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JP4267089B2 - Revolving machine - Google Patents
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JP4267089B2 - Revolving machine - Google Patents

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JP4267089B2
JP4267089B2 JP36452897A JP36452897A JP4267089B2 JP 4267089 B2 JP4267089 B2 JP 4267089B2 JP 36452897 A JP36452897 A JP 36452897A JP 36452897 A JP36452897 A JP 36452897A JP 4267089 B2 JP4267089 B2 JP 4267089B2
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medals
player
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JPH11178986A (en
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貴男 笹崎
英昭 武田
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Universal Entertainment Corp
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Aruze Corp
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Description

【0001】
【発明の属する技術分野】
本発明は主として図柄組合せ遊技機に関し、詳しくは、ビッグボーナス、レギュラーボーナスなど、プレーヤーに付与される利益が比較的大きい特別の賞の当たり具合を、遊技者自身のルールで把握し、プレー(遊技)続行、中止など、その判断を可能にするツールを備えた遊技機に関する。ここにツールとは、そのような判断材料を提供する意思決定の為の支援手段をいう。
【0002】
【従来の技術】
プレーヤー(遊技者)にとって、プレーしているその台が、当たり易い状態にあるのかそうでないか、或いは、これから良くなるのかそうでないのかは、重大関心事である。駄目なら駄目で、別の台に移るなり、プレーを終りにすべきであろうし、これから出る可能性があるなら、もう少し我慢してみるべきだからである。
【0003】
このプレーヤーの悩みは、厳密に言うならあまり意味が無い。何故なら、回胴式遊技機を例にすると、ビッグなりレギュラーなりのボーナスゲームが当たる頻度は、乱数によってかなり的確に制御されており、マクロで見た場合、その賞の発生率は相当正確で、確率自体種々変更されるものの、相当回数、例えば1万回プレーした場合に、ビッグはこれだけ、レギュラーはこれだけというように、その確率で決まる或る数の各種ボーナス(賞)が出るからである。
【0004】
しかし、そうは言うものの、個々の台に注目した場合、それも、一プレーヤーのプレー開始から終了までという特定の遊技について見るときは、当たり外れにかなりばらつきがあり、設定確率自体は低くても大勝ちすることがあれば、その逆のこともある。言うなれば、その不確かさが遊技の醍醐味なのである。
【0005】
そんな訳で、各プレーヤーとしては、マクロの目でなく、いま現実にプレーしている台について、それが当たり易い状態かそうでないのか、或いは、これから良くなるのかそうでないかが、そのときの最大関心事なのである。
【0006】
従来も、このようなニーズに応え得るツールがあった。例えば、特開平4−164470号公報記載の発明では、先ず、発生した各ボーナスの数、例えばビッグ5回、レギュラー30回などを計数すると共に、それらを得るまでに実行されているゲーム数、例えば2000回も計数する。次いで、これら実行されたゲーム数に対して出たこれら賞の実績と、このとき設定されている確率から求めた期待数とを比較する。その上で、算出した比率を遊技機前面にグラフ形式で表示する。これら蓄積データは消去することも出来、過去のデータに影響されない新たな実績に基いた表示にすることも出来る。
