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JP6663752B2 - Karaoke baseball game - Google Patents
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JP6663752B2 - Karaoke baseball game - Google Patents

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JP6663752B2
JP6663752B2 JP2016042892A JP2016042892A JP6663752B2 JP 6663752 B2 JP6663752 B2 JP 6663752B2 JP 2016042892 A JP2016042892 A JP 2016042892A JP 2016042892 A JP2016042892 A JP 2016042892A JP 6663752 B2 JP6663752 B2 JP 6663752B2
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karaoke
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博 腰▲高▼
博 腰▲高▼
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株式会社コシダカホールディングス
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Description

本発明は、カラオケの歌唱得点を野球の試合になぞらえて試合の進行を楽しむ技術に関するものである。   The present invention relates to a technique of enjoying the progress of a game by comparing a karaoke singing score to a baseball game.

近年歌番組が減少する中で、同じ楽曲を繰り返し聞く機会は減ってきている。その一方で、ゲームやアニメでは、同じ曲が繰り返し使われるため、アニメの楽曲を聴く機会は増えてきており、カラオケでもアニメソングを歌う利用者が増えており、アニメコラボを行っているカラオケ店も散見される。   In recent years, as the number of song programs has decreased, the chance of repeatedly listening to the same music has been decreasing. On the other hand, the same songs are used repeatedly in games and anime, so the opportunities to listen to anime songs are increasing, and the number of users singing anime songs in karaoke is also increasing, and karaoke shops that perform anime collaboration Are also scattered.

カラオケ装置における付加機能として、歌唱者の歌唱状況を採点してその採点結果として得点などをディスプレイに表示する歌唱採点機能がある。この歌唱採点機能は、楽曲歌唱終了時に1曲ごとに表示され、その点数を仲間同士で競ったり、練習することで上達して得点を上げていくという楽しみがあった。   As an additional function of the karaoke apparatus, there is a singing scoring function of scoring the singing situation of a singer and displaying a score or the like as a scoring result on a display. This singing scoring function is displayed for each song at the end of the song singing, and there is a pleasure that the score is improved by competing with each other or practicing the score.

楽曲を歌唱し、採点して得た得点を使って楽しむ試みは各社から出願されている。   Attempts to sing songs and enjoy using the scores obtained by scoring have been filed by companies.

特開平9−265293号公報JP-A-9-265293 特開平6−51696号公報JP-A-6-51696

特許文献1は、ゲームとカラオケ演奏とを連動させて楽しみを増したカラオケ装置を提供する。スゴロクゲーム盤45をモニタに表示する。スゴロクゲームは、コマ60をスタートマス50からゴールマス52まで移動させるゲームである。各プレーヤは装置から指示される条件でカラオケを歌唱する。カラオケ装置は、そのカラオケ歌唱を採点しその結果でコマ60を進める。ゴールするとプレーヤが好きな曲を装飾照明や紙吹雪付きで歌うことができる。   Patent Literature 1 provides a karaoke device that increases fun by linking a game with a karaoke performance. The sugoroku game board 45 is displayed on the monitor. The sugoroku game is a game in which the top 60 is moved from the start mass 50 to the goal mass 52. Each player sings karaoke under the conditions specified by the device. The karaoke apparatus scores the karaoke singing and advances the frame 60 based on the result. When the goal is reached, the player can sing a favorite song with decorative lighting and confetti.

特許文献2は、単独カラオケ歌唱者の場合、又は採点数を競う複数のカラオケ歌唱者の場合の採点の光輝表示の列に「一歩前進」「一歩後退」等の双六型ゲーム表示信号を潜ませて、ゲーム性を添えることを目的とするものである。   Patent Literature 2 discloses a diversion game display signal such as "one step forward" or "one step backward" in the row of scoring brilliant display in the case of a single karaoke singer or a plurality of karaoke singers competing for the score. Instead, it is intended to add game characteristics.

