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JP6609766B2 - Bullet ball machine - Google Patents
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JP6609766B2 - Bullet ball machine - Google Patents

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JP6609766B2
JP6609766B2 JP2017054593A JP2017054593A JP6609766B2 JP 6609766 B2 JP6609766 B2 JP 6609766B2 JP 2017054593 A JP2017054593 A JP 2017054593A JP 2017054593 A JP2017054593 A JP 2017054593A JP 6609766 B2 JP6609766 B2 JP 6609766B2
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修二 梅村
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株式会社高尾
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本発明は弾球遊技機、特に始動口への入賞に起因して大当りを生起させるか否かの抽選を、通常確率遊技状態又は該通常確率状態よりも遊技者に有利な高確率遊技状態のいずれかで実施する弾球遊技機に関する。   The present invention relates to a ball game machine, in particular, a lottery to determine whether or not to generate a big hit due to a winning at the start opening in a normal probability game state or a high probability game state that is more advantageous to the player than the normal probability state. The present invention relates to a ball game machine to be implemented in any one.

従来、弾球遊技機たるパチンコ機には、遊技球が始動口へ入球すると、これに起因して複数種類の乱数が抽出され、該乱数値に基づいて大当りとなるか否かの当否判定を行ない、判定結果が大当りであれば大入賞口を開放して賞球の獲得に有利な大当り遊技状態に移行するものがある。   Conventionally, in a pachinko machine that is a ball game machine, when a game ball enters the start opening, a plurality of types of random numbers are extracted, and whether or not a big hit is determined based on the random number value is extracted. If the determination result is a big hit, there is a case where the big winning opening is opened to shift to a big hit gaming state that is advantageous for obtaining a winning ball.

この種のパチンコ機の遊技状態には、通常の遊技状態、大当り遊技状態の他、当否判定の当選確率を高確率とする高確率状態、及び役物作動時に入球が可能又は入球が容易となる始動口の役物作動時間を延長する開放延長状態とがあり、高確率状態と開放延長状態とは重複して実施可能としたものが多い。   The gaming state of this type of pachinko machine includes a normal gaming state, a big hit gaming state, a high probability state with a high probability of winning or failing judgment, and a ball can be entered or entered easily when an accessory is activated. There is an open extended state that extends the operating time of the accessory at the start opening, and there are many cases where the high probability state and the open extended state can be implemented in an overlapping manner.

また、高確率状態を備えるパチンコ遊技機として、大当り遊技終了後に高確率状態に移行しながら、該高確率状態を所定回数の当否判定を実施するまでしか継続しない通称STタイプ(回数切り確変、確変回数切り)と呼ばれるものがある。このようなSTタイプでは、高確率状態で当選することなく通常の確率に戻る場合もあるので、大当り当選時に高確率状態を付与する割合を高く設定することが可能となる。   Also, as a pachinko gaming machine with a high probability state, the so-called ST type (number-of-turns probability change, probability change) that continues to the high probability state only after performing a predetermined number of success / failure determinations while transitioning to the high probability state after the big hit game ends. There is a so-called “number of times cut”. In such an ST type, there is a case where the normal probability is returned without winning in the high probability state, so that it is possible to set a high ratio for giving the high probability state when winning the big hit.

また、このようなSTタイプには、大当り遊技終了後から所定回数の当否判定を実施することで高確率状態は終了するが、開放延長状態は引き続き継続するものがある<特許文献1>。   In addition, in such ST type, there is a case where the high probability state is ended by performing a predetermined number of success / failure determinations after the end of the big hit game, but the open extended state is continued <Patent Document 1>.

特開2009−165744号公報JP 2009-165744 A

特許文献のようなSTタイプのパチンコ遊技機では、高確率遊技中に当選しなければ引き続き実施する開放延長状態で当選する確率が低いため、遊技者は、たとえ遊技者にとって通常状態よりも有利な開放延長状態であっても、高確率状態の終了をもって遊技を終了する判断契機としてしまう場合がある。また、高確率遊技中に大当りを引けなかったことによる落胆が大きく、開放延長状態中の遊技を楽しむことができない。   In ST-type pachinko machines such as patent documents, if the player is not selected during high-probability gaming, the probability of winning in the open extended state is low, so the player is more advantageous than the normal state for the player. Even in the open extended state, there is a case where the end of the game is triggered by the end of the high probability state. In addition, the disappointment due to failure to win a big hit during a high-probability game is significant, and it is not possible to enjoy a game in the extended extended state.

そこで本発明は、STタイプとして大当り遊技終了後に所定回数の変動を実施したことによって高確率状態が終了したとしても、その後に継続する遊技状態においても大当りが期待できることで従来にない遊技性を発揮することが可能な弾球遊技機を提供することを目的とする。   Therefore, the present invention exhibits an unprecedented gaming ability by expecting a big hit even in a game state that continues even after the high probability state ends by executing a predetermined number of fluctuations after the big hit game ends as an ST type. An object of the present invention is to provide a ball game machine that can be used.

請求項1記載の弾球遊技機は、
可変入賞装置からなる始動口を設け、
該始動口への遊技球の入球に起因して当否判定を行い、
該当否判定の結果を報知する特別図柄を導出表示し、
前記当否判定の結果が大当り判定なら大当り遊技を生起し、
大当り遊技終了後に、通常遊技と比較して有利な特典遊技を付与し、
該特典遊技は、前記当否判定の確率状態が通常遊技の低確率状態よりも高い高確率状態、及び/又は前記可変入賞装置の開放状態が通常遊技状態に比べて長い開放延長状態とする弾球遊技機であって、
大当り遊技終了後に前記高確率状態と前記開放延長状態とが付与される場合、
前記高確率状態は、大当り遊技終了後から前記当否判定を第1の所定回数行うまで付与され、
前記開放延長状態は、大当り遊技終了後から前記導出表示を前記第1の所定回数行った後も第2の所定回数行うまで付与され、
前記高確率状態が大当りを介して一定の回数連続して付与されることを規制するための規制手段と、
該規制手段を作動させるための計数を行う計数手段と、
該計数手段が計数した値を前記高確率状態が終了すると初期化する初期化手段と、を備え、
前記規制手段の作動により前記高確率状態の付与を規制された大当り遊技終了後は、前記開放延長状態を付与しない、又は前記開放延長状態を大当り遊技終了後から前記導出表示が前記第2の所定回数よりも少ない回数行われるまで付与し、
前記当否判定を前記高確率状態で前記第1の所定回数行った場合の当選確率と、低確率状態で前記第2の所定回数行った場合の当選確率とを略同一とする
ことを特徴とする弾球遊技機である。
The ball game machine according to claim 1,
A starting port consisting of a variable winning device is provided,
Judgment is made due to the game ball entering the start opening,
Derived and displayed a special symbol to inform the result of the judgment
If the result of the success / failure determination is a big hit determination, a big hit game is generated,
After the big hit game ends, it gives a bonus game that is advantageous compared to the normal game,
The bonus game is a ball that has a high probability state in which the probability state of the success / failure determination is higher than a low probability state in a normal game and / or an open extended state in which the open state of the variable winning device is longer than that in the normal game state. A gaming machine,
When the high probability state and the open extension state are granted after the big hit game ends,
The high probability state is given after the big hit game is completed until the success / failure determination is performed a first predetermined number of times,
The open extended state is granted after the jackpot game ends after the first predetermined number of times until the second predetermined number of times,
A restricting means for restricting the high probability state from being continuously given a certain number of times via a jackpot;
Counting means for performing counting for operating the regulating means;
Initializing means for initializing the value counted by the counting means when the high probability state ends,
After the big hit game in which the provision of the high probability state is restricted by the operation of the restricting means, the open extended state is not given, or the open extended state is not given after the big hit game ends and the derivation display is the second predetermined display. Grant until less than the number of times ,
The winning probability when the first determination is performed the first predetermined number of times in the high probability state and the winning probability when the second predetermined number of times is performed in the low probability state are substantially the same. A ball game machine.

入球率が常時変化しない始動口を設けてもよく、入球率が変化しない始動口を第1始動口、可変入賞装置からなる始動口を第2始動口としてもよい。この場合、いずれの始動口への遊技球の入球に起因しても当否判定を行う構成が好適である。   A starting port where the winning rate does not always change may be provided, a starting port where the entering rate does not change may be a first starting port, and a starting port composed of a variable winning device may be a second starting port. In this case, it is preferable that the determination is made regardless of whether the game ball enters any of the start ports.

当否判定は、始動口への入球に起因して抽出した乱数に基づいて行ってもよく、始動口への入球に起因して抽出する乱数は、大当りを生起させるか否かを抽選するための当否(大当り)判定用乱数の他に、該大当り判定用乱数の抽選結果に応じた特別図柄の種類と、当該特別図柄を導出表示するための図柄変動内容(変動時間)を決定するために用いる乱数であればよく、例えば大当り図柄決定用乱数、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数としてもよい。なお、その他の乱数を抽出しても何ら差支えなく、乱数の抽出時期は、始動口への遊技球の入球時に限らず、抽選結果を報知する特別図柄の変動開始直前に行われる当否判定実施時としてもよい。   The determination of success / failure may be made based on a random number extracted due to the entrance to the starting opening, and the random number extracted due to the entrance to the starting opening will determine whether or not to generate a big hit. To determine the type of special symbol corresponding to the lottery result of the jackpot determination random number and the symbol variation content (variation time) for deriving and displaying the special symbol in addition to the random number for determining whether or not (big hit) is for For example, a big hit symbol determining random number, a small hit symbol determining random number, a reach determining random number, or a variation pattern determining random number may be used. It should be noted that other random numbers can be extracted, and the randomness extraction time is not limited to when a game ball enters the start opening, but is performed just before the start of the variation of the special symbol for notifying the lottery result. Sometimes it is good.

大当り遊技終了後に高確率状態を付与するか否かは、大当り図柄の種類に応じて決定してもよいし、大当り遊技時に開放する大入賞口内に特定領域を備え、大当り遊技中に該特定領域を遊技球が通過することを条件に付与してもよいし、大当り図柄の種類と特定領域の通過とを組み合わせた条件設定によって付与してもよい。   Whether or not to give a high probability state after the end of the big hit game may be determined according to the type of the big hit game, or a specific area is provided in the big winning opening that is opened during the big hit game, and the specific area is provided during the big hit game. May be given on the condition that the game ball passes, or may be given by setting conditions that combine the type of jackpot symbol and the passage of the specific area.

大当り遊技が終了し特典遊技が付与されると、当否判定の確率状態が高確率状態になるとともに、可変入賞装置(例えば、所謂、普通電動役物)の開放時間が通常の開放時間よりも長くなり、大当り終了後から第1の所定回数の当否判定が終了(全てはずれ)し高確率状態が終了した後も、開放延長状態のみ特別図柄が第2の所定回数導出表示を行うまで実施される構成となる。この場合、開放延長状態として可変入賞装置の開放時間が通常遊技状態よりも長くなるという構成は、開放する契機(例えば、普通図柄当り)が増加してもよいし、1回あたりの開放時間が増加してもよいし、その両方でもよい。   When the big hit game is over and the bonus game is awarded, the probability state of success / failure determination becomes a high probability state, and the opening time of the variable winning device (for example, a so-called ordinary electric accessory) is longer than the normal opening time. After the jackpot ends, the first predetermined number of times of the determination of the success / failure is completed (all off) and the high probability state is ended, and then only the open extended state is performed until the special symbol is displayed for the second predetermined number of times. It becomes composition. In this case, the configuration in which the opening time of the variable winning device becomes longer than the normal gaming state as the extended extended state may increase the opportunity to open (for example, per normal symbol), and the opening time per time It may be increased or both.

規制手段は、大当り終了後の高確率状態での当否判定を第1の所定回数実施する間に大当りが生起するということが連続するのを一定の回数までに制限する手段であり、計数手段が、高確率状態が大当りを介して連続する回数を所定回数まで計数することで規制手段を作動させてもよい。   The restricting means is a means for limiting the occurrence of big hits during a first predetermined number of times in the high probability state after the end of the big hit to be limited to a certain number of times, and the counting means The restricting means may be operated by counting the number of times that the high probability state continues through the jackpot to a predetermined number.

「該計数手段が計数した値を前記高確率状態が終了すると初期化する初期化手段」とは、計数手段が計数した値は規制手段が作動しなくても初期化手段によって初期化される場合があることを示し、「前記高確率状態が終了すると」とは、大当り遊技終了後の高確率状態での当否判定を、第1の所定回数全てハズレ判定で実施することにより、当否判定確率が高確率から低確率に移行することで高確率状態が終了するとしている。   “Initializing means for initializing the value counted by the counting means when the high probability state ends” means that the value counted by the counting means is initialized by the initializing means even if the regulating means is not activated. “When the high probability state ends” means that the determination of success / failure in the high probability state after the end of the big hit game is made by all the first predetermined number of times the determination of losing, so that the probability of success / failure determination is increased. The transition from a high probability to a low probability ends the high probability state.

高確率中当選割合は、高確率状態の当否判定を第1の所定回数実施した場合に当選する割合であり、開放延長中当選割合は低確率状態の当否判定を第2の所定回数実施した場合に当選する割合となる。第2の所定回数実施する開放延長状態は、低確率状態ではあるが持ち球の減少しない(又は、減少速度が遅い)遊技者に遊技な遊技状態である。   The winning percentage during high probability is the percentage that is won when the high probability state is determined for the first predetermined number of times, and the winning percentage during open extension is when the low probability state is determined for the second predetermined number of times. It will be the percentage to win. The open extended state that is implemented for the second predetermined number of times is a gaming state that is a game for a player who is in a low probability state but whose holding ball does not decrease (or whose rate of decrease is slow).

特別演出は、大当り遊技終了後に特典遊技を介して大当りが所定回数以上連続した状態で規制手段が行われた場合に実施される演出であり、特別演出は規制手段が作動する大当り遊技が生起する特別図柄の導出表示中に実施してもよいし、規制手段が作動する(した)大当り遊技中に実施してもよい。   The special effect is an effect that is performed when the restricting means is performed in a state where the big hit is continued for a predetermined number of times or more after the bonus game is completed, and the special effect is a big hit game in which the restricting means is activated. It may be performed during the special symbol derivation display, or may be performed during the big hit game in which the restricting means is activated.

請求項1に記載の弾球遊技機によれば、高確率状態中の大当り生起が一定回数連続すると、規制手段が作動して大当り遊技終了後に高確率状態の付与が禁止され、特別図柄の導出表示が第2の所定回数よりも少ない回数しか開放延長状態が付与されないので、規制手段の作動はそれ以上の大当りの連続が期待できず、遊技者にとって不利なものとなるが、規制手段を作動させることなく大当りをさらに連続させるためには、大当り遊技終了後の高確率状態では大当りに当選させることなく第1の所定回数の当否判定を終了させ、その後の第2の所定回数行われる開放延長状態での大当り獲得を目指すことになり、従来は遊技者に有利であった第1の所定回数の当否判定を行う高確率状態を抜けることにより、更なる大当りの連続が期待できるという、従来とは異なる遊技性を発揮することが可能となる。   According to the ball game machine according to claim 1, when the big hit occurrence in the high probability state continues for a certain number of times, the restriction means is activated to prohibit the high probability state from being given after the big hit game is finished, and the special symbol is derived. Since the open extension state is given only less than the second predetermined number of times, the operation of the restricting means cannot be expected to continue the big jackpot, and it is disadvantageous for the player, but the restricting means is activated. In order to make the big hits more continuous without making a big hit, in the high probability state after the big hit game is finished, the first predetermined number of success / fail judgments are ended without winning the big hit, and then the second predetermined number of open extensions The goal is to win big hits in the state, and it is possible to expect further consecutive big hits by exiting the high-probability state in which the first predetermined number of success / failure determinations that have been advantageous to the player are performed. Say, it is possible to exert different gaming properties from the conventional.

また、初期化手段により一度高確率状態が終了すれば、それまでの計数値がクリアされることで、最初から高確率状態の連続を計数する遊技者の気持ちが楽な状況に戻るので、規制手段が作動しそうになると高確率遊技中にハズレろと願うようになり、従来とは異なる遊技性を発揮することが可能となる。   In addition, once the high probability state is completed by the initialization means, the count value up to that point is cleared, so that the player's feeling of counting the continuation of the high probability state returns to a comfortable situation from the beginning. When the means is likely to be activated, the player wishes to lose during the high-probability game, and it is possible to exhibit a game characteristic different from the conventional one.

また、規制手段により高確率状態からの連荘数を抑えられることで、通常確率、高確率ともに大当り確率を甘く設定することができ、初当りの獲得や該獲得後の連荘が少なからず期待できる。   In addition, by restricting the number of resorts from a high probability state by the regulation means, it is possible to set the big hit probability sweetly for both the normal probability and the high probability. it can.

