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JP5215809B2 - Bullet ball machine - Google Patents
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JP5215809B2 - Bullet ball machine - Google Patents

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JP5215809B2
JP5215809B2 JP2008268349A JP2008268349A JP5215809B2 JP 5215809 B2 JP5215809 B2 JP 5215809B2 JP 2008268349 A JP2008268349 A JP 2008268349A JP 2008268349 A JP2008268349 A JP 2008268349A JP 5215809 B2 JP5215809 B2 JP 5215809B2
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JP2010094331A (en
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高史郎 植畑
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高砂電器産業株式会社
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本発明は、大当たりの当否を決する二系統の特別図柄抽選機能を有し、先ず、球振分機構により入り難くした第1始動入賞に基づいて第1特別図柄抽選で初当たりを得、この後、時短状態(大当たり抽選の時間効率を高めて大当たりまでの時間を短縮できる状態)に突入させ、この時短状態下で入賞が容易となる第2始動入賞に基づく第2特別図柄抽選により大当たりを連続させることにより、大量出玉を獲得することができるパチンコ遊技機等の弾球遊技機に関する。   The present invention has two special symbol lottery functions for determining whether or not to win a jackpot. First, the first special symbol lottery is obtained on the basis of the first starting prize that is difficult to enter by the ball distribution mechanism. , Rush into the short-time state (a state where the time efficiency of the jackpot lottery can be improved and the time to jackpot can be shortened), and the second special symbol lottery based on the second start winning prize that makes it easy to win under this short-term state is continued The present invention relates to a ball game machine such as a pachinko game machine that can acquire a large number of balls.

従来、非特許文献1中「パチンコで振り返る20世紀」という記事中、184〜187頁で紹介されているように、極めて入り難い特定入賞口に球一発を入賞させることにより、極めて有利な入賞ルートを開き、再び特定入賞口に入賞してその有利な入賞ルートが閉ざされる所謂パンクが生じない限り、無制限に、或は、遊技店側が営業的に設定した4千個や6千個等の打ち止め制限数に達するまで、比較的短時間のうちに一気に出玉を稼げる所謂一発台というタイプの遊技機が人気を博していた時代があった(1989年前後)。
「パチンコ必勝ガイド爆裂年鑑2001」白夜書房、平成13年2月9日発行
Conventionally, as introduced on pages 184 to 187 in the article “20th Century Looking Back in Pachinko” in Non-Patent Document 1, it is extremely advantageous to win a single ball at a special prize opening that is extremely difficult to enter. As long as there is no so-called puncture that opens the route and wins the specific prize opening again and the advantageous winning route is closed, there is no limit, or 4,000 or 6,000, etc. that are set commercially by the amusement store There was a time when a so-called one-shot game machine that gained a lot of balls in a relatively short period of time was popular until it reached the limit for stopping (around 1989).
"Pachinko victory guide explosive yearbook 2001", published by Sakuya Shobo, February 9, 2001

この一発台は、特定入賞口への入賞の難易度とパンクの発生頻度とのバランスを適正に保ち難いと共に、出玉の予測がつき難く、ともすれば射幸性が過激となることから、市場から姿を消し、近年は、特許文献1等に記載されているように、始動入賞に基づく大当たり当選確率(特別図柄抽選での当選確率)を通常時は数百分の一、高確の確変遊技(確率変動遊技の略称)への突入時は数十分の一に高め、大当たりが短期間に連続する確変機能付きのセブン機やデジパチ機等と称する遊技機(以下、このタイプの遊技機を確変付きデジパチという)が主流となり、ほぼ市場を席巻するまでに至っている。大当たり一回の出玉は2千個前後、3〜4回ほど大当たりすると一発台と同程度の4〜6千個の出玉が得られる計算になる。
特許第2619813号公報(特開平7−163714号公報)
This one-stand is difficult to keep the balance between the difficulty of winning a prize and the frequency of occurrence of punctures, and it is difficult to predict the appearance of the ball. Disappearing from the market, and recently, as described in Patent Document 1 etc., the jackpot winning probability (winning probability in the special symbol lottery) based on the start winning prize is one hundredth of the normal time, high accuracy A game machine (hereinafter referred to as this type of game) called a seven machine or a digipachi machine with a probability change function that increases to a few tenths when entering a probability variation game (abbreviation of probability variation game) and the jackpot is continuous for a short period of time. The machine is called “Digipachi with certainty” and has almost swept the market. One hit per hit is about 2,000, and 3 to 4 hits will result in 4 to 6,000 hits that are equivalent to a single shot.
Japanese Patent No. 2619813 (JP-A-7-163714)

しかし、確変付きデジパチで実際に一発台と同程度の最終出玉を獲得するためには、大当たり一回で獲得した出玉をできるだけ減らさずに出玉の上積みを図るべきことから、多くの場合、確変遊技に突入する確変大当たりを複数回引き当てる必要があり、通常時の大当たり当選確率は決して高くなく、初当たりまでに相当の長時間を要する上、確変大当たりを引き当てたとしても次の大当たりまである程度の時間を要し、総遊技時間が長期間にわたり、また、その終わる時間の予想もつかなくなる。   However, in order to actually obtain the final appearance of the same level as the first shot with a digipachi with probability change, it is necessary to plan the number of appearances without reducing the number of outcomes earned once per jackpot as much as possible. In this case, it is necessary to allocate the probability variation jackpot that enters the probability variation game multiple times, and the probability of winning the bonus hit in normal times is never high, it takes a considerable amount of time until the first hit, and even if the probability variation jackpot is allocated, the next jackpot It takes a certain amount of time until the total game time is long and the end time is unpredictable.

このため、遊技者自身の都合や遊技店側の閉店時間にかかり、確変中の有利な台を途中放棄せざるを得ない状況が生じたり、運悪く遊技途中で大当たりをなかなか引くことができない所謂ハマリと呼ばれるスランプに陥ると、結局、最終出玉は大当たり一回分よりも少なくなったり、最悪ゼロとなったりすることがある。   For this reason, it takes the convenience of the player himself or the closing time of the game store side, there arises a situation in which it is necessary to abandon the advantageous platform being probable, or unfortunately it is difficult to draw a big hit in the middle of the game If you fall into a slump called Hamari, the final appearance may be less than one hit or the worst may be zero.

また、確変付きデジパチは、遊技機内部でされる電子的な抽選に当たるか当たらないかが最も重要な要素となり、球の挙動を目で見て楽しみながら入賞すること自体が勝敗を決する弾球遊技機本来の醍醐味に欠ける難点もある。従って、確変付きデジパチは、勤め帰り等に気軽に立ち寄って遊ぶには魅力に欠け、時間に余裕等のある遊技者は別として、一般大衆に広く面白味を提供できているとは言い難く、現に遊技離れも深刻な状況にある。   In addition, the most important element of Digipachi with probability change is whether or not the electronic lottery performed inside the game machine is a hit, and it is a ball game machine that wins or loses by winning while looking at the behavior of the ball visually There is also a drawback that lacks the real pleasure. Therefore, it is difficult to say that the digital patch with probability change is unattractive for casually stopping and playing on the way home from work and providing a wide variety of fun to the general public, apart from players who have spare time etc. There is a serious situation away from games.

本発明では、比較的短時間で弾球遊技機本来の醍醐味を遊技者に十分に堪能させることができ、それでいて、従来の一発台のような射幸性が過激になることも特定入賞口への再入賞でパンクする酷なこともなく、従来の確変付きデジパチや一発台にない新たな魅力をもった健全で且つ興趣に富む弾球遊技機を提供することを課題とする。   In the present invention, it is possible to fully enjoy the true pleasure of a ball game machine in a relatively short period of time, and yet the joyfulness like a conventional one-shot stand becomes radical to the specific prize opening. It is an object of the present invention to provide a healthy and interesting ball-ball game machine with a new digital charm with a certain probability change and a new charm that is not in a single shot without being punctured by a re-winning prize.

本発明は、図面に例示するように、遊技盤(2)に、内部に受け入れた球を複数の球通路の何れかに振り分ける少なくとも一つの球振分機構(7)と、この球振分機構(7)の特定の球通路(7V)に振り分けられた球を入賞させ且つ該入賞により第1特別図柄抽選を起動させる第1始動口(81)と、相対的に入賞困難な第1開放作動態様と相対的に入賞容易な第2開放作動態様とに作動変更可能とした可変入賞装置(80)から成り且つ内部への球の入賞により第2特別図柄抽選を起動させる第2始動口(82)と、前記第1特別図柄抽選及び前記第2特別図柄抽選での各判定結果を所定の図柄変動を経て導出させる第1及び第2特別図柄表示装置(SD1,SD2)と、前記第1特別図柄抽選又は前記第2特別図柄抽選での当選に基づく大当たり遊技時に開放させる少なくとも一つの大入賞口(9)とを備える。   As illustrated in the drawings, the present invention includes at least one ball distribution mechanism (7) for distributing a ball received therein to any one of a plurality of ball passages on the game board (2), and the ball distribution mechanism. The first start opening (81) for winning the balls distributed to the specific ball passage (7V) of (7) and starting the first special symbol lottery by the winning, and the first opening operation that is relatively difficult to win. The second starting port (82) which comprises a variable winning device (80) which can be changed in operation to the second opening operation mode which is relatively easy to win, and which activates the second special symbol lottery by winning a ball inside. ), First and second special symbol display devices (SD1, SD2) for deriving each determination result in the first special symbol lottery and the second special symbol lottery through a predetermined symbol variation, and the first special symbol lottery Based on the winning in the symbol lottery or the second special symbol lottery Comprising at least one winning opening and (9) is opened during the bonus game.

また、前記第1特別図柄抽選及び前記第2特別図柄抽選の各抽選処理、並びに、前記可変入賞装置(80)を前記第2開放作動態様にて作動させることにより前記第2始動口(82)への入賞を容易にする時短状態か前記可変入賞装置(80)を前記第1開放作動態様にて作動させることにより前記第2始動口(82)への入賞を困難にする非時短状態かの決定処理を含む遊技制御を担う制御装置(CN)を備える。この制御装置(CN)は、時短状態か非時短状態かの決定処理をする時短機能のみならず、前記第1特別図柄抽選及び前記第2特別図柄抽選の各抽選での当選確率を相対的に低値とした低確遊技か相対的に高値とした高確遊技かの決定処理をする確変機能をさらに有するものでもよい(請求項1,3)。   In addition, the lottery process of the first special symbol lottery and the second special symbol lottery, and the variable winning device (80) is operated in the second opening operation mode, thereby the second start port (82). Whether it is a short-time state that makes it easy to win a prize or a non-short-time state that makes it difficult to win a prize at the second start port (82) by operating the variable winning device (80) in the first opening operation mode. A control device (CN) responsible for game control including determination processing is provided. This control device (CN) relatively determines the winning probability in each lottery of the first special symbol lottery and the second special symbol lottery as well as the time-shortening function for determining whether the time-short state or the non-time-short state. It may further have a probability changing function for determining whether a low-probability game with a low value or a high-probability game with a relatively high value (claims 1 and 3).

そして、前記制御装置(CN)は、次の各手段を有する。
イ)前記非時短状態下における前記第1特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態に突入させる時短突入手段(T1)。確変機能をさらに有する請求項1,3では、前記第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、前記高確遊技に突入させる高確突入手段(T0)をも含む。
And the said control apparatus (CN) has the following each means.
A) Time-short rushing means (T1) for rushing into the time-short state after the jackpot game based on the winning in the first special symbol lottery under the non-time-short state. Claims 1 and 3 further having a probability changing function also include high-probability rushing means (T0) for rushing into the high-probability game after a jackpot game based on winning in the first or second special symbol lottery.

ロ)確変機能を有する請求項1,3では、前記高確遊技下における前記第1又は第2特別図柄抽選での当選が最大限連続する上限回数を規制し、この上限回数に達する前記第1又は第2特別図柄抽選での当選があると、前記低確遊技で且つ前記非時短状態に復帰作動させるリミッタ手段(LM1)。確変機能を要件としない請求項2,4では、これに代え、前記時短状態下における前記第1又は第2特別図柄抽選での当選が最大限連続する上限回数を規制し、この上限回数に達する前記第1又は第2特別図柄抽選での当選があると、前記非時短状態に復帰作動させるリミッタ手段(LM2)。   (B) In Claims 1 and 3 having a probability changing function, the upper limit number of times that the winning in the first or second special symbol lottery in the high-probability game is continuously continued is restricted, and the first number reaching the upper limit number of times. Alternatively, a limiter means (LM1) for returning to the low-probability game and the non-time-saving state when there is a win in the second special symbol lottery. In claims 2 and 4 which do not require the probability variation function, instead, the upper limit number of times that the winning in the first or second special symbol lottery under the short-time state is continuously continued is restricted, and this upper limit number is reached. Limiter means (LM2) for returning to the non-short-time state when there is a winning in the first or second special symbol lottery.

ハ)前記リミッタ手段(LM1又はLM2)が作動することとならない条件下で且つ前記時短状態下における前記第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態を維持させる時短維持手段(T2)。   C) Shortening the time-saving state after the big hit game based on the winning in the first or second special symbol lottery under the time-shorting condition under the condition that the limiter means (LM1 or LM2) are not operated. Maintenance means (T2).

ニ)前記非時短状態下における前記第2特別図柄抽選での当選に基づく大当たり遊技後には前記時短状態に突入させない時短非突入手段(TN)。確変機能の有無にかかわらず、この時短非突入手段(TN)に代え、前記非時短状態下における前記第2特別図柄抽選での当選に基づく大当たり遊技後、所定の振分け率に従い、前記時短状態又は前記非時短状態何れかに振り分ける時短振分手段(TY)を設けてもよい(請求項3,4)。   (D) A time non-rushing means (TN) that does not enter the time-saving state after the big hit game based on the winning in the second special symbol lottery under the non-time-saving state. Regardless of whether or not there is a probability change function, instead of the short-time non-intrusive means (TN), after the jackpot game based on the winning in the second special symbol lottery under the non-time-short state, the short-time state or You may provide the time short distribution means (TY) which distributes to any said non-time short state (Claims 3 and 4).

ホ)前記第1特別図柄抽選の起動時に取得する第1特別図柄抽選データを所定上限内で記憶し、該第1特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第1保留手段(A)。
ヘ)前記第2特別図柄抽選の起動時に取得する第2特別図柄抽選データを所定上限内で記憶し、該第2特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第2保留手段(B)。
E) First special symbol lottery data acquired at the start of the first special symbol lottery is stored within a predetermined upper limit, and a first hold is provided in the storage area each time determination of the first special symbol lottery data is executed. Means (A).
F) The second special symbol lottery data acquired at the time of the start of the second special symbol lottery is stored within a predetermined upper limit, and a second hold is provided to empty the storage area each time the second special symbol lottery data is determined. Means (B).

ト)前記第2保留手段(B)に前記第2特別図柄抽選データの記憶がある場合、前記第1保留手段(A)に前記第1特別図柄抽選データの記憶があっても、前記第2特別図柄抽選データの判定結果を導出させ、前記第2保留手段(B)に前記第2特別図柄抽選データの記憶がなく且つ前記第1保留手段(A)に前記第1特別図柄抽選データの記憶がある場合、前記第1特別図柄抽選データの判定結果を導出させる第2特別図柄抽選優先導出手段(Z)。   G) When the second special symbol lottery data is stored in the second holding means (B), even if the first special symbol lottery data is stored in the first reservation means (A), the second special symbol lottery data is stored. The determination result of the special symbol lottery data is derived, the second holding means (B) does not store the second special symbol lottery data, and the first holding means (A) stores the first special symbol lottery data. If there is, second special symbol lottery priority deriving means (Z) for deriving the determination result of the first special symbol lottery data.

本発明によれば、遊技開始時、先ず、球振分機構の内部に球を入れ、その球が特定の球通路に振り分けられて第1始動口に入賞することを期待して遊技をする。遊技開始時は、前の遊技者が第2始動口への入賞が容易な時短状態の途中で台を明け渡すとは考え難く、ほとんどの場合、非時短状態にある。球振分機構を経由して第1始動口に入賞させるプロセスは、球の挙動に一喜一憂し、まさに弾球遊技機本来の醍醐味であるハラハラドキドキ感が効果的に喚起される。   According to the present invention, at the start of the game, first, a ball is placed inside the ball distribution mechanism, and the game is played in the expectation that the ball is distributed to a specific ball path and wins the first starting port. At the start of the game, it is unlikely that the previous player will surrender the platform in the middle of the short-time state where the winning to the second starting port is easy, and in most cases, it is in a non-short-time state. The process of winning a prize at the first starting port via the ball distribution mechanism is irritated by the behavior of the ball, and the feeling of throbbing that is the real pleasure of a ball game machine is effectively aroused.

第1始動口に入賞させることができると、第1特別図柄抽選が起動され、その抽選での判定結果が所定の図柄変動を経て表示装置に導出される。当選が導出されると、大入賞口が開放される大当たり遊技となり、初当たりによる出玉を獲得することができると共に、時短突入手段により時短状態に突入し、さらに確変機能を有するものでは高確突入手段により高確遊技にも突入する。   If the first start opening can be won, the first special symbol lottery is activated, and the determination result in the lottery is derived to the display device through a predetermined symbol variation. When the winning is derived, it will be a big hit game where the big prize opening is opened, you can get the first winning ball, and you will enter the short time state by the short time entry means, and the one with the probability change function will be highly accurate Enter into high-probability games by rushing means.

時短状態中は、第2始動口への入賞が容易となり、第2始動口への入賞に基づいて第2特別図柄抽選を起動することになる。もちろん、球振分機構を経由した第1始動口への入賞があってもよく、この場合、第1特別図柄抽選の起動時に取得した第1特別図柄抽選データは所定上限内で第1保留手段に記憶され、時短状態が解除される等の従来の一発台のパンクに相当する酷な状況には陥らない。第2始動口への入賞が容易なため、第2保留手段での第2特別図柄抽選データの記憶が切れない状況とするのも容易であり、この第2特別図柄抽選データの記憶が切れることがない限り、第2特別図柄抽選優先導出手段により第2特別図柄抽選データの判定結果が優先的に導出される。第2特別図柄抽選での当選が導出されると、大入賞口が開放されて出玉を獲得することができると共に、時短維持手段により時短状態が維持される。   During the short-time state, winning at the second starting port becomes easy, and the second special symbol lottery is activated based on winning at the second starting port. Of course, there may be a prize to the first starting port via the ball distribution mechanism. In this case, the first special symbol lottery data acquired at the time of starting the first special symbol lottery is within the predetermined upper limit. This is not a severe situation corresponding to the conventional one-stage puncture, such as being stored in the memory and being released from the short-time state. Since winning to the second starting port is easy, it is easy to make it impossible to store the second special symbol lottery data in the second holding means, and the second special symbol lottery data can be lost. Unless otherwise, the determination result of the second special symbol lottery data is preferentially derived by the second special symbol lottery priority deriving means. When the winning in the second special symbol lottery is derived, the special winning opening is opened and a winning ball can be obtained, and the time-saving state is maintained by the time-saving means.

この時短状態中の有利な状況は、リミッタ手段により低確遊技及び非時短状態、或は非時短状態に復帰作動する上限回数に達するまで繰り返し、連続的な大当たり遊技により、まとまった出玉を獲得することができる。また、この時短状態中、第2始動口への入賞は容易で、第2保留手段での第2特別図柄抽選データの記憶が切れないようにするのも容易なため、各大当たり遊技後に、その記憶に基づいてすぐに第2特別図柄抽選データの判定結果を導出させることができ、次の大当たりまでの時間効率も向上できる。   The advantageous situation during the short-time state is that the limiter means repeats until reaching the upper limit number of times that the low-accuracy game and the non-time-short state, or the non-time-short state are restored, and a continuous jackpot game wins a collective ball can do. Also, during this short period, it is easy to win the second starting opening, and it is easy to prevent the second special symbol lottery data from being stored in the second holding means, so after each big hit game, The determination result of the second special symbol lottery data can be derived immediately based on the memory, and the time efficiency until the next jackpot can be improved.

リミッタ手段が作動すると、低確遊技及び非時短状態に復帰するか、或は非時短状態に復帰する。このとき、第2保留手段での第2特別図柄抽選データの記憶が残っている場合(多くの場合そうである)、非時短状態下で、その記憶に基づく第2特別図柄抽選データの判定結果が導出される。そして、第2特別図柄抽選での当選が導出されると大当たり遊技はされるが、時短非突入手段を設けるものでは(請求項1,2)、大当たり遊技後、時短状態には突入しない。   When the limiter means is operated, the low probability game and the non-time-short state are restored, or the non-time-short state is restored. At this time, when the second special symbol lottery data is stored in the second holding means (in many cases, it is the case), the determination result of the second special symbol lottery data based on the memory in the non-time-saving state Is derived. And if the winning in the second special symbol lottery is derived, the big hit game is played, but if the short-time non-rushing means is provided (Claims 1 and 2), after the big hit game, it does not enter the short-time state.