【0007】
特開平6−343738号公報記載の発明では、注目した賞、例えばビッグボーナスが、どのプレーと、どのプレーとで出ていたかを、例えば最新12回の実行済みゲームについて表示する。また、この最新の12回のゲームについて、その賞の積算値を、1回、2回、又はそれ以上という粗い分け方で表示する。
【0008】
これら表示は、何れもプレー続行か中止かの判断材料となり、意思決定支援ツールとして有用である。時々刻々その表示が変化するので雰囲気作りにも役立つ。しかし、前述のとおり、そもそもは乱数による制御の世界である。また、大袈裟ながら、プレーヤー毎の、続けようかやめようかという、葛藤の世界のことである。このため、上記各ツールについて、プレーヤーの或る部分の人達は良い評価をする一方で、プレーヤーの他の部分の人達は、自分の判断手法に合わないと感じているものでもある。
【0009】
それ故、これ一つで全て解決というものではなく、別の観点からの判断材料が提供出来るツールであるならば、それはそれでプレーヤーの或る部分の人達に満足を与えるもので有り得ると考えられる。各プレーヤーは上記従来構造のツールを含めこれら新たなツールを活用することで、それこそ一人一人が意識的に或いは無意識で持っている独自ルールに従って、それらツールから提供される材料について判断し、プレーを続けるかやめるか、ほかの台に行くかなど、その意思決定を一層的確に出来るようになる。
【0010】
そのような観点から、上記従来技術について考察して見ると、これらに欠けている部分として、個々のプレーヤーがそのプレーを開始してから現在に至るまでの間の、ビッグやレギュラーの当たり数が簡単には判らない構造になっていることが挙げられる。これを解決するには、例えば、各種賞を取ったのに合わせて、手元にあるメダル(コイン)を積み上げることとすれば、その儘意思決定支援のツールと成り得る。こうすれば、メダル数から容易に実績が知得でき、いつからいつまでの実績を判断材料に利用するかも個々のプレーヤー毎に全く独自に決められる。扱いも簡単である。必要に応じ、上記その他の従来技術と併用することで、更に多面的な判断手法も編み出せる。
【0011】
【発明が解決しようとする課題】
しかし、これを実施することとすると、遊技中のプレーヤーの周りに意外にメダルを積める場所が無い。即ち、遊技機の略正面等、対面する位置のイスに座ったプレーヤーにとって最も手近な遊技機の前面パネル(ドア部分)は、図2の例にも示されように意外に平らな部分が少なく、この目的には使えない。水平に拘るのは、少しでも斜めだとメダルが崩れてしまうからだが、遊技機は、元々そんなことを想定して作られてはいるものではないし、そもそも、そのような水平な棚の如き形状は、デザイン的にあまり好まれるものとは思われない。何れにしろ遊技機にはこのような目的に向く適切な場所がない。
【0012】
従ってほかには、(1)筐体の天板部分に置く、(2)遊技機の下のいわゆる島部分の棚に置く、(3) 灰皿を利用する、などが考えられる。しかし、(1)では、天板の位置が高く、プレー中の姿勢、即ち通常前記した如く椅子に座って目の高さが表示部の略中間部の高さ位置となるような姿勢では、いちいち手を伸ばすのが煩わしい。また、(2)の棚部分は、意外に使えるスペースが少ないもので、隣との境もはっきりしていないので、その辺りに積み上げるのはいささか憚られる面がある。棚が無い島というのも結構ある。また(3)の灰皿については、個々のプレーヤーが一時的に使うなら兎も角、汚れもあって、勧められるものではない。更に、何れかの場所に賞の種類毎に単純に積み上げたとしても、それこそ何らかの拍子に、左右どっちがビッグで、どっちがレギュラーであったか判らなくなってしまうこともある。
【0013】
この為、このように単純明快で、それこそ、各プレーヤー毎に独自の利用形態が予想されるものであったにも拘らず、この判断ツールは、今まで使用されてこなかった。
【0014】
本発明の目的は、この簡便な手法を誰でも実行できるようにし、以て、これ以外のツールとの併用も含め、プレー継続、中止等に関し、その意思決定支援ツールのバリエーションを増加させることにある。
【0015】
【課題を解決するための手段】
