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JP4497358B2 - Game machine - Google Patents
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JP4497358B2 - Game machine - Google Patents

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JP4497358B2
JP4497358B2 JP2004267964A JP2004267964A JP4497358B2 JP 4497358 B2 JP4497358 B2 JP 4497358B2 JP 2004267964 A JP2004267964 A JP 2004267964A JP 2004267964 A JP2004267964 A JP 2004267964A JP 4497358 B2 JP4497358 B2 JP 4497358B2
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ball
state
game
start winning
rotating member
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JP2006081644A5 (en
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定男 井置
欽一 亀井
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株式会社ソフイア
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Description

本発明は、複数の識別情報を変動表示可能な表示部を備える変動表示装置と、遊技盤の遊技領域に取り付けられ、前記変動表示装置の表示部を前方に向けて臨ませ得る開口部を有するセンターケースと、前記遊技領域におけるセンターケースの下方に設けられ、遊技球の入賞が前記変動表示装置の変動表示を始動するための条件となる始動入賞口を有する始動入賞装置と、を備え、前記変動表示装置における変動表示の停止結果態様が予め定めた特別態様となることに基づいて、遊技者に有利な遊技展開を期せる特別遊技状態を発生する遊技機に関するものである。   The present invention has a variable display device including a display unit capable of variable display of a plurality of identification information, and an opening attached to a game area of the game board and facing the display unit of the variable display device forward. A center case and a start winning device that is provided below the center case in the gaming area and has a start winning opening that is a condition for starting a variable display of the variable display device for winning a game ball, The present invention relates to a gaming machine that generates a special gaming state that allows a player to develop a game that is advantageous to the player, based on the fact that the variation display stop result mode in the variation display device is a special mode determined in advance.

従来より、遊技球を遊技盤の遊技領域へ弾発してパチンコ遊技を行う遊技機においては、遊技上の興趣を一層高めるために、複数の図柄を変動表示する図柄表示装置や、駆動源により一対の可動翼片を作動させて球を入賞させる入賞装置などを遊技領域に配設し、図柄表示装置の停止図柄が所定の図柄である場合に入賞装置の可動翼片を作動させる特別遊技を発生するものがある。この種の遊技機として、図柄表示装置と入賞装置を一体化して遊技盤に設けたパチンコ機も提案されている(例えば、特許文献1参照)。   Conventionally, in a gaming machine that performs a pachinko game by ejecting a game ball to a game area of a game board, in order to further enhance the interest of the game, a pair of display devices that display a plurality of symbols in a variable manner or a drive source. A special device that activates the movable wing piece of the winning device is generated when a winning device that activates the movable wing piece is placed in the game area and the symbol display device has a predetermined symbol. There is something to do. As this type of gaming machine, a pachinko machine in which a symbol display device and a winning device are integrated and provided on a gaming board has also been proposed (for example, see Patent Document 1).

特開平06−121870号公報Japanese Patent Laid-Open No. 06-121870

上記特許文献1に記載のパチンコ機においては、図柄表示装置と入賞装置が一体化されていることから、遊技盤への設置領域を低減でき、両装置を別々に遊技盤へ設ける場合に比べて、遊技領域を広く有効に使えるので、遊技者は遊技領域を流下する遊技球の挙動を十分に楽しむことができる。   In the pachinko machine described in Patent Document 1, since the symbol display device and the winning device are integrated, the installation area on the game board can be reduced, compared with the case where both devices are provided separately on the game board. Since the game area can be used widely and effectively, the player can fully enjoy the behavior of the game ball flowing down the game area.

しかしながら、可動翼片が作動する従来の入賞装置では、視覚的なインパクトに欠け、必ずしも十分な演出効果を上げているとは言えない点もあった。   However, the conventional prize-winning device in which the movable blade piece operates does not have a visual impact and does not necessarily have a sufficient effect.

そこで、本発明は、上記問題点に鑑み、視覚的なインパクトが強く、遊技者の興趣を効果的に高め得る遊技機の提供を目的とする。   In view of the above problems, an object of the present invention is to provide a gaming machine that has a strong visual impact and can effectively enhance the interest of the player.

上記の課題を解決するために、請求項1に係る発明は、複数の識別情報を変動表示可能な表示部を備える変動表示装置と、遊技盤の遊技領域に取り付けられ、前記変動表示装置の表示部を前方に向けて臨ませ得る開口部を有するセンターケースと、前記遊技領域におけるセンターケースの下方に設けられ、遊技球の入賞が前記変動表示装置の変動表示を始動するための条件となる始動入賞口を有する始動入賞装置と、を備え、前記変動表示装置における変動表示の停止結果態様が予め定めた特別態様となることに基づいて、遊技者に有利な遊技展開を期せる特別遊技状態を発生する遊技機において、前記センターケースは、標準位置である第1状態と、該第1状態から所定角度回転した第2状態へ変換可能な回転部材と、前記回転部材と一体的に回転し、回転中心側に位置して遊技盤の前面よりも前方に突出する球受け面と、該球受け面の反対側に位置して遊技盤の前面よりも前方に突出する球弾き面とを有する鎧部材と、を備え、前記鎧部材は、前記回転部材が第1状態にある球受け不可状態においては、前記表示部の上方側に位置して、球弾き面が上面で球受け面が下面となることで、遊技領域を流下する遊技球を球弾き面で側方へ弾いて遊技領域を更に流下させ、前記回転部材が第2状態にある球受け可能状態においては、前記表示部の下方側に位置して、球受け面が上面で球弾き面が下面となることで、遊技領域を流下する遊技球を球受け面で受けて球導入部へ誘導可能とし、前記球導入部は、前記鎧部材が球受け可能状態にあるときに、センターケースに設けた入賞口と連通するようにしたことを特徴とする。 In order to solve the above-mentioned problem, the invention according to claim 1 is provided with a variable display device including a display unit capable of variable display of a plurality of identification information, and a display of the variable display device attached to a game area of a game board. A center case having an opening that allows the portion to face forward, and a start that is provided below the center case in the gaming area, and that a winning of a game ball is a condition for starting the variation display of the variation display device A special winning state that allows a player to develop a game that is advantageous to the player, based on the fact that the variable display stop result mode in the variable display device is a predetermined special mode. In the gaming machine to be generated, the center case is integrally formed with the first state which is a standard position, a rotating member which can be converted from the first state to a second state rotated by a predetermined angle, and the rotating member. A ball receiving surface that is located on the center of rotation and projects forward from the front surface of the game board, and a ball playing surface that is located on the opposite side of the ball receiving surface and projects forward from the front surface of the game board The armor member is located above the display unit and has a ball-playing surface on the upper surface when the rotating member is in the first state and the ball receiving-impossible state. When the surface is the lower surface, the game ball flowing down the game area is flipped sideward by the ball playing surface to further flow down the game area, and in the ball receiving state where the rotating member is in the second state, the display The ball receiving surface is located on the upper side and the ball playing surface is the lower surface, so that the game ball flowing down the game area can be received by the ball receiving surface and guided to the ball introducing portion. When the armor member is in a state where it can receive a ball, Characterized in that as passing.

また、請求項2に係る発明は、上記請求項1に記載の遊技機において、特別遊技状態の発生により、前記センターケースの回転部材を第1状態から第2状態へ変換させ、鎧部材の球受け面から球導入部へ受け入れた遊技球を入賞口へ入賞させるようにしたことを特徴とする。   According to a second aspect of the present invention, in the gaming machine according to the first aspect, the rotation member of the center case is converted from the first state to the second state by the occurrence of the special game state, and the ball of the armor member The game ball received from the receiving surface to the ball introduction part is made to win a prize opening.

また、請求項3に係る発明は、上記請求項1又は請求項2に記載の遊技機において、前記遊技領域に向けて遊技球を連続的に発射可能な発射装置を備え、少なくとも、前記回転部材が第1状態から第2状態へ変換動作している間は、前記発射装置による球発射動作を停止するようにしたことを特徴とする。   The invention according to claim 3 is the gaming machine according to claim 1 or 2, further comprising a launching device capable of continuously firing game balls toward the game area, and at least the rotating member. During the conversion operation from the first state to the second state, the ball launching operation by the launching device is stopped.

また、請求項4に係る発明は、上記請求項2又は請求項3に記載の遊技機において、前記特別遊技状態の発生中に前記始動入賞装置の始動入賞口へ入賞した始動入賞球を所定上限数まで記憶し、特別遊技状態の終了後に前記始動入賞記憶に基づいて前記変動表示装置における変動表示を実行可能とし、前記始動入賞装置は、標準位置である第1状態と、該第1状態から所定角度回転した第2状態とに変換可能で、前記センターケースの回転部材の状態と一致するように同期回転する始動入賞装置回転部材と、前記始動入賞装置回転部材と一体的に回転し、一方の開口端が球流入口で、他方の開口端が始動入賞口に連通する始動入賞球導入口となる始動入賞球導入路を有する始動入賞球導入部材と、を備え、前記始動入賞球導入部材は、前記始動入賞装置回転部材が第1状態にある通常導入状態においては、鉛直方向となる始動入賞球導入路の球流入口がセンターケースの直下方に開口し、前記始動入賞装置回転部材が第2状態に変換して特別導入状態になると、始動入賞球導入口よりも斜め上方に球流入口が開口することで、球受け可能状態にある鎧部材の球受け面に受け入れられずに流下する遊技球を球流入口から受け入れ易くしたことを特徴とする。   The invention according to claim 4 is the gaming machine according to claim 2 or claim 3, wherein a predetermined upper limit is given to a starting winning ball that has won a starting winning opening of the starting winning device during the occurrence of the special gaming state. Up to a number, and after the end of the special gaming state, based on the start winning memory, the variable display in the variable display device can be executed, and the start winning device includes a first state that is a standard position, and a first state from the first state. A start winning device rotating member that can be converted into a second state rotated by a predetermined angle and synchronously rotates so as to coincide with the state of the rotating member of the center case, and rotates integrally with the start winning device rotating member, A starting winning ball introduction member having a starting winning ball introduction path serving as a starting winning ball introduction port whose opening end is a ball inlet and the other opening end communicates with the starting prize opening. Is the beginning In the normal introduction state in which the winning device rotating member is in the first state, the ball inlet of the starting winning ball introducing path in the vertical direction opens directly below the center case, and the starting winning device rotating member is in the second state. When converted into a special introduction state, the ball inflow opening opens obliquely above the starting winning ball introduction port, so that the game ball flowing down without being received by the ball receiving surface of the armor member in the ball receiving state It is characterized by being easy to accept from the ball inlet.

請求項1に係る遊技機によれば、遊技盤の遊技領域に設けたセンターケースの回転部材が第1状態のときには、鎧部材が表示部の上方側に位置する球受け不可能状態にあることで、遊技領域を流下して球弾き面に当たった遊技球は側方へ弾かれて遊技領域を更に流下し、回転部材が第2状態のときには、鎧部材が表示部の下方側に位置する球受け可能状態にあることで、遊技領域を流下して球受け面に受け止められた遊技球は球導入部へ誘導されて入賞口へ入賞することとなる。すなわち、センターケースの入賞口への球入賞が不可能な状態から入賞口への球入賞が容易な状態への変換が、センターケースの鎧部材の回転動作に伴う表示部との相対的位置関係の変化として遊技者に視認されるので、視覚的なインパクトが強く、遊技者の興趣を効果的に高めることができる。 According to the gaming machine of the first aspect, when the rotation member of the center case provided in the game area of the game board is in the first state, the armor member is in a state incapable of receiving the ball located above the display unit. Then, the game ball that has flowed down the game area and hit the ball playing surface is bounced to the side to further flow down the game area, and when the rotating member is in the second state, the armor member is positioned below the display unit. By being in the ball receiving enabled state, the gaming ball that has flowed down the gaming area and received on the ball receiving surface is guided to the ball introducing portion and wins the winning opening. That is, the conversion from the state in which the ball winning to the winning hole of the center case is impossible to the state in which the ball winning to the winning hole is easy is a relative positional relationship with the display unit accompanying the rotation operation of the armor member of the center case. Since the change is visually recognized by the player, the visual impact is strong and the player's interest can be effectively enhanced.

また、請求項2に係る遊技機によれば、特別遊技状態の発生により、センターケースの回転部材を第1状態から第2状態へ回転させ、鎧部材の球受け面から球導入部へ受け入れた遊技球を入賞口へ入賞させるようにしたので、センターケースの鎧部材の回転動作を遊技者に視認させて、特別遊技状態の発生を印象づけることができ、特別遊技状態に対する遊技者の期待感を効果的に高めることが可能となる。   According to the gaming machine according to claim 2, when the special gaming state occurs, the rotating member of the center case is rotated from the first state to the second state, and is received from the ball receiving surface of the armor member to the ball introducing portion. Since the game ball is awarded to the prize opening, the player can visually recognize the rotation of the armor member of the center case and impress the occurrence of the special game state, and the player's expectation for the special game state can be impressed. It can be effectively increased.

また、請求項3に係る遊技機によれば、遊技領域に向けて遊技球を連続的に発射可能な発射装置を備え、少なくとも、回転部材が第1状態から第2状態へ回転動作している間は、発射装置による球発射動作を停止するようにしたので、鎧部材の球受け面が上面となる球受け可能状態への変換動作が完了する迄の間、遊技領域への球発射を抑制することができる。これにより、鎧部材が球受け可能状態に変換される前に、センターケースの入賞口へ入賞する見込みの無い遊技球が無駄に発射されて、遊技者に損失を与えることを防止できる。   In addition, according to the gaming machine according to claim 3, the game machine includes a launching device capable of continuously firing game balls toward the game area, and at least the rotating member rotates from the first state to the second state. During this period, the ball launching operation by the launching device is stopped, so that the ball launching to the game area is suppressed until the conversion to the ball receiving state where the ball receiving surface of the armor member is the upper surface is completed. can do. Thereby, before the armor member is converted into a ball-receivable state, it is possible to prevent a game ball that is not expected to win the winning hole of the center case from being unnecessarily launched and causing a loss to the player.