特許文献1、特許文献2とも、歌唱採点機能を前提に、その結果をもとに、いわゆる「すごろく」的要素が付加できるという内容であり、その報奨についても歌唱時のステージの演出などが事例として指摘されているものとなっている。
カラオケ演奏における採点は、歌唱者の思い通りの得点になりにくく、練習によって上達して思い通りの得点に近づけることができるという点において、スポーツにおける得点と共通するものがある。
その意味で歌唱の得点自体を争うだけでなく、スポーツ感覚で歌唱する楽しみ方があってもよい。
Both Patent Literature 1 and Patent Literature 2 assume that a so-called “Sugoroku” element can be added based on the results based on the singing scoring function. It has been pointed out as.
The scoring in karaoke performance is common to sports scoring in that it is difficult for the singer to score as expected, and can be improved through practice to achieve the desired score.
In this sense, there may be a way to enjoy singing in a sporty sense as well as competing for the singing score itself.

上記の課題に鑑み、本発明の請求項1は、
カラオケシステムと歌唱者が対戦するゲームであって、投手の「投球コース」と打者の「打撃コース」の組合せで一意に決まる「打席結果」が、アウトカウント、攻守交代、出塁状況、得点の「状況」を変化させ、これを繰り返すことで勝敗が決する野球を模したゲームにおいて、
歌唱者の「投球コースと「打撃コース」は、カラオケの歌唱採点結果により決まり、
システムの「投球コース」と「打撃コース」は、前記「状況」に応じて決まることを特徴とするゲームである。
In view of the above problems, claim 1 of the present invention
A game in which a karaoke system and a singer compete against each other, and the `` batting result '' uniquely determined by the combination of the pitcher's `` throwing course '' and the batter's `` hitting course '' is used to calculate the outcount, offense and defense change, starting situation, score In a game that imitates baseball in which the situation is changed and repeated
The singer's "throwing course " and "hitting course" are determined by the karaoke singing score results,
The "throwing course" and the "hitting course" of the system are games that are determined according to the "situation".

また、本発明の請求項2は、カラオケシステムと歌唱者が対戦するゲームであって、カラオケの歌唱採点結果によって決まる「打席結果」によりアウトカウント、攻守交代、出塁状況、得点の「状況」が変化し、これを繰り返すことで勝敗が決する野球を模したゲームである。 A second aspect of the present invention is a game in which a karaoke system and a singer compete against each other, and the “state” of the outcount, the offense and defense change, the starting situation, and the score is determined by the “batting result” determined by the singing score result of the karaoke. It is a game that imitates baseball in which changes are made and repeated.

本発明の請求項3は、前記請求項1および前記請求項2のゲームにおいて、
歌唱得点の一定の閾値を境として、請求項1のゲーム進行と請求項2のゲーム進行を併用することを特徴とするゲームである。
Claim 3 of the present invention relates to the game of Claim 1 and Claim 2,
A game characterized by using the game progress of claim 1 and the game progress of claim 2 together with a certain threshold of the singing score as a boundary.

これにより、カラオケ歌唱で、歌唱得点をもとにスポーツのゲームを楽しむことができる。   Thereby, a karaoke singing can be used to enjoy a sports game based on the singing score.

本発明の実施に係るゲーム進行イメージを示した説明図である。It is an explanatory view showing a game progress image according to an embodiment of the present invention. 本発明の実施に係る「投球コース」と「打撃コース」から打席結果を導くテーブルの例である。It is an example of a table which derives a turn at bat result from a "throwing course" and a "hitting course" according to the embodiment of the present invention. 本発明の実施に係るカラオケシステムが攻撃時に選択する「打撃コース」例を示した図である。It is a figure showing the example of the "hitting course" selected at the time of an attack by the karaoke system according to the embodiment of the present invention. 本発明の実施に係るカラオケシステムが守備時に選択する「投球コース」例を示した図である。It is the figure which showed the example of "the pitching course" which the karaoke system which concerns on implementation of this invention selects at the time of defense. 本発明の請求項3に係る利用者が攻撃時の歌唱得点に対応する結果の例を示した図である。It is the figure which showed the example of the result corresponding to the singing score at the time of the user attacking according to claim 3 of the present invention. 本発明の請求項3に係る利用者が守備時の歌唱得点に対応する結果の例を示した図である。It is the figure which showed the example of the result corresponding to the singing score at the time of the defense by the user concerning Claim 3 of this invention. 本発明の実施に係る歌唱得点に対応する「打撃コース」「投球コース」を割り当てる例の図である。It is a figure of the example which allocates the "hitting course" and the "throwing course" corresponding to the singing score according to the embodiment of the present invention.

