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JP4225596B2 - System for counting game media and selecting prizes - Google Patents
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JP4225596B2 - System for counting game media and selecting prizes - Google Patents

System for counting game media and selecting prizes Download PDF

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JP4225596B2
JP4225596B2 JP33923897A JP33923897A JP4225596B2 JP 4225596 B2 JP4225596 B2 JP 4225596B2 JP 33923897 A JP33923897 A JP 33923897A JP 33923897 A JP33923897 A JP 33923897A JP 4225596 B2 JP4225596 B2 JP 4225596B2
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prize
counting
information
unit
counter
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JPH11169542A (en
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和起 高橋
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株式会社オーイズミ
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Description

【0001】
【発明の属する技術分野】
本発明は、遊技場における遊技媒体の計数と景品の選択を行うシステムに関し、詳しくは、遊技機に備えられた計数機において、遊技媒体を計数している間に遊技者が景品の選択を行い、遊技場における遊技媒体の計数から景品の交換までにかかる時間を短縮するシステム関するものである。
【0002】
【従来の技術】
遊技場における遊技媒体の計数は、一般的に遊技機島の端部に設けられた計数機にて行われる。
【0003】
図5は、遊技機をパチンコ台を例に取って示したもので、21はパチンコ台、22はパチンコ台21を背中合わせに複数台を横列状に並べて集合させたもので一般的に島と呼ばれている(以降、島)。23はパチンコ台21の間に設けられた台間玉貸し機、24は島22の端部に設けられた計数機である。
【0004】
この計数機24を使用して景品交換を行う方法について説明する。
遊技者は、パチンコ台21で遊技した結果得られたパチンコ玉をドル箱と言われている箱に入れて計数機24まで持っていき計数機24に投入する。計数機24ではパチンコ玉を計数した結果をカード(ICカード、磁気カード等)、シート(バーコードを印刷したシート、レシート等)等で出力する。遊技者は出力されたカード、シート等を遊技場のカウンターで店員に渡して取得したパチンコ玉の数を確認してもらい、店員に取得したパチンコ玉の数に見合った希望する景品、すなわち特殊景品か一般景品か、一般景品なら何が欲しいかまたはその数を告げ、店員は遊技者から告げられた景品をその数を揃えて遊技者に渡す。
【0005】
しかしながら、この島22の端部に設けられた計数機24を使用したパチンコ玉の計数および景品の払出しのシステムでは、遊技場の閉店間際あるいは閉店直後には計数機24のところに遊技を終えてパチンコ玉を計数してもらおうとする遊技者が大勢並んでしまい、閉店直後のパチンコ玉の計数に非常に時間がかかるという問題があった。
さらに、カウンターでは店員が遊技者からわたされたカード、シート等から得られたパチンコ玉の数と、一人一人の遊技者が欲する景品とその数等を一々照らし合わせ、景品を揃えて渡すのに時間がかかるという問題もあった。
【0006】
この計数機24のところに遊技者が大勢並ぶ問題点を解消するために、図5の台間玉貸し機23に計数機能をもたせて、遊技者はパチンコ台21の隣の計数機能付きの台間玉貸し機23にて取得したパチンコ玉を計数してカード、シート等で出力する方法もある。
しかしながら、この方法ではパチンコ玉の計数は並行処理されるので計数時間は短縮されるが、カウンターにカード、シート等を持った遊技者がさらに大勢並んでしまい、閉店直後のカウンターで大勢の遊技者の景品交換にさらに長い時間がかかるという大きな問題があった。
【0007】
【発明が解決しようとする課題】
そこで本発明は、計数機でパチンコ玉の計数時間中に遊技者が自分の欲しい景品とその数を入力し、パチンコ玉の計数値と景品の種類と数をカウンターの景品管理POSに伝送すると同時にカード、シート等に書き込み、カウンターでは店員は遊技者が渡すカード、シート等を景品管理POSに通しただけで遊技者に渡す景品の種類と数を明確にし、景品払出し時間を短縮する遊技媒体の計数と景品の選択を行うシステムを提供することにある。
【0008】
【課題を解決するための手段】
上記した課題を解決するため、本発明に係る遊技媒体の計数と景品の選択を行うシステムは、遊技媒体の数量を計数するための計数部と、計数された前記遊技媒体の数量を表示するとともに遊技者に選択させる景品についての情報表示を行う表示部と、遊技者が景品を選択するためのキー操作部と、前記遊技媒体についての計数情報と遊技者が選択した景品についての選択情報とを所定媒体に記録して発券する発券部とからなる計数機と、前記計数機と通信回線を介して接続し当該通信回線を通じて前記計数情報と前記選択情報とを受け取るとともに前記所定媒体から前記計数情報と前記選択情報とを取得する景品管理POSと、該景品管理POSからの指示により景品の払出しを行う景品払出し機とが設置されてなるカウンターと、を備えるシステムであって、前記計数部によって前記遊技媒体の計数が開始されると当該計数の間に前記表示部に景品についての情報が表示され、前記計数部における計数が終了すると前記表示部に計数結果が表示されるとともに当該表示を見た遊技者により景品選択の決定結果が前記キー操作部で入力され、前記キー操作部での入力後に前記計数情報と前記選択情報とを記録した前記所定媒体が前記発券部によって発券されるとともに当該計数情報と当該選択情報とが前記通信回線を通じて前記景品管理POSに伝送され、前記カウンターにおいて前記景品管理POSが得た前記計数情報と前記選択情報とを基にして該景品管理POSが前記景品払出し機に対して景品の払い出しの指示を行うことを特徴とするもので、遊技媒体の数量を計数している間に遊技者が表示部を見ながら景品を選択し得るようになるので、景品の払出し時間を短縮することが可能となる。