また、請求項4に係る遊技機によれば、特別遊技状態の発生中に始動入賞装置の始動入賞口へ入賞した始動入賞球を所定上限数まで記憶し、特別遊技状態の終了後に始動入賞記憶に基づいて変動表示装置における変動表示を実行可能とし、始動入賞装置は、標準位置である第1状態と、該第1状態から所定角度回転した第2状態とに変換可能で、センターケースの回転部材の状態と一致するように同期回転する始動入賞装置回転部材と、始動入賞装置回転部材と一体的に回転し、一方の開口端が球流入口で、他方の開口端が始動入賞口に連通する始動入賞球導入口となる始動入賞球導入路を有する始動入賞球導入部材と、を備え、始動入賞球導入部材は、始動入賞装置回転部材が第1状態にある通常導入状態においては、鉛直方向となる始動入賞球導入路の球流入口がセンターケースの直下方に開口し、始動入賞装置回転部材が第2状態に変換して特別導入状態になると、始動入賞球導入口よりも斜め上方に球流入口が開口することで、球受け可能状態にある鎧部材の球受け面に受け入れられずに流下する遊技球を球流入口から受け入れ易くしたので、特別遊技状態の発生に伴ってセンターケースの鎧部材が球受け可能状態に変換されて始動入賞装置の上方に位置することで、通常導入状態にある始動入賞球導入部材の球流入口へ遊技球が入り難くなるときには、始動入賞装置の始動入賞球導入部材が特別導入状態に変換して、始動入賞口への入賞可能性が低くならないように調整できる。そして、特別遊技状態中に始動入賞口へ入賞した始動入賞球は所定上限数まで始動入賞記憶として記憶され、特別遊技状態終了後に変動表示装置における変動表示を実行できるので、遊技者の興趣を損なうことがない。   In addition, according to the gaming machine according to claim 4, the start winning ball that has won the start winning opening of the start winning device during the occurrence of the special gaming state is stored up to a predetermined upper limit number, and the start winning memory is stored after the special gaming state ends. The start display device can convert between the first state, which is the standard position, and the second state rotated by a predetermined angle from the first state, and the center case can be rotated. The start winning device rotating member that rotates synchronously with the state of the member, and the start winning device rotating member rotate integrally, with one open end communicating with the ball inlet and the other open end communicating with the start winning port A starting winning ball introduction member having a starting winning ball introduction path that serves as a starting winning ball introduction port, and the starting winning ball introduction member is vertical in a normal introduction state in which the starting winning device rotating member is in the first state. Starting direction When the ball inlet of the winning ball introduction path opens directly below the center case, and the start winning device rotating member is converted to the second state and enters the special introduction state, the ball inlet is obliquely above the starting winning ball introduction port. The opening of the ball makes it easier to receive the game ball that flows down without being received by the ball receiving surface of the armor member in a state where the ball can be received from the ball inlet, so that the armor member of the center case with the occurrence of the special game state Is converted into a ball-receivable state and positioned above the start winning device, so that it is difficult for a game ball to enter the ball inlet of the start winning ball introducing member in the normal introduction state, the start winning ball of the start winning device Adjustment can be made so that the introduction member is converted into a special introduction state and the possibility of winning at the start winning opening is not lowered. The start winning balls won in the start winning opening during the special game state are stored as the start winning memory up to a predetermined upper limit number, and the variable display on the variable display device can be executed after the special game state ends, which impairs the player's interest There is nothing.

次に、本発明に係る遊技機の実施形態を添付図面に基づき詳細に説明する。   Next, an embodiment of a gaming machine according to the present invention will be described in detail with reference to the accompanying drawings.

図1に示すのは、パチンコ遊技を行える遊技機が備える遊技盤1の正面図で、透明なガラス面を介して前面に臨む部分である。   FIG. 1 is a front view of a game board 1 provided in a gaming machine capable of playing a pachinko game, and shows a portion facing the front surface through a transparent glass surface.

遊技盤1は、打球発射機構(図示省略)により弾発された遊技球をガイドするガイドレール2により概ね区画される遊技領域3を備える。この遊技領域3の中央付近には、表示状態が変化可能な変動表示装置4を配置し、該変動表示装置4の表示部4aが臨む開口部5aが形成されたセンターケース5により、表示部4aの周囲を装飾性の高いものとする。   The game board 1 includes a game area 3 that is generally partitioned by a guide rail 2 that guides a game ball that is bulleted by a hitting ball launching mechanism (not shown). Near the center of the game area 3, a variable display device 4 whose display state can be changed is arranged, and a display unit 4a is formed by a center case 5 in which an opening 5a facing the display unit 4a of the variable display device 4 is formed. The surroundings of the building will be highly decorative.

上記センターケース5は、略円環状の取付ベース51の円形空部51a内に、一方端が開放する略円筒状の回転部材52を、その開放端が前面に臨む状態で回動可能に配し、更に、半円弧状の鎧部材53を上記回転部材52に止着することで、回転部材52の回転に伴って鎧部材53も一体的に回転するようにしたものである。この鎧部材53は、回転中心側に位置して遊技盤1の前面よりも前方に突出する球受け面53aと、該球受け面53aの反対側に位置して遊技盤1の前面よりも前方に突出する球弾き面53bとを有する。   The center case 5 has a substantially cylindrical rotating member 52 having one end opened in a circular hollow portion 51a of a substantially annular mounting base 51 so as to be rotatable with its open end facing the front surface. Furthermore, the armor member 53 is also rotated integrally with the rotation of the rotating member 52 by fixing the armor member 53 having a semicircular arc shape to the rotating member 52. The armor member 53 is positioned on the rotation center side and protrudes forward from the front surface of the game board 1, and is positioned on the opposite side of the ball reception surface 53 a and forward from the front surface of the game board 1. And a ball repelling surface 53b projecting to the surface.

なお、本実施形態で示すセンターケース5は、後述するように、特別入賞口5bへ遊技球を入賞させない第1状態(遊技者に不利な状態)から特別入賞口5bへ遊技球が入賞可能な第2状態(遊技者に有利な状態)に変換することで、比較的短時間で遊技者が多くの賞球を獲得できるようにする変動入賞装置としての機能を併せ持つものである。すなわち、通常は上部に位置する球導入部5cを回転部材52および鎧部材53の回転動作により下部に移動させ、遊技球が球導入部5cから特別入賞口5bへ入賞可能とすることで、第1状態から第2状態への変換動作を実現するのである。   As will be described later, the center case 5 shown in the present embodiment can win a game ball from the first state (a disadvantageous state for the player) that does not allow the game ball to enter the special game port 5b. By converting to the second state (a state advantageous to the player), it also has a function as a variable winning device that enables the player to acquire a lot of prize balls in a relatively short time. That is, the ball introduction part 5c normally located at the upper part is moved to the lower part by the rotational movement of the rotary member 52 and the armor member 53, so that the game ball can be awarded from the ball introduction part 5c to the special prize opening 5b. The conversion operation from the first state to the second state is realized.

上記センターケース5の適宜下方には、始動入賞口6aを有する始動入賞装置6を設けてあり、この始動入賞口6aへの球入賞に基づいて、変動表示装置4による変動表示ゲーム(複数の図柄を変換表示させた後に停止表示させるゲーム)を開始し、変動表示ゲームの結果(表示部4aに停止表示される停止結果態様)が予め定めた特別態様(例えば、3桁の図柄が「333」「777」等のように揃った態様)となることに基づいて、遊技者に有利な遊技展開を期せる特別遊技状態が発生する。   A start winning device 6 having a start winning port 6a is provided below the center case 5 as appropriate. Based on the ball winning to the start winning port 6a, a variable display game (a plurality of symbols) by the variable display device 4 is provided. A game in which the game is displayed after being converted and displayed) is started, and the result of the variable display game (stop result mode stopped and displayed on the display unit 4a) is determined in advance (for example, the three-digit symbol is “333”). On the other hand, a special gaming state that allows the player to develop a game that is advantageous to the player is generated.

特別遊技状態における遊技は、例えば、センターケース5の機能により実現する変動入賞装置の特別入賞口5b(特別遊技状態において有効となる入賞口)への入賞球が所定数(例えば、10個)に達する第1条件か、変動入賞装置の第2状態変換時間が所定時間(例えば、30秒)に達する第2条件か、何れか最先の条件が達成されるまでを1サイクルとし、これを所定サイクル回数(例えば、16回)まで継続させる遊技である。なお、変動入賞装置の入賞口内部に継続入賞領域を形成し、サイクル中に継続入賞領域へ継続入賞した遊技球を継続入賞センサが検出することを条件として、サイクル遊技を継続更新させ、サイクル中に継続入賞センサの検出がなければ、その回のサイクルを以て特別遊技状態を終了させるような遊技進行としても良い。   In the game in the special game state, for example, a predetermined number (for example, 10) of winning balls to the special prize opening 5b (a prize opening valid in the special game state) of the variable prize apparatus realized by the function of the center case 5 is achieved. The first condition that is reached or the second condition that the second state conversion time of the variable winning device reaches a predetermined time (for example, 30 seconds) or one of the conditions until the earliest condition is achieved is defined as one cycle. It is a game that continues until the number of cycles (for example, 16 times). In addition, a continuous winning area is formed inside the winning award of the variable winning device, and the cycle game is continuously updated on the condition that the continuous winning sensor detects a game ball that has continuously won the continuous winning area during the cycle. If the continuous winning sensor is not detected, the game progress may be such that the special gaming state is ended by the cycle of the time.

また、上記のような特別遊技状態中や、変動表示ゲームの実行中に始動入賞口6aに遊技球が入賞しても、この始動入賞球による変動表示ゲームは行わず、これらの始動入賞を所定数(例えば、4個)まで始動入賞記憶として記憶可能な構成とし、変動表示ゲームが可能となったときには始動入賞記憶を用いて変動表示ゲームを行う。なお、始動入賞記憶の記憶数を表示する始動入賞記憶表示装置7を遊技者の視認可能な部位(例えば、センターケース5の直上方部位)に設け、始動入賞記憶数を遊技者が視認できるようにした。   Also, even if a game ball wins the start winning opening 6a during the special game state as described above or during the execution of the variable display game, the variable display game is not performed by the start winning ball, and these start winnings are predetermined. Up to a number (for example, four) can be stored as the start winning memory, and when the variable display game becomes possible, the variable display game is played using the start winning memory. In addition, a start winning memory display device 7 for displaying the number of start winning memories is provided in a part that can be visually recognized by the player (for example, a part directly above the center case 5) so that the player can visually recognize the start winning memory number. I made it.

さらに、遊技領域3には、一般の入賞口8…や風車や障害釘等を適宜に配置し、遊技領域3における遊技球の流下挙動を遊技者が楽しめるようにしてある。なお、遊技領域3を流下中に各種入賞口の何れにも入賞しなかった遊技球は、遊技領域3の最下部に設けたアウト口9から遊技盤1の裏面側へ回収される。   Further, in the game area 3, general winning holes 8, windmills, obstacle nails and the like are appropriately arranged so that the player can enjoy the flow-down behavior of the game ball in the game area 3. Note that game balls that have not won any of the various winning holes while flowing down the game area 3 are collected from the out port 9 provided at the bottom of the game area 3 to the back side of the game board 1.

次に、上述したセンターケース5の構成を、図2〜図6および図10に基づいて詳細に説明する。   Next, the structure of the center case 5 mentioned above is demonstrated in detail based on FIGS. 2-6 and FIG.

センターケース5を遊技盤1に止着する取付ベース51の裏面側には、略円筒状の裏箱部材54を装着し、これら取付ベース51と裏箱部材54との間に形成される空部内に上記回転部材52を収納する。なお、取付ベース51の裏面には円環状の突出壁である裏箱受け部511を設け、この裏箱受け部511に上記裏箱部材54の周壁部541を嵌め入れ、周壁部541の適宜箇所に設けた第1ボス部542a,第2ボス部542b,第3ボス部542cを介して、取付ベース51の前面側からビス止めする。   A substantially cylindrical back box member 54 is attached to the back surface side of the mounting base 51 for fixing the center case 5 to the game board 1, and the inside of the empty space formed between the mounting base 51 and the back box member 54 is installed. The rotating member 52 is housed in the container. A back box receiving portion 511 that is an annular projecting wall is provided on the back surface of the mounting base 51, and the peripheral wall portion 541 of the back box member 54 is fitted into the back box receiving portion 511, so that an appropriate place on the peripheral wall portion 541 is provided. The first boss portion 542a, the second boss portion 542b, and the third boss portion 542c provided on the mounting base 51 are screwed from the front side.

上記裏箱部材54の後壁部543には、回転部材52の周壁部521後端および後壁部522を受け入れる回転部材受け凹部543aを形成し、回転部材52を収納する際の位置合わせと後方側の移動規制を兼ねるようにした。なお、回転部材52の周壁部521における前端側外周面には、上記取付ベース51の円形空部51aよりも外径が大きい円環状のフランジ部521aを形成し、このフランジ部521aが取付ベース51の裏面側に当接することで、前方側の移動規制を行うようにした。   The rear wall portion 543 of the back box member 54 is formed with a rotating member receiving recess 543a for receiving the rear end of the peripheral wall portion 521 and the rear wall portion 522 of the rotating member 52, and positioning and rearward when the rotating member 52 is accommodated. It also serves as a side movement restriction. An annular flange portion 521 a having a larger outer diameter than the circular hollow portion 51 a of the mounting base 51 is formed on the outer peripheral surface of the front end side of the peripheral wall portion 521 of the rotating member 52, and the flange portion 521 a is the mounting base 51. The movement of the front side is restricted by coming into contact with the back surface side of the lens.