一方、時短振分手段を設けるものでは(請求項3,4)、所定の振分け率に従い、大当たり遊技後に、時短状態に突入することもあれば、突入せずに非時短状態のままとなることもある。ここで時短状態に突入すると、再び、第2始動口への入賞が容易となって第2特別図柄抽選による大当たり遊技をリミッタ手段の作動まで連続させ得る有利な状況に移行し、再度まとまった出玉を得ることができる。このような所謂保留内連荘が生じる場合は、一層の大量出玉の獲得が見込めるが、時短状態に突入する方の振分け率を、例えば、50%を下回る低い値、好ましくは数%〜20%、最も好ましくは5%前後〜10%とすることにより、射幸性を適正に保つことができる。   On the other hand, in the case of providing a time-sorting means (Claims 3 and 4), after a big hit game, a time-short state may be entered or a non-time-short state may be left without rushing according to a predetermined distribution rate. There is also. When entering the short-time state here, it becomes easy to win the second starting port again, and it shifts to an advantageous situation where the big hit game by the second special symbol lottery can be continued until the operation of the limiter means. You can get a ball. In the case where such a so-called “reserved-in-reed villa” occurs, it is expected that a larger amount of balls will be obtained. However, for example, the allocation rate of the person who enters the short-time state is set to a low value below 50%, preferably several% to 20%. %, Most preferably around 5% to 10%, gambling can be maintained properly.

いずれにしても、非時短状態下における第2特別図柄抽選での当選に基づく大当たり遊技後、時短状態に突入しないか(請求項1,2)、必ずしも突入しないため(請求項3,4)、大当たりの無制限な連荘は未然に回避され、射幸性を適正に保てる。   In any case, after the jackpot game based on the winning in the second special symbol lottery under non-time-short state, does not rush into the time-short state (Claims 1 and 2), or does not necessarily rush (Claims 3 and 4), Unlimited villas with jackpots can be avoided in advance, and gambling can be properly maintained.

リミッタ手段が作動すると、非時短状態となる。残っている第2保留手段での第2特別図柄抽選データの判定結果の導出及び第2特別図柄抽選での当選導出後の大当たり遊技がすべて終わった後も、非時短状態である。このとき即ち第2保留手段での第2特別図柄抽選データの記憶が無いか又は尽きたとき、第1保留手段での第1特別図柄抽選データの記憶がある場合、この記憶に基づく第1特別図柄抽選データの判定結果が導出される。そして、この非時短状態下で第1特別図柄抽選での当選が導出されると、初当たり時と同様に、大当たり遊技後に時短状態に突入し、第2特別図柄抽選による連続した大当たり遊技により再びまとまった出玉を獲得することができる。   When the limiter means is activated, it becomes a non-time-short state. Even after the derivation of the determination result of the second special symbol lottery data in the remaining second holding means and the jackpot game after the winning derivation in the second special symbol lottery is over, it is in a non-time-saving state. At this time, that is, when there is no storage of the second special symbol lottery data in the second holding means, or when the first special symbol lottery data is stored in the first holding means, the first special symbol lottery data based on this storage The determination result of the symbol lottery data is derived. Then, when the winning in the first special symbol lottery is derived under this non-temporary shortage state, as in the first win, it will enter the short-time state after the big hit game, and again by the continuous big hit game by the second special symbol lottery You can earn a lot of balls.

この第1保留手段の記憶に基づく連荘は、時短状態で第2特別図柄抽選による大当たり遊技を連続させ得る有利な状況下で、球振分機構を経由して第1始動口に入賞があり、且つ、第2保留手段での第2特別図柄抽選データの記憶を切らさなかった場合に可能となる。途中で第2特別図柄抽選データの記憶を切らしてしまうと、従来の一発台のようなパンクはないが、その時点で、第1保留手段での第1特別図柄抽選データの記憶に基づく判定結果が導出され、当選しても大当たり遊技一回分の出玉に止まると共に単なるリミッタ手段のカウントダウンに消費され、損をしたような気分になるからである。   The Renso based on the memory of the first holding means has a prize at the first starting port via the ball distribution mechanism in an advantageous situation where the jackpot game by the second special symbol lottery can be continued in a short time state. This is possible when the second special symbol lottery data is not cut off in the second holding means. If the second special symbol lottery data is cut off in the middle, there will be no puncture like the conventional one-shot stand, but at that time, the determination based on the storage of the first special symbol lottery data in the first holding means This is because the result is derived, and even if the winner is won, the game is stopped for only one big hit game and is consumed for the countdown of the mere limiter means.

従って、時短状態中の球振分機構を経由した第1始動口への入賞は、歓迎すべきことであるのと同時に、これを最大限生かすため、第2保留手段での第2特別図柄抽選データの記憶を切らさないことも重要となり、このことが新たな興趣を創出し、球の行方を如何にすべきかの腕の発揮どころとなる。まさに球の挙動が最も重要な要素となり、その挙動に一喜一憂する弾球遊技機本来の醍醐味が増すことになる。   Therefore, winning a prize at the first starting port via the ball distribution mechanism during the short-time state is welcome, and at the same time, in order to make the most of this, the second special symbol lottery in the second holding means It is also important not to cut off the memory of data, which creates new interests and demonstrates the skill of how to move the ball. The behavior of the ball will be the most important factor, and the true pleasure of a ball game machine will be increased.

図1は本発明を適用するパチンコ遊技機1を示し、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。フロント扉14の下には、貸球及び賞球を受ける上皿31、内方で溢れた球を受ける下皿32、遊技盤2に1分間について100個に近い数の球を連続的に打ち出し、回転操作角度により球の打ち出し強さを調整できる発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。40は、発射ハンドル4の回転操作中に球の打ち出しを一時休止するための発射停止ボタンである。フロント扉14の前面上部から右サイドにかけて、装飾や各種状態表示に用いるフロントランプ61〜65を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. Under the front door 14, an upper plate 31 for receiving a rented ball and a prize ball, a lower plate 32 for receiving a ball overflowing inward, and a number of balls close to 100 per minute on the game board 2 are continuously launched. The launching handle 4 can adjust the launch strength of the sphere according to the rotational operation angle, and the left and right speakers 51 and 52 for producing sound effects. Reference numeral 40 denotes a firing stop button for temporarily stopping the launch of the ball during the rotation operation of the firing handle 4. Front lamps 61 to 65 used for decoration and various state indications are provided from the front upper portion of the front door 14 to the right side.

図2に示すように、遊技盤2には、次の1)〜9)の遊技部品を備える。
1)第1球振分機構7A
該第1球振分機構7Aは、遊技盤2のほぼ中心線上の上部に配置し、その下部に配置する次記第2球振分機構7B及び後記球流下制御機構7Cと共に球振分機構7を構成する。第1球振分機構7Aは広義には役物と称される遊技部品でもある(第2球振分機構7Bも同様)。クラゲの装飾をあしらった丸みを帯びた球ハウジング701の左右に、遊技盤2から球を受け入れる左球入口70L及び右球入口70Rを備え、内部には、詳しくは後述する第1球振分ステージ702を設け、受け入れた球を第2球振分機構7Bに球を受継ぎ得る中球出口703C、第2球振分機構7Bへの球の受継ぎは絶望的な左球出口703L及び右球出口703Rの何れから放出させる。
As shown in FIG. 2, the game board 2 includes the following game components 1) to 9).
1) First ball sorting mechanism 7A
The first ball distribution mechanism 7A is disposed substantially above the center line of the game board 2, and together with the second ball distribution mechanism 7B and the ball flow control mechanism 7C described below, the ball distribution mechanism 7 is disposed below the first ball distribution mechanism 7A. Configure. The first ball sorting mechanism 7A is also a game part called an accessory in a broad sense (the same applies to the second ball sorting mechanism 7B). A left sphere entrance 70L and a right sphere entrance 70R for receiving a sphere from the game board 2 are provided on the left and right sides of a round sphere housing 701 decorated with a jellyfish. 702 is provided, and the received ball can be transferred to the second ball sorting mechanism 7B. The middle ball outlet 703C can receive the ball. The ball transfer to the second ball sorting mechanism 7B is a hopeless left ball outlet 703L and the right ball. Release from any of the outlets 703R.

2)第2球振分機構7B
該第2球振分機構7Bは、海底をイメージした装飾をあしらった球ハウジング705の上部に、第1球振分機構7Aの中球出口703Cから放出された球を、次記球流下制御機構7Cによる再振り分けを経て入球させる上球入口70Cを備え、内部には、所謂クルーンと称する遊技部品を用いた後述の第2球振分ステージ706を設け、上球入口70Cから受け入れた球を第1始動口81へ100%に近い高率でほぼ入賞させる中央下方の特定球出口70V、第1始動口81への入賞は絶望的な右下方の外れ球出口70Fの何れから放出させる。
2) Second ball sorting mechanism 7B
The second ball sorting mechanism 7B is configured to cause a ball released from the middle ball outlet 703C of the first ball sorting mechanism 7A to be placed on the upper part of a ball housing 705 that is decorated with the image of the sea bottom. An upper ball entrance 70C for entering the ball through redistribution by 7C is provided, and a second ball sorting stage 706 described later using a game part called a so-called crune is provided inside, and the ball received from the upper ball entrance 70C is received. The specific ball outlet 70V at the lower center where the first start port 81 is almost awarded at a high rate close to 100% and the winning at the first start port 81 are released from either the desperate right lower exit 70F.

3)球流下制御機構7C
該球流下制御機構7Cは、多数の遊技釘NL1・・・と風車Fとを用いて構成しており、その遊技釘NL1・・・で取り囲む遊技盤2上の特定の領域の内部に受け入れた球を真下かこれ以外かに振り分け、真下への振り分けを制限することにより第1球振分機構7Aから第2球振分機構7Bへの球の受け継ぎを制限する中間のあるいは第3の球振分機構として機能する。
3) Ball flow control mechanism 7C
The ball flow-down control mechanism 7C is configured using a large number of game nails NL1... And a windmill F, and is received inside a specific area on the game board 2 surrounded by the game nails NL1. An intermediate or third ball swing that restricts the inheritance of the ball from the first ball sorting mechanism 7A to the second ball sorting mechanism 7B by sorting the ball to directly below or not, and restricting the ball to the bottom. Functions as a minute mechanism.

第1球振分機構7Aの中球出口703Cの直下に直径11mmの球Pに対して軸間距離を約13mmとした左第1命釘NL1及び右第1命釘NR1を配置し、これを頂部として左右に裾を広げるやや上に丸みを帯びたハの字形の組合せ命釘NL10,NR10と、該組合せ命釘NL10,NR10で屋根をしたかのようにその下に回転軸fを配置し且つ三つの羽根f1,f2,f3をもつ風車Fと、該風車Fの回転軸fに対して斜め下に変位させて配置する左第2命釘NL2及び右第2命釘NR2と、前記風車Fの真下に配置する軸間距離を約13mmとした左第3命釘NL3及び右第3命釘NR3に連なる二連命釘NL30,NR30とから成る。   A left first life nail NL1 and a right first life nail NR1 having an inter-axis distance of about 13 mm with respect to a sphere P having a diameter of 11 mm are arranged immediately below the middle ball outlet 703C of the first ball distribution mechanism 7A. The combination of the life-shaped combination life nails NL10 and NR10 with a slightly rounded top as the top and a slightly rounded top, and the rotation axis f is arranged below the roof as if the combination life nails NL10 and NR10 were covered. The windmill F having three blades f1, f2, and f3, the left second life nail NL2 and the right second life nail NR2 that are disposed obliquely below the rotation axis f of the windmill F, and the windmill It consists of the left third life nail NL3 and the second life nail NL30, NR30 connected to the right third life nail NR3 with an inter-axis distance of about 13 mm arranged just below F.

中球出口703Cから放出された球Pは、余程イレギュラーな放出でない限り、ほぼ第1命釘NL1,NR1の間から風車Fに到達し、その進入角度や羽根f1,f2,f3の初期位置等の影響を受け、風車Fの回転により左右何れかの下方に誘導される。風車Fと絡んで下方に誘導された球Pは、第2命釘NL2又はNR2と衝突して内側に転動方向を変え、第3命釘NL3,NR3の間から第2球振分機構7Bの上球入口70Cに進入することもあれば、第2命釘NL2又はNR2と衝突せずに風車Fの素早い回転等によって直接的に第3命釘NL3,NR3の間から上球入口70Cに進入することもある。   The sphere P released from the middle ball outlet 703C reaches the windmill F from between the first life nails NL1 and NR1 as long as the discharge is not irregular, and the approach angle and the initial angle of the blades f1, f2, and f3 Under the influence of the position and the like, the windmill F is guided to the left or right by the rotation of the windmill F. The ball P, which is guided downward in connection with the windmill F, collides with the second life nail NL2 or NR2, changes the rolling direction inward, and the second ball distribution mechanism 7B from between the third life nail NL3, NR3. May enter the upper ball entrance 70C, or may directly enter the upper ball entrance 70C from between the third life nails NL3 and NR3 by a quick rotation of the windmill F without colliding with the second life nail NL2 or NR2. May enter.

ただし、半分以上の最も多くの場合は、風車Fと絡んだ球Pは、第2命釘NL2,NR2及び又は第3命釘NL3,NR3と衝突はするも、或は、これらの衝突もなしに、第2命釘NL2,NR2の上下に比較的大きく口を開いた空間から球Pが左右にこぼれ落ちて真下へは向かわず、上球入口70Cには進入しない。尚、中球出口703Cから放出された球P以外に、遊技盤2から直接風車Fを経て上球入口70Cに進入する球は万に一つあるかないか程度の極めて稀なケースであり、ほぼ絶望的である。   However, in most cases of more than half, the ball P entangled with the windmill F collides with the second life nail NL2, NR2 and / or the third life nail NL3, NR3, or there is no such collision. In addition, the ball P spills right and left from a space having a relatively large opening above and below the second life nails NL2 and NR2 and does not go directly below, and does not enter the upper ball entrance 70C. In addition, in addition to the ball P released from the middle ball outlet 703C, it is an extremely rare case where there is only one ball that enters the upper ball inlet 70C directly from the game board 2 via the windmill F. Desperate.

尚、球振分機構7は、単一の球ハウジングの内部、あるいは遊技盤2上の区画された特定の領域の内部において、第1始動口への入賞を限定する物理的に一つのもので構成してもよい。構成部品としても、クルーン、風車、遊技釘等の他、一つ又は複数の球入口から取り込む球を複数の球出口の一つに受け渡す回転体や、可動羽根により球ハウジング内に取り込む球を複数の球出口に振分ける所謂ハネモノと称する遊技部品等を単独又は組み合わせて用いてもよい。   Note that the ball distribution mechanism 7 is physically one that limits the winning to the first start port in a single ball housing or in a specific area defined on the game board 2. It may be configured. In addition to croons, windmills, game nails, etc., as components, a rotating body that passes a sphere taken in from one or a plurality of sphere inlets to one of a plurality of sphere outlets, or a sphere taken in a sphere housing by a movable blade. You may use the game parts etc. which are called what is called a honey to distribute to several ball | bowl exits individually or in combination.

4)第1始動口81
該第1始動口81は、第2球振分機構7Bの特定球出口70Vの直下に配置し、該特定球出口70Vから放出された球のみを入賞させる。この第1始動口81への入賞(以下、第1始動入賞という)一個につき、所定数例えば10個の賞球を払出すと共に、例えば最大4個の保留記憶数を超えない所定上限内で第1特別図柄抽選を起動し、例えば0〜65535とした所定範囲内で高速更新する大当たり抽選用乱数庫から一つの乱数を取得して、この取得した乱数を第1特別図柄抽選データとし、該データを後記主制御部MCのRAM上に定義する第1保留手段Aに取得順に記憶する。
4) First start port 81
The first start port 81 is disposed immediately below the specific ball outlet 70V of the second ball sorting mechanism 7B, and only the balls released from the specific ball outlet 70V are awarded. For each winning prize (hereinafter referred to as the first starting prize) to the first starting port 81, a predetermined number, for example, ten award balls are paid out, and, for example, within a predetermined upper limit not exceeding the maximum number of four reserved memories. 1 special symbol lottery is activated, for example, one random number is obtained from a random number lottery for jackpot lottery that is updated at high speed within a predetermined range of 0 to 65535, and the obtained random number is used as the first special symbol lottery data, Are stored in the order of acquisition in the first holding means A defined on the RAM of the main controller MC described later.

5)ゲートGT
該ゲートGTは、球一個ずつの通り抜けを許すものであって、遊技盤2の略中心線を挟んで遊技者側から見て右領域の上方に配置している。該ゲートGTへの球通過により、例えば最大4個の保留記憶数を超えない所定上限内で普通図柄抽選を起動し、例えば1〜65520又は0〜65521の所定範囲内で高速更新する普通図柄抽選用乱数庫から一つの乱数を取得して、この取得した乱数を普通図柄抽選データとし、該データを主制御部MCのRAM上に定義する普図保留手段Hに取得順に格納する。普通図柄抽選での当選時、次記第2始動口82を所定態様で開作動させることになる。
5) Gate GT
The gate GT allows passage of one ball at a time, and is arranged above the right region when viewed from the player side across the approximate center line of the game board 2. Normal symbol lottery that starts normal symbol lottery within a predetermined upper limit that does not exceed the maximum number of reserved memories, for example, by passing the ball to the gate GT, and that is updated at a high speed within a predetermined range of 1 to 65520 or 0 to 65521 One random number is acquired from the random number storage, and the acquired random number is used as normal symbol lottery data, and the data is stored in the general symbol holding means H defined on the RAM of the main control unit MC in the order of acquisition. When winning in the normal symbol lottery, the second starting port 82 is opened in a predetermined manner.

6)第2始動口82
該第2始動口82は、普通図柄抽選での当選時に開作動させる可変入賞装置80から成り、遊技盤2の右領域におけるゲートGTの下方に配置している。その開作動時には、常時は直立姿勢の閉状態にある幅広の可動板800を下端を軸に前に倒して斜め上に口を開いた状態とし、遊技盤2の主に右領域に流下する球の入賞を許す。この第2始動口82への入賞(以下、第2始動入賞という)一個につき、所定数例えば6個の賞球を払出すと共に、例えば最大4個の保留記憶数を超えない所定上限内で第2特別図柄抽選を起動し、例えば0〜65535とした所定範囲内で高速更新する前記大当たり抽選用乱数庫から一つの乱数を取得して、この取得した乱数を第2特別図柄抽選データとし、該データを主制御部MCのRAM上に定義する第2保留手段Bに取得順に記憶する。
6) Second start port 82
The second starting port 82 is composed of a variable winning device 80 that is opened when a normal symbol lottery is won, and is arranged below the gate GT in the right area of the game board 2. At the time of the opening operation, the wide movable plate 800 that is normally closed in an upright posture is tilted forward with the lower end as an axis so that the mouth is opened obliquely upward, and the ball that flows down mainly to the right area of the game board 2 Allow me to win. For each winning prize (hereinafter referred to as a second starting prize) to the second starting port 82, a predetermined number, for example, six prize balls are paid out, and, for example, within a predetermined upper limit that does not exceed the maximum number of four reserved memories. 2 Start a special symbol lottery, obtain one random number from the jackpot lottery random number warehouse that is updated at high speed within a predetermined range, for example, 0 to 65535, and use the obtained random number as second special symbol lottery data, Data is stored in the second holding means B defined in the RAM of the main controller MC in the order of acquisition.

7)大入賞口9
該大入賞口9は、第1特別図柄抽選又は第2特別図柄抽選での当選に基づく大当たり遊技時に所定態様で開作動させる可変入賞装置90から成り、遊技盤2の右領域における第2始動口82の下方に配置している。その開作動時には、常時は直立姿勢の閉状態にある幅広の可動板900を下端を軸に前に倒して斜め上に口を開いた状態とする。これにより大入賞口9を開放して、遊技盤2の主に右領域に流下する球の入賞を許す。構造的には、第2始動口82と同様である。その入賞一個につき、所定数例えば6個の賞球を払出す。
7) Grand prize opening 9
The big winning opening 9 is composed of a variable winning device 90 that is opened in a predetermined manner during a big hit game based on winning in the first special symbol lottery or the second special symbol lottery, and a second starting port in the right area of the game board 2. 82 is arranged below 82. At the time of the opening operation, the wide movable plate 900 which is normally in the closed state in the upright posture is tilted forward with the lower end as an axis, and the mouth is opened obliquely upward. As a result, the special winning opening 9 is opened, and the winning of the ball flowing down to the right area of the game board 2 is allowed. Structurally, it is the same as the second start port 82. A predetermined number, for example, six prize balls are paid out for each winning prize.