さらには、前記表示部に景品についての情報を表示して、当該表示を見た遊技者に、当該景品の選択を行うか、獲得した遊技媒体を全数貯留するかを選択させ、全数貯留することが選択されると、前記計数部による前記遊技媒体の計数結果についての情報を前記発券部で前記所定媒体に記録して発券することを特徴とするものであってもよい。
また、本発明に係る遊技媒体の計数と景品の選択を行うシステムは、遊技媒体の数量を計数するための計数部と、計数された前記遊技媒体の数量を表示するとともに遊技者に選択させる景品についての情報表示を行う表示部と、遊技者が景品を選択するためのキー操作部と、前記遊技媒体についての計数情報と遊技者が選択した景品についての選択情報とを所定媒体に記録して発券する発券部とからなる計数機と、前記計数機と通信回線を介して接続し当該通信回線を通じて前記計数情報と前記選択情報とを受け取るとともに前記所定媒体から前記計数情報と前記選択情報とを取得する景品管理POSと、該景品管理POSからの指示により景品の払出しを行う景品払出し機とが設置されてなるカウンターと、を備えるシステムであって、前記計数部によって前記遊技媒体の計数をするとともに前記表示部に景品についての情報が表示され、前記計数部における計数が終了すると前記表示部に計数結果が表示されるとともに当該表示を見た遊技者により景品選択の決定結果が前記キー操作部で入力され、前記キー操作部での入力後に前記計数情報と前記選択情報とを記録した前記所定媒体が前記発券部によって発券されるとともに当該計数情報と当該選択情報とが前記通信回線を通じて前記景品管理POSに伝送され、前記カウンターにおいて、前記景品管理POSに伝送された情報内容により景品を揃えておき、該情報内容と前記景品管理POSが前記所定媒体から得た情報内容との照合を経た後に、該景品の払い出しを行うことを特徴とするもので、カウンターにおいては景品管理払出し機に伝送された内容によりあらかじめ景品を揃えておき、発券部で発券された内容との照合を行って、景品をすぐ払い出すことができるので、景品の払出し時間を短縮することが可能となる。
【0009】
【発明の実施の形態】
以下に本発明の実施の形態を図1乃至図4に基づいて説明する。
図1は本発明の第1の実施形態に係る遊技媒体の計数と景品の選択を行うシステムに使用する計数手段のひとつである卓上型の計数機の斜視図、図2は本発明の第2の実施形態に係る計数機能付き台間玉貸し機に景品選択機能をもたせたシステムの正面図、図3は本発明の遊技媒体の計数と景品の選択を行うシステムの構成図、図4は本発明の遊技媒体の計数と景品の選択を行うシステムの動作を示すフローチャートである。
【0010】
図1において、1は計数機であり、遊技媒体の計数と景品の選択を行うためにパチンコ玉を計数する計数部2、選択すべき景品の品名を表示し選択させる表示部3、カード、シート等を発行する発券部4により構成されている。そして、本発明に使用される計数機1は、図1に示したように、卓上型の計数機1であるので島端に取り付けるものであっても、また、島端に限定されることなく、島端以外にも島の中の任意の場所に取り付けることができるので、島の中に複数台を取り付けておけばパチンコ玉の計数を平行処理することができ、全体としての計数時間を短縮することができる。
【0011】
計数部2は従来から使用されているパチンコ玉を計数する計数機を使用している。そして、パチンコ玉の計数結果は計数機1に内蔵されている図示されていない演算処理装置(CPU)に送られて演算処理が行われたのち記憶装置に記憶されるとともに後述する表示部3に表示される。
【0012】
表示部3はカラー液晶表示装置、カラー陰極線管等を使用し、表示部3の表面には景品とその数を選択可能にするためにタッチパネルが取り付けられている。表示部3の画面の表示は遊技者が選択する景品が食糧品、家庭用品、音楽CD、煙草、時計などの一般景品と、所定の換金所に持参すれば換金可能な特殊景品が表示され、景品の表示の邪魔をしない表示部3の下部あるいは隅にテンキーが表示されている。そして、遊技者はタッチパネルにより景品を選択し、テンキーにより景品の数を選択することができるようになっている。選択された景品情報は演算処理装置に送られて演算処理が行われたのち記憶装置に記憶される。
発券部4はパチンコ玉の計数結果と選択された景品情報が演算処理装置から出力されカード、シート等に記録する機能を持っている。
【0013】
図2において、11はパチンコ台であり、このパチンコ台11には計数機能付き台間玉貸し機12が付属している。そして、この計数機能付き台間玉貸し機12にはカラー液晶表示装置からなる表示部13と、テンキーとアルファベットなどの文字キーの組み合わせからなっている選択キー14と、カード、シート等の発券部15が設けられている。その他の機能は従来からある台間玉貸し機と同様である。
この計数機能付き台間玉貸し機12では、パチンコ玉の計数結果は計数機能付き台間玉貸し機12に内蔵されている図示されていない演算処理装置に送られて演算処理が行われたのち記憶装置に記憶されるともに後述する表示部13に表示される。
【0014】
表示部13の画面の表示は計数機1の表示部3と同様に、選択する景品が食糧品、家庭用品、音楽CD、煙草、時計などの一般景品と、所定の換金所に持参すれば換金可能な特殊景品が表示されている。そして、遊技者は選択キー14により景品の種類と景品の数とを選択することができるようになっている。選択された景品情報は演算処理装置に送られて演算処理が行われたのち記憶装置に記憶される。
