装置によって作られた像を立体視しているため通常の平面画面のゲーム機に比較し、プレイヤは疲れやすく、またプレイヤによって個人差が生じる。
また、プレイヤの頭部の固定位置が適正な位置でない場合には見るべき立体像がはっきり見えず、一層プレイヤの疲れを増長させる結果となる。
本発明の課題はプレイヤの頭部が適正位置に固定されて左右の映像を正しく見ているか否かの確認を簡単にしかも迅速にできる頭部固定位置確認機能を有する立体映像表示ゲーム機を提供することにある。
【0005】
【課題を解決するための手段】
前記課題を達成するために本発明による頭部固定位置確認機能を有する立体映像表示ゲーム機は、右目用と左目用の2つの映像源の映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機において、ゲーム機の座席にプレイヤが座ってプレイヤの頭部を位置付ける頭部固定部と、ゲーム開始前またはゲーム中に確認表示物を有する第1の映像と確認表示物を表示しない第2の映像とを生成する映像生成手段と、前記第1と第2の映像の3D画像をそれぞれ生成する左目用と右目用の3D画像生成回路と、前記左目用と右目用の3D画像生成部からの第1と第2の3D映像を前記レンチキュラスクリーンに表示する投影表示手段と、前記第1および第2の3D映像を左右の目の一方の目だけでそれぞれ見るように指示する指示手段とを備え、一方の目でそれぞれ見たとき前記確認表示物が見えるか否かによって前記頭部固定部の正しい位置にプレイヤの頭部が位置付けられたか否かを確認できるように構成してある。
【0006】
【発明の実施の形態】
以下、図面を参照して本発明の実施の形態を詳しく説明する。
図1は本発明による頭部固定位置確認機能を有する立体映像表示ゲーム機を説明するための概略図で、(a)は側面図を、(b)は頭部固定部分の平面図をそれぞれ示している。
プレイヤ3は、ゲーム機1の座席6に座り、頭3aを頭部固定部5に当て両眼の位置付けを行う。プレイヤ3はレンチキュラスクリーン2に図示しない右目用と左目用のプロジェクタから投影される像を見ることにより立体像を見ることができる。
【0007】
立体像は適正な位置に対し矢印Aのいずれかの方向にずれていると、はっきりと見ることができない。すなわち、右目4aと左目4bへ達する映像が正確に目に入射しないことになる。そこで、ゲームを開始する前にゲーム機1は左右目用の第1の映像と第2の映像を表示し、ゲーム機の指示にしたがってプレイヤは確認動作をすることになる。この確認動作は必要に応じゲーム中でも行うことが可能である。
【0008】
図2は、頭部固定位置を確認するための操作を説明するための図である。
(a)は背景を山,空に,確認用表示を太陽にした場合の例であり、左目で見る映像7aは背景である山,空と、確認用表示の太陽を表示したものである。右目で見る映像は、背景である山,空のみを表示したものである。両眼で見た場合,映像8のようになる。
(b)に示すようにプレイヤは先ず右目を瞑って左目で見ると、適正な位置であれば山,空および太陽の映像がハッキリ見える。つぎに左目を瞑って右目で見ると、適正な位置であれば空および山のみが見え、太陽が消える。
目の瞑る順序はいずれが先であっても構わない。
【0009】
図3は、本発明による頭部固定位置確認機能を有する立体映像表示ゲーム機の回路の実施の形態を示す回路ブロック図である。
本図では右目用プリント回路ボード(PCB)は左目用PCBと同じであるので省略してある。
入出力回路15は右目用PCBの入出力回路に接続され、左目用と右目用の映像について同期がとられる。
ROM14には、ゲーム全体を制御するプログラム等が格納され、RAM13はCPU11のワークエリア等となる。
操作部9からの入力信号は、入力制御回路10を介してCPU11に入力される。CPU11はプログラムおよび入力信号に基づき演算を行い、3D画像生成回路12に対し3次元像を作るための情報を送る。
【0010】
3D画像生成回路12は、ポリゴンデータの3次元座標をプレイヤを原点とする視点座標系に変換する3次元演算回路,この3次元座標をスクリーン上の2次元座標に変換する透視変換回路,透視変換されたポリゴンがスクリーンに入るか否かを決めるクリッピング回路,各ポリゴンをZ代表値を基準に並べ変えるソーティング回路等より構成され、3D映像信号を生成する。左目用プロジェクタ16はこの映像をレンチキュラスクリーン2に投影する。この左目用プロジェクタ16と右目用プロジェクタよりなる部分が投影表示手段に対応する。
【0011】
図4は、CPUの機能ブロックの実施の形態を示す図である。
映像生成手段である左目用および右目用のCPUは、自らが右か左かを判断する左右出力判定部17,左右の映像を生成する左右映像生成部18,背景映像を出力する映像出力部19,確認用表示物を出力する確認用表示出力部20およびカウント部20aより構成されている。CPUは右目用か左目用かによって確認用表示物がある映像信号または確認用表示物がない映像信号をそれぞれの3D画像生成回路12に送る。
【0012】
図5は、本発明による確認動作を説明するためのフローチャートである。
確認動作がスタートすると、右目用と左目用のCPUの左右出力判定部17は自らが右目用か左目用かの判断を行う(ステップ(以下「S」という)401)。左目用の左右映像生成部18は左目用映像を生成する(S402)。そして左右映像出力部19は背景画像(この例では山と空)を出力し、さらに確認用表示出力部20は確認用表示物(この例では太陽)を出力する(S403,S404)。
一方、右目用の左右映像生成部18は右目用映像を生成する(S405)。そして左右映像出力部19は背景画像(この例では山と空)を出力する。
【0013】
ゲーム機は、右目を瞑るか、左目を瞑るかを音声で指示するので、プレイヤはその指示に従い右目を瞑り左目で左目用の映像を見る。さらに左目を瞑り右目で右目用の映像を見る。図2(b)のように見えれば、頭部の固定位置は適正な位置であると判断できる。
カウント部20aは映像が出力された時点からカウントを開始し、所定の時間(例えば5秒)経過したか否かを監視しており(S408)、所定の時間が経過すると左右映像出力部19と確認用表示出力部20の出力を停止させる(S409)。
【0014】
【発明の効果】
以上、説明したように本発明は、ゲーム機の座席にプレイヤが座って頭部固定位置にプレイヤの頭部が位置付けられた後、ゲーム開始前またはゲーム中に前記レンチキュラスクリーンに確認表示物を有する第1の映像と確認表示物を表示しない第2の映像とを表示させ、左目だけで見たときと右目だけで見たときの映像が確認表示物があるか否かによって確認動作ができるので、プレイヤは一点を見て左右の目を交互に瞑って他方の目で見るだけで簡単かつ迅速に左右の映像を正しく見ているか否かを確認することができる。
【図面の簡単な説明】
【図1】本発明による頭部固定位置確認機能を有する立体映像表示ゲーム機を説明するための概略図で、(a)は側面図を、(b)は頭部固定部分の平面図をそれぞれ示している。
【図2】頭部固定位置を確認するための操作を説明するための図である。
【図3】本発明による頭部固定位置確認機能を有する立体映像表示ゲーム機の回路の実施の形態を示す回路ブロック図である。
【図4】CPUの機能ブロックの実施の形態を示す図である。
【図5】本発明による確認動作を説明するためのフローチャートである。
【図6】立体視できるゲーム機の一例を示す図である。
【図7】図6のゲーム機の原理を説明するための図である。
【符号の説明】
1…ゲーム機
2…レンチキュラスクリーン
3…プレイヤ
3a…頭
4a…右目
4b…左目
5…頭部固定部
7a…左目で見る映像
7b…右目で見る映像
8…実際に見える映像
9…操作部
10…入力制御回路
11…CPU
12…3D画像生成回路
13…RAM
14…ROM
15…入出力回路(I/O)
16…左目用プロジェクタ
17…左右出力判定部
18…左右映像生成部
19…左右映像出力部
20a…カウント部
20…確認用表示出力部
[0001]
BACKGROUND OF THE INVENTION
The present invention is a game machine capable of experiencing stereoscopic vision by projecting images of two image sources for right eye and left eye onto a lenticular screen, and allowing each projected image on the lenticular screen to enter the right eye and left eye respectively to give parallax. More specifically, the present invention relates to a stereoscopic video display game machine having a function for properly positioning the player's head on the head fixing portion of the seat.
