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JPS58354B2 - pachinko machine - Google Patents
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JPS58354B2 - pachinko machine - Google Patents

pachinko machine

Info

Publication number
JPS58354B2
JPS58354B2 JP53063359A JP6335978A JPS58354B2 JP S58354 B2 JPS58354 B2 JP S58354B2 JP 53063359 A JP53063359 A JP 53063359A JP 6335978 A JP6335978 A JP 6335978A JP S58354 B2 JPS58354 B2 JP S58354B2
Authority
JP
Japan
Prior art keywords
winning hole
switch
opening
detection switch
pachinko
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
JP53063359A
Other languages
Japanese (ja)
Other versions
JPS54156744A (en
Inventor
柏木克規
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
MITSUBOSHI BUTSUSAN KK
Original Assignee
MITSUBOSHI BUTSUSAN KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by MITSUBOSHI BUTSUSAN KK filed Critical MITSUBOSHI BUTSUSAN KK
Priority to JP53063359A priority Critical patent/JPS58354B2/en
Publication of JPS54156744A publication Critical patent/JPS54156744A/en
Publication of JPS58354B2 publication Critical patent/JPS58354B2/en
Expired legal-status Critical Current

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Description

【発明の詳細な説明】 本発明はパチンコ遊技機に関し、更に詳細には押釦スイ
ッチの選択押圧下にリレーを作動させて電気回路の構成
を変更せしめることにより数種類の異なった遊技方法を
遊技者自ら選択可能にしたパチンコ遊技機に係わる。
DETAILED DESCRIPTION OF THE INVENTION The present invention relates to a pachinko game machine, and more specifically, the present invention relates to a pachinko game machine, and more specifically, it allows players to play several different game methods by operating a relay and changing the configuration of an electric circuit when a push button switch is pressed. It concerns a pachinko game machine that allows selection.

近年レジャー産業の進展に伴ない手軽なレジャーとして
のパチンコが衆目を集め今や日本全国津津浦々に到る迄
パチンコ店が進出している。
In recent years, with the development of the leisure industry, pachinko has attracted attention as a convenient form of leisure, and pachinko parlors have now expanded to all over Japan.

特に繁華な町では至る所にパチンコ店の看板やネオンサ
インが目につき、球を弾く音が賑やかに鳴り響いている
今日比の頃である。
These days, especially in busy towns, pachinko parlor signs and neon signs can be seen everywhere, and the sound of balls being played can be heard noisily.

ところで本来パチンコ機はパチンコ球を盤面に弾球する
ことにより予め盤面に配列された入賞孔やパチンコ釘の
間を落下する過程に於てパチンコ球が何れかの入賞孔に
入ることにより受皿に一定数の賞品球が放出される形式
であるが、各入賞孔の形状や配列方式、釘の配列方法及
び弾球が入賞孔に入った場合の電気回路との連動方式等
の相違により、種々の形式のパチンコ機を形成し得る。
By the way, originally in a pachinko machine, pachinko balls are bounced onto the board surface, and in the process of falling between the winning holes and pachinko nails arranged in advance on the board surface, the pachinko ball enters one of the winning holes and is fixed in the saucer. This format releases a number of prize balls, but due to differences in the shape and arrangement of each prize hole, the arrangement of the nails, and the interlocking method with the electric circuit when the bullet enters the prize hole, there are various types of prize balls. A type of pachinko machine can be formed.

そしてパチンコ機の形式上の相違は必然的に遊技方法の
相違をもたらし、遊技客の好みをも考慮して一軒のパチ
ンコ店内で種々の形式のパチンコ機を設置しているのが
実情である。
Differences in the formats of pachinko machines inevitably lead to differences in gaming methods, and the reality is that pachinko parlors have various types of pachinko machines installed in consideration of the preferences of players. .

然るに遊技客の好みが偏ったり或いは流行等により特定
の遊技形式のパチンコ機に遊技者が殺到し、他の遊技形
式のパチンコ機は空席勝ちとなる現象を呈している。
However, due to unbalanced player preferences or trends, players flock to pachinko machines with a specific game format, and pachinko machines with other game formats have a phenomenon where seats are vacant.