パチンコ玉の計数結果と選択された景品情報が演算処理装置から出力され、発券部15から記録されたカード、シート等を発行する。
【0015】
本発明の遊技媒体の計数と景品の選択を行うシステムの全体構成を図3により説明する。
図3において、5は島で、この島5を本発明の第1の実施形態の計数機1を設置した島5aと本発明の第2の実施形態の計数機能付き台間玉貸し機12を設置した島5bを並設させた形態で説明する。
6は通信回線で、島5aの端部の計数機1からと、島5bの計数機能付き台間玉貸し機12からの2回線がカウンター7に設置された景品管理POS(Point of Sales:販売時点情報管理システム)8と接続され、計数機1あるいは計数機能付き台間玉貸し機12からの計数情報と景品選択情報が送られる。カウンター7にはさらに景品払出し機9が景品管理POS8と接続されて設置されており、景品管理POS8で受け取った計数情報と景品選択情報により景品が払い出されるようになっている。
【0016】
本発明の遊技媒体の計数と景品の選択を行うシステムの動作を図4のフローチャートにより説明する。この動作フローは遊技者が会員カードを持っておりこの会員カードを使用してパチンコ玉の計数処理および景品選択の処理を行う場合を例に取り説明する。
まず、会員は計数機1の発券部4あるいは計数機能付き台間玉貸し機12の発券部15に自分の会員カードを挿入し(S1)、タッチパネルのテンキーか操作キー14から自分の暗証番号を入力する(S2)。つぎに、計数機1の計数部2あるいは計数機能付き台間玉貸し機12内の図示されていない計数部でパチンコ玉の計数が開始される(S3)。
【0017】
計数の間に表示部3あるいは表示部13に交換景品名が表示される(S4)。遊技者は表示部3あるいは表示部13を見ながら景品を選択するか、獲得したパチンコ玉を全数貯玉にするかを決定する(S5)。その間にパチンコ玉の計数が終了し(S6)、計数値が表示部3あるいは表示部13に表示される(S7)。遊技者は表示された計数値を見て選択した景品を決定し、タッチパネルのテンキーまたは操作キー14から入力する(S8)。景品決定後余り玉が出た場合は遊技者はその余り玉を貯玉するか否かを選択する(S9)。計数データと景品選択データが計数機1あるいは計数機能付き台間玉貸し機12の記憶装置に記録される(S10)。
【0018】
記憶装置に記録されたデータは通信回線6を経由してカウンター7の景品管理POS8に通信される(S11)。余り玉選択(S9)で貯玉を選択(S12)された場合は、会員カードに計数データと景品選択データとともに貯玉データも記録され(S13)、データの記録された会員カードは遊技者に戻される。余り玉選択(S9)で貯玉しないを選択した場合は、余り玉は遊技者に返却され(S14)、遊技者は返却されたパチンコ玉を持って別のパチンコ台11まで行きパチンコをするか、カウンターまで持って行き小額景品と交換する。
【0019】
データの記録された会員カードを受け取った遊技者はカウンター7まで行き、カウンター7の景品管理POS8にこの会員カードを通して会員カードに記録されたデータと通信回線6を経由して通信されたデータとを照合して、景品払出し機9から景品を払い出す。
以上説明したように、本発明の遊技媒体の計数と景品の選択を行うシステムでは、カウンターにおいて計数データと景品選択データの記録された会員カードと通信回線6を経由して通信された計数データと景品選択データとを照合するだけで景品を払い出すことができるので、景品払出しの時間が短縮されカウンターに遊技者が大勢並ぶということを解消することができる。
【0020】
以上、本発明の遊技媒体の計数と景品の選択を行うシステムについてパチンコ台を例に取り、パチンコ0玉を計数して景品を選択することで説明してきたが、本発明はパチンコ台に限定されることなくスロットマシンにも適用可能であり、その場合は、メダルを計数して景品を選択することになる。
【0021】
【発明の効果】
以上説明した本発明の遊技媒体の計数と景品の選択を行うシステムによれば、計数機でパチンコ玉の計数を行いながら景品の選択が行われ、パチンコ玉の計数データと景品の選択データが通信回線を通してカウンターに伝送されるとともに会員カードにも記録されるので、遊技者はデータの記録された会員カードをカウンターの景品管理POSに通すだけで短時間のうちに景品を受け取ることができる。
【0022】
さらに、遊技場ではカウンターにおける景品の交換が短時間で行われるので、カウンターに設置する景品管理POSの台数を減少させることができる。
また,遊技者がカウンターのところに大勢並ぶような混雑が解消され、遊技場の営業に差し障りが出るようなこともなくなり、スマートな遊技場の営業を行うことができる
【図面の簡単な説明】
【図1】本発明の第1の実施形態に係る卓上型の計数機の斜視図である。
【図2】本発明の第2の実施形態に係る計数機能付き台間玉貸し機に景品選択機能をもたせたシステムの正面図である。
【図3】本発明の遊技媒体の計数と景品の選択を行うシステムの構成図である。
【図4】本発明の遊技媒体の計数と景品の選択を行うシステムの動作を示すフローチャートである。
【図5】従来のパチンコ島と計数機を示す斜視図である。
【符号の説明】
1…計数機、2…計数部、3,13…表示部、4,15…発券部、5…島、6…通信回線、7…カウンター、8…景品管理POS、9…景品払出し機、11…パチンコ台、12…計数機能付き台間玉貸し機、14…操作キー
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a system for counting game media and selecting prizes in a game hall, and more specifically, in a counter provided in a gaming machine, a player selects prizes while counting game media. is relates to a system to reduce the time from the count of game media in the game arcade to exchange prizes.
[0002]
[Prior art]