上記目的達成のため本発明では、プレーヤーから容易に視認でき且つプレー中の姿勢を保った儘でプレーヤーの手が届く位置にメダルカウンターが配置されており、該メダルカウンターは、プレーヤーに付与される利益が比較的大きい異なる2種類の特別の賞にそれぞれ対応した2つの回数積算部を備え、前記各回数積算部を、9枚のメダルを半分露出させつつ縁を揃えた状態で斜めに積み上げることが可能な円筒二つ割り形状の断面を有する第1凹陥部と、複数枚のメダルを半分露出させつつ縁を揃えた状態で斜めに積み上げることが可能な円筒二つ割り形状の断面を有する第2凹陥部で構成し、前記第2凹陥部を前記第1凹陥部に対してメダルの積み上げ方向に列設し、前記第1凹陥部に5枚のメダルが斜めに積み上げられたことを示す数字の「5」を前記第1凹陥部の中央脇に刻設し、前記第2凹陥部の下部脇に数字の「10」を刻設し、前記賞の名称を表す文字を当該賞が対応する前記第2凹陥部の上部に刻設したとする(請求項1)。
【0016】
ここに、プレーヤーに付与される利益が比較的大きい異なる2種類の特別の賞とは、回胴式遊技機を例にすると、遊技機の認定及び型式の検定等に関する規則第6条別表第5でいう、役物連続作動増加装置が作動することとなる入賞、いわゆるビッグボーナスや、役物連続作動装置が動作することとなる入賞、いわゆるレギュラーボーナス等を意味する
【0017】
【0018】
【0019】
【発明の実施の形態】
以下本発明の詳細を図1,図2に示す実施の形態例に基いて説明する。なお、図2がこの実施の形態例の回胴式遊技機100の全体を示す斜視図、図1が、その要部を拡大して示す斜視図である。図2に於て、10は前面パネルで、中央表示部11の奥に3個のリール(回胴。不図示)が配置されていて、停止時のそれらの絵柄の組合わせでボーナスを含めた入賞の種類が決定される。
【0020】
中央表示部11の前には、種々の操作手段が配置されている。12〜14はベットボタンで、ゲーム1回毎にこれを押すことにより、クレジットされているメダルの中から、1枚、2枚、又は3枚(マックス)を賭けることが出来る。賭けた分は記憶枚数から減算される。
【0021】
そのあとスタートレバー16を上下何れかに叩く。これで3つのリールが回転を始め、内蔵制御回路でいわゆる内部抽選が行なわれ、賞の内容が決定される。頃合を見計らって、ストップボタン17〜19を押す。先の内部抽選が当たっており、且つストップボタン17〜19を押すタイミングが適切であったら、ビッグやレギュラーなどボーナスが当たる。メダル払出し口20から賞に応じてメダルが払い出され、受皿21に溜まる。なお、22は灰皿、23はクレジット精算ボタン、24はメダル投入口である。
【0022】
マックスベットボタン14と、メダル投入口24との間の傾斜面には、メダルカウンター26が取着されている。これが本発明に係るメダルカウンターの実施形態例で、例えばプラスチック射出成型で形成される。メダルカウンター26の取付位置は上記に限らず、要は、プレーヤーがプレー中の姿勢、即ち、通常遊技機に対面したイスに座って目の高さが表示部の略中間部の高さとなるような姿勢において、容易に手が届くような位置に設けられればよく、好ましくは、上記の姿勢において略ひじの高さ位置である。
【0023】
メダルカウンター26には、上下2段、左右2列の凹陥部31〜34が形成されている。これら凹陥部31〜34は、メダル36の下半分と合致する円筒二つ割り形状(垂直断面半円形)とされており、夫々メダル36を保持出来る。尤も、メダル36が填まり込む形状なら、垂直断面四角形の角溝、垂直断面五角形の将棋の駒の逆立ち形をした溝でも構わない。なお、二つ割円筒形の軸が斜めなので、ここにいう垂直断面とは、厳密に言うならメダルカウンター26の表面に対するものである。自然の水面に対するものではない。更に、このメダルカウンター26全体は、もっと立てても良く(その表面を垂直に近づけても良く)、もっと水平(自然水面)にしても構わない。
【0024】
凹陥部は、特別な賞の一態様であるビッグボーナス対応の列(31,32)と、同じく特別な賞の他の態様であるレギュラーボーナス対応の列(33,34)とで構成される。夫々の上部の刻印「Big」と「Reg(Regular)」とが、これを表している。ボーナスの種類が多い遊技機ならこの列を増やす。各列は、「ボーナス回数」と「メダル枚数」との対応関係が1対1である凹陥部32,34と、それが10対1である凹陥部31,33とに分けられる。凹陥部32,34が請求項にいう第1凹陥部に当たり、凹陥部31,33が請求項にいう第2凹陥部に当たる。下側各凹陥部32,34の半円筒の高さは、メダル9枚の厚みと同じである。真ん中の刻印「5」は、その位置でメダルが5枚であることを表わしている。刻印「5」の両脇の目盛線は、メダル5枚を重ねたときの上端位置を指すよう刻設すると判りやすい(右側の目盛線はメダル36で隠れている)。