[0002]
[Prior art]
Game machines that can experience stereoscopic viewing to give the game a sense of realism and power are becoming popular.
6A and 6B are diagrams showing an example of a game machine that can be viewed stereoscopically, in which FIG. 6A is a side view, and FIG. 6B is a top view.
A right-eye projector 24 and a left-eye projector 25 are arranged in the game machine, and images projected from the projectors 24 and 25 are projected onto the lenticular screen 21 by the mirrors 22 and 23.
The players 26 and 27 sit at a predetermined position with respect to the lenticular screen 21, that is, the place where the head (both eyes) is fixed is a predetermined position, and watch the projected image on the screen. The image can be stereoscopically viewed.
[0003]
FIG. 7 is a diagram for explaining the principle of the game machine.
The lenticular screen is configured by arranging a number of kamaboko lenses. The images projected on the lenticular screen from the two right-eye and left-eye liquid crystal projectors are separated into left and right by the polarizing lens action of the kamaboko lens of the lenticular screen. The image of the right-eye liquid crystal projector is incident on the right eye, and the image of the left-eye liquid crystal projector is incident on the left eye.
The parallax due to the shift between the left and right images causes a sense of perspective and enables stereoscopic viewing.
[0004]
[Problems to be solved by the invention]
By the way, the above-mentioned game machine does not look at an actual stereoscopic image but stereoscopically views an image created by the device, so that the player is more tired than an ordinary flat screen game machine, and depending on the player Individual differences occur.
In addition, when the fixed position of the player's head is not an appropriate position, the stereoscopic image to be viewed is not clearly seen, resulting in further increasing the player's fatigue.
An object of the present invention is to provide a three-dimensional video display game machine having a head-fixed position confirming function that can easily and quickly confirm whether a player's head is fixed at an appropriate position and right and left images are correctly viewed. There is to do.
[0005]
[Means for Solving the Problems]
In order to achieve the above object, a stereoscopic video display game machine having a head fixed position confirmation function according to the present invention projects images of two video sources for right eye and left eye onto a lenticular screen, and each projection on the lenticular screen. In a game machine capable of experiencing stereoscopic vision by allowing images to enter the right eye and the left eye respectively to give parallax, a head fixing unit that positions the player's head by sitting on the seat of the game machine, and before or during the game Generating a first image having a confirmation display object and a second image not displaying the confirmation display object, and for left eye and right eye generating 3D images of the first and second images, respectively. A 3D image generation circuit, and projection display means for displaying first and second 3D images from the left-eye and right-eye 3D image generation units on the lenticular screen, And a instruction means for instructing the serial first and second 3D images as seen respectively only one eye of the right and left eyes, the depending on whether the confirmation display object is visible when viewed respectively one eye It is configured so that it can be confirmed whether or not the player's head is positioned at the correct position of the head fixing portion.
[0006]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings.
FIG. 1 is a schematic diagram for explaining a stereoscopic video display game machine having a head fixing position confirmation function according to the present invention, where (a) shows a side view and (b) shows a plan view of a head fixing part. ing.
