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JP4469562B2 - Pachinko machine - Google Patents
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JP4469562B2 - Pachinko machine - Google Patents

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Publication number
JP4469562B2
JP4469562B2 JP2003139460A JP2003139460A JP4469562B2 JP 4469562 B2 JP4469562 B2 JP 4469562B2 JP 2003139460 A JP2003139460 A JP 2003139460A JP 2003139460 A JP2003139460 A JP 2003139460A JP 4469562 B2 JP4469562 B2 JP 4469562B2
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Japan
Prior art keywords
game
game ball
ball
variable winning
winning device
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Expired - Fee Related
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JP2003139460A
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Japanese (ja)
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JP2004337453A (en
Inventor
宏 榎本
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to JP2003139460A priority Critical patent/JP4469562B2/en
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Description

【0001】
【発明の属する技術分野】
本発明は、停留部に遊技球が停留することによって遊技状態が変化するパチンコ遊技機に関するものである。
【0002】
【従来の技術】
始動口に打球が入賞し図柄変動表示器に数字,記号等の図柄が複数の表示列にて動画状に流れる如くに変動表示された後に所定の確率で例えば「333」,「777」のように3列とも同じ図柄に揃った場合に特別遊技状態(大当たり)が発生し、可変入賞装置(大入賞口)の開閉扉がソレノイドの作動により継続的に開成状態となり、打球が極めて入り易い状況となることで多数の景品球を獲得できて遊技者に多くの利益がもたらされるパチンコ遊技機が知られている。また、上記のような特別遊技状態が発生する確率は、通常は1/250程度に設定されているが、例えば「777」で揃った場合にはその特別遊技状態が終了した後に上記確率を1/20の高確率に変動させるパチンコ遊技機も従来から知られている。
【0003】
【特許文献1】
特開2001−198283号公報
【0004】
また、本出願人の特許出願に係る上記特許文献1に記載のパチンコ遊技機では、遊技球が入賞または通過することにより特別遊技状態の発生確率を変動させる確率変動領域を遊技盤に設けることにより、遊技中にこの確率が変動するようにし、この種のパチンコ遊技機の娯楽性を増大しようとするものであった。
【0005】
【発明が解決しようとする課題】
しかしながら上記従来のパチンコ遊技機は、特別遊技状態が発生しない限り確率が変動しないので、遊技が単調で遊技状況によっては期待感が損なわれる欠点がある。また、上記特許文献1に記載のパチンコ遊技機では、遊技球の入賞または通過が一瞬のことであるので、遊技者にとってその後の現況の遊技状態が有利であるのか不利であるのかが分かり難く、遊技を継続させる要因となり難いという問題があった。
本発明は、このような従来のパチンコ遊技機の欠点を解消し、この種のパチンコ遊技機の娯楽性を一層増大させようとするものである。
【0006】
【課題を解決するための手段】
