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JP4332564B2 - Directional device for a ball game machine - Google Patents
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JP4332564B2 - Directional device for a ball game machine - Google Patents

Directional device for a ball game machine Download PDF

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JP4332564B2
JP4332564B2 JP2007016531A JP2007016531A JP4332564B2 JP 4332564 B2 JP4332564 B2 JP 4332564B2 JP 2007016531 A JP2007016531 A JP 2007016531A JP 2007016531 A JP2007016531 A JP 2007016531A JP 4332564 B2 JP4332564 B2 JP 4332564B2
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swing arm
drive
cam
swing
protrusion
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JP2008183030A (en
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隆彦 伊藤
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株式会社オリンピア
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Description

本発明は、可動役物を含む弾球遊技機の演出装置に係り、特に、遊技盤の盤面と直交方向へ運動可能な可動部を有する役物を含む弾球遊技機の演出装置に関するものである。   The present invention relates to an effect device for a ball game machine including a movable accessory, and more particularly to an effect device for a ball game machine including an accessory having a movable part movable in a direction orthogonal to the board surface of the game board. is there.

パチンコ機などの弾球遊技機においては、遊技者の興趣を惹くような趣向を凝らすために、遊技盤の中央部にLCD等の画像表示画面を配置すると共に、画像表示画面の近傍に可動役物を配置して遊技の演出を行うようにした中央役物装置が広く採用されている。可動役物はモータを駆動源として種々の運動を行うようになっており、その一例として、可動アームを画像表示画面の前方で左右方向に揺動させるようにした可動役物が従来より知られている(例えば、特許文献1参照)。   In a ball game machine such as a pachinko machine, an image display screen such as an LCD is arranged in the center of the game board and a movable role is provided in the vicinity of the image display screen in order to enhance the interest of the player. A central bonus device is widely adopted in which objects are arranged to produce games. A movable accessory performs various motions using a motor as a drive source. As an example, a movable accessory in which a movable arm is swung in the left-right direction in front of an image display screen has been known. (For example, refer to Patent Document 1).

特許文献1に開示された可動役物では、L字状に形成された可動アームの揺動軸を遊技盤の前方に直交方向へ突出させると共に、この揺動軸を複数の歯車列を介して遊技盤の裏面側に配設したモータの回転軸に連結し、モータを正転方向と逆転方向へ所定の角度範囲内で回転制御することにより、可動アームが揺動軸を支点として遊技盤の盤面に平行な面内に沿って揺動するようなっている。可動アームの先端側には装飾体が固着されており、この装飾体が可動アームの揺動運動に伴って画像表示画面の前方で左右方向へ往復移動するため、画像表示画面の表示内容と可動アームの動きを関連させることによって遊技の演出効果を高めることができる。
特開2003−190401号公報
In the movable accessory disclosed in Patent Document 1, the swing axis of the movable arm formed in an L shape is projected in the orthogonal direction to the front of the game board, and the swing shaft is connected via a plurality of gear trains. The movable arm is connected to the rotating shaft of the motor disposed on the back side of the game board, and the motor is controlled to rotate in the normal rotation direction and the reverse rotation direction within a predetermined angle range. It swings along a plane parallel to the board surface. A decorative body is fixed to the distal end side of the movable arm, and this decorative body reciprocates in the left-right direction in front of the image display screen as the movable arm swings. The game effect can be enhanced by relating the movement of the arm.
JP 2003-190401 A

しかしながら、特許文献1に開示された従来例では、モータを正逆両方向へ回転制御することで可動アームの揺動範囲を所定角度内に規定するようになっているため、モータの回転方向と回転量を制御するのに必要な回路設計が面倒になるという問題があった。また、モータが所定角度内で正転と逆転を繰り返すため、モータと可動アームとの間に介設された歯車列のギヤどうしが局部的に摩耗するという問題もあった。   However, in the conventional example disclosed in Patent Document 1, the swing range of the movable arm is regulated within a predetermined angle by controlling the rotation of the motor in both forward and reverse directions. There is a problem that the circuit design necessary to control the amount becomes troublesome. Further, since the motor repeats normal rotation and reverse rotation within a predetermined angle, there is a problem that the gears of the gear train interposed between the motor and the movable arm are locally worn.

本発明は、このような従来技術の実情に鑑みてなされたもので、その目的は、モータの一方向への回転によって揺動アームをスムーズに揺動動作することができる弾球遊技機の演出装置を提供することにある。 The present invention has been made in view of the situation of the prior art as described above, and an object of the present invention is to produce a ball game machine capable of smoothly swinging a swing arm by rotating the motor in one direction. To provide an apparatus.

上記の目的を達成するために、本発明による弾球遊技機の演出装置は、遊技盤の遊技領域内に配置されて一部を弾性変形部となした可動役物と、この可動役物の背後に略垂直姿勢で配置された揺動アームと、この揺動アームの背後に対向配置された駆動体と、この駆動体を一方向に回転駆動するモータとを備え、前記揺動アームは一端側の支点を中心に前記遊技盤の盤面と直交する平面に沿って前後方向へ揺動可能に支持されており、この揺動アームの他端側に前記弾性変形部の背面に向かって前方へ突出する押圧部を設けると共に、この揺動アームの裏面に前記駆動体の回転動作を該揺動アームの揺動動作に変換するカム状突部を設け、前記駆動体は前記遊技盤の盤面と直交する方向を中心軸として回転可能であり、この駆動体にその前面から前方へ突出して前記カム状突部の外表面を上流側から下流側に向けて摺動する駆動突起を設け、前記カム状突部の上流側を下流側に比べて緩やかな傾斜面にした。
In order to achieve the above-described object, a direct-acting device for a ball game machine according to the present invention includes a movable accessory disposed within a game area of a game board and partially configured as an elastically deformable portion, comprising a swing arm arranged in substantially vertical position behind a driver disposed opposite behind the swinging arm, and a motor for rotating the drive member in one direction, the swing arm end It is supported so as to be able to swing in the front-rear direction along a plane perpendicular to the board surface of the game board with a fulcrum on the side as a center, and forward toward the back of the elastic deformation portion on the other end side of the swing arm. A protruding pressing portion is provided, and a cam-like protrusion is provided on the back surface of the swing arm to convert the rotation of the drive body into a swing operation of the swing arm. The drive body is connected to the board surface of the game board. is rotatable in a direction perpendicular around axis, the front surface to the drive member A drive projection is provided that projects forward and slides the outer surface of the cam-shaped projection from the upstream side to the downstream side, and the upstream side of the cam-shaped projection is inclined more gently than the downstream side. .