即ちパチンコ店営業時の極端な現象として満席のパチン
コ機には待客があったり、又そういった場合に他のパチ
ンコ機で遊技をせずに帰る客があるといったように盛況
なパチンコ店であっても100%のパチンコ機について
平均した回転率を得ることができないのが実情であった
In other words, an extreme phenomenon when a pachinko parlor is open is that there are customers waiting for a fully booked pachinko machine, and in such cases, some customers leave without playing at other pachinko machines. The reality is that it is not possible to obtain a 100% average rotation rate for pachinko machines.

一方パチンコ店経営上の観点からいえば、遊技方式の流
行サイクルが必ずしも長期に渡るものでなく、又空席勝
ちとは云ってもその空席勝ちのパチンコ機の遊技方法を
好む遊技客へのサービス面確保の必要上設置しておかね
ばならず結局−軒のパチンコ店内で種々の形式のパチン
コ機を備える必要がある訳である。
On the other hand, from the perspective of pachinko parlor management, the trend cycle of gaming methods does not necessarily last for a long period of time, and even if it is said that the game method is "vacant seat winning", it is difficult to provide services to players who prefer the playing method of the pachinko machine that is "vacant seat winning". This is necessary to ensure the availability of pachinko machines, and as a result, pachinko parlors must be equipped with various types of pachinko machines.

本発明は斯かる点に鑑み一台のパチンコ機で数種類の異
なった形式のパチンコ機として作動させるべくなすこと
により、遊技形式の相違による従来パチンコ機の人気格
差を是正すべくなされたもので、その特徴とする処は開
閉式入賞孔を含む各入賞孔に検知スイッチを設けると共
に、開閉式入賞孔の各々には、それらを開口すべきソレ
ノイドその他の駆動装置を設け、何れかの入賞孔にパチ
ンコ球が入賞された場合に該検知スイッチが閉成される
ことにより任意のソレノイドに通電されて開閉式入賞孔
を開口すべくなしたパチンコ機に於て、複数の押釦を有
する切換スイッチを設け、遊戯者の選択押圧による前記
スイッチの切り換えにより特定の入賞孔に球が一つ入る
と同時に、この入賞孔と対応して直ちに開口する特定の
開閉式入賞孔との関係を変化させるべく電気回路を構成
し、以て遊戯内容を変化させることを可能となしたこと
を特徴とするパチンコ遊技機にある。
In view of this, the present invention has been made in order to rectify the disparity in popularity of conventional pachinko machines due to differences in game formats by allowing one pachinko machine to operate as several different types of pachinko machines. The feature is that each winning hole including the opening/closing winning hole is equipped with a detection switch, and each opening/closing winning hole is equipped with a solenoid or other driving device to open them. A pachinko machine is provided with a changeover switch having a plurality of push buttons, in which when the detection switch is closed when a pachinko ball is won, an arbitrary solenoid is energized to open an open/close winning hole. , an electric circuit is configured to change the relationship between this winning hole and a specific opening/closing type winning hole that opens immediately when one ball enters a specific winning hole by switching the switch by the player's selection press. A pachinko game machine is characterized in that the game machine is configured with the following features, thereby making it possible to change the content of the game.

以下図示した実施例に即して本発明につき更に詳述する
The present invention will be described in more detail below with reference to the illustrated embodiments.

尚説明簡略化の為にここでは二種類の遊技方法を選択可
能な実施例につき説明する。
In order to simplify the explanation, an example in which two types of gaming methods can be selected will be described here.

第1図は従来形式のパチンコ機の一例を示す要部拡大図
、第2図は本発明の一実施例を示す要部拡大図、第3図
は本発明の一実施例を示す正面図、第4図は本発明に用
いる電気回路図である。
FIG. 1 is an enlarged view of main parts showing an example of a conventional pachinko machine, FIG. 2 is an enlarged view of main parts showing an embodiment of the present invention, and FIG. 3 is a front view showing an embodiment of the present invention. FIG. 4 is an electrical circuit diagram used in the present invention.