【0025】
上側の各凹陥部31,33が、「10対1」対応のものである。これらでは、メダル1枚が各ボーナス10回分に相当する。「10」の刻印がそれを表わしている。その両脇の点は、そこに置かれた1枚のメダルの厚みの中間を指すよう刻設しておけば判りやすい。
【0026】
メダルカウンター26は以下の如く使用する。即ち、プレーヤーは、各ボーナスを獲得した都度、そのボーナスに該当する列の「1対1」対応凹陥部32又は34にメダル1枚を積む。これを繰り返し、この1対1対応の凹陥部が一杯になったら、その次に積むメダル1枚は、「10対1」対応の凹陥部31又は33に積む。このとき「1対1」対応の凹陥部32又は34に残っているメダル9枚は受皿21に戻す。即ち、「1対1」対応凹陥部32,34が一杯のとき、それは次に追加しようとした1枚とで丁度10枚になることを意味する。そこで、上述の如く扱うのである。
【0027】
このように使えば、このメダルカウンター26を一瞥するだけで、それ迄に、どのボーナスが、どの程度出ているかがすぐ理解できる。必要なら、その遊技機に装備されている他の支援ツールの判断材料も斟酌すれば良い。それで、プレー続行、終了など意思決定が出来る。なお、いつの時点から計数を始めるか、またいつの時点でやり直すかは、個々のプレーヤーが自分で決める。言うなれば、それがこの判断方式の面白いところで、メダルカウンター26は、そのためのツールになっているのである。
【0028】
なお又、実施の形態例では、凹陥部31,33に於ける「賞の回数」対「メダル枚数」の関係を10対1とした。100対1のものを追加して設けても良い。尤も、そんなときは大当りである。数える迄もないかも知れない。逆に元々賞の出方が少ない遊技機であるなら、1対1対応の凹陥部のみでも構わない。更に、下側の凹陥部32,34を例えば4枚で一杯になる大きさとし、上側の凹陥部31,33での両者間の関係を5対1としても良い。更に別の対応関係でも構わない。また、実施の形態例では回胴式遊技機を示したが、本発明は、いわゆる狭義の回胴式遊技機に限られず、スロットマシン等の他の図柄組合せ遊技機を含む、全てのメダル遊技機に適用可能である。
【0029】
【発明の効果】
以上説明したように、本発明によれば、メダルカウンターを利用して、個々のプレーヤーが所望の時期から自由に利益の比較的大きい賞の出具合を把握することが出来、必要に応じ他のツールによる判断材料も加え、個々のプレーヤー独自のルールで、プレー続行、終了等、プレーに関する意思決定をすることができ、遊技に対する興趣が一段と増す。またメダルカウンターは、プレー中の姿勢のまま手を伸ばせば届く位置に配置されるので、容易に利用出来る。構造的にも単純なので、マイクロプロセッサによるツールと違い、極めて安価に作れる。回胴式遊技機とは別に製作可能で、所謂後付けも容易である。
【図面の簡単な説明】
【図1】 実施の形態例の回胴式遊技機の要部を拡大して示す斜視図。
【図2】 実施の形態例の回胴式遊技機を示す斜視図。
【符号の説明】
100…回胴式遊技機 10…前面パネル
11…中央表示部 12〜14…ベットボタン
16…スタートレバー 17〜19…ストップボタン
20…メダル払出し口 21…受皿
22…灰皿 23…クレジット精算ボタン
24…メダル投入口 26…メダルカウンター
31〜34…凹陥部 36…メダル。
[0001]
BACKGROUND OF THE INVENTION
The present invention mainly relates to symbol combination gaming machines, and more specifically, the player's own rules determine the degree of special prizes such as big bonuses and regular bonuses that have a relatively large profit to be given to the player. ) It relates to a gaming machine equipped with a tool that makes it possible to determine whether to continue or cancel. Here, the tool refers to a support means for decision making that provides such a judgment material.