The player 3 sits on the seat 6 of the game machine 1 and places the head 3a against the head fixing portion 5 to position both eyes. The player 3 can see a three-dimensional image by viewing images projected from the right-eye and left-eye projectors (not shown) on the lenticular screen 2.
[0007]
If the three-dimensional image is shifted in any direction of the arrow A with respect to an appropriate position, it cannot be clearly seen. That is, the images reaching the right eye 4a and the left eye 4b do not enter the eyes accurately. Therefore, before the game is started, the game machine 1 displays the first video and the second video for the left and right eyes, and the player performs a confirmation operation in accordance with instructions from the game machine. This confirmation operation can be performed even during the game if necessary.
[0008]
FIG. 2 is a diagram for explaining an operation for confirming the head fixing position.
(A) is an example when the background is a mountain and the sky, and the confirmation display is the sun, and the video 7a viewed with the left eye is the background of the mountain and sky and the confirmation display sun. The video seen with the right eye displays only the background mountains and sky. When viewed with both eyes, it looks like video 8.
As shown in (b), when the player first meditates with the right eye and looks with the left eye, the images of the mountains, the sky and the sun can be clearly seen at the proper positions. Next, if you meditate with your left eye and look with your right eye, you can see only the sky and mountains, and the sun will disappear if you are in the right position.
Any order may be used to meditate.
[0009]
FIG. 3 is a circuit block diagram showing an embodiment of a circuit of a stereoscopic video display game machine having a head fixed position confirmation function according to the present invention.
In this figure, the printed circuit board (PCB) for the right eye is the same as the PCB for the left eye, and is omitted.
The input / output circuit 15 is connected to the input / output circuit of the right-eye PCB, and the left-eye and right-eye images are synchronized.
The ROM 14 stores a program for controlling the entire game, and the RAM 13 serves as a work area for the CPU 11.
An input signal from the operation unit 9 is input to the CPU 11 via the input control circuit 10. The CPU 11 performs an operation based on the program and the input signal, and sends information for creating a three-dimensional image to the 3D image generation circuit 12.
[0010]
The 3D image generation circuit 12 includes a three-dimensional arithmetic circuit that converts the three-dimensional coordinates of the polygon data into a viewpoint coordinate system having the player as the origin, a perspective conversion circuit that converts the three-dimensional coordinates into two-dimensional coordinates on the screen, and perspective conversion. The 3D video signal is generated by a clipping circuit that determines whether or not the polygons that have entered the screen enter, a sorting circuit that rearranges each polygon based on the Z representative value, and the like. The left-eye projector 16 projects this image on the lenticular screen 2. A portion including the left-eye projector 16 and the right-eye projector corresponds to the projection display means.
[0011]
FIG. 4 is a diagram showing an embodiment of a functional block of the CPU.
The left-eye and right-eye CPUs, which are image generation means, determine the left or right output determination unit 17 for determining whether they are right or left, the left / right image generation unit 18 for generating left and right images, and the image output unit 19 for outputting background images. , A confirmation display output unit 20 for outputting a confirmation display object and a count unit 20a. The CPU sends a video signal with a confirmation display object or a video signal without a confirmation display object to each 3D image generation circuit 12 depending on whether it is for the right eye or the left eye.