また、請求項1記載の弾球遊技機と同様の効果を奏しながら、高確率状態中に大当りに当選する確率と通常確率の開放延長状態中に大当りに当選する確率とを略同一としたので、高確率中と開放延長中とで有利度に差がでず、高確率を抜けた場合のがっかり感をさらに減らすことができる。
In addition , while having the same effect as the bullet ball game machine according to claim 1, the probability of winning the jackpot during the high probability state and the probability of winning the jackpot during the open extended state of the normal probability are substantially the same. There is no difference in the advantage between the high probability and the open extension, and the feeling of disappointment when the high probability is lost can be further reduced.

遊技盤1の正面図。The front view of the game board 1. FIG. 第2大入賞口15の説明図。Explanatory drawing of the 2nd big winning opening 15. FIG. パチンコ機の電気的構成を示すブロック図。The block diagram which shows the electrical constitution of a pachinko machine. 作動内容を示す図表。The chart which shows the contents of operation. 主制御装置80が実行するメインルーチンを示すフローチャート。The flowchart which shows the main routine which the main control apparatus 80 performs. 主制御装置80が実行する始動入賞処理を示すフローチャート。The flowchart which shows the start winning process which the main control apparatus 80 performs. 主制御装置80が実行する当否判定処理を示すフローチャート1。The flowchart 1 which shows the success / failure determination process which the main control apparatus 80 performs. 主制御装置80が実行する当否判定処理を示すフローチャート2。The flowchart 2 which shows the success / failure determination process which the main control apparatus 80 performs. 主制御装置80が実行する当否判定処理を示すフローチャート3。The flowchart 3 which shows the success / failure determination process which the main control apparatus 80 performs. 主制御装置80が実行する当否判定処理を示すフローチャート4。FIG. 5 is a flowchart 4 showing an appropriateness determination process executed by the main control device 80. FIG. 主制御装置80が実行するリミッタ設定処理を示すフローチャート。The flowchart which shows the limiter setting process which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート1。The flowchart 1 which shows the special game process which the main controller 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート2。The flowchart 2 which shows the special game process which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート3。The flowchart 3 which shows the special game process which the main control apparatus 80 performs. 主制御装置80が実行する特別遊技処理を示すフローチャート4。5 is a flowchart 4 illustrating special game processing executed by the main control device 80. 主制御装置80が実行する特別遊技処理を示すフローチャート5。The flowchart 5 which shows the special game process which the main control apparatus 80 performs. 第1特図の確変図柄、又は第2特図が大当りした場合の大当り遊技終了後の遊技状態(特典遊技の基本)の変化を示すタイミングチャート。The timing chart which shows the change of the gaming state (basic of privilege game) after the big hit game when the probability variation pattern of the first special figure or the second special figure is a big hit. 確変リミッタが作動する場合の大当り生起タイミングを示すタイミングチャート。The timing chart which shows the big hit occurrence timing when the probability variation limiter operates. 特典遊技を介した大当りが10回連続した時点で確変リミッタが作動した場合の例を示すタイミングチャートTiming chart showing an example in which the probability variation limiter is activated at the time when the big hit through the bonus game is repeated 10 times サブ統合制御装置83が実行する変動指示コマンド受信処理を示すフローチャート。The flowchart which shows the change instruction command reception process which the sub integrated control apparatus 83 performs. 演出図柄表示装置6の表示例1。Display example 1 of the effect symbol display device 6. 演出図柄表示装置6の表示例2。Display example 2 of the effect symbol display device 6. 演出図柄表示装置6の表示例3。Display example 3 of the effect symbol display device 6. 演出図柄表示装置6の表示例4。Display example 4 of the effect symbol display device 6. 演出図柄表示装置6の表示例5。Display example 5 of the effect symbol display device 6. 演出図柄表示装置6の表示例6。Display example 6 of the effect symbol display device 6.

以下、本発明の実施形態について図面を用いて説明する。尚、本発明の実施の形態は、下記の実施形態に何ら限定されることはなく、本発明の技術的範囲に属する限り種々の形態を採りうる。   Hereinafter, embodiments of the present invention will be described with reference to the drawings. The embodiments of the present invention are not limited to the following embodiments, and various forms can be adopted as long as they belong to the technical scope of the present invention.

図1は、本実施例のパチンコ機の遊技盤1の正面図である。図1に示すように遊技盤1には、公知のガイドレール2a、2bによって囲まれた略円形の遊技領域が、第1遊技領域3aと第2遊技領域3bとに分けられており、所定の発射強度以上で発射された遊技球が到達するのが第2遊技領域3b(後述するセンターケース5の右側)となり、第2遊技領域3bへは到達しない発射強度で発射された遊技球が流下するのが第1遊技領域3a(後述するセンターケース5の左側)となる。従って、図に示したA部まで到達した遊技球は、第2遊技領域誘導路101を転動し、第2遊技領域3bに至り、Aに到達しない遊技球が第1遊技領域3a(センターケース5の左側)を流下することになる。また、この第1遊技領域3a,第2遊技領域3bには多数の遊技釘が植設されている。   FIG. 1 is a front view of a game board 1 of a pachinko machine according to the present embodiment. As shown in FIG. 1, in the gaming board 1, a substantially circular gaming area surrounded by known guide rails 2a and 2b is divided into a first gaming area 3a and a second gaming area 3b. A game ball that has been launched with a firing strength or higher reaches the second game area 3b (right side of the center case 5 described later), and a game ball that has been launched with a launch intensity that does not reach the second game area 3b flows down. This is the first game area 3a (the left side of the center case 5 described later). Accordingly, the game ball that has reached part A shown in the figure rolls on the second game area guide path 101, reaches the second game area 3b, and the game ball that does not reach A has the first game area 3a (center case). (Left side of 5). A large number of game nails are planted in the first game area 3a and the second game area 3b.

センターケース5は、公知のものと同様に、ワープ入口、ワープ通路、ステージ、演出図柄表示装置6(液晶表示装置であり演出図柄を表示する)の画面を臨ませる窓等を備えている。センターケース5の下には、入球率が一定な第1始動口11が配置され、第1始動口11の下には第1大入賞口14が配置されている。また、第1始動口11の左方には、4個の一般入賞口31,32,33,34が設けられている。なお、この一般入賞口31から34は、入球率が変化しない普通入賞口である。   The center case 5 includes a warp entrance, a warp passage, a stage, a window for displaying a screen of the effect symbol display device 6 (which is a liquid crystal display device and displays the effect symbol), and the like, as in the known case. Below the center case 5, a first start port 11 having a constant entrance rate is arranged, and below the first start port 11, a first big winning port 14 is arranged. Further, on the left side of the first start port 11, four general winning ports 31, 32, 33, 34 are provided. Note that the general winning openings 31 to 34 are ordinary winning openings in which the winning rate does not change.

センターケース5の右の第2遊技領域3bには、普通図柄始動ゲート17が配置され、普通図柄始動ゲート17の下には普通電動役物(本発明の可変入賞装置に相当)からなる第2始動口12(本発明の始動口に相当)が配置され、第2始動口12の下方には、内部に特定領域16を備えたアタッカー式の第2大入賞口15が配置されており、第2遊技領域誘導路101は、第2遊技領域3bを流下する全ての遊技球が通過し、第2遊技領域3bには普通図柄始動ゲート17、第2始動口12、特定領域16を備えた第2大入賞口15が配置された構成となっている。第2大入賞口15の内部構造については、図2を用いて後述する。第2始動口12は開閉可能な翼片を供えた普通電動役物からなり、この翼片が開放しないと遊技球は第2始動口12に入球できない構成となっている。   A normal symbol start gate 17 is arranged in the second game area 3b on the right side of the center case 5, and a normal electric starter (corresponding to the variable winning device of the present invention) under the normal symbol start gate 17 is a second. A starting port 12 (corresponding to the starting port of the present invention) is arranged, and an attacker type second big winning port 15 having a specific area 16 inside is arranged below the second starting port 12, All game balls flowing down the second game area 3b pass through the second game area guide path 101, and the second game area 3b includes a normal symbol start gate 17, a second start port 12, and a specific area 16. The two major winning openings 15 are arranged. The internal structure of the second grand prize opening 15 will be described later with reference to FIG. The second starting port 12 is composed of an ordinary electric accessory provided with a wing piece that can be opened and closed. The game ball cannot enter the second starting port 12 unless the wing piece is opened.

なお、第1始動口11は、植設された遊技釘により、第2遊技領域3bを流下した遊技球が入球困難な構成となり、ほぼ第1遊技領域3aを流下した遊技球のみが入球可能となるが、第1大入賞口14は最下部に配置されているため、どちらの遊技領域を流下した遊技球も容易に入賞可能となっている。   The first start port 11 has a configuration in which it is difficult for a game ball that has flowed down the second game area 3b to enter the game nail, and only a game ball that has flowed down the first game area 3a has entered. Although it is possible, since the first big winning opening 14 is arranged at the lowermost part, it is possible to easily win game balls flowing down either game area.

第2遊技領域3bの下部には、複数個のLEDからなる普通図柄表示装置7、普通図柄保留数表示装置8と、7セグメント表示装置からなる第1特別図柄表示装置9、第2特別図柄表示装置10と、複数個のLEDからなる第1特別図柄保留数表示装置18、第2特別図柄保留数表示装置19とが配置されている。この位置に配置した各種表示装置の表示内容を遊技者が確実に認識することは困難となり、遊技中の遊技者は演出図柄表示装置6の表示内容に注目して遊技を行う。   Below the second game area 3b, a normal symbol display device 7 composed of a plurality of LEDs, a normal symbol hold number display device 8, a first special symbol display device 9 composed of a 7-segment display device, and a second special symbol display. The apparatus 10, the 1st special symbol reservation number display apparatus 18 which consists of several LED, and the 2nd special symbol reservation number display apparatus 19 are arrange | positioned. It becomes difficult for the player to reliably recognize the display contents of the various display devices arranged at this position, and the player who is playing the game plays a game paying attention to the display contents of the effect symbol display device 6.

上記のように遊技盤1を構成することによって、第1遊技領域3aに遊技球を流下させた場合に限り第1始動口11に遊技球が入球(第1始動口スイッチ11a(図3参照)が遊技球を検出)し、第1特別図柄表示装置9において第1特別図柄が変動を開始し、所定時間後に停止する。   By configuring the game board 1 as described above, the game ball enters the first start port 11 only when the game ball flows down into the first game area 3a (first start port switch 11a (see FIG. 3). ) Detects a game ball), the first special symbol starts to change in the first special symbol display device 9, and stops after a predetermined time.

第2遊技領域3bに遊技流を流下させると、普通図柄始動ゲート17に遊技球が入球(普通図柄作動スイッチ17a(図3参照)が遊技球を検出)し、普通図柄表示装置7で普通図柄が変動表示を開始し、所定時間後に停止した普通図柄の態様に応じて、後述する普通電役ソレノイド12b(図3参照)を駆動させる。普通電役ソレノイド12bが駆動すると、ほぼ同期して普通電動役物の翼片が開放して、第2始動口12への入球(第2始動口スイッチ12a(図3参照)の検出)が可能となるように構成されている。第2始動口12である普通電動役物に遊技球が入球(第2特図始動スイッチ12a(図3参照)が遊技球を検出)すると、第2特別図柄表示装置10において第2特別図柄が変動表示を開始し、所定時間後に停止する。   When the game flow is caused to flow down to the second game area 3b, a game ball enters the normal symbol start gate 17 (the normal symbol operation switch 17a (see FIG. 3) detects the game ball), and the normal symbol display device 7 The normal electric solenoid 12b (see FIG. 3), which will be described later, is driven in accordance with the mode of the normal symbol that has started to change display and has stopped after a predetermined time. When the ordinary electric combination solenoid 12b is driven, the blades of the ordinary electric combination are opened almost synchronously, and the ball entering the second start port 12 (detection of the second start port switch 12a (see FIG. 3)) is performed. It is configured to be possible. When a game ball enters the ordinary electric combination that is the second start port 12 (the second special figure start switch 12a (see FIG. 3) detects the game ball), the second special symbol display device 10 uses the second special symbol. Starts the variable display and stops after a predetermined time.

また、本実施例では、第2始動口12は普通電動役物の翼片が駆動しなければ遊技球が入球不可能な構成となっているが、入球が困難なだけで入球可能な構成としてもよい。   Further, in this embodiment, the second starting port 12 is configured such that a game ball cannot be entered unless the wing piece of the ordinary electric accessory is driven. It is good also as a simple structure.

第1特別図柄(以降、第1特図ともいう)及び第2特別図柄(以降、第2特図ともいう)の変動中は、演出図柄表示装置6において各々の特別図柄の変動に連動した演出態様を表示する。また、第1特別図柄と第2特別図柄は、同時に変動することはなく、第1始動口と第2始動口への入球順に関係なく、第2特別図柄の変動(当否判定)を優先して実施する。具体的には、第1特別図柄の保留記憶がある場合、第2特別図柄の変動が停止し、且つ、第2特別図柄保留記憶が無い状態であることを条件に第1特別図柄の保留記憶分の変動を開始する。   During the fluctuation of the first special symbol (hereinafter also referred to as the first special symbol) and the second special symbol (hereinafter also referred to as the second special symbol), the production symbol display device 6 produces an effect linked to the fluctuation of each special symbol. The mode is displayed. In addition, the first special symbol and the second special symbol do not change at the same time, and the second special symbol changes (whether or not) is given priority regardless of the order of entering the first starting port and the second starting port. To implement. Specifically, when there is a reserved memory of the first special symbol, the first special symbol is stored on the condition that the variation of the second special symbol is stopped and there is no second special symbol reserved memory. Start the minute fluctuation.

第1大入賞口14と第2大入賞口15とは、第1特別図柄又は第2特別図柄の確定表示した態様に応じて開放する(後述する第1大入賞口ソレノイド14b(図3参照)と第2大入賞口ソレノイド15b(図3参照)とが駆動する)。第1大入賞口ソレノイド14bが駆動すると、ほぼ同期して第1大入賞口14の扉部材が開放し、第1大入賞口14への遊技球の入球(第1カウントスイッチ14a(図3参照)が遊技球を検出)が可能となり、第2大入賞口ソレノイド15bが駆動すると、ほぼ同期して第2大入賞口15の扉部材が開放し、第2大入賞口15への遊技球の入球(第2カウントスイッチ15a(図3参照)が遊技球を検出)が可能となるように構成されている。   The first big prize opening 14 and the second big prize opening 15 are opened in accordance with the final display of the first special symbol or the second special symbol (a first big prize opening solenoid 14b described later (see FIG. 3)). And the second big prize opening solenoid 15b (see FIG. 3) are driven). When the first big prize opening solenoid 14b is driven, the door member of the first big prize opening 14 is opened almost synchronously, and the game ball enters the first big prize opening 14 (first count switch 14a (FIG. 3)). When the second big prize opening solenoid 15b is driven, the door member of the second big prize opening 15 is opened almost in synchronism, and the gaming ball to the second big prize opening 15 is enabled. (The second count switch 15a (see FIG. 3) detects a game ball).

普通図柄始動ゲート17、普通電動役物からなる第2始動口12、及び第2大入賞口15は第2遊技領域3b(センターケース5の右側)に配置されているため、遊技状態が開放延長状態(普通電動役物の作動時間が通常状態よりも延長される状態)に移行した場合と第2大入賞口15が開放動作を行う場合は、発射した遊技球の全てが第2遊技領域3bに到達するように発射ハンドルを調整することになる。   Since the normal symbol start gate 17, the second start opening 12 made of a normal electric accessory, and the second big prize opening 15 are arranged in the second game area 3 b (on the right side of the center case 5), the gaming state is extended and opened. When the state shifts to a state (a state in which the operation time of the ordinary electric accessory is extended from the normal state) and when the second grand prize opening 15 performs an opening operation, all of the launched game balls are in the second game area 3b. Will adjust the firing handle to reach.

本実施例のパチンコ遊技機は、第1特別図柄と第2特別図柄の何れの特別図柄が大当りとなった場合も、大当り遊技の第1ラウンドから第9ラウンドまでは第1大入賞口14が開放動作を行い、最終ラウンドとなる第10ラウンドのみ内部に特定領域16を備えた第2大入賞口15が開放動作を行う構成となっている。上記したように、第1大入賞口14は、第2遊技領域3bを流下した遊技球も容易に入球可能となっているため、第1大入賞口14が開放動作を開始する第1ラウンドを開始する時点から第2遊技領域3bに遊技球が流下するように発射ハンドルを調整すればよく、第2大入賞口15が開放動作を行う最終10ラウンドのみ第2遊技領域3bに向けて遊技球を発射するといった大当り遊技中の煩雑な発射操作を行う必要はない。   The pachinko gaming machine of the present embodiment has the first grand prize opening 14 from the first round to the ninth round of the jackpot game, regardless of which of the first special symbol and the second special symbol is a big hit. The opening operation is performed, and the second grand prize opening 15 having the specific area 16 inside only the 10th round which is the final round is configured to perform the opening operation. As described above, the first grand prize opening 14 can easily enter the game balls that have flowed down the second game area 3b, so that the first big prize opening 14 starts the opening operation. It is only necessary to adjust the launch handle so that the game ball flows down to the second game area 3b from the start of the game, and the game is directed toward the second game area 3b only for the final 10 rounds in which the second big prize opening 15 performs the opening operation. There is no need to perform a complicated launching operation during a big hit game such as launching a ball.