図1は、本発明の請求項1の実施に係る「投球コース」「打撃コース」、「打席結果」、「状況」の関係のイメージである。
投手が投げる「投球コース」と打者が狙う「打撃コース」から決まる「打席結果」(ヒット、ホームラン、アウトなど)が「状況」(アウトカウント、出塁状況、得点)に反映され、その「状況」が次の「投球コース」「打撃コース」に影響を与える。
FIG. 1 is an image showing the relationship between the "throwing course", the "hitting course", the "hitting result", and the "situation" according to the first embodiment of the present invention.
The "hitting result" (hit, home run, out, etc.) determined by the "throwing course" thrown by the pitcher and the "hitting course" aimed at by the batter is reflected in the "situation" (out count, starting situation, score), and the "situation" Will affect the next “throwing course” and “hitting course”.

図2は、その「投球コース」と「打撃コース」から「打席結果」が決まるイメージの例であり、この例では1(内角高め)、2(内角)、3(内角低め)・・・のコースに加え、速い球(F),遅い球(S)という球速の要素を組み合わせ、1S,3F等という表記にしている。
ここでは、1歌唱1打席としているが、1歌唱1投球として、「打席結果」にボールカウント(ストライク、ボール)を加えてもよい。
FIG. 2 is an example of an image in which the "batting result" is determined from the "throwing course" and the "hitting course". In this example, 1 (inner angle is increased), 2 (inner angle), 3 (inner angle is decreased), and so on. In addition to the course, the ball speed elements of fast ball (F) and slow ball (S) are combined to form notations such as 1S and 3F.
Here, one singing and one at-bat are used, but as one singing and one pitch, a ball count (strike, ball) may be added to the “at-bat result”.

図3は、カラオケシステムが攻撃時、「状況」(出塁、アウトカウント)から「打撃コース」を選択する一例であり、例えば、ランナーなし、2アウトの場合、1F(内角高めの速い球)、2F(内角の速い球)、2S(内角の遅い球)が40%、20%、40%の比率で打撃コースが選ばれる。   FIG. 3 shows an example in which the karaoke system selects the “hitting course” from the “situation” (starting, outcounting) when attacking. The hitting course is selected at a ratio of 40%, 20%, and 40% for 2F (ball having a fast inside angle) and 2S (ball having a slow inside angle).

図4は、カラオケシステムが守備時、「状況」(出塁、アウトカウント)から「投球コース」を選択する一例であり、例えば、ランナー2塁で、1アウトの場合、2F(内角の速い球)、3F(内角低めの速い球)が50%ずつの確率で放られ、さらに33%の失投率で失投する可能性も含んでいる。   FIG. 4 shows an example of selecting the "throwing course" from the "situation" (starting and outcounting) when the karaoke system is defending. There is a possibility that a 3F (faster ball with a lower inside angle) will be fired at a 50% probability, and there will be a 33% loss rate.

図5は請求項3の実施例であり、利用者が攻撃時、歌唱得点の得点が反映される結果の例である。
この例では、100〜86点では、得点に応じてHRやヒットという得点結果が直接「打席結果」に結びついているのに対し、69~61点では、得点が「打撃コース」に反映されているのみで、その時のカラオケシステムが選択する「投球コース」との組み合わせが「打席結果」となる。(図2参照)
また、図5の例では60点以下の場合、打席結果が「打撃コース」ではなく、フォアボールやアウトのように86点以上と同様に「打席結果」に直接反映されている。
FIG. 5 shows an embodiment of claim 3, which is an example of a result in which the score of the singing score is reflected when the user attacks.
In this example, for 100 to 86 points, the score result such as HR or hit is directly linked to the "batting result" according to the score, whereas for 69 to 61 points, the score is reflected in the "hitting course" The combination with the “throwing course” selected by the karaoke system at that time is the “batting result”. (See Fig. 2)
In the example of FIG. 5, if the score is 60 points or less, the at-bat result is directly reflected in the “at-bat result” as in the case of 86 points or more, such as a foreball or out, instead of the “hit course”.