[0002]
[Prior art]
For a player (player), it is a matter of great concern whether the platform he is playing is easy to hit or not, or will be better. If you don't, you shouldn't, you should move to another platform, end play, and if you can get out of it, you should try a little more.
[0003]
Strictly speaking, this player's trouble doesn't make much sense. This is because, for example, in the case of a revolving machine, the frequency of winning big and regular bonus games is controlled fairly accurately by random numbers, and when viewed in macro, the rate of occurrence of the prize is fairly accurate. Although the probabilities themselves are variously changed, a certain number of bonuses (prize) determined by the probabilities are given when playing a considerable number of times, for example, 10,000 times, so that the big is this and the regular is only this. .
[0004]
That said, if you look at individual platforms, even if you look at a specific game from the start to the end of a player's play, there is considerable variation in hits, even if the setting probability itself is low. If there is a big win, the opposite is also true. In other words, the uncertainty is the real pleasure of gaming.
[0005]
That's why each player has the maximum at that time, whether it's easy to hit or not, or whether it's going to get better for the platform that is actually playing, not the macro eyes. It is a concern.
[0006]
In the past, there were tools that could meet these needs. For example, in the invention described in Japanese Patent Laid-Open No. 4-164470, first, the number of generated bonuses, for example, the big 5 times, the regular 30 times, etc. are counted, and the number of games being executed until obtaining them, for example, Count 2000 times. Next, the results of these prizes that have been issued for the number of executed games are compared with the expected number obtained from the probability set at this time. After that, the calculated ratio is displayed in a graph format on the front surface of the gaming machine. These stored data can be erased, and can be displayed based on new results that are not affected by past data.
[0007]
In the invention described in Japanese Patent Application Laid-Open No. 6-343738, which play and which play the noticed award, for example, a big bonus, was displayed for, for example, the latest 12 executed games. In addition, for the latest 12 games, the accumulated value of the prize is displayed in a rough way of once, twice, or more.
[0008]
Each of these displays is useful as a decision support tool because it can be used to determine whether or not to continue playing. Since the display changes from moment to moment, it helps to create an atmosphere. However, as mentioned above, it is originally a world of control using random numbers. In addition, it is a world of struggle for each player to continue or stop. For this reason, some of the players in the above-mentioned tools give a good evaluation, while others in the player feel that they do not match their judgment method.
[0009]
Therefore, if it is a tool that can provide judgment materials from another point of view, it is considered that it can satisfy some people of a player if it is a tool that can provide judgment materials from another viewpoint. Each player uses these new tools, including the above-mentioned conventional tools, to determine the materials provided by those tools according to their own rules consciously or unconsciously, and play them. You will be able to make more accurate decisions, such as whether or not to continue or go to another platform.
[0010]
From such a point of view, when considering the above prior art, the lack of these is the big or regular hit number between the start of each player and the present. The structure is not easily understood. In order to solve this, for example, if medals (coins) at hand are piled up in accordance with winning various prizes, it can be a tool for supporting the decision making. In this way, the actual results can be easily obtained from the number of medals, and each player can determine how long the actual results are used for judgment. It is easy to handle. If necessary, it can be used in combination with the above-described other conventional techniques to create a more versatile judgment method.