図中1,3,5,7,9,11,13,15は各々遊技
者が弾いたパチンコ球を受は入れるべくパチンコ機の盤
面に取りつけた入賞孔2,4゜6.8,17,18,1
9,20は同じくパチンコ機の盤面に取りつけられた開
閉式入賞孔であり、これは遊技者が弾いたパチンコ球が
入賞孔1,3゜5.7,9,11,13.15の何れか
に入った場合にそれに対応する開閉式入賞孔が連動して
開口するもので、本実施例ではソレノイド21゜22.
23,24に通電することにより開口すべく構成しであ
る。
In the figure, 1, 3, 5, 7, 9, 11, 13, 15 are prize holes 2, 4, 6, 8, 17, which are installed on the surface of the pachinko machine to receive pachinko balls played by players, respectively. 18,1
Reference numerals 9 and 20 are opening/closing winning holes that are also attached to the board of the pachinko machine. , the corresponding opening/closing winning hole opens in conjunction with the opening/closing winning hole.In this embodiment, the solenoid 21°22.
It is configured to open by energizing 23 and 24.

尚開閉式入賞孔に直接パチンコ球が入った場合の作動に
関しては本発明も従来公知のパチンコ機と同様の原理で
ある。
Regarding the operation when a pachinko ball enters the opening/closing winning hole directly, the present invention is based on the same principle as that of a conventionally known pachinko machine.

又開閉式入賞孔は他の形式の被連動入賞孔にすることも
当然考えられる。
It is also naturally possible to use other types of linked winning holes as the opening/closing winning holes.

10,12,14,16は本発明品の内部に取りつけら
れ、各入賞孔9,11,13゜15に入ったパチンコ球
の有無を感知して閉成すべくなした検知スイッチで、該
検知スイッチ10゜12.14,16の何れかが閉成し
た場合にこれに対応する検知スイッチ10,12,14
,16と第4図の如く接続されたツレレイド21,22
゜23.24に通電して対応する開閉式入賞孔17゜1
8.19,20を開口させるものである。
Reference numerals 10, 12, 14, and 16 are detection switches that are installed inside the product of the present invention and are configured to detect the presence or absence of a pachinko ball that has entered each winning hole 9, 11, 13, and 15 and close the hole. 10゜12. Detection switch 10, 12, 14 corresponding to when either 14, 16 is closed
, 16 and Tsureraido 21, 22 connected as shown in Fig. 4.
Opening/closing winning hole corresponding to ゜23.24 17゜1
8.19 and 20 are opened.

尚ソレノイド21,22,23,24は導線をコイル状
に巻いたものであり(第4図)、通電されることにより
開閉式入賞孔17,18,19,20を開口する。
The solenoids 21, 22, 23, and 24 are coiled wires (FIG. 4), and open the opening/closing winning holes 17, 18, 19, and 20 when energized.

尚ソレノイドのかわりにモーター等を用いても同様の作
用をさせることができる、25゜26はプラスチックそ
の他の半透明の材質を用いてパチンコ機の前面に取りつ
けた(第3図)押釦スイッチであり、遊技者の選択押圧
下にランプ27.31を点滅させ且つ電気回路を構成変
更するものである。
Note that the same effect can be obtained by using a motor or the like instead of a solenoid. 25°26 is a push button switch (Figure 3) attached to the front of the pachinko machine using plastic or other translucent material. , the lamps 27 and 31 are made to blink and the configuration of the electric circuit is changed when the player presses a selection.

尚押釦スイッチ25の裏側にはランプ27が、押釦スイ
ッチ26の裏側にはランプ31が夫々取りつけてあり、
ランプ27は押釦スイッチ25を押圧した場合に、ラン
プ31は押釦スイッチ26を押圧した場合に各々点灯す
る。
A lamp 27 is attached to the back side of the push button switch 25, and a lamp 31 is attached to the back side of the push button switch 26.
The lamp 27 lights up when the push button switch 25 is pressed, and the lamp 31 lights up when the push button switch 26 is pressed.

この場合押釦スイッチ25を押圧すればランプ31は消
灯し、押釦スイッチ26を押圧すればランプ27が消灯
する為、常にランプ27又はランプ31のどちらか一方
のみが点灯し、他方は消灯している。
In this case, pressing the push button switch 25 turns off the lamp 31, and pressing the push button switch 26 turns off the lamp 27, so either the lamp 27 or the lamp 31 is always on, and the other is off. .