このように構成された弾球遊技機の演出装置では、モータを駆動源として駆動体が一方向へ回転動作すると、駆動体の前面に突設された駆動突起が揺動アームの裏面に設けられたカム状突部の上流側から下流側に向かって回転摺動して揺動アームを押圧するため、駆動体の回転動作が駆動突起とカム状突部の摺動によって揺動アームの揺動動作に変換され、揺動アームを遊技盤の盤面と直交する平面に沿って前後方向へ揺動させることができる。その際、カム状突部の上流側が下流側に比べて緩やかな傾斜面になっているため、駆動突起がカム状突部を押圧し始めるときに必要なトルクは小さくて済み、小型のモータを正逆いずれか一方向へ回転することによって揺動アームをスムーズに揺動動作することができる。そして、揺動アームの支点と反対側の端部に前方へ突出する押圧部が設けられ、揺動アームの揺動動作に伴ってこの押圧部が可動役物の弾性変形部を弾性変形させるので、可動役物の弾性変形部を前後方向へ小刻みに揺動させて遊技の演出効果を高めることができる。
In the effect device for a ball game machine configured as described above, when the driving body rotates in one direction using the motor as a driving source, a driving protrusion protruding from the front surface of the driving body is provided on the back surface of the swing arm. Since the cam-like projections rotate and slide from the upstream side to the downstream side to press the swing arm, the rotation of the drive body is caused by the sliding of the drive projection and the cam-like projection. Converted into motion, the swing arm can be swung back and forth along a plane perpendicular to the board surface of the game board. At this time, since the upstream side of the cam-like protrusion has a gentler slope than the downstream side, the torque required when the drive protrusion starts to press the cam-like protrusion is small, and a small motor can be used. The swing arm can swing smoothly by rotating in either the forward or reverse direction. A pressing portion protruding forward is provided at the end opposite to the fulcrum of the swing arm, and this pressing portion elastically deforms the elastic deforming portion of the movable accessory along with the swinging motion of the swing arm. The effect of playing the game can be enhanced by swinging the elastically deforming portion of the movable accessory in the front-rear direction.

上記の構成において、駆動突起の数は特に限定されないが、複数の駆動突起が駆動体の回転方向に沿って所定間隔を存して設けてあると、駆動体の1回転中に複数の駆動突起がカム状突部を順次押圧するため、駆動体の1回転で揺動アームを複数回小刻みに揺動動作させることができる。 In the above configuration, the number of drive lugs is not particularly limited, if there are provided at predetermined intervals a plurality of drive protrusions along the direction of rotation of the drive member, a plurality of driving projections during one rotation of the drive member Since the cam-like protrusions are sequentially pressed, the swing arm can be swung in small increments by a single rotation of the drive body .

本発明による弾球遊技機の演出装置は、駆動突起を有する駆動体がモータを駆動源として一方向へ回転動作すると、駆動体の前面に突設された駆動突起が揺動アームの裏面に設けられたカム状突部の外表面を回転摺動して揺動アームを押圧するため、揺動アームを遊技盤の盤面と直交する平面に沿って前後方向へ揺動動作させることができると共に、カム状突部の上流側が下流側に比べて緩やかな傾斜面になっているため、駆動突起がカム状突部を押圧し始めるときに必要なトルクを低減することができる。それゆえ小型のモータを正逆いずれか一方向へ回転することによって揺動アームをスムーズに揺動動作することができ、揺動アームの前方に配設した可動役物の弾性変形部を前後方向へ小刻みに揺動させて遊技の演出効果を高めることができる。
The effect device for a ball game machine according to the present invention is configured such that when a driving body having a driving protrusion rotates in one direction using a motor as a driving source, a driving protrusion protruding from the front surface of the driving body is provided on the back surface of the swing arm. In order to rotate and slide the outer surface of the cam-like projections to press the swing arm, the swing arm can be swung back and forth along a plane perpendicular to the board surface of the game board, since the upstream side of the cam-like projection is in gentle inclined surface as compared to the downstream side, the drive projection Ru can be reduced torque required when starting to push the cam-shaped protrusion. Therefore, the swing arm can smoothly swing by rotating a small motor in either the forward or reverse direction, and the elastically deforming portion of the movable accessory disposed in front of the swing arm can be moved in the front-rear direction. The effect of playing the game can be enhanced by swinging it in small increments.