更に、大当り遊技終了後は開放延長状態となるため、第2遊技領域3bに向けて発射していた発射強度をそのままに遊技を進行することができる。但し、大当り遊技終了後は、大当り図柄の種類や後述する確変リミッタが作動するか否かによって、当否判定を行う大当り確率や開放延長状態を継続する特別図柄の変動回数が異なる。   Further, after the big hit game is finished, the game is opened and extended, so that the game can be advanced with the firing strength fired toward the second game area 3b as it is. However, after the big hit game ends, the big hit probability for determining whether or not the special symbol that keeps the open extended state varies depending on the type of the big hit symbol and whether or not the probability variation limiter described later operates.

次に、図2を用いて、大当り遊技の最終ラウンドのみ開放する第2大入賞口15を説明する。図2(a)(b)は第2大入賞口15の作動の説明図である。第2大入賞口15は、開閉扉250の開放時に入球した遊技球を装置内へ取り入れる取入口251を備え、これより内部へ取り込まれる。取入口251の直下位置には開閉可能な左右一対のシャッター253が設置してある。図2(a)に示すように、シャッター253が閉じた状態では、取入口251より送り出された遊技球はシャッター253の左右両側位置の入賞口252へ誘導される。   Next, referring to FIG. 2, the second grand prize winning opening 15 that opens only the final round of the big hit game will be described. FIGS. 2A and 2B are explanatory views of the operation of the second big prize opening 15. The second big prize opening 15 includes an inlet 251 for taking in a game ball that has entered when the open / close door 250 is opened, and is taken into the inside from this. A pair of left and right shutters 253 that can be opened and closed are installed immediately below the intake port 251. As shown in FIG. 2A, in a state where the shutter 253 is closed, the game ball sent out from the intake port 251 is guided to the winning holes 252 at both the left and right positions of the shutter 253.

一方、図2(b)に示すように、シャッター253が開くことにより、取入口251から送り出された遊技球を下方の特定領域(Vゾーン)16へ入球させることが可能となる。このようにシャッター253は、閉位置と開位置とに変位することにより遊技球を入賞口252又は特定領域(Vゾーン)16へ振分ける。   On the other hand, as shown in FIG. 2 (b), when the shutter 253 is opened, it is possible to allow the game ball sent out from the intake port 251 to enter the specific area (V zone) 16 below. In this way, the shutter 253 distributes the game ball to the winning opening 252 or the specific area (V zone) 16 by being displaced between the closed position and the open position.

本実施形態におけるシャッター253の動作は、大当り遊技時に連続した開閉動作を行うが、大当り図柄の種類、又は大当りした特別図柄の種類によってシャッター253と、第2大入賞口15との開放パターンの組合せが変化し、特定領域16への入球の有無を異ならせている。なお、第1特図が大当りした場合は、大当り図柄の種類(確変図柄、通常図柄)に応じて特定領域16に入球し、第2特図が大当りした場合は全ての大当り遊技で特定領域16への入球が可能となる。なお、シャッター253、第2大入賞口15の開放タイミングの制御については従来技術と何ら変わらないので割愛する。   The operation of the shutter 253 in the present embodiment performs a continuous opening / closing operation during the big hit game, but the combination of the opening pattern of the shutter 253 and the second big prize opening 15 depending on the type of the big hit symbol or the type of the special symbol hit. Changes, and the presence or absence of entering the specific area 16 is changed. If the first special figure is a big hit, it will enter the specific area 16 according to the type of big hit symbol (probability variation, normal symbol), and if the second special figure is a big hit, it will be a specific area for all big hit games Entering 16 is possible. Note that the control of the opening timing of the shutter 253 and the second big prize opening 15 is not different from the prior art, and is therefore omitted.

次に、図3に本実施例におけるパチンコ遊技機の電気配線を示すブロック図を示し、詳細に説明する。尚、このブロック図には、煩雑になる電源回路に関する記載は行わないが、電源が必要な制御装置若しくはアクチュエータ類には電源装置から直接的または間接的に供給される構成となっている。このブロック図では、遊技の制御を司る主制御装置80を中心に、サブ制御装置として払出制御装置81、サブ統合制御装置83および演出図柄制御装置82を具備する構成である。主制御装置80、払出制御装置81、サブ統合制御装置83および演出図柄制御装置82においては、何れもCPU、ROM、RAM、入力ポート、出力ポート等を備え、これら制御装置は何れもCPUにより、2ms周期又は4ms周期の割り込み信号に起因してROMに搭載しているメインルーチンおよびサブルーチンからなるプログラムが開始され、各種の制御が実行される。発射制御装置84にはCPU、ROM、RAM等が設けられていない。しかしこれに限るわけではなく、発射制御装置44にCPU、ROM、RAM等を設けてもよい。   Next, FIG. 3 shows a block diagram showing the electrical wiring of the pachinko gaming machine in the present embodiment, which will be described in detail. The block diagram does not include a complicated power supply circuit, but is configured to be supplied directly or indirectly from the power supply device to a control device or actuator that requires power. In this block diagram, a payout control device 81, a sub-integrated control device 83, and an effect symbol control device 82 are provided as sub-control devices with a main control device 80 that controls the game as a center. The main control device 80, the payout control device 81, the sub-integrated control device 83, and the production symbol control device 82 are all provided with a CPU, ROM, RAM, input port, output port, and the like. A program composed of a main routine and a subroutine mounted in the ROM is started due to an interrupt signal having a 2 ms period or a 4 ms period, and various controls are executed. The launch control device 84 is not provided with a CPU, ROM, RAM, or the like. However, the present invention is not limited to this, and the launch control device 44 may be provided with a CPU, ROM, RAM, and the like.

主制御装置80は、裏配線中継端子板75および外部接続端子板78を介して遊技施設のホールコンピュータ87と電気的に接続され、裏配線中継端子板75を介して、前枠(ガラス枠)および内枠が閉鎖しているか否か検出するガラス枠開放スイッチ35、内枠開放スイッチ36の検出信号が入力される。   The main controller 80 is electrically connected to the hall computer 87 of the game facility through the back wiring relay terminal board 75 and the external connection terminal board 78, and the front frame (glass frame) through the back wiring relay terminal board 75. Detection signals from the glass frame opening switch 35 and the inner frame opening switch 36 for detecting whether the inner frame is closed are input.

また、遊技盤中継端子板74を介して、第1始動口11への入球を検出する第1始動口スイッチ11a、第2始動口12への入球を検出する第2始動口スイッチ12a、普通図柄始動ゲート17への入球を検出する普通図柄作動スイッチ17a、第1大入賞口14への入球を検出する第1カウントスイッチ14a、第2大入賞口15の入賞口252への入球を検出する第2カウントスイッチ15a、特定領域(Vゾーン)16への入球を検出する特定領域スイッチ16a、および一般入賞口31から34への入球を検出する一般入賞口スイッチ31a等の検出信号が入力される。   Also, a first start port switch 11a for detecting a ball entering the first start port 11 and a second start port switch 12a for detecting a ball entering the second start port 12 via the game board relay terminal plate 74, A normal symbol operation switch 17a for detecting the entrance to the normal symbol start gate 17, the first count switch 14a for detecting the entrance to the first grand prize opening 14, and the entrance to the prize opening 252 of the second big prize opening 15 Such as a second count switch 15a for detecting a ball, a specific area switch 16a for detecting entry into a specific area (V zone) 16, and a general prize opening switch 31a for detecting entry into the general prize opening 31 to 34. A detection signal is input.

また、主制御装置80は、搭載しているプログラムに従って動作し、上述した検出信号に基づいて遊技の進行に関わる各種のコマンドを生成し、払出制御装置81や、演出中継端子板65を介してサブ統合制御装置83、演出図柄制御装置82へ向けてコマンドを出力し、図柄表示装置中継端子板90を介して第1特図表示装置9、第2特図表示装置10、第1特図保留数表示装置18、第2特図保留数表示装置19、普図表示装置7および普図保留数表示装置8等の表示制御を行う。   The main control device 80 operates according to the installed program, generates various commands related to the progress of the game based on the detection signal described above, and passes through the payout control device 81 and the production relay terminal board 65. Commands are output to the sub-integrated control device 83 and the production symbol control device 82, and the first special symbol display device 9, the second special symbol display device 10, and the first special symbol reservation are held via the symbol display device relay terminal board 90. The number display device 18, the second special figure reservation number display device 19, the universal figure display device 7, the universal figure reservation number display device 8, etc. are controlled.

また、主制御装置80には、遊技盤中継端子板74を介して、第1大入賞口ソレノイド14b、第2大入賞口ソレノイド15b、シャッターソレノイド253bおよび普電役物ソレノイド17bが接続され、第1大入賞口14、第2大入賞口15、シャッター253、第2始動口12となる普通電動役物の開閉制御を行う。主制御装置80からの出力信号は試験信号端子にも出力される他、図柄変動や大当り等の管理用の信号が外部接続端子板78を経てホールコンピュータ87に送られる。   The main control device 80 is connected to the first big prize opening solenoid 14b, the second big prize opening solenoid 15b, the shutter solenoid 253b, and the general electric utility solenoid 17b via the game board relay terminal board 74. The opening / closing control of the ordinary electric accessory serving as the first grand prize opening 14, the second big prize opening 15, the shutter 253, and the second start opening 12 is performed. The output signal from the main controller 80 is also output to the test signal terminal, and a management signal such as symbol variation and big hit is sent to the hall computer 87 via the external connection terminal board 78.

主制御装置80と双方向通信が行われる払出制御装置81は、遊技球貯留皿が満杯状態になったことを検出する満杯スイッチ22の検出信号が、裏配線中継端子板75を介して球タンクが空状態になったことを検出する球切れスイッチ23からの検出信号が、裏配線中継端子板75と払出中継端子板76とを介して、遊技球が払い出されたことを検出する払出スイッチ21の検出信号が入力される。また主制御装置80から送られてくるコマンドに応じて払出モータ20を稼働させて遊技球を払出す。更に、CRユニット端子板24を介してCRユニット56と電気的に接続され、精算表示装置25を介して球貸スイッチ57および精算スイッチ58による貸出要求、精算要求の操作信号を受け付け、CRユニット56とデータを送受し、貸出要求信号に応じて払出モータ20を稼働させて貸球を払出し、CRユニット56に挿入されているプリペイドカードの残高表示を制御する。   The payout control device 81, which performs two-way communication with the main control device 80, receives a detection signal from the full switch 22 that detects that the game ball storage tray is full via the back wiring relay terminal plate 75. A payout switch that detects that a game ball has been paid out via a back wiring relay terminal plate 75 and a payout relay terminal plate 76 as a detection signal from the ball break switch 23 that detects that the ball has become empty. 21 detection signals are input. Further, the payout motor 20 is operated in accordance with a command sent from the main controller 80 to pay out the game ball. Further, it is electrically connected to the CR unit 56 via the CR unit terminal board 24, and accepts the lending request and settlement request operation signals from the ball lending switch 57 and the settlement switch 58 via the settlement display device 25, and the CR unit 56. In response to the lending request signal, the payout motor 20 is operated to pay out the lending balls, and the balance display of the prepaid card inserted in the CR unit 56 is controlled.

発射制御装置84には、発射ハンドルの回転操作を検出する発射ハンドルスイッチ64、発射停止スイッチ29、発射ハンドルに遊技者が接触(操作)していることを検出するタッチスイッチ28等の検出信号が入力される。また、払出制御装置81を介して主制御装置80から送られてくるコマンド(タッチスイッチ28の信号や遊技状況を反映している)、発射ハンドル64の回動信号および発射停止スイッチ29の信号に基づいて発射モータ30による遊技球の発射及び発射停止を制御する。   The firing control device 84 has detection signals such as a firing handle switch 64 that detects a rotation operation of the firing handle, a firing stop switch 29, and a touch switch 28 that detects that a player is in contact (operating) with the firing handle. Entered. In addition, the command sent from the main control device 80 via the payout control device 81 (reflecting the signal of the touch switch 28 and the game situation), the rotation signal of the firing handle 64 and the signal of the firing stop switch 29 are displayed. Based on this, the launching of the game ball by the launching motor 30 and the firing stop are controlled.

サブ統合制御装置83は、主制御装置80から送信されてくるデータ及びコマンドを受信し、それらを演出表示制御用、音制御用及びランプ制御用のデータに振り分けて、演出表示制御用のコマンド等は演出図柄制御装置82に送信し、音制御用及びランプ制御用は自身に含まれている各制御部位(音声制御装置及びランプ制御装置としての機能部)に分配する。そして、音声制御装置としての機能部は、音声制御用のデータに基づいて音LSIを作動させることによってスピーカからの音声出力を制御し、ランプ制御装置としての機能部は、ランプ制御用のデータに基づいてランプドライバを作動させることによって各種LED、ランプ26を制御する。   The sub-integrated control device 83 receives data and commands transmitted from the main control device 80, distributes them to data for effect display control, sound control, and lamp control, and so on. Is transmitted to the production symbol control device 82, and the sound control and lamp control are distributed to each control part (function unit as a sound control device and a lamp control device) included in itself. Then, the function unit as the sound control device controls the sound output from the speaker by operating the sound LSI based on the data for sound control, and the function unit as the lamp control device converts the sound control data into the data for lamp control. Based on the operation of the lamp driver, various LEDs and the lamp 26 are controlled.

また、サブ統合制御装置83には、図示しない演出ボタン67の操作を検出する演出ボタンスイッチ67aが接続されており、遊技者が演出ボタン67を操作した際には、その信号がサブ統合制御装置83に入力される。   The sub-integrated control device 83 is connected to an effect button switch 67a for detecting the operation of the effect button 67 (not shown), and when the player operates the effect button 67, the signal is sent to the sub-integrated control device 83. 83.

演出図柄制御装置82は、サブ統合制御装置83から受信したデータ及びコマンド(共に主制御装置80から送信されてきたものとサブ統合制御装置83が主制御装置80からの入力及び演出ボタンスイッチ67aの入力に基づいて生成したものとがある)に基づく制御を行い、擬似図柄等の演出画像を演出図柄表示装置6の画面6aに表示させる。尚、サブ統合制御装置83と主制御装置80とは間に演出中継端子板65を介した主制御装置80からサブ統合制御装置83への一方向通信回路として構成され、サブ統合制御装置83と演出図柄制御装置82とはサブ統合制御装置83から演出図柄制御装置82への一方向通信回路として構成されている。   The effect symbol control device 82 receives the data and commands received from the sub integrated control device 83 (both those transmitted from the main control device 80 and the sub integrated control device 83 input from the main control device 80 and the effect button switch 67a. Control is performed based on the input), and an effect image such as a pseudo symbol is displayed on the screen 6 a of the effect symbol display device 6. The sub integrated control device 83 and the main control device 80 are configured as a one-way communication circuit from the main control device 80 to the sub integrated control device 83 via the production relay terminal board 65. The effect symbol control device 82 is configured as a one-way communication circuit from the sub integrated control device 83 to the effect symbol control device 82.

次に、図4に示した図表を用いて、実施例のパチンコ遊技機における大当り確率等の各種設定内容を説明する。本実施形態におけるパチンコ機は確率変動機として構成され、第1始動口11、及び第2始動口12への遊技球入球に基づく当否判定は、通常の低確率状態(本発明の低確率状態に相当)と、該低確率状態に比べて大当りとなる確率が高い高確率状態(本発明の特典遊技及び高確率状態に相当)とのいずれかの確率状態で実施される。本実施例では通常の低確率状態の当否判定確率が1/100、高確率状態が1/10に設定されている。なお、小当り確率は低確率状態と高確率状態とに関係なく1/50に設定されている。   Next, various setting contents such as a jackpot probability in the pachinko gaming machine of the embodiment will be described using the chart shown in FIG. The pachinko machine according to the present embodiment is configured as a probability variation machine, and the determination of success / failure based on the game ball entering the first start port 11 and the second start port 12 is a normal low probability state (the low probability state of the present invention). And a high probability state (corresponding to the privilege game and the high probability state of the present invention) having a higher probability of being a big hit than the low probability state. In this embodiment, the success / failure determination probability in the normal low probability state is set to 1/100, and the high probability state is set to 1/10. The small hit probability is set to 1/50 regardless of the low probability state and the high probability state.