尚押釦スイッチ25,26は半透明の材質を用いている
為、ランプ27,31の点滅状態は押釦越しに確認でき
る。
Since the pushbutton switches 25 and 26 are made of semi-transparent material, the blinking states of the lamps 27 and 31 can be confirmed through the pushbuttons.

28は検知スイッチと接続したリレーであり、押釦スイ
ッチ25の押圧下に通電されて切換スイッチ29を吸引
して端子32に接続すべく作動する為押釦スイッチ25
を離してもリレー28は中口保持される。
28 is a relay connected to the detection switch, and when the push button switch 25 is pressed, it is energized and operates to attract the changeover switch 29 and connect it to the terminal 32, so the push button switch 25
Even if released, the relay 28 is held at the center.

又リレー28の通電中に押釦スイッチ26を押圧すれば
リレー28へは通電されにくなり、切換スイッチ29は
リレー28の磁力による束縛を解かれる為弾性力により
端子33と接続すべき位置に復元する。
Also, if the push button switch 26 is pressed while the relay 28 is energized, the relay 28 will no longer be energized, and the changeover switch 29 will be released from the magnetic force of the relay 28 and restored to the position where it should be connected to the terminal 33 by elastic force. do.

29は弾性力を有し且つ磁性部材よりなる切換スイッチ
で押釦スイッチ25,26の選択押圧下にランプ27の
点灯及びリレー28への通電又はランプ31の点灯の何
れか一方の作動を選択すべくリレー28と接続され、リ
レー28の通電時にのみ該リレー28の磁力により附勢
されて、スイッチ29の弾性力に抗して端子32と接続
され、リレー28が通電されていない場合には該切換ス
イッチ29の弾性により端子33と接続されている。
Reference numeral 29 denotes a changeover switch made of an elastic and magnetic material, which is used to select either lighting of the lamp 27 and energization of the relay 28 or lighting of the lamp 31 when the pushbutton switches 25 and 26 are pressed. It is connected to the relay 28, is energized by the magnetic force of the relay 28 only when the relay 28 is energized, and is connected to the terminal 32 against the elastic force of the switch 29, and when the relay 28 is not energized, the switch is activated. The switch 29 is connected to the terminal 33 by its elasticity.

30は切換スイッチ29と連動して動作すべく検知スイ
ッチ10,12,14,16の各々と一個づつ接続され
た切換スイッチで、押釦スイッチ25,26の選択抑圧
下に電気回路の構成変更をすべく切換えを行なう。
Reference numeral 30 denotes a changeover switch connected to each of the detection switches 10, 12, 14, and 16 one by one to operate in conjunction with the changeover switch 29, and allows the configuration of the electric circuit to be changed while suppressing the selection of the pushbutton switches 25 and 26. Switch as much as possible.

その他24は逆電流阻止用のシリコンダイオード、35
は電気回路に電圧を印加する為の電源端子36,37は
切換スイッチ30の端子である。
Others 24 are silicon diodes for reverse current blocking, 35
Power supply terminals 36 and 37 for applying voltage to the electric circuit are terminals of the changeover switch 30.

斜上の構成からなる本発明の使用方法につき説明する前
に、従前公知のパチンコ機の作動につき説明する。
Before explaining how to use the present invention having the diagonal configuration, the operation of a conventionally known pachinko machine will be explained.

第1図に示す盤面上の構成のパチンコ機に於て、ある機
種では遊技者が弾いたパチンコ球が入賞孔1に入ること
により開閉式入賞孔2を連動開口させ、又入賞孔3に入
れば開閉式入賞孔2.4を、入賞孔5に入れば開閉式入
賞孔6を、入賞孔7に入れば開閉式入賞孔8を各々連動
開口する。
In some pachinko machines with the configuration shown in FIG. If the player enters the winning hole 5, the opening/closing winning hole 2.4 opens, and if the player enters the winning hole 7, the opening/closing winning hole 8 opens.