そのために本発明は、遊技者が弾発した遊技球が直接流入し得る始動口および可変入賞装置を遊技盤上に設け、該始動口に遊技球が流入することにより図柄変動表示器が変動表示され、該図柄変動表示器に所定の確率で特定図柄が表示されると可変入賞装置が継続的に開成状態となり遊技球が該可変入賞装置に入り易い特別遊技状態となるように構成されたパチンコ遊技機において、遊技者が弾発した遊技球が直接流入し得る球受口を上記始動口および可変入賞装置とは別途に遊技盤上に設け、該球受口に流入した遊技球が導かれるステージを該遊技盤の可視領域に設け、該ステージには遊技球が停留可能な停留部を複数箇所設け、該各停留部に遊技球が停留したことを検出する検出器を設けるとともに、停留した遊技球を該停留部から排出させる球排出装置を設け、該検出器により遊技球が検出されることで特別遊技状態を発生させる前記確率が変動するようにしたことを特徴とする。
【0007】
【発明の実施の形態】
次に図面に従い本発明に係るパチンコ遊技機の実施の形態を説明する。図1は遊技盤の正面図で、図中、2はこの遊技盤1上に設けられたカラー液晶ディスプレイからなる図柄変動表示器、3は一対の開閉翼片がソレノイドの作動により逆ハ字状に開閉動するように設けられたいわゆるチューリップ型の始動口、4は該始動口3の下方に設けられた大きな長方形状の大入賞口にソレノイドの作動により開閉動するように開閉扉5を設けてなる可変入賞装置、6〜8は普通入賞口である。
【0008】
9は上記図柄変動表示器2の一側に遊技球が流入し得るように設けられた球受口で、図2に示したように該球受口9から流入した遊技球15はワープ通路を通って球出口11より排出され該図柄変動表示器2の前下縁に形成されたステージ14上に導かれ、該ステージ14上を遊動するようにしている。該ステージ14は遊技者が見られるように可視領域にあるとともに、前方に緩い傾斜状なるように形成されている。そしてステージ14上を遊動する遊技球15が停留し得るように該ステージ14に該遊技球より少し小径の3つの丸孔を適宜間隔を離して形成することで停留部12a,12b,12cをステージ14に並設するとともに、該各丸孔の底部に遊技球の重みによって接点が閉じるメカニカルスイッチからなる検出器13a,13b,13cを設け、該検出器によって該各停留部に停留した遊技球を検出し得るようにしている。
【0009】
また、図3,図4に示したように、上記検出器13a,13b,13cは支持片16により一体的に支持され、該支持片16は案内板17により上下動自在に支持され、該検出器13a,13b,13cが球排出装置18により上下動するように構成される。該球排出装置18は、フレーム19に支軸20により枢着されたクランプ21と、該クランプに枠体22が係合するように作動杆23に該枠体22を固着してなるソレノイド24とから構成され、クランプ21の先端を前記支持片16に係合させている。このため、図5に示したように、ソレノイド24を作動させ、枠体22を進退動させてクランプ21を揺動させることにより、支持片16が上下動し検出器13a,13b,13cを上下動させることから、該停留部12a,12b,12cに停留していた遊技球が該検出器により持ち上げられ、図6に示したように、ステージ14の前縁に排出される。
【0010】
また、図7はこのパチンコ遊技機の本発明に関連する遊技制御回路の要部を示したブロック図である。この遊技制御回路30はCPUとRAMとROMと入出力回路部とからなり、該入出力回路部には、前記始動口3に入賞した遊技球を検出する始動スイッチ31と、前記可変入賞装置4への入賞球を計数する大入賞口スイッチ32と、該可変入賞装置4内に予め設けられている継続入賞口への入賞を検出する特定領域スイッチ33と、前記検出器13a,13b,13cが設けられているほか、前記図柄変動表示器2、前記始動口3の開閉翼片を作動させるソレノイド34、前記可変入賞装置4の開閉扉5を開閉動させるソレノイド35、および、前記球排出装置18のソレノイド24が接続されている。なお、図示省略するが、その他、ランプ,発光ダイオード、音声発生装置等が接続されている。
【0011】
次にこのパチンコ遊技機の作動を説明する。このパチンコ遊技機では、遊技盤1の遊技領域に遊技者が弾発した遊技球が始動口3に入賞すると、乱数が取得されるとともに、図柄変動表示器2に複数の図柄が3列にて動画状に流れる如くに変動表示され、取得された乱数が判定されることにより所定の確率(通常は1/350の確率)で「333」「777」等の大当たり図柄が図柄変動表示器2に表示されて特別遊技状態を発生させたり、或いは、これらの図柄が表示されることなくハズレとなる。そして特別遊技状態となった場合は可変入賞装置4の開閉扉5がソレノイド35の作動により継続的に開成状態となり、遊技球が該可変入賞装置4に極めて入り易い状況となることから、多数の景品球を獲得できて遊技者に多くの利益がもたらされる。
【0012】