発明の実施の形態について図面を参照して説明すると、図1は本発明の実施形態例に係る弾球遊技機の斜視図、図2は弾球遊技機の遊技盤を示す正面図、図3は遊技盤に配設された中央役物装置の正面図、図4は中央役物装置の斜視図、図5は中央役物装置の背面図、図6は中央役物装置に配設された可動役物の動作状態を示す正面図、図7は可動役物の正面図、図8は図7のA−A線に沿う断面図、図9は可動役物に設けられた複合可動部の内部構造を示す説明図、図10は複合可動部の駆動機構を示す斜視図、図11は可動役物を揺動動作する揺動ユニットの斜視図、図12は揺動ユニットの動作説明図、図13は揺動ユニットに設けられた揺動アームを裏面側から見て示す斜視図、図14は揺動アームと駆動体を裏面側から見て示す斜視図、図15は揺動アームのカム状突部と駆動体の駆動突起との当接部分を示す説明図である。   FIG. 1 is a perspective view of a ball game machine according to an embodiment of the present invention, FIG. 2 is a front view showing a game board of the ball game machine, and FIG. FIG. 4 is a perspective view of the central player device, FIG. 5 is a rear view of the central player device, and FIG. 6 is provided in the central player device. FIG. 7 is a front view of the movable accessory, FIG. 8 is a cross-sectional view taken along the line AA of FIG. 7, and FIG. 9 is a view of the composite movable portion provided in the movable accessory. FIG. 10 is a perspective view showing a drive mechanism of the composite movable part, FIG. 11 is a perspective view of a swing unit that swings the movable accessory, and FIG. 12 is an operation explanatory view of the swing unit. FIG. 13 is a perspective view showing the swing arm provided in the swing unit as seen from the back side, and FIG. 14 is a perspective view showing the swing arm and the driving body as seen from the back side. FIG, 15 is an explanatory view showing the contact portion between the drive projection of the cam-shaped projection and the drive member of the swing arm.

図1に示すように、本実施形態例に係る弾球遊技機は、遊技場の島設備に設置される機枠1と、機枠1の一側部に回動可能に支持された前面枠2と、前面枠2の内方に収納された後述する遊技盤3と、前面枠2の一側部に回動可能に支持されたガラス扉4と、前面枠2の下方に配設された発射ハンドル5等を具備している。   As shown in FIG. 1, the ball game machine according to the present embodiment includes a machine frame 1 installed in an island facility of a game hall, and a front frame rotatably supported on one side of the machine frame 1. 2, a game board 3 (to be described later) housed inside the front frame 2, a glass door 4 rotatably supported on one side of the front frame 2, and a lower side of the front frame 2. A firing handle 5 and the like are provided.

図2に示すように、前記遊技盤3はガイドレール6等で囲まれた遊技領域7を有しており、この遊技領域7に向けて発射ハンドル5から遊技球が発射されるようになっている。遊技領域7の中央部上方には中央役物装置8が配設されており、この中央役物装置8には画像表示画面である液晶パネル(LCD)9や後述する可動役物10等が配設されている。また、遊技領域7の中央部下方には、可動片を有する始動入賞口11や開閉扉を有する大入賞口12や複数の一般入賞口13等が配設されており、いずれの入賞口にも入賞しなかった遊技球は遊技領域7の最下端部に設けられたアウト口14から遊技盤3の裏面側に排出されるようになっている。   As shown in FIG. 2, the game board 3 has a game area 7 surrounded by guide rails 6 and the like, and a game ball is launched from the launch handle 5 toward the game area 7. Yes. A central accessory device 8 is disposed above the central portion of the game area 7, and a liquid crystal panel (LCD) 9 as an image display screen, a movable accessory 10 described later, and the like are arranged on the central accessory device 8. It is installed. In addition, below the center of the game area 7, a start winning opening 11 having a movable piece, a large winning opening 12 having an opening / closing door, a plurality of general winning openings 13, and the like are arranged. The game balls that have not won a prize are discharged to the back side of the game board 3 from the out port 14 provided at the lowermost end of the game area 7.

図3〜図6に示すように、前記中央役物装置8は合成樹脂によって成形された装飾ケース15を備えており、この装飾ケース15の中央部には比較的大きめな略方形状の開口15aが設けられている。図3〜図6では図示省略されているが、液晶パネル9は開口15aを塞ぐように装飾ケース15の裏面側に配設されており、この液晶パネル9には遊技の演出を行うための種々の画像が表示されるようになっている。   As shown in FIGS. 3 to 6, the central accessory device 8 includes a decorative case 15 formed of synthetic resin, and a relatively large substantially rectangular opening 15 a is formed at the center of the decorative case 15. Is provided. Although not shown in FIGS. 3 to 6, the liquid crystal panel 9 is disposed on the back side of the decorative case 15 so as to close the opening 15a. Images are displayed.

可動役物10は開口15aの右側縁と装飾ケース15の外縁部との間のスペース内に配置されており、図7と図8に示すように、この可動役物10は人物を模した役物本体16とガトリング砲を模した複合可動部17とによって構成されている。役物本体16の大部分は合成樹脂によって成形されているが、胸部はシリコンゴム等の弾性材料で形成された弾性変形部16aとなっている。この弾性変形部16aの背後には揺動ユニット18の揺動アーム19が配設されており、後述するように、弾性変形部16aは揺動アーム19の揺動動作によって弾性変形されるようになっている。また、役物本体16の両腕部16bは複数の部位が回動可能に連結された関節構造となっている。   The movable accessory 10 is disposed in a space between the right edge of the opening 15a and the outer edge of the decorative case 15. As shown in FIGS. 7 and 8, the movable accessory 10 is a role imitating a person. The object main body 16 and the compound movable part 17 imitating a Gatling gun are configured. Most of the accessory body 16 is formed of a synthetic resin, but the chest is an elastic deformation portion 16a formed of an elastic material such as silicon rubber. A swing arm 19 of the swing unit 18 is disposed behind the elastic deformation portion 16a, and the elastic deformation portion 16a is elastically deformed by the swing operation of the swing arm 19 as will be described later. It has become. Further, both arm portions 16b of the accessory body 16 have a joint structure in which a plurality of portions are rotatably connected.