又同じく第1図に示す盤面構成の機種であっても他のあ
る機種では連動方法を変更することにより、例えば入賞
孔1に入ったパチンコ球は開閉式入賞孔6,8を、入賞
孔5へ入れば開閉式入賞孔6,4を、入賞孔7に入れば
開閉式入賞孔8゜4を各々連動開口するといった具合に
構成しである。
Similarly, even if the machine has the board configuration shown in FIG. 1, in some other models, by changing the interlocking method, for example, a pachinko ball that enters the winning hole 1 will enter the opening/closing winning holes 6 and 8, and the pachinko ball that enters the winning hole 5. When the player enters the winning hole, the opening/closing winning holes 6 and 4 are opened, and when entering the winning hole 7, the opening/closing winning hole 8.4 is opened in conjunction with each other.

本発明は連動形式の異なる従来のパチンコ機2台分の機
能を1台で行なわせようとするもので、先ず本発明の電
気回路の電源端子35に所定の電圧を印加しておく。
The present invention is intended to allow one pachinko machine to perform the functions of two conventional pachinko machines with different interlocking types, and first, a predetermined voltage is applied to the power supply terminal 35 of the electric circuit of the present invention.

ここで切換スイッチ29は端子33に接続された形にな
っているものとするとリレー28には通電されず又押釦
スイッチは常閉型である為ランプ31が点灯する。
Here, assuming that the changeover switch 29 is connected to the terminal 33, the relay 28 is not energized and the push button switch is a normally closed type, so the lamp 31 is lit.

即ち遊技者が押釦スイッチ26を押圧したものと同じ状
態になっている。
In other words, the state is the same as when the player pressed the push button switch 26.

この場合切換スイッチ30が端子36゜37の何れに接
続されるべきかを予め決定しておく必要があり、本実施
例では端子37に接続されるべく構成しである(第4図
)。
In this case, it is necessary to determine in advance which of the terminals 36 and 37 the changeover switch 30 should be connected to, and in this embodiment, it is configured to be connected to the terminal 37 (FIG. 4).

尚切換スイッチ29が切り換わると、切換スイッチ30
が連動動作をすべく構成されているから切換スイッチ2
9と同時にもう一方の端子(本実施例では端子36)に
切り換わる。
Note that when the changeover switch 29 is changed over, the changeover switch 30
Since the switches are configured to operate in conjunction with each other, the selector switch 2
At the same time as 9, the terminal is switched to the other terminal (terminal 36 in this embodiment).

次に遊技者が遊技を行ないパチンコ球を弾くとそのうち
幾つかは入賞孔9,11゜13.15の何れかに入賞さ
れる。
Next, when the player plays a game and flicks the pachinko balls, some of them are won in any of the winning holes 9, 11, 13, and 15.

尚開閉式入賞孔17,18,19,20の何れかにパチ
ンコ球が入った場合には、そのパチンコ球が入った開閉
式入賞孔が開口する点は従来品と同様である。
It should be noted that when a pachinko ball enters any of the opening/closing winning holes 17, 18, 19, and 20, the opening/closing winning hole into which the pachinko ball entered opens, similar to the conventional product.

扨て全入賞孔9にパチンコ球が入ると、該パチンコ球を
検知した検知スイッチ10が閉成する為、検知スイッチ
10及び切換スイッチ30を通じてソレノイド23,2
4に通電して開閉式入賞孔19゜20を開口させる。
When a pachinko ball enters all winning holes 9, the detection switch 10 that detects the pachinko ball closes, so the solenoids 23 and 2 are activated through the detection switch 10 and the changeover switch 30.
4 is energized to open the opening/closing winning hole 19°20.

又入賞孔11にパチンコ球が入ると検知スイッチ12が
閉成する為、検知スイッチ12を通じてソレノイド23
を作動し開閉式入賞孔19を開口させる。
Also, when a pachinko ball enters the winning hole 11, the detection switch 12 closes, so the solenoid 23 is activated through the detection switch 12.
is operated to open the opening/closing winning hole 19.

又検知スイッチ12及び切換スイッチ30を通じてソレ
ノイド23を作動し開閉式入賞孔19を開口する。
Also, the solenoid 23 is operated through the detection switch 12 and the changeover switch 30 to open the opening/closing winning hole 19.

次に入賞孔13にパチンコ球が入れば検知スイッチ14
を閉成し、検知スイッチ14を通じてソレノイド22に
通電して開閉式入賞孔18を開口する。
Next, if a pachinko ball enters the winning hole 13, the detection switch 14
is closed, the solenoid 22 is energized through the detection switch 14, and the opening/closing winning hole 18 is opened.