第1特別図柄と第2特別図柄とで大当りした場合に高確率状態に移行する確率が異なり、第2特別図柄が大当りした場合(開放延長状態時を想定した大当り)は、全ての大当り遊技時に高確率状態に移行(第2大入賞口15内の特定領域16に遊技球が入球)することが可能となり、第1特別図柄が大当りした場合(第1遊技領域3aに遊技球を流下させる通常状態)では、1/2の確率で確変図柄が選択されると大当り遊技時に高確率状態に移行(第2大入賞口15内の特定領域16に遊技球が入球)することが可能となる。   If the first special symbol and the second special symbol are big hits, the probability of shifting to the high probability state is different, and if the second special symbol is a big hit (a big hit assuming the extended extended state), all the big hit games It becomes possible to shift to a high probability state (a game ball enters the specific area 16 in the second big prize opening 15), and when the first special symbol is a big hit (the game ball flows down to the first game area 3a) In the normal state), when a probability variation symbol is selected with a probability of 1/2, it is possible to shift to a high probability state during a big hit game (a game ball can enter the specific area 16 in the second big prize opening 15). Become.

なお、本実施例では、第1特別図柄が大当りした場合は大当り図柄の種類に基づいて、大当り遊技終了後に高確率状態への移行が可能となる構成としたが、大当り図柄の種類に拘わらずシャッター253の開閉動作のみで第大入賞口15に入賞した遊技球の特定領域16への入球率を設定してもよいし、大入賞口は第1大入賞口14のみとし、大当り図柄の種類のみで高確率状態の付与を決定してもよい。さらに、第1特別図柄においても大当り時は100%の確率で高確率状態に移行可能としてもよい。   In this embodiment, when the first special symbol is a big hit, based on the type of the big hit symbol, it is possible to shift to a high probability state after the big hit game ends. However, regardless of the type of the big hit symbol, Only the opening / closing operation of the shutter 253 may set the rate of winning the game balls that have won the first prize opening 15 into the specific area 16. You may decide to give a high probability state only by type. Furthermore, even in the first special symbol, it may be possible to shift to a high probability state with a probability of 100% at the time of big hit.

本実施例のパチンコ遊技機は、所謂「STタイプ」と呼称される確率変動機であり、高確率状態となる確変期間は、大当り遊技終了後から特別図柄の当否判定が9回行われるまでとなる。   The pachinko machine of the present embodiment is a so-called “ST type” probability variation machine, and the probability variation period in which a high probability state is reached is after the jackpot game is completed until the special symbol is judged nine times. Become.

また、大当り遊技終了後は、特別図柄(以後、特図とも記載)と普通図柄(以後、普図とも記載)の変動時間が通常状態から短縮される時短状態に移行するとともに、第2始動口12となる普通電動役物(本発明の可変入賞口に相当)の作動時間が延長される開放延長状態(本発明の特典遊技及び開放延長状態に相当)に移行する。   In addition, after the big hit game ends, the transition time of the special symbol (hereinafter also referred to as a special symbol) and the normal symbol (hereinafter also referred to as a general symbol) shifts from the normal state to the short time state, and the second start port It shifts to the open extended state (equivalent to the privilege game and open extended state of the present invention) in which the operation time of the ordinary electric accessory (corresponding to the variable prize opening of the present invention) becomes 12.

時短、開放延長状態(電サポ状態、電サポ中とも記載)への移行は、高確率状態が付与される場合は大当り遊技終了後から特図が100回の変動を行うまで、高確率状態が付与されない場合、若しくは後述する確変リミッタが作動した場合は、大当り遊技終了後から特図が10回(本発明の第2所定回数よりも少ない回数に相当)の変動を行うまでの期間となる。   If the high probability state is given, the transition to the short-time, open-extended state (also indicated during the electric support state and during the electric support state) will continue until the special figure changes 100 times after the big hit game. If not given, or if a probability variation limiter described later is activated, it is a period from the end of the big hit game until the special figure fluctuates 10 times (corresponding to a number less than the second predetermined number of the present invention).

従って、高確率状態が付与される場合は、大当り遊技終了後から9回(本発明の第1の所定回数に相当)の特図の当否判定を行うまでは高確率状態、且つ開放延長状態となり、該高確率状態が終了すると該終了から特図が91回(本発明の第2の所定回数に相当)変動するまで開放延長状態のみが継続する(開放延長状態は、大当り遊技終了後特図が100回の変動を行うまでとなり、その内最初の9回の当否判定は高確率状態で行われる)。   Therefore, if a high probability state is given, it will be in a high probability state and in an open extended state until a special figure is judged nine times (corresponding to the first predetermined number of times of the present invention) after the jackpot game ends. When the high probability state ends, only the open extension state continues until the special figure fluctuates 91 times (corresponding to the second predetermined number of times of the present invention) from the end (the open extended state is a special figure after the end of the big hit game. The first nine determinations of whether or not are made are performed in a high probability state).

時短、開放延長状態では、普通図柄の当選確率も変化し、通常時の1/6に対して時短、開放延長状態では5/6となる。また、普図当選時の普通電動役物の開放時間は、通常時は0.2秒の開放を1回行うのに対して、時短、開放延長時は1.0秒の開放を3回行う。   In the short-time and open-extended state, the winning probability of the normal symbol also changes, which is 1/6 of normal time and 5/6 in the short-opened and extended state. In addition, the time for opening an ordinary electric accessory at the time of winning the normal figure is to release 0.2 seconds once in normal times, but to release 1.0 seconds three times when the time is short and extended. .

大当り遊技の内容は、第1特別図柄と第2特別図柄とでどちらが大当りした場合でも第1大入賞口14が1ラウンドから9ラウンドまでの9回の開放動作を行った後、最終10ラウンド目の大当り遊技として第2大入賞口15が開放動作を行い大当り遊技を終了する。いずれのラウンド遊技も、9カウント、若しくは29.0秒間の開放動作を行うと終了する。   The content of the jackpot game is the final 10th round after the first grand prize winning opening 14 performs 9 opening operations from the 1st round to the 9th round regardless of which of the 1st special symbol and the 2nd special symbol wins. As a big hit game, the second big prize opening 15 performs an opening operation to finish the big hit game. All round games are ended when an opening operation is performed for 9 counts or 29.0 seconds.

また、本実施例のパチンコ遊技機は確変リミッタ(本発明の規制手段手段に相当)を備えており、高確率状態(開放延長状態でもあるため第2特図が変動し、大当りすれば必ず高確率状態が付与される状態)での大当り当選が2回連続すると、大当り遊技終了後は高確率状態には移行せず特図が10回変動するまでの開放延長状態が設定される。確変リミッタが作動する状況は、高確率状態を挟んだ大当り遊技が3回連続した状況となる。   In addition, the pachinko gaming machine of this embodiment is provided with a probability variation limiter (corresponding to the regulation means means of the present invention), and the second special figure fluctuates because it is in a high probability state (also in the open extension state). If the big win in the state where the probability state is given) is continued twice, the extended extension state is set until the special figure fluctuates 10 times without shifting to the high probability state after the big hit game ends. The situation in which the probability variation limiter operates is a situation in which the big hit game with the high probability state sandwiched three times.

本実施例では、高確率状態で連続した大当りの回数を計数する計数手段を備え、計数値が所定回数(本実施例では2回)になると確変リミッタを作動させるが、大当り遊技が終了して高確率状態に移行しても、ハズレの当否判定を9回うことで高確率状態が終了すると、計数手段が計数したそれまでの値をクリアする構成となっている(計数値クリア手段)。   In this embodiment, a counting means for counting the number of consecutive big hits in a high probability state is provided, and the probability variation limiter is operated when the count value reaches a predetermined number (two times in this embodiment), but the big hit game is ended. Even if the high-probability state is entered, when the high-probability state is completed by performing the determination of whether or not to lose 9 times, the count means clears the previous value (count value clear means).

従って、確変リミッタが作動する直前の値まで計数手段が高確率状態での大当りを計数しても、次の高確率状態で9回の当否判定が全てはずれなら、それまでの計数値はクリアされる。さらに9回のハズレで高確率状態が終了した後の開放延長状態で大当りを獲得すれば、確変リミッタが作動することなく大当り遊技終了後に高確率状態が付与され、確率状態は異なるが特典遊技状態中(持ち球が減少しない、又は減少スピードが遅いため遊技者に有利な開放延長状態)に大当りが発生したことで、遊技者にとっては連荘が継続したことに変わりのない遊技状況となる。   Therefore, even if the counting means counts the big hit in the high probability state up to the value just before the probability variation limiter is activated, if all nine pass / fail judgments are missed in the next high probability state, the previous count value is cleared. The In addition, if you win a big hit in the open extended state after the high probability state ends with 9 misses, the probability change limiter does not operate and the high probability state is granted after the big hit game ends, the probability state is different but the bonus game state A big hit occurs in the middle (the extended ball is advantageous for the player because the holding ball does not decrease or the decrease speed is slow), so that the game situation remains unchanged for the player that continuous play is continued.

以下、作動の詳細を主制御装置80及びサブ統合制御装置83で実行されるプログラム処理に基づいて説明する。図5は主制御装置80で実行される「メインルーチン」のフローチャートを示す。「メインルーチン」はマイコンによるハード割り込みが実行されると、まず正常割り込みであるか否かが判断される(S10)。この判断処理は、メモリとしてのRAMの所定領域の値が所定値であるか否かを判断することにより行われ、マイコンにより実行される処理が本処理に移行したとき、通常の処理を実行して良いのか否かを判断するためのものである。正常割り込みでない場合としては、電源投入時又はノイズ等によるマイコンの暴走等が考えられるが、マイコンの暴走は近年の技術の向上によりほとんど無いものと考えて良いので、ほとんどが電源投入時である。電源投入時にはRAMの所定領域の値が所定値と異なる値となっている。   Hereinafter, details of the operation will be described based on program processing executed by the main controller 80 and the sub integrated controller 83. FIG. 5 shows a flowchart of a “main routine” executed by the main controller 80. In the “main routine”, when a hardware interrupt is executed by the microcomputer, it is first determined whether or not the interrupt is a normal interrupt (S10). This determination process is performed by determining whether or not the value of a predetermined area of the RAM as a memory is a predetermined value. When the process executed by the microcomputer shifts to this process, the normal process is executed. It is for judging whether it is okay. As a case where the interruption is not normal, microcomputer runaway due to noise or the like may be considered when power is turned on, but microcomputer runaway may be considered to be almost impossible due to recent technological improvements, and is mostly at power on. When the power is turned on, the value of the predetermined area of the RAM is different from the predetermined value.

S10が否定判定、即ち、正常割り込みでないと判断されると(S10:no)、初期設定(例えば前記メモリの所定領域への所定値を書き込み、特別図柄及び普通図柄を初期図柄とする等のメモリの作業領域への各初期値の書き込み等)が為され(S15)、残余処理(初期乱数更新処理(S80))に移行する。   When S10 is negative, that is, when it is determined that the interrupt is not normal (S10: no), initial setting (for example, a predetermined value is written to a predetermined area of the memory and a special symbol and a normal symbol are used as an initial symbol, etc.) Each initial value is written into the work area (S15) and the like (S15), and the process proceeds to the remaining process (initial random number update process (S80)).

正常割り込みとの肯定判断がなされると(S10:yes)、初期値乱数更新処理(S20)、大当り決定用乱数更新処理(S25)、大当り図柄決定用乱数1更新処理(S30)、大当り図柄決定用乱数2更新処理(S35)、小当り図柄判定用乱数更新処理(S40)、当り決定用乱数更新処理(S45)、リーチ判定用乱数更新処理(S50)、変動パターン決定用乱数更新処理(S55)、続く入賞確認処理(S60)、当否判定処理(S65)、画像出力処理等の各出力処理(S70)、不正監視処理(S75)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S80)をループ処理する。   When an affirmative determination is made with a normal interrupt (S10: yes), initial value random number update processing (S20), big hit determination random number update processing (S25), big hit symbol determination random number 1 update processing (S30), big hit symbol determination Random number 2 update processing (S35), small hit symbol determination random number update processing (S40), hit determination random number update processing (S45), reach determination random number update processing (S50), variation pattern determination random number update processing (S55) ), Subsequent winning confirmation process (S60), success / failure determination process (S65), each output process (S70) such as image output process, fraud monitoring process (S75), and the remainder until the next interrupt signal is input The initial random number update process (S80) is looped within the time.

次に図6に示したフローチャートを用いて、主制御装置80が実行する始動入賞処理を説明する。始動入賞処理は、第1始動口11、第2始動口12に遊技球が入球したとき、又は普通図柄始動ゲート17を遊技球が通過したときに取得する当否乱数等の種々の乱数を、保留記憶として主制御装置80に格納(記憶)する処理となる(第1保留記憶手段、第2保留記憶手段)。また本処理では、記憶した乱数が予め設定された値か否かを後述する当否判定処理を実施する以前に判定する先読判定処理う(事前判定手段)。また、始動入賞処理では、第1始動口11及び第2始動口12への入球に起因する各種コマンドをサブ統合制御装置83に送信する処理を行う。以後、第1始動口11に遊技球が入球したときに格納される保留記憶を第1保留記憶、第2始動口12に遊技球が入球したときに格納される保留記憶を第2保留記憶、普通図柄始動ゲート17を遊技球が通過したときに格納される保留記憶を普図保留記憶として説明する。   Next, the start winning process executed by the main controller 80 will be described using the flowchart shown in FIG. The start winning process includes various random numbers such as success / failure random numbers acquired when a game ball enters the first start port 11 and the second start port 12 or when the game ball passes through the normal symbol start gate 17. This is a process of storing (storing) in the main control device 80 as a hold storage (first hold storage means, second hold storage means). Further, in this process, a pre-reading determination process is performed to determine whether or not the stored random number is a preset value before performing the appropriateness determination process described later (preliminary determination unit). Further, in the start winning process, a process of transmitting various commands resulting from entering the first start port 11 and the second start port 12 to the sub integrated control device 83 is performed. Thereafter, the hold memory stored when the game ball enters the first start port 11 is the first hold memory, and the hold memory stored when the game ball enters the second start port 12 is the second hold. The reserved memory stored when the game ball passes through the memory and normal symbol start gate 17 will be described as the normal diagram reserved memory.

本実施形態においては、普通図柄保留数表示装置8、第1特図保留数表示装置18、第2特図保留数表示装置19による各々の点灯数の最大個数は4個(最大保留記憶数が4個)となっているが、これに限るわけではなく、例えばそれぞれの最大記憶個数が8個であってもよい。また、それぞれの保留記憶数が0であっても、第1始動口11、第2始動口12に遊技球が入球したとき、又は普通図柄作動ゲート17を遊技球が通過したときに取得される当否乱数等の種々の乱数は、最大値未満の記憶数がある場合と同様に主制御装置80に格納される。   In the present embodiment, the maximum number of lighting by each of the normal symbol hold number display device 8, the first special figure hold number display device 18, and the second special figure hold number display device 19 is 4 (the maximum hold memory number is However, the present invention is not limited to this. For example, the maximum number of memories may be eight. Even if the number of reserved memories is 0, it is acquired when a game ball enters the first start port 11 and the second start port 12 or when the game ball passes through the normal symbol operating gate 17. Various random numbers such as pass / fail random numbers are stored in the main control device 80 in the same manner as when there are stored numbers less than the maximum value.

始動入賞処理を開始すると、第1始動口スイッチ11aが遊技球を検出したか否か判定する(S100)。否定判定なら(S100:no)S130に進み、肯定判定なら(S100:yes)、主制御装置80に格納されている第1保留記憶の数が上限値(=4個)未満か否か判定する(S105)。否定判定なら(S105:no)S130に進み、肯定判定であれば(S105:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数1、大当り図柄決定用乱数2、小当り図柄判定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第1保留記憶として記憶し第1保留記憶の数を示す第1保留記憶カウンタに1を加算する(S110)。   When the start winning process is started, it is determined whether or not the first start port switch 11a has detected a game ball (S100). If a negative determination is made (S100: no), the process proceeds to S130. If an affirmative determination is made (S100: yes), it is determined whether the number of first reserved memories stored in the main controller 80 is less than the upper limit value (= 4). (S105). If the determination is negative (S105: no), the process proceeds to S130, and if the determination is affirmative (S105: yes), the extracted big hit determination random number, the big hit symbol determination random number 1, the big hit symbol determination random number 2, the small hit symbol determination random number Then, the reach determination random number and the variation pattern determination random number are stored as the first reserved memory, and 1 is added to the first reserved memory counter indicating the number of the first reserved memories (S110).