The counting of game media in the game hall is generally performed by a counter provided at the end of the gaming machine island.
[0003]
FIG. 5 shows a gaming machine as an example of a pachinko machine, where 21 is a pachinko machine, 22 is a pachinko machine 21 that is a back-to-back arrangement of multiple machines in a row and is generally called an island. (Hereinafter referred to as the island). 23 is a ball lending machine provided between pachinko machines 21, and 24 is a counter provided at the end of the island 22.
[0004]
A method for exchanging prizes using the counter 24 will be described.
The player puts the pachinko ball obtained as a result of playing on the pachinko machine 21 into a box called a dollar box, brings it to the counter 24 and puts it into the counter 24. The counter 24 outputs the result of counting pachinko balls on a card (IC card, magnetic card, etc.), sheet (barcode printed sheet, receipt, etc.) and the like. The player passes the output cards, sheets, etc. to the store clerk at the amusement hall counter and confirms the number of pachinko balls acquired, and the store clerk confirms the number of pachinko balls acquired, that is, the desired prize, that is, a special prize. The general clerk tells us what he wants or the number of general prizes, and the store clerk gives the number of prizes told by the player to the player.
[0005]
However, in the pachinko ball counting and prize payout system using the counter 24 provided at the end of the island 22, the game is finished at the counter 24 immediately before or after the game hall is closed. There was a problem that many players trying to count pachinko balls were lined up and it took a very long time to count pachinko balls immediately after closing.
In addition, at the counter, the store clerk compares the number of pachinko balls obtained from the cards, sheets, etc. given by the player with the prizes desired by each player and the number of prizes, etc. There was also the problem of taking time.
[0006]
In order to solve the problem that a large number of players are lined up at the counter 24, the player is provided with a counting function in the interstitial ball lending machine 23 in FIG. 5, and the player has a counting function next to the pachinko machine 21. There is also a method of counting pachinko balls acquired by the space ball lending machine 23 and outputting them with a card, a sheet or the like.
However, with this method, counting of pachinko balls is processed in parallel, so the counting time is shortened. However, a large number of players with cards, sheets, etc. are lined up at the counter, and a large number of players at the counter immediately after closing. There was a big problem that it took a longer time to exchange prizes.