大当たり遊技時、大入賞口9を1ラウンドについて最大30秒間程度の長時間にわたり開放させ得るものとするが、その間に大入賞口9に最初に飛び込んだ1球のみ(1カウント)により大入賞口9を閉じ、0.5秒〜2秒程度の所定インターバルを経て再び大入賞口9を開放し、所定ラウンド数例えば2ラウンドについて繰り返す。大当たり遊技一回あたり大入賞口9への入賞により獲得できる賞球は、1カウント×6賞球×2ラウンド=12賞球と少な目にしている。   During the jackpot game, the grand prize winning hole 9 can be opened for a long time of about 30 seconds per round, but only one ball that first jumps into the big winning prize winning hole 9 during that time (1 count) 9 is closed, the special winning opening 9 is opened again after a predetermined interval of about 0.5 second to 2 seconds, and the process is repeated for a predetermined number of rounds, for example, two rounds. The number of prize balls that can be obtained by winning the winning prize slot 9 per jackpot game is one count × 6 prize balls × 2 rounds = 12 prize balls.

尚、第1特別図柄抽選での当選に基づく大当たり遊技時に開放させる大入賞口と、第2特別図柄抽選での当選に基づく大当たり遊技時に開放させる大入賞口とは、共通の一つの大入賞口9で構成したが、別々の大入賞口つまり全部で二つの大入賞口で構成してもよい。又、第1特別図柄抽選と第2特別図柄抽選とは各始動入賞時に個別に起動するが、大当たり抽選用乱数を生成する0〜65535の更新範囲をもつ乱数庫(乱数カウンタ)は共用しており、同じ乱数庫から乱数を取得している。ただし、乱数庫は独立に設けてもよい。   In addition, the big prize opening opened at the time of the jackpot game based on the winning in the first special symbol lottery and the big prize opening opened at the jackpot game based on the winning in the second special symbol lottery are one common big prize opening. Although it is configured with 9, it may be configured with two separate winning awards, that is, a total of 2 winning awards. In addition, the first special symbol lottery and the second special symbol lottery are started individually at each start winning prize, but a random number warehouse (random number counter) having an update range of 0 to 65535 for generating a jackpot lottery random number is shared. Random numbers are obtained from the same random number store. However, the random number store may be provided independently.

8)表示器ボード23
該表示器ボード23には、第1特別図柄抽選の判定結果を第1特別図柄による所定の変動時間(例えば1秒間あるいは0.5秒間)にわたるランダムな表示変動を経て導出させる7セグメントLEDから成る第1特別図柄表示装置SD1と、該表示装置SD1での表示変動待ちのため保留される第1保留手段Aの保留記憶数を点灯により表示させる4つの第1特別図柄用保留球表示器a1,a2,a3,a4とを備える。また、第2特別図柄抽選の判定結果を第2特別図柄による所定の変動時間(例えば1秒間あるいは0.5秒間)にわたるランダムな表示変動を経て導出させる7セグメントLEDから成る第2特別図柄表示装置SD2と、該表示装置SD2での表示変動待ちのため保留される第2保留手段Bの保留記憶数を点灯により表示させる4つの第2特別図柄用保留球表示器b1,b2,b3,b4とを備える。
8) Display board 23
The display board 23 is composed of a 7-segment LED for deriving the determination result of the first special symbol lottery through a random display variation over a predetermined variation time (for example, 1 second or 0.5 second) by the first special symbol. The first special symbol display device SD1 and four first special symbol holding ball displays a1, which display the number of stored memories of the first holding means A held for waiting for the display fluctuation on the display device SD1 by lighting. a2, a3, and a4. Further, a second special symbol display device comprising a 7-segment LED for deriving the determination result of the second special symbol lottery through random display fluctuations over a predetermined fluctuation time (for example, 1 second or 0.5 second) by the second special symbols. SD2 and four second special symbol holding ball displays b1, b2, b3, b4 for displaying the number of stored memory of the second holding means B held for waiting for the display fluctuation on the display device SD2 by lighting. Is provided.

第1特別図柄表示装置SD1と第2特別図柄表示装置SD2とは同時に変動することも、時間的に重複して変動することもない仕様にしている。また、後述の第2特別図柄抽選優先導出手段Zにより、第2特別図柄用保留球表示器b1,b2,b3,b4が一つでも点灯し、第2保留手段Bの保留記憶が一つでもある限り、第1保留手段Aの保留記憶があっても、第2特別図柄表示装置SD2での第2特別図柄の変動が優先的に起動されてその判定結果が導出され、第2保留手段Bでの保留記憶がないか又はなくなった後に、第1保留手段Aでの保留記憶がある場合、これに基づいて第1特別図柄表示装置SD1での第1特別図柄の変動が起動されてその判定結果が導出される。   The first special symbol display device SD1 and the second special symbol display device SD2 have specifications that do not fluctuate simultaneously and do not fluctuate in time. Further, by the second special symbol lottery priority deriving means Z described later, even one of the second special symbol holding ball indicators b1, b2, b3, b4 is lit, and the second holding means B has one holding memory. As long as there is a hold storage of the first holding means A, the second special symbol change in the second special symbol display device SD2 is preferentially activated and the determination result is derived, and the second holding means B If there is no storage in the first storage means after the storage in the first storage means A, the change of the first special symbol in the first special symbol display device SD1 is activated based on this and the determination The result is derived.

尚、第1特別図柄表示装置SD1と第2特別図柄表示装置SD2とは、一つの表示器に兼用させて設け、例えば表示色(セグメント点灯色)の変更により、何れの図柄の変動であるか識別できるようにしてもよい。又、第1特別図柄表示装置SD1及び第2特別図柄表示装置SD2に加えて、或は、これらに代えて、液晶表示画面等において背景の動画展開と共に第1又は第2特別図柄の変動と同期し且つ整合した演出用の図柄を変動させる演出表示装置を設けてもよい。   The first special symbol display device SD1 and the second special symbol display device SD2 are provided to be used as a single display, and which symbol changes due to, for example, a change in display color (segment lighting color). It may be possible to identify them. Further, in addition to or instead of the first special symbol display device SD1 and the second special symbol display device SD2, in addition to the development of the moving image of the background on the liquid crystal display screen or the like, it is synchronized with the fluctuation of the first or second special symbol. In addition, an effect display device for changing the matched design for the effect may be provided.

さらに、表示器ボード23には、ゲートGTへの球通過に基づく普通図柄抽選の当否結果を緑ランプGLと赤ランプRLとの所定の変動時間(例えば0.4秒間)にわたる交互点灯による表示変動を経て導出し、当選時は緑ランプGLの点灯で、外れ時は赤ランプRLの点灯で各停止させる普通図柄表示装置NDと、該表示装置NDでの表示変動待ちのため保留される普図保留手段Hの保留記憶数を点灯により表示させる4つの普通図柄用保留球表示器h1,h2,h3,h4とを備える。   Further, the display board 23 displays the normal symbol lottery result based on the passage of the ball to the gate GT, and the display fluctuation due to the alternate lighting of the green lamp GL and the red lamp RL over a predetermined fluctuation time (for example, 0.4 seconds). The normal symbol display device ND which is stopped by turning on the green lamp GL at the time of winning and the red lamp RL turning on at the time of winning, and the normal figure which is put on hold due to the display fluctuation on the display device ND Four normal symbol holding ball displays h1, h2, h3, and h4 that display the number of holding memories of the holding means H by lighting are provided.

9)その他
略円形の遊技領域200を区画し且つ発射ハンドル4により打出す球を導くレール20、球戻り防止片21、球止め22、入賞1個につき所定数例えば10個の賞球を払出す一般入賞口25、上方2つの風車26,27、入賞を逃した球を排出するアウト口29を備える。また、遊技領域200には、図示は適宜省略したが、独特のゲージに従いもっと多数の遊技釘が打たれている。さらに、遊技盤2及びその上の遊技部品にはLEDランプ等による多数の装飾ランプを埋設等により設置している。さらにまた、遊技盤2の裏面の適宜箇所には、遊技者が遊技機1を叩いたり引っ張ったり揺らしたりする迷惑で且つ不正な行為を検出するための例えば第1振動センサMV1と第2振動センサMV2との二つの振動センサを設置している。
9) Others A predetermined number of, for example, 10 prize balls are paid out for each rail 20, the ball return prevention piece 21, the ball stopper 22, and a winning prize which divides a substantially circular gaming area 200 and guides a ball to be launched by the launch handle 4. A general winning port 25, two upper windmills 26 and 27, and an out port 29 for discharging a ball that missed the winning are provided. Further, although not shown in the drawing, the game area 200 has more game nails struck according to a unique gauge. In addition, a large number of decorative lamps such as LED lamps are installed in the game board 2 and game parts on the game board 2 by burying or the like. Furthermore, for example, a first vibration sensor MV1 and a second vibration sensor for detecting annoying and fraudulent acts in which a player strikes, pulls, or shakes the gaming machine 1 are provided at appropriate positions on the back surface of the game board 2. Two vibration sensors with MV2 are installed.

図3に示すように、第1振分機構7Aの球ハウジング701は、遊技盤2に取付ける基板703と、その後方の箱形のステージケース704とを備える。左球入口70Lから入った球Pは、入口70a及び出口70bをもつ内部通路700を通り、ステージケース704の奥から右に向けて第1球振分ステージ702上に解放される。右球入口70Rから入った球も同様の内部通路(前記内部通路700と左右対称形状の通路)を通り、ステージケース704の奥から左に向けて第1球振分ステージ702上に解放される。各内部通路を通過する球は、球通過センサS1L,S1Rで検出される。   As shown in FIG. 3, the ball housing 701 of the first distribution mechanism 7A includes a substrate 703 attached to the game board 2, and a box-shaped stage case 704 behind the substrate 703. The sphere P entering from the left sphere entrance 70L passes through the internal passage 700 having the entrance 70a and the exit 70b, and is released onto the first sphere sorting stage 702 from the back of the stage case 704 toward the right. A sphere that enters from the right sphere entrance 70R passes through a similar internal passage (a passage symmetrical with the internal passage 700) and is released onto the first ball sorting stage 702 from the back of the stage case 704 toward the left. . The sphere passing through each internal passage is detected by the sphere passage sensors S1L and S1R.

第1球振分ステージ702で振り分けた後の球を放出する各球出口703L,703C,703Rは、基板703に開口しており、球ハウジング701の下方には、各球出口に対応させて、球が放出される様子を視認できると共にガラス13への衝突を回避し得る小穴から成る確認穴701L,701C,701Rを設けている。   Each of the ball outlets 703L, 703C, and 703R for discharging the balls after being sorted by the first ball sorting stage 702 is open to the substrate 703, and below the ball housing 701, each ball outlet is associated with each of the ball outlets. Confirmation holes 701L, 701C, and 701R, which are small holes that can visually recognize the discharge of the sphere and avoid collision with the glass 13, are provided.

図4及び図5に示すように、第1球振分ステージ702は、後部ステージ71及び前部ステージ72を備える。後部ステージ71は、左右方向に、谷部711、山部712、谷部713を波状に連ね、各球入口70L,70Rから受け入れて解放させる球を左右に行き来(往復転動)できるようにしている。また、各谷部711,713には、スプーン形の凹所に成形した傾斜路71L,71Rを設け、これに隣接ないし連続する傾斜状案内路(731L,732L,733L),(731R,732R,733R)により前部ステージ72に球を進入させる。山部712には、左右に行き来する球の勢いを殺ぐ僅かに突出する突起部714を設けていると共に、次記する有利側通路74の後端開口741に球を直接落下させる傾斜部715を設けている。   As shown in FIGS. 4 and 5, the first ball sorting stage 702 includes a rear stage 71 and a front stage 72. The rear stage 71 has a trough portion 711, a mountain portion 712, and a trough portion 713 connected in a wavy shape in the left-right direction so that the balls received and released from the respective ball inlets 70L, 70R can be moved back and forth (reciprocating rolling). Yes. Further, each of the valley portions 711, 713 is provided with inclined paths 71L, 71R formed in spoon-shaped recesses, and adjacent or continuous inclined guide paths (731L, 732L, 733L), (731R, 732R, 733R) causes the ball to enter the front stage 72. The peak portion 712 is provided with a protruding portion 714 that slightly protrudes to kill the momentum of the sphere that moves back and forth, and an inclined portion 715 that directly drops the sphere into the rear end opening 741 of the advantageous side passage 74 described below. Is provided.

前部ステージ72は、進入した球が円周回転運動(旋回運動)をしながら徐々に中心に向かって移動するように底部をすり鉢状の斜面とした左右一対の旋回凹部72L,72Rと、その間に設け、前側から球の流入を許し且つ後方に向けて緩傾斜する有利側通路74とを備える。各旋回凹部72L,72Rの外周縁部は、前側周縁部740において相互につなげ、一方から他方に球が進入できるようにしている。左の旋回凹部72Lの底部中心には外れ落下穴721Lを設け、連通路722Lにより左球出口703Lに連通させ、右の旋回凹部72Rの底部中心には外れ落下穴721Rを設け、連通路722Rにより右球出口703Rに連通させている。有利側通路74は、後端開口741及び連通路742により中球出口703Cに連通させている。   The front stage 72 has a pair of left and right swivel recesses 72L and 72R having a mortar-like slope at the bottom so that the ball that has entered gradually moves toward the center while rotating in a circumferential direction (turning motion). And an advantageous side passage 74 that allows the inflow of the sphere from the front side and is gently inclined toward the rear side. The outer peripheral edges of the swivel recesses 72L and 72R are connected to each other at the front peripheral edge 740 so that a sphere can enter from one to the other. A detachment fall hole 721L is provided at the center of the bottom of the left turning recess 72L, communicated with the left sphere outlet 703L through the communication passage 722L, and an detachment fall hole 721R is provided at the center of the bottom of the right turning recess 72R. It communicates with the right sphere outlet 703R. The advantageous side passage 74 is communicated with the intermediate ball outlet 703 </ b> C by the rear end opening 741 and the communication passage 742.

尚、後端開口741には、落下球を検出する球通過センサS2を付設している。また、有利側通路74と連通路742との間の上下の隙間には、磁石を使って球の流れを有利に変える磁石ゴトと呼ばれる不正行為を検出する第1磁気センサMS1を設置している。   The rear end opening 741 is provided with a ball passage sensor S2 for detecting a falling ball. Further, in the upper and lower gaps between the advantageous side passage 74 and the communication passage 742, a first magnetic sensor MS1 for detecting an illegal act called a magnet goto that uses a magnet to advantageously change the flow of the sphere is installed. .

図6に示すように、第1球振分ステージ702に解放された単独の球Pは、多くの場合、後方ステージ71から前方ステージ72に進入し、一方の旋回凹部72L又は72Rの外周縁部から前側周縁部740を経て他方の旋回凹部72R又は72Lに進入し、徐々に旋回半径が小さくなって外れ落下穴721R又は721Lに落ち、右球出口703R又は左球出口703Lから放出される。この場合、風車Fと絡むこともなく、第1始動入賞は不可能となる。   As shown in FIG. 6, the single ball P released to the first ball sorting stage 702 often enters the front stage 72 from the rear stage 71, and the outer peripheral edge of one of the turning recesses 72L or 72R. Enters the other turning recess 72R or 72L from the front peripheral edge 740, gradually turns to a smaller turning radius, falls into the falling hole 721R or 721L, and is discharged from the right sphere outlet 703R or the left sphere outlet 703L. In this case, the first start winning is impossible without being involved with the windmill F.

単独の球でも、なかには、運良く、一方の旋回凹部72L又は72Rの外周縁部から他方の旋回凹部72R又は72Lには進入せずに有利側通路74に導かれる場合もある。或は、稀ではあるが、後方ステージ71の傾斜部715から有利側通路74の後端開口741に直接球が落ちる場合もある。有利側通路74に球が導かれるか後端開口741に直接球が落ちると、中球出口703Cから球が放出され、風車Fと絡み、第1始動入賞に可能性を残すことになる。ただし、この中球出口703Cから球が放出される場合の多く(約90%以上)は、単独の球によるものではなく、以下に例示するように、第1球振分ステージ702上に同時期に存在することとなる複数の球の衝突によるものとなる。   In some cases, even a single sphere may be luckily guided from the outer peripheral edge of one turning recess 72L or 72R to the advantageous side passage 74 without entering the other turning recess 72R or 72L. Alternatively, although rare, a sphere may fall directly from the inclined portion 715 of the rear stage 71 to the rear end opening 741 of the advantageous side passage 74. When the ball is guided to the advantageous side passage 74 or directly falls to the rear end opening 741, the ball is discharged from the middle ball outlet 703C, entangled with the windmill F, and the possibility of the first start winning is left. However, in many cases (about 90% or more) when the sphere is discharged from the sphere outlet 703C is not due to a single sphere, and as illustrated below, it is simultaneously on the first sphere sorting stage 702. This is due to the collision of multiple spheres that will exist in

図7に示すように、例えば右の旋回凹部72Rで先に反時計回りに球P1が旋回していたときに、後から解放された球P2が左の旋回凹部72Lの外周縁部から前側周縁部740を経て右の旋回凹部72Rに進入しようとしたときに、旋回中の球P1と接触してカットされたかのように弾かれ,球P2が有利側通路74に導かれることがある。   As shown in FIG. 7, for example, when the ball P1 is swiveled counterclockwise first in the right swivel recess 72R, the ball P2 released later is moved from the outer peripheral edge of the left swivel recess 72L to the front peripheral edge. When attempting to enter the right turning recess 72 </ b> R via the portion 740, the ball P <b> 2 may be bounced as if it was cut in contact with the turning ball P <b> 1 and guided to the advantageous side passage 74.

図8に示すように、例えば右の旋回凹部72Rで先に反時計回りに球P1が旋回していたときに、後から解放された球P2が後部ステージ71の突起部714を乗り越えて時計回りに右の旋回凹部72Rに進入し、互いの球P1,P2が逆向きに強く衝突すると、旋回中の先の球P1が跳ね返されて有利側通路74に導かれることもある。   As shown in FIG. 8, for example, when the ball P <b> 1 is swiveled counterclockwise first in the right swivel recess 72 </ b> R, the ball P <b> 2 released later gets over the protrusion 714 of the rear stage 71 and turns clockwise. If the ball P1 and P2 collide strongly in the opposite direction when they enter the right turning recess 72R, the previous ball P1 during turning may be bounced back and guided to the advantageous side passage 74.

図9に示すように、例えば後部ステージ71上で先に左右に転動していた球P1に後から解放された球P2が逆向きに衝突するか、あるいは、ほぼ同時期に右と左からそれぞれ球P1,P2が解放されて逆向きに衝突すると、跳ね返った球P1,P2は二つの経路に分かれて前部ステージ71に進入する。一方の球P1は右の旋回凹部72Rの外周縁部に沿って移動し、他方の球P2は左の旋回凹部72Lの外周縁部に沿って移動し、前側周縁部740で再び二つの球P1,P2が逆向きに衝突する。このとき、有利側通路74の前付近から球の移動の向きにやや進んだ位置にある方の球P2が跳ね返されて有利側通路74に導かれる。この図9の例は、図7や図8の例よりもはるかに多い頻度で起こる。この2回衝突による有利側通路74への球の導入は、後部ステージ71の山部712の付近で最初の衝突がされた場合に特に生じ易い。   As shown in FIG. 9, for example, the ball P2 released later collides with the ball P1 that has been rolling left and right on the rear stage 71 in the opposite direction, or from the right and left at substantially the same time. When the balls P1 and P2 are released and collide in the opposite direction, the rebounded balls P1 and P2 enter the front stage 71 in two paths. One sphere P1 moves along the outer peripheral edge of the right turning recess 72R, and the other sphere P2 moves along the outer peripheral edge of the left turning recess 72L. , P2 collide in the opposite direction. At this time, the ball P <b> 2 at a position slightly advanced in the direction of movement of the sphere from the vicinity of the front of the advantageous side passage 74 is rebounded and guided to the advantageous side passage 74. The example of FIG. 9 occurs at a much higher frequency than the examples of FIGS. The introduction of the sphere into the advantageous side passage 74 by the second collision is particularly likely to occur when the first collision is made in the vicinity of the peak portion 712 of the rear stage 71.

図10に示すように、第2振分機構7Bの球ハウジング705は、遊技盤2に取付ける基板707と、その後方の箱形のステージケース708とを備える。中球入口70Cから入った球Pは、球通過センサS3を経て左に下り勾配をつけ第1通路709a及びこれに連通し奥行方向に下り勾配をつけた第2通路709bから成る内部通路709を通り、ステージケース708の奥行き方向中ほどの位置において、第2球振分ステージ706の左奥に右カーブを描くように成形した導入路75に解放される。   As shown in FIG. 10, the ball housing 705 of the second distribution mechanism 7B includes a substrate 707 attached to the game board 2 and a box-shaped stage case 708 behind the substrate 707. The sphere P entered from the middle sphere inlet 70C passes through the ball passage sensor S3 and has an internal passage 709 including a first passage 709a having a downward slope leftward and a second passage 709b communicating with the first passage 709b and a downward slope in the depth direction. As described above, the stage case 708 is released to the introduction path 75 formed so as to draw a right curve at the left back of the second ball sorting stage 706 at a position in the middle of the depth direction.

