JP6896853B2 - 仮想現実環境における情報入力のためのユーザインターフェース - Google Patents
仮想現実環境における情報入力のためのユーザインターフェース Download PDFInfo
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- JP6896853B2 JP6896853B2 JP2019523650A JP2019523650A JP6896853B2 JP 6896853 B2 JP6896853 B2 JP 6896853B2 JP 2019523650 A JP2019523650 A JP 2019523650A JP 2019523650 A JP2019523650 A JP 2019523650A JP 6896853 B2 JP6896853 B2 JP 6896853B2
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0489—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
- G06F3/04895—Guidance during keyboard input operation, e.g. prompting
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/012—Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment
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- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
- Position Input By Displaying (AREA)
- Prostheses (AREA)
- Machine Translation (AREA)
- Acyclic And Carbocyclic Compounds In Medicinal Compositions (AREA)
Description
本願特は、その全体が参照により組み込まれている、2016年10月27日に出願した中国特許出願第201610958077.9号、および2017年10月26日に出願した米国特許出願第15/794,814号に対する優先権を主張する。
701 キー提示ユニット
702 検出始動ユニット
703 キー入力ユニット
704 軌跡収集ユニット
705 補助提示ユニット
706 エフェクト変更ユニット
710 プロセッサ
715 内部バス
720 メモリ
730 ネットワークインターフェース
740 不揮発性ストレージデバイス
755 端末デバイス
900 システム
902 コンピュータ
904 インターフェース
905 プロセッサ
906 データベース
908 アプリケーション
909 メモリ
913 サービスレイヤ
914 電源
930 ネットワーク
Claims (10)
- 仮想現実シナリオに基づいた入力のための方法であって、
入力有効化命令を受信するステップと、
前記仮想現実シナリオにおける入力開始点およびいくつかの仮想キーを提示するステップであって、ある位置関係が、前記入力開始点と前記いくつかの仮想キーとの間の関連性を定義し、前記位置関係は、他の仮想キーと干渉しない前記入力開始点と各仮想キーとの間の1つまたは複数の利用可能な移動経路を示す、ステップと、
注目の焦点が前記入力開始点に達したかどうかを決定するステップと、
第1の色をデフォルトとする前記注目の焦点が前記入力開始点に達したと決定したことに応答して、仮想キー入力検出を始動し、前記注目の焦点の色を前記第1の色とは別の第2の色に調整するステップと、
前記注目の焦点が前記入力開始点から第1の仮想キーへと移動している場合には、前記仮想キーがユーザによって入力されたと決定するステップと、
前記仮想キー入力検出を終了し、前記注目の焦点の色を前記第1の色に調整するステップと
を含む、方法。 - いずれかの仮想キーが位置する領域に達する前に前記入力開始点から離れその後移動を停止または移動方向を変えた場合には、前記仮想キー入力検出の間の前記注目の焦点の移動経路を収集するステップと、
前記注目の焦点の前記移動経路が複数の条件を満たしている場合には、ターゲット仮想キーが前記ユーザによって入力されたと決定して前記仮想キー入力検出を終了するステップとをさらに含む、請求項1に記載の方法。 - 前記いくつかの仮想キーが直線の形状に配置されている場合には、前記入力開始点は前記いくつかの仮想キーによって形成される細長いエリアにとってのどちらかのサイドに位置する、請求項1に記載の方法。
- 前記いくつかの仮想キーが円弧の形状に配置されている場合には、前記入力開始点は前記いくつかの仮想キーによって形成される円弧領域の内側に位置する、請求項1に記載の方法。
- 前記いくつかの仮想キーは環状に沿って配置され、前記入力開始点は前記いくつかの仮想キーによって形成される前記環の内円の内側に位置する、請求項1に記載の方法。
- どのようにして仮想キーを入力するかを前記ユーザに促すために、前記入力有効化命令が受信されると、前記仮想現実シナリオにおいてアニメーションまたは補助線を提示するステップをさらに含む、請求項1に記載の方法。
- 前記仮想キー入力検出を始動すると前記注目の焦点の提示エフェクトを変更するステップをさらに含む、請求項1に記載の方法。
- 前記いくつかの仮想キーの各2つの近接している仮想キー間に間隙が存在する、請求項1に記載の方法。
- 仮想現実シナリオに基づいた入力のための装置であって、前記装置は、請求項1から9のいずれか一項に記載の方法を行うように構成される複数のモジュールを含む、装置。
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201610958077.9 | 2016-10-27 | ||
| CN201610958077.9A CN107015637B (zh) | 2016-10-27 | 2016-10-27 | 虚拟现实场景下的输入方法和装置 |
| US15/794,814 | 2017-10-26 | ||
| US15/794,814 US20180121083A1 (en) | 2016-10-27 | 2017-10-26 | User interface for informational input in virtual reality environment |
| PCT/US2017/058836 WO2018081615A1 (en) | 2016-10-27 | 2017-10-27 | User interface for informational input in virtual reality environment |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2020502628A JP2020502628A (ja) | 2020-01-23 |
| JP6896853B2 true JP6896853B2 (ja) | 2021-06-30 |
Family
ID=59439484
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2019523650A Active JP6896853B2 (ja) | 2016-10-27 | 2017-10-27 | 仮想現実環境における情報入力のためのユーザインターフェース |
Country Status (10)
| Country | Link |
|---|---|
| US (1) | US20180121083A1 (ja) |
| EP (1) | EP3533047A4 (ja) |
| JP (1) | JP6896853B2 (ja) |
| KR (1) | KR102222084B1 (ja) |
| CN (1) | CN107015637B (ja) |
| MY (1) | MY195449A (ja) |
| PH (1) | PH12019500939A1 (ja) |
| SG (1) | SG11201903548QA (ja) |
| TW (1) | TWI705356B (ja) |
| WO (1) | WO2018081615A1 (ja) |
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| EP3533047A1 (en) | 2019-09-04 |
| TW201816549A (zh) | 2018-05-01 |
| CN107015637A (zh) | 2017-08-04 |
| KR102222084B1 (ko) | 2021-03-05 |
| JP2020502628A (ja) | 2020-01-23 |
| TWI705356B (zh) | 2020-09-21 |
| MY195449A (en) | 2023-01-23 |
| KR20190068615A (ko) | 2019-06-18 |
| PH12019500939A1 (en) | 2019-12-02 |
| EP3533047A4 (en) | 2019-10-02 |
| WO2018081615A1 (en) | 2018-05-03 |
| US20180121083A1 (en) | 2018-05-03 |
| CN107015637B (zh) | 2020-05-05 |
| SG11201903548QA (en) | 2019-05-30 |
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