[0007]
[Problems to be solved by the invention]
Therefore, according to the present invention, the player inputs the desired prize and the number of pachinko balls during the counting time of the pachinko balls, and simultaneously transmits the pachinko ball count value and the type and number of the prizes to the counter prize management POS. Write on cards, sheets, etc., and at the counter, the store clerk clarifies the types and number of prizes to be passed to the player by simply passing the cards, sheets, etc. that the player passes to the prize management POS, and shortens the prize payout time. The object is to provide a system for counting and selecting prizes.
[0008]
[Means for Solving the Problems]
To solve the problems described above, the system for selecting the counting and prize game medium according to the present invention includes: a counting section for counting the number of game media, displays the number of counted the game medium A display unit for displaying information about a prize to be selected by the player, a key operation unit for the player to select a prize, count information about the game medium, and selection information about a prize selected by the player; A counter comprising a ticket issuing unit that records and issues a ticket on a predetermined medium, and is connected to the counter via a communication line, receives the count information and the selection information through the communication line, and receives the count information from the predetermined medium. provided with a prize management POS to obtain the said selection information, a counter and a prize payout machine for performing a payout of the prize by the instruction from該景item management POS is installed, the A system, wherein the counting of the game medium is started is information displayed on the prize on the display unit during the counting, the counting result to the display unit and the counting is completed in the counting section by the counting section Is displayed, and the player who viewed the display inputs a determination result of the prize selection by the key operation unit, and the predetermined medium on which the count information and the selection information are recorded after the input by the key operation unit is displayed. The counting information and the selection information are transmitted to the premium management POS through the communication line and are issued by the ticket issuing unit, and based on the counting information and the selection information obtained by the premium management POS at the counter. the該景part managing POS gives an instruction of payout of the prize to the prize payout machine Te characterized in, by counting the number of game media Since the player is adapted to select a prize while watching the display unit during that, it is possible to shorten the payout time of the prize.
Furthermore, information on prizes is displayed on the display unit, and a player who sees the display selects whether to select the prize or to store all acquired game media, and store all When is selected, information on the counting result of the game media by the counting unit may be recorded on the predetermined medium and issued by the ticket issuing unit.
In addition, the system for counting game media and selecting prizes according to the present invention includes a counting unit for counting the number of game media, and a prize for displaying the counted quantity of game media and allowing the player to select a prize. A display unit for displaying information about the game, a key operation unit for a player to select a prize, count information about the game medium, and selection information about a prize selected by the player on a predetermined medium. A counter comprising a ticket issuing unit for issuing a ticket, and receiving the count information and the selection information through the communication line connected to the counter via the communication line, and the count information and the selection information from the predetermined medium. A system comprising: a prize management POS to be acquired; and a counter provided with a prize dispenser that dispenses prizes according to instructions from the prize management POS. The counting unit counts the game media and displays information about the prize on the display unit. When the counting in the counting unit is completed, the counting result is displayed on the display unit and the player who viewed the display The determination result of the prize selection is input by the key operation unit, and after the input by the key operation unit, the predetermined medium in which the count information and the selection information are recorded is issued by the ticket issuing unit, and the count information and the The selected information is transmitted to the prize management POS through the communication line, and the counter arranges the prizes according to the information contents transmitted to the prize management POS in the counter, and the information contents and the prize management POS are transferred from the predetermined medium. after being subjected to a collation with obtained information content, characterized in that pays out該景article, prize in counter It is possible to shorten the payout time of prizes by arranging prizes in advance according to the contents transmitted to the physical dispensing machine and collating them with the contents issued by the ticket issuing department and paying out the prizes immediately. It becomes.
[0009]
DETAILED DESCRIPTION OF THE INVENTION
Embodiments of the present invention will be described below with reference to FIGS.
FIG. 1 is a perspective view of a desktop counter that is one of counting means used in a system for counting game media and selecting prizes according to the first embodiment of the present invention, and FIG. FIG. 3 is a front view of a system in which a prize selecting function is provided to a counter lending machine with a counting function according to the embodiment, FIG. 3 is a configuration diagram of a system for counting game media and selecting prizes according to the present invention, and FIG. It is a flowchart which shows operation | movement of the system which performs counting of game media and selection of prizes of invention.
[0010]
In FIG. 1, reference numeral 1 denotes a counter, a counting unit 2 that counts pachinko balls in order to count game media and select a prize, a display unit 3 that displays and selects the name of a prize to be selected, a card, and a sheet It is comprised by the ticket issuing part 4 which issues. The counter 1 used in the present invention is a table-type counter 1 as shown in FIG. 1, so that the counter 1 is not limited to the island end. In addition to the island edge, it can be installed anywhere on the island, so if you install multiple units on the island, you can process pachinko balls in parallel, reducing the overall counting time. can do.