図11にも示すように、第2球振分ステージ706は、導入路75に解放された球が円周回転運動(旋回運動)をしながら徐々に中心に向かって移動するように底部をすり鉢状の斜面とし、中心部に3個の球落下穴77,78,79を設けたクルーン76で構成している。このクルーン76は、例えば半径200mmの球内面の一部を使用し、中心部の球落下穴77,78,79に球が落ちるまで、ある程度の速度を維持しつつ比較的長期に旋回運動が続き得るようにしている。   As shown also in FIG. 11, the second ball sorting stage 706 has a mortar at the bottom so that the ball released to the introduction path 75 moves gradually toward the center while performing a circumferential rotational motion (swivel motion). It is constituted by a croon 76 having a spherical slope and having three ball dropping holes 77, 78, 79 in the center. For example, a part of the inner surface of a sphere having a radius of 200 mm is used as the crushed 76, and the swivel motion continues for a relatively long time while maintaining a certain speed until the sphere falls into the sphere dropping holes 77, 78, 79 in the center. Trying to get.

前方の球落下穴77は、連通路770により特定球出口70Vに連通され、これら前方球落下穴77、連通路770、特定球出口70Vから成る特定の球通路7Vに球が振り分けられることにより、ほぼ100%の高率で第1始動入賞が達成される。後方二つの球落下穴78,79は、一つにまとめられて球通過センサS4を経て連通路780,790から外れ球出口70Fに連通される。後方の球落下穴78,79に落下すると、第1始動入賞は不可となる。   The front ball drop hole 77 communicates with the specific ball outlet 70V through the communication path 770, and the balls are distributed to the specific ball path 7V including the front ball drop hole 77, the communication path 770, and the specific ball outlet 70V. The first start prize is achieved at a high rate of almost 100%. The two rear ball drop holes 78 and 79 are combined into one, and communicated with the ball outlet 70F by way of the ball passage sensor S4 and through the communication passages 780 and 790. If the ball falls into the rear ball drop holes 78 and 79, the first starting prize is not allowed.

尚、特定球出口70V及び外れ球出口70Fは、基板707に開口しており、特定球出口70Vに対応させて、球ハウジング705の下方には、第1始動入賞が達成される球の放出の様子を視認できると共にガラス13への衝突を回避し得る小穴から成る確認穴705Vを設けている。又、第2球振分ステージ706の裏面における適宜箇所には、磁石ゴトを検出する第2磁気センサMS2を設置していると共に、発信機等を用いて第1始動入賞を意図的に誤検知させるようにする電波ゴトと呼ばれる不正行為を検出する電波センサESを設置している。   The specific ball outlet 70V and the off-ball outlet 70F are open to the substrate 707, and the ball discharge for achieving the first start prize is achieved below the ball housing 705 in correspondence with the specific ball outlet 70V. A confirmation hole 705V made of a small hole that can visually recognize the situation and avoid collision with the glass 13 is provided. In addition, a second magnetic sensor MS2 for detecting a magnet goto is installed at an appropriate position on the back surface of the second ball sorting stage 706, and the first start winning prize is intentionally erroneously detected using a transmitter or the like. A radio wave sensor ES for detecting fraudulent behavior called radio wave goto is installed.

図12は、遊技盤2での遊技を制御する制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1周辺制御部SC1及び第2周辺制御部SC2を備える。主制御部MCには、第1のI/OポートIN1を介して、第1始動口81の入賞センサ81s、第2始動口82の入賞センサ82s、大入賞口9の入賞センサ9s、ゲートGTの球通過センサGTs、一般入賞口25の入賞センサ25sを入力している。また、第2のI/OポートIN2を介して、第1振動センサMV1、第2振動センサMV2、第1磁気センサMS1、第2磁気センサMS2、電波センサES、フロント扉14の開閉センサOPを入力している。主制御部MCから各周辺制御部SC1,2へは中継基板CBを介して一方通行的にコマンドを送信している。周辺制御部SC1,2相互間は、双方向的にデータを送受信している。   FIG. 12 shows a control device CN that controls a game on the game board 2. A main control unit MC, a first peripheral control unit SC1, and a second peripheral control unit SC2 each including a CPU, a ROM, and a RAM are provided. The main control unit MC is connected to the winning sensor 81s of the first starting port 81, the winning sensor 82s of the second starting port 82, the winning sensor 9s of the big winning port 9, and the gate GT via the first I / O port IN1. The ball passing sensor GTs and the winning sensor 25s of the general winning opening 25 are input. Further, the first vibration sensor MV1, the second vibration sensor MV2, the first magnetic sensor MS1, the second magnetic sensor MS2, the radio wave sensor ES, and the open / close sensor OP of the front door 14 are connected via the second I / O port IN2. You are typing. A command is transmitted in a one-way manner from the main control unit MC to the peripheral control units SC1 and SC2 via the relay board CB. The peripheral control units SC1 and 2 transmit and receive data bidirectionally.

主制御部MCからは、ドライバ回路Dr0を介して、表示器ボード23上の第1特別図柄表示装置SD1、同第2特別図柄表示装置SD2、同普通図柄表示装置ND、同第1特別図柄用保留球表示器a1〜a4、同第2特別図柄用保留球表示器b1〜b4、同普通図柄用保留球表示器h1〜h4を制御している。また、第2始動口82の可変入賞装置80を開閉作動させてその可動板820を開閉させるソレノイド等による開閉用駆動部D0、大入賞口9の可変入賞装置90を開閉作動させてその可動板900を開閉させる同じくソレノイド等による開閉用駆動部D1を制御している。   From the main control unit MC, the first special symbol display device SD1, the second special symbol display device SD2, the normal symbol display device ND, and the first special symbol on the display board 23 via the driver circuit Dr0. The holding ball indicators a1 to a4, the second special symbol holding ball indicators b1 to b4, and the normal symbol holding ball indicators h1 to h4 are controlled. The movable winning plate 80 is opened / closed by opening / closing the variable winning device 80 at the second start port 82 and the movable plate 820 is opened / closed, and the variable winning device 90 at the big winning port 9 is opened / closed by opening / closing the movable plate 820. Similarly, an opening / closing drive unit D1 by a solenoid or the like for opening / closing 900 is controlled.

第1周辺制御部SC1には、第3のI/OポートIN3を介して、第1球振分機構7Aの球通過センサS1L,S1R,S2及び第2球振分機構7Bの球通過センサS3,S4を入力させ、ドライバ回路Dr1を介してスピーカ51,52から出音する効果音を制御している。又、第2周辺制御部SC2からは、ドライバ回路Dr2を介してフロントランプ61〜65及び遊技盤2上の装飾ランプの発光態様及び発光色を制御している。こうして、主制御部MCから送信されるコマンドに応じた音と光の演出と共に、直接入力させる球通過センサS1L,S1R,S2,S3,S4により、音と光によるチャンス到来演出やチャンス喪失演出等を行うようにしている。尚、図12では、球発射関連、賞球払出関連及び電源関連の各回路は省略している。   The first peripheral controller SC1 includes the ball passing sensors S1L, S1R, S2 of the first ball sorting mechanism 7A and the ball passing sensor S3 of the second ball sorting mechanism 7B via the third I / O port IN3. , S4 are input, and the sound effect output from the speakers 51 and 52 via the driver circuit Dr1 is controlled. The second peripheral controller SC2 controls the light emission mode and light emission color of the front lamps 61 to 65 and the decoration lamp on the game board 2 via the driver circuit Dr2. In this way, with the sound and light effects according to the command transmitted from the main control unit MC, the ball arrival sensors S1L, S1R, S2, S3, and S4 that are directly input allow the chance arrival effect and the chance loss effect by the sound and light. Like to do. In FIG. 12, circuits related to ball launch, prize ball payout, and power supply are omitted.

主制御部MCのROMに格納する遊技プログラムPgは、第1始動入賞に基づく第1特別図柄抽選(大当たり抽選)、第2始動入賞に基づく第2特別図柄抽選(大当たり抽選)、ゲートGTへの球通過に基づく普通図柄抽選を起動し、RAM上に確保した第1保留手段A、第2保留手段B、普図保留手段Hに、対応する抽選データ(取得乱数)を最大4個の保留記憶を超えない所定上限内で記憶すると共に、対応する表示器ボード23上の表示装置SD1,SD2,NDの変動表示制御及び各保留球表示器a1〜a4,b1〜b4,h1〜h4の点灯制御を担う。   The game program Pg stored in the ROM of the main control unit MC includes the first special symbol lottery based on the first start prize (big hit lottery), the second special symbol lottery based on the second start prize (big hit lottery), and the gate GT. The normal symbol lottery based on the passage of the ball is started, and the corresponding lottery data (acquired random numbers) is stored in a maximum of four in the first holding means A, the second holding means B, and the general figure holding means H secured on the RAM. Is stored within a predetermined upper limit that does not exceed, and the display control of the display devices SD1, SD2, and ND on the corresponding display board 23 and the lighting control of each of the holding ball displays a1 to a4, b1 to b4, and h1 to h4 Take on.

尚、大当たり遊技時(大入賞口9の開放前に挿入する大当たり開始予告時間及び大入賞口9の開放終了後に挿入する大当たりエンディング時間を含む)は、第1特別図柄表示装置SD1及び第2特別図柄表示装置SD2は何れも変動させない仕様にしている。また、各表示装置SD1,SD2,NDで抽選データの判定を実行する毎に、その判定時又は導出開始時に対応する保留手段A,B,Hの記憶領域に空きを設け、最大4個の保留記憶数を超えない所定上限内で、その空き以降に取得した抽選データを追加して記憶するものとしている。   During the jackpot game (including the jackpot start notice time to be inserted before opening the jackpot 9 and the jackpot ending time to be inserted after the jackpot 9 is opened), the first special symbol display device SD1 and the second special symbol display device SD1 The design of the symbol display device SD2 is not changed. In addition, each time the lottery data is determined by each display device SD1, SD2, ND, a space is provided in the storage area of the holding means A, B, H corresponding to the determination or derivation start, and a maximum of four holds Within a predetermined upper limit that does not exceed the number of memories, lottery data acquired after the vacancy is additionally stored.

また、遊技プログラムPgでは、第1特別図柄抽選及び第2特別図柄抽選の各抽選での当選確率を、相対的に低値の例えば65533/65536とする低確遊技か、相対的に高値の例えば65534/65536とする高確遊技かの決定処理をも担う。低確遊技と高確遊技との当選確率にほとんど差はなく(0〜65535の65536個の乱数更新範囲に定める当選数値の数が低確遊技時は65533個に対して高確遊技時は65534個と1個だけの差)、しかも、どちらも1(100%)に極めて近い値に設定しており、第1始動入賞又は第2始動入賞があると、ほとんどの場合、当選して大当たり遊技が行えるものとなる。   In the game program Pg, the winning probability in each lottery of the first special symbol lottery and the second special symbol lottery is a low probability game with a relatively low value, for example, 65533/65536, or a relatively high value, for example, It is also responsible for determining whether the game has a high probability of 65534/65536. There is almost no difference in the winning probability between the low probability game and the high probability game (the number of winning numbers determined in the 65536 random number update range from 0 to 65535 is 65533 when the low probability game is 65533 when the high probability game is high. The difference between only one and one), and both are set to values very close to 1 (100%), and if there is a first start prize or a second start prize, in most cases it will win and win a big game Can be done.

さらに、遊技プログラムPgでは、可変入賞装置80を例えばゲートGTへの球通過を条件に高率で且つ比較的長時間(最大5.5秒間)について開く第2開放作動態様にて作動させることにより第2始動口82への入賞を容易にする時短状態か、可変入賞装置80を例えばゲートGTへの球通過を条件に低率で且つ比較的短時間(最大0.2秒間)について開く第1開放作動態様にて作動させることにより第2始動口82への入賞を困難にする非時短状態かの決定処理をも担う。   Further, in the game program Pg, the variable winning device 80 is operated in the second opening operation mode that opens at a high rate and for a relatively long time (maximum 5.5 seconds), for example, on condition that the ball passes to the gate GT. The first state where the winning time at the second start port 82 is made short or the variable winning device 80 is opened for a relatively short time (up to 0.2 seconds) at a low rate on condition that the ball passes to the gate GT, for example. It is also responsible for the non-short-time state determination process that makes it difficult to win the second start port 82 by operating in the open operation mode.

加えて、遊技プログラムPg上には、次の各手段を構築している。
イ)第1特別図柄抽選での当選に基づく大当たり遊技後又は第2特別図柄抽選での当選に基づく大当たり遊技後に、高確遊技に突入させる高確突入手段T0、並びに、非時短状態下における第1特別図柄抽選での当選に基づく大当たり遊技後に、時短状態に突入させる時短突入手段T1。高確突入手段T0での高確遊技への突入率、並びに、時短突入手段T1での時短状態への突入率は、各100%に設定している。
In addition, the following means are constructed on the game program Pg.
B) After the jackpot game based on the winning in the first special symbol lottery or after the jackpot game based on the winning in the second special symbol lottery, the high probability rushing means T0 for rushing into the high probability game, and the first in the non-time-short state Short-time rushing means T1 for rushing into a short-time state after a big hit game based on winning in one special symbol lottery. The rush rate to the high-probability game by the high-probability rushing means T0 and the rush rate to the short-time state by the short-time rushing means T1 are set to 100%.

ロ)高確遊技下における第1又は第2特別図柄抽選での当選が、例えば49回(低確遊技での初回当選を入れると通算50回)等の最大限連続する上限回数を規制し、この上限回数に達する第1又は第2特別図柄抽選での当選があると、その当選に基づく大当たり遊技後、低確遊技で且つ非時短状態に復帰作動させるリミッタ手段LM1。   B) The maximum number of consecutive winnings in the 1st or 2nd special symbol lottery under high-probability games will be regulated, for example, 49 times (a total of 50 times when the initial winning in low-probability games is included), etc. Limiter means LM1 that, when there is a winning in the first or second special symbol lottery reaching the upper limit number, returns to a low-probability game and a non-short-time state after a big hit game based on the winning.

ハ)リミッタ手段LM1が作動することとならない条件下(リミッタ未作動条件下)で且つ時短状態下における第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、時短状態を維持させる時短維持手段T2。   C) Keeping the time-short state after the big hit game based on the winning in the first or second special symbol lottery under the condition that the limiter means LM1 is not operated (under the limiter non-operating condition) and under the time-short state. Means T2.

ニ)非時短状態下における第2特別図柄抽選での当選に基づく大当たり遊技後には時短状態に突入させない時短非突入手段TN。   D) Time non-rushing means TN that does not enter the time-saving state after the big hit game based on the winning in the second special symbol lottery under non-time-shortening conditions.

ホ)第2保留手段Bの保留記憶が一つでもある場合、第1保留手段Aの保留記憶があっても、第2特別図柄表示装置SD2での第2特別図柄の変動を優先的に起動してその判定結果を導出させ、第2保留手段Bでの保留記憶がないか又はなくなった後に、第1保留手段Aでの保留記憶がある場合、これに基づいて第1特別図柄表示装置SD1での第1特別図柄の変動を起動してその判定結果を導出させる第2特別図柄抽選優先導出手段Z。   E) When there is even one reserved storage of the second holding means B, even if there is a reserved storage of the first holding means A, the second special symbol display device SD2 is activated preferentially. Then, after the determination result is derived and there is no or no holding memory in the second holding means B, and there is a holding memory in the first holding means A, based on this, the first special symbol display device SD1 The second special symbol lottery priority deriving means Z for starting the fluctuation of the first special symbol at and deriving the determination result.

図13に、第1始動入賞に基づく第1特別図柄抽選での当選により獲得され且つ大当たり遊技後に突入する時短状態の回数と、第2始動入賞に基づく第2特別図柄抽選での当選により獲得され且つ大当たり遊技後に突入する時短状態の回数とを、当選判定時点すなわち当該当選を表示装置SD1又はSD2上で導出させる変動開始直前における遊技状態、すなわち、リミッタ手段LM1が作動することとならないとき(以下、リミッタ未作動時という)かリミッタ手段LM1が作動することとなるとき(以下、リミッタ作動時という)かの別と、低確遊技か高確遊技かの別と、非時短状態か時短状態かの別に応じて示す。低確遊技で時短状態という遊技状態は存在しない仕様のため、斜線を付している。また、リミッタ作動時は、必ず高確遊技であるため、低確遊技の全欄にも、斜線を付している。   FIG. 13 shows the number of times when the player enters the first special symbol lottery based on the first start winning prize and the number of times when the player enters the game after the big hit game, and the second special symbol lottery based on the second starting winning prize. In addition, when the winning determination time point, that is, the gaming state immediately before the start of the change in which the winning is derived on the display device SD1 or SD2, that is, the limiter means LM1 is not activated (hereinafter referred to as the winning state). Whether the limiter is not activated) or when the limiter means LM1 is to be activated (hereinafter referred to as the limiter is activated), whether it is a low-probability game or a highly-probable game, whether it is a non-time-short state or a time-short state Shown according to different. Because of the specification that there is no gaming state of low probability game and short time state, it is hatched. In addition, when the limiter is activated, the game is always highly probable, so all the columns for low probable games are also shaded.

リミッタ未作動時に最大限獲得される時短状態の回数は例えば10回としているが、第1及び第2特別図柄抽選による大当たり当選確率が極めて高いことから、ほぼ100%に近い高率で、時短状態のまま次の大当たりに当選することになる。獲得される時短状態の回数は、時短の利益を享受することになる第2始動入賞に基づく有効な(第2保留手段Bの上限にかかるものは除いて)第2特別図柄抽選一回ごとに一つずつ減算されると共に、第1始動入賞に基づく有効な(第1保留手段Aの上限にかかるものは除いて)第1特別図柄抽選一回ごとにも一つずつ減算され、減算の結果、0になると非時短状態となるが、獲得された10回の時短状態がカウントダウンにより0になることはほとんどない。獲得された時短状態の回数にはほぼ毎回残が生じることになるが、次回以降に持ち越すことはせず、新たに獲得される回数が最大限時短状態の継続し得る回数となる。   The maximum number of time-short states that can be obtained when the limiter is not activated is, for example, 10. However, the probability of winning a big hit by the first and second special symbol lotteries is extremely high, so the time-short state is at a high rate close to 100%. The next jackpot will be won. The number of short-time states acquired is valid for each second special symbol lottery that is valid based on the second start winning prize that will receive a short-term profit (except for the upper limit of the second holding means B). Subtracted one by one and subtracted one by one for each first special symbol lottery that is valid based on the first starting prize (except for the upper limit of the first holding means A). , 0 becomes a non-time reduction state, but the acquired 10 time reduction states rarely become 0 due to countdown. Although the remaining time is almost always generated in the number of time-short states acquired, it is not carried over after the next time, and the number of newly acquired times is the maximum number of times that the time-short state can be continued.

電源オン及び又はリセットスイッチオンによる主制御部MCのRAMクリア後は、低確遊技で且つ非時短状態から遊技を始めることになる。もちろん、リミッタ手段LM1のカウンタは初期値とされ、将来に向けて最大連続回数が確保されたリミッタ未作動時でもある。前の遊技者が台を明け渡した後等は、リミッタ手段LM1のカウンタがやや進んだ高確遊技の可能性はあるが、低確遊技であるか高確遊技であるか何れにしても、リミッタ未作動時で且つ非時短状態から新たに或は継続的に遊技をすることになる。このリミッタ未作動時の非時短状態では、第1始動入賞に基づく第1特別図柄抽選での当選のみにより、時短状態(10回)を獲得することができる(注1、注2)。従って、遊技者は、球振分機構7によるハードルを打破して第1始動口81へ入賞させる遊技に徹することが常套手段となる。   After the RAM of the main control unit MC is cleared by turning on the power and / or the reset switch, the game is started from a low-probability game and a non-time-short state. Of course, the counter of the limiter means LM1 is set to an initial value, and the limiter is not operating when the maximum number of continuous times is secured for the future. There is a possibility that the counter of the limiter means LM1 is slightly advanced after the previous player has passed the stand, etc., but the limiter may be either a low-probability game or a high-probability game. The game is played newly or continuously from the non-operating time and short-time state. In the non-short-time state when the limiter is not operated, the short-time state (10 times) can be obtained only by winning in the first special symbol lottery based on the first start prize (Note 1, Note 2). Therefore, it is a conventional means for the player to defeat the hurdle by the ball distribution mechanism 7 and to make a game of winning the first start port 81.