[0011]
[Problems to be solved by the invention]
However, if this is done, there is no place for unexpected medals to be placed around the player who is playing. In other words, the front panel (door part) of the gaming machine that is closest to the player sitting on the chair at the facing position, such as the substantially front of the gaming machine, is surprisingly flat as shown in the example of FIG. Can not be used for this purpose. The reason for the horizontal is that the medals will collapse if it is even a little oblique, but the gaming machine was not originally made with such a thing in mind, and in the first place, such a shape like a horizontal shelf Does not seem to be very popular in design. In any case, gaming machines do not have a suitable place for such purposes.
[0012]
Therefore, there are other options such as (1) placing it on the top plate of the chassis, (2) placing it on the so-called island shelf under the gaming machine, and (3) using an ashtray. However, in (1) , the position of the top plate is high and the posture during play, i.e., the posture where the height of the eyes is usually at the middle position of the display portion when sitting on a chair as described above, It is troublesome to reach out each time. In addition, the shelf in (2) has surprisingly little space available, and its border with the neighbor is not clear, so there is a side where it is a little tricky to stack around it. There are quite a few islands without shelves. Also, the ashtray (3) is not recommended if it is used temporarily by an individual player because it has corners and corners and dirt. Furthermore, even if the prizes are simply piled up in any place, it may be difficult to know which side is big and which is regular.
[0013]
For this reason, this judgment tool has not been used so far, despite the fact that it is simple and clear, and each player is expected to have a unique usage pattern.
[0014]
It is an object of the present invention to enable anyone to execute this simple method, and to increase the variation of the decision support tool regarding continuation of play, cancellation, etc., including the combined use with other tools. is there.
[0015]
[Means for Solving the Problems]
In the present invention for this purpose achieved, the player is arranged a medal counter to the player's hand can reach a position easily visible can and as one likes keeping the posture of the playing from the medal counter, is applied to the player Two number accumulation units respectively corresponding to two different types of special prizes with relatively large profits, and each number accumulation unit is piled up diagonally in a state where the edges are aligned while half of the nine medals are exposed And a second recessed portion having a cylindrical split section that can be stacked obliquely with the edges aligned while half exposing a plurality of medals. The second concave portion is arranged in the stacking direction of medals with respect to the first concave portion, and five medals are obliquely stacked in the first concave portion. The letter “5” is engraved on the center side of the first recess, the number “10” is engraved on the lower side of the second recess, and the award corresponds to the character representing the name of the prize. Suppose that it carved in the upper part of the said 2nd recessed part to do (Claim 1).
[0016]
Here, two different types of special prizes that have a relatively large profit to be given to the player are, for example, a spinning-reel type gaming machine. The winning means that the accessory continuous action increasing device is operated, so-called big bonus, winning means that the accessory continuous action increasing device is operated, so-called regular bonus, and the like are meant .
[0017]
[0018]
[0019]
DETAILED DESCRIPTION OF THE INVENTION
The details of the present invention will be described below based on the embodiment shown in FIGS. FIG. 2 is a perspective view showing the entire swivel type gaming machine 100 of this embodiment, and FIG. 1 is a perspective view showing an enlarged main part thereof. In FIG. 2, 10 is a front panel, and three reels (rotating drum, not shown) are arranged in the back of the central display unit 11, and a bonus is included by combining these pictures at the time of stoppage. The type of prize is determined.
[0020]
Various operating means are arranged in front of the central display unit 11. Reference numerals 12 to 14 denote bet buttons, each of which can bet one, two, or three (max) out of credited medals by pressing the button once for each game. The bet amount is subtracted from the stored number.
[0021]
Then hit the start lever 16 either up or down. As a result, the three reels start to rotate, and a so-called internal lottery is performed by the built-in control circuit to determine the contents of the prize. When the time is right, press the stop buttons 17-19. If the previous internal lottery is won and the timing of pressing the stop buttons 17 to 19 is appropriate, a bonus such as big or regular will be won. The medals are paid out according to the prize from the medal payout opening 20 and are collected in the tray 21. Reference numeral 22 is an ashtray, 23 is a credit check button, and 24 is a medal slot.