同じく入賞孔15にパチンコ球が入れば検知スイッチ1
6を閉成し検知スイッチ16を通じてソレノイド24に
通電し、開閉式入賞孔20を開口する。
Similarly, if a pachinko ball enters the winning hole 15, the detection switch 1
6 is closed, the solenoid 24 is energized through the detection switch 16, and the opening/closing winning hole 20 is opened.

次に遊技者が今迄使用していた遊技内容に飽きた時、又
は他の遊技形式を好む遊技者が遊技を行なおうとした場
合には、押釦スイッチ25を押圧することによりリレー
28に通電させて、切換スイッチ29を吸引して端子3
2と接続すると共に切換スイッチ30も同時に端子36
に切換える。
Next time, when the player gets tired of the game content he has been using up until now, or when a player who prefers another game format tries to play the game, the relay 28 is energized by pressing the push button switch 25. Then, pull the changeover switch 29 and connect the terminal 3.
2 and the selector switch 30 is also connected to the terminal 36 at the same time.
Switch to

尚押釦スイッチ25を押圧した際ランプ27が通電され
て点灯し、選定されたことを表示する。
When the push button switch 25 is pressed, the lamp 27 is energized and lights up to indicate that the button has been selected.

又押釦スイッチ25の抑圧によりリレー28は切換スイ
ッチ29を端子32に接続させた状態となし、押釦スイ
ッチ25の抑圧を解除しても該状態を保持する。
Further, by suppressing the push button switch 25, the relay 28 connects the changeover switch 29 to the terminal 32, and this state is maintained even if the suppression of the push button switch 25 is released.

ここで全入賞孔9にパチンコ球が入ると、該パチンコ球
を検知して検知スイッチ10が閉成し、検知スイッチ1
0及び、切換スイッチ30を通じてソレノイド21に通
電し、開閉式入賞孔17を開口する。
Here, when a pachinko ball enters all the winning holes 9, the pachinko ball is detected and the detection switch 10 is closed, and the detection switch 1
0, the solenoid 21 is energized through the changeover switch 30, and the opening/closing winning hole 17 is opened.

又入賞孔11にパチンコ球が入ると検知スイッチ12が
閉成し、それにより検知スイッチ12を通じてソレノイ
ド23に通電し、開閉式入賞孔19が開口する。
Further, when a pachinko ball enters the winning hole 11, the detection switch 12 is closed, thereby energizing the solenoid 23 through the detection switch 12, and the opening/closing type winning hole 19 is opened.

又入賞孔13にパチンコ球が入ると検知スイッチ14が
閉成し、検知スイッチ14を通じてソレノイド22に通
電し開閉式入賞孔18が開口し、更に検知スイッチ14
からは切換スイッチ30を通じてソレノイド21に通電
し、開閉式入賞孔17が開口する。
When a pachinko ball enters the winning hole 13, the detection switch 14 closes, the solenoid 22 is energized through the detection switch 14, the opening/closing winning hole 18 opens, and the detection switch 14 closes.
Then, the solenoid 21 is energized through the changeover switch 30, and the opening/closing winning hole 17 is opened.

又入賞孔15にパチンコ球が入ると検知スイッチ16を
閉成し、ソレノイド24に通電して開閉式入賞孔20を
開口する。
When a pachinko ball enters the winning hole 15, the detection switch 16 is closed and the solenoid 24 is energized to open the opening/closing winning hole 20.

又遊技者が押釦スイッチ26を押圧するとランプ27及
びリレー28には通電されなくなる為、ランプ27は消
灯し、切換スイッチ29はリレー28に吸引されなくな
り、従って切換スイッチ29の弾性により端子33に接
続した状態に復元する。
Furthermore, when the player presses the push button switch 26, the lamp 27 and the relay 28 are no longer energized, so the lamp 27 goes out and the changeover switch 29 is no longer attracted to the relay 28, so that the changeover switch 29 is not connected to the terminal 33 due to its elasticity. restore to the original state.