仮に、低確遊技で且つ非時短状態時に、たまたまゲートGTへの球通過による普通図柄抽選に当選し、極短時間だけ開放される第2始動口82に入賞し、第2特別図柄抽選での当選を得たとしても、これにより時短状態を獲得することはできない(注3)。たとえ2個以上の第2始動入賞があっても、一つ目の第2始動入賞による第2特別図柄抽選での当選によって大当たり遊技後は高確遊技に昇格するが、非時短状態のままであり、高確遊技で且つ非時短状態下において二つ目の第2始動入賞による第2特別図柄抽選での当選を得ても、時短状態を獲得することはやはりできない(注4)。   Temporarily, in a low-probability game and in a non-time-short state, we will win the normal symbol lottery by passing the ball to the gate GT, win the second starting opening 82 which is opened for a very short time, and the second special symbol lottery. Even if you win, you will not be able to win a short time (Note 3). Even if there are 2 or more 2nd start prizes, after winning the 2nd special symbol lottery by the 1st 2nd start prize, it will be promoted to a high probability game after the big win game, Yes, even if you win in the second special symbol lottery by the second start winning in the high-probability game and non-time-short state, you can still not get the time-short state (Note 4).

非時短状態下、球振分機構7によるハードルを打破して第1始動入賞を得ることができると、ほぼ100%の高率で1回目の大当たりに当選して大当たり遊技が行え、大当たり遊技後、高確突入手段T0により高確遊技に突入し、時短突入手段T1により時短状態(10回)に突入する。   Under non-temporary conditions, if you can break the hurdle by the ball distribution mechanism 7 and get the first start prize, you can win the first jackpot with a high rate of almost 100%, and after the jackpot game The high-probability rushing means T0 rushes into the high-probability game, and the short-time rushing means T1 rushes into the short-time state (10 times).

高確遊技で時短状態中は、第2始動口82への入賞が容易となる。なぜなら、作動仕様に一覧して示すように、普通図柄抽選での当選確率を、非時短状態時の6/65520に対して、その分母の65520を分子(当選の数)とし、その乱数範囲1〜65520の下限及び上限を1ずつ拡張した0〜65521の65522個の乱数範囲を分母とした、65520/65522と極めて高くし、しかも、第2始動口82の最大開放時間を、非時短状態時の0.2秒に対し、5.5秒と長くし、ゲートGTへの球通過により第2始動口82を高率で且つ比較的長時間について開放するからである。   In the highly accurate game and in the short time state, it becomes easy to win the second starting port 82. This is because, as listed in the operation specifications, the winning probability in the normal symbol lottery is 6/65520 in the non-short-time state, the denominator 65520 is the numerator (the number of winning), and the random number range 1 The lower limit and the upper limit of ~ 65520 are expanded by 1 and 65522 random numbers ranging from 0 to 65521 are used as the denominator. This is because the second starting port 82 is opened at a high rate and for a relatively long time by passing the ball to the gate GT and increasing the length to 5.5 seconds.

尚、最大開放時間の経過前でも第2始動口82への入賞数が例えば7個や10個等の所定の最大入賞数に達した時点で該第2始動口82を閉じる仕様にしている。また、時短状態では、第1及び第2特別図柄の各表示装置SD1,SD2上での図柄の表示変動時間を非時短状態時の1秒に対し、0.5秒と短くし、次の大当たりまでの時間を一層短縮できるようにしている。ただし、第1及び第2特別図柄の表示変動時間は、時短か非時短かにかかわらず、例えば、1秒に統一するか、或は0.5秒に統一するなど、一律の固定値としてもよい。   It should be noted that, even before the maximum opening time elapses, the second start port 82 is closed when the number of wins to the second start port 82 reaches a predetermined maximum number of winnings such as 7 or 10, for example. In the short-time state, the display fluctuation time of the symbols on the display devices SD1 and SD2 of the first and second special symbols is shortened to 0.5 seconds with respect to 1 second in the non-short-time state, and the next big hit The time until is further shortened. However, the display variation time of the first and second special symbols may be fixed at a fixed value, for example, unified to 1 second or unified to 0.5 seconds, regardless of whether the time is short or non-short time. Good.

高確遊技で時短状態中は、入賞が容易な第2始動入賞による第2特別図柄抽選での当選を続けることにより、時短維持手段T2によって時短状態(10回)の獲得を続けることができる(注5)。第1始動入賞による当選を得ても、時短状態(10回)を獲得できるが(注6)、第2始動入賞に基づく第2保留手段Bでの保留記憶を切らさないようにして、第1始動入賞による当選判定及びその判定結果の導出を先送りするのが得となる。   During the short-time state in high-probability gaming, the short-time state (10 times) can be continuously acquired by the short-time maintaining means T2 by continuing the winning in the second special symbol lottery by the second start winning that is easy to win. Note 5). Even if the winning by the first starting prize is obtained, the short time state (10 times) can be obtained (Note 6), but the first holding prize in the second holding means B based on the second starting prize is not cut off. It is advantageous to postpone winning determination by starting winning and derivation of the determination result.

大当たり遊技後にリミッタ手段LM1が作動することとなる49回目の当選判定時(初回の低確遊技での当選を1回目に数えると通算50回目の高確遊技での当選判定時)、その判定時点の遊技状態が時短状態か非時短状態かにかかわらず、時短非突入手段TNにより、通算50回目の大当たり遊技後、時短状態には突入させない(注7、注8)。   At the time of the 49th winning determination when the limiter means LM1 is activated after the big hit game (when the first low-probability game is counted as the first winning determination in the 50th high-probability game), the determination time point Regardless of whether the game state is a short-time state or a non-short-time state, the short-time non-rushing means TN does not enter the short-time state after the 50th big hit game (Note 7, 8).

図14のタイムチャート例に示すように、電源オン等によるRAMクリア後に遊技を始める場合、先ず、球振分機構7によるハードルを打破して第1始動入賞を得、1回目の大当たりを勝ち取る。この大当たり遊技以後は、おおむね、遊技盤2の右領域に球を流下させるいわゆる右打ちが推奨される打ち方となる。大当たり遊技後は、高確遊技で時短状態(10回)となり、ゲートGTへの球通過により高率で第2始動口82が最大5.5秒間開き、多くの場合、第2始動入賞を複数個得ることができる。   As shown in the time chart example of FIG. 14, when the game is started after the RAM is cleared by turning on the power supply or the like, first, the hurdle by the ball distribution mechanism 7 is broken to obtain the first start win, and the first jackpot is won. After this jackpot game, a so-called right-handed hitting method in which a ball flows down to the right area of the game board 2 is generally recommended. After the jackpot game, the time is short (10 times) with a high-probability game, and the second start port 82 opens at a high rate for a maximum of 5.5 seconds by passing the ball to the gate GT. Can be obtained.

ほぼ最初の第2始動入賞により通算2回目の大当たりを勝ち取ることができ、2個目以降の第2始動入賞時に取得した乱数(抽選データ)は最大4個まで第2保留手段Bに保留されることになる。大当たり遊技中は、時短状態が解除され、非時短状態となる。第2始動口82の下に大入賞口9を設けているため、本来第2始動口82が開から閉になってから第1ラウンド目の大入賞口9に最初の1球が入賞して該大入賞口9が閉じ、このあと、第2ラウンド目の開放がされる場合も多いが、図14では、作図上の都合で横軸(時間軸)を極力短縮しているため、大当たり遊技時の大入賞口9の2回開放を、パターン化して描いていると共に第2始動口82の開放と時間的に重複して描いている。   The first jackpot for the second start can be won almost at the first start winning prize, and up to four random numbers (lottery data) acquired at the second starting prize for the second and subsequent prizes are held in the second holding means B. It will be. During the jackpot game, the short-time state is canceled and the non-short-time state is entered. Since the grand prize opening 9 is provided under the second starting opening 82, the first one ball is awarded to the first winning opening 9 after the second starting opening 82 is originally closed from the opening. In many cases, the second prize opening 9 is closed and then the second round is opened. However, in FIG. 14, the horizontal axis (time axis) is shortened as much as possible for convenience of drawing, so the big hit game The opening of the special winning opening 9 at the time is depicted in a pattern and overlapped in time with the opening of the second start opening 82.

通算2回目の大当たり遊技が終わると、高確遊技で時短状態となり、この遊技状態下で、多くの場合、第2保留手段Bに記憶された保留記憶に基づいて、大当たりの当選が判定されると共にその当選が導出され、通算3回目の大当たり遊技が行える。この大当たり遊技後、三度、高確遊技で時短状態が維持される。これらの状況は、リミッタ手段LM1が作動することとなる通算50回目の大当たり当選前の通算49回目の大当たり遊技後まで繰り返される。   When the second jackpot game is completed, the high-probability game is set to a short-time state. Under this gaming state, in many cases, the winning of the jackpot is determined based on the hold memory stored in the second holding means B. And the winning is derived, and the third big hit game can be performed. After this jackpot game, the time-short state is maintained three times with a high probability game. These situations are repeated until after the 49th jackpot game before the 50th jackpot winning in which the limiter means LM1 is activated.

通算50回目の大当たりの当選が判定されると、リミッタ手段LM1が作動することとなる当選に該当し、大当たり遊技後、低確遊技で非時短状態となる。このとき、多くの場合、第2保留手段Bの保留記憶がフルの4個残っており、非時短状態下で、その記憶に基づく当選が4回連続して導出される。第2保留手段Bに最先に記憶された保留1は低確遊技下での当選となり、後続の保留2,3,4は、高確遊技下での当選となるが、時短非突入手段TNにより、各大当たり遊技後、時短状態には突入しない。   When the 50th big hit win is determined, the limiter means LM1 corresponds to the win in which the limiter means LM1 is activated. After the big win game, the low probability game is in a non-time-short state. At this time, in many cases, four full storages of the second storage unit B remain, and the winning based on the storage is derived four times continuously under the non-time-short state. The first hold stored in the second holding means B is the winning under the low probability game, and the subsequent holdings 2, 3, and 4 are the winning under the high probability game. Therefore, after each big hit game, it does not rush into the short-time state.

尚、実際にリミッタ手段LM1が作動して低確遊技で非時短状態となるのは通算50回目の大当たり遊技後であるが、その大当たり遊技を成立させた当選時の遊技状態を明らかにして図13のテーブルとの対応関係を判り易くするため、リミッタ手段LM1が作動することとなる当選時に「リミッタ作動」の矢印を記している。以下、同様なタイムチャート上の「リミッタ作動」の矢印についても同様である。   It should be noted that the limiter means LM1 actually operates and enters the low-probability game in a non-time-short state after the 50th jackpot game in total. However, the game state at the time of winning when the jackpot game is established is clarified. In order to make it easy to understand the correspondence with the 13 tables, an arrow “limiter operation” is marked at the time of winning when the limiter means LM1 is to be operated. Hereinafter, the same applies to the “limiter operation” arrow on the same time chart.

以上の一連の遊技で、大入賞口9への入賞により獲得できる賞球は一回の大当たり遊技で12賞球であるため、12賞球×50回+12賞球×4回となる。しかも、これだけでなく、時短状態下で比較的長時間開放される第2始動口82への入賞により、特2別図柄抽選の数自体は保留記憶の上限により実際に入賞した数よりも少なくなる可能性が高いが、賞球の払出しは実際に入賞した数の分だけ受けることができるため、大入賞口9に対する賞球よりもむしろ多い賞球を併せて得ることができる。   In the series of games described above, the number of prize balls that can be obtained by winning a prize at the big prize opening 9 is 12 prize balls in a single big hit game, so 12 prize balls × 50 times + 12 prize balls × 4 times. Moreover, not only this, but also by winning the second start opening 82 that is opened for a relatively long time in a short time state, the number of special 2 special symbol lottery itself becomes smaller than the number actually won due to the upper limit of the reserved memory. Although there is a high possibility, award balls can be paid out as many as the number actually won, so that more prize balls can be obtained in combination than the prize ball for the big prize opening 9.

また、以上の一連の遊技途中で再び第1始動入賞があった場合、第2保留手段Bの保留記憶を切らさない限り、第1保留手段Aに第1特別図柄抽選データ(取得乱数)の保留が維持され、多くの場合は図14の保留4による大当たり遊技の終了後、場合によっては保留1〜3による大当たり遊技の終了後、高確遊技で且つ非時短状態下で、第1保留手段Aの保留記憶に基づく判定結果(ほぼ100%当選)が導出され、時短状態(10回)を獲得できる(図13注2参照)。   In addition, when the first starting prize is again in the middle of the above series of games, the first special symbol lottery data (acquired random number) is reserved in the first holding means A unless the holding memory of the second holding means B is cut off. In many cases, after the jackpot game with the hold 4 in FIG. 14 is finished, and in some cases after the jackpot game with the hold 1-3, the first holding means A is in a highly probable game and in a non-time-saving state. The determination result (almost 100% win) based on the pending storage is derived, and the short time state (10 times) can be obtained (see Note 2 in FIG. 13).

尚、リミッタ手段LM1が作動することとなる当選に該当する通算50回目の大当たり当選が第2保留手段Bに貯まる最後の保留記憶に基づくもの(この当選判定後に第2保留手段Bの保留記憶が切れる)であり、図14の保留1〜4がない場合は、途中で生じる第1始動入賞の前から通算50回目の大当たり当選判定時までに第2保留手段Bの保留記憶を切らさなかったことを前提に、通算50回目の大当たり遊技後に、低確遊技で且つ非時短状態下で、第1保留手段Aの保留記憶に基づく判定結果(ほぼ100%当選)が導出され、時短状態(10回)を獲得できる(図13注1参照)。   It should be noted that the 50th big hit win corresponding to the win that the limiter means LM1 will operate is based on the last hold memory stored in the second hold means B (the hold memory of the second hold means B is determined after this win determination). 14 and there are no holds 1 to 4 in FIG. 14, the hold storage of the second holding means B was not cut before the first start winning that occurred halfway through the 50th big hit winning determination Based on the above, after the 50th big hit game, the determination result (almost 100% win) based on the holding memory of the first holding means A is derived in the low probability game and in the non-time saving state, and the time saving state (10 times) ) Can be obtained (see Note 1 in FIG. 13).

ここに、非時短状態での第2特別図柄抽選での当選では、高確遊技か低確遊技かに拘らず時短状態へ移行させない一方、非時短状態での第1特別図柄抽選での当選では、高確遊技か低確遊技かに拘らず時短状態へ移行させる仕様にしている。このため、非時短状態から時短状態へ移行させるには、第1始動口81への入賞が前提条件ということになる。従って、第1特別図柄抽選での当選を契機として時短状態へ移行してからリミッタ手段LM1が作動することとなる当選までの間に、第1始動入賞があった場合、リミッタ手段LM1が作動することとなる当選まで第2保留手段Bの保留記憶を切らすことになく遊技を行えば、第1保留手段Aの保留記憶は、リミッタ手段LM1の作動以後即ち非時短状態で消化されることになる。この結果、第1特別図柄抽選での当選を契機として再び時短状態へ移行させることが可能となる。   Here, in the win in the second special symbol lottery in the non-short-time state, it does not shift to the short-time state regardless of whether it is a high-probability game or a low-probability game, while in the win in the first special symbol lottery in the non-time-short state It is designed to shift to a short time state regardless of whether it is a high probability game or a low probability game. For this reason, in order to shift from the non-time saving state to the time saving state, winning in the first start port 81 is a precondition. Therefore, if there is a first start prize between the time when the winning in the first special symbol lottery is triggered and the time when the limiter means LM1 is activated until the time limit is reached, the limiter means LM1 is activated. If a game is played without closing the hold storage of the second holding means B until the winning is decided, the hold memory of the first holding means A will be digested after the operation of the limiter means LM1, that is, in a non-time-saving state. . As a result, it is possible to shift to the time-short state again with the winning in the first special symbol lottery as an opportunity.

図15に示すように、図14の一連の遊技途中で第1始動入賞があり、第2保留手段Bの保留記憶を切らさなかった場合、多くの場合、第1特別図柄抽選の当選判定時の遊技状態は、高確遊技で非時短状態となる。また、このとき、リミッタ手段LM1のカウンタは、図14の保留4による高確遊技での大当たり当選で既に3回(保留1による低確遊技での大当たり当選を入れると通算4回)に進んでいるため、図15の第1始動入賞(第1保留手段Aの保留記憶によるもの)に基づく1回目の大当たりは、リミッタ手段LM1のカウンタ上は4回目(通算5回目)となり、この大当たり後、45回目(通算46回目)の大当たり当選判定時にリミッタ手段LM1のカウンタが49回(通算50回)となり、当該当選に基づく大当たり遊技後に該リミッタ手段LM1が作動して低確遊技で且つ非時短状態となる。   As shown in FIG. 15, when there is a first start winning in the series of games of FIG. 14 and the holding storage of the second holding means B is not cut off, in many cases, at the time of winning determination of the first special symbol lottery The gaming state is a highly reliable game and a non-time-short state. Further, at this time, the counter of the limiter means LM1 has already advanced to 3 times in the big win in the high-probability game by the hold 4 in FIG. 14 (4 times in total if the jackpot win in the low-probability game by the hold 1 is entered). Therefore, the first jackpot based on the first start winning in FIG. 15 (according to the holding memory of the first holding means A) is the fourth time (the fifth time in total) on the counter of the limiter means LM1, and after this jackpot, The counter of limiter means LM1 becomes 49 times (50 times in total) at the time of the 45th (46th in total) jackpot winning determination, and after the jackpot game based on the winning, the limiter means LM1 is activated and is in a low probability game and non-time-short state It becomes.

従って、大入賞口9に対するトータル賞球は、12賞球×46回+12賞球×4回となる。RAMクリア以後、ある遊技者が図14の一連の遊技により出玉を得た後、第1保留手段Aの保留記憶はなく、再び自力で球振分機構7を介して第1始動入賞を得ようする場合、あるいは、図14の一連の遊技の後に台を受け継いで別の遊技者が遊技する場合も、図15と同じ状況となる。この場合、第1保留手段Aの保留記憶ではなく、自力で球振分機構7のハードルを打破して第1始動入賞を得る必要がある。   Therefore, the total prize ball for the special winning opening 9 is 12 prize balls × 46 times + 12 prize balls × 4 times. After the RAM is cleared, after a player obtains a ball in the series of games shown in FIG. 14, the first holding means A does not have a holding memory, and the first starting prize is again obtained through the ball distribution mechanism 7 by himself / herself. In the case of doing so, or when another player plays a game by inheriting the table after the series of games of FIG. 14, the same situation as FIG. 15 is obtained. In this case, it is necessary to obtain the first start prize by defeating the hurdles of the ball sorting mechanism 7 by one's own force instead of the holding storage of the first holding means A.

図16に、確変機能はもたず、時短機能のみをもつタイプの遊技機における時短性能を示す。この実施例2では、低確遊技も高確遊技もなく、大当たり遊技中以外はすべて通常遊技となり、実施例1のような高確突入手段T0は有さず、且つ、実施例1のリミッタ手段LM1に代え、時短状態下における第1又は第2特別図柄抽選での当選が、例えば49回(非時短状態での時短状態に突入する初回当選を入れると通算50回)等の最大限連続する上限回数を規制し、この上限回数に達する第1又は第2特別図柄抽選での当選があると、その当選に基づく大当たり遊技後、非時短状態に復帰作動させるリミッタ手段LM2を設けている(図12)。遊技状態は、リミッタ手段LM2が作動することとならないとき(リミッタ未作動時)かリミッタ手段LM2が作動することとなるとき(リミッタ作動時)かの別と、非時短状態か時短状態かの別に区分される。リミッタ作動時は、必ず時短状態であるため、非時短状態の欄には斜線を付している。   FIG. 16 shows the time-saving performance in a type of gaming machine that does not have a probability changing function but has only a time-saving function. In the second embodiment, there is no low-probability game or high-probability game, and all games are normal games except during the big hit game, and there is no high-profit entry means T0 as in the first embodiment, and the limiter means of the first embodiment In place of LM1, winning in the 1st or 2nd special symbol lottery under the short-time state continues for a maximum of 49 times (for example, 50 times when entering the short-time state in the non-short-time state) Limiter means LM2 is provided for restricting the upper limit number of times and, if there is a winning in the first or second special symbol lottery reaching the upper limit number of times, after a big hit game based on the winning number, returning to the non-time-saving state (see FIG. 12). The gaming state depends on whether the limiter means LM2 is not activated (when the limiter is not activated) or the limiter means LM2 is activated (when the limiter is activated), and whether it is a non-time-short state or a time-short state. It is divided. When the limiter is activated, the state is always in the time-saving state, so the non-time-shortening state column is shaded.

リミッタ未作動時に最大限獲得される時短状態の回数は例えば10回としているが、第1及び第2特別図柄抽選による大当たり当選確率を例えば65533/65536(実施例1の低確遊技と同様)と極めて高くしていることから、ほぼ100%に近い高率で、時短状態のまま次の大当たりに当選することになる。獲得される時短状態の回数のカウントダウン仕様等は、実施例1と同様である。   The maximum number of time-short states that can be obtained when the limiter is not activated is, for example, 10. However, the probability of winning a big hit by the first and second special symbol lottery is, for example, 65533/65536 (similar to the low-probability game of the first embodiment). Since it is extremely high, it will win the next jackpot with a high rate close to 100% and in a short time state. The countdown specification of the number of short-time states acquired is the same as that of the first embodiment.