また図6は、請求項3の実施例であり、利用者が守備時、歌唱得点の得点が反映される結果の例である。
この例では、100〜86点では、得点に応じてアウトカウントになるという得点結果が直接「打席結果」に結びついているのに対し、69~61点では、得点が「投球コース」に反映されているのみで、その時のカラオケシステムが選択する「打撃コース」との組み合わせが「打席結果」となる。(図2参照)
図6の例では60点以下の場合、打席結果が「投球コース」ではなく、ヒットやホームランのように86点以上と同様に「打席結果」に直接反映されている。
FIG. 6 shows an example of a result in which the score of the singing score is reflected when the user is in defense, according to the third embodiment.
In this example, for 100 to 86 points, the score result of counting out according to the score is directly linked to the `` batting result '', whereas for 69 to 61 points, the score is reflected in the `` throwing course '' And the combination with the “hitting course” selected by the karaoke system at that time is the “batting result”. (See Fig. 2)
In the example of FIG. 6, when the score is 60 or less, the turn at bat result is directly reflected in the "hit at bat result" in the same manner as in the case of a hit or home run of 86 or more, instead of the "throw course".

また、図7は、図5、図6の歌唱得点69〜61点対応する「打撃コース」「投球コース」のイメージ図である。   FIG. 7 is an image diagram of the “hitting course” and the “throwing course” corresponding to the singing scores of 69 to 61 in FIGS. 5 and 6.

これにより、カラオケ歌唱を野球のルールを模した形で楽しむことができ、カラオケの楽しみが広がる。
なお、本発明は実施例のようは野球に限らず他のスポーツへの応用を妨げるものではない。
Thereby, karaoke singing can be enjoyed in a form imitating the rules of baseball, and the enjoyment of karaoke spreads.
It should be noted that the present invention is not limited to baseball as in the embodiment, and does not prevent application to other sports.

Claims (3)

カラオケシステムと歌唱者が対戦するゲームであって、投手の「投球コース」と打者の「打撃コース」の組合せで一意に決まる「打席結果」が、アウトカウント、攻守交代、出塁状況、得点の「状況」を変化させ、これを繰り返すことで勝敗が決する野球を模したゲームにおいて、
歌唱者の「投球コースと「打撃コース」は、カラオケの歌唱採点結果により決まり、システムの「投球コース」と「打撃コース」は、前記「状況」に応じて決まることを特徴とするゲーム。
A game in which a karaoke system and a singer compete against each other, and the `` batting result '' uniquely determined by the combination of the pitcher's `` throwing course '' and the batter's `` hitting course '' is used to calculate the outcount, offense and defense change, starting situation, score In a game that imitates baseball in which the situation is changed and repeated
A game wherein the singer's "throwing course " and "hitting course" are determined by the karaoke singing score results, and the "throwing course " and "hitting course" of the system are determined according to the "situation".
カラオケシステムと歌唱者が対戦するゲームであって、カラオケの歌唱採点結果によって決まる「打席結果」によりアウトカウント、攻守交代、出塁状況、得点の「状況」が変化し、これを繰り返すことで勝敗が決する野球を模したゲーム。 A game in which a karaoke system and a singer compete against each other, and the outcount, offense and defense change, starting situation, and scoring `` situation '' change according to the `` batting result '' determined by the singing score result of karaoke, and by repeating this, winning and losing A game that imitates baseball. 前記請求項1および前記請求項2のゲームにおいて、
歌唱得点の一定の閾値を境として、請求項1のゲーム進行と請求項2のゲーム進行を併用することを特徴とするゲーム。
In the game according to claim 1 and claim 2,
A game characterized in that the game progress of claim 1 and the game progress of claim 2 are used together at a certain threshold of the singing score.
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