複合可動部17は、中空構造の揺動ベース20aを有する揺動体20と、揺動ベース20aに回転可能に支持された回転体21とによって構成されており、前述した役物本体16の両腕部16bの先端は揺動ベース20aに連結されている。回転体21は砲身を模すように円柱状に形成されており、図9と図10に示すように、この回転体21の回転軸である回転シャフト21aにはベベルギヤ21bが固着されている。揺動体20には揺動ベース20aの背面から突出する中空軸20bが設けられており、この中空軸20bと回転シャフト21aの延出方向は互いに直交している。中空軸20bは可動役物10を貫通して装飾ケース15の裏面側に達しており、その先端部には外周面に扇形ギヤ20cを有する拡径部20dが設けられている。扇形ギヤ20cには第1の歯車列22の最終段ギヤ22aが噛合しており、第1の歯車列22の最初段ギヤは第1のモータ23の回転軸に固着されている。したがって、第1のモータ23を正逆両方向へ回転制御すると、その回転が第1の歯車列22から扇形ギヤ20cを介して揺動体20に伝達されるため、揺動体20は中空軸20bを揺動中心として役物本体16の前方で回転駆動されることになる。すなわち、揺動体20と回転体21を含む複合可動部17の全体は、第1のモータ23を駆動源として液晶パネル9のパネル面に平行な面内を揺動可能であり、図9の破線で示す待機位置と実線で示す動作位置との間を往復移動する。   The composite movable portion 17 includes a swinging body 20 having a swing base 20a having a hollow structure, and a rotating body 21 rotatably supported by the swing base 20a, and both arms of the accessory body 16 described above. The tip of the part 16b is connected to the swing base 20a. The rotating body 21 is formed in a columnar shape to imitate the barrel, and as shown in FIGS. 9 and 10, a bevel gear 21 b is fixed to a rotating shaft 21 a that is a rotating shaft of the rotating body 21. The oscillating body 20 is provided with a hollow shaft 20b protruding from the back surface of the oscillating base 20a. The extending directions of the hollow shaft 20b and the rotating shaft 21a are orthogonal to each other. The hollow shaft 20b passes through the movable accessory 10 and reaches the back surface side of the decorative case 15, and is provided with an enlarged diameter portion 20d having a sector gear 20c on the outer peripheral surface thereof. The last gear 22a of the first gear train 22 is engaged with the sector gear 20c, and the first gear of the first gear train 22 is fixed to the rotating shaft of the first motor 23. Accordingly, when the rotation of the first motor 23 is controlled in both forward and reverse directions, the rotation is transmitted from the first gear train 22 to the oscillating body 20 via the sector gear 20c, and therefore the oscillating body 20 oscillates the hollow shaft 20b. It is rotationally driven in front of the accessory body 16 as a moving center. That is, the entire composite movable unit 17 including the oscillating body 20 and the rotating body 21 can oscillate in a plane parallel to the panel surface of the liquid crystal panel 9 using the first motor 23 as a drive source. It moves reciprocally between the standby position indicated by and the operation position indicated by the solid line.

前記揺動体20の中空軸20bには駆動シャフト24が挿通されており、この駆動シャフト24の両端にはベベルギヤ24aと平形ギヤ24bがそれぞれ固着されている。駆動シャフト24側のベベルギヤ24aと回転体21側のベベルギヤ21bは揺動ベース20aの内部で噛合しており、これらベベルギヤ24a,21bを介して駆動シャフト24の回転が回転体21に伝達されるようになっている。また、駆動シャフト24の平形ギヤ24bには第2の歯車列25の最終段ギヤ25aが噛合しており、第2の歯車列25の最初段ギヤは第2のモータ26の回転軸に固着されている。この第2のモータ26は正逆いずれか一方向のみに回転駆動されるものであり、第2のモータ26の回転は第2の歯車列25から駆動シャフト24を介して回転体21に伝達される。ここで、駆動シャフト24は揺動体20の中空軸20bの内部に挿通されており、揺動体20は駆動シャフト24を揺動中心軸として待機位置と動作位置の間を揺動するため、回転体21を揺動体20の揺動位置に拘わらず回転動作させることができる。   A drive shaft 24 is inserted into the hollow shaft 20b of the rocking body 20, and a bevel gear 24a and a flat gear 24b are fixed to both ends of the drive shaft 24, respectively. The bevel gear 24a on the drive shaft 24 side and the bevel gear 21b on the rotating body 21 side mesh with each other inside the swing base 20a, and the rotation of the drive shaft 24 is transmitted to the rotating body 21 through these bevel gears 24a and 21b. It has become. The flat gear 24b of the drive shaft 24 meshes with the final gear 25a of the second gear train 25, and the first gear of the second gear train 25 is fixed to the rotating shaft of the second motor 26. ing. The second motor 26 is rotationally driven only in one of the forward and reverse directions, and the rotation of the second motor 26 is transmitted from the second gear train 25 to the rotating body 21 via the drive shaft 24. The Here, the drive shaft 24 is inserted into the hollow shaft 20b of the oscillating body 20, and the oscillating body 20 oscillates between the standby position and the operating position with the drive shaft 24 as the oscillation center axis. 21 can be rotated regardless of the rocking position of the rocking body 20.

図5に示すように、前述した第1および第2のモータ23,26や第1および第2の歯車列22,25は装飾ケース15の裏面側に配設されており、駆動シャフト24の平形ギヤ24bには第3の歯車列27の最初段ギヤが噛合している。この第3の歯車列27の最終段ギヤ27aは揺動ユニット18の構成部材で有る駆動体28の裏面に固着されており、第2のモータ26の回転が第2の歯車列25から第3の歯車列27を経て駆動体28に伝達されるようになっている。なお、図8から明らかなように、駆動体28は遊技盤3の盤面と直交する方向を中心軸として回転可能となっており、揺動アーム19は可動役物10と駆動体28との間にほぼ垂直な姿勢で配置されている。
As shown in FIG. 5, the first and second motors 23, 26 and the first and second gear trains 22, 25 described above are disposed on the back side of the decorative case 15, and the flat shape of the drive shaft 24. The first gear of the third gear train 27 is engaged with the gear 24b. The final gear 27a of the third gear train 27 is fixed to the back surface of the driving body 28 that is a constituent member of the swing unit 18, and the rotation of the second motor 26 is changed from the second gear train 25 to the third gear train 25. It is transmitted to the drive body 28 via the gear train 27. As is apparent from FIG. 8, the driving body 28 is rotatable about a direction orthogonal to the board surface of the game board 3 as a central axis, and the swing arm 19 is located between the movable accessory 10 and the driving body 28. It is arranged in an almost vertical posture.