[0022]
A medal counter 26 is attached to the inclined surface between the max bet button 14 and the medal slot 24. This is an embodiment of the medal counter according to the present invention, which is formed by plastic injection molding, for example. The mounting position of the medal counter 26 is not limited to the above. In short, the player is sitting in a posture that is being played, that is, the height of the eyes is approximately the middle part of the display unit while sitting on a chair facing the normal gaming machine. In such a posture, it may be provided at a position where the hand can be easily reached. Preferably, the height is approximately the height of the elbow in the above posture.
[0023]
The medal counter 26 is formed with recesses 31 to 34 in two steps, upper and lower, and two rows on the left and right. These recessed portions 31 to 34 have a cylindrical split shape (vertical cross-sectional semicircular shape) that matches the lower half of the medal 36, and can hold the medal 36, respectively. However, as long as the medal 36 is inserted into the shape, a square groove with a vertical cross section and a groove with a vertical cross section of a shogi piece with a pentagonal cross section may be used. In addition, since the axis | shaft of a split cylinder shape is slanting, the vertical section here is on the surface of the medal counter 26 to be exact | strict. It is not against the natural water surface. Further, the medal counter 26 as a whole may be more upright (its surface may be close to vertical) or more horizontal (natural water surface).
[0024]
The recess is composed of a row (31, 32) corresponding to a big bonus which is one aspect of a special prize and a row (33, 34) corresponding to a regular bonus which is another aspect of the special prize. The markings “Big” and “Reg (Regular)” at the top of each represent this. Increase this line for gaming machines with many types of bonuses. Each column is divided into the concave portions 32 and 34 having a one-to-one correspondence between the “bonus count” and the “medal number” and the concave portions 31 and 33 having a ten-to-one relationship. Recess 32 and 34 strikes the first recess in the claims 1, strikes the second recess to recess 31 and 33 referred to in claim 1. The height of the semi-cylinders of the lower concave portions 32 and 34 is the same as the thickness of nine medals. The middle mark “5” indicates that there are five medals at that position. The scale lines on both sides of the stamp “5” can be easily understood by marking them so as to indicate the upper end position when five medals are stacked (the scale line on the right side is hidden by the medals 36).
[0025]
The upper concave portions 31 and 33 correspond to “10 to 1”. In these cases, one medal corresponds to 10 bonuses. The mark “10” represents this. The points on both sides are easy to understand if they are engraved to point to the middle of the thickness of a single medal placed there.
[0026]
The medal counter 26 is used as follows. That is, each time a player acquires each bonus, the player stacks one medal in the “one-to-one” corresponding recess 32 or 34 in the row corresponding to the bonus. This is repeated, and when this one-to-one corresponding concave portion becomes full, the next medal to be stacked is stacked on the concave portion 31 or 33 corresponding to “10: 1”. At this time, nine medals remaining in the recesses 32 or 34 corresponding to “one to one” are returned to the tray 21. That is, when the “one-to-one” corresponding concave portions 32 and 34 are full, it means that the number of the concave portions 32 and 34 to be added next is exactly ten. Therefore, it is handled as described above.
[0027]
If used in this way, it is possible to immediately understand which bonus has been produced and how much has been issued by just glanceing at the medal counter 26. If necessary, you can also check the judgment materials of other support tools installed in the gaming machine. So you can make decisions such as continuation and end of play. Note that each player decides when to start counting and when to start again. In other words, it is an interesting part of this judgment method, and the medal counter 26 is a tool for that purpose.