電源オン及び又はリセットスイッチオンによる主制御部MCのRAMクリア後は、非時短状態から遊技を始めることになる。もちろん、リミッタ手段LM2のカウンタは初期値とされ、将来に向けて最大連続回数が確保されたリミッタ未作動時でもある。前の遊技者が台を明け渡した後等も、同様である。このリミッタ未作動時の非時短状態では、第1始動入賞に基づく第1特別図柄抽選での当選のみにより、時短状態(10回)を獲得することができる(注10)。従って、遊技者は、球振分機構7によるハードルを打破して第1始動口81へ入賞させる遊技に徹することが常套手段となる。   After the RAM of the main control unit MC is cleared by turning on the power and / or the reset switch, the game is started from the non-short-time state. Of course, the counter of the limiter means LM2 is set to an initial value, and the limiter is not operating when the maximum number of continuous times is secured for the future. The same is true after the previous player surrenders the table. In the non-short-time state when the limiter is not operated, the short-time state (10 times) can be obtained only by winning in the first special symbol lottery based on the first start prize (Note 10). Therefore, it is a conventional means for the player to defeat the hurdle by the ball distribution mechanism 7 and to make a game of winning the first start port 81.

仮に、非時短状態時に、たまたまゲートGTへの球通過による普通図柄抽選に当選し、極短時間だけ開放される第2始動口82に一個又は複数個入賞し、第2特別図柄抽選での当選を得たとしても、これにより時短状態を獲得することはできない(注20)。   Temporarily, in a non-temporary state, we will win the normal symbol lottery by passing the ball to the gate GT, win one or more at the second start opening 82 which is opened for a very short time, and win in the second special symbol lottery Even if it is obtained, it is not possible to acquire the short-time state (Note 20).

非時短状態下、球振分機構7によるハードルを打破して第1始動入賞を得ることができると、ほぼ100%の高率で1回目の大当たりに当選して大当たり遊技が行え、大当たり遊技後、時短突入手段T1により時短状態(10回)に突入する。   Under non-temporary conditions, if you can break the hurdle by the ball distribution mechanism 7 and get the first start prize, you can win the first jackpot with a high rate of almost 100%, and after the jackpot game Then, the time-shortening means T1 enters the time-short state (10 times).

時短状態中は、第2始動口82への入賞が容易となる。実施例1と同じ理由による。   During the short-time state, winning to the second start port 82 is facilitated. For the same reason as in Example 1.

最大開放時間の経過前でも第2始動口82への入賞数が所定の最大入賞数に達した時点で該第2始動口82を閉じる仕様等も実施例1と同様である。   The specifications for closing the second start port 82 when the number of wins to the second start port 82 reaches a predetermined maximum number even before the maximum opening time elapses are the same as in the first embodiment.

時短状態中は、入賞が容易な第2始動入賞による第2特別図柄抽選での当選を続けることにより、時短維持手段T2によって時短状態(10回)の獲得を続けることができる(注30)。第1始動入賞による当選を得ても、時短状態(10回)を獲得できるが(注40)、第2始動入賞に基づく第2保留手段Bでの保留記憶を切らさないようにして、第1始動入賞による当選判定及びその判定結果の導出を先送りするのが得となる。   During the short-time state, the short-time state (10 times) can be continuously acquired by the short-time maintaining means T2 by continuing the winning in the second special symbol lottery by the second start winning that is easy to win (* 30). Even if the winning by the first starting prize is obtained, the short-time state (10 times) can be obtained (Note 40), but the first holding prize in the second holding means B based on the second starting prize is not cut. It is advantageous to postpone winning determination by starting winning and derivation of the determination result.

リミッタ手段LM2が作動することとなる49回目の当選判定時(初回の非時短状態での当選を1回目に数えると、通算50回目の時短状態での当選判定時)、時短非突入手段TNにより、通算50回目の大当たり遊技後、時短状態には突入させない(注50、注60)。   At the 49th winning determination when the limiter means LM2 is activated (when the first winning in the non-temporary state is counted for the first time, the winning determination in the 50th short-time state in total), the short-time non-intrusive means TN After the 50th jackpot game, do not enter the short-time state (Note 50, Note 60).

図17のタイムチャート例に示すように、電源オン等によるRAMクリア後に遊技を始める場合、先ず、球振分機構7によるハードルを打破して第1始動入賞を得、1回目の大当たりを勝ち取る。この大当たり遊技以後は、実施例1と同様、右打ちが推奨される打ち方となる。大当たり遊技後は、時短状態(10回)となり、ゲートGTへの球通過により高率で第2始動口82が最大5.5秒間開き、多くの場合、第2始動入賞を複数個得ることができる。   As shown in the time chart example of FIG. 17, when the game is started after the RAM is cleared by turning on the power or the like, first, the hurdle by the ball distribution mechanism 7 is broken to obtain the first start win, and the first jackpot is won. After this jackpot game, the right hitting is recommended as in the first embodiment. After the jackpot game, the time is short (10 times), and the second start port 82 opens at a high rate by 5.5 seconds at a high rate by passing the ball to the gate GT. In many cases, a plurality of second start winnings can be obtained. it can.

ほぼ最初の第2始動入賞により通算2回目の大当たりを勝ち取ることができ、2個目以降の第2始動入賞時に取得した乱数(抽選データ)は最大4個まで第2保留手段Bに保留されることになる。大当たり遊技中は、時短状態が解除され、非時短状態となる。大当たり遊技時の大入賞口9の2回開放を、パターン化して描いていると共に第2始動口82の開放と時間的に重複して描いているのは実施例1と同様である。   The first jackpot for the second start can be won almost at the first start winning prize, and up to four random numbers (lottery data) acquired at the second starting prize for the second and subsequent prizes are held in the second holding means B. It will be. During the jackpot game, the short-time state is canceled and the non-short-time state is entered. Similarly to the first embodiment, the opening of the big winning opening 9 during the big hit game is depicted in a pattern and overlapped in time with the opening of the second starting opening 82.

通算2回目の大当たり遊技が終わると、時短状態となり、この時短状態下で、多くの場合、第2保留手段Bに記憶された保留記憶に基づいて、大当たりの当選が判定されると共にその当選が導出され、通算3回目の大当たり遊技が行える。この大当たり遊技後、三度、時短状態が維持される。これらの状況は、リミッタ手段LM2が作動することとなる通算50回目の大当たり当選前の通算49回目の大当たり遊技後まで繰り返される。   When the second jackpot game is completed, the time is short. Under this short state, in many cases, the jackpot winning is determined based on the holding memory stored in the second holding means B and the winning is determined. Derived and the third jackpot game can be played. After this jackpot game, the time-short state is maintained three times. These situations are repeated until after the 49th jackpot game before the 50th jackpot winning in which the limiter means LM2 is activated.

通算50回目の大当たりの当選が判定されると、リミッタ手段LM2が作動することとなる当選に該当し、大当たり遊技後、非時短状態で推移する。このとき、多くの場合、第2保留手段Bの保留記憶がフルの4個残っており、非時短状態下で、その記憶に基づく当選が4回連続して導出される。第2保留手段Bに最先に記憶された保留1から後続の保留2,3,4について、その当選がほぼ100%の高率で導出されるが、時短非突入手段TNにより、各大当たり遊技後、時短状態には突入しない。   When the 50th big hit win is determined, the limiter means LM2 corresponds to the win that will be activated, and after the big hit game, it changes in a non-time-saving state. At this time, in many cases, four full storages of the second storage unit B remain, and the winning based on the storage is derived four times continuously under the non-time-short state. The winning is derived at a high rate of almost 100% from the first hold stored in the second holding means B to the subsequent holdings 2, 3, and 4, but each jackpot game is played by the time non-rushing means TN. Later, it will not enter into the short-time state.

以上の一連の遊技で、大入賞口9への入賞により獲得できる賞球は一回の大当たり遊技で12賞球であるため、12賞球×50回+12賞球×4回となる。しかも、これだけでなく、時短状態下で比較的長時間開放される第2始動口82への入賞により、特2別図柄抽選の数自体は保留記憶の上限により実際に入賞した数よりも少なくなる可能性が高いが、賞球の払出しは実際に入賞した数の分だけ受けることができるため、大入賞口9に対する賞球よりもむしろ多い賞球を併せて得ることができる。実施例1と同様である。   In the series of games described above, the number of prize balls that can be obtained by winning a prize at the big prize opening 9 is 12 prize balls in a single big hit game, so 12 prize balls × 50 times + 12 prize balls × 4 times. Moreover, not only this, but also by winning the second start opening 82 that is opened for a relatively long time in a short time state, the number of special 2 special symbol lottery itself becomes smaller than the number actually won due to the upper limit of the reserved memory. Although there is a high possibility, award balls can be paid out as many as the number actually won, so that more prize balls can be obtained in combination than the prize ball for the big prize opening 9. The same as in the first embodiment.

また、以上の一連の遊技途中で再び第1始動入賞があった場合、第2保留手段Bの保留記憶を切らさない限り、第1保留手段Aに第1特別図柄抽選データ(取得乱数)の保留が維持され、多くの場合は図17の保留4による大当たり遊技の終了後、場合によっては保留1〜3による大当たり遊技の終了後、非時短状態下で、第1保留手段Aの保留記憶に基づく判定結果(ほぼ100%当選)が導出され、時短状態(10回)を獲得できる(図16注10参照)。   In addition, when the first starting prize is again in the middle of the above series of games, the first special symbol lottery data (acquired random number) is reserved in the first holding means A unless the holding memory of the second holding means B is cut off. In many cases, after the end of the jackpot game by the hold 4 in FIG. 17, and in some cases after the jackpot game by the hold 1-3, based on the hold storage of the first hold means A in a non-time-saving state Judgment result (almost 100% win) is derived, and you can get short time (10 times) (see Note 10 in Fig. 16).

尚、リミッタ手段LM2が作動することとなる当選に該当する通算50回目の大当たり当選が第2保留手段Bに貯まる最後の保留記憶に基づくもの(この当選判定後に第2保留手段Bの保留記憶が切れる)であり、図17の保留1〜4がない場合は、途中で生じる第1始動入賞の前から通算50回目の大当たり当選判定時までに第2保留手段Bの保留記憶を切らさなかったことを前提に、通算50回目の大当たり遊技後に、非時短状態下で、第1保留手段Aの保留記憶に基づく判定結果(ほぼ100%当選)が導出され、時短状態(10回)を獲得できる(図16注10参照)。   The 50th big hit winning corresponding to the winning that the limiter means LM2 will operate is based on the last holding memory accumulated in the second holding means B (the holding memory of the second holding means B after this winning judgment is 17 and there is no hold 1 to 4 in FIG. 17, the hold storage of the second holding means B was not cut before the first start winning that occurred in the middle until the 50th big hit winning determination Based on the above, after the 50th jackpot game, the determination result (almost 100% winning) based on the holding memory of the first holding means A is derived under the non-time saving state, and the time saving state (10 times) can be obtained ( See Fig. 16 Note 10).

ここに、非時短状態での第2特別図柄抽選での当選では時短状態へ移行させない一方、非時短状態での第1特別図柄抽選での当選では時短状態へ移行させる仕様にしている。このため、非時短状態から時短状態へ移行させるには、第1始動口81への入賞が前提条件ということになる。従って、第1特別図柄抽選での当選を契機として時短状態へ移行してからリミッタ手段LM2作動することとなる当選までの間に、第1始動入賞があった場合、リミッタ手段LM2作動することとなる当選まで第2保留手段Bの保留記憶を切らすことになく遊技を行えば、第1保留手段Aの保留記憶は、リミッタ手段LM2の作動以後即ち非時短状態で消化されることになる。この結果、第1特別図柄抽選での当選を契機として再び時短状態へ移行させることが可能となる。   Here, in the winning in the second special symbol lottery in the non-time-short state, the time-short state is not shifted, while in the winning in the first special symbol lottery in the non-time-short state, the time-short state is shifted. For this reason, in order to shift from the non-time saving state to the time saving state, winning in the first start port 81 is a precondition. Therefore, if there is a first start prize between the time when the winning in the first special symbol lottery is entered and the winning of the limiter means LM2 is activated after the shift to the short-time state, the limiter means LM2 is activated. If the game is played without cutting the hold memory of the second hold means B until the winning, the hold memory of the first hold means A is digested after the operation of the limiter means LM2, that is, in a non-short-time state. As a result, it is possible to shift to the time-short state again with the winning in the first special symbol lottery as an opportunity.

図17の一連の遊技途中で第1始動入賞があり、第2保留手段Bの保留記憶を切らさなかった場合、第1特別図柄抽選の当選判定時の遊技状態は、非時短状態であるも、RAMクリア後と同じ通常遊技の状態であり、また、このとき、リミッタ手段LM2のカウンタもRAMクリア後と同じ0(将来に向けて最大連続回数が確保された初期値)である。このため、図17と全く同様に、第1保留手段Aの保留記憶による第1始動入賞に基づく1回目の大当たり後、通算50回目の大当たり当選がリミッタ手段LM2が作動することとなる当選に該当し、その当選に基づく大当たり遊技後に非時短状態となる。   If there is a first start winning in the series of games in FIG. 17 and the second holding means B is not cut off, the gaming state at the time of winning determination of the first special symbol lottery is a non-short-time state, The state of the normal game is the same as after the RAM is cleared, and at this time, the counter of the limiter means LM2 is also the same as that after the RAM is cleared (the initial value in which the maximum number of consecutive times is secured for the future). For this reason, exactly the same as in FIG. 17, after the first jackpot based on the first start winning by the holding memory of the first holding means A, the 50th jackpot winning corresponds to the winning where the limiter means LM2 will operate. However, after the jackpot game based on the winning, it becomes a non-time-short state.

従って、大入賞口9に対するトータル賞球は、RAMクリア後と同じ12賞球×50回+12賞球×4回となる。ある遊技者が図17の一連の遊技により出玉を得た後、第1保留手段Aの保留記憶はなく、再び自力で球振分機構7を介して第1始動入賞を得ようする場合、あるいは、図17の一連の遊技の後に台を受け継いで別の遊技者が遊技する場合も、同じ状況となる。この場合、第1保留手段Aの保留記憶ではなく、自力で球振分機構7のハードルを打破して第1始動入賞を得る必要がある点は、実施例1と同様である。   Accordingly, the total prize ball for the special winning opening 9 is the same as the 12th prize ball × 50 times + 12 prize balls × 4 times after the RAM is cleared. When a player obtains a ball by a series of games shown in FIG. 17, the first holding means A has no holding memory, and when the player wants to obtain the first start prize through the ball distribution mechanism 7 by himself / herself, Alternatively, the same situation occurs when another player plays a game after inheriting the table after the series of games shown in FIG. In this case, it is the same as in the first embodiment in that it is necessary to obtain the first start prize by defeating the hurdle of the ball sorting mechanism 7 by itself rather than the holding storage of the first holding means A.

図18に示すように、実施例3では、実施例1及び実施例2と異なり、時短非突入手段TNに代え、主制御部MCに、非時短状態下における第2特別図柄抽選での当選に基づく大当たり遊技後、所定の振分け率に従い、時短状態又は非時短状態何れかに振り分ける時短振分手段TYを設けている。   As shown in FIG. 18, in the third embodiment, unlike the first and second embodiments, the main control unit MC is selected in the second special symbol lottery in the non-short-time state, instead of the short-time non-rushing means TN. After the jackpot game based on, a time-sorting means TY for allocating either the time-short state or the non-time-short state according to a predetermined distribution rate is provided.

図19に示すように、実施例3は、時短機能の他に確変機能も併せ持つタイプの遊技機であるが、実施例1のものと異なり、第1又は第2特別図柄抽選での当選時、その当たり図柄種別を「1」か「2」かの複数種類(2種類)に振り分け、表示装置SD1,SD2に導出する当たり図柄種別に応じて異なる利益を付与できるようにしている。当たり図柄種別が「1」に振り分けられる振分率は、50%を上回る高率、好ましくは80%以上、最も好ましくは90〜95%前後、例えば95%としているのに対し、当たり図柄種別が「2」に振り分けられる振分率は、50%を下回る低い値、好ましくは数%〜20%、最も好ましくは5%前後〜10%、例えば5%としている。   As shown in FIG. 19, the third embodiment is a type of gaming machine that also has a probability changing function in addition to the time-shortening function, but unlike the first embodiment, at the time of winning in the first or second special symbol lottery, The winning symbol type is assigned to a plurality (two types) of “1” or “2”, and different profits can be given according to the winning symbol type derived to the display devices SD1 and SD2. The distribution rate that the winning symbol type is assigned to “1” is a high rate exceeding 50%, preferably 80% or more, most preferably around 90 to 95%, for example, 95%. The distribution ratio assigned to “2” is a low value of less than 50%, preferably several% to 20%, most preferably about 5% to 10%, for example, 5%.

この振り分けは、第1又は第2始動入賞時(第1又は第2特別図柄抽選の起動時)に取得する大当たり抽選用乱数(第1又は第2特別図柄抽選データ)と、大当たり当選範囲となる65533個(低確遊技時)又は65534個(高確遊技時)の数値あるいは数値範囲をさらに細分類して定めた当たり図柄判定範囲との比較に基づいて、大当たりの当選判定時と同時期に決定している。これに代え、第1又は第2始動入賞時に大当たり抽選用乱数庫とは別の乱数庫から当たり図柄決定用乱数を取得することとし、この取得した当たり図柄決定用乱数と当たり図柄判定範囲との比較に基づいて、大当たりの当選判定時と同時期に当たり図柄種別を決定してもよい。   This distribution is a jackpot lottery random number (first or second special symbol lottery data) acquired at the time of the first or second start winning (when the first or second special symbol lottery is activated) and the jackpot winning range. Based on the comparison with the winning symbol determination range determined by further subdividing the numerical value or numerical range of 65533 (at low probability game) or 65534 (at high probability game), and at the same time as the winning determination of the big hit Has been decided. Instead, the winning symbol determination random number is acquired from a random number lot different from the jackpot lottery random number lot at the time of the first or second starting prize, and the acquired winning symbol determination random number and the winning symbol determination range Based on the comparison, the symbol type may be determined at the same time as the jackpot winning determination.

当たり図柄種別が「1」に振り分けられる場合(95%の場合)は、図13で示した実施例1とまったく同じ時短性能となる。一方、当たり図柄種別が「2」に振り分けられる場合(5%の場合)、第1特別図柄抽選による当選(球振分機構7を介した第1始動入賞による当選)では、当たり図柄種別が「1」に振り分けられる場合と差異はない。しかし、第2特別図柄抽選による当選(第2始動入賞による当選)では、リミッタ未作動時(確変機能付きの場合に設けるリミッタ手段LM1が作動することとならないとき)、低確遊技の非時短状態でも、高確遊技の非時短状態でも、時短状態(10回)を獲得することができる。   When the winning symbol type is assigned to “1” (in the case of 95%), the time-saving performance is exactly the same as that of the first embodiment shown in FIG. On the other hand, when the winning symbol type is distributed to “2” (in the case of 5%), in the winning by the first special symbol lottery (winning by the first start winning through the ball distribution mechanism 7), the winning symbol type is “ There is no difference from the case of “1”. However, in the winning by the second special symbol lottery (winning by the second starting prize), the limiter means LM1 provided when the limiter means LM1 is not operated when the limiter function is not operated, the low-probability game non-short-time state However, even in the non-time-short state of high-probability games, the time-short state (10 times) can be acquired.

従って、低確遊技或は高確遊技で且つ非時短状態時に、たまたまゲートGTへの球通過による普通図柄抽選に当選し、極短時間だけ開放される第2始動口82に入賞し、第2特別図柄抽選で当たり図柄種別「2」の当選を得ると、時短状態(10回)を獲得することも可能になる。しかし、極稀なケースであり、非時短状態時に、積極的に右打ちをしてゲートGTに球を通過させても、普通図柄抽選で当選する確率は極めて低く、第2始動口82は殆ど開放される見込みはない。このため、非時短状態時は、球振分機構7を介した第1始動入賞を狙うのがやはり鉄則であることに変わりはない。   Therefore, in a low-probability game or a high-probability game and in a non-short-time state, it happens that the normal symbol lottery by passing the ball to the gate GT is won, and the second start opening 82 opened for a very short time is won. When winning the winning symbol type “2” in the special symbol lottery, it becomes possible to acquire the short time state (10 times). However, this is an extremely rare case, and even if the player hits the right hand and passes the ball to the gate GT in a non-time-short state, the probability of winning in the normal symbol lottery is very low, and the second start port 82 is almost There is no prospect of being released. For this reason, in the non-time-short state, it is still the iron rule to aim for the first starting prize through the ball sorting mechanism 7.