図11と図12に示すように、前記揺動ユニット18は、装飾ケース15にねじ止め等の手段を用いて取り付けられた支持体29と、この支持体29に回転可能に軸支された揺動アーム19と、この揺動アーム19の裏面側に配置された駆動体28と、揺動アーム19を駆動体28に向けて弾性付勢するコイルばね30とによって構成されている。揺動アーム19の一端部には軸孔19aが設けられており、この軸孔19aと支持体29に連結ピン31を挿入することにより、揺動アーム19は連結ピン31を揺動中心軸として遊技盤3の前後方向へ揺動可能となっている。また、揺動アーム19には軸孔19aの近傍にばね掛部19bが形成されており、ばね部材であるコイルばね30の両端は支持体29とばね掛部19bとに掛止めされている。さらに、揺動アーム19の軸孔19aと反対側の端部には一対の円柱状の押圧部19cが立設されており、これら押圧部19cの先端は半球面に形成されている。図8に示すように、揺動アーム19は役物本体16と装飾ケース15との間に配設されており、両押圧部19cは役物本体16の内部に挿入されて弾性変形部16aと対向している。   As shown in FIGS. 11 and 12, the swing unit 18 includes a support 29 attached to the decorative case 15 by means such as screwing, and a swing supported on the support 29 so as to be rotatable. The moving arm 19, the driving body 28 disposed on the back side of the swinging arm 19, and a coil spring 30 that elastically biases the swinging arm 19 toward the driving body 28. One end of the swing arm 19 is provided with a shaft hole 19a. By inserting the connecting pin 31 into the shaft hole 19a and the support 29, the swing arm 19 uses the connecting pin 31 as the swing center axis. The game board 3 can swing in the front-rear direction. Further, the swing arm 19 is formed with a spring hook portion 19b in the vicinity of the shaft hole 19a, and both ends of the coil spring 30 as a spring member are hooked to the support 29 and the spring hook portion 19b. Further, a pair of columnar pressing portions 19c are erected at the end of the swing arm 19 opposite to the shaft hole 19a, and the tips of these pressing portions 19c are formed in a hemispherical surface. As shown in FIG. 8, the swing arm 19 is disposed between the accessory body 16 and the decorative case 15, and both pressing portions 19 c are inserted into the accessory body 16, Opposite.

図13と図14に示すように、揺動アーム19の裏面にはカム状突部32が設けられており、駆動体28にはカム状突部32の外表面を摺動する複数の駆動突起28aが設けられている。各駆動突起28aは駆動体28の回転方向に沿って等間隔を存して配置されており、本実施形態例の場合は4つの駆動突起28aが駆動体28の回転方向に沿って90度おきに配置されている。したがって、第2のモータ26を駆動源として駆動体28が一方向(図11の矢印方向)へ回転すると、駆動体28の1回転中に4つの駆動突起28aがカム状突部32の外表面を上流側から下流側に向けて順次摺動し、それに伴って揺動アーム19が遊技盤3の前後方向へ小刻みに揺動動作する。すなわち、1つの駆動突起28aがカム状突部32の外表面を上流側から中央部に向かって摺動する過程で、揺動アーム19はコイルばね30の弾性付勢力に抗して前方へ押圧され、この駆動突起28aがカム状突部32の中央部を通過して下流側に向かう過程で、揺動アーム19はコイルばね30の弾性付勢力を受けて後方へ揺動復帰するため、かかる動作を複数の駆動突起28aが繰り返すことによって揺動アーム19は前後方向へ小刻みに揺動動作する。   As shown in FIGS. 13 and 14, a cam-like protrusion 32 is provided on the back surface of the swing arm 19, and the drive body 28 has a plurality of drive protrusions that slide on the outer surface of the cam-like protrusion 32. 28a is provided. The drive protrusions 28a are arranged at equal intervals along the rotation direction of the drive body 28. In the case of this embodiment, the four drive protrusions 28a are spaced by 90 degrees along the rotation direction of the drive body 28. Is arranged. Therefore, when the drive body 28 rotates in one direction (the arrow direction in FIG. 11) using the second motor 26 as a drive source, the four drive protrusions 28a are formed on the outer surface of the cam-like protrusion 32 during one rotation of the drive body 28. Are sequentially slid from the upstream side toward the downstream side, and accordingly, the swing arm 19 swings in the longitudinal direction of the game board 3 in small increments. That is, in the process in which one drive projection 28 a slides on the outer surface of the cam-like projection 32 from the upstream side toward the center portion, the swing arm 19 presses forward against the elastic biasing force of the coil spring 30. In the process in which the drive protrusion 28a passes through the central portion of the cam-like protrusion 32 and moves toward the downstream side, the swing arm 19 receives the elastic biasing force of the coil spring 30 and swings back. By repeating the operation by the plurality of drive protrusions 28a, the swing arm 19 swings in the forward and backward directions.