また、上記裏箱部材54における回転部材受け凹部543aには円形状の開口部543bを開設し、回転部材52の後壁部522裏面側に突設した第1ボス部523a,第2ボス部523b,第3ボス部523cを上記開口部543bより後方へ突出させ、これら第1〜第3ボス部523a〜523cを介して大径の第1従動ギア55が取り付けられる。さらに、裏箱部材54における後方最下部には、特別入賞口5bを形成するように、周壁部541および後壁部543の一部を切り欠いてあり、この特別入賞口5bに落ちた入賞球は、遊技盤1の裏面側に付設される裏面構成部材10により構成される特別入賞球集合樋10aに至り、カウントセンサ11に検出され(図10参照)、特別遊技状態中におけるセンターケース5への入賞球として処理される。   Further, a circular opening 543b is formed in the rotating member receiving recess 543a in the back box member 54, and a first boss portion 523a and a second boss portion 523b projecting from the rear surface side of the rear wall portion 522 of the rotating member 52 are provided. The third boss portion 523c protrudes rearward from the opening 543b, and the first driven gear 55 having a large diameter is attached through the first to third boss portions 523a to 523c. Further, a part of the peripheral wall portion 541 and the rear wall portion 543 are cut out at the lowermost rear part of the back box member 54 so as to form the special winning opening 5b, and the winning ball that has fallen into the special winning opening 5b is formed. Reaches the special winning ball collecting basket 10a constituted by the back surface component 10 attached to the back side of the game board 1, is detected by the count sensor 11 (see FIG. 10), and goes to the center case 5 in the special game state. As a winning ball.

上述した裏箱部材54には、回転部材52を摺動抵抗を低減しつつ保持するために、第1ガイド支持部544aに回動可能に設けた第1ガイドローラ545a,第2ガイド支持部544bに回動可能に設けた第2ガイドローラ545b,第3ガイド支持部544cに回動可能に設けた第3ガイドローラ545cを設け、これら第1〜第3ガイドローラ545a〜545cのローラ周面を回転部材52の周壁部521外側面に当接させることで、回転部材52の円滑な回転動作が行えるようにした。   In the above-described back box member 54, a first guide roller 545a and a second guide support portion 544b that are rotatably provided on the first guide support portion 544a in order to hold the rotating member 52 while reducing sliding resistance. The second guide roller 545b provided rotatably and the third guide roller 545c provided rotatably on the third guide support portion 544c are provided, and the roller peripheral surfaces of the first to third guide rollers 545a to 545c are provided. By contacting the outer surface of the peripheral wall 521 of the rotating member 52, the rotating member 52 can be smoothly rotated.

上記のようにして、取付ベース51と裏箱部材54とで形成される空部内に収納される回転部材52の周壁部521の内面側は、前面側開口の開口径よりも後壁部522の内径が小さくなるテーパ面521bとし、回転部材52の回転角度に関わりなく、テーパ面521bの下方部は必ず後方から前方に向う下り傾斜を保持することで、遊技領域3を流下してきた遊技球が回転部材52内に飛入した場合、テーパ面521bに沿って前面開口側へ流下し、回転部材52から遊技領域3へ出て行くこととなる。   As described above, the inner surface side of the peripheral wall portion 521 of the rotating member 52 accommodated in the empty portion formed by the mounting base 51 and the back box member 54 is formed on the rear wall portion 522 with respect to the opening diameter of the front side opening. The tapered surface 521b having a smaller inner diameter is used, and the lower part of the tapered surface 521b always maintains a downward slope from the rear to the front regardless of the rotation angle of the rotating member 52, so that the game ball flowing down the game area 3 can be obtained. When it jumps into the rotating member 52, it flows down to the front opening side along the tapered surface 521b and exits from the rotating member 52 to the game area 3.

上記回転部材52の標準位置は、開口部5aから臨む変動表示装置4の表示部4aの表示が適正に見える位置であるが、より厳密には、後述する位置センサからの検出情報によって検出される位置である。なお、変動表示装置4は、第1従動ギア55に設けた開口部55aを介して回転部材52の後壁部522裏面側に表示部4aを臨ませた状態で、第1従動ギア55の裏面から突出するように形成された第1ボス部551a,第2ボス部551b,第3ボス部551cを介して定位置に固定されるものとし、変動表示装置4が回転部材52と一緒に回転するものとしたが、これに限らず、変動表示装置4は定位置に固定しておき、回転部材52のみが回転するように構成しても良い。   The standard position of the rotating member 52 is a position at which the display of the display unit 4a of the variable display device 4 facing the opening 5a looks appropriate, but more strictly, is detected by detection information from a position sensor described later. Position. Note that the variable display device 4 has the back surface of the first driven gear 55 in a state where the display portion 4a faces the back surface of the rear wall portion 522 of the rotating member 52 through the opening 55a provided in the first driven gear 55. The fixed display device 4 is fixed at a fixed position via a first boss portion 551 a, a second boss portion 551 b, and a third boss portion 551 c formed so as to protrude from the rotation member 4. However, the present invention is not limited to this, and the variable display device 4 may be fixed at a fixed position so that only the rotating member 52 rotates.

また、標準位置にある回転部材52の後方最上部には、球導入口52aを形成するように、周壁部521および後壁部522の一部を切り欠いてある。そして、この球導入口52aが最上部となる状態を第1状態(図2および図3を参照)とし、この第1状態から右(時計方向)回りもしくは左(反時計方向)回りに180゜回転して球導入口52aが最下部となる状態を第2状態(図4〜図6を参照)とする。   In addition, a part of the peripheral wall portion 521 and the rear wall portion 522 is cut out at the uppermost rear portion of the rotating member 52 at the standard position so as to form a ball introduction port 52a. Then, the state where the ball introduction port 52a is at the top is the first state (see FIGS. 2 and 3), and 180 ° clockwise (clockwise) or counterclockwise (counterclockwise) from the first state. The state where the ball introduction port 52a is at the lowest position by rotating is referred to as a second state (see FIGS. 4 to 6).

上記のように構成した回転部材52が標準位置にある状態(第1状態)で、鎧部材53が上半分の円弧状を呈するように、鎧部材53に設けた第1ボス部531a,第2ボス部531b,第3ボス部531c,第4ボス部531dを介して、鎧部材53を回転部材52に固着する。このとき、鎧部材53は、センターケース5における庇のような外観となり、遊技盤1の前面よりも適宜前方に位置する前面部532の回転中心側より回転部材52内へ延出する内壁部533が表示部4aの上方を覆うように位置し、前面部532の反回転中心側より遊技盤面側へ延出する外壁部534が取付ベース51の最外周に沿った上半分の円弧状に位置する。なお、内壁部533の両端と外壁部534の両端との間には、夫々第1側壁部535および第2側壁部536を設け、鎧部材53の内部には遊技球を受け入れないものとした。   In a state where the rotating member 52 configured as described above is in the standard position (first state), the first boss portion 531a and the second boss portion provided on the armor member 53 so that the armor member 53 has an upper half arc shape. The armor member 53 is fixed to the rotating member 52 through the boss portion 531b, the third boss portion 531c, and the fourth boss portion 531d. At this time, the armor member 53 has an appearance like a bag in the center case 5, and an inner wall portion 533 that extends into the rotation member 52 from the rotation center side of the front surface portion 532 that is appropriately positioned in front of the front surface of the game board 1. Is positioned so as to cover the upper portion of the display portion 4a, and the outer wall portion 534 extending from the counter-rotation center side of the front surface portion 532 to the game board surface side is positioned in the upper half arc shape along the outermost periphery of the mounting base 51. . A first side wall 535 and a second side wall 536 are provided between both ends of the inner wall 533 and the outer wall 534, respectively, so that the game ball is not received inside the armor member 53.

よって、回転部材52が第1状態にあるとき、鎧部材53は、球弾き面53bを形成する外壁部534が上面で、球受け面53aを形成する内壁部533が下面となることで、遊技盤1の遊技領域3の上部からセンターケース5の上半部へ流下してきた遊技球は、盤面よりも前面側に適宜突出する(例えば、遊技球の球径よりも若干大なる突出量の壁体である)外壁部533に当たって弾かれ、遊技領域3を更に下方へ流下して行くので、鎧部材53に遊技球が受け止められることはない。すなわち、回転部材52が第1状態にあるとき、鎧部材53は球受け不可状態となる。   Therefore, when the rotating member 52 is in the first state, the armor member 53 has the outer wall portion 534 forming the ball playing surface 53b as the upper surface and the inner wall portion 533 forming the ball receiving surface 53a as the lower surface. The game ball that has flowed down from the upper part of the game area 3 of the board 1 to the upper half of the center case 5 appropriately protrudes to the front side of the board surface (for example, a wall with a protruding amount slightly larger than the ball diameter of the game ball) It is bounced by hitting the outer wall 533 (which is a body) and flows down the game area 3 further downward, so that the game ball is not received by the armor member 53. That is, when the rotating member 52 is in the first state, the armor member 53 is in a state where it cannot receive the ball.

一方、鎧部材53の内壁部533は、回転部材52が第1状態(鎧部材53は球受け不可状態)にあるとき、中央部で最も上方に位置する中央誘導面533aと、その左右両側に各々連なる側方誘導面533b,533bと、これら側方誘導面533b、533bの更に外側に連なる外側方誘導面533c,533cからなり、上記中央誘導面533aは左右方向の傾斜がない平面で、側方誘導面533bおよび外側方誘導面533cは、何れも、鎧部材53の中央部(中央誘導面533aの有る部位)に向って昇り傾斜する(図2参照)。なお、鎧部材53が球受け不可状態にあるとき、内壁部533の左右両側の最下部は、外側壁534の左右両側の最下部よりも若干上側に位置するものとし、第1,第2側壁部535,536の外壁面も、鎧部材53の中央部に向って若干昇り傾斜する傾斜面を呈するものとした(図2参照)。   On the other hand, the inner wall portion 533 of the armor member 53 has a central guide surface 533a positioned at the uppermost position in the center portion and the left and right sides thereof when the rotating member 52 is in the first state (the armor member 53 cannot receive the ball). The side guide surfaces 533b and 533b are connected to each other and the outer side guide surfaces 533c and 533c are connected to the outside of the side guide surfaces 533b and 533b. The central guide surface 533a is a flat surface that is not inclined in the left-right direction. Both the direction guide surface 533b and the outer side guide surface 533c are inclined upward toward the center of the armor member 53 (the portion where the center guide surface 533a is present) (see FIG. 2). When the armor member 53 is in a state in which the ball cannot be received, the lowermost portions on the left and right sides of the inner wall portion 533 are located slightly above the lowermost portions on the left and right sides of the outer wall 534, and the first and second side walls The outer wall surfaces of the portions 535 and 536 also have inclined surfaces that slightly rise and incline toward the central portion of the armor member 53 (see FIG. 2).

また、鎧部材53が球受け不可状態にあるとき、内壁部533の中央誘導面533aは、奥に向って昇り傾斜する傾斜面とし、その後方には球導入口53cを開設してある。この球導入口53cを、上記回転部材52の球導入口52aと対応させることで、球導入部5cが形成される。なお、上記中央誘導面533aの前後方向の傾斜に合わせて、中央誘導面533aに連なる側方誘導部533b,533bも、後方に向って若干昇り傾斜する。   Further, when the armor member 53 is in a state in which the ball cannot be received, the central guide surface 533a of the inner wall portion 533 is an inclined surface that rises and inclines toward the back, and a ball introduction port 53c is provided behind the center guide surface 533a. The sphere introduction portion 5 c is formed by making the sphere introduction port 53 c correspond to the sphere introduction port 52 a of the rotating member 52. Note that the side guide portions 533b and 533b connected to the central guide surface 533a are also slightly raised and inclined rearward in accordance with the inclination of the central guide surface 533a in the front-rear direction.

上述した鎧部材53が、回転部材52の第2状態変換(180゜の回転)に伴って、180゜回転すると、鎧部材53はセンターケース5の下部に位置することとなり、球導入口53cが球受け面53aの最下部に開口する状態となる(図4〜図6参照)。   When the armor member 53 described above is rotated 180 ° in accordance with the second state conversion (rotation of 180 °) of the rotating member 52, the armor member 53 is positioned at the lower part of the center case 5, and the ball inlet 53c is formed. It will be in the state opened to the lowest part of the ball | bowl receiving surface 53a (refer FIGS. 4-6).

回転部材52が第2状態にあるとき、鎧部材53は、球受け面53aを形成する内壁部533が上面で、球弾き面53bを形成する外壁部534が下面となることで、遊技盤1の遊技領域3の上部からセンターケース5の上半部へ流下してきた遊技球は、盤面よりも前面側に適宜突出する(例えば、遊技球の球径よりも若干大なる突出量の壁体である)内壁部533の球受け面53a(中央誘導面533a、側方誘導面533b,533b、外側方誘導面533c,533c)に受け止められ、球導入口53cへ到達する可能性が高い。すなわち、回転部材52が第2状態にあるとき、鎧部材53は球受け可能状態となる。   When the rotating member 52 is in the second state, the armor member 53 is configured such that the inner wall portion 533 forming the ball receiving surface 53a is the upper surface and the outer wall portion 534 forming the ball playing surface 53b is the lower surface. The game ball that has flowed down from the upper part of the game area 3 to the upper half of the center case 5 appropriately protrudes to the front side of the board surface (for example, a wall with a protruding amount slightly larger than the ball diameter of the game ball). The ball receiving surface 53a (the center guiding surface 533a, the side guiding surfaces 533b and 533b, the outer guiding surfaces 533c and 533c) of the inner wall 533 is likely to reach the ball introducing port 53c. That is, when the rotating member 52 is in the second state, the armor member 53 is in a ball receiving state.

しかも、鎧部材53が球受け可能状態にあるとき、内壁部533は、中央部(中央誘導面533aの有る部位)に向って急な下り傾斜となる外側方誘導面533c,533cから、やや傾斜が緩やかな側方誘導面533b,533bを経て、中央部で最も下方に位置する中央誘導面533aに連なる球受け面53aを形成するので、遊技領域3の上方から流下して鎧部材53の球受け面53aに至った遊技球は、その傾斜面の連なりで効率良く中央誘導面533aへ誘導される。   Moreover, when the armor member 53 is in a state where the ball can be received, the inner wall portion 533 is slightly inclined from the outer side guide surfaces 533c and 533c that are steeply inclined downward toward the center portion (the portion where the center guide surface 533a is provided). Forms a ball receiving surface 53a that continues to the central guide surface 533a that is located at the lowest position in the central portion through the side guide surfaces 533b and 533b that are gentle, so that the ball of the armor member 53 flows down from above the game area 3 The game ball that has reached the receiving surface 53a is efficiently guided to the central guiding surface 533a by a series of inclined surfaces.

