JP4987399B2 - ゲームプログラムおよびゲーム装置 - Google Patents
ゲームプログラムおよびゲーム装置 Download PDFInfo
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- JP4987399B2 JP4987399B2 JP2006246235A JP2006246235A JP4987399B2 JP 4987399 B2 JP4987399 B2 JP 4987399B2 JP 2006246235 A JP2006246235 A JP 2006246235A JP 2006246235 A JP2006246235 A JP 2006246235A JP 4987399 B2 JP4987399 B2 JP 4987399B2
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- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 title 1
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- 230000001419 dependent effect Effects 0.000 description 4
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- 238000002360 preparation method Methods 0.000 description 3
- 230000005236 sound signal Effects 0.000 description 3
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 2
- 235000016496 Panda oleosa Nutrition 0.000 description 2
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Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Description
なお、図9では、簡単のため、プレイヤは省略してある。
また、図13(A)では、4台のコントローラ22を使用する場合について示してある。
12 …ビデオゲーム装置
18 …光ディスク
22 …コントローラ
24 …受信ユニット
30 …メモリカード
34 …モニタ
34a …スピーカ
34b …センサバー
36 …CPU
38 …メモリコントローラ
40 …メインメモリ
42 …GPU
52 …DSP
54 …ARAM
62 …オーディオI/F
70 …プロセサ
74 …加速度センサ
80 …撮像情報演算部
82 …LED
84 …バイブレータ
86 …スピーカ
88 電源回路
Claims (6)
- 音声メッセージ信号に従う音声メッセージを出力するスピーカを備えるコントローラを複数のプレイヤが交代で使用してゲームをプレイするゲーム装置のコンピュータにおいて実行されるゲームプログラムであって、
前記コントローラを使用する複数のプレイヤの名称を当該コントローラに対応づけて記憶する名称記憶ステップ、
各プレイヤのゲームの進行状況に関する状況データを記憶する状況記憶ステップ、
前記状況記憶ステップによって記憶された状況データが所定の状態を示すとき、当該状況データに対応するプレイヤの名称を含んだ音声メッセージ信号を前記名称記憶ステップによって記憶されたプレイヤの名称を用いて作成するメッセージ作成ステップ、および
前記メッセージ作成ステップによって作成された音声メッセージ信号を前記コントローラへ送信するメッセージ送信ステップを前記コンピュータに実行させる、ゲームプログラム。 - 複数のコントローラを備え、
前記名称記憶ステップは、前記複数のコントローラの各々を使用する複数のプレイヤの名称を各コントローラに対応づけて記憶し、
前記メッセージ送信ステップは、前記メッセージ作成ステップによって作成された音声メッセージ信号を前記所定の状態を示す状況データに対応するプレイヤが使用するコントローラへ送信する、請求項1記載のゲームプログラム。 - 前記所定の状態は、同一プレイヤのプレイ時間が一定時間を超えた第1状態を含む、請求項1または2記載のゲームプログラム。
- 前記所定の状態は、次のプレイヤの交代時期が迫った第2状態を含む、請求項1ないし3のいずれかに記載のゲームプログラム。
- 前記所定の状態は、次のプレイヤの交代時期になった第3状態を含む、請求項1ないし4のいずれかに記載のゲームプログラム。
- 音声メッセージ信号に従う音声メッセージを出力するスピーカを備えるコントローラを複数のプレイヤが交代で使用してゲームをプレイするゲーム装置であって、
前記コントローラを使用する複数のプレイヤの名称を当該コントローラに対応づけて記憶手段に記憶する名称記憶手段、
各プレイヤのゲームの進行状況に関する状況データを前記記憶手段に記憶する状況記憶手段、
前記状況記憶手段によって記憶された状況データが所定の状態を示すとき、当該状況データに対応するプレイヤの名称を含んだ音声メッセージ信号を前記名称記憶手段によって記憶されたプレイヤの名称を用いて作成するメッセージ作成手段、および
前記メッセージ作成手段によって作成された音声メッセージ信号を前記コントローラへ送信するメッセージ送信手段を備え、
前記コントローラは、前記メッセージ送信手段によって送信された音声メッセージ信号を受信して当該音声メッセージ信号に従う音声メッセージを前記スピーカから出力する、ゲーム装置。
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006246235A JP4987399B2 (ja) | 2006-09-12 | 2006-09-12 | ゲームプログラムおよびゲーム装置 |
| US11/634,225 US7744466B2 (en) | 2006-09-12 | 2006-12-06 | Storage medium storing a game program, game apparatus and game controlling method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006246235A JP4987399B2 (ja) | 2006-09-12 | 2006-09-12 | ゲームプログラムおよびゲーム装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2008067731A JP2008067731A (ja) | 2008-03-27 |
| JP4987399B2 true JP4987399B2 (ja) | 2012-07-25 |
Family
ID=39225653
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006246235A Active JP4987399B2 (ja) | 2006-09-12 | 2006-09-12 | ゲームプログラムおよびゲーム装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US7744466B2 (ja) |