図20のタイムチャート例に示すように、当たり図柄種別「2」への振り分けのメリットは、球振分機構7を介した第1始動入賞により時短状態を獲得した後、RAMクリア時は初回を入れて通算50回、これ以外は通算46回の大当たり当選によりリミッタ手段LM1が作動することとなり、通算50回目又は通算46回目の大当たり遊技後に、フルに貯まっていることが見込まれる第2保留手段Bの保留1〜4について享受し得る。   As shown in the time chart example of FIG. 20, the merit of the allocation to the winning symbol type “2” is that after acquiring the short-time state by the first start winning through the ball distribution mechanism 7, the first time when the RAM is cleared The limiter means LM1 will be activated by winning the jackpot of 50 times in total and 46 times in all other cases, and the second holding means that is expected to be fully accumulated after the 50th or 46th jackpot game in total You can enjoy B's hold 1-4.

すなわち、リミッタ手段LM1が作動することとなる当選があると、大当たり遊技後、非時短状態となるが、第2保留手段Bに最先に記憶された保留1は、低確遊技で非時短状態下、振分率5%で当たり図柄種別「2」での当選が見込まれ、後続の保留2,3,4は、高確遊技で非時短状態下、振分率5%で当たり図柄種別「2」での当選が見込まれ、各振分率は5%と低いが、合計4回について時短状態(10回)を獲得するチャンスが現れる。   That is, if there is a win that the limiter means LM1 is activated, after the big hit game, it will be in a non-time-short state, but the hold 1 stored first in the second holding means B is a low-probability game and a non-time-short state Below, the winning symbol type “2” is expected to be won with an allocation rate of 5%, and the subsequent holdings 2, 3, and 4 are highly probable games in a non-short-time state, with an allocation rate of 5% 2 ”is expected and each allocation rate is as low as 5%, but there will be a chance to win short time (10 times) for a total of 4 times.

この4回のチャンス何れかで当たり図柄種別「2」で当選すると、その当選にかかる大当たり遊技の後、時短状態に突入する。保留1が当たり図柄種別「2」で当選した場合は、図20の大当たり通算2回目を得る前と同じ遊技状態となり、保留2が当たり図柄種別「2」で当選した場合は、同大当たり通算3回目を得る前と同じ遊技状態となり、保留3が当たり図柄種別「2」で当選した場合は、同大当たり通算4回目を得る前と同じ遊技状態となり、保留4が当たり図柄種別「2」で当選した場合は、同大当たり通算5回目を得る前と同じ遊技状態となり、それぞれ通算50回目の大当たり当選によりリミッタ手段LM1が作動することとなる当選まで連続し、再度、保留1〜4による4回のチャンスが訪れる。   If the winning symbol type “2” is won in any of these four chances, the game will enter a short-time state after the jackpot game for the winning. If Hold 1 wins with winning symbol type “2”, the game state is the same as before winning the second jackpot in FIG. 20, and if Hold 2 wins with winning symbol type “2”, the same jackpot 3 If the game state is the same as before the second round, and the hold 3 wins with the symbol type “2”, the game state will be the same as before the fourth win of the same jackpot, and the hold 4 wins with the symbol type “2” In this case, the game state is the same as before the fifth win for the same jackpot, and the limiter means LM1 is continuously activated by the 50th jackpot winning each, and again four times by holding 1-4 Opportunity comes.

ただし、このような4回のチャンスによる所謂保留内連荘が起こるのは、当たり図柄種別「2」への振分率を5%と低くしているため、全体としては少ない。   However, the so-called “reserved-in-place resort” due to such four chances is small as a whole because the allocation rate to the symbol type “2” is as low as 5%.

以上の一連の遊技途中で球振分機構を介して第1始動入賞が重ねてあった場合、第2保留手段Bの保留記憶を切らさない限り、第1保留手段Aに第1特別図柄抽選データ(取得乱数)の保留が維持され、図20の保留1〜4(多くの場合、保留4)による当たり図柄種別「1」での当選に基づく大当たり遊技の終了後(リミッタ手段LM1が作動することとなる通算50回目又は通算46回目の大当たり当選が第2保留手段Bに貯まる最後の保留記憶に基づくものであって、保留1〜4がない場合は、通算50回目又は46回目の大当たり遊技後)に、第1保留手段Aの保留記憶に基づく判定結果(ほぼ100%当選)が導出され、再び、入賞が容易な第2始動入賞による大当たりをリミッタ手段LM1の作動まで連続させ得る有利な状況に移行する。   If the first starting prize is accumulated through the ball distribution mechanism during the above series of games, the first special symbol lottery data is stored in the first holding means A unless the second holding means B is cut off. (Acquired random number) hold is maintained, and after the jackpot game based on winning in the winning symbol type “1” by the hold 1 to 4 (in many cases hold 4) of FIG. 20 (the limiter means LM1 is activated) If the 50th or 46th jackpot winning is based on the last reserved memory stored in the second holding means B and there is no hold 1-4, after the 50th or 46th jackpot game ), The determination result (almost 100% win) based on the hold storage of the first holding means A is derived, and again, an advantageous situation in which the jackpot by the second start winning that is easy to win can be continued until the operation of the limiter means LM1. In Row.

従って、実施例3では、球振分機構7を介した第1始動入賞に始まる一まとまりの大当たり遊技後、第2保留手段Bに貯まる保留記憶により言わば「図柄による連荘」が期待できると共に、一まとまりの大当たり遊技中に球振分機構7を介した第1始動入賞による第1保留手段Aの保留記憶があると、図柄による連荘の後あるいは第一回目の一まとまりの大当たり遊技後、球振分機構7の介入する言わば「役物による連荘」が期待できる。これら「図柄による連荘」と「役物による連荘」とは相殺されることもなく、これら二種類の連荘システムが有機的に結合して興趣を一層向上できる。   Therefore, in the third embodiment, after a group of big hit games starting from the first start winning through the ball distribution mechanism 7, it is possible to expect a “recreational villa with symbols” by holding memory stored in the second holding means B, If there is a holding memory of the first holding means A by the first start winning through the ball distribution mechanism 7 during the group of jackpot games, after the consecutive villa by the design or after the first group of jackpot games, It can be expected that the ball distribution mechanism 7 will intervene in the “ream villa with a role”. These “renzo by design” and “renso by actors” are not offset, and these two types of condominium systems can be organically combined to further enhance interest.

特に、「図柄による連荘」があると、球振分機構7を介して第1始動入賞が生じ得る期間が長くなるため、「役物による連荘」の期待度が増すと共に、「図柄による連荘」が終了すると「役物による連荘」がスタートし、この「役物による連荘」が終了しても「図柄による連荘」のチャンスが再度訪れるため、従来の一発台に匹敵するような大量出玉を獲得できる可能性を秘めており、遊技者に十二分の満足度を付与できる。それでいて、「図柄による連荘」の可能性を低く抑えているため、射幸性が過度になることもなく、健全性も担保できる。   In particular, if there is a “resort resort by design”, the period during which the first start winning prize can be generated via the ball distribution mechanism 7 becomes longer. When "Renso" is finished, "Renso by the actor" starts, and even if this "Renso by actor" ends, the chance of "Renso by design" will come again, so it is comparable to the conventional one-shot stand It has the potential to win such a large number of balls and can give a player a level of satisfaction. Nevertheless, since the possibility of “designed villas” is kept low, gambling is not excessive and soundness can be ensured.

実施例4も、実施例3と同様、主制御部MCに、非時短状態下における第2特別図柄抽選での当選に基づく大当たり遊技後、所定の振分け率に従い、時短状態又は非時短状態何れかに振り分ける時短振分手段TYを設けている。   In the fourth embodiment, as in the third embodiment, the main control unit MC is in either the short-time state or the non-short-time state according to a predetermined distribution rate after the big hit game based on the winning in the second special symbol lottery in the non-short-time state. A short time sorting means TY is provided.

図21に示すように、実施例4は、確変機能を持たず、時短機能のみを持つタイプの遊技機であるが、実施例2のものと異なり、第1又は第2特別図柄抽選での当選時、その当たり図柄種別を「1」か「2」かの複数種類(2種類)に振り分け、表示装置SD1,SD2に導出する当たり図柄種別に応じて異なる利益を付与できるようにしている。実施例3と同様、当たり図柄種別が「1」に振り分けられる振分率は、例えば95%としているのに対し、当たり図柄種別が「2」に振り分けられる振分率は、例えば5%としている。   As shown in FIG. 21, the fourth embodiment is a type of gaming machine that does not have a probability variation function and has only a time-saving function, but unlike the second embodiment, the winning in the first or second special symbol lottery At that time, the winning symbol type is divided into a plurality (two types) of “1” or “2”, and different profits can be given according to the winning symbol types derived to the display devices SD1 and SD2. As in the third embodiment, the distribution rate assigned to the winning symbol type “1” is, for example, 95%, whereas the allocation rate assigned to the winning symbol type “2” is, for example, 5%. .

この振り分けは、第1又は第2始動入賞時(第1又は第2特別図柄抽選の起動時)に取得する大当たり抽選用乱数(第1又は第2特別図柄抽選データ)と、大当たり当選範囲となる65533個の数値あるいは数値範囲をさらに細分類して定めた当たり図柄判定範囲との比較に基づいて、大当たりの当選判定時と同時期に決定している。これに代え、第1又は第2始動入賞時に大当たり抽選用乱数庫とは別の乱数庫から当たり図柄決定用乱数を取得することとし、この取得した当たり図柄決定用乱数と当たり図柄判定範囲との比較に基づいて、大当たりの当選判定時と同時期に当たり図柄種別を決定してもよい。   This distribution is a jackpot lottery random number (first or second special symbol lottery data) acquired at the time of the first or second start winning (when the first or second special symbol lottery is activated) and the jackpot winning range. Based on the comparison with the winning symbol determination range determined by further classifying 65533 numerical values or numerical ranges, the determination is made at the same time as the big winning determination. Instead, the winning symbol determination random number is acquired from a random number lot different from the jackpot lottery random number lot at the time of the first or second starting prize, and the acquired winning symbol determination random number and the winning symbol determination range Based on the comparison, the symbol type may be determined at the same time as the jackpot winning determination.

当たり図柄種別が「1」に振り分けられる場合(95%の場合)は、図16で示した実施例2とまったく同じ時短性能となる。一方、当たり図柄種別が「2」に振り分けられる場合(5%の場合)、第1特別図柄抽選による当選(球振分機構7を介した第1始動入賞による当選)では、当たり図柄種別が「1」に振り分けられる場合と差異はない。しかし、第2特別図柄抽選による当選(第2始動入賞による当選)では、リミッタ未作動時(確変機能のない場合に設けるリミッタ手段LM2が作動することとならないとき)、非時短状態であっても、時短状態(10回)を獲得することができる。   When the winning symbol type is assigned to “1” (in the case of 95%), the time-saving performance is exactly the same as that of the second embodiment shown in FIG. On the other hand, when the winning symbol type is distributed to “2” (in the case of 5%), in the winning by the first special symbol lottery (winning by the first start winning through the ball distribution mechanism 7), the winning symbol type is “ There is no difference from the case of “1”. However, in the winning by the second special symbol lottery (winning by the second starting prize), even if the limiter means LM2 provided when the limiter means LM2 is not operated when the limiter is not operated, , You can get a short time state (10 times).

従って、非時短状態時に、たまたまゲートGTへの球通過による普通図柄抽選に当選し、極短時間だけ開放される第2始動口82に入賞し、第2特別図柄抽選で当たり図柄種別「2」の当選を得ると、時短状態(10回)を獲得することも可能になる。しかし、極稀なケースであり、非時短状態時に、積極的に右打ちをしてゲートGTに球を通過させても、普通図柄抽選で当選する確率は極めて低く、第2始動口82は殆ど開放される見込みはない。このため、非時短状態時は、球振分機構7を介した第1始動入賞を狙うのがやはり鉄則であることに変わりはない。   Therefore, in a non-short-time state, it happens that the normal symbol lottery by passing the ball to the gate GT happens to be won, the second starting opening 82 that is opened for a very short time is won, and the winning symbol type “2” is won in the second special symbol lottery. If you win, you will be able to win the short time (10 times). However, this is an extremely rare case, and even if the player hits the right hand and passes the ball to the gate GT in a non-time-short state, the probability of winning in the normal symbol lottery is very low, and the second start port 82 is almost There is no prospect of being released. For this reason, in the non-time-short state, it is still the iron rule to aim for the first starting prize through the ball sorting mechanism 7.

図22のタイムチャート例に示すように、当たり図柄種別「2」への振り分けのメリットは、球振分機構7を介した第1始動入賞により時短状態を獲得した後、通算50回の大当たり当選によりリミッタ手段LM2が作動することとなり、通算50回目の大当たり遊技後に、フルに貯まっていることが見込まれる第2保留手段Bの保留1〜4について享受し得る。   As shown in the time chart example of FIG. 22, the merit of the allocation to the winning symbol type “2” is that after winning the short-time state by the first start winning through the ball distribution mechanism 7, 50 wins are won. By this, the limiter means LM2 is operated, and after the 50th big hit game, it is possible to enjoy the holdings 1 to 4 of the second holding means B that are expected to be fully stored.

すなわち、リミッタ手段LM2が作動することとなる当選があると、大当たり遊技後、非時短状態となるが、第2保留手段Bに最先に記憶された保留1から後続の保留2,3,4は、それぞれ非時短状態下、振分率5%で当たり図柄種別「2」での当選が見込まれる。各振分率は5%と低いが、合計4回について時短状態(10回)を獲得するチャンスが現れる。   That is, if there is a win that the limiter means LM2 is activated, after the big hit game, it becomes a non-time-short state, but from the first hold stored in the second hold means B to the subsequent hold 2, 3, 4 Are expected to win in the symbol type “2” with a 5% allocation rate under non-time-saving conditions. Each allocation rate is as low as 5%, but there is a chance to acquire the short-time state (10 times) for a total of 4 times.

この4回のチャンス何れかで当たり図柄種別「2」で当選すると、その当選にかかる大当たり遊技の後、時短状態に突入する。保留1が当たり図柄種別「2」で当選した場合は、図22の大当たり通算2回目を得る前と同じ遊技状態となり、保留2が当たり図柄種別「2」で当選した場合は、同大当たり通算3回目を得る前と同じ遊技状態となり、保留3が当たり図柄種別「2」で当選した場合は、同大当たり通算4回目を得る前と同じ遊技状態となり、保留4が当たり図柄種別「2」で当選した場合は、同大当たり通算5回目を得る前と同じ遊技状態となり、それぞれ通算50回目の大当たり当選によりリミッタ手段LM2が作動することとなる当選まで連続し、再度、保留1〜4による4回のチャンスが訪れる。   If the winning symbol type “2” is won in any of these four chances, the game will enter a short-time state after the jackpot game for the winning. If Hold 1 wins with winning symbol type “2”, the game state is the same as before winning the second jackpot in FIG. 22, and if Hold 2 wins with winning symbol type “2”, the same jackpot 3 If the game state is the same as before the second round, and the hold 3 wins with the symbol type “2”, the game state will be the same as before the fourth win of the same jackpot, and the hold 4 wins with the symbol type “2” In this case, the game state is the same as before the fifth win for the same jackpot, and the limiter means LM2 is continuously activated by the 50th jackpot winning each, and again four times by holding 1-4 Opportunity comes.

ただし、このような4回のチャンスによる所謂保留内連荘が起こるのは、実施例3と同様、当たり図柄種別「2」への振分率を5%と低くしているため、全体としては少ない。   However, the reason for the so-called “reservation-in-place resort” due to such four chances is that, as in the third embodiment, the allocation rate to the winning symbol type “2” is as low as 5%. Few.

以上の一連の遊技途中で球振分機構を介して第1始動入賞が重ねてあった場合、第2保留手段Bの保留記憶を切らさない限り、第1保留手段Aに第1特別図柄抽選データ(取得乱数)の保留が維持され、図22の保留1〜4(多くの場合、保留4)による当たり図柄種別「1」での当選に基づく大当たり遊技の終了後(リミッタ手段LM2が作動することとなる通算50回目の大当たり当選が第2保留手段Bに貯まる最後の保留記憶に基づくものであって、保留1〜4がない場合は、通算50回目の大当たり遊技後)に、第1保留手段Aの保留記憶に基づく判定結果(ほぼ100%当選)が導出され、再び、入賞が容易な第2始動入賞による大当たりをリミッタ手段LM2の作動まで連続させ得る有利な状況に移行する。   If the first starting prize is accumulated through the ball distribution mechanism during the above series of games, the first special symbol lottery data is stored in the first holding means A unless the second holding means B is cut off. (Acquired random number) hold is maintained, and after the jackpot game based on winning in the winning symbol type “1” by the hold 1 to 4 (in many cases hold 4) of FIG. 22 (the limiter means LM2 is activated) If the 50th jackpot winning is based on the last holding memory accumulated in the second holding means B, and there is no holding 1-4, after the 50th jackpot game), the first holding means The determination result (almost 100% winning) based on A's hold memory is derived, and the process shifts again to an advantageous situation in which the jackpot due to the second start winning, which is easy to win, can be continued until the operation of the limiter means LM2.

従って、実施例4でも、実施例3と同様、相殺されることがない二種類の連荘システムすなわち「図柄による連荘」と「役物による連荘」とが融合し、興趣を一層向上でき、従来の一発台に匹敵するような大量出玉を獲得できる可能性を秘め、遊技者に十二分の満足度を付与できると共に、射幸性が過度になることもなく、健全性も担保できる。   Accordingly, in the fourth embodiment, as in the third embodiment, two types of consecutive villa systems that are not offset, that is, the “village villa with symbols” and the “village villa with symbols”, can be further enhanced. , With the possibility of gaining a large number of balls that can be compared to the previous one, can give the player more than enough satisfaction, and without sacrificing gambling, ensuring soundness it can.

本発明に係る弾球遊技機の正面図。The front view of the bullet ball game machine concerning the present invention. 遊技盤の正面図。The front view of a game board. 第1球振分機構の斜視図。The perspective view of a 1st ball distribution mechanism. 第1球振分ステージの斜視図。The perspective view of the 1st ball distribution stage. 第1球振分ステージの平面図。The top view of a 1st ball distribution stage. 第1球振分ステージ上の単独球の挙動説明図。The explanatory view of the behavior of a single sphere on the 1st ball distribution stage. 第1球振分ステージ上の有利側通路への流入例1の説明図。Explanatory drawing of the example 1 of inflow to the advantageous side channel | path on a 1st ball | bowl distribution stage. 第1球振分ステージ上の有利側通路への流入例2の説明図。Explanatory drawing of the example 2 of inflow to the advantageous side channel | path on a 1st ball | bowl distribution stage. 第1球振分ステージ上の有利側通路への流入例3の説明図。Explanatory drawing of the example 3 of inflow to the advantageous side channel | path on a 1st ball | bowl distribution stage. 第2球振分機構の斜視図。The perspective view of a 2nd ball distribution mechanism. 第2球振分ステージの平面図。The top view of a 2nd ball distribution stage. 制御装置のブロック図。The block diagram of a control apparatus. 実施例1の時短性能一覧表。FIG. 3 is a list of short-time performance according to the first embodiment. 実施例1の遊技タイムチャート(その1)。The game time chart of Example 1 (the 1). 実施例1の遊技タイムチャート(その2)。The game time chart of Example 1 (the 2). 実施例2の時短性能一覧表。FIG. 6 is a list of short-time performance according to the second embodiment. 実施例2の遊技タイムチャート。The game time chart of Example 2. FIG. 制御装置の別例のブロック図。The block diagram of another example of a control apparatus. 実施例3の時短性能一覧表。FIG. 6 is a list of short-time performance according to the third embodiment. 実施例3の遊技タイムチャート。The game time chart of Example 3. FIG. 実施例4の時短性能一覧表。FIG. 6 is a list of short-time performance according to the fourth embodiment. 実施例4の遊技タイムチャート。The game time chart of Example 4. FIG.