加えて、鎧部材53が球受け可能状態にあるとき、内壁部533の左右両側の最上部は、外側壁534の左右両側の最上部よりも若干下側に位置するので、第1,第2側壁部535,536の外壁面は、鎧部材53の中央部に向って若干下り傾斜する傾斜面を呈する。これにより、遊技領域3を流下してきた遊技球が第1,第2側壁部535,536の傾斜面上に落下した場合、鎧部材53の内壁部533側へ誘導され易くなるので、中央誘導面533aへの誘導効率が一層高いものとなる。   In addition, when the armor member 53 is in a ball receiving state, the uppermost portions on the left and right sides of the inner wall portion 533 are located slightly below the uppermost portions on the left and right sides of the outer wall 534, so the first and second The outer wall surfaces of the side wall portions 535 and 536 exhibit an inclined surface that slightly inclines downward toward the central portion of the armor member 53. Thereby, when the game ball that has flowed down the game area 3 falls on the inclined surfaces of the first and second side wall portions 535 and 536, it is easy to be guided to the inner wall portion 533 side of the armor member 53. The induction efficiency to 533a becomes higher.

そして、鎧部材53が球受け可能状態にあるとき、内壁部533の中央誘導面533aは、奥に向って下り傾斜する傾斜面となるので、中央誘導面533aに至った遊技球は中央誘導面533aの後方に開口する球導入口53cへ導かれる可能性が高い。なお、中央誘導面533aの後方下降傾斜に合わせて、中央誘導面533aに連なる側方誘導面533b,533bも、若干後方下降傾斜となるので、これら側方誘導面533b,533bによっても球導入口53cへの遊技球誘導効率を高めることができる。   When the armor member 53 is in a state where the ball can be received, the central guide surface 533a of the inner wall portion 533 is an inclined surface that slopes downward toward the back, so that the game ball reaching the central guide surface 533a is the central guide surface. There is a high possibility of being guided to the sphere inlet 53c that opens to the rear of 533a. Note that the side guide surfaces 533b and 533b connected to the central guide surface 533a are also slightly inclined downward in accordance with the rearward downward inclination of the central guide surface 533a, so that the ball introduction port is also formed by these side guide surfaces 533b and 533b. The efficiency of guiding the game ball to 53c can be increased.

しかして、回転部材52が第2状態となったとき、鎧部材53の球導入口53cの下方に連通する状態で回転部材52の球導入口52aが位置するので、球受け可能状態の鎧部材53の球導入口53cに誘導された遊技球は、そのまま回転部材52の球導入口52aも通過して下方へ落下することとなり、その落下位置には、裏箱部材54に設けた特別入賞口5bがある(特に、図5参照)。従って、鎧部材53が球受け可能状態のときに球受け面53aで受けた遊技球は、鎧部材53の球導入口53cおよび回転部材52の球導入口52aからなる球導入部5cへ誘導されて特別入賞口5bに入賞し、特別入賞球集合樋10aを経てカウントセンサ11に検出され、入賞に応じた賞として所定数の賞球が遊技者に与えられる。   Thus, when the rotating member 52 is in the second state, the ball introducing port 52a of the rotating member 52 is located in a state where it communicates below the ball introducing port 53c of the armor member 53. The game ball guided to the ball introduction port 53c of 53 passes through the ball introduction port 52a of the rotating member 52 as it is and falls downward, and the special prize opening provided in the back box member 54 is at the dropping position. 5b (see in particular FIG. 5). Therefore, the game ball received by the ball receiving surface 53a when the armor member 53 is in a ball receiving state is guided to the ball introducing portion 5c including the ball introducing port 53c of the armor member 53 and the ball introducing port 52a of the rotating member 52. The special winning opening 5b is won and detected by the count sensor 11 through the special winning ball assembly box 10a, and a predetermined number of winning balls are awarded to the player as a prize corresponding to the winning.

すなわち、センターケース5の回転部材52が第1状態においては、鎧部材53が球受け不可状態となっていることで特別入賞口5bへ遊技球が入賞することはなく、この第1状態から回転部材52を180゜回転させた第2状態においては、鎧部材53が球受け可能状態となることで特別入賞口5bへの入賞球を比較的短時間に多く発生させることができるので、鎧部材53が一体的に回転する回転部材52を第1状態から第2状態へ、或いは第2状態から第1状態へ変換することにより、視覚的インパクトの強い変動入賞装置(特別入賞口への球入賞状態を変化させる装置)として用いることができる。   That is, when the rotating member 52 of the center case 5 is in the first state, the armor member 53 is in a state where the ball cannot be received, so that the game ball does not win the special winning opening 5b. In the second state in which the member 52 is rotated by 180 °, the armor member 53 can receive a ball, so that a large number of winning balls to the special winning opening 5b can be generated in a relatively short time. By changing the rotating member 52 in which the 53 rotates integrally from the first state to the second state, or from the second state to the first state, the variable winning device having a strong visual impact (the ball winning to the special winning opening) It can be used as a device that changes the state.

しかも、特別遊技状態の発生により、センターケース5の回転部材52を第1状態から第2状態へ変換させ、鎧部材53の球受け面53aから球導入部5cへ受け入れた遊技球を特別入賞口5bへ入賞させるようにすれば、センターケース5の鎧部材53の回転動作を遊技者に視認させて、特別遊技状態の発生を印象づけることができ、特別遊技状態に対する遊技者の期待感を効果的に高めることが可能となる。無論、特別遊技状態の発生とは異なる遊技条件により、センターケース5の回転部材52を第1状態から第2状態へ変換させて、鎧部材53を球受け可能状態としても構わない。   In addition, when the special game state occurs, the rotating member 52 of the center case 5 is converted from the first state to the second state, and the game ball received from the ball receiving surface 53a of the armor member 53 to the ball introducing portion 5c is received as a special prize opening. If a prize is awarded to 5b, the player can visually recognize the rotation operation of the armor member 53 of the center case 5 to impress the occurrence of the special game state, and the player's expectation for the special game state is effective. Can be increased. Needless to say, the armor member 53 may be in a ball-receivable state by converting the rotating member 52 of the center case 5 from the first state to the second state under a game condition different from the occurrence of the special game state.

なお、センターケース5における回転部材52を第1状態から第2状態あるいは第2状態から第1状態へ回転駆動するために、駆動源としてのモータ12のモータ軸12aに取り付けた駆動ギア13を第1従動ギア55(回転部材52の裏面側に取り付けた大径のギア)と噛み合わせ、駆動ギア13の回転に伴って第1従動ギア55が回転することで、回転部材52と鎧部材53が回転するものとした(図10参照)。無論、回転部材52を第1状態から第2状態へ変換するための回転駆動機構はこれに限らず、公知既存の種々の駆動手法を適用して構わない。また、回転部材52の状態変換も、180゜回転動作に限定されるものではなく、180゜より少ない回転角度あるいは180゜を越える回転角度で第1状態から第2状態に変換するものでも良く、とにかく、回転部材52の状態変換に伴って所定角度回転した鎧部材53の球受け面53が遊技球を受け入れて球導入部5cへ導ける構造となっていれば良い。   In order to rotationally drive the rotating member 52 in the center case 5 from the first state to the second state or from the second state to the first state, the driving gear 13 attached to the motor shaft 12a of the motor 12 as a driving source is used. The first driven gear 55 rotates with the rotation of the drive gear 13 so that the rotary member 52 and the armor member 53 are engaged with each other. It was supposed to rotate (see FIG. 10). Of course, the rotation drive mechanism for converting the rotation member 52 from the first state to the second state is not limited to this, and various known drive methods may be applied. In addition, the state conversion of the rotating member 52 is not limited to the 180 ° rotation operation, but may be one that converts from the first state to the second state at a rotation angle less than 180 ° or a rotation angle exceeding 180 °. Anyway, the ball receiving surface 53 of the armor member 53 rotated by a predetermined angle in accordance with the state change of the rotating member 52 only needs to have a structure capable of receiving the game ball and guiding it to the ball introducing portion 5c.

上記のように構成したセンターケース5の中央直下方に始動入賞装置6を設ける配置構成の本実施形態においては、センターケース5の鎧部材53が球受け不可状態にあるときは、遊技球が鎧部材53の側方を通過した後にセンターケース5の中央側へ寄るように流下してくる可能性もあるので、始動入賞装置6の始動入賞口6へ入賞する可能性が極端に低くならないように調整できるが、センターケース5の回転部材52が180゜回転して鎧部材53が球受け可能状態に変換された場合、始動入賞装置6の直上方に位置する鎧部材53の球受け面53aで効率良く遊技球を受け入れて特別入賞球が発生し易くなる反面、鎧部材53の球受け面53aに受け入れられなかった遊技球が始動入賞装置6の始動入賞口6aに入賞する可能性は極めて低くなってしまい、釘調整では回避できない。   In the present embodiment in which the start winning device 6 is disposed directly below the center of the center case 5 configured as described above, when the armor member 53 of the center case 5 is in a state in which the ball cannot be received, the game ball is armored. After passing the side of the member 53, there is a possibility that it will flow down to the center side of the center case 5, so that the possibility of winning the start winning opening 6 of the start winning device 6 is not extremely lowered. Although it can be adjusted, when the rotating member 52 of the center case 5 is rotated by 180 ° and the armor member 53 is converted into a ball receiving state, the ball receiving surface 53a of the armor member 53 located immediately above the start winning device 6 can be adjusted. While it is easy to receive a game ball efficiently and easily generate a special winning ball, the possibility that a gaming ball that has not been received by the ball receiving surface 53a of the armor member 53 will win the starting winning port 6a of the starting winning device 6 is extremely high. Becomes low Te, it can not be avoided in the nail adjustment.

そのため、特別遊技状態の発生に伴って鎧部材53が球受け可能状態に変換されると、始動入賞口6aへの入賞が困難となり、特別遊技状態中に始動入賞記憶を増やすことができず、特別遊技状態の終了後に変動表示ゲームを連続して行う機会を逸するために、遊技者にとっては大きな不満となる可能性がある。そこで、本実施形態で示す始動入賞装置6は、センターケース5の鎧部材53が球受け可能状態に変換された特別遊技状態中においても、始動入賞口6aへの入賞可能性を極端に低下させないようにした。   Therefore, when the armor member 53 is converted into a ball-receivable state with the occurrence of the special gaming state, it becomes difficult to win the starting winning opening 6a, and the start winning memory cannot be increased during the special gaming state. There is a possibility that the player will be greatly dissatisfied because the opportunity to continuously perform the variable display game after the end of the special gaming state is missed. Therefore, the start winning device 6 shown in the present embodiment does not extremely reduce the possibility of winning to the start winning port 6a even in the special game state in which the armor member 53 of the center case 5 is converted to the ball receiving state. I did it.

斯くするために、始動入賞装置6は、略円環状の取付ベース61の円形空部61a内に、回転中心部で前後方向に貫通する始動入賞路62aを有する略円筒状の始動入賞装置回転部材62を回動可能に配し、この始動入賞装置回転部材62に固定されて一体的に回転する始動入賞球導入部材63の内部に形成した始動入賞球導入路631の一方開口端である球流入口631aを始動入賞装置回転部材62の外周側に位置させることで、始動入賞装置回転部材62の回転状態に応じて球流入口631aの開口位置を変化させ、遊技領域3を流下する遊技球が球流入口631aより始動入賞球導入路631へ流入する経路を変更可能とし、上記始動入賞球導入路631の他方の開口端である始動入賞球導入口631bを上記始動入賞装置回転部材62の始動入賞路62aの前面側開口である始動入賞口6aに連通させることで、上記球流入路631aより流入した遊技球を入賞口6aへ確実に導入できるようにした。以下、始動入賞装置6のより具体的な構成を、図7〜図10に基づいて詳細に説明する。   To this end, the start winning device 6 is a substantially cylindrical start winning device rotating member having a start winning path 62a penetrating in the front-rear direction at the center of rotation in the circular hollow portion 61a of the substantially annular mounting base 61. 62 is rotatably arranged, and a ball flow which is one open end of a start winning ball introduction path 631 formed inside a start winning ball introduction member 63 fixed to the start winning device rotating member 62 and rotating integrally therewith. By positioning the inlet 631a on the outer peripheral side of the start winning device rotating member 62, the opening position of the ball inflow port 631a is changed according to the rotation state of the starting winning device rotating member 62, and the game balls flowing down the game area 3 are The path that flows into the starting winning ball introduction path 631 from the ball inlet 631a can be changed, and the starting winning ball introduction port 631b that is the other opening end of the starting winning ball introduction path 631 is used as the starting winning device rotating member. By communicating the starting winning opening 6a is a front side opening of the second starting winning path 62a, and to reliably introduced into winning hole 6a game balls that flowed from the sphere inlet channel 631a. Hereinafter, a more specific configuration of the start winning device 6 will be described in detail with reference to FIGS.

始動入賞装置6を遊技盤1に止着する取付ベース61の裏面側には、略円筒状の裏箱部材64を装着し、これら取付ベース61と裏箱部材64との間に形成される空部内に上記始動入賞装置回転部材62を収納する。なお、取付ベース61の裏面には円環状の突出壁である裏箱受け部611を設け、この裏箱受け部611に上記裏箱部材64の周壁部641を嵌め入れ、周壁部641の適宜箇所に設けた第1ボス部642a,第2ボス部642b,第3ボス部642cを介して、取付ベース61の前面側からビス止めする。   A substantially cylindrical back box member 64 is mounted on the back surface side of the mounting base 61 for fixing the start winning device 6 to the game board 1, and an empty space formed between the mounting base 61 and the back box member 64. The start winning device rotating member 62 is accommodated in the section. A back box receiving portion 611 that is an annular protruding wall is provided on the back surface of the mounting base 61, and the peripheral wall portion 641 of the back box member 64 is fitted into the back box receiving portion 611, so that an appropriate portion of the peripheral wall portion 641 is provided. The first boss portion 642a, the second boss portion 642b, and the third boss portion 642c provided on the mounting base 61 are screwed from the front side.