このように駆動突起28aがカム状突部32の外表面を上流側から下流側に向けて摺動することにより、駆動体28の回転動作が駆動突起28aとカム状突部32の摺動部分で揺動アーム19の揺動動作に変換されるが、図15に示すように、カム状突部32の外表面は上流側32aが下流側32bに比べて緩やかな傾斜面となるように設定されている。これにより駆動突起28aがカム状突部32を押圧し始めるときに必要とされるトルクを低減でき、安価で小型の第2のモータ26を駆動源として用いても揺動アーム19をスムーズに揺動動作することができる。また、コイルばね30の弾性付勢力によってカム状突部32を駆動突起28aに圧接させているため、揺動アーム19を軽量化しても確実な揺動動作を実現できると共に、遊技者が遊技盤3を叩くなどして大きな衝撃力が発生したとしても、その衝撃力で揺動アーム19が不用意に揺動してしまうことを防止できる。   Thus, the drive protrusion 28a slides on the outer surface of the cam-like protrusion 32 from the upstream side toward the downstream side, so that the rotational movement of the drive body 28 is caused by the sliding portion of the drive protrusion 28a and the cam-like protrusion 32. However, as shown in FIG. 15, the outer surface of the cam-like protrusion 32 is set so that the upstream side 32a has a gentler slope than the downstream side 32b. Has been. As a result, the torque required when the drive protrusion 28a starts to press the cam-like protrusion 32 can be reduced, and the swing arm 19 can be smoothly swung even if an inexpensive and small second motor 26 is used as a drive source. Can move. Further, since the cam-like protrusion 32 is pressed against the drive protrusion 28a by the elastic biasing force of the coil spring 30, a reliable swing operation can be realized even if the swing arm 19 is reduced in weight, and the player can play the game board. Even if a large impact force is generated by hitting 3 or the like, it is possible to prevent the swing arm 19 from swinging carelessly due to the impact force.

本実施形態例に係る弾球遊技機の演出装置においては、遊技球が始動入賞口11に入賞したとき、図示せぬ制御部に記憶された乱数発生器等によって大当たりの抽選を行い、その抽選結果に基づいて第1および第2のモータ23,26を始動して可動役物10を動作させることにより、液晶パネル9の表示内容と可動役物10の動きを関連付けて遊技の演出効果が高められるようになっている。この場合、まず第1のモータ23を始動して一方向へ回転させると、その回転が第1の歯車列22から扇形ギヤ20cを介して揺動体20に伝達されるため、揺動体20が中空軸20bを揺動中心として役物本体16の前方で回転する。これにより、揺動体20と回転体21を含む複合可動部17全体が図3の待機位置から矢印Pへ揺動回転して図6の動作位置まで移動し、関節構造となっている役物本体16の両腕部16bも揺動体20の動きに連動して回動変位する。   In the effect device for a ball game machine according to the present embodiment, when a game ball wins the start winning slot 11, a lottery is drawn by a random number generator stored in a control unit (not shown). Based on the result, the first and second motors 23 and 26 are started to operate the movable accessory 10, thereby enhancing the effect of playing the game by associating the display content of the liquid crystal panel 9 with the movement of the movable accessory 10. It is supposed to be. In this case, when the first motor 23 is first started and rotated in one direction, the rotation is transmitted from the first gear train 22 to the oscillating body 20 via the sector gear 20c. It rotates in front of the accessory body 16 with the shaft 20b as the center of oscillation. As a result, the entire composite movable portion 17 including the swinging body 20 and the rotating body 21 swings and rotates from the standby position shown in FIG. 3 to the arrow P and moves to the operating position shown in FIG. The 16 arm portions 16 b are also rotationally displaced in conjunction with the movement of the rocking body 20.

複合可動部17が図6の動作位置まで移動した時点で第1のモータ23を停止すると、回転体21は揺動体20から液晶パネル9の中央部に向かって突出した状態に維持される。この状態で第2のモータ26を始動して一方向へ回転させると、その回転が第2の歯車列25から駆動シャフト24を介して回転体21に伝達されるため、回転体21が液晶パネル9の前方で連続的に回転動作する。また、第2のモータ26の回転は第2の歯車列25から第3の歯車列27を経て揺動ユニット18の駆動体28にも伝達されるため、駆動体28が第2のモータ26を駆動源として図11の矢印方向へ連続的に回転し始め、駆動体28の各駆動突起28aが揺動アーム19のカム状突部32の外表面を上流側から下流側に向けて順次摺動する。その際、駆動突起28aがカム状突部32の外表面を上流側から中央部に向かって摺動する過程で、揺動アーム19はコイルばね30の弾性付勢力に抗して前方へ押圧され、駆動突起28aがカム状突部32の中央部を通過して下流側に向かう過程で、揺動アーム19がコイルばね30の弾性付勢力を受けて後方へ揺動復帰するため、駆動体28の連続的な回転に伴って揺動アーム19が遊技盤3の前後方向へ小刻みに揺動動作し、役物本体16の弾性変形部16aが揺動アーム19に立設された押圧部19cによって弾性変形される。このように複合可動部17が図6の動作位置にあるときに、回転体21を連続回転させながら役物本体16の弾性変形部16aが小刻みに弾性変形するため、可動役物10によってガトリング砲を抱えた人物が砲身を回転させながら連射している様子を表現することができる。   If the first motor 23 is stopped when the composite movable portion 17 moves to the operating position of FIG. In this state, when the second motor 26 is started and rotated in one direction, the rotation is transmitted from the second gear train 25 to the rotating body 21 via the drive shaft 24, so that the rotating body 21 is a liquid crystal panel. It rotates continuously in front of 9. Further, since the rotation of the second motor 26 is transmitted from the second gear train 25 to the drive body 28 of the swing unit 18 via the third gear train 27, the drive body 28 transmits the second motor 26. As a drive source, the drive projection 28a of the drive body 28 starts to rotate continuously in the direction of the arrow in FIG. To do. At that time, in the process in which the driving projection 28a slides on the outer surface of the cam-like projection 32 from the upstream side toward the center portion, the swing arm 19 is pressed forward against the elastic biasing force of the coil spring 30. In the process in which the drive protrusion 28a passes through the central portion of the cam-like protrusion 32 and moves toward the downstream side, the swinging arm 19 receives the elastic biasing force of the coil spring 30 and returns to swing backward. With the continuous rotation, the swing arm 19 swings in the longitudinal direction of the game board 3 in small increments, and the elastic deformation portion 16a of the accessory body 16 is moved by the pressing portion 19c provided upright on the swing arm 19. Elastically deformed. In this way, when the composite movable portion 17 is in the operating position of FIG. 6, the elastic deforming portion 16 a of the accessory body 16 is elastically deformed in small increments while continuously rotating the rotating body 21. It is possible to express how a person holding a fired fire while rotating the barrel.