[0011]
The counting unit 2 uses a counter that counts pachinko balls that have been conventionally used. The pachinko ball counting results are sent to an arithmetic processing unit (CPU) (not shown) built in the counter 1 and are subjected to arithmetic processing, then stored in a storage device and displayed on the display unit 3 to be described later. Is displayed.
[0012]
The display unit 3 uses a color liquid crystal display device, a color cathode ray tube or the like, and a touch panel is attached to the surface of the display unit 3 so that a prize and the number of the prizes can be selected. The display on the display unit 3 displays the prize selected by the player as a general prize such as food, household goods, music CD, cigarette, and clock, and a special prize that can be redeemed if brought to a predetermined cash exchange, A numeric keypad is displayed at the bottom or corner of the display unit 3 that does not interfere with the display of the prize. Then, the player can select a prize using the touch panel and select the number of prizes using the numeric keypad. The selected prize information is sent to the arithmetic processing unit, and after arithmetic processing is performed, it is stored in the storage device.
The ticket issuing unit 4 has a function of outputting the pachinko ball counting result and the selected premium information from the arithmetic processing unit and recording them on a card, a sheet or the like.
[0013]
In FIG. 2, reference numeral 11 denotes a pachinko machine. The pachinko machine 11 is attached with a ball lending machine 12 with a counting function. The counter lending machine 12 with a counting function includes a display unit 13 composed of a color liquid crystal display device, a selection key 14 composed of a combination of character keys such as a numeric keypad and alphabet, and a ticket issuing unit such as a card or sheet. 15 is provided. Other functions are the same as those of conventional lending machines.
In the interstitial ball lending machine 12 with a counting function, the pachinko ball counting result is sent to an arithmetic processing device (not shown) built in the interstitial ball lending machine 12 with a counting function and subjected to arithmetic processing. Both are stored in the storage device and displayed on the display unit 13 described later.
[0014]
As with the display unit 3 of the counter 1, the display on the display unit 13 is exchanged if the selected prize is a general gift such as food, household goods, music CD, cigarette, clock, etc. and brought to a predetermined cash exchange. Possible special prizes are displayed. The player can select the type of prize and the number of prizes by using the selection key 14. The selected prize information is sent to the arithmetic processing unit, and after arithmetic processing is performed, it is stored in the storage device.
The counting result of the pachinko balls and the selected premium information are output from the arithmetic processing unit, and the card, sheet, etc. recorded from the ticket issuing unit 15 are issued.
[0015]
The overall configuration of the system for counting game media and selecting prizes according to the present invention will be described with reference to FIG.
In FIG. 3, reference numeral 5 denotes an island. The island 5 is provided with the island 5 a on which the counter 1 according to the first embodiment of the present invention is installed and the interbank ball lending machine 12 with a counting function according to the second embodiment of the present invention. The configuration will be described in which the installed islands 5b are arranged side by side.
Reference numeral 6 is a communication line, and a prize management point-of-sale (POS) where two lines from the counter 1 at the end of the island 5a and two from the counter 5 with a counting function on the island 5b are installed at the counter 7. Time information management system) 8 is connected, and the counting information and the prize selection information are sent from the counter 1 or the lending machine 12 with counting function. The counter 7 is further provided with a prize dispenser 9 connected to the prize management POS 8 so that prizes are paid out based on the count information and the prize selection information received by the prize management POS 8.
[0016]
The operation of the system for counting game media and selecting prizes according to the present invention will be described with reference to the flowchart of FIG. This operation flow will be described by taking as an example a case where a player has a membership card and uses this membership card to perform pachinko ball counting processing and prize selection processing.
First, the member inserts his / her member card into the ticket issuing unit 4 of the counting machine 1 or the ticket issuing unit 15 of the counting machine lending machine 12 with counting function (S1), and his / her personal identification number is entered from the numeric keypad or the operation key 14 on the touch panel. Input (S2). Next, the counting of the pachinko balls is started in the counting unit 2 of the counting machine 1 or the counting unit (not shown) in the interstitial ball lending machine 12 with a counting function (S3).
[0017]
During the counting, the exchange prize name is displayed on the display unit 3 or the display unit 13 (S4). The player determines whether to select a prize while looking at the display unit 3 or the display unit 13 or to collect all the acquired pachinko balls (S5). Meanwhile, counting of pachinko balls is completed (S6), and the counted value is displayed on the display unit 3 or the display unit 13 (S7). The player determines the selected prize by looking at the displayed count value, and inputs it from the numeric keypad or the operation key 14 on the touch panel (S8). If a surplus ball comes out after determining the prize, the player selects whether or not to store the surplus ball (S9). The counting data and the prize selection data are recorded in the storage device of the counting machine 1 or the interstitial ball lending machine 12 with counting function (S10).