上記裏箱部材64の後壁部643には、始動入賞装置回転部材62の外周壁部621後端および後壁部622を受け入れる回転部材受け凹部643aを形成し、始動入賞装置回転部材62を収納する際の位置合わせと後方側の移動規制を兼ねるようにした。なお、始動入賞装置回転部材62の外周壁部621における前端側外周面には、上記取付ベース61の円形空部61aよりも外径が大きい円環状のフランジ部621aを形成し、このフランジ部621aが取付ベース61の裏面側に当接することで、前方側の移動規制を行うようにした。   The rear wall portion 643 of the back box member 64 is formed with a rotating member receiving recess 643a that receives the rear end of the outer peripheral wall portion 621 and the rear wall portion 622 of the starting winning device rotating member 62, and accommodates the starting winning device rotating member 62. It is designed to serve both as positioning and rear side movement restrictions. An annular flange portion 621a having a larger outer diameter than the circular hollow portion 61a of the mounting base 61 is formed on the outer peripheral surface of the front end side of the outer peripheral wall portion 621 of the start winning device rotating member 62, and this flange portion 621a. Is in contact with the rear surface side of the mounting base 61 so that the movement of the front side is restricted.

また、上記裏箱部材64における回転部材受け凹部643aには円形状の開口部643bを開設し、始動入賞装置回転部材62の後壁部622裏面側に突設した第1ボス部623a,第2ボス部623b,第3ボス部623cを上記開口部643bより後方へ突出させ、これら第1〜第3ボス部623a〜623cを介して小径の第2従動ギア65が取り付けられる。さらに、裏箱部材64には、始動入賞装置回転部材62を摺動抵抗を低減しつつ保持するために、第1ガイド支持部644aに回動可能に設けた第1ガイドローラ645a,第2ガイド支持部644bに回動可能に設けた第2ガイドローラ645b,第3ガイド支持部644cに回動可能に設けた第3ガイドローラ645cを設け、これら第1〜第3ガイドローラ645a〜645cのローラ周面を始動入賞装置回転部材62の外周壁部621外側面に当接させることで、始動入賞装置回転部材62の円滑な回転動作が行えるようにした。   Further, a circular opening 643b is formed in the rotating member receiving recess 643a in the back box member 64, and a first boss portion 623a and a second boss portion projecting from the back side of the rear wall portion 622 of the start winning device rotating member 62 are provided. The boss portion 623b and the third boss portion 623c are protruded rearward from the opening 643b, and the second driven gear 65 having a small diameter is attached through the first to third boss portions 623a to 623c. Further, in order to hold the start winning device rotating member 62 while reducing the sliding resistance, the back box member 64 is provided with a first guide roller 645a and a second guide which are rotatably provided on the first guide support portion 644a. A second guide roller 645b rotatably provided on the support portion 644b and a third guide roller 645c rotatably provided on the third guide support portion 644c are provided, and these first to third guide rollers 645a to 645c are rollers. By making the peripheral surface abut on the outer surface of the outer peripheral wall 621 of the start winning device rotating member 62, the starting winning device rotating member 62 can be smoothly rotated.

上記のようにして、取付ベース61と裏箱部材64とで形成される空部内に収納される始動入賞装置回転部材62は、径の大なる筒状の外周壁部621と、該外周壁部621の内部へ同芯状に配した径の小なる筒状の内周壁部624と、外周壁部621の後方端から内周壁部623の後方端にかけて遮蔽する円環状の後壁部622より構成したもので、内周壁部624の内部には、前後方向に貫通する始動入賞路62aが形成される。   As described above, the start winning device rotating member 62 housed in the hollow portion formed by the mounting base 61 and the back box member 64 includes the cylindrical outer peripheral wall portion 621 having a large diameter and the outer peripheral wall portion. A cylindrical inner peripheral wall portion 624 having a small diameter arranged concentrically inside the 621 and an annular rear wall portion 622 that shields from the rear end of the outer peripheral wall portion 621 to the rear end of the inner peripheral wall portion 623. Thus, a start winning path 62a penetrating in the front-rear direction is formed inside the inner peripheral wall portion 624.

上記内周壁部624の内面は、前側の開口径よりも後側の開口径を大きくした台錐形とし、始動入賞装置回転部材62の回転状態に関わりなく、始動入賞路62aの底部(内周壁部624の内面下部)は常に前方から後方へ一定の傾斜角で下降傾斜する状態に保たれ、始動入賞口6aに入った始動入賞球を効率良く始動入賞路62aの後方開口へ自然流下させることができる。なお、始動入賞路62aの後方開口より落ちた始動入賞球は、遊技盤1の裏面側に付設される裏面構成部材10により構成される始動入賞球集合樋10bに至り、始動センサ14に検出され(図10参照)、変動表示ゲームの開始もしくは始動入賞記憶の追加を行う始動入賞球として処理される。   The inner surface of the inner peripheral wall 624 has a trapezoidal shape in which the rear opening diameter is larger than the front opening diameter, regardless of the rotation state of the starting winning device rotating member 62, and the bottom (inner peripheral wall) of the start winning path 62a. The lower part of the inner surface of the portion 624 is always kept in a state of descending and tilting from the front to the rear at a constant inclination angle, so that the starting winning ball that has entered the starting winning opening 6a can efficiently flow down to the rear opening of the starting winning path 62a. Can do. Note that the starting winning ball that has fallen from the rear opening of the starting winning path 62a reaches the starting winning ball assembly box 10b constituted by the back surface constituent member 10 attached to the back side of the game board 1, and is detected by the starting sensor 14. (Refer to FIG. 10), it is processed as a start winning ball for starting a variable display game or adding start winning memory.

上記始動入賞装置回転部材62と一体的に回転する始動入賞球導入部材63は、本構成例では、始動入賞装置回転部材62の前面開口を閉止し得る円盤状の前面部材66を介して始動入賞装置回転部材62に固定するものとした。斯くする場合、始動入賞球導入部材63は、一方が開放で他方が円弧状底部となる略U字型の側壁部632の前面側を前壁部633で遮蔽した入賞ポケットのような外観とし、前面部材66の前面適所に配設して裏面側を遮蔽することにより、始動入賞球導入路631を内空部として形成するのである。   In this configuration example, the start winning ball introducing member 63 that rotates integrally with the start winning device rotating member 62 is a start winning prize through a disk-shaped front member 66 that can close the front opening of the starting winning device rotating member 62. The device was fixed to the device rotating member 62. In this case, the starting winning ball introduction member 63 has an appearance like a winning pocket in which the front side of the substantially U-shaped side wall portion 632, one of which is open and the other is an arcuate bottom portion, is shielded by the front wall portion 633, The start winning ball introduction path 631 is formed as an inner space by arranging the front member 66 at an appropriate position on the front surface and shielding the rear surface side.

また、前面部材66には、その中心部に始動入賞路62aの前側開口に対応する円形状の開口66aを開設してあり、始動入賞球導入部材63の側壁部632における底部円弧を前面部材66の開口66aに対応させることにより、始動入賞球導入路631における外周側の開口端は球流入口631aとなり、他方端(円弧状底部側)が始動入賞口6aに連通する始動入賞球導入口631bとなる。   Further, the front member 66 is provided with a circular opening 66a corresponding to the front opening of the start winning path 62a at the center thereof, and the bottom arc in the side wall 632 of the start winning ball introducing member 63 is defined as the front member 66. By corresponding to the opening 66a, the opening end on the outer peripheral side of the start winning ball introduction path 631 becomes the ball inflow port 631a, and the other end (arc-shaped bottom side) communicates with the start winning ball introduction port 6a. It becomes.

すなわち、球流入口631aから始動入賞球導入口631bへ向って始動入賞球導入路631が下り傾斜する状態に有れば、球流入口631aより流入した遊技球は、始動入賞球導入路631内を自然流下して始動入賞球導入口631bへ至り、前面部材66の開口66aを経て始動入賞口6aに入賞するのである。なお、始動入賞球導入部材63の側壁部632は、前側から後方に向って内空部が広がるように、側方テーパ面632aと底部テーパ面632bを形成してあり(図8および図9参照)、球流入口631aから始動入賞球導入口631bに向って始動入賞球導入路631内を自然流下している遊技球が、後方側へ誘導され易くし、始動入賞口6aへの導入が円滑に行われるものとした。   That is, if the start winning ball introduction path 631 is inclined downward from the ball inflow port 631a toward the start winning ball introduction port 631b, the game balls that have flowed in from the ball inflow port 631a are in the start winning ball introduction path 631. Then, it naturally flows down to the start winning ball introduction port 631b and wins the start winning port 6a through the opening 66a of the front member 66. The side wall portion 632 of the start winning ball introduction member 63 is formed with a side taper surface 632a and a bottom taper surface 632b so that the inner space expands from the front side toward the rear (see FIGS. 8 and 9). ), The game balls that are naturally flowing down the start winning ball introduction path 631 from the ball inflow port 631a toward the start winning ball introduction port 631b are easily guided to the rear side, and the introduction to the start winning port 6a is smooth. To be done.

上記前面部材66は、始動入賞装置回転部材62の後壁部623より前面側に延出する第4ボス部623d,第5ボス部623e,第6ボス部623fを介して始動入賞装置回転部材62の前面側へ固着する。そして、始動入賞球導入部材63と一体となった始動入賞装置回転部材62の標準位置は、始動入賞球導入部材63の球流入口631aが最上部に位置する第1状態(球流入口631aから始動入賞球導入口631bに至る始動入賞球導入路631が鉛直方向にある状態)である。このときの始動入賞球導入部材63は通常導入状態とする。   The front member 66 has a start winning device rotating member 62 via a fourth boss portion 623d, a fifth boss portion 623e, and a sixth boss portion 623f extending from the rear wall portion 623 of the starting winning device rotating member 62 to the front surface side. It sticks to the front side. The standard position of the start winning device rotating member 62 integrated with the start winning ball introduction member 63 is the first position (from the ball inflow port 631a) where the ball inlet 631a of the start winning ball introduction member 63 is located at the top. The start winning ball introduction path 631 reaching the starting winning ball introduction port 631b is in the vertical direction). At this time, the starting winning ball introduction member 63 is in a normal introduction state.

上記始動入賞装置回転部材62の第1状態は、第2従動ギア65の裏面側に設けた遮光板651の第1端部651aが位置検出センサ15に検出された状態であり(図10参照)、この第1状態から始動入賞装置回転部材62が所定角度回転したときに、遮光板651の第2端部651bが位置検出センサ15に検出された状態を第2状態とする。なお、位置検出センサ15は、一対の投光部と受光部を備え、投光部から受光部に照射される光軸の遮光状態を検出するものを用い、裏面構成部材10に設けたセンサ支持腕部10cを介して、遮光板651が光軸遮蔽位置を通過可能な適所に位置検出センサ15を配設してある。   The first state of the start winning device rotating member 62 is a state in which the position detection sensor 15 detects the first end 651a of the light shielding plate 651 provided on the back side of the second driven gear 65 (see FIG. 10). The state where the second end portion 651b of the light shielding plate 651 is detected by the position detection sensor 15 when the start winning device rotating member 62 rotates by a predetermined angle from the first state is defined as a second state. The position detection sensor 15 includes a pair of light projecting units and a light receiving unit, and uses a sensor that detects a light blocking state of the optical axis irradiated from the light projecting unit to the light receiving unit. The position detection sensor 15 is disposed at an appropriate position through which the light shielding plate 651 can pass through the optical axis shielding position via the arm portion 10c.

本構成例においては、遮光板651として、第2従動ギア65の回転中心から適宜離隔した箇所における回転軌跡に沿って裏面側に突出させた曲面板を用い、その長さが回転中心から概ね60゜の範囲となるように設定しておくことで、始動入賞装置回転部材62を第1状態から所定方向(遊技盤1の裏面側を示す図10においては反時計方向)へ300゜回転させると第2状態に変換されるようにした。   In this configuration example, the light shielding plate 651 is a curved plate that protrudes toward the back surface along a rotation locus at a location appropriately separated from the rotation center of the second driven gear 65, and its length is approximately 60 from the rotation center. When the start winning device rotating member 62 is rotated by 300 ° from the first state in a predetermined direction (counterclockwise in FIG. 10 showing the back side of the game board 1) by setting it to be in the range of °. The second state is converted.

しかも、第2従動ギア65は駆動ギア13により回転駆動され、この駆動ギア13は第1従動ギア55を回転駆動するので、第2従動ギア65は第1従動ギア55と連動して回転することとなり、センターケース5の回転部材52と始動入賞装置6の始動入賞装置回転部材52とは、同じ方向へ連動して回転することとなる。   Moreover, the second driven gear 65 is rotationally driven by the drive gear 13, and this drive gear 13 rotationally drives the first driven gear 55, so that the second driven gear 65 rotates in conjunction with the first driven gear 55. Thus, the rotating member 52 of the center case 5 and the starting winning device rotating member 52 of the starting winning device 6 rotate in conjunction with each other in the same direction.

なお、センターケース5の回転部材52は180゜回転で第1状態から第2状態へ変換するよう設定したのに対し、始動入賞装置回転部材62は300゜回転で第1状態から第2状態へ変換するものとしたので、第1従動ギア55と第2従動ギア65のギア比が1:1では、センターケース5の回転部材52と始動入賞装置6の始動入賞装置回転部材62との状態変換動作を同期させることができない。   The rotation member 52 of the center case 5 is set to change from the first state to the second state by 180 ° rotation, whereas the start winning device rotation member 62 rotates from the first state to the second state by 300 ° rotation. Therefore, when the gear ratio between the first driven gear 55 and the second driven gear 65 is 1: 1, the state conversion between the rotating member 52 of the center case 5 and the starting winning device rotating member 62 of the starting winning device 6 is performed. The operation cannot be synchronized.