符号の説明Explanation of symbols

2;遊技盤
81;第1始動口、82;第2始動口
80;可変入賞装置、9;大入賞口
CN;制御装置、MC;主制御部、SC1;第1周辺制御部
A;第1保留手段、B;第2保留手段
SD1;第1特別図柄表示装置、SD2;第2特別図柄表示装置
LM1,LM2;リミッタ手段
T0;高確突入手段、T1;時短突入手段
T2;時短維持手段、TN;時短非突入手段
TY;時短振分手段、Z;第2特別図柄抽選優先導出手段
2; game board 81; first start port, 82; second start port 80; variable winning device, 9; large winning port CN; control device, MC; main control unit, SC1; first peripheral control unit A; Holding means B; second holding means SD1; first special symbol display device SD2; second special symbol display devices LM1, LM2; limiter means T0; high-accuracy rushing means T1; time-short rushing means T2; TN; Time short non-entry means TY; Time short distribution means, Z; Second special symbol lottery priority derivation means

Claims (4)

遊技盤に、内部に受け入れた球を複数の球通路の何れかに振り分ける少なくとも一つの球振分機構と、この球振分機構の特定の球通路に振り分けられた球を入賞させ且つ該入賞により第1特別図柄抽選を起動させる第1始動口と、相対的に入賞困難な第1開放作動態様と相対的に入賞容易な第2開放作動態様とに作動変更可能とした可変入賞装置から成り且つ内部への球の入賞により第2特別図柄抽選を起動させる第2始動口と、前記第1特別図柄抽選及び前記第2特別図柄抽選での各判定結果を所定の図柄変動を経て導出させる第1及び第2特別図柄表示装置と、前記第1特別図柄抽選又は前記第2特別図柄抽選での当選に基づく大当たり遊技時に開放させる少なくとも一つの大入賞口とを備え、
前記第1特別図柄抽選及び前記第2特別図柄抽選の各抽選処理、並びに、これら各抽選での当選確率を相対的に低値とする低確遊技か相対的に高値とする高確遊技かの決定処理、前記可変入賞装置を前記第2開放作動態様にて作動させることにより前記第2始動口への入賞を容易にする時短状態か前記可変入賞装置を前記第1開放作動態様にて作動させることにより前記第2始動口への入賞を困難にする非時短状態かの決定処理を含む遊技制御を担う制御装置を備える弾球遊技機であって、
前記制御装置は、
前記第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、前記高確遊技に突入させる高確突入手段と、
前記非時短状態下における前記第1特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態に突入させる時短突入手段と、
前記高確遊技下における前記第1又は第2特別図柄抽選での当選が最大限連続する上限回数を規制し、この上限回数に達する前記第1又は第2特別図柄抽選での当選があると、前記低確遊技で且つ前記非時短状態に復帰作動させるリミッタ手段と、
前記リミッタ手段が作動することとならない条件下で且つ前記時短状態下における前記第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態を維持させる時短維持手段と、
前記非時短状態下における前記第2特別図柄抽選での当選に基づく大当たり遊技後には前記時短状態に突入させない時短非突入手段と、
前記第1特別図柄抽選の起動時に取得する第1特別図柄抽選データを所定上限内で記憶し、該第1特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第1保留手段と、
前記第2特別図柄抽選の起動時に取得する第2特別図柄抽選データを所定上限内で記憶し、該第2特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第2保留手段と、
前記第2保留手段に前記第2特別図柄抽選データの記憶がある場合、前記第1保留手段に前記第1特別図柄抽選データの記憶があっても、前記第2特別図柄抽選データの判定結果を導出させ、前記第2保留手段に前記第2特別図柄抽選データの記憶がなく且つ前記第1保留手段に前記第1特別図柄抽選データの記憶がある場合、前記第1特別図柄抽選データの判定結果を導出させる第2特別図柄抽選優先導出手段とを含むことを特徴とする弾球遊技機。
At least one ball distribution mechanism that distributes a ball received inside to any of a plurality of ball passages and a ball distributed to a specific ball passage of the ball distribution mechanism are awarded to the game board, and And a variable winning device that can be changed in operation to a first start opening for starting the first special symbol lottery, a first opening operation mode that is relatively difficult to win, and a second opening operation mode that is relatively easy to win. A second starting port for starting a second special symbol lottery by winning a ball inside, and a first symbol for deriving each determination result in the first special symbol lottery and the second special symbol lottery through a predetermined symbol variation And a second special symbol display device, and at least one big winning opening to be opened at the time of jackpot game based on winning in the first special symbol lottery or the second special symbol lottery,
Each lottery process of the first special symbol lottery and the second special symbol lottery, and whether the winning probability in each lottery is a relatively low value or a relatively high value game A determination process, wherein the variable winning device is operated in the second opening operation mode to facilitate the winning to the second starting port, or the variable winning device is operated in the first opening operation mode. A ball game machine comprising a control device for controlling the game including a determination process of whether or not the non-short-time state makes it difficult to win the second starting port,
The controller is
High probability rushing means for rushing into the high probability game after a jackpot game based on winning in the first or second special symbol lottery,
After the jackpot game based on the winning in the first special symbol lottery under the non-time-short state, the time-short rushing means for rushing into the time-short state,
When there is a winning in the first or second special symbol lottery that restricts the maximum number of times that the winning in the first or second special symbol lottery under the high-probability game is continuous to the maximum, Limiter means for returning to the low probability game and the non-time-saving state,
A time reduction maintaining means for maintaining the time reduction state after a jackpot game based on winning in the first or second special symbol lottery under the time reduction state under the condition that the limiter means does not operate;
Short time non-rushing means not to rush into the short time state after a jackpot game based on winning in the second special symbol lottery under the non-short time state,
First holding means for storing the first special symbol lottery data acquired at the time of starting the first special symbol lottery within a predetermined upper limit, and providing a space in the storage area each time the determination of the first special symbol lottery data is executed; ,
Second holding means for storing the second special symbol lottery data acquired at the time of starting the second special symbol lottery within a predetermined upper limit, and vacating the storage area every time the determination of the second special symbol lottery data is executed; ,
When the second holding means stores the second special symbol lottery data, the second special symbol lottery data determination result is obtained even if the first special symbol lottery data is stored in the first holding means. If the second holding means has no storage of the second special symbol lottery data and the first holding means has the storage of the first special symbol lottery data, the determination result of the first special symbol lottery data And a second special symbol lottery priority deriving means.
遊技盤に、内部に受け入れた球を複数の球通路の何れかに振り分ける少なくとも一つの球振分機構と、この球振分機構の特定の球通路に振り分けられた球を入賞させ且つ該入賞により第1特別図柄抽選を起動させる第1始動口と、相対的に入賞困難な第1開放作動態様と相対的に入賞容易な第2開放作動態様とに作動変更可能とした可変入賞装置から成り且つ内部への球の入賞により第2特別図柄抽選を起動させる第2始動口と、前記第1特別図柄抽選及び前記第2特別図柄抽選での各判定結果を所定の図柄変動を経て導出させる第1及び第2特別図柄表示装置と、前記第1特別図柄抽選又は前記第2特別図柄抽選での当選に基づく大当たり遊技時に開放させる少なくとも一つの大入賞口とを備え、
前記第1特別図柄抽選及び前記第2特別図柄抽選の各抽選処理、並びに、前記可変入賞装置を前記第2開放作動態様にて作動させることにより前記第2始動口への入賞を容易にする時短状態か前記可変入賞装置を前記第1開放作動態様にて作動させることにより前記第2始動口への入賞を困難にする非時短状態かの決定処理を含む遊技制御を担う制御装置を備える弾球遊技機であって、
前記制御装置は、
前記非時短状態下における前記第1特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態に突入させる時短突入手段と、
前記時短状態下における前記第1又は第2特別図柄抽選での当選が最大限連続する上限回数を規制し、この上限回数に達する前記第1又は第2特別図柄抽選での当選があると、前記非時短状態に復帰作動させるリミッタ手段と、
前記リミッタ手段が作動することとならない条件下で且つ前記時短状態下における前記第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態を維持させる時短維持手段と、
前記非時短状態下における前記第2特別図柄抽選での当選に基づく大当たり遊技後には前記時短状態に突入させない時短非突入手段と、
前記第1特別図柄抽選の起動時に取得する第1特別図柄抽選データを所定上限内で記憶し、該第1特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第1保留手段と、
前記第2特別図柄抽選の起動時に取得する第2特別図柄抽選データを所定上限内で記憶し、該第2特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第2保留手段と、
前記第2保留手段に前記第2特別図柄抽選データの記憶がある場合、前記第1保留手段に前記第1特別図柄抽選データの記憶があっても、前記第2特別図柄抽選データの判定結果を導出させ、前記第2保留手段に前記第2特別図柄抽選データの記憶がなく且つ前記第1保留手段に前記第1特別図柄抽選データの記憶がある場合、前記第1特別図柄抽選データの判定結果を導出させる第2特別図柄抽選優先導出手段とを含むことを特徴とする弾球遊技機。
At least one ball distribution mechanism that distributes a ball received inside to any of a plurality of ball passages and a ball distributed to a specific ball passage of the ball distribution mechanism are awarded to the game board, and And a variable winning device that can be changed in operation to a first start opening for starting the first special symbol lottery, a first opening operation mode that is relatively difficult to win, and a second opening operation mode that is relatively easy to win. A second starting port for starting a second special symbol lottery by winning a ball inside, and a first symbol for deriving each determination result in the first special symbol lottery and the second special symbol lottery through a predetermined symbol variation And a second special symbol display device, and at least one big winning opening to be opened at the time of jackpot game based on winning in the first special symbol lottery or the second special symbol lottery,
Each lottery process of the first special symbol lottery and the second special symbol lottery, and the time shortening that makes it easy to win the second starting port by operating the variable winning device in the second opening operation mode. A bullet ball equipped with a control device for controlling the game including a determination process of a non-short-time state that makes it difficult to win the second starting port by operating the state or the variable winning device in the first opening operation mode A gaming machine,
The controller is
After the jackpot game based on the winning in the first special symbol lottery under the non-time-short state, the time-short rushing means for rushing into the time-short state,
When the winning in the first or second special symbol lottery that reaches the upper limit number of times is limited, the upper limit number of times in which the winning in the first or second special symbol lottery under the short-time state is maximum is continued, Limiter means for returning to the non-time-short state,
A time reduction maintaining means for maintaining the time reduction state after a jackpot game based on winning in the first or second special symbol lottery under the time reduction state under the condition that the limiter means does not operate;
Short time non-rushing means not to rush into the short time state after a jackpot game based on winning in the second special symbol lottery under the non-short time state,
First holding means for storing the first special symbol lottery data acquired at the time of starting the first special symbol lottery within a predetermined upper limit, and providing a space in the storage area each time the determination of the first special symbol lottery data is executed; ,
Second holding means for storing the second special symbol lottery data acquired at the time of starting the second special symbol lottery within a predetermined upper limit, and vacating the storage area every time the determination of the second special symbol lottery data is executed; ,
When the second holding means stores the second special symbol lottery data, the second special symbol lottery data determination result is obtained even if the first special symbol lottery data is stored in the first holding means. If the second holding means has no storage of the second special symbol lottery data and the first holding means has the storage of the first special symbol lottery data, the determination result of the first special symbol lottery data And a second special symbol lottery priority deriving means.
遊技盤に、内部に受け入れた球を複数の球通路の何れかに振り分ける少なくとも一つの球振分機構と、この球振分機構の特定の球通路に振り分けられた球を入賞させ且つ該入賞により第1特別図柄抽選を起動させる第1始動口と、相対的に入賞困難な第1開放作動態様と相対的に入賞容易な第2開放作動態様とに作動変更可能とした可変入賞装置から成り且つ内部への球の入賞により第2特別図柄抽選を起動させる第2始動口と、前記第1特別図柄抽選及び前記第2特別図柄抽選での各判定結果を所定の図柄変動を経て導出させる第1及び第2特別図柄表示装置と、前記第1特別図柄抽選又は前記第2特別図柄抽選での当選に基づく大当たり遊技時に開放させる少なくとも一つの大入賞口とを備え、
前記第1特別図柄抽選及び前記第2特別図柄抽選の各抽選処理、並びに、これら各抽選での当選確率を相対的に低値とする低確遊技か相対的に高値とする高確遊技かの決定処理、前記可変入賞装置を前記第2開放作動態様にて作動させることにより前記第2始動口への入賞を容易にする時短状態か前記可変入賞装置を前記第1開放作動態様にて作動させることにより前記第2始動口への入賞を困難にする非時短状態かの決定処理を含む遊技制御を担う制御装置を備える弾球遊技機であって、
前記制御装置は、
前記第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、前記高確遊技に突入させる高確突入手段と、
前記非時短状態下における前記第1特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態に突入させる時短突入手段と、
前記高確遊技下における前記第1又は第2特別図柄抽選での当選が最大限連続する上限回数を規制し、この上限回数に達する前記第1又は第2特別図柄抽選での当選があると、前記低確遊技で且つ前記非時短状態に復帰作動させるリミッタ手段と、
前記リミッタ手段が作動することとならない条件下で且つ前記時短状態下における前記第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態を維持させる時短維持手段と、
前記非時短状態下における前記第2特別図柄抽選での当選に基づく大当たり遊技後、所定の振分け率に従い、前記時短状態又は前記非時短状態何れかに振り分ける時短振分手段と、
前記第1特別図柄抽選の起動時に取得する第1特別図柄抽選データを所定上限内で記憶し、該第1特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第1保留手段と、
前記第2特別図柄抽選の起動時に取得する第2特別図柄抽選データを所定上限内で記憶し、該第2特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第2保留手段と、
前記第2保留手段に前記第2特別図柄抽選データの記憶がある場合、前記第1保留手段に前記第1特別図柄抽選データの記憶があっても、前記第2特別図柄抽選データの判定結果を導出させ、前記第2保留手段に前記第2特別図柄抽選データの記憶がなく且つ前記第1保留手段に前記第1特別図柄抽選データの記憶がある場合、前記第1特別図柄抽選データの判定結果を導出させる第2特別図柄抽選優先導出手段とを含むことを特徴とする弾球遊技機。
At least one ball distribution mechanism that distributes a ball received inside to any of a plurality of ball passages and a ball distributed to a specific ball passage of the ball distribution mechanism are awarded to the game board, and And a variable winning device that can be changed in operation to a first start opening for starting the first special symbol lottery, a first opening operation mode that is relatively difficult to win, and a second opening operation mode that is relatively easy to win. A second starting port for starting a second special symbol lottery by winning a ball inside, and a first symbol for deriving each determination result in the first special symbol lottery and the second special symbol lottery through a predetermined symbol variation And a second special symbol display device, and at least one big winning opening to be opened at the time of jackpot game based on winning in the first special symbol lottery or the second special symbol lottery,
Each lottery process of the first special symbol lottery and the second special symbol lottery, and whether the winning probability in each lottery is a relatively low value or a relatively high value game A determination process, wherein the variable winning device is operated in the second opening operation mode to facilitate the winning to the second starting port, or the variable winning device is operated in the first opening operation mode. A ball game machine comprising a control device for controlling the game including a determination process of whether or not the non-short-time state makes it difficult to win the second starting port,
The controller is
High probability rushing means for rushing into the high probability game after a jackpot game based on winning in the first or second special symbol lottery,
After the jackpot game based on the winning in the first special symbol lottery under the non-time-short state, the time-short rushing means for rushing into the time-short state,
When there is a winning in the first or second special symbol lottery that restricts the maximum number of times that the winning in the first or second special symbol lottery under the high-probability game is continuous to the maximum, Limiter means for returning to the low probability game and the non-time-saving state,
A time reduction maintaining means for maintaining the time reduction state after a jackpot game based on winning in the first or second special symbol lottery under the time reduction state under the condition that the limiter means does not operate;
After the jackpot game based on the winning in the second special symbol lottery under the non-time-short state, according to a predetermined distribution rate, time-short distribution means for allocating to either the time-short state or the non-time-short state,
First holding means for storing the first special symbol lottery data acquired at the time of starting the first special symbol lottery within a predetermined upper limit, and providing a space in the storage area each time the determination of the first special symbol lottery data is executed; ,
Second holding means for storing the second special symbol lottery data acquired at the time of starting the second special symbol lottery within a predetermined upper limit, and vacating the storage area every time the determination of the second special symbol lottery data is executed; ,
When the second holding means stores the second special symbol lottery data, the second special symbol lottery data determination result is obtained even if the first special symbol lottery data is stored in the first holding means. If the second holding means has no storage of the second special symbol lottery data and the first holding means has the storage of the first special symbol lottery data, the determination result of the first special symbol lottery data And a second special symbol lottery priority deriving means.
遊技盤に、内部に受け入れた球を複数の球通路の何れかに振り分ける少なくとも一つの球振分機構と、この球振分機構の特定の球通路に振り分けられた球を入賞させ且つ該入賞により第1特別図柄抽選を起動させる第1始動口と、相対的に入賞困難な第1開放作動態様と相対的に入賞容易な第2開放作動態様とに作動変更可能とした可変入賞装置から成り且つ内部への球の入賞により第2特別図柄抽選を起動させる第2始動口と、前記第1特別図柄抽選及び前記第2特別図柄抽選での各判定結果を所定の図柄変動を経て導出させる第1及び第2特別図柄表示装置と、前記第1特別図柄抽選又は前記第2特別図柄抽選での当選に基づく大当たり遊技時に開放させる少なくとも一つの大入賞口とを備え、
前記第1特別図柄抽選及び前記第2特別図柄抽選の各抽選処理、並びに、前記可変入賞装置を前記第2開放作動態様にて作動させることにより前記第2始動口への入賞を容易にする時短状態か前記可変入賞装置を前記第1開放作動態様にて作動させることにより前記第2始動口への入賞を困難にする非時短状態かの決定処理を含む遊技制御を担う制御装置を備える弾球遊技機であって、
前記制御装置は、
前記非時短状態下における前記第1特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態に突入させる時短突入手段と、
前記時短状態下における前記第1又は第2特別図柄抽選での当選が最大限連続する上限回数を規制し、この上限回数に達する前記第1又は第2特別図柄抽選での当選があると、前記非時短状態に復帰作動させるリミッタ手段と、
前記リミッタ手段が作動することとならない条件下で且つ前記時短状態下における前記第1又は第2特別図柄抽選での当選に基づく大当たり遊技後に、前記時短状態を維持させる時短維持手段と、
前記非時短状態下における前記第2特別図柄抽選での当選に基づく大当たり遊技後、所定の振分け率に従い、前記時短状態又は前記非時短状態何れかに振り分ける時短振分手段と、
前記第1特別図柄抽選の起動時に取得する第1特別図柄抽選データを所定上限内で記憶し、該第1特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第1保留手段と、
前記第2特別図柄抽選の起動時に取得する第2特別図柄抽選データを所定上限内で記憶し、該第2特別図柄抽選データの判定を実行する毎に記憶領域に空を設ける第2保留手段と、
前記第2保留手段に前記第2特別図柄抽選データの記憶がある場合、前記第1保留手段に前記第1特別図柄抽選データの記憶があっても、前記第2特別図柄抽選データの判定結果を導出させ、前記第2保留手段に前記第2特別図柄抽選データの記憶がなく且つ前記第1保留手段に前記第1特別図柄抽選データの記憶がある場合、前記第1特別図柄抽選データの判定結果を導出させる第2特別図柄抽選優先導出手段とを含むことを特徴とする弾球遊技機。
At least one ball distribution mechanism that distributes a ball received inside to any of a plurality of ball passages and a ball distributed to a specific ball passage of the ball distribution mechanism are awarded to the game board, and And a variable winning device that can be changed in operation to a first start opening for starting the first special symbol lottery, a first opening operation mode that is relatively difficult to win, and a second opening operation mode that is relatively easy to win. A second starting port for starting a second special symbol lottery by winning a ball inside, and a first symbol for deriving each determination result in the first special symbol lottery and the second special symbol lottery through a predetermined symbol variation And a second special symbol display device, and at least one big winning opening to be opened at the time of jackpot game based on winning in the first special symbol lottery or the second special symbol lottery,
Each lottery process of the first special symbol lottery and the second special symbol lottery, and the time shortening that makes it easy to win the second starting port by operating the variable winning device in the second opening operation mode. A bullet ball equipped with a control device for controlling the game including a determination process of a non-short-time state that makes it difficult to win the second starting port by operating the state or the variable winning device in the first opening operation mode A gaming machine,
The controller is
After the jackpot game based on the winning in the first special symbol lottery under the non-time-short state, the time-short rushing means for rushing into the time-short state,
When the winning in the first or second special symbol lottery that reaches the upper limit number of times is limited, the upper limit number of times in which the winning in the first or second special symbol lottery under the short-time state is maximum is continued, Limiter means for returning to the non-time-short state,
A time reduction maintaining means for maintaining the time reduction state after a jackpot game based on winning in the first or second special symbol lottery under the time reduction state under the condition that the limiter means does not operate;
After the jackpot game based on the winning in the second special symbol lottery under the non-time-short state, according to a predetermined distribution rate, time-short distribution means for allocating to either the time-short state or the non-time-short state,
First holding means for storing the first special symbol lottery data acquired at the time of starting the first special symbol lottery within a predetermined upper limit, and providing a space in the storage area each time the determination of the first special symbol lottery data is executed; ,
Second holding means for storing the second special symbol lottery data acquired at the time of starting the second special symbol lottery within a predetermined upper limit, and vacating the storage area every time the determination of the second special symbol lottery data is executed; ,
When the second holding means stores the second special symbol lottery data, the second special symbol lottery data determination result is obtained even if the first special symbol lottery data is stored in the first holding means. If the second holding means has no storage of the second special symbol lottery data and the first holding means has the storage of the first special symbol lottery data, the determination result of the first special symbol lottery data And a second special symbol lottery priority deriving means.
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