S110に続いては、記憶した第1保留記憶の先読判定を行う(S115)。具体的には、大当り判定用乱数の値が大当りを生起させる値か否かを確認し、大当り値なら大当り図柄の種類を確認する。大当り判定がハズレなら、小当りを生起する値か否かを確認し、ハズレならリーチ決定用乱数がスーパーリーチとなる値か否かを確認する。スーパーリーチでなければ、リーチとなる値か否かを確認し、変動パターン決定用乱数の値から変動時間を確認する。上記判定を行うことによって、記憶した乱数値が、遊技者が大当りの期待が持てる特定の値か否か(はずれでも大当りを期待させる演出が可能な否か)を判定する。   Subsequent to S110, the prefetch determination of the stored first reserved memory is performed (S115). Specifically, it is confirmed whether or not the value of the big hit determination random number is a value that causes a big hit, and if it is a big hit value, the type of the big hit symbol is confirmed. If the big hit determination is a loss, it is checked whether the value is a value that causes a small hit, and if the big hit is lost, it is checked whether the reach determination random number is a value that is a super reach. If it is not a super reach, it is confirmed whether or not it is a reach value, and the variation time is confirmed from the value of the random number for determining the variation pattern. By performing the above determination, it is determined whether or not the stored random number value is a specific value that the player can expect to win a jackpot (whether or not an effect that can expect a jackpot is possible even if the player loses).

続いて、S115の判定結果に基づいて第1先読判定コマンドを生成してサブ統合制御装置83に送信し(S120)、S110で加算した第1保留記憶カウンタの値を示す第1保留数指示コマンドをサブ統合制御装置83に送信する(S125)。   Subsequently, based on the determination result of S115, a first prefetch determination command is generated and transmitted to the sub integrated control device 83 (S120), and a first hold number instruction indicating the value of the first hold storage counter added in S110 The command is transmitted to the sub integrated control device 83 (S125).

S125の処理、又はS100、S105の否定判定(S100:no、S105:no)に続いては、第2始動口スイッチ12aが遊技球を検出したか否か判定する(S130)。否定判定なら(S130:no)S160に進み、肯定判定なら(S130:yes)、主制御装置80に格納されている第2保留記憶の数が上限値(=4個)未満か否か判定する(S135)。否定判定なら(S135:no)S160に進み、肯定判定であれば(S135:yes)、抽出した大当り判定用乱数、大当り図柄決定用乱数1、大当り図柄決定用乱数2、小当り図柄判定用乱数、リーチ決定用乱数、変動パターン決定用乱数を第2保留記憶として記憶し、第2保留記憶数を示す第2保留記憶カウンタに1を加算し(S140)、S110と同様に記憶した第2保留記憶の先読判定を行うが、第2保留記憶の高確率中の先読判定処理では、通常確率において大当りとなる乱数値か否かを判定する(S145)。   Following the processing of S125 or the negative determinations of S100 and S105 (S100: no, S105: no), it is determined whether or not the second start-up switch 12a has detected a game ball (S130). If a negative determination is made (S130: no), the process proceeds to S160, and if an affirmative determination is made (S130: yes), it is determined whether or not the number of second reserved memories stored in the main controller 80 is less than the upper limit value (= 4). (S135). If the determination is negative (S135: no), the process proceeds to S160. If the determination is affirmative (S135: yes), the extracted big hit determination random number, the big hit symbol determination random number 1, the big hit symbol determination random number 2, the small hit symbol determination random number The reach determination random number and the variation pattern determination random number are stored as the second reserved memory, 1 is added to the second reserved memory counter indicating the second reserved memory number (S140), and the second reserved memory stored in the same manner as S110 The prefetch determination of the storage is performed, but in the prefetch determination processing with a high probability of the second reserved memory, it is determined whether or not the random value is a big hit in the normal probability (S145).

続いて、S145の判定結果に基づいて第2先読判定コマンドを生成しサブ統合制御装置83に送信し(S150)、S140で加算した第2保留記憶カウンタの値を示す第2保留数指示コマンドをサブ統合制御装置83に送信して(S155)、S160に進む。   Subsequently, based on the determination result of S145, a second prefetch determination command is generated and transmitted to the sub-integrated control device 83 (S150), and a second hold number instruction command indicating the value of the second hold storage counter added in S140. Is transmitted to the sub integrated control device 83 (S155), and the process proceeds to S160.

S160では、普通図柄作動スイッチ17aが遊技球を検出したか否か判定する(S160)。否定判定なら(S160:no)リターンに抜け、肯定判定なら(S160:yes)、主制御装置80に格納されている普図保留記憶数が上限値(=4個)未満か否か判定する(S165)。否定判定なら(S165:no)リターンに抜け、肯定判定であれば(S165:yes)、抽出した当り判定用乱数と当り図柄決定用乱数とを普図保留記憶として記憶し、普図保留記憶数を示す普図保留記憶カウンタに1を加算し(S170)、加算した普図保留記憶カウンタの値を示す普図保留記憶数指示コマンドをサブ統合制御装置83に送信し(S175)、リターンする。   In S160, it is determined whether or not the normal symbol operation switch 17a has detected a game ball (S160). If the determination is negative (S160: no), the process returns to the return, and if the determination is affirmative (S160: yes), it is determined whether or not the number of reserved maps stored in the main controller 80 is less than the upper limit (= 4) ( S165). If the determination is negative (S165: no), the process returns to the return. If the determination is affirmative (S165: yes), the extracted winning determination random number and the winning symbol determination random number are stored as a general-purpose storage, and the general-purpose storage is stored. 1 is added to the general figure hold memory counter indicating (S170), and a general figure hold memory number instruction command indicating the value of the added general figure hold memory counter is transmitted to the sub integrated control device 83 (S175), and the process returns.

サブ統合制御装置83は第1及び第2保留記憶数指示コマンドを受信すると、受信したコマンドが示す保留記憶数に応じて演出図柄表示装置6上で表示する各保留記憶数を変化させる指示信号を演出図柄制御装置82に送信する。また、本実施例では、演出図柄表示装置6上では普通図柄の保留記憶数表示は行わないが、普図保留記憶数指示コマンドの受信に応じて表示する構成としてもよいし、普図保留記憶数指示コマンド自体を送信しない構成としてもよい。また、普図の先読判定を実施し判定結果をサブ統合制御装置に送信する構成も考えられる。これにより、普通電動役物(第2始動口12)の開放を期待させる先読予告の実施が可能となる。   When the sub integrated control device 83 receives the first and second reserved memory number instruction commands, the sub integrated control device 83 receives an instruction signal for changing each reserved memory number displayed on the effect symbol display device 6 according to the reserved memory number indicated by the received command. This is transmitted to the effect symbol control device 82. Further, in the present embodiment, the normal symbol hold memory number display is not performed on the effect symbol display device 6, but it may be configured to display in response to the reception of the general symbol hold memory number instruction command. A configuration may be adopted in which the number instruction command itself is not transmitted. A configuration is also conceivable in which normal prefetch determination is performed and the determination result is transmitted to the sub-integrated control device. As a result, it is possible to perform a pre-reading notice that expects the ordinary electric accessory (second starter 12) to open.

次に、図7から図10に示したフローチャートを用いて主制御装置80が実行する当否判定処理を説明する。本処理は、第1保留記憶と第2保留記憶の当否判定及び該当否判定の結果に応じた第1特別図柄又は第2特別図柄の変動表示時間選択、確定表示図柄選択、大当り遊技の内容設定、大当り遊技終了後の遊技状態設定を行う処理となり、本発明の規制手段、計数手段、初期化手段を含む処理となる。   Next, the success / failure determination process executed by main controller 80 will be described with reference to the flowcharts shown in FIGS. This process consists of selecting the first special symbol or the second special symbol according to the result of the first hold memory and the second hold memory, and the result of the appropriateness determination, selecting the fixed display symbol, and setting the contents of the jackpot game. This is a process for setting the game state after the end of the big hit game, and is a process including the regulation means, the counting means, and the initialization means of the present invention.

本処理を開始すると、条件装置が作動中、即ち大当り遊技中か否かを判定し(S500)、肯定判定なら(S500:yes)、リターンし、大当り遊技中でなければ(S500:no)、第1又は第2特図が変動中か否かを判定し(S505)、変動中でなければ(505:no)、第1又は第2特図の確定図柄表示中であるか否か判定し(S510)、確定表示中でなければ(S510:no)、第2保留記憶が有るか否か判定し(S515)、否定判定なら(S515:no)、第1保留記憶が有るか否か判定し(S520)、否定判定なら(S320:no)リターンし、S515、又はS520が肯定判定なら(S515:yes,S520:yes)、S525に進む。このS515とS520の判定順序により、第2保留記憶が優先的に当否判定を実施する。   When this process is started, it is determined whether or not the condition device is in operation, that is, whether or not a big hit game is being played (S500). If the determination is affirmative (S500: yes), a return is made. It is determined whether the first or second special figure is changing (S505). If not changing (505: no), it is determined whether the first or second special figure is being displayed. (S510) If the confirmation display is not in progress (S510: no), it is determined whether or not there is a second reserved memory (S515). If the determination is negative (S515: no), it is determined whether or not there is a first reserved memory. If the determination is negative (S320: no), the process returns. If S515 or S520 is positive (S515: yes, S520: yes), the process proceeds to S525. According to the determination order of S515 and S520, the second reservation storage preferentially determines whether or not it is correct.

S525では、時短フラグが0か否か判定する(S525)。時短フラグは、主制御装置80が記憶する値であり、値が1なら特別図柄と普通図柄の変動時間が短縮され、尚且つ第2始動口12となる普通電動役物の開放延長機能が作動する開放延長状態であることを、値が0なら通常開放状態(非時短状態、非開放延長状態)であることを判断する。S525が否定判定、即ち、時短、開放延長状態なら(S525:no)、時短状態中の処理を行うが、時短状態では、当否判定結果に応じて選択する変動パターンの選択テーブルが異なるだけとなり従来技術と何ら変わらないため、説明は割愛する。   In S525, it is determined whether or not the time reduction flag is 0 (S525). The time reduction flag is a value stored in the main controller 80. If the value is 1, the fluctuation time of the special symbol and the normal symbol is shortened, and the opening extension function of the ordinary electric accessory serving as the second start port 12 is activated. If the value is 0, it is determined that the device is in a normally open state (non-time-short state, non-open extended state). If the determination in S525 is negative, that is, if the time is short or in the open extended state (S525: no), the processing in the time short state is performed. However, in the time short state, the selection table of the variation pattern to be selected is different depending on the result of the correctness determination. The explanation is omitted because it is not different from technology.

S525が肯定判定、即ち、通常開放状態なら(S525:yes)、保留記憶のシフト処理を行う(S530)。これにより最も古い(保留記憶されてから最も時間が経過している)第1又は第2保留記憶を当否判定の対象とするとともに、該当する保留記憶を示す保留記憶カウンタから1を減算する。   If S525 is affirmative, that is, if it is in a normally open state (S525: yes), a hold storage shift process is performed (S530). As a result, the first or second hold memory that is the oldest (the most time has elapsed since the hold is stored) is set as the determination result, and 1 is subtracted from the hold storage counter indicating the corresponding hold storage.

続く、大当り判定用乱数比較処理では、特図当否判定の対象とした保留記憶の大当り判定用乱数と予め設定された当否判定テーブルとを比較して、大当り判定用乱数の値が当否判定テーブル内の判定値と一致するか比較する(S535)。当否判定テーブルは通常確率(低確率1/100)用と高確率用(1/10)の2種類のテーブルが設定してあり、当否判定時の遊技状態が通常確率状態(低確率、確変フラグ=0)であれば通常確率用の当否判定テーブルを用いて比較し、高確率状態(確変フラグ=1)であれば高確率用の当否判定テーブルを用いて比較する。   In the subsequent big hit determination random number comparison process, the big hit determination random number in the reserved memory that is the target of the special figure determination is compared with the preset determination table, and the value of the big hit determination random number is stored in the determination table. It is compared whether it matches the determination value (S535). Two types of tables for normality (low probability 1/100) and high probability (1/10) are set in the success / failure determination table, and the gaming state at the time of determination is normal probability state (low probability, probability change flag) = 0), comparison is performed using a normal probability determination table, and if a high probability state (probability change flag = 1), comparison is performed using a high probability determination table.

続くS540では、S535の結果が大当り(判定値と同一)であるか否か判定する。肯定判定なら(S540:yes)、図柄モード設定処理を行う(S545)。図柄モード設定処理では、判定対象となる保留記憶の種類(第1か第2か)と大当り図柄決定用乱数1とに基づいて、大当り遊技の内容を決定する図柄モードを設定する。   In subsequent S540, it is determined whether or not the result of S535 is a big hit (same as the determination value). If it is affirmation determination (S540: yes), a symbol mode setting process will be performed (S545). In the symbol mode setting process, a symbol mode for determining the contents of the jackpot game is set based on the type of reserved storage (first or second) to be determined and the jackpot symbol determining random number 1.

続いて、設定した図柄モードの種類と大当り図柄決定用乱数2に基づいて大当り図柄選択処理を行う(S550)。これは、図柄モードの設定によって決定した大当り遊技の種類を大当り図柄によって報知するために、図柄モードの種類毎に設定された図柄郡の中から確定表示する大当り図柄を決定する処理となる。   Subsequently, a jackpot symbol selection process is performed based on the set symbol mode type and the jackpot symbol determination random number 2 (S550). This is a process of determining a jackpot symbol to be determined and displayed from among the symbol groups set for each type of symbol mode in order to notify the jackpot game type determined by the symbol mode setting by the jackpot symbol.

次に、上述した確変リミッタの作動を判断するリミッタ設定処理を行う(S560)。図11を用いて、リミッタ設定処理(本発明の規制手段に相当)を説明する。本処理を開始すると確変フラグが1か否か判定する(S850)。否定判定なら(S850:no)、開放パターン設定処理に進み、肯定判定なら(S850:yes)、確変リミッタカウンタにインクリメントし(S855)、確変リミッタカウンタの値が所定値(本実施例では2)か否か判定し(S860)、否定判定なら(S860:no)開放パターン設定処理に進み、肯定判定なら(S860:yes)、確変リミッタフラグに1をセットし(S865)、確変リミッタカウンタをクリアして(S870)開放パターン設定処理に進む。確変リミッタカウンタは、主制御装置80が記憶する値であり、高確率状態での連続した大当り回数を計数する装置となる(本発明の計数手段に相当)。   Next, a limiter setting process for determining the operation of the probability variation limiter described above is performed (S560). The limiter setting process (corresponding to the restricting means of the present invention) will be described with reference to FIG. When this process is started, it is determined whether or not the probability variation flag is 1 (S850). If the determination is negative (S850: no), the process proceeds to the open pattern setting process. If the determination is affirmative (S850: yes), the probability variation limiter counter is incremented (S855), and the value of the probability variation limiter counter is a predetermined value (2 in this embodiment). If the determination is negative (S860: no), the process proceeds to the open pattern setting process. If the determination is affirmative (S860: yes), the probability variation limiter flag is set to 1 (S865), and the probability variation limiter counter is cleared. In step S870, the process proceeds to the opening pattern setting process. The probability variation limiter counter is a value stored in the main controller 80, and is a device that counts the number of consecutive big hits in a high probability state (corresponding to the counting means of the present invention).

確変リミッタフラグは主制御装置80が記憶する値であり、値が0であれば、大当り遊技終了後の確率状態として高確率状態への移行が可能であることを、値が1であれば高確率状態への移行が不可であることを主制御装置80が判断する。   The probability variation limiter flag is a value stored by the main controller 80. If the value is 0, it is possible to shift to a high probability state as a probability state after the big hit game, and if the value is 1, the value is high. Main controller 80 determines that the transition to the probability state is impossible.

図7に戻り、リミッタ処理S560に続いては、S545で設定した図柄モード、及び確変リミッタフラグの値に基づいて第1大入賞口14、第2大入賞口15、及びシャッター253の開放パターン設定処理を行い(S565)、当否判定の対象とした第1又は第2保留記憶のリーチ決定用乱数および変動パターン決定用乱数に基づいて、第1特別図柄表示装置9又は第2特別図柄表示装置10、及び演出図柄表示装置6に表示する図柄の変動時間となる変動パターンを選択する変動パターン選択処理を行う(S570)。   Returning to FIG. 7, following the limiter process S560, the pattern setting set in S545 and the opening pattern setting of the first big prize opening 14, the second big prize opening 15, and the shutter 253 are set based on the value of the probability variation limiter flag. Processing is performed (S565), and the first special symbol display device 9 or the second special symbol display device 10 is based on the reach determination random number and the variation pattern determination random number of the first or second reserved memory that is the object of the determination. And the variation pattern selection process which selects the variation pattern used as the variation time of the symbol displayed on the effect symbol display apparatus 6 is performed (S570).