[0012]
FIG. 5 is a flowchart for explaining the confirmation operation according to the present invention.
When the confirmation operation starts, the left and right output determination units 17 of the right-eye and left-eye CPUs determine whether they are for the right eye or the left eye (step (hereinafter referred to as “S”) 401). The left-eye left and right image generation unit 18 generates a left-eye image (S402). The left and right video output unit 19 outputs a background image (mountain and sky in this example), and the confirmation display output unit 20 outputs a confirmation display object (sun in this example) (S403, S404).
On the other hand, the right-eye left and right image generation unit 18 generates a right-eye image (S405). The left and right video output unit 19 outputs a background image (in this example, mountains and sky).
[0013]
Since the game machine instructs by voice whether to meditate the right eye or the left eye, the player meditates the right eye according to the instruction and watches the video for the left eye with the left eye. Furthermore, meditate the left eye and watch the video for the right eye with the right eye. If it looks like FIG.2 (b), it can be judged that the fixed position of a head is an appropriate position.
The count unit 20a starts counting from the time when the video is output, and monitors whether or not a predetermined time (for example, 5 seconds) has elapsed (S408). The output of the confirmation display output unit 20 is stopped (S409).
[0014]
【The invention's effect】
As described above, the present invention has the confirmation display on the lenticular screen before or during the game after the player sits on the seat of the game machine and the head of the player is positioned at the head fixed position. Since the first image and the second image that does not display the confirmation display object are displayed, the confirmation operation can be performed depending on whether the confirmation display object is present when the image is viewed only with the left eye and only with the right eye. The player can confirm whether or not the right and left images are correctly viewed simply and quickly by looking at one point and meditating alternately with the other eye.
[Brief description of the drawings]
FIG. 1 is a schematic view for explaining a stereoscopic video display game machine having a head fixing position confirmation function according to the present invention, wherein (a) is a side view and (b) is a plan view of a head fixing portion. Show.
FIG. 2 is a diagram for explaining an operation for confirming a head fixing position.
FIG. 3 is a circuit block diagram showing an embodiment of a circuit of a stereoscopic video display game machine having a head fixed position confirmation function according to the present invention.
FIG. 4 is a diagram illustrating an embodiment of a functional block of a CPU.
FIG. 5 is a flowchart for explaining a confirmation operation according to the present invention.
FIG. 6 illustrates an example of a game machine that can be viewed stereoscopically.
7 is a diagram for explaining the principle of the game machine of FIG. 6; FIG.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 1 ... Game machine 2 ... Lenticular screen 3 ... Player 3a ... Head 4a ... Right eye 4b ... Left eye 5 ... Head fixing | fixed part 7a ... Video 7b seen with a left eye ... Video 8 seen with a right eye ... Actually visible picture 9 ... Operation part 10 ... Input control circuit 11 ... CPU
12 ... 3D image generation circuit 13 ... RAM
14 ... ROM
15 ... I / O circuit (I / O)
16 ... Left-eye projector 17 ... Left / right output determination unit 18 ... Left / right video generation unit 19 ... Left / right video output unit 20a ... Count unit 20 ... Confirmation display output unit