[0018]
The data recorded in the storage device is communicated to the prize management POS 8 of the counter 7 via the communication line 6 (S11). When the extra ball selection (S9) selects the storage ball (S12), the storage ball data is recorded together with the counting data and the prize selection data on the member card (S13), and the member card on which the data is recorded is returned to the player. . If you choose not to save the ball in the extra ball selection (S9), the extra ball will be returned to the player (S14), and the player will go to another pachinko machine 11 with the returned pachinko ball and play pachinko, Take it to the counter and exchange it for a small gift.
[0019]
The player who has received the membership card on which the data is recorded goes to the counter 7, and the data recorded on the membership card through the membership card and the data communicated via the communication line 6 are sent to the prize management POS 8 of the counter 7. After collation, a prize is paid out from the prize dispenser 9.
As described above, in the system for counting game media and selecting prizes according to the present invention, the counter data and the count data communicated via the communication line 6 with the membership card in which the prize selection data is recorded at the counter, Since the prize can be paid out only by comparing with the prize selection data, it is possible to eliminate the prize payout time and the large number of players lining up at the counter.
[0020]
The system for counting game media and selecting prizes according to the present invention has been described above by taking a pachinko machine as an example and counting 0 pachinko balls to select a prize. However, the present invention is limited to a pachinko machine. The present invention can also be applied to a slot machine, and in that case, a prize is selected by counting medals.
[0021]
【The invention's effect】
According to the above-described system for counting game media and selecting prizes according to the present invention, prizes are selected while counting pachinko balls with a counter, and pachinko ball count data and prize selection data are communicated. Since it is transmitted to the counter through the line and recorded on the membership card, the player can receive the prize in a short time by simply passing the membership card on which the data is recorded to the prize management POS of the counter.
[0022]
Furthermore, since prizes are exchanged at the counter in a short time at the game hall, the number of prize management POSs installed at the counter can be reduced.
In addition, the crowding where a large number of players are lined up at the counter is eliminated, and there is no obstacle to the operation of the amusement hall, so that a smart amusement hall can be operated.
[Brief description of the drawings]
FIG. 1 is a perspective view of a desktop counter according to a first embodiment of the present invention.
FIG. 2 is a front view of a system in which a freezing machine with a counting function according to a second embodiment of the present invention is provided with a premium selection function.
FIG. 3 is a configuration diagram of a system for counting game media and selecting prizes according to the present invention.
FIG. 4 is a flowchart showing the operation of the system for counting game media and selecting prizes according to the present invention.
FIG. 5 is a perspective view showing a conventional pachinko island and a counter.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 1 ... Counter, 2 ... Counter, 3,13 ... Display unit, 4,15 ... Ticketing unit, 5 ... Island, 6 ... Communication line, 7 ... Counter, 8 ... Premium management POS, 9 ... Premium dispenser, 11 ... Pachinko machine, 12 ... Tama ball lending machine with counting function, 14 ... Operation keys

Claims (3)

遊技媒体の数量を計数するための計数部と、計数された前記遊技媒体の数量を表示するとともに遊技者に選択させる景品についての情報表示を行う表示部と、遊技者が景品を選択するためのキー操作部と、前記遊技媒体についての計数情報と遊技者が選択した景品についての選択情報とを所定媒体に記録して発券する発券部とからなる計数機と、
前記計数機と通信回線を介して接続し当該通信回線を通じて前記計数情報と前記選択情報とを受け取るとともに前記所定媒体から前記計数情報と前記選択情報とを取得する景品管理POSと、該景品管理POSからの指示により景品の払出しを行う景品払出し機とが設置されてなるカウンターと、を備えるシステムであって
前記計数部によって前記遊技媒体の計数が開始されると当該計数の間に前記表示部に景品についての情報が表示され、
前記計数部における計数が終了すると前記表示部に計数結果が表示されるとともに当該表示を見た遊技者により景品選択の決定結果が前記キー操作部で入力され、
前記キー操作部での入力後に前記計数情報と前記選択情報とを記録した前記所定媒体が前記発券部によって発券されるとともに当該計数情報と当該選択情報とが前記通信回線を通じて前記景品管理POSに伝送され、
前記カウンターにおいて前記景品管理POSが得た前記計数情報と前記選択情報とを基にして該景品管理POSが前記景品払出し機に対して景品の払い出しの指示を行う
ことを特徴とする遊技媒体の計数と景品の選択を行うシステム。
A counting unit for counting the number of game media, a display unit for displaying the counted quantity of game media and displaying information about a prize to be selected by the player, and a player for selecting a prize A counter comprising a key operation unit, and a ticket issuing unit that records and issues the count information about the game medium and the selection information about the prize selected by the player on a predetermined medium ;
A prize management POS that is connected to the counter via a communication line, receives the count information and the selection information through the communication line, and acquires the count information and the selection information from the predetermined medium; and the prize management POS A counter provided with a prize dispenser that dispenses prizes according to instructions from,
When counting of the game medium is started by the counting unit, information about the prize is displayed on the display unit during the counting ,
When the counting in the counting unit is completed, the counting result is displayed on the display unit, and the determination result of the prize selection is input by the player who viewed the display on the key operation unit,
The predetermined medium in which the count information and the selection information are recorded after the input at the key operation unit is issued by the ticket issuing unit, and the count information and the selection information are transmitted to the premium management POS through the communication line. And
Counting of game media, wherein the prize management POS instructs the prize dispenser to give out a prize based on the counting information obtained by the prize management POS and the selection information at the counter. And a system for selecting prizes.