[0028]
In the embodiment, the relationship between the “number of awards” and the “number of medals” in the recesses 31 and 33 is 10: 1. A 100-to-1 one may be additionally provided. However, that is a big hit. It may not be counted. On the other hand, if the gaming machine originally has few prizes, only a one-to-one corresponding recess may be used. Furthermore, the lower concave portions 32 and 34 may be sized to be filled with, for example, four sheets, and the relationship between the upper concave portions 31 and 33 may be set to 5: 1. Still another correspondence may be used. Further, in the embodiment, a spinning type gaming machine is shown, but the present invention is not limited to a so-called narrow spinning type gaming machine, and all medal games including other symbol combination gaming machines such as slot machines. It is applicable to the machine.
[0029]
【The invention's effect】
As described above, according to the present invention, by using a medal counter, each player can freely grasp the degree of a relatively large profit from a desired time, and if necessary, In addition to the judgment materials by tools, it is possible to make decisions about play, such as continuation and end of play, according to the rules unique to each player, which further increases the interest in games. In addition, the medal counter can be easily used because it is placed in a position that can be reached by reaching out in the playing posture. Because it is structurally simple, unlike a microprocessor tool, it can be made very inexpensively. It can be manufactured separately from the spinning machine, and so-called retrofitting is easy.
[Brief description of the drawings]
FIG. 1 is an enlarged perspective view showing a main part of a rotating game machine according to an embodiment.
FIG. 2 is a perspective view showing a swivel game machine according to an embodiment.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 100 ... Cylinder-type game machine 10 ... Front panel 11 ... Center display part 12-14 ... Bet button 16 ... Start lever 17-19 ... Stop button 20 ... Medal payout opening 21 ... Receptacle 22 ... Ashtray 23 ... Credit check button 24 ... Medal slot 26 ... Medal counters 31-34 ... Recess 36 ... Medal.

Claims (1)

プレーヤーから容易に視認でき且つプレー中の姿勢を保った儘でプレーヤーの手が届く位置にメダルカウンターが配置されており、該メダルカウンターは、プレーヤーに付与される利益が比較的大きい異なる2種類の特別の賞にそれぞれ対応した2つの回数積算部を備え、
前記各回数積算部を、
9枚のメダルを半分露出させつつ縁を揃えた状態で斜めに積み上げることが可能な円筒二つ割り形状の断面を有する第1凹陥部と、
複数枚のメダルを半分露出させつつ縁を揃えた状態で斜めに積み上げることが可能な円筒二つ割り形状の断面を有する第2凹陥部で構成し、
前記第2凹陥部を前記第1凹陥部に対してメダルの積み上げ方向に列設し、
前記第1凹陥部に5枚のメダルが斜めに積み上げられたことを示す数字の「5」を前記第1凹陥部の中央脇に刻設し、
前記第2凹陥部の下部脇に数字の「10」を刻設し、
前記賞の名称を表す文字を当該賞が対応する前記第2凹陥部の上部に刻設した
ことを特徴とする回胴式遊技機。
Players are disposed a medal counter to the player's hand can reach a position easily visible can and as one likes keeping the posture of the playing from the medal counter, a relatively large two different types benefit imparted to player With two times accumulators corresponding to each of the special prizes
Each number of times integration unit,
A first recessed portion having a cylindrical split section that can be obliquely stacked with the edges aligned while half exposing nine medals;
It is composed of a second recessed portion having a cylindrical split section that can be stacked obliquely with a plurality of medals half exposed while aligning the edges,
The second concave portions are arranged in the stacking direction of medals with respect to the first concave portions,
A number “5” indicating that five medals are stacked diagonally in the first recess is engraved on the center side of the first recess,
A number “10” is engraved on the lower side of the second recess,
A revolving type gaming machine, wherein a character representing the name of the prize is engraved on an upper part of the second concave portion corresponding to the prize .
JP36452897A 1997-12-18 1997-12-18 Revolving machine Expired - Lifetime JP4267089B2 (en)

Priority Applications (1)

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JP36452897A JP4267089B2 (en) 1997-12-18 1997-12-18 Revolving machine

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JP4267089B2 true JP4267089B2 (en) 2009-05-27

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