また、第2のモータ26の回転を停止した後に、第1のモータ23を上記と逆方向へ回転させると、複合可動部17が図6の動作位置から矢印Qへ揺動回転して図3の待機位置へ復帰する。この場合も、第2のモータ26の回転が第1の歯車列22から扇形ギヤ20cを介して揺動体20に伝達されるため、揺動体20は中空軸20bを揺動中心として役物本体16の前方で回転する。   Further, when the rotation of the second motor 26 is stopped and then the first motor 23 is rotated in the opposite direction, the composite movable portion 17 swings and rotates from the operating position of FIG. Return to the standby position. Also in this case, since the rotation of the second motor 26 is transmitted from the first gear train 22 to the oscillating body 20 via the sector gear 20c, the oscillating body 20 has the hollow shaft 20b as the oscillating center and the accessory body 16 Rotate in front of.

このように構成された本実施形態例に係る弾球遊技機の演出装置においては、揺動アーム19の裏面に駆動体28の回転動作を揺動アーム19の揺動動作に変換するカム状突部32を設けてあり、第2のモータ26を駆動源として駆動体28が一方向へ回転すると、駆動体28に設けた駆動突起28aがカム状突部32の外表面を摺動して揺動アーム19を押圧するようになっているため、揺動アーム19を遊技盤3の前後方向へ揺動動作させることができると共に、カム状突部32の外表面を上流側32aが下流側32bに比べて緩やかな傾斜面としているため、駆動突起28aがカム状突部32を押圧し始めるときに必要とされるトルクを低減できる。したがって、安価で小型の第2のモータ26を駆動源として用いて揺動アーム19をスムーズに揺動動作することができると共に、第2のモータ26と駆動体28との間に介設された第2および第3の歯車列25,27のギヤどうしが局部的に摩耗することを防止できる。   In the effect device for the ball game machine according to the present embodiment configured as described above, the cam-like protrusion for converting the rotation operation of the driving body 28 into the swing operation of the swing arm 19 on the back surface of the swing arm 19. When the driving body 28 rotates in one direction using the second motor 26 as a driving source, the driving protrusion 28a provided on the driving body 28 slides on the outer surface of the cam-like protrusion 32 and swings. Since the moving arm 19 is pressed, the swinging arm 19 can be swung in the front-rear direction of the game board 3, and the upstream side 32a and the downstream side 32b of the outer surface of the cam-like protrusion 32 are provided. Therefore, the torque required when the drive protrusion 28a starts to press the cam-like protrusion 32 can be reduced. Therefore, the swing arm 19 can be smoothly swung using the inexpensive and small second motor 26 as a drive source, and is interposed between the second motor 26 and the drive body 28. It is possible to prevent the gears of the second and third gear trains 25 and 27 from being locally worn.

また、駆動体28にその回転方向へ所定間隔を存して複数の駆動突起28aを設け、揺動アーム19のカム状突部32をこれら駆動突起28aに圧接させているため、駆動体28の1回転で揺動アーム19を複数回揺動させることができ、揺動アーム19を遊技盤3の前後方向へ小刻みに揺動動作させることができる。さらに、揺動アーム19に押圧部19cを立設し、この押圧部19cの球面状に形成した先端を役物本体16の弾性変形部16aの裏面に対向させることにより、弾性変形部16aを揺動アーム19の揺動動作に伴って弾性変形するようにしたので、弾性変形部16aの損傷を抑制することができる。   Further, the drive body 28 is provided with a plurality of drive projections 28a with a predetermined interval in the rotation direction, and the cam-like projections 32 of the swing arm 19 are pressed against these drive projections 28a. The swing arm 19 can be swung a plurality of times in one rotation, and the swing arm 19 can be swung in the front-rear direction of the game board 3 in small increments. Further, the pressing portion 19c is erected on the swing arm 19, and the tip of the pressing portion 19c formed in a spherical shape is opposed to the back surface of the elastic deforming portion 16a of the accessory body 16, thereby swinging the elastic deforming portion 16a. Since elastic deformation is performed in accordance with the swinging motion of the moving arm 19, damage to the elastic deformation portion 16a can be suppressed.

なお、上記実施形態例では、駆動体28に4つの駆動突起28aを90度おきに設けた場合について説明したが、例えば3つの駆動突起28aを120度おきに配設する等、駆動突起28aの数は必要に応じて適宜増減することが可能である。   In the above embodiment, the case where the drive body 28 is provided with the four drive protrusions 28a every 90 degrees has been described. However, for example, the three drive protrusions 28a are disposed every 120 degrees, and the drive protrusions 28a are arranged. The number can be increased or decreased as needed.