また、遊技者が弾発した遊技球が球受口9に流入し上記のようにステージ14上に導かれると、その遊技球15は該ステージ14上で遊動し、上記3つの停留部12a,12b,12cのうちのいずれかに停留したり、或いは停留することなく該ステージ14の前縁より遊技盤1上に排出される。そして、停留部12a,12b,12cに遊技球が停留するとその遊技球は夫々検出器13a,13b,13cによって検出される。このため、図8に確率設定ルーチンのフローチャートを例示したように、初期状態ではステップaにより確率が1/350に設定されているが、例えば遊技球が左位置にある停留部12aに停留すると、ステップb,cを経由することにより確率が1/300に変更され、遊技球が右位置にある停留部12cに停留すると、ステップd,eを経由することにより確率が1/200に変更され、遊技球が中央にある停留部12bに停留すると、ステップf,gを経由することにより確率が1/100に変更される。なお、このような設定変更は、特別遊技状態をもたらす乱数の設定を増減することで簡単に行い得る。
【0013】
このため遊技者は、遊技球がなるべく有利な停留部に停留されるように期待するとともに、その遊技球の停留状況を見ることによって現況の特別遊技状態の発生確率を知り、或いは推察することができる。なお、停留後一定時間が経過したり、或いは特別遊技状態が発生したり、或いはその他の要因により、前記球排出装置18のソレノイド24が作動し、検出器13a,13b,13cが上動して停留部12a,12b,12cに停留していた遊技球が排出されることにより、上記確率は初期の設定状態に戻される。
【0014】
一方、図9に示したフローチャートは、遊技球が停留している停留部の個数に従い特別遊技状態発生の確率が変更されるようにするもので、全部(3つとも)の停留部に遊技球が停留している場合は、確率は1/100に設定され、2つの停留部に遊技球が停留している場合は1/200、1つの停留部にのみ遊技球が停留している場合は1/300、全く遊技球が停留していない場合は1/350に設定される。この場合も一定時間経過後等に球排出装置18を作動させ停留球を排出することにより、初期の設定状態に戻される。
【0015】
なお、この実施形態では遊技球が停留することにより特別遊技状態の発生確率が変動し遊技者にとって有利または不利な状態に変化するようにしたが、前記始動口3の開閉翼片の開成時間を変動させたり、或いは、払出賞球数を変更させたり、特別遊技状態が発生した場合の最高継続回数(ラウンド数)を変更させることにより、有利または不利な状態に変化するように設定することもできる。また、遊技球が停留することにより所定入賞口が開放され遊技球が入賞し易くすることで有利な状態に変化するように設定することも可能である。
また、上記実施形態では遊技球の停留検出にメカニカルスイッチを使用したが、光センサ,近接スイッチ等により遊技球の有無を検出させてもよいこと勿論である。
【0016】
なお、各停留部に遊技球が停留した場合の確率の変動等の説明が図柄変動表示器2に表示されるようにしてもよい。
【0017】
また、図示しないが、上記球受口9にソレノイド等により可動する可変翼を設け、遊技盤1上を流下する遊技球が該可変翼の状態によって該球受口9に流入し易く、或いは流入し難く変化するものとしたり、或いは、ステージ14上に遊技球の停留部12a,12b,12cへの停留を誘導したり或いは邪魔する可動体を設け、ソレノイド等のアクチュエータにより可動させることで、停留部へ遊技球が停留し易い状態と停留し難い状態とに変位させるようにすることが可能である。
【0018】
【発明の効果】
このように本発明のパチンコ遊技機は、遊技盤の可視領域に遊技球が停留可能な停留部を設け、該停留部に遊技球が停留したことを検出する検出器を設けるとともに、停留した遊技球を該停留部から排出させる球排出装置を設け、該停留部に遊技球が停留することにより遊技状態が遊技者にとって有利または不利な状態に変化するようにしたので、停留の有無により遊技状況が刻々と変化し、遊技者はその停留状況を見ることにより現況の遊技状態の有利,不利が分かり、常に変化に富んだ遊技を楽しむことができ、興趣を増大させる効果がある。
【図面の簡単な説明】
【図1】 本発明に係るパチンコ遊技機の実施形態を示す遊技盤の正面図。
【図2】 図1の遊技盤の要部の拡大斜視図。
【図3】 図2の透視斜視図。
【図4】 図2の遊技盤の要部の縦断面図。
【図5】 図4の作動状態図。
【図6】 図2の作動状態図。
【図7】 本発明に係るパチンコ遊技機の実施形態を示すブロック図。
【図8】 本発明に係るパチンコ遊技機の実施形態を示すフローチャート。
【図9】 本発明に係るパチンコ遊技機の実施形態を示すフローチャート。
【符号の説明】
1 遊技盤
2 図柄変動表示器
3 始動口
4 可変入賞装置
9 球受口
12a,12b,12c 停留部
13a,13b,13c 検出器
14 ステージ
15 遊技球
18 球排出装置
24 ソレノイド
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a pachinko gaming machine in which a gaming state changes when a game ball stops at a stop.