続いて、選択した大当り図柄、変動パターン、及び確変リミッタフラグの情報を、変動指示コマンドとしてサブ統合制御装置83へ送信する(S575)。このコマンドを受信したサブ統合制御装置83からの指示に基づいて、演出図柄制御装置82は演出図柄表示装置6を制御し、第1又は第2特別図柄の大当り図柄及び変動パターンの情報に基づいた擬似図柄の演出変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   Subsequently, the information on the selected jackpot symbol, variation pattern, and probability variation limiter flag is transmitted to the sub integrated control device 83 as a variation instruction command (S575). Based on the instruction from the sub integrated control device 83 that has received this command, the effect symbol control device 82 controls the effect symbol display device 6 and is based on the jackpot symbol and variation pattern information of the first or second special symbol. The pseudo-pattern production variation display is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S540が否定判定、即ちハズレなら(S540:no)、S535の比較処理の結果が小当りであるか否か判定し(S580)、肯定判定なら(S580:yes)、特図の種類、遊技状態、及び小当り図柄決定用乱数に基づいて小当り図柄を選択し(S585)、続いて小当り遊技の開放パターン設定処理を行い(S565)、小当り図柄に対応する前述した変動パターン選択処理を行い(S570)、小当り図柄および変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S575)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、小当り図柄および変動パターンの情報に基づいた第1又は第2特図に対応した演出図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に、主制御装置80は、第1特別図柄表示装置9又は、第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S540 is negative, i.e., lost (S540: no), it is determined whether the result of the comparison processing in S535 is a small hit (S580), and if affirmative (S580: yes), the type of special figure and game state , And a small hit symbol is selected on the basis of the random symbol for determining the small hit symbol (S585). Subsequently, a small hit game release pattern setting process is performed (S565), and the variation pattern selection process corresponding to the small hit symbol is performed. Is performed (S570), and a change instruction command serving as information on the small hit symbol and the change pattern is transmitted to the sub integrated control device 83 (S575). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub integrated control device 83 that has received this information, and corresponds to the first or second special symbol based on the information of the small hit symbol and the variation pattern. The variation display of the effected design is started. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbols.

S580が否定判定なら(S580:no)、ハズレ図柄を選択し(S590)、続いてハズレ図柄に対応する変動パターン設定処理を行い(S570)、ハズレに関する図柄及び変動パターンの情報となる変動指示コマンドをサブ統合制御装置83へ送信する(S575)。この情報を受信したサブ統合制御装置83からの指示に基づき演出図柄制御装置82は演出図柄表示装置6を制御し、ハズレ図柄および変動パターンの情報に基づいた擬似図柄の変動表示を開始する。サブ統合制御装置83への送信とほぼ同時に主制御装置80は、第1特別図柄表示装置9又は第2特別図柄表示装置10を直接制御して特別図柄の変動を開始する。   If S580 is negative (S580: no), a lost symbol is selected (S590), then a variation pattern setting process corresponding to the lost symbol is performed (S570), and a variation instruction command that becomes information on the symbol and variation pattern regarding the loss. Is transmitted to the sub integrated control device 83 (S575). The effect symbol control device 82 controls the effect symbol display device 6 based on an instruction from the sub-integrated control device 83 that has received this information, and starts the fluctuating display of the pseudo symbol based on the information of the lost symbol and the fluctuation pattern. At substantially the same time as the transmission to the sub integrated control device 83, the main control device 80 directly controls the first special symbol display device 9 or the second special symbol display device 10 to start the variation of the special symbol.

次に、S505が肯定判定、即ち、特別図柄の変動中であれば(S505:yes)、図8のフローチャートに進み、特別図柄の変動時間(S570で選択された変動パターンに基づく)が経過したか否か判定する(S600)。否定判定なら(S600:no)リターンし、肯定判断なら(S600:yes)、確定コマンドをサブ統合制御装置83に送信し、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御してS550,S585又はS590で選択した確定図柄を確定表示させる(S605)。確定コマンドを受信したサブ統合制御装置83は演出図柄制御装置82に予め選択されていた擬似図柄を確定表示させる指示信号を送信し、演出図柄制御装置82は、その信号に応じて演出図柄表示装置6を制御して擬似図柄を確定表示させる。これにより、第1又は第2特別図柄と擬似図柄の変動の開始と終了とが同じタイミングになる(同期する)。   Next, if S505 is affirmative, that is, if the special symbol is changing (S505: yes), the process proceeds to the flowchart of FIG. 8, and the special symbol change time (based on the change pattern selected in S570) has elapsed. Whether or not (S600). If a negative determination is made (S600: no), a return is made. If an affirmative determination is made (S600: yes), a confirmation command is transmitted to the sub integrated control device 83, and the first special symbol display device 9 or the second special symbol display device 10 is controlled. Then, the confirmed symbol selected in S550, S585 or S590 is confirmed and displayed (S605). The sub integrated control device 83 that has received the confirmation command transmits an instruction signal for confirming and displaying the pre-selected pseudo symbol to the effect symbol control device 82, and the effect symbol control device 82 responds to the signal by the effect symbol display device. 6 is controlled and the pseudo-design is displayed. As a result, the start and end of the fluctuation of the first or second special symbol and the pseudo symbol become the same timing (synchronized).

S605に続いては、第1特別図柄表示装置9又は第2特別図柄表示装置10で確定表示させた第1又は第2特別図柄が大当り図柄か否か判定し(S610)、肯定判定なら(S610:yes)、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S615)、確変フラグが1か否か(高確率状態か否か)判定し(S620)、肯定判定なら(S620:yes)、確変フラグに0をセットし(S625)、S625、又はS620の否定判定(S620:no)に続いては、時短フラグが1か否か判定し(S630)、肯定判定なら(S630:yes)、時短フラグに0をセットし(S635)、S635、又はS630の否定判定(S630:no)に続いては、条件装置作動開始処理(S640)と、役物連続作動装置作動開始処理(S645)とを行うことで大当りを開始し、大当り開始演出指示コマンドをサブ統合制御装置83に送信する(S650)。   Subsequent to S605, it is determined whether or not the first or second special symbol that is confirmed and displayed on the first special symbol display device 9 or the second special symbol display device 10 is a big hit symbol (S610). If the determination is affirmative (S610). : Yes), display setting processing of a fixed symbol (setting time to be displayed in a fixed symbol) is performed (S615), and it is determined whether or not the probability variation flag is 1 (high probability state) (S620). If it is determined (S620: yes), the probability variation flag is set to 0 (S625), and following S625 or S620 negative determination (S620: no), it is determined whether or not the hourly flag is 1 (S630). If it is determined (S630: yes), the time flag is set to 0 (S635). After S635 or S630 negative determination (S630: no), the condition device operation start process (S640) Start the jackpot by performing a connection actuator operation start processing (S645), and transmits the jackpot start effect instruction command to the sub integrated control apparatus 83 (S650).

一方、S610が否定判定、即ち、確定図柄が大当りでなければ(S610:no)、図9のフローチャートに進み、確定図柄の表示設定処理(確定図柄で表示させておく時間の設定)を行い(S700)、確変フラグが1か否か判定し(S705)、肯定判定なら(S705:yes)、確変カウンタからデクリメントし(S715)、確変カウンタが0か否か判定し(S720)、肯定判定なら(S720:yes)、確変フラグに0をセットする(S725)。   On the other hand, if S610 is negative, that is, if the confirmed symbol is not a big hit (S610: no), the process proceeds to the flowchart of FIG. 9 to perform display setting processing of the confirmed symbol (setting of time to be displayed in the confirmed symbol) ( S700), it is determined whether or not the probability variation flag is 1 (S705), and if it is affirmative (S705: yes), it is decremented from the probability variation counter (S715), it is determined whether or not the probability variation counter is 0 (S720). (S720: yes), the probability variation flag is set to 0 (S725).

確変フラグに0がセットされるこの状況は、大当り遊技終了時に付与された高確率状態が9回のハズレ判定が実施されたことによ終了した状況となり、従来の遊技機であれば、有利な遊技状態が終了したことにより遊技者ががっかりするポイントであった。   This situation where the probability variation flag is set to 0 is a situation in which the high probability state given at the end of the big hit game is terminated due to the execution of nine loss determinations, which is advantageous for conventional gaming machines. The point was that the player was disappointed when the gaming state ended.

S725に続いては、確変リミッタカウンタが0よりも大きいか否か判定し(S730)、肯定判定判定なら、即ち、少なくとも前回の大当りは高確率状態で生起していたなら(S730:yes)、確変リミッタカウンタの値をクリアする(S735)(本発明の初期化手段に相当)。このクリアにより、確変リミッタを作動させるための高確率状態の連続した大当り回数が初期化される。   Subsequent to S725, it is determined whether or not the probability variation limiter counter is greater than 0 (S730). If the determination is affirmative, that is, if at least the previous big hit has occurred in a high probability state (S730: yes), The value of the probability variation limiter counter is cleared (S735) (corresponding to the initialization means of the present invention). By this clearing, the number of consecutive big hits in a high probability state for operating the probability variation limiter is initialized.

S735、又はS705、S720、S730の否定判定(S705:no、S720:no、S730:no)に続いては、時短フラグが1か否か判定し(S740)、肯定判定なら(S740:yes)、時短カウンタからデクリメントし(S745)、時短カウンタが0か否か判定し(S750)、肯定判定なら(S750:yes)、時短フラグに0をセットする(S755)。S705からS755によって、特別図柄が当否判定に応じたハズレ確定表示を行うごとに、高確率状態を規制する確変カウンタと時短(開放延長)状態を規制する時短カウンタとで計数され、これらのカウンタが所定値に至ることで遊技状態が変化(高確率状態が低確率状態に、時短、開放延長状態が通常状態に移行)する。   Following the negative determination of S735 or S705, S720, and S730 (S705: no, S720: no, S730: no), it is determined whether or not the time flag is 1 (S740), and if the determination is affirmative (S740: yes). Then, the time reduction counter is decremented (S745), it is determined whether or not the time reduction counter is 0 (S750). If the determination is affirmative (S750: yes), the time reduction flag is set to 0 (S755). Every time a special symbol is displayed in accordance with the determination of success or failure according to S705 to S755, the probability variation counter that regulates the high probability state and the time counter that regulates the short time (open extension) state are counted. By reaching a predetermined value, the gaming state changes (a high probability state changes to a low probability state, a short time, an open extended state shifts to a normal state).

続いて、S755、又はS740,S750が否定判定なら(S740:no,S750:no)、確定表示された特別図柄が小当り図柄か否かを判断し(S760)、肯定判定なら(S760:yes)、小当り遊技の作動開始を行う処理を行い(S765)、S650(図8),S765、又はS760の否定判定(S760:no)に続いては、上記処理の結果に基づく遊技状態を示す状態指定コマンドをサブ統合制御装置83に送信し(S655)(図8)リターンする。   Subsequently, if S755 or S740, S750 is a negative determination (S740: no, S750: no), it is determined whether the special symbol that is confirmed and displayed is a small hit symbol (S760), and if it is a positive determination (S760: yes). ), A process of starting the operation of the small hit game is performed (S765), and following the negative determination (S760: no) of S650 (FIG. 8), S765, or S760, the game state based on the result of the above process is shown. A state designation command is transmitted to the sub integrated control device 83 (S655) (FIG. 8) and the process returns.

図7に戻り、S510が肯定判定、即ち、確定図柄の表示中なら(S510:yes)、図10のフローチャートに進み、確定図柄表示時間が経過したか否か判定し(S800)、否定判定なら(S800:no)リターンし、肯定判定なら(S800:yes)、確定図柄表示終了処理(S805)を行い、第1特別図柄表示装置9又は第2特別図柄表示装置10を制御して特別図柄の確定表示を終了させ、サブ統合制御装置83に疑似図柄の確定表示を終了させる指示を行う。   Returning to FIG. 7, if S510 is affirmative, that is, if the confirmed symbol is being displayed (S510: yes), the process proceeds to the flowchart of FIG. 10 to determine whether or not the confirmed symbol display time has passed (S800). (S800: no) Return, if affirmative determination is made (S800: yes), a confirmed symbol display end process (S805) is performed, and the first special symbol display device 9 or the second special symbol display device 10 is controlled to display the special symbol. The confirmation display is ended, and an instruction is given to the sub integrated control device 83 to end the confirmation display of the pseudo symbol.

次に、図11から図16を用いて、主制御装置80が実行する特別遊技処理を説明する。本処理は、図7の当否判定処理時に設定された開放パターンに基づいて、第1大入賞口14、第2大入賞口15、及びシャッター253の開閉を制御すると共に、第2大入賞口15内の特定領域16への遊技球の入球の有無に基づいて、大当り遊技終了時に確変フラグ、確変カウンタ、時短フラグ及び時短カウンタをセットする処理となる。   Next, a special game process executed by the main controller 80 will be described with reference to FIGS. This process controls the opening / closing of the first big prize opening 14, the second big prize opening 15, and the shutter 253 based on the opening pattern set during the success / failure determination process of FIG. Based on whether or not a game ball has entered the specific area 16, the probability variation flag, the probability variation counter, the time reduction flag, and the time reduction counter are set when the big hit game ends.

本処理を開始すると、主制御装置80は、役物連続作動装置が作動中か否かを大当りフラグに基づいて判断する(S900)。否定判定なら(S900:no)リターンし、肯定判定なら(S900:yes)、第1大入賞口14が開放中か否か(S905)、第2大入賞口15が開放中か否か(S910)、インターバル中か否か(S915)、大当り終了演出中か否か(S920)を順に判定し、全てが否定判定なら(S905:no、S910:no、S915:no、S920:no)、大当り開始演出時間が終了したか否か判定し(S925)、否定判定なら(S925:no)リターンし、肯定判定なら(S925:yes)、第1大入賞口14の開放処理を行い(S930)リターンする。   When this process is started, main controller 80 determines whether or not the accessory continuous operation device is operating based on the jackpot flag (S900). If the determination is negative (S900: no), the process returns. If the determination is affirmative (S900: yes), whether the first grand prize opening 14 is open (S905) and whether the second big prize opening 15 is open (S910). ), Whether it is during the interval (S915), whether or not the big hit end effect is being judged (S920) in order, and if all are negative (S905: no, S910: no, S915: no, S920: no), the big hit It is determined whether or not the start effect time has ended (S925). If the determination is negative (S925: no), the process returns. If the determination is affirmative (S925: yes), the first big winning opening 14 is released (S930). To do.

S905が肯定判定、即ち、第1大入賞口14が開放中なら(S905:yes)、図13のS950に進み、第1カウントスイッチ14aが遊技球を検出したか否か判定する(S950)。肯定判定なら(S950:yes)、9個入賞したか否か判定する(S955)。S955、又はS950が否定判定なら(S955:no、S950:no)、第1大入賞口14の開放時間が終了したか否か判定する(S960)。S960が否定判定なら(S960:no)リターンし、S960又はS955が肯定判定(S960:yes、S955:yes)なら、第1大入賞口14の閉鎖処理を行い(S965)、サブ統合制御装置83に大当りインターバルの表示を指示するコマンドを送信して(S970)リターンする。   If the determination in S905 is affirmative, that is, if the first grand prize opening 14 is open (S905: yes), the process proceeds to S950 in FIG. 13, and it is determined whether or not the first count switch 14a has detected a game ball (S950). If the determination is affirmative (S950: yes), it is determined whether or not nine have been won (S955). If S955 or S950 is negative (S955: no, S950: no), it is determined whether or not the opening time of the first big prize opening 14 has ended (S960). If S960 is negative (S960: no), the process returns. If S960 or S955 is positive (S960: yes, S955: yes), the closing process of the first big prize opening 14 is performed (S965). A command for instructing the display of the big hit interval is transmitted to (S970) and the process returns.

図12に戻り、S910が肯定判定、即ち、第2大入賞口15を開放する最終10ラウンドの実施中なら(S910:yes)、図14のS1000に進み、特定領域スイッチ16aが遊技球を検出したか否か判定する(S1000)。肯定判定なら(S1000:yes)、確変リミッタフラグが0か否か判定し(S1005)、肯定判定なら(S1005:yes)、特定領域フラグに1をセットし(S1010)、サブ統合制御装置83に特定領域への遊技球の入球を示す特定領域入球コマンドを送信する(S1015)。特定領域フラグは主制御装置80が記憶する値であり、値が1であれば大当り遊技中に特定領域16に遊技球が入球したことを、値が0なら特定領域16に入球していないことを主制御装置80が判断する。   Returning to FIG. 12, if the determination in S910 is affirmative, that is, if the final 10 round of opening the second grand prize opening 15 is in progress (S910: yes), the process proceeds to S1000 in FIG. 14, and the specific area switch 16a detects the game ball. It is determined whether or not (S1000). If the determination is affirmative (S1000: yes), it is determined whether or not the probability variation limiter flag is 0 (S1005). If the determination is affirmative (S1005: yes), the specific area flag is set to 1 (S1010). A specific area entry command indicating that a game ball has entered the specific area is transmitted (S1015). The specific area flag is a value stored in the main controller 80. If the value is 1, a game ball has entered the specific area 16 during a big hit game, and if the value is 0, the game has entered the specific area 16. The main controller 80 determines that there is not.