そこで、第1従動ギア55と第2従動ギア65のギア比が5:3となるように設定することで、センターケース5の回転部材52が第1状態から第2状態への変換動作が完了したときには、始動入賞装置6の始動入賞装置回転部材62も第1状態から第2状態への変換動作が完了し、逆に、センターケース5の回転部材52が第2状態から第1状態への変換動作が完了したときには、始動入賞装置6の始動入賞装置回転部材62も第2状態から第1状態への変換動作が完了するものとした。すなわち、始動入賞装置回転部材62は、センターケース5の回転部材52の状態と一致するように同期回転することとなる。   Therefore, by setting the gear ratio between the first driven gear 55 and the second driven gear 65 to be 5: 3, the rotation member 52 of the center case 5 completes the conversion operation from the first state to the second state. When this is done, the starting winning device rotating member 62 of the starting winning device 6 also completes the conversion operation from the first state to the second state, and conversely, the rotating member 52 of the center case 5 changes from the second state to the first state. When the conversion operation is completed, the start winning device rotating member 62 of the start winning device 6 also completes the conversion operation from the second state to the first state. That is, the start winning device rotating member 62 rotates synchronously so as to coincide with the state of the rotating member 52 of the center case 5.

また、センターケース5の回転部材52と始動入賞装置6の始動入賞装置回転部材62との状態変換動作を同期させるためには、初期位置である第1状態を的確に設定しておく必要がある。そのため、本実施形態においては、第1従動ギア55には、回転部材52が第1状態において駆動ギア13と歯噛する位置を示す位置決めマーク552(例えば、△)を形成し、第2従動ギア65には、始動入賞装置回転部材62が第1状態において駆動ギア13と歯噛する位置を示す位置決めマーク652(例えば、○)を形成し、駆動ギア13に形成した第1位置決めマーク131a(例えば、△)を上記第1従動ギア55の位置決めマーク552と近接させ、且つ、駆動ギア13に形成した第2位置決めマーク131b(例えば、○)を上記第2従動ギア65の位置決めマーク562と近接させるように、駆動ギア13と第1従動ギア55と第2従動ギア65の歯噛状態を決定するようにした(図10参照)。   Further, in order to synchronize the state conversion operation of the rotating member 52 of the center case 5 and the starting winning device rotating member 62 of the starting winning device 6, it is necessary to accurately set the first state as the initial position. . Therefore, in the present embodiment, the first driven gear 55 is provided with a positioning mark 552 (for example, Δ) indicating the position where the rotating member 52 meshes with the drive gear 13 in the first state, and the second driven gear 55 65, a positioning mark 652 (for example, ◯) indicating a position where the start winning device rotating member 62 meshes with the driving gear 13 in the first state is formed, and a first positioning mark 131a (for example, formed on the driving gear 13) is formed. , Δ) are brought close to the positioning mark 552 of the first driven gear 55, and the second positioning mark 131 b (for example, ◯) formed on the drive gear 13 is brought close to the positioning mark 562 of the second driven gear 65. Thus, the tooth-gearing state of the drive gear 13, the first driven gear 55, and the second driven gear 65 is determined (see FIG. 10).

なお、裏面構成部材10には、裏面側に膨出する駆動ギア収納部10dを形成し、その裏面側にモータ12を固定して、裏面構成部材10の前面側へモータ軸12aを延出させ、裏面構成部材10の前面側に駆動ギア13を取り付けると、裏面構成部材10に開設した上部円形開口10eと下部円形開口10fより駆動ギア13の周縁部の一部が見える状態となるようにして、駆動ギア13と第1従動ギア55と第2従動ギア65の歯噛位置合わせ作業を容易に行えるようにした。   The back surface component 10 is formed with a drive gear housing portion 10 d that bulges to the back surface side, the motor 12 is fixed to the back surface side, and the motor shaft 12 a is extended to the front surface side of the back surface component 10. When the drive gear 13 is attached to the front surface side of the back surface component 10, a part of the peripheral edge of the drive gear 13 can be seen from the upper circular opening 10 e and the lower circular opening 10 f opened in the back surface member 10. Thus, the tooth meshing alignment operation of the drive gear 13, the first driven gear 55, and the second driven gear 65 can be easily performed.

すなわち、センターケース5に対応する上部円形開口10eに駆動ギア13の第1位置決めマーク131aを臨ませ、始動入賞装置6に対応する下部円形開口10fに駆動ギア13の第2位置決めマーク131bを臨ませておけば、第1状態に位置合わせしたセンターケース5の回転部材52裏面へ第1従動ギア55を取り付ける際には、駆動ギア13の第1位置決めマーク131aと第1従動ギア55の位置決めマーク552から適切な歯噛位置合わせができ、また、第1状態に位置合わせした始動入賞装置6の始動入賞装置回転部材62裏面へ第2従動ギア65を取り付ける際には、駆動ギア13の第2位置決めマーク131bと第2従動ギア65の位置決めマーク652から適切な歯噛位置合わせができる。   That is, the first positioning mark 131a of the driving gear 13 faces the upper circular opening 10e corresponding to the center case 5, and the second positioning mark 131b of the driving gear 13 faces the lower circular opening 10f corresponding to the start winning device 6. In this case, when the first driven gear 55 is attached to the back surface of the rotating member 52 of the center case 5 aligned with the first state, the first positioning mark 131a of the drive gear 13 and the positioning mark 552 of the first driven gear 55 are disposed. When the second driven gear 65 is attached to the back surface of the starting winning device rotating member 62 of the starting winning device 6 that has been aligned in the first state, the second positioning of the drive gear 13 can be performed. From the mark 131b and the positioning mark 652 of the second driven gear 65, an appropriate tooth meshing position can be achieved.

上記のように、センターケース5の回転部材52の状態変換と同期して状態変換する始動入賞装置6の始動入賞装置回転部材62が第1状態のとき、始動入賞球導入部材63は、センターケース5の中央直下方に開口する球流入口631aの鉛直下方に始動入賞球導入口631bがある通常導入状態であるが、センターケース5の回転部材52が第2状態に変換(鎧部材53は球受け可能状態に変換)することに伴って、始動入賞装置6の始動入賞装置回転部材62が第2状態(例えば、300゜回転した状態)になると、始動入賞球導入部材63は、始動入賞球導入路631が鉛直方向に対して約60゜傾いた状態(水平方向に対しては約30゜傾いた状態)となり、これを特別導入状態とする。図11は、センターケース5の鎧部材53が時計方向に180゜回転して球受け可能状態に変換し、これと同期して、始動入賞装置6の始動入賞球導入部材63が時計方向に300゜回転して特別導入状態に変換した様子を示す。   As described above, when the start winning device rotating member 62 of the start winning device 6 that changes the state in synchronization with the state change of the rotating member 52 of the center case 5 is in the first state, the start winning ball introducing member 63 is 5, the starting winning ball introduction port 631b is in the normal introduction state vertically below the ball inlet 631a that opens directly below the center of the ball 5, but the rotating member 52 of the center case 5 is converted to the second state (the armor member 53 is a ball). When the start winning device rotating member 62 of the start winning device 6 enters a second state (for example, a state rotated by 300 °), the start winning ball introducing member 63 is changed to the start winning ball. The introduction path 631 is inclined by about 60 ° with respect to the vertical direction (a state inclined by about 30 ° with respect to the horizontal direction), which is a special introduction state. In FIG. 11, the armor member 53 of the center case 5 is rotated 180 ° clockwise to convert it into a ball receiving state, and in synchronization with this, the start winning ball introduction member 63 of the start winning device 6 is 300 clockwise. It shows a state where it is turned to a special introduction state by rotating °.

上記特別導入状態になった始動入賞球導入部材63においては、球流入口631aが通常導入状態の開口位置よりも斜め下方にて開口することとなり、センターケース5の鎧部材53が球受け可能状態となっても、鎧部材53に受け入れられずに、その側方を流下してきた遊技球が流入可能である。すなわち、特別流入状態に変換した始動入賞球導入部材63においては、鎧部材53が球受け可能状態になった後にも遊技球が流下して来る領域に球流入口631aを開口させることにより、釘調整等で球流入口631aへ遊技球が飛入する率、延いては始動入賞口6aへの始動入賞率を調整することが可能となるので、センターケース5の鎧部材53が球受け可能状態に変換される特別遊技状態においても、始動入賞装置6の始動入賞口6aへ遊技球が入賞して、始動入賞記憶として記憶保持される可能性が高くなる。よって、特別遊技状態中に記憶保持された始動入賞記憶に基づいて、特別遊技状態終了後に変動表示ゲームを連続的に実行できる可能性が高まるので、遊技者の興趣が高まる。   In the starting winning ball introduction member 63 in the special introduction state, the ball inlet 631a opens obliquely below the opening position in the normal introduction state, and the armor member 53 of the center case 5 can receive the ball. Even if it becomes, the game ball which flowed down the side without being received by the armor member 53 can flow in. That is, in the start winning ball introduction member 63 converted to the special inflow state, the ball inflow port 631a is opened in the region where the game ball flows down even after the armor member 53 is in a state where the ball can be received. It is possible to adjust the rate at which the game ball jumps into the ball inlet 631a by adjustment, and thus the starting winning rate to the starting winning port 6a, so that the armor member 53 of the center case 5 can receive the ball. Even in the special gaming state converted to, there is a high possibility that the game ball wins the start winning opening 6a of the start winning device 6 and is stored and held as the start winning memory. Therefore, since the possibility that the variable display game can be continuously executed after the special gaming state is finished increases based on the start winning memory stored and held during the special gaming state, the player's interest is enhanced.

なお、始動入賞球導入部材63を回転動作によって通常導入状態から特別導入状態に変換する場合の回転角度は特に限定されるものではないが、球流入口631aから始動入賞球導入路631に入った遊技球が自然流下して始動入賞球導入口631bへ到達できるようになっていることが望ましく、特別導入状態における始動入賞球導入路631が鉛直線と成す角度が90゜に極めて近かったり、或いは90゜を越えてしまうと、特別導入状態として機能しないので、始動入賞球導入口631bを通る水平線に対して始動入賞球導入路631の仰角が5゜以上(鉛直線に対しては85゜以下)、好ましくは20゜以上を目安にすれば良い。   The rotation angle when the start winning ball introduction member 63 is converted from the normal introduction state to the special introduction state by the rotation operation is not particularly limited, but the start winning ball introduction path 631 is entered from the ball inlet 631a. It is desirable that the game ball can naturally flow down and reach the start winning ball introduction port 631b, and the angle formed by the start winning ball introduction path 631 and the vertical line in the special introduction state is very close to 90 °, or If it exceeds 90 °, it does not function as a special introduction state, so the elevation angle of the starting winning ball introduction path 631 is 5 ° or more with respect to the horizontal line passing through the starting winning ball introduction port 631b (85 ° or less with respect to the vertical line). ), Preferably 20 ° or more.

また、始動入賞球導入部材63が通常導入状態から特別導入状態に変換したときに、始動入賞球導入路631が始動入賞球導入口631bを通る鉛直線に対して成す角度が小さ過ぎると、鎧部材53が球受け可能状態になった後にも遊技球が流下して来る領域に球流入口631aを開口させることが出来ないので、球受け可能状態における鎧部材53の大きさ・形状や周辺領域の釘配置等を勘案して、始動入賞球導入部材63が適切な特別導入状態となるように、始動入賞装置回転部材62の回転角度を決定することが望ましい。例えば、本実施形態の盤面構成においては、始動入賞球導入口631bを通る鉛直線に対して始動入賞球導入路631の成す角度が概ね30゜(水平線に対する仰角としは60゜)程度であれば、流下してきた遊技球を無理なく球流入口631aへ飛入させることが出来るが、これを越えると(鉛直線に対する角度が30゜未満になると)、球受け可能状態の鎧部材53における下面となる球弾き面53bと球流入口631aとの離隔距離が縮まってゆき、球流入口631aへの入賞率調整が極めて困難になるので、始動入賞球導入口631bを通る鉛直線に対して始動入賞球導入路631の成す角度が30゜以上(水平線に対しては仰角60゜以下)、好ましくは45゜以上を目安にすれば良い。   Further, when the start winning ball introduction member 63 is converted from the normal introduction state to the special introduction state, if the angle formed by the start winning ball introduction path 631 with respect to the vertical line passing through the start winning ball introduction port 631b is too small, Since the ball inlet 631a cannot be opened in the area where the game ball flows down even after the member 53 is ready to receive the ball, the size and shape of the armor member 53 in the ball receiving state and the peripheral region It is desirable to determine the rotation angle of the starting winning device rotating member 62 so that the starting winning ball introducing member 63 is in an appropriate special introduction state in consideration of the nail arrangement and the like. For example, in the board configuration of the present embodiment, if the angle formed by the start winning ball introduction path 631 with respect to the vertical line passing through the start winning ball introduction port 631b is approximately 30 ° (the elevation angle with respect to the horizontal line is about 60 °). The game ball that has flowed down can be forced into the ball inlet 631a, but if this is exceeded (when the angle with respect to the vertical line is less than 30 °), the lower surface of the armor member 53 in a state where the ball can be received The separation distance between the ball playing surface 53b and the ball inflow port 631a is shortened, and it becomes extremely difficult to adjust the winning rate to the ball inflow port 631a. Therefore, the start winning is made with respect to the vertical line passing through the start winning ball introduction port 631b. The angle formed by the ball introduction path 631 is 30 ° or more (elevation angle 60 ° or less with respect to the horizontal line), preferably 45 ° or more.

上述した実施形態においては、始動入賞装置6の始動入賞装置回転部材62が第1状態か第2状態かを検出してモータ12を制御するものとしたが、これに限らず、センターケース5の回転部材52が第1状態か第2状態かを検出してモータ12を制御するようにしても構わない。また、第1状態もしくは第2状態を検出する手法も、上述した非接触式の位置検出センサ15で遮光板651の移動位置を検出するものに限らず、公知既存の検出法を適宜採用して構わない。また、センターケース5の回転部材52を駆動させる駆動源と、始動入賞装置6の始動入賞装置回転部材62を駆動させる駆動源を別々に設け、両駆動源を個別に駆動制御しつつ、状態変換動作を同期させるようにしても良い。   In the above-described embodiment, the motor 12 is controlled by detecting whether the start winning device rotating member 62 of the start winning device 6 is in the first state or the second state. The motor 12 may be controlled by detecting whether the rotating member 52 is in the first state or the second state. Further, the method for detecting the first state or the second state is not limited to detecting the moving position of the light shielding plate 651 by the non-contact type position detection sensor 15 described above, and appropriately adopts a known existing detection method. I do not care. In addition, a drive source for driving the rotating member 52 of the center case 5 and a drive source for driving the start winning device rotating member 62 of the start winning device 6 are separately provided, and the state conversion is performed while controlling both the drive sources individually. You may make it synchronize operation | movement.