[0002]
[Prior art]
For example, “333”, “777” with a predetermined probability after the ball is won at the starting opening and the symbols, such as numbers and symbols, are variably displayed on the symbol variation display so as to flow in a moving image. When all three rows are in the same pattern, a special gaming state (big hit) occurs, and the open / close door of the variable winning device (big winning opening) is continuously opened by the operation of the solenoid, making it very easy to hit the ball Thus, there are known pachinko machines that can acquire a large number of prize balls and bring a lot of profits to the player. In addition, the probability of occurrence of the special gaming state as described above is normally set to about 1/250. However, for example, when the number is equal to “777”, the probability is 1 after the special gaming state ends. Pachinko machines that change with a high probability of / 20 are also conventionally known.
[0003]
[Patent Document 1]
Japanese Patent Laid-Open No. 2001-198283 [0004]
Further, in the pachinko gaming machine described in the above-mentioned Patent Document 1 relating to the patent application of the present applicant, by providing the game board with a probability variation area that varies the probability of occurrence of a special gaming state by winning or passing a game ball. It was intended to increase the entertainment of this type of pachinko machine by making this probability change during the game.
[0005]
[Problems to be solved by the invention]
However, the above-mentioned conventional pachinko gaming machine has a drawback that the probability does not change unless a special gaming state occurs, so that the game is monotonous and the expectation is impaired depending on the gaming situation. Further, in the pachinko gaming machine described in Patent Document 1, since winning or passing of the game ball is instantaneous, it is difficult for the player to understand whether the current gaming state is advantageous or disadvantageous. There was a problem that it was difficult to continue the game.
The present invention aims to eliminate the disadvantages of such conventional pachinko gaming machines and further increase the entertainment of this type of pachinko gaming machine.
[0006]
[Means for Solving the Problems]
The present invention therefore has, starting opening the game ball the player has issued the bullet may flow directly and provided a variable winning device in the gaming surface plate is variably displayed symbol variation display by the game ball to the starting opening flows When a specific symbol is displayed on the symbol variation display device with a predetermined probability, the variable winning device is continuously opened and the game ball is configured to be in a special gaming state that is easy to enter the variable winning device. In the gaming machine, a ball receiving port through which a game ball bounced by a player can directly flow is provided on the game board separately from the start port and the variable winning device, and the game ball flowing into the ball receiving port is guided. A stage is provided in the visible region of the game board, the stage is provided with a plurality of stops where game balls can be stopped, a detector for detecting that the game balls are stopped is provided at each stop, and the stage is stopped The game ball is discharged from the stop Cell ball discharging device provided, characterized in that the probability of game balls generates the special game state that is detected is so varied by the detector.
[0007]
DETAILED DESCRIPTION OF THE INVENTION
Next, embodiments of the pachinko gaming machine according to the present invention will be described with reference to the drawings. FIG. 1 is a front view of a game board. In the figure, 2 is a symbol variation display device comprising a color liquid crystal display provided on the game board 1, and 3 is a pair of open / close wing pieces that are reversely shaped by the operation of a solenoid The so-called tulip-shaped start opening 4 provided to open and close is provided with an open / close door 5 so as to open and close by a solenoid operation at a large rectangular large winning opening provided below the start opening 3. The variable winning devices 6 to 8 are ordinary winning openings.
[0008]
Reference numeral 9 denotes a ball socket provided so that a game ball can flow into one side of the symbol variation indicator 2. As shown in FIG. 2, the game ball 15 flowing from the ball socket 9 passes through the warp passage. The ball is discharged from the ball outlet 11 and guided onto the stage 14 formed at the front lower edge of the symbol variation indicator 2 so as to move freely on the stage 14. The stage 14 is in a visible region so that a player can see it, and is formed so as to have a gentle slope forward. Then, the retaining portions 12a, 12b, and 12c are staged by forming three round holes slightly smaller in diameter than the game balls at appropriate intervals so that the game balls 15 moving on the stage 14 can stop. 14 is provided with detectors 13a, 13b, 13c comprising mechanical switches whose contacts are closed by the weight of the game ball at the bottom of each round hole, and the game balls stopped at the respective stop portions by the detectors are provided. It can be detected.
[0009]
3 and 4, the detectors 13a, 13b, and 13c are integrally supported by a support piece 16, and the support piece 16 is supported by a guide plate 17 so as to be movable up and down. The containers 13a, 13b, and 13c are configured to move up and down by the ball discharge device 18. The ball discharging device 18 includes a clamp 21 pivotally attached to a frame 19 by a support shaft 20, and a solenoid 24 formed by fixing the frame 22 to an operating rod 23 so that the frame 22 is engaged with the clamp. The tip of the clamp 21 is engaged with the support piece 16. Therefore, as shown in FIG. 5, the solenoid 24 is operated to move the frame body 22 forward and backward to swing the clamp 21, so that the support piece 16 is moved up and down to move the detectors 13a, 13b and 13c up and down. Since it is moved, the game ball that has stopped at the stopping portions 12a, 12b, and 12c is lifted by the detector and discharged to the front edge of the stage 14 as shown in FIG.