S1015、又はS1000,S1005の否定判定(S1000:no、S1005:no)に続いては、第2カウントスイッチ15aが遊技球を検出したか否か判定し(S1020)、肯定判定なら(S1020:yes)、9個入賞したか否か判定する(S1025)。S1020、又はS1025が否定判定なら(S1020:no、S1025:no)、第2大入賞口15の開放時間が終了したか否か判定する(S1030)。S1030が否定判定なら(S1030:no)リターンし、S1030又はS1025が肯定判定(S1030:yes、S1025:yes)なら、第2大入賞口15の閉鎖処理を行い(S1035)、確変リミッタフラグが1か否か判定する(S1040)。肯定判定、即ち、所定回数(本実施例では2回)連続して高確率状態で大当りが生起したなら(S1040:yes)、確変リミッタフラグに0を設定する(S1045)。S1045、又はS1040の否定判定(S1040:no)に続いては、サブ統合制御装置83に大当り終了演出を開始する表示コマンドを送信して(S1050)リターンする。   Following S1015, or S1000, S1005 negative determination (S1000: no, S1005: no), it is determined whether or not the second count switch 15a has detected a game ball (S1020), if it is affirmative determination (S1020: yes) ), It is determined whether or not nine have been won (S1025). If S1020 or S1025 is negative (S1020: no, S1025: no), it is determined whether or not the opening time of the second big prize opening 15 has ended (S1030). If S1030 is negative (S1030: no), the process returns. If S1030 or S1025 is positive (S1030: yes, S1025: yes), the second big prize opening 15 is closed (S1035), and the probability variation limiter flag is 1. It is determined whether or not (S1040). If an affirmative determination is made, that is, if a big hit occurs in a high probability state for a predetermined number of times (twice in the present embodiment) (S1040: yes), 0 is set to the probability variation limiter flag (S1045). Following the negative determination in S1045 or S1040 (S1040: no), a display command for starting the big hit end effect is transmitted to the sub integrated control device 83 (S1050), and the process returns.

なお、確変リミッタフラグが1の場合は、特定領域16に遊技球が入球しても特定領域フラグを立てる処理を行わない構成としてもよい。   When the probability variation limiter flag is 1, the process of setting the specific area flag may not be performed even if a game ball enters the specific area 16.

図12に戻り、S915が肯定判定、即ち、大当りインターバル中なら(S915:yes)、図15のS1100に進み、大当りインターバル時間が終了したか否か判定する(S1100)。否定判定なら(S1100:no)リターンし、肯定判定なら(S1100:yes)、9ラウンドが終了したインターバルか否か判定し(S1105)、肯定判定なら(S1105:yes)、第2大入賞口15の開放処理を行い(S1110)リターンし、否定判定なら(S1105:no)第1大入賞口14の開放処理を行って(S1115)リターンする。   Returning to FIG. 12, if S915 is affirmative, that is, if the big hit interval is in progress (S915: yes), the process proceeds to S1100 of FIG. 15 to determine whether or not the big hit interval time has ended (S1100). If the determination is negative (S1100: no), the process returns; if the determination is affirmative (S1100: yes), it is determined whether the interval is the end of the 9th round (S1105); if the determination is affirmative (S1105: yes), the second big prize opening 15 If the determination is negative (S1105: no), the first big winning opening 14 is opened (S1115) and the process returns.

図12に戻り、S920が肯定判定、即ち、大当り終了演出の実施中なら(S920:yes)、図16のS1150に進み、大当り終了演出の時間が経過したか否か判定する(S1150)。否定判定なら(S1150:no)リターンし、肯定判定なら(S1150:yes)、役物連続作動装置の作動を停止し(S1155)、条件装置の作動を停止し(S1160)、時短フラグに1をセットし(S1165)、特定領域フラグが1か否か、即ち、大当り遊技終了後から高確率状態に移行するか否か判定する(S1170)。   Returning to FIG. 12, if the determination at S920 is affirmative, that is, if the big hit end effect is being implemented (S920: yes), the process proceeds to S1150 of FIG. 16 to determine whether or not the time of the big hit end effect has elapsed (S1150). If a negative determination is made (S1150: no), a return is made. If an affirmative determination is made (S1150: yes), the operation of the accessory continuous operation device is stopped (S1155), the operation of the condition device is stopped (S1160), and the time reduction flag is set to 1. It is set (S1165), and it is determined whether or not the specific area flag is 1, that is, whether or not to shift to the high probability state after the big hit game ends (S1170).

S1170が肯定判定、即ち、大当り遊技終了後に高確率状態に移行するなら(S1170:yes)、時短カウンタに100をセットし(S1175)、確変フラグに1を設定し(S1180)、確変カウンタに9をセットし(S1185)、特定領域フラグに0をセットし(S1190)、高確率遊技状態への移行を示す第1終了コマンドをサブ統合制御装置83に送信し(S1195)する。   If S1170 is affirmative, i.e., shifts to a high probability state after the jackpot game is over (S1170: yes), the hourly counter is set to 100 (S1175), the probability variation flag is set to 1 (S1180), and the probability variation counter is 9. Is set (S1185), the specific area flag is set to 0 (S1190), and a first end command indicating the transition to the high probability gaming state is transmitted to the sub integrated control device 83 (S1195).

S1170が否定判定、即ち、特定領域フラグの値が0なら(S1170:no)、時短カウンタに10をセットし(S1200)、確変フラグに0をセットし(S1205)、確変カウンタに0をセットし(S1210)、サブ統合制御装置83に低確率状態への移行を示す第2終了コマンドを送信する(S1215)。S1195、又はS1215に続いては、大当りフラグに0をセットして(S1220)リターンする。   If S1170 is negative, that is, if the value of the specific area flag is 0 (S1170: no), the hourly time counter is set to 10 (S1200), the probability variation flag is set to 0 (S1205), and the probability variation counter is set to 0. (S1210), a second end command indicating the transition to the low probability state is transmitted to the sub integrated control device 83 (S1215). Following S1195 or S1215, the big hit flag is set to 0 (S1220) and the process returns.

なお、高確率状態中に第1特図が変動し通常図柄で大当りした場合や、第1特図の確変図柄、又は第2特図が大当りしても、大当り遊技中に特定領域16に遊技球が入球しなかった場合(特定領域フラグが立たなかった場合)は、確変リミッタカウンタがクリアされる構成となっている。   In addition, even if the first special figure fluctuates during a high probability state and a big hit is made with the normal symbol, or even if the first special figure is a probable variation or the second special figure is a big hit, the game is played in the specific area 16 during the big hit game. When the ball does not enter (when the specific area flag is not raised), the probability variation limiter counter is cleared.

次に、図17に示したタイミングチャートを用いて、大当り遊技終了後に高確率状態に移行する場合の特典遊技の基本内容を説明する。このタイミングチャートは、第1特図が確変図柄で大当りした場合と、第2特図が大当りした場合(開放延長状態、高確率状態含む)とに付与されるST(回数切り確変)(本発明の特典遊技に相当)の基本内容となる。   Next, with reference to the timing chart shown in FIG. 17, the basic contents of the privilege game when shifting to the high probability state after the end of the big hit game will be described. This timing chart shows ST (number of times cut probability change) given when the first special figure is a big hit with a probable variation pattern and when the second special figure is a big hit (including an open extended state and a high probability state) (the present invention) Equivalent to a bonus game).

高確率状態が付与される特典遊技の基本内容は、大当り遊技が終了した時点から開放延長状態且つ高確率状態となるが、大当り確率1/10の高確率状態は、当否判定を9回実施すると終了する。また、開放延長状態も大当り遊技が終了した時点から開始されるため、大当り遊技終了後9回の当否判定が行われるまでは、高確率状態と開放延長状態とを同時に進行し、10回目の変動から開放延長状態が終了する残り91回の変動は1/100の低確率状態となる。   The basic content of a privilege game to which a high probability state is given is an open extended state and a high probability state from the time when the big hit game is finished, but a high probability state with a big hit probability of 1/10 is determined to be 9 times. finish. In addition, since the extended extended state is started from the time when the big hit game is finished, the high probability state and the open extended state are advanced simultaneously until 9 hit / no-go determinations are made after the big hit game ends. The remaining 91 fluctuations when the open extension state ends will be a low probability state of 1/100.

従って、この構成において9回の当否判定を行う高確率状態中(10分の1)に大当りとなる確率は、1-(10分の9)の9乗となり、その値は約60%。また、高確率状態終了後の低確率状態(100分の1)で91回の当否判定を行う開放延長状態中に大当りとなる確率は、1-(100分の99)の91乗となり、その値も約60%となる。従って、大当り遊技終了後に高確率状態が付与される特典遊技では、高確率状態中に大当りになる確率と、高確率遊技が終了してからの開放延長状態中に大当りになる確率とがほぼ同一の値となる。   Therefore, in this configuration, the probability of winning a big hit in the high probability state (1/10) in which nine determinations are made is 1− (9/10) to the 9th power, which is about 60%. In addition, the probability of a big hit during the extended extended state in which the determination of success / failure is 91 times in the low probability state (1/100) after the high probability state ends is 1− (99/100) to the 91st power, The value is also about 60%. Therefore, in a privilege game in which a high probability state is granted after the jackpot game ends, the probability that the jackpot will be hit during the high probability state and the probability that the jackpot will be hit during the open extended state after the high probability game ends are almost the same. It becomes the value of.

なお、第1特図が通常図柄で大当りした場合と、確変リミッタが作動した場合とは、大当り遊技終了後に特図が10回の変動を行うまで開放延長状態(低確率状態)となるが、開放延長状態を付与しなくてもよいし、通常図柄大当り時と確変リミッタ作動時とで異なる内容(開放延長回数)でもよい。   In addition, when the first special figure is a big hit with the normal symbol and when the probability variation limiter is activated, it will be in the open extension state (low probability state) until the special figure changes 10 times after the big hit game ends, It is not necessary to give the open extension state, and it may be different contents (open extension number) at the time of the normal symbol big hit and the probability variation limiter operation.

図18は、確変リミッタが作動する場合の大当り生起タイミングの例を示すタイミングチャートとなる。具体的には、高確率状態を挟んで大当りが3回連続(高確率状態での大当りが2回連続)した場合を示すタイミングチャートとなり、この場合、a時点は高確率状態ではないため、通常状態(非高確率、非開放延長)中の第1特図の大当りか、低確率状態で開放延長状態中の第2特図の大当りとなる。   FIG. 18 is a timing chart showing an example of the big hit occurrence timing when the probability variation limiter is operated. Specifically, this is a timing chart showing a case where the big hits are consecutive three times with the high probability state sandwiched (the big hits in the high probability state are continuous twice). In this case, the time point a is not a high probability state. It is a big hit of the first special figure in the state (non-high probability, non-open extension) or a big hit of the second special figure in the open extended state in the low probability state.

a時点で生起した大当り遊技の10ラウンドで、特定領域16に遊技球が入球すると、当該大当り遊技終了後は9回の当否判定を行うまでは高確率状態(且つ開放延長状態)となり。9回の当否判定を行う高確率遊技中に(図の期間d)に大当りが生起すると、この時点(b時点)で確変リミッタカウンタにインクリメントされる(図11、S855)(確変リミッタカウンタ=1)。   If a game ball enters the specific area 16 in 10 rounds of the jackpot game that occurred at time point a, after the jackpot game is over, it will be in a high probability state (and an open extension state) until it is judged nine times. If a big hit occurs during the high probability game (period d in the figure) in which nine winning / no-go decisions are made, the probability variation limiter counter is incremented at this point (time point b) (FIG. 11, S855) (probability variation limiter counter = 1) ).

b時点は、開放延長状態でもあるため第2特図が大当りとなり、大当り遊技が終了すると、9回の当否判定が行われるまで高確率状態(且つ開放延長状態)が付与される。この高確率状態中に大当りが生起すると、さらに確変リミッタカウンタに1がインクリメントされ(図11、S855)る。この時点(c時点)で高確率状態中の大当り生起が2回連続したため、確変リミッタカウンタの値が2となることにより確変カウンタに1がセットされ確変リミッタが作動する。   At the time point b, the second special figure is a big hit because it is also in the open extended state, and when the big hit game ends, a high probability state (and the open extended state) is given until nine hit / no-go decisions are made. When a big hit occurs during this high probability state, 1 is further incremented in the probability variation limiter counter (FIG. 11, S855). Since the big hit occurrence in the high probability state continues twice at this time (time c), when the value of the probability variation limiter counter becomes 2, the probability variation counter is set to 1 and the probability variation limiter operates.

c時点も開放延長状態中であるため第2特図の大当りとなるが、大当り遊技終了後は確変リミッタの作動により、特図が10回変動するまで低確率状態の開放延長状態が付与される。   Since the time point c is also in the open extension state, it becomes a big hit of the second special figure, but after the big hit game, the probability extension limiter is operated, and the open extension state of the low probability state is given until the special figure fluctuates ten times. .

図19は、確変リミッタが途中で作動することなく高確率状態及び開放延長状態を介して大当りが連続し、連続回数が10回の時点で確変リミッタが作動した場合の例を示すタイミングチャートである。fの大当りからoの大当りまでで、高確率状態(開放延長状態含む)、又は開放延長状態(低確率)を介して10回まで大当りが連続し、高確率状態中の大当りは、g、i、n、oで、h、j、k、i、mは低確率状態の開放延長状態での大当り生起となる。   FIG. 19 is a timing chart showing an example of the case where the probability variation limiter is activated at the time when the big hits continue through the high probability state and the open extended state and the continuous number of times is 10 without the probability variation limiter being operated in the middle. . From big hit of f to big hit of o, the big hit is continuous up to 10 times through the high probability state (including the open extended state) or the open extended state (low probability), and the big hit in the high probability state is g, i , N, and o, h, j, k, i, and m are big hits in the low-probability open extended state.

n、oの大当りは、大当り遊技を挟んで連続した高確率状態で発生しているため、oの大当り時に確変リミッタが作動し、大当り遊技終了後は高確率状態にはならず特図が10回変動するまでの開放延長状態が付与されている。   Since the big hits of n and o occur in a continuous high probability state across the big hit game, the probability variation limiter operates at the big hit of o, and after the big hit game ends, the high probability state does not enter and the special figure is 10 The extended extension state is given until it fluctuates times.

なお、本実施例では、特典遊技を介して10回以上の大当りが連続した状態で確変リミッタが作動すると、確変リミッタが作動する大当りの確定する図柄変動時に演出図柄表示装置6において特別演出を実施する。図柄変動時に特別演出を行うことで、連続した大当りがそこで終了することを示唆する大当り確定演出を行うことができる。なお、特別演出は図柄変動時ではなく大当り遊技時に表示してもよく、同様の効果を発揮する。   In the present embodiment, when the probability variation limiter is activated in a state where ten or more big hits are continued via the bonus game, the special symbol display device 6 performs a special effect at the time of the symbol variation in which the big hit is determined to activate the probability variation limiter. To do. By performing a special effect when the symbol fluctuates, it is possible to perform a jackpot finalizing effect that suggests that the consecutive jackpot ends there. Note that the special effect may be displayed not at the time of symbol variation but at the time of the big hit game, and the same effect is exhibited.

図20は、サブ統合制御装置83が実行する変動指示コマンド受信処理を示すフローチャートとなる。本処理を開始すると、変動指示コマンドを受信したか否か判定し(S1250)、否定判定なら(S1250:no)リターンし、肯定判定なら(S1250:yes)、振り分け乱数を抽出し(S1255)、受信した変動指示コマンドの内容とS1255で抽出した振分乱数の値に応じてサブ統合制御装置83が記憶する複数種類の演出態様の中から演出図柄表示装置6に表示する演出表示態様の種類を選択し(S1260)、S1260で選択した演出表示態様を演出図柄表示装置6に表示する指示信号を演出図柄制御装置82に送信して(S1265)リターンする。   FIG. 20 is a flowchart showing a change instruction command receiving process executed by the sub integrated control device 83. When this process is started, it is determined whether or not a change instruction command has been received (S1250). If the determination is negative (S1250: no), the process returns. If the determination is affirmative (S1250: yes), a distribution random number is extracted (S1255). The type of effect display mode to be displayed on the effect symbol display device 6 from among a plurality of types of effect modes stored in the sub integrated control device 83 in accordance with the contents of the received change instruction command and the value of the distributed random number extracted in S1255. Select (S1260), transmit an instruction signal to display the effect display mode selected in S1260 on the effect symbol display device 6 to the effect symbol control device 82 (S1265), and return.

また、サブ統合制御装置83は、第1終了コマンド、第2終了コマンド、及び状態指定コマンドに基づいて、大当りが連続した回数を計数する連続特典遊技状態計数手段を備え、受信した変動指示コマンドが確変リミッタフラグの成立を示していれば、連続特典遊技状態計数手段の計数値に応じて、演出図柄の変動中に特別演出を行う。   Further, the sub integrated control device 83 includes continuous privilege gaming state counting means for counting the number of consecutive big hits based on the first end command, the second end command, and the state designation command, and the received variation instruction command is If the establishment of the probability variation limiter flag is indicated, a special effect is performed during the variation of the effect symbol according to the count value of the continuous privilege gaming state counting means.