そして押釦スイッチ26の押圧力を解けば該押釦スイッ
チ26は閉成された状態に復元し、ランプ31が点灯し
てその選定を表示する。
When the pressing force on the push button switch 26 is released, the push button switch 26 is restored to its closed state and the lamp 31 lights up to indicate the selection.

尚本実施例に於ては2種類の遊技形式を有するパチンコ
機を例として述べたが、選定用押釦スイッチを適宜増加
し、且つ回路構成をそれに対応させることにより、一層
遊技内容を豊富にすることも可能であり、その場合検知
スイッチ、切換スイッチ、ソレノイド等の数を適宜増加
する必要があるのは勿論である。
In this embodiment, a pachinko machine with two types of game formats has been described as an example, but the game contents can be further enriched by appropriately increasing the number of selection pushbutton switches and adapting the circuit configuration accordingly. It is also possible, and in that case, of course, it is necessary to increase the number of detection switches, changeover switches, solenoids, etc. as appropriate.

尚同じ遊技形式数のパチンコ機でも、回路構成を種々に
変化することにより遊技内容を変化に富ませることも可
能である。
Even if the pachinko machine has the same number of game formats, it is possible to vary the game content by variously changing the circuit configuration.

斜上の如く本発明にあっては1台のパチンコ機で以て数
種類の遊技内容を有し、且つ遊技者に於てこれが選定可
能である為、遊技客は遊技内容によってパチンコ機を選
ぶ必要がなく、押釦スイッチの選別によって自分の好む
遊技形式を決定することができ、従来パチンコ店の悩み
の種であった遊技形式の相違による遊技客の偏りがなく
、平均した収益を確保することができる。
As shown above, according to the present invention, one pachinko machine has several types of game contents, and since this can be selected by the player, it is necessary for the player to select a pachinko machine depending on the game contents. This allows players to decide their preferred game format by selecting push button switches, eliminates bias among players due to differences in game formats, which has traditionally been a problem for pachinko parlors, and ensures an average profit. can.

更に本発明にあっては押釦スイッチを押圧するといった
極めて簡単な操作で以て種々の遊技形式を選定可能であ
るから、先負単調で飽き易く、遊技としての面白さより
もギヤメダルの対象といった傾向になり勝ちであった従
来のパチンコ機に遊技としての面白さを附加したものと
いえ、遊技客の定着化を期待し得るものである。
Furthermore, in the present invention, various game formats can be selected by an extremely simple operation such as pressing a push button switch, so the game tends to be monotonous and boring, and the game tends to be more of a gear medal object than an interesting game. It can be said that it has added a fun game to the conventional pachinko machine, which was a winning machine, and can be expected to become a regular player.

又従来パチンコ機に於ては、各入賞孔間の連動は入賞し
たパチンコ球の重量によって行なっていた為、連動不充
分、接点の不良等の事故を生じ易く又連動方向(順序)
もパチンコ球の落下方向(下方向)に制限される傾向に
あったが、本発明では入賞孔の検知を電気信号に変換し
て制御する為自由な連動が可能となり、変化に富む遊技
内容とすることができる。
In addition, in conventional pachinko machines, the interlocking between each winning hole was done by the weight of the winning pachinko ball, which was prone to accidents such as insufficient interlocking or defective contacts, and the interlocking direction (order).
However, with the present invention, the detection of the winning hole is converted into an electric signal for control, which allows for free interlocking, allowing for a wide variety of game contents. can do.

そして本発明にあっては遊技客は遊技内容に合わせて席
をかわる必要がない為賞品球をいちいち持ち運ぶといっ
た煩わしさがなく、遊技に専念することができる。
According to the present invention, the player does not have to change seats depending on the content of the game, so he or she can concentrate on playing the game without having to worry about carrying prize balls every time.

加えて本発明にあってはパチンコ店にとっても遊技内容
の流行によってパチンコ機の入替えの必要もなく、又好
みのパチンコ機が満員である為に遊技客が帰って終うこ
ともない為、多大な収益を期待でき、遊技客へのサービ
ス向上を計れる等実用に供し著効を奏するものである。
In addition, with the present invention, there is no need for pachinko parlors to replace pachinko machines due to trends in game content, and there is no need for players to return home because their favorite pachinko machine is full. It is a practical and highly effective method that can be expected to generate a large amount of revenue and improve the service provided to players.