[0010]
FIG. 7 is a block diagram showing a main part of a game control circuit related to the present invention of this pachinko gaming machine. The game control circuit 30 includes a CPU, a RAM, a ROM, and an input / output circuit unit. The input / output circuit unit includes a start switch 31 for detecting a game ball won at the start port 3 and the variable prize device 4. A large winning opening switch 32 for counting the winning balls, a specific area switch 33 for detecting a winning in a continuous winning opening provided in advance in the variable winning device 4, and the detectors 13a, 13b, 13c. In addition to the above, the symbol variation indicator 2, the solenoid 34 that operates the opening and closing blades of the start port 3, the solenoid 35 that opens and closes the opening and closing door 5 of the variable winning device 4, and the ball discharge device 18 The solenoid 24 is connected. Although not shown, a lamp, a light emitting diode, a sound generator, and the like are connected.
[0011]
Next, the operation of this pachinko machine will be described. In this pachinko machine, when a game ball that is released by a player in the game area of the game board 1 wins the starting port 3, a random number is acquired and a plurality of symbols are displayed on the symbol variation display 2 in three rows. By displaying the fluctuations so as to flow like a movie, and determining the acquired random numbers, jackpot symbols such as “333” and “777” are displayed on the symbol fluctuation display 2 with a predetermined probability (usually a probability of 1/350). It is displayed and a special game state is generated, or the game is lost without displaying these symbols. When the special gaming state is entered, the open / close door 5 of the variable winning device 4 is continuously opened by the operation of the solenoid 35, and the game ball enters the variable winning device 4 very easily. It is possible to acquire a prize ball and bring many benefits to the player.
[0012]
Further, when a game ball that has been bounced by the player flows into the ball receiving port 9 and is guided onto the stage 14 as described above, the game ball 15 moves on the stage 14, and the three stopping portions 12 a, It stops on either of 12b and 12c, or is discharged onto the game board 1 from the front edge of the stage 14 without stopping. And when a game ball stops in the stop part 12a, 12b, 12c, the game ball is detected by detector 13a, 13b, 13c, respectively. For this reason, as illustrated in the flowchart of the probability setting routine in FIG. 8, in the initial state, the probability is set to 1/350 by step a. For example, when the game ball stops at the stopping portion 12a at the left position, By going through steps b and c, the probability is changed to 1/200, and when the game ball stops at the stopping part 12c in the right position, the probability is changed to 1/200 by going through steps d and e. When the game ball stops at the stopping part 12b in the center, the probability is changed to 1/100 through steps f and g. Such a setting change can be easily performed by increasing or decreasing the setting of a random number that brings about a special gaming state.
[0013]
Therefore, the player expects the game ball to be stopped at an advantageous stop as much as possible, and knows or infers the occurrence probability of the current special game state by looking at the stop state of the game ball. it can. It should be noted that the solenoid 24 of the ball discharge device 18 is activated and the detectors 13a, 13b, and 13c are moved up due to a certain period of time after stopping, a special gaming state, or other factors. The probability is returned to the initial set state by discharging the game balls that have been stopped at the stop portions 12a, 12b, and 12c.
[0014]
On the other hand, in the flowchart shown in FIG. 9, the probability of occurrence of a special gaming state is changed in accordance with the number of the stopping parts where the game balls are stopped. Is stopped, the probability is set to 1/100, and when the game ball is stopped at two stops, 1/200, when the game ball is stopped only at one stop 1/300, or 1/350 when no game balls are parked. Also in this case, the ball discharge device 18 is actuated after a certain time elapses to discharge the stationary ball, thereby returning to the initial setting state.
[0015]
In this embodiment, the probability of occurrence of the special gaming state is changed by stopping the game ball so as to change to an advantageous or unfavorable state for the player. It can also be set to change to an advantageous or unfavorable state by changing it, changing the number of paid-out prize balls, or changing the maximum number of continuations (number of rounds) when a special gaming state occurs it can. It is also possible to set the game ball to be in an advantageous state by opening the predetermined winning opening when the game ball stops and making it easier for the game ball to win.