Claims (1)

右目用と左目用の2つの映像源の映像をレンチキュラスクリーンに投影し、レンチキュラスクリーン上の各投影像を右目と左目にそれぞれ入射させ視差を与えることにより立体視を体験できるゲーム機において、
ゲーム機の座席にプレイヤが座ってプレイヤの頭部を位置付ける頭部固定部と
ゲーム開始前またはゲーム中に確認表示物を有する第1の映像と確認表示物を表示しない第2の映像とを生成する映像生成手段と、
前記第1と第2の映像の3D画像をそれぞれ生成する左目用と右目用の3D画像生成回路と、
前記左目用と右目用の3D画像生成部からの第1と第2の3D映像を前記レンチキュラスクリーンに表示する投影表示手段と、
前記第1および第2の3D映像を左右の目の一方の目だけでそれぞれ見るように指示する指示手段とを備え、
一方の目でそれぞれ見たとき前記確認表示物が見えるか否かによって前記頭部固定部の正しい位置にプレイヤの頭部が位置付けられたか否かを確認できるように構成したことを特徴とする頭部固定位置確認機能を有する立体映像表示ゲーム機。
In a game machine that can experience stereoscopic vision by projecting images of two video sources for the right eye and left eye onto a lenticular screen, and making each projection image on the lenticular screen enter the right eye and the left eye respectively to give parallax.
A head fixing portion for sitting on the seat of the game machine and positioning the player's head ;
Image generation means for generating a first image having a confirmation display object and a second image not displaying the confirmation display object before or during the game ;
A left-eye and right-eye 3D image generation circuit for generating 3D images of the first and second videos, respectively;
Projection display means for displaying the first and second 3D images from the left-eye and right-eye 3D image generating units on the lenticular screen;
Instruction means for instructing each of the first and second 3D images to be viewed by only one of the left and right eyes,
Head, characterized by being configured to allow confirm whether or not the player's head is positioned in the correct position of the head fixing portion according to whether the confirmation display object is visible when viewed respectively one eye 3D image display game machine having a function of confirming the fixed position of a part.
JP03133196A 1996-01-24 1996-01-24 3D image display game machine with head fixed position confirmation function Expired - Lifetime JP3549323B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP03133196A JP3549323B2 (en) 1996-01-24 1996-01-24 3D image display game machine with head fixed position confirmation function