次に、遊技機における各種制御を行う遊技機制御部の概略構成について、図12に基づき説明する。   Next, a schematic configuration of a gaming machine control unit that performs various controls in the gaming machine will be described with reference to FIG.

遊技機制御部は、主として遊技盤1に設けられた各種遊技装置(センターケース5や始動入賞装置6等)の制御を行う遊技制御装置21,遊技制御装置21からの指令により変動表示装置4に対する表示制御を行う表示制御装置22,遊技制御装置21からの指令により発射装置23a(遊技領域3に向けて遊技球を連続的に発射可能な装置)に対する動作制御を行う発射制御装置23,遊技制御装置21からの指令により排出装置24aの動作制御を行う排出制御装置24,遊技制御装置21からの指令によりスピーカ25aからの演出音出力制御などを行う音制御装置25,遊技制御装置21からの指令により装飾用のランプ26aやLED26bに対する点灯制御を行う装飾制御装置26からなる。   The game machine control unit mainly controls various game devices (the center case 5, the start winning device 6 and the like) provided in the game board 1, and controls the variable display device 4 according to commands from the game control device 21. A display control device 22 that performs display control, a launch control device 23 that performs operation control on a launch device 23a (a device capable of continuously firing game balls toward the game area 3) according to a command from the game control device 21, and game control A discharge control device 24 that controls the operation of the discharge device 24 a according to a command from the device 21, a sound control device 25 that performs a production sound output control from the speaker 25 a according to a command from the game control device 21, and a command from the game control device 21 The decorative control device 26 performs lighting control for the decorative lamp 26a and the LED 26b.

上記遊技制御装置21は、CPU(Central Processing Unit)、ROM(Read Only Memory)、RAM(Random Access Memory)を有する遊技用マイコン21a、入力インターフェース21b、出力インターフェース21c、動作用クロック信号を生成して遊技用マイクロコンピュータ21aに供給する発振器21d、などを備えている。また、この遊技制御装置21には、バックアップ電源27から停電時等にも電源供給され、RAMの記憶内容を保持できるようになっている。   The game control device 21 generates a game microcomputer 21a having a CPU (Central Processing Unit), ROM (Read Only Memory), and RAM (Random Access Memory), an input interface 21b, an output interface 21c, and an operation clock signal. An oscillator 21d that supplies the game microcomputer 21a is provided. The game control device 21 is also supplied with power from a backup power source 27 during a power failure or the like, so that the stored contents of the RAM can be held.

また、上記遊技制御装置21は、始動入賞装置6の始動入賞口6aに入賞した始動入賞球を検出する始動入賞センサ14からの検出信号,始動入賞装置6の第2従動ギア65に設けた遮光板651の第1,第2端部651a,651bを検出する位置検出センサ15からの検出信号、センターケース5に設けた特別入賞口5bへの入賞球を検出するカウントセンサ11からの検出信号,各入賞口8…に各々対応させて設けた第1〜第N入賞口センサ16a〜16nからの検出信号等が入力インターフェース21bを介して入力されると、これらの検出信号に基づいて遊技用マイコン21aが出力インターフェース21cを介して、センターケース5の回転部材52および始動入賞装置6の始動入賞装置回転部材62の回転駆動を行うモータ12,始動入賞記憶の記憶数を表示する始動入賞記憶表示装置7,表示制御装置22,発射制御装置23,排出制御装置24,音制御装置25,装飾制御装置26等へ適宜な駆動信号や指令信号を送る。更に、当該遊技機において遊技者に払い出した賞球数や遊技結果(変動表示ゲームの実行や特別遊技状態の発生)等の情報は、外部出力端子17から遊技機外へ出力され、当該遊技店の管理コンピュータ等で収集・管理される。   Further, the game control device 21 detects a detection signal from the start winning sensor 14 that detects a start winning ball that has won the start winning port 6 a of the start winning device 6, and shields light from the second driven gear 65 of the start winning device 6. A detection signal from the position detection sensor 15 for detecting the first and second end portions 651a and 651b of the plate 651, a detection signal from the count sensor 11 for detecting a winning ball to the special winning opening 5b provided in the center case 5, When detection signals and the like from first to Nth winning port sensors 16a to 16n provided corresponding to the respective winning ports 8 are input via the input interface 21b, the gaming microcomputer is based on these detected signals. Motor 1 performs rotational driving of rotating member 52 of center case 5 and starting winning device rotating member 62 of starting winning device 6 via output interface 21c. , Start winning memory display device 7 for displaying the number of start winning memories, display control device 22, launch control device 23, discharge control device 24, sound control device 25, decoration control device 26, etc. Send. Further, information such as the number of prize balls paid out to the player and the game result (execution of the variable display game or occurrence of a special game state) in the gaming machine is output from the external output terminal 17 to the outside of the gaming machine. Collected and managed by other management computers.

上記構成の遊技機制御部により特別遊技状態を発生させると、モータ12を正転(遊技盤1の裏面側から見た図10においては反時計方向へ回転)させて、センターケース5の鎧部材53を球受け可能状態に変換させるが、この状態変換が完了する迄の間に遊技領域3内へ遊技球を打ち込み続けても、これらの遊技球が鎧部材53の球受け面53aの受け止められて特別入賞口5bへ入賞する可能性は殆ど無いので、却って遊技者の利益を損ねてしまう事になりかねない。熟練した遊技者であれば、特別遊技状態の発生後に鎧部材53が球受け可能状態に変換されるまで発射装置23aによる遊技球の発射を中止して無駄球の消費を控えるところであろうが、遊技に不慣れな遊技者は、鎧部材53が第1状態から第2状態へ変換中であっても遊技球を発射し続けて、遊技球を無駄に消費してしまう可能性もあり、遊技者に不利益となる。   When a special gaming state is generated by the gaming machine control unit having the above configuration, the motor 12 is rotated forward (rotated counterclockwise in FIG. 10 when viewed from the back side of the gaming board 1), and the armor member of the center case 5 53 is converted into a ball-receivable state. However, even if game balls are continuously driven into the game area 3 until the state conversion is completed, these game balls are received by the ball receiving surface 53a of the armor member 53. Since there is almost no possibility of winning the special prize opening 5b, the player's profit may be lost. If it is a skilled player, until the armor member 53 is converted into a ball-receivable state after the occurrence of the special game state, the launch of the game ball by the launching device 23a is stopped and consumption of the useless ball is refrained. A player who is unfamiliar with the game may continue to fire the game ball even when the armor member 53 is converting from the first state to the second state, and the game ball may be consumed wastefully. Disadvantageous.

そこで、本実施形態に係る遊技機においては、モータ12の駆動中は遊技制御装置21から発射制御装置23へ発射装置23aの駆動停止を指令し、発射装置23aによる球発射動作を強制的に停止させるものとした。斯かる動作制御の一例を、図13(a)のタイミングチャートに示す。   Therefore, in the gaming machine according to the present embodiment, while the motor 12 is being driven, the game control device 21 instructs the launch control device 23 to stop driving the launch device 23a, and the ball launching operation by the launch device 23a is forcibly stopped. It was supposed to be An example of such operation control is shown in the timing chart of FIG.

本制御例では、特別遊技状態の発生に伴って、遊技制御装置21がモータ12を駆動させると共に発射禁止コマンドを発射制御装置23へ送出することで、第1状態にあったセンターケース5の回転部材52および始動入賞装置6の始動入賞装置回転部材62が第2状態へ状態変換を開始すると、発射装置23aによる球発射動作も停止される。また、モータ12の正転駆動によって、第2従動ギア65に設けた遮光板651の第1端部651aが位置検出センサ15に検出されなくなるので、位置検出センサ15は投光部からの照射光を受光部が受ける状態となる。   In the present control example, as the special gaming state occurs, the game control device 21 drives the motor 12 and sends a firing prohibition command to the firing control device 23, whereby the center case 5 in the first state rotates. When the member 52 and the start winning device rotating member 62 of the start winning device 6 start state conversion to the second state, the ball launching operation by the launching device 23a is also stopped. Further, since the first end portion 651a of the light shielding plate 651 provided in the second driven gear 65 is not detected by the position detection sensor 15 due to the forward rotation of the motor 12, the position detection sensor 15 is irradiated with light from the light projecting unit. Is received by the light receiving unit.

その後、第2従動ギア65が300゜正転(図10においては反時計回りに回転)して遮光板651の第2端部651bが位置検出センサ15に検出されることで、遊技制御装置21はモータ12を停止させると共に発射制御装置23への発射禁止コマンドも送信停止することで、センターケース5の回転部材52および始動入賞装置6の始動入賞装置回転部材62を第2状態で停止させると共に、発射制御装置23による発射装置23aの動作停止を解除し、発射装置23aによる球発射動作を可能とする。   Thereafter, the second driven gear 65 rotates forward by 300 ° (rotates counterclockwise in FIG. 10), and the second end 651b of the light shielding plate 651 is detected by the position detection sensor 15, whereby the game control device 21. Stops the motor 12 and also stops transmission of the firing prohibition command to the firing control device 23, thereby stopping the rotating member 52 of the center case 5 and the starting winning device rotating member 62 of the starting winning device 6 in the second state. The operation stop of the launching device 23a by the launching control device 23 is released, and the ball launching operation by the launching device 23a is made possible.

従って、センターケース5の鎧部材53が球受け不可状態から球受け可能状態へ変換し、始動入賞装置6の始動入賞球導入部材63が通常導入状態から特別導入状態に変換した後に、遊技領域3への球発射が再開され、遊技者は特別遊技状態において効率良く賞球を獲得することが可能となる。   Therefore, after the armor member 53 of the center case 5 is converted from the ball receiving disabled state to the ball receiving enabled state, and the starting winning ball introducing member 63 of the starting winning device 6 is converted from the normal introducing state to the special introducing state, the gaming area 3 The ball launching is resumed, and the player can efficiently acquire the prize ball in the special game state.

なお、発射装置23aにより発射された遊技球が遊技領域3に打ち込まれて、センターケース5の下方部(球受け可能状態となった鎧部材53のある部位)へ至るまでには、若干の時間(1〜2秒程度)を要するので、この時間を見込んで、回転部材52や始動入賞装置回転部材62の第2状態変換完了よりも若干速く発射禁止コマンドを停止する様にしても良い。斯くする場合には、発射禁止コマンドを停止するタイミングを検出できるセンサ構造を採用すれば良い。   It should be noted that it takes a little time until the game ball launched by the launching device 23a is driven into the game area 3 and reaches the lower part of the center case 5 (the part where the armor member 53 is in a state where the ball can be received). Therefore, the firing prohibition command may be stopped slightly earlier than the completion of the second state conversion of the rotating member 52 or the start winning device rotating member 62. In such a case, a sensor structure that can detect the timing for stopping the firing prohibition command may be employed.

上記のようにして、特別遊技状態が発生した後、特別遊技状態の終了条件(10個入賞の第1条件か30秒経過の第2条件のうち何れか最先の条件の達成により終了するサイクル遊技を16回実行)が達成されると、遊技制御装置21がモータ12を逆転駆動させると共に発射禁止コマンドを発射制御装置23へ送出することで、第2状態にあったセンターケース5の回転部材52および始動入賞装置6の始動入賞装置回転部材62が第1状態へ状態変換を開始すると、発射装置23aによる球発射動作も停止される。また、モータ12の逆転駆動によって、第2従動ギア65に設けた遮光板651の第2端部651bが位置検出センサ15に検出されなくなるので、位置検出センサ15は投光部からの照射光を受光部が受ける状態となる。   As described above, after the special gaming state occurs, the special gaming state end condition (the cycle that ends when the first condition of 10 winnings or the second condition after 30 seconds has passed is achieved) When the game is executed 16 times), the game control device 21 drives the motor 12 in the reverse direction and sends a firing prohibition command to the firing control device 23, so that the rotating member of the center case 5 in the second state When the start winning device rotating member 62 of 52 and the start winning device 6 starts state conversion to the first state, the ball launching operation by the launching device 23a is also stopped. Further, since the second end portion 651b of the light shielding plate 651 provided in the second driven gear 65 is not detected by the position detection sensor 15 due to the reverse drive of the motor 12, the position detection sensor 15 emits the irradiation light from the light projecting portion. The light receiving unit is ready to receive.

その後、第2従動ギア65が300゜逆転(図10においては、時計回りに回転)して遮光板651の第1端部651aが位置検出センサ15に検出されることで、遊技制御装置21はモータ12を停止させると共に発射制御装置23への発射禁止コマンドも送信停止することで、センターケース5の回転部材52および始動入賞装置6の始動入賞装置回転部材62を第1状態で停止させると共に、発射制御装置23による発射装置23aの動作停止を解除し、発射装置23aによる球発射動作を可能とする。   Thereafter, the second driven gear 65 reverses by 300 ° (rotates clockwise in FIG. 10) and the first end portion 651a of the light shielding plate 651 is detected by the position detection sensor 15, whereby the game control device 21 is By stopping the motor 12 and also stopping the transmission of the firing prohibition command to the firing control device 23, the rotating member 52 of the center case 5 and the starting winning device rotating member 62 of the starting winning device 6 are stopped in the first state, The stop of the operation of the launching device 23a by the launch control device 23 is released, and the ball launching operation by the launching device 23a is made possible.