本発明の実施形態例に係る弾球遊技機の斜視図である。1 is a perspective view of a ball game machine according to an embodiment of the present invention. 弾球遊技機の遊技盤を示す正面図である。It is a front view which shows the game board of a ball game machine. 遊技盤に配設された中央役物装置の正面図である。It is a front view of the central accessory apparatus arrange | positioned at the game board. 中央役物装置の斜視図である。It is a perspective view of a central accessory apparatus. 中央役物装置の背面図である。It is a rear view of a central accessory apparatus. 中央役物装置に配設された可動役物の動作状態を示す正面図である。It is a front view which shows the operation state of the movable accessory arrange | positioned at the central accessory apparatus. 可動役物の正面図である。It is a front view of a movable accessory. 図7のA−A線に沿う断面図である。It is sectional drawing which follows the AA line of FIG. 可動役物に設けられた複合可動部の内部構造を示す説明図である。It is explanatory drawing which shows the internal structure of the composite movable part provided in the movable accessory. 複合可動部の駆動機構を示す斜視図である。It is a perspective view which shows the drive mechanism of a composite movable part. 可動役物を揺動動作する揺動ユニットの斜視図である。It is a perspective view of a rocking unit that rocks a movable accessory. 揺動ユニットの動作説明図である。It is operation | movement explanatory drawing of a rocking | swiveling unit. 揺動ユニットに設けられた揺動アームを裏面側から見て示す斜視図である。It is a perspective view which shows the rocking | fluctuation arm provided in the rocking | fluctuation unit seeing from the back surface side. 揺動アームと駆動体を裏面側から見て示す斜視図である。It is a perspective view which shows a rocking | swiveling arm and a drive body seeing from a back surface side. 揺動アームのカム状突部と駆動体の駆動突起との当接部分を示す説明図である。It is explanatory drawing which shows the contact part of the cam-like protrusion part of a rocking | swiveling arm, and the drive protrusion of a drive body.

符号の説明Explanation of symbols

3 遊技盤
7 遊技領域
8 中央役物装置
9 液晶パネル
10 可動役物
15 装飾ケース
15a 開口
16 役物本体
16a 弾性変形部
17 複合可動部
18 揺動ユニット
19 揺動アーム
19a 軸孔
19b ばね掛部
19c 押圧部19c
22 第1の歯車列
23 第1のモータ
25 第2の歯車列
26 第2のモータ
27 第3の歯車列
28 駆動体
28a 駆動突起
29 支持体
30 コイルばね
31 連結ピン
32 カム状突部
32a 上流側
32b 下流側
DESCRIPTION OF SYMBOLS 3 Game board 7 Game area 8 Central accessory apparatus 9 Liquid crystal panel 10 Movable accessory 15 Decoration case 15a Opening 16 Actor main body 16a Elastic deformation part 17 Composite movable part 18 Oscillation unit 19 Oscillation arm 19a Shaft hole 19b Spring hook part 19c Pressing part 19c
22 1st gear train 23 1st motor 25 2nd gear train 26 2nd motor 27 3rd gear train 28 Drive body 28a Drive protrusion 29 Support body 30 Coil spring 31 Connecting pin 32 Cam-like protrusion 32a Upstream Side 32b Downstream side

Claims (2)

遊技盤の遊技領域内に配置されて一部を弾性変形部となした可動役物と、この可動役物の背後に略垂直姿勢で配置された揺動アームと、この揺動アームの背後に対向配置された駆動体と、この駆動体を一方向に回転駆動するモータとを備え、
前記揺動アームは一端側の支点を中心に前記遊技盤の盤面と直交する平面に沿って前後方向へ揺動可能に支持されており、この揺動アームの他端側に前記弾性変形部の背面に向かって前方へ突出する押圧部を設けると共に、この揺動アームの裏面に前記駆動体の回転動作を該揺動アームの揺動動作に変換するカム状突部を設け
前記駆動体は前記遊技盤の盤面と直交する方向を中心軸として回転可能であり、この駆動体にその前面から前方へ突出して前記カム状突部の外表面を上流側から下流側に向けて摺動する駆動突起を設け、前記カム状突部の上流側を下流側に比べて緩やかな傾斜面にしたことを特徴とする弾球遊技機の演出装置。
A movable won game that no elastically deformable portion partially disposed on the game board of the game area, a swing arm disposed in a substantially vertical position behind the movable won game, behind the swing arm A driving body disposed oppositely, and a motor that rotationally drives the driving body in one direction,
The swing arm is supported so as to be swingable in the front-rear direction along a plane orthogonal to the board surface of the game board with a fulcrum on one end side as a center, and the elastic deformation portion is provided on the other end side of the swing arm. A pressing portion that protrudes forward toward the back surface is provided , and a cam-like protrusion that converts the rotational motion of the drive body into the swing motion of the swing arm is provided on the back surface of the swing arm ,
The driving body is rotatable about a direction orthogonal to the board surface of the game board as a central axis, and projects forward from the front surface of the driving body so that the outer surface of the cam-shaped protrusion is directed from the upstream side to the downstream side. An effect device for a ball game machine, wherein a sliding drive projection is provided, and the upstream side of the cam-like projection is inclined more gently than the downstream side.
請求項1の記載において、前記駆動体に前記駆動突起を回転方向へ所定間隔を存して複数設けたことを特徴とする弾球遊技機の演出装置。   2. An effect device for a ball and ball game machine according to claim 1, wherein a plurality of the drive protrusions are provided in the drive body at predetermined intervals in the rotation direction.
JP2007016531A 2007-01-26 2007-01-26 Directional device for a ball game machine Expired - Fee Related JP4332564B2 (en)

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JP5027834B2 (en) 2008-07-14 2012-09-19 日本特殊陶業株式会社 Knocking sensor
JP2012217521A (en) * 2011-04-05 2012-11-12 Okumura Yu-Ki Co Ltd Game machine
JP5927378B2 (en) * 2011-11-14 2016-06-01 豊丸産業株式会社 Game machine
JP6173283B2 (en) * 2014-09-16 2017-08-02 株式会社ユニバーサルエンターテインメント Game machine
JP6173284B2 (en) * 2014-09-16 2017-08-02 株式会社ユニバーサルエンターテインメント Game machine
JP6432790B2 (en) * 2015-08-21 2018-12-05 豊丸産業株式会社 GAME MEMBER AND GAME MACHINE
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