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP03133196A JP3549323B2 (en) 1996-01-24 1996-01-24 3D image display game machine with head fixed position confirmation function

Publications (2)

Publication Number Publication Date
JPH09201474A JPH09201474A (en) 1997-08-05
JP3549323B2 true JP3549323B2 (en) 2004-08-04

Family

ID=12328284

Family Applications (1)

Application Number Title Priority Date Filing Date
JP03133196A Expired - Lifetime JP3549323B2 (en) 1996-01-24 1996-01-24 3D image display game machine with head fixed position confirmation function

Country Status (1)

Country Link
JP (1) JP3549323B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009089813A (en) * 2007-10-05 2009-04-30 Aruze Corp Game machine

Also Published As

Publication number Publication date
JPH09201474A (en) 1997-08-05

Similar Documents

Publication Publication Date Title
JP3525970B2 (en) A parallax adjustment device for a game machine that can experience stereoscopic viewing
JP2010153983A (en) Projection type video image display apparatus, and method therein
JP2008146221A (en) Image display system
JP3575902B2 (en) Adjusting device for binocular video incident position and convergence point of a game machine displaying a binocular stereoscopic video
JPH08234140A (en) Binocular stereoscopic image display method
JP2003348621A (en) Means for setting two-viewpoint camera
CN103037233A (en) Automatic shutdown of 3D based on glasses orientation
JP3549323B2 (en) 3D image display game machine with head fixed position confirmation function
KR100239132B1 (en) 3D parallax drawing apparatus and method
US8400493B2 (en) Virtual stereoscopic camera
EP2781100A1 (en) System for stereoscopically viewing motion pictures
JP4052315B2 (en) Stereoscopic image display device
JP4634863B2 (en) Stereoscopic image generation apparatus and stereoscopic image generation program
JP3547247B2 (en) 3D image display game machine left and right screen synchronization method
US6893129B2 (en) Autostereoscopic display for multiple viewers
KR101927904B1 (en) Recording medium, the recording medium recorded ids calibration program for head mounted display, mobile device having the recording medium and ipd calibration method for head mounted display
JP2004207780A (en) Photography equipment
JPH0898957A (en) Stereoscopic display device and enjoying chair
JP3693120B2 (en) Adjusting device for binocular video incident position and convergence point of a game machine displaying a binocular stereoscopic video
JP3575901B2 (en) 3D image display game machine having a forced synchronization circuit for left and right screens
CA2194630A1 (en) Viewing system for electronic 3-d animation and 3-d viewing mirror
JPH09201473A (en) Game machine for displaying stereoscopic image, capable of exchanging left and right image
JP6198157B2 (en) Program, recording medium, image processing apparatus, and image processing method
JPH09113191A (en) Virtual space presentation system
JP4218938B2 (en) Stereoscopic prints

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20040127

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20040323

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20040420

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20040420

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

S111 Request for change of ownership or part of ownership

Free format text: JAPANESE INTERMEDIATE CODE: R313111

R371 Transfer withdrawn

Free format text: JAPANESE INTERMEDIATE CODE: R371

S111 Request for change of ownership or part of ownership

Free format text: JAPANESE INTERMEDIATE CODE: R313111

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100430

Year of fee payment: 6

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100430

Year of fee payment: 6

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110430

Year of fee payment: 7

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120430

Year of fee payment: 8

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120430

Year of fee payment: 8

S111 Request for change of ownership or part of ownership

Free format text: JAPANESE INTERMEDIATE CODE: R313111

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120430

Year of fee payment: 8

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130430

Year of fee payment: 9

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130430

Year of fee payment: 9

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140430

Year of fee payment: 10

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140430

Year of fee payment: 10

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140430

Year of fee payment: 10

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

EXPY Cancellation because of completion of term