前記表示部に景品についての情報を表示して、当該表示を見た遊技者に、当該景品の選択を行うか、獲得した遊技媒体を全数貯留するかを選択させ、Display information about the prize on the display unit, and let the player who sees the display select whether to select the prize or to store all acquired game media,
全数貯留することが選択されると、前記計数部による前記遊技媒体の計数結果についての情報を前記発券部で前記所定媒体に記録して発券するWhen it is selected that the total number is stored, information on the counting result of the game medium by the counting unit is recorded on the predetermined medium by the ticket issuing unit and issued.
ことを特徴とする請求項1記載の遊技媒体の計数と景品の選択を行うシステム。The system for counting game media and selecting prizes according to claim 1.
遊技媒体の数量を計数するための計数部と、計数された前記遊技媒体の数量を表示するとともに遊技者に選択させる景品についての情報表示を行う表示部と、遊技者が景品を選択するためのキー操作部と、前記遊技媒体についての計数情報と遊技者が選択した景品についての選択情報とを所定媒体に記録して発券する発券部とからなる計数機と、A counting unit for counting the number of game media, a display unit for displaying the counted number of the game media and displaying information on a prize to be selected by the player, and for the player to select a prize A counter comprising: a key operation unit; and a ticket issuing unit that records and issues the count information about the game medium and the selection information about the prize selected by the player on a predetermined medium;
前記計数機と通信回線を介して接続し当該通信回線を通じて前記計数情報と前記選択情報とを受け取るとともに前記所定媒体から前記計数情報と前記選択情報とを取得する景品管理POSと、該景品管理POSからの指示により景品の払出しを行う景品払出し機とが設置されてなるカウンターと、を備えるシステムであって、A prize management POS that is connected to the counter via a communication line, receives the count information and the selection information through the communication line, and acquires the count information and the selection information from the predetermined medium; and the prize management POS A counter provided with a prize dispenser that dispenses prizes according to instructions from,
前記計数部によって前記遊技媒体の計数をするとともに前記表示部に景品についての情報が表示され、The counting unit counts the game media and displays information about the prize on the display unit.
前記計数部における計数が終了すると前記表示部に計数結果が表示されるとともに当該表示を見た遊技者により景品選択の決定結果が前記キー操作部で入力され、When the counting in the counting unit is finished, the counting result is displayed on the display unit, and the determination result of the prize selection is input by the player who viewed the display on the key operation unit,
前記キー操作部での入力後に前記計数情報と前記選択情報とを記録した前記所定媒体が前記発券部によって発券されるとともに当該計数情報と当該選択情報とが前記通信回線を通じて前記景品管理POSに伝送され、The predetermined medium in which the count information and the selection information are recorded after the input at the key operation unit is issued by the ticket issuing unit, and the count information and the selection information are transmitted to the premium management POS through the communication line. And
前記カウンターにおいて、前記景品管理POSに伝送された情報内容により景品を揃えておき、該情報内容と前記景品管理POSが前記所定媒体から得た情報内容との照合を経た後に、該景品の払い出しを行うIn the counter, prizes are arranged according to the information contents transmitted to the prize management POS, and after the information contents and the information contents obtained from the predetermined medium by the prize management POS are collated, the prizes are paid out. Do
ことを特徴とする遊技媒体の計数と景品の選択を行うシステム。A system for counting game media and selecting prizes.
JP33923897A 1997-12-10 1997-12-10 System for counting game media and selecting prizes Expired - Fee Related JP4225596B2 (en)

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JP2001104627A (en) * 1999-10-08 2001-04-17 Ace Denken:Kk Premium exchange device
JP4761411B2 (en) * 2000-11-15 2011-08-31 株式会社三共 Game equipment
JP4938400B2 (en) * 2006-09-27 2012-05-23 ダイコク電機株式会社 Amusement giveaway exchange system
JP5256510B2 (en) * 2008-03-31 2013-08-07 株式会社北電子 RECORDING MEDIUM ISSUING DEVICE, GAME MEDIA COUNTER, PRECISION EXCHANGE SYSTEM, PRECISION EXCHANGE METHOD, AND PRESIDENT MANAGEMENT PROGRAM
JP5282249B2 (en) * 2008-06-04 2013-09-04 株式会社北電子 Counting device and exchange management system including the counting device

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