In the above embodiment, the mechanical switch is used for detecting the stop of the game ball, but it is needless to say that the presence or absence of the game ball may be detected by an optical sensor, a proximity switch, or the like.
[0016]
In addition, you may make it display description of the fluctuation | variation of the probability, etc. when a game ball stops in each stop part on the symbol fluctuation | variation display 2. FIG.
[0017]
Although not shown, a variable wing that can be moved by a solenoid or the like is provided in the ball receiving port 9 so that a game ball flowing down on the game board 1 easily flows into or flows into the ball receiving port 9 depending on the state of the variable wing. It is difficult to change, or a moving body that induces or obstructs the stopping of the game balls to the stopping portions 12a, 12b, and 12c is provided on the stage 14 and is moved by an actuator such as a solenoid. It is possible to displace the game ball to a state where it is easy to stop and a state where it is difficult to stop.
[0018]
【The invention's effect】
As described above, the pachinko gaming machine according to the present invention is provided with a stopping portion in which a game ball can be stopped in the visible region of the game board, a detector for detecting that the game ball has stopped in the stopping portion, and a stopped game Since a ball discharging device for discharging the ball from the stopping part is provided and the gaming state is stopped at the stopping part, the gaming state is changed to an advantageous or disadvantageous state for the player. By watching the stopping situation, the player can understand the advantages and disadvantages of the current gaming state, and can enjoy a variety of games at all times, which has the effect of increasing interest.
[Brief description of the drawings]
FIG. 1 is a front view of a game board showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 2 is an enlarged perspective view of a main part of the game board of FIG.
3 is a perspective view of FIG.
4 is a longitudinal cross-sectional view of a main part of the game board of FIG.
FIG. 5 is an operational state diagram of FIG. 4;
6 is an operational state diagram of FIG. 2. FIG.
FIG. 7 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 8 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 9 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.
[Explanation of symbols]
1 Game board 2 Design variation display 3 Start opening 4 Variable winning device
9 Ball receptacle 12a, 12b, 12c Stop part 13a, 13b, 13c Detector 14 Stage 15 Game ball 18 Ball discharge device 24 Solenoid

Claims (1)

遊技者が弾発した遊技球が直接流入し得る始動口および可変入賞装置を遊技盤上に設け、該始動口に遊技球が流入することにより図柄変動表示器が変動表示され、該図柄変動表示器に所定の確率で特定図柄が表示されると可変入賞装置が継続的に開成状態となり遊技球が該可変入賞装置に入り易い特別遊技状態となるように構成されたパチンコ遊技機において、遊技者が弾発した遊技球が直接流入し得る球受口を上記始動口および可変入賞装置とは別途に遊技盤上に設け、該球受口に流入した遊技球が導かれるステージを該遊技盤の可視領域に設け、該ステージには遊技球が停留可能な停留部を複数箇所設け、該各停留部に遊技球が停留したことを検出する検出器を設けるとともに、停留した遊技球を該停留部から排出させる球排出装置を設け、該検出器により遊技球が検出されることで特別遊技状態を発生させる前記確率が変動するようにしたことを特徴とするパチンコ遊技機。 Starting opening the game ball the player has issued the bullet may flow directly and provided a variable winning device in the game platen, game ball to the starting opening the symbol variable display is displayed varies by flowing, figure pattern variable display In a pachinko gaming machine configured such that when a specific symbol is displayed with a predetermined probability, the variable winning device is continuously opened and the game ball is in a special gaming state in which it is easy to enter the variable winning device. A ball receiving port through which a game ball that has been ejected can be directly flowed in is provided on the game board separately from the start port and the variable winning device, and a stage to which the game ball flowing into the ball receiving port is guided is provided on the game board. Provided in the visible region, the stage is provided with a plurality of stopping portions where the game balls can be stopped, provided with detectors for detecting the stopping of the game balls at the respective stop portions, and the stopped game balls A ball discharge device for discharging , Pachinko machines, characterized in that the probability of generating a special game state that the game ball is detected by the detector is to be varied.
JP2003139460A 2003-05-16 2003-05-16 Pachinko machine Expired - Fee Related JP4469562B2 (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017225581A (en) * 2016-06-21 2017-12-28 株式会社サンセイアールアンドディ Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017225581A (en) * 2016-06-21 2017-12-28 株式会社サンセイアールアンドディ Game machine

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