| JP (1) | JP4987399B2 (ja) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5089079B2 (ja) * | 2006-05-08 | 2012-12-05 | 任天堂株式会社 | プログラム、情報記憶媒体及び画像生成システム |
| US20080215994A1 (en) * | 2007-03-01 | 2008-09-04 | Phil Harrison | Virtual world avatar control, interactivity and communication interactive messaging |
| US20080268950A1 (en) * | 2007-04-25 | 2008-10-30 | Saied Hussaini | Video console display screen/housing and integrated sensing bar |
| US10504317B2 (en) | 2007-04-30 | 2019-12-10 | Cfph, Llc | Game with player actuated control structure |
| US9317110B2 (en) * | 2007-05-29 | 2016-04-19 | Cfph, Llc | Game with hand motion control |
| US9412235B2 (en) | 2009-05-08 | 2016-08-09 | Aristocrat Technologies Australia Pty Limited | Gaming system, a method of gaming and a linked game controller |
| US20110183654A1 (en) | 2010-01-25 | 2011-07-28 | Brian Lanier | Concurrent Use of Multiple User Interface Devices |
| JP5531750B2 (ja) | 2010-04-16 | 2014-06-25 | ソニー株式会社 | 情報処理装置、情報処理方法、プログラム、及び情報処理システム |
| JP5718603B2 (ja) * | 2010-09-22 | 2015-05-13 | 任天堂株式会社 | 表示制御プログラム、表示制御装置、表示制御方法および表示制御システム |
| JP5581434B1 (ja) * | 2013-10-31 | 2014-08-27 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| WO2016136026A1 (ja) | 2015-02-27 | 2016-09-01 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
| GB2601605B (en) * | 2020-10-05 | 2024-10-02 | Stix Mindfulness Ltd | Device |
| CN113856199A (zh) * | 2021-09-29 | 2021-12-31 | 歌尔股份有限公司 | 游戏数据处理方法、装置及游戏控制系统 |
| US11998852B2 (en) | 2022-07-29 | 2024-06-04 | Aristocrat Technologies, Inc. | Multi-player gaming system with synchronization periods and associated synchronization methods |
| US20260021397A1 (en) * | 2024-07-19 | 2026-01-22 | Sony Interactive Entertainment Inc. | Systems and methods for identifying a location of a sound source |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CA2095820C (en) * | 1990-11-14 | 2004-04-13 | Robert Macandrew Best | Linked video game system and portable game system |
| US5393073A (en) * | 1990-11-14 | 1995-02-28 | Best; Robert M. | Talking video games |
| JP2879098B2 (ja) * | 1997-03-06 | 1999-04-05 | 株式会社セガ・エンタープライゼス | テレビゲーム機及びその音響信号発生方法 |
| JP2002239246A (ja) * | 2001-02-19 | 2002-08-27 | Square Co Ltd | ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。 |
| US6966837B1 (en) * | 2001-05-10 | 2005-11-22 | Best Robert M | Linked portable and video game systems |
| WO2004034235A2 (en) * | 2002-10-11 | 2004-04-22 | Walker Digital, Llc | Method and apparatus for outputting a message at a game machine |
| US6881147B2 (en) * | 2003-06-06 | 2005-04-19 | Nyko Technologies, Inc. | Video game controller with integrated microphone and speaker |
| WO2005030355A1 (ja) * | 2003-09-25 | 2005-04-07 | Sega Corporation | ゲームシステム |
| JP2005245927A (ja) * | 2004-03-08 | 2005-09-15 | Nintendo Co Ltd | ゲームシステムおよびゲームプログラム |
| JP5424290B2 (ja) * | 2006-11-17 | 2014-02-26 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US8882594B2 (en) * | 2007-04-05 | 2014-11-11 | Microsoft Corporation | Control scheme for real time strategy game |
-
2006
- 2006-09-12 JP JP2006246235A patent/JP4987399B2/ja active Active
- 2006-12-06 US US11/634,225 patent/US7744466B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US7744466B2 (en) | 2010-06-29 |
| JP2008067731A (ja) | 2008-03-27 |
| US20080076498A1 (en) | 2008-03-27 |
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