次に、図21から図26を用いて、演出図柄表示装置6上の表示例を説明する。図21の1.は、通常変動時(低確率状態、非開放延長状態)の画面構成を示す表示例となる。この場合、画面中央が擬似図柄表示領域となり、第1特図の変動に対応して、左右中の擬似図柄が上から下の縦方向にスクロール変動する。画面の左下は、第1保留図柄表示領域、右下は第2保留図柄表示領域となり、保留記憶の数に応じてそれぞれの領域に保留図柄を表示し、受信した先読判定コマンドの内容に応じて保留図柄の表示態様を変化させることで先読演出を行う。   Next, display examples on the effect symbol display device 6 will be described with reference to FIGS. 21 in FIG. Is a display example showing a screen configuration during normal fluctuation (low probability state, non-open extended state). In this case, the center of the screen becomes a pseudo symbol display area, and the pseudo symbols on the left and right in the scroll direction fluctuate in the vertical direction from top to bottom corresponding to the fluctuation of the first special figure. The lower left corner of the screen is the first reserved symbol display area, and the lower right corner is the second reserved symbol display area. Depending on the number of reserved memories, the reserved symbols are displayed in the respective areas, and the contents of the received prefetch determination command are displayed. The pre-reading effect is performed by changing the display mode of the reserved symbols.

図22の2.は、大当り時(大当り図柄確定時)を示す表示例となり、(1)は第1特図が確変図柄で大当りした場合、若しくは第2特図が大当りした場合を示している。具体的には、画面中央の擬似図柄表示領域において確変図柄で揃った左右中の擬似図柄を表示し、その上に配置した遊技状態報知領域において、「大当り!」の文字列と、キャラクタ(熊の達吉)を表示する。この場合、大当り遊技終了後はほぼ高確率状態に移行する大当りであるが、高確率状態への移行の報知は、最終10ラウンドで第2大入賞口15内の特定領域16に遊技球が入球した時点で行う。   2 in FIG. Is a display example showing a big hit time (when a big hit symbol is determined), and (1) shows a case where the first special figure is a big hit with a probable variation or the second special figure is a big hit. Specifically, in the pseudo-symbol display area at the center of the screen, the left and right pseudo-patterns aligned with probability variation symbols are displayed, and in the gaming state notification area arranged thereabove, the character string “Katsu!” No Tatsuyoshi) is displayed. In this case, after the big hit game is over, it is a big hit that shifts to the high probability state, but the notification of the shift to the high probability state is that the game ball enters the specific area 16 in the second big prize opening 15 in the final 10 rounds. Performed when the ball is hit.

図22の2(2)は、第1特図が通常図柄で大当りした場合を示している。(1)と異なるのは、擬似図柄表示領域に表示された擬似図柄の種類(通常図柄)と、遊技状態報知領域に「終了後は電サポタイム」の文字列を追加した点となる。   22 (2) in FIG. 22 shows a case where the first special figure is a big hit with a normal symbol. The difference from (1) is that the type of the pseudo symbol (normal symbol) displayed in the pseudo symbol display area and the character string “electric support time after completion” are added to the gaming state notification area.

図23の3.は、大当り遊技時(10ラウンド)、及び大当り遊技終了時の表示例1となり、大当り遊技終了後に高確率状態となる場合の表示例となる。(1)は、大当り遊技終了後に高確率状態となる(確変リミッタが作動していない)場合の最終ラウンド遊技時の表示例となり、画面上部のラウンド表示部には、最終ラウンドであることを示す「10R」の文字列を表示し、画面中央の継続状況報知部には「Vに入れれば高確率!」の文字列と、キャラクタを表示する。   3 in FIG. Is a display example 1 at the time of a big hit game (10 rounds) and at the end of the big hit game, and is a display example when a high probability state is reached after the big hit game ends. (1) is a display example at the time of the final round game when a high probability state is reached after the jackpot game ends (the probability variation limiter is not activated), and the round display portion at the top of the screen indicates that it is the final round A character string of “10R” is displayed, and a character string of “High probability if put in V!” And a character are displayed in the continuation status notification unit in the center of the screen.

図23の3(2)は、(1)の状態から引き続いて実施する、大当り遊技終了後に高確率状態が継続する(確変リミッタが作動していない)場合の大当り遊技終了時の表示例となり、ラウンド表示部が消え、継続状況報知部が画面上部まで広がり「大当り遊技終了」「V入賞!」「高確率決定!」の文字列と、キャラクタを表示する。   3 (2) in FIG. 23 is a display example at the end of the big hit game when the high probability state continues after the big hit game is finished (the probability variation limiter is not activated), which is performed continuously from the state of (1). The round display portion disappears, the continuation status notification portion extends to the top of the screen, and displays the character strings of “Large hit game end”, “V winning!” And “High probability determination!” And the character.

図24の4.は、大当り遊技時、及び終了時の表示例2となり、大当り遊技終了後に高確率状態が継続しない場合(確変リミッタが作動した場合)の表示例となる。(1)は、最終ラウンド遊技時の表示例となり、画面上部のラウンド表示部には、最終ラウンドであることを示す「10R」の文字列を表示し、画面中央の継続状況報知部には「高確率終了!」の文字列と、キャラクタを表示する。   24 in FIG. Is a display example 2 at the time of jackpot game and at the end, and is a display example when the high probability state does not continue after the jackpot game ends (when the probability variation limiter is activated). (1) is a display example at the time of the last round game, the character display of “10R” indicating the final round is displayed on the round display section at the top of the screen, and the continuation status notification section at the center of the screen is “ A character string of “High probability end!” And a character are displayed.

図24の4(2)は、(1)の状態から引き続いて実施する大当り遊技終了時の表示例となり、ラウンド表示部が消え、継続状況報知部が画面上部まで広がり「大当り遊技終了」「電サポ開始」の文字列と、キャラクタを表示する。   4 (2) in FIG. 24 is a display example at the time of the end of the big hit game, which is subsequently performed from the state of (1), the round display portion disappears, the continuation status notifying portion extends to the upper part of the screen, “End of big hit game” “ The character string of “Start Support” and the character are displayed.

図25の5.は、大当り遊技終了後の遊技状態毎の表示例となる。(1)は、高確率状態(確変)、且つ開放延長状態(電サポ)を示す表示例となり、擬似図柄表示領域上部の遊技状態報知領域に、「高確率電サポ中」と、確変リミッタが作動するまでの高確率大当りの回数(図例では「高確連続あと1回」)と、大当り遊技が終了してからの特図の変動回数(図例では「95」)とを示す文字列とキャラクタを表示する。   25 in FIG. Is an example of display for each gaming state after the end of the big hit game. (1) is a display example showing a high probability state (probability change) and an open extension state (electric support). In the gaming state notification area above the pseudo symbol display area, “high probability electric support is in progress” and the probability change limiter is A character string that indicates the number of high-probability jackpots until operation (in the example shown in the figure, “one time after high-precision success”) and the number of changes in the special figure after the jackpot game ends (in the example in the figure “95”) And the character are displayed.

図25の5(2)は、大当り遊技終了後に特図が10回変動するまで開放延長状態が付与された場合(高確率状態が付与され)を示す表示例となり、遊技状態報知領域に、「電サポ中」と、大当り遊技が終了してからの特図の変動回数(図例では「5」)とキャラクタを表示する。なお、変動回数の表示は、大当り遊技終了直後に100(又は10)を表示して変動ごとにカウントダウンを行う構成でもよい。   25 (2) in FIG. 25 is a display example showing the case where the extended extended state is given until the special figure fluctuates 10 times after the big hit game ends (high probability state is given). “Den support”, the number of changes in the special figure after the big hit game is ended (“5” in the example) and the character are displayed. Note that the display of the number of times of change may be configured such that 100 (or 10) is displayed immediately after the end of the big hit game and the countdown is performed for each change.

図26の6.は、大当り遊技終了後の特典状態を介して大当りが10回以上連続した状態で確変リミッタが作動した場合に実施する「特別演出」の表示例を示している。(1)は、確変リミッタが作動することとなる大当りが確定表示される図柄変動中に特別演出を実施する場合の表示例となり、この場合は、擬似図柄表示領域が縮小して画面の右上に移動し、画面のほぼ全体が特別演出表示領域となる。   26 in FIG. Shows a display example of a “special effect” that is executed when the probability variation limiter is operated in a state where the jackpot continues for 10 times or more through the privilege state after the jackpot game ends. (1) is a display example when a special effect is implemented during symbol variation in which the jackpot that will cause the probability variation limiter to operate is confirmed. In this case, the pseudo symbol display area is reduced and is displayed at the upper right of the screen. It moves and almost the entire screen becomes a special effect display area.

図26の6(2)は、特別演出を確変リミッタが作動した大当り遊技中に実施する場合の表示例となる。   26 (2) in FIG. 26 is a display example when the special effect is performed during the big hit game in which the probability variation limiter is activated.

以上が実施例の説明となる。本実施例の回数切り確変仕様(ST)を備えたパチンコ遊技機では、高確率状態中の連続した大当りが2回連続(高確率状態を挟んで大当りが3回連続)すると確変リミッタが作動し、大当り遊技終了後は強制的に低確率状態となると共に、開放延長状態も特図が10回変動するまでしか付与されない。従って、確変リミッタが作動すると、大当り遊技終了後の遊技状態として開放延長状態中に大当りが発生する(大当りが連続する)確率が小さい遊技者に不利な状態となってしまう。   The above is the description of the embodiment. In a pachinko machine equipped with the number cut probability variation specification (ST) of this embodiment, the probability variation limiter is activated when two consecutive big hits in the high probability state are repeated twice (three consecutive big hits across the high probability state). After the big hit game, the low probability state is forcibly forced, and the extended extended state is given only until the special figure fluctuates 10 times. Therefore, when the probability variation limiter is operated, it becomes a disadvantageous state for a player who has a small probability that a big hit will occur during the extended extended state (a big hit is continuous) as a gaming state after the big hit game ends.

また、確変リミッタを作動させるために高確率状態の連続を計数する計数手段の計数値は、高確率状態を抜ける(大当り遊技終了後の高確率状態の当否判定で9回ハズレる)とクリアされる。よって、3回よりも多く大当りを連続させるためには、高確率状態での大当りを連続させることなく、高確率状態が終了してから開放延長状態(低確率ではあるが、持ち球を減らすことなく遊技を進行することが可能な通常状態に比較して遊技者に有利な状態)において大当りを獲得する必要がある。   In addition, the count value of the counting means for counting the continuity of the high probability state to operate the probability variation limiter is cleared when the high probability state is exited (9 times is lost in the high probability state determination after the big hit game is finished). The Therefore, in order to continue the big hit more than three times, without extending the big hit in the high probability state, after the high probability state ends, the open extended state (low probability, but reduce the holding ball It is necessary to win a big hit in a state that is advantageous to the player as compared to the normal state in which the game can proceed without any problems.

このように本実施例の回数切り確変タイプのパチンコ遊技機は、高確率状態を抜けることで連続した高確率状態の計数をクリアするため、初回の高確率状態では9回の当否判定中に早く当たれと願い、次回の高確率状態では、高確率状態では当るなと願いながら遊技することになり、遊技状況によって高確率状態に対して異なる思惑を持ちながら遊技を進めるという従来にはない遊技性を備えている。   In this way, the pachinko machine of the number cut probability variation type of this embodiment clears the count of the continuous high probability state by exiting the high probability state, so early in the first high probability state during the nine-time success / failure determination In the next high probability state, the game will be played while wishing that it will not be hit in the next high probability state, and unprecedented gameability to advance the game while having different speculations for the high probability state depending on the game situation It has.

本実施例では、高確率状態への移行を大当り遊技中の特定領域16への入球に基づいて確定したが、特定領域16を備えず、大当り図柄の種類にのみ基づいて高確率遊技状態に移行するか否かを決定する構成としてもよい。   In this embodiment, the transition to the high probability state is determined based on the ball entering the specific area 16 in the big hit game, but the specific area 16 is not provided, and the high probability game state is changed based only on the type of the big hit symbol. It is good also as a structure which determines whether to transfer.

大当り遊技終了後は、高確率状態の開放延長状態と低確率状態の開放延長状態との表示態様を異ならせてもよく、例えば、高確率と低確率とそれぞれを報知する文字列を表示してもよいし、背景色を異ならせてもよい(例えば、高確率時の背景は赤で低確率時は青)。   After the big hit game ends, the display mode of the open extension state of the high probability state and the open extension state of the low probability state may be different. For example, a character string for informing each of the high probability and the low probability is displayed. Alternatively, the background color may be different (for example, the background at high probability is red and blue at low probability).

以上のように、本発明の弾球遊技機によれば、大当り遊技終了後に高確率状態且つ開放延長状態に移行し、所定回数の当否判定の実施により高確率状態終了後も所定回数の特図の変動を行うまで開放延長状態を継続する回数切り確変の遊技仕様を備えている。従って、可変入賞装置からなる始動口と、当否判定確率として高確率状態と低確率状態とを備えた弾球遊技機に適用することができる。   As described above, according to the bullet ball game machine of the present invention, after the big hit game is finished, the state shifts to the high probability state and the open extended state, and the predetermined number of special illustrations after the high probability state is ended by performing the predetermined number of success / failure determinations. It has a game specification that changes the number of times that the open extended state is continued until the change is made. Therefore, the present invention can be applied to a ball game machine having a starting port composed of a variable winning device and a high probability state and a low probability state as the probability of success / failure determination.

1 遊技盤
6 演出図柄表示装置
11 第1始動口
12 第2始動口(普通電動役物)
14 第1大入賞口
15 第2大入賞口
16 特定領域
17 普通図柄始動ゲート
80 主制御装置
82 演出図柄制御装置
83 サブ統合制御装置
DESCRIPTION OF SYMBOLS 1 Game board 6 Production | presentation symbol display apparatus 11 1st starting port 12 2nd starting port (normal electric accessory)
14 1st grand prize opening 15 2nd big prize opening 16 Specific area 17 Normal symbol starting gate 80 Main controller 82 Production symbol controller 83 Sub integrated controller

Claims (1)

可変入賞装置からなる始動口を設け、
該始動口への遊技球の入球に起因して当否判定を行い、
該当否判定の結果を報知する特別図柄を導出表示し、
前記当否判定の結果が大当り判定なら大当り遊技を生起し、
大当り遊技終了後に、通常遊技と比較して有利な特典遊技を付与し、
該特典遊技は、前記当否判定の確率状態が通常遊技の低確率状態よりも高い高確率状態、及び/又は前記可変入賞装置の開放状態が通常遊技状態に比べて長い開放延長状態とする弾球遊技機であって、
大当り遊技終了後に前記高確率状態と前記開放延長状態とが付与される場合、
前記高確率状態は、大当り遊技終了後から前記当否判定を第1の所定回数行うまで付与され、
前記開放延長状態は、大当り遊技終了後から前記導出表示を前記第1の所定回数行った後も第2の所定回数行うまで付与され、
前記高確率状態が大当りを介して一定の回数連続して付与されることを規制するための規制手段と、
該規制手段を作動させるための計数を行う計数手段と、
該計数手段が計数した値を前記高確率状態が終了すると初期化する初期化手段と、を備え、
前記規制手段の作動により前記高確率状態の付与を規制された大当り遊技終了後は、前記開放延長状態を付与しない、又は前記開放延長状態を大当り遊技終了後から前記導出表示が前記第2の所定回数よりも少ない回数行われるまで付与し、
前記当否判定を前記高確率状態で前記第1の所定回数行った場合の当選確率と、低確率状態で前記第2の所定回数行った場合の当選確率とを略同一とする
ことを特徴とする弾球遊技機。
A starting port consisting of a variable winning device is provided,
Judgment is made due to the game ball entering the start opening,
Derived and displayed a special symbol to inform the result of the judgment
If the result of the success / failure determination is a big hit determination, a big hit game is generated,
After the big hit game ends, it gives a bonus game that is advantageous compared to the normal game,
The bonus game is a ball that has a high probability state in which the probability state of the success / failure determination is higher than a low probability state in a normal game and / or an open extended state in which the open state of the variable winning device is longer than that in the normal game state. A gaming machine,
When the high probability state and the open extension state are granted after the big hit game ends,
The high probability state is given after the big hit game is completed until the success / failure determination is performed a first predetermined number of times,
The open extended state is granted after the jackpot game ends after the first predetermined number of times until the second predetermined number of times,
A restricting means for restricting the high probability state from being continuously given a certain number of times via a jackpot;
Counting means for performing counting for operating the regulating means;
Initializing means for initializing the value counted by the counting means when the high probability state ends,
After the big hit game in which the provision of the high probability state is restricted by the operation of the restricting means, the open extended state is not given, or the open extended state is not given after the big hit game ends and the derivation display is the second predetermined display. Grant until less than the number of times ,
The winning probability when the first determination is performed the first predetermined number of times in the high probability state and the winning probability when the second predetermined number of times is performed in the low probability state are substantially the same. A ball game machine.
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