従って、センターケース5の鎧部材53が球受け可能状態から球受け不可状態へ変換し、始動入賞装置6の始動入賞球導入部材63が特別導入状態から通常導入状態に変換した後に、遊技領域3への球発射が再開され、遊技者は特別遊技状態終了後の通常の遊技を再開することが出来る。なお、特別遊技状態の終了後には、センターケース5や始動入賞装置6の状態変換により遊技者の獲得利益が著しく損なわれる訳ではないので、発射装置23aによる球発射動作を継続させておいても良いが、本制御例においては、回転動作中のセンターケース6や始動入賞装置5に遊技球が当たって装置故障に至る可能性を考慮し、第2状態から第1状態への変換動作中も発射装置23aを強制停止するものとした。   Therefore, after the armor member 53 of the center case 5 is converted from the ball receiving enabled state to the ball receiving disabled state, and the starting winning ball introducing member 63 of the starting winning device 6 is converted from the specially introduced state to the normal introduced state, the gaming area 3 The ball launch is resumed, and the player can resume the normal game after the end of the special game state. It should be noted that, after the special game state is finished, the player's gain is not significantly impaired by the state conversion of the center case 5 or the start winning device 6, so the ball launching operation by the launching device 23a may be continued. In this control example, in consideration of the possibility that a game ball hits the center case 6 and the start winning device 5 during the rotation operation, and the device is broken, the conversion from the second state to the first state is also performed. The launcher 23a was forcibly stopped.

また、上述した特別遊技状態の制御例においては、サイクル遊技の更新を切れ目なく行うことで、センターケース5の鎧部材は、特別遊技状態終了まで球受け可能状態を保持するものとしたが、これに限らず、サイクル遊技の終了毎に鎧部材53を球受け不可状態に一旦戻した後に、改めて鎧部材53を球受け可能状態に変換してサイクル遊技を行う遊技制御としても良い(図13(b)参照)。この場合にも、モータ12の動作中(正転および逆転時)には、遊技制御装置21から発射制御装置23へ発射禁止コマンドを送出することで、発射装置23aによる球発射動作を強制停止するのである。   Further, in the above-described special game state control example, the cycle game is continuously updated so that the armor member of the center case 5 holds the ball receiving state until the special game state ends. Not limited to this, it is also possible to perform a game control in which the armor member 53 is temporarily returned to the ball-receivable state at each end of the cycle game, and then the armor member 53 is converted again to the ball-receivable state to perform the cycle game (FIG. 13 ( b)). Also in this case, during the operation of the motor 12 (during forward rotation and reverse rotation), the ball launching operation by the launching device 23a is forcibly stopped by sending a firing prohibition command from the game control device 21 to the launching control device 23. It is.

以上本発明を実施形態に基づき具体的に説明したが、本明細書で開示された実施の形態は全て例示であって、開示された技術に限定されるものではないと考えるべきである。すなわち、本発明の技術的な範囲は、上記の実施形態における説明に基づいて制限的に解釈されるものではなく、あくまでも特許請求の範囲の記載に従って解釈すべきであり、特許請求の範囲の記載技術と均等な技術および特許請求の範囲内での全ての変更が含まれる。   Although the present invention has been specifically described above based on the embodiments, it should be considered that all of the embodiments disclosed in the present specification are examples and are not limited to the disclosed technology. That is, the technical scope of the present invention should not be construed restrictively based on the description in the above-described embodiment, but should be construed in accordance with the description of the scope of claims, and the description of the scope of claims. All modifications within the scope of the claims and the equivalent technology are included.

例えば、上述した実施形態においては、鎧部材53が球受け可能状態に変換するセンターケース5を変動入賞装置として特別遊技状態での遊技に用いるものとしたが、公知既存の変動入賞装置を遊技領域3に別途設けておき、特別遊技状態の発生条件に応じて、センターケース5を用いて行う特別遊技状態を発生させたり、通常の変動入賞装置を用いて行う特別遊技状態を発生させたりすることで、遊技者の興趣を高めるようにしても良い。   For example, in the above-described embodiment, the center case 5 in which the armor member 53 is converted into a ball-receivable state is used as a variable winning device for a game in a special gaming state, but a known existing variable winning device is used as a game area. 3 is provided separately to generate a special game state using the center case 5 or to generate a special game state to be performed using a normal variable prize device according to the special game state generation conditions. Thus, the interest of the player may be enhanced.

本発明に係る遊技機が備える遊技盤(センターケースの回転部材および始動入賞装置の始動入賞装置回転部材が共に第1状態)の正面図である。It is a front view of the game board (both the rotating member of the center case and the starting winning device rotating member of the starting winning device are in the first state) provided in the gaming machine according to the present invention. センターケース(回転部材が第1状態)の正面図である。It is a front view of a center case (rotating member is in a first state). 図2のIII−III断面図である。It is III-III sectional drawing of FIG. センターケース(回転部材が第2状態)の正面図である。It is a front view of a center case (rotating member is in a second state). 図4のV−V断面図である。It is VV sectional drawing of FIG. 図5のVI−VI断面図である。It is VI-VI sectional drawing of FIG. 始動入賞装置(始動入賞装置回転部材が第1状態)の正面図である。It is a front view of a start prize device (a start prize device rotation member is in the 1st state). 図7のVIII−VIII断面図である。It is VIII-VIII sectional drawing of FIG. 図8のIX−IX断面図である。It is IX-IX sectional drawing of FIG. 遊技盤の裏面図である。It is a back view of a game board. 遊技盤(センターケースの回転部材および始動入賞装置の始動入賞装置回転部材が共に第2状態)の正面図である。It is a front view of a game board (both the rotating member of the center case and the starting winning device rotating member of the starting winning device are in the second state). 遊技機制御部の概略構成図である。It is a schematic block diagram of a game machine control part. 特別遊技状態の発生に伴う回転制御のタイミングチャートである。It is a timing chart of rotation control accompanying generation | occurrence | production of a special game state.

符号の説明Explanation of symbols

1 遊技盤
3 遊技領域
4 変動表示装置
4a 表示部
5 センターケース
5b 特別入賞口
5c 球導入部
52 回転部材
52a 球導入口
53 鎧部材
53a 球受け面
53b 球弾き面
53c 球導入口
6 始動入賞装置
6a 始動入賞口
21 遊技制御装置
DESCRIPTION OF SYMBOLS 1 Game board 3 Game area | region 4 Fluctuation display apparatus 4a Display part 5 Center case 5b Special prize opening 5c Ball introduction part 52 Rotating member 52a Ball introduction port 53 Armor member 53a Ball receiving surface 53b Ball playing surface 53c Ball introduction port 6 Start prize apparatus 6a Start prize opening 21 Game control device

Claims (4)

複数の識別情報を変動表示可能な表示部を備える変動表示装置と、
遊技盤の遊技領域に取り付けられ、前記変動表示装置の表示部を前方に向けて臨ませ得る開口部を有するセンターケースと、
前記遊技領域におけるセンターケースの下方に設けられ、遊技球の入賞が前記変動表示装置の変動表示を始動するための条件となる始動入賞口を有する始動入賞装置と、
を備え、
前記変動表示装置における変動表示の停止結果態様が予め定めた特別態様となることに基づいて、遊技者に有利な遊技展開を期せる特別遊技状態を発生する遊技機において、
前記センターケースは、
標準位置である第1状態と、該第1状態から所定角度回転した第2状態へ変換可能な回転部材と、
前記回転部材と一体的に回転し、回転中心側に位置して遊技盤の前面よりも前方に突出する球受け面と、該球受け面の反対側に位置して遊技盤の前面よりも前方に突出する球弾き面とを有する鎧部材と、
を備え、
前記鎧部材は、前記回転部材が第1状態にある球受け不可状態においては、前記表示部の上方側に位置して、球弾き面が上面で球受け面が下面となることで、遊技領域を流下する遊技球を球弾き面で側方へ弾いて遊技領域を更に流下させ、前記回転部材が第2状態にある球受け可能状態においては、前記表示部の下方側に位置して、球受け面が上面で球弾き面が下面となることで、遊技領域を流下する遊技球を球受け面で受けて球導入部へ誘導可能とし、
前記球導入部は、前記鎧部材が球受け可能状態にあるときに、センターケースに設けた入賞口と連通するようにしたことを特徴とする遊技機。
A variable display device comprising a display unit capable of variable display of a plurality of identification information;
A center case attached to the game area of the game board and having an opening that allows the display unit of the variable display device to face forward;
A start winning device that is provided below the center case in the gaming area and has a start winning opening that is a condition for starting a variable display of the variable display device when winning a game ball;
With
In a gaming machine that generates a special gaming state for a game development advantageous to the player, based on the fact that the result of stopping the variable display in the variable display device is a predetermined special mode.
The center case is
A first state that is a standard position; and a rotating member that is convertible from the first state to a second state rotated by a predetermined angle;
A ball receiving surface that rotates integrally with the rotating member and is located on the rotation center side and projects forward from the front surface of the game board, and is positioned on the opposite side of the ball receiving surface and forward of the front surface of the game board An armor member having a ball striking surface protruding into the
With
The armor member is positioned above the display unit when the rotating member is in the first state, and the ball playing surface is the upper surface and the ball receiving surface is the lower surface. The game ball flowing down the ball is flipped laterally on the ball playing surface to further flow down the game area, and in the ball receiving state in which the rotating member is in the second state, the ball is positioned below the display unit. Since the receiving surface is the upper surface and the ball playing surface is the lower surface, the game ball flowing down the game area can be received by the ball receiving surface and guided to the ball introduction part,
The gaming machine according to claim 1, wherein the ball introduction part communicates with a winning opening provided in a center case when the armor member is in a state where the ball can be received.
特別遊技状態の発生により、前記センターケースの回転部材を第1状態から第2状態へ変換させ、鎧部材の球受け面から球導入部へ受け入れた遊技球を入賞口へ入賞させるようにしたことを特徴とする請求項1に記載の遊技機。   Due to the occurrence of a special game state, the rotating member of the center case is converted from the first state to the second state, and the game ball received from the ball receiving surface of the armor member to the ball introducing portion is awarded to the winning opening. The gaming machine according to claim 1. 前記遊技領域に向けて遊技球を連続的に発射可能な発射装置を備え、
少なくとも、前記回転部材が第1状態から第2状態へ変換動作している間は、前記発射装置による球発射動作を停止するようにしたことを特徴とする請求項1又は請求項2に記載の遊技機。
A launch device capable of continuously launching game balls toward the game area,
The ball launching operation by the launching device is stopped at least while the rotating member is converting from the first state to the second state. Gaming machine.
前記特別遊技状態の発生中に前記始動入賞装置の始動入賞口へ入賞した始動入賞球を所定上限数まで記憶し、特別遊技状態の終了後に前記始動入賞記憶に基づいて前記変動表示装置における変動表示を実行可能とし、
前記始動入賞装置は、
標準位置である第1状態と、該第1状態から所定角度回転した第2状態とに変換可能で、前記センターケースの回転部材の状態と一致するように同期回転する始動入賞装置回転部材と、
前記始動入賞装置回転部材と一体的に回転し、一方の開口端が球流入口で、他方の開口端が始動入賞口に連通する始動入賞球導入口となる始動入賞球導入路を有する始動入賞球導入部材と、
を備え、
前記始動入賞球導入部材は、前記始動入賞装置回転部材が第1状態にある通常導入状態においては、鉛直方向となる始動入賞球導入路の球流入口がセンターケースの直下方に開口し、前記始動入賞装置回転部材が第2状態に変換して特別導入状態になると、始動入賞球導入口よりも斜め上方に球流入口が開口することで、球受け可能状態にある鎧部材の球受け面に受け入れられずに流下する遊技球を球流入口から受け入れ易くしたことを特徴とする請求項2又は請求項3に記載の遊技機。
The start winning balls won in the start winning opening of the start winning device during the occurrence of the special gaming state are stored up to a predetermined upper limit number, and the variable display in the variable display device is displayed based on the start winning memory after the special gaming state ends. Is executable,
The start winning device is:
A start winning device rotating member that can be converted into a first state that is a standard position and a second state that is rotated from the first state by a predetermined angle and that rotates synchronously so as to match the state of the rotating member of the center case;
A start winning prize having a start winning ball introduction path that rotates integrally with the start winning device rotating member, and has one opening end serving as a ball inlet and the other opening end serving as a starting winning ball introduction port communicating with the starting prize opening. A ball introduction member;
With
In the normal introduction state where the starting prize-winning device rotating member is in the first state, the starting winning ball introduction member opens a ball inlet of the starting winning ball introduction path in the vertical direction directly below the center case, When the start winning device rotating member is converted to the second state to be in the special introduction state, the ball receiving surface of the armor member in the ball receiving state is opened by opening the ball inlet obliquely above the start winning ball introduction port. The game machine according to claim 2 or 3, wherein a game ball that flows down without being accepted by the ball is easily received from a ball inlet.
JP2004267964A 2004-09-15 2004-09-15 Game machine Expired - Fee Related JP4497358B2 (en)

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JP5221906B2 (en) * 2007-07-27 2013-06-26 株式会社ソフイア Game machine
JP5205500B2 (en) * 2011-09-08 2013-06-05 京楽産業.株式会社 Game machine
JP5537630B2 (en) * 2012-10-25 2014-07-02 株式会社ソフイア Game machine
JP5486661B2 (en) * 2012-10-25 2014-05-07 株式会社ソフイア Game machine
JP5959485B2 (en) * 2013-08-29 2016-08-02 京楽産業.株式会社 Game machine
JP6401448B2 (en) * 2013-11-12 2018-10-10 株式会社三共 Game machine
JP6736203B2 (en) * 2016-01-07 2020-08-05 株式会社ユニバーサルエンターテインメント Amusement machine
JP6704205B2 (en) * 2016-01-07 2020-06-03 株式会社ユニバーサルエンターテインメント Amusement machine
JP7851729B2 (en) * 2022-01-12 2026-04-27 ニデックコンポーネンツ株式会社 Prize ball payout device

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JP2000093590A (en) * 1998-09-18 2000-04-04 Daiichi Shokai Co Ltd Ball game machine
JP2002272936A (en) * 2001-03-15 2002-09-24 Maruhon Ind Co Ltd Pachinko game machine
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