尚上述の説明では一般のパチンコ機に応用した場合を例
に採ったが、本発明はメダル式パチンコ機にも応用でき
ること勿論である。
In the above description, the case where the present invention is applied to a general pachinko machine was taken as an example, but it goes without saying that the present invention can also be applied to a medal-type pachinko machine.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は従来形式のパチンコ機の一例を示す要部拡大図
、第2図は本発明の一実施例を示す要部拡大図、第3図
は本発明の一実施例を示す正面図第4図は本発明に用い
る電気回路図である。 1.3,5,7,9,11,3,15・・・入賞孔、2
,4,6,8,17,18,19,20・・・開閉式入
賞孔、10,12,14,16・・・検知スイッチ、2
1,22,23,24・・・ソレノイド、25.26・
・・押釦スイッチ、27・・・ランプ、28・・・リレ
ー、29,30・・・切換スイッチ、32゜33.36
,37・・・端子、34・・・シリコンダイオード、3
5・・・電源端子。
Fig. 1 is an enlarged view of main parts showing an example of a conventional pachinko machine, Fig. 2 is an enlarged view of main parts showing an embodiment of the present invention, and Fig. 3 is a front view showing an embodiment of the present invention. FIG. 4 is an electrical circuit diagram used in the present invention. 1. 3, 5, 7, 9, 11, 3, 15... winning hole, 2
, 4, 6, 8, 17, 18, 19, 20... Opening/closing winning hole, 10, 12, 14, 16... Detection switch, 2
1, 22, 23, 24...Solenoid, 25.26.
...Push button switch, 27...Lamp, 28...Relay, 29,30...Choice switch, 32°33.36
, 37...terminal, 34...silicon diode, 3
5...Power terminal.

Claims (1)

【特許請求の範囲】[Claims] 1 開閉式入賞孔を含む各入賞孔に検知スイッチ10.
12,14,16を設けると共に、開閉式入賞孔17,
18,19,20の各々には、それらを開口すべきソレ
ノイド21,22,23゜24その他の駆動装置を設け
、何れかの入賞孔にパチンコ球が入賞された場合に該検
知スイッチが閉成されることにより、任意のソレノイド
に通電されて開閉式入賞孔を開口すべくなしたパチンコ
機において、各入賞孔の検知スイッチ10゜12.14
,16と該検知スイッチに接続されて開閉式入賞孔を開
口するソレノイド21,22゜23.24との間に、後
記押釦スイッチと該各入賞孔の検知スイッチとの間に設
けられる切換スイッチ29の切換えに連動して切換る切
換スイッチ30.30.・・・を設ける一方、複数の押
釦スイッチ25,26の内の任意の一個を押圧するとリ
レー28を介して反対側に切換って前記検知スイッチの
切換スイッチ30,30、・・・を切換える切換スイッ
チ29を押釦スイッチ25,26と各入賞孔の検知スイ
ッチ10,12,14,16との間に設け、前記検知ス
イッチ10,12,14゜16とソレノイド21,22
,23,24との間に設けられる切換スイッチ30,3
0・・・の切換えによって、特定の検知スイッチと該特
定の検知スイッチと対応して直ちに作動するようにされ
る特定のソレノイドとの接続を変更し、もって、遊戯者
の押釦スイッチの選択押圧による前記押釦スイッチと各
入賞孔の検知スイッチ間に設ける切換スイッチの切換え
によって特定の入賞孔と、該特定の入賞孔に球が一つ入
ると同時にこの入賞孔と対応して直ちに開口するように
された特定の開閉式入賞孔との関係を変化させるべくな
したことを特徴とするパチンコ遊技機。
1 Detection switch 10 for each winning hole including the opening/closing winning hole.
12, 14, and 16, as well as opening/closing winning holes 17,
Each of the holes 18, 19, and 20 is provided with a solenoid 21, 22, 23, 24, and other driving devices to open them, and when a pachinko ball is won in any of the winning holes, the detection switch is closed. In a pachinko machine in which an arbitrary solenoid is energized to open an opening/closing winning hole, the detection switch 10° 12.14 of each winning hole is
, 16 and the solenoids 21, 22, 23, 24 connected to the detection switch and opening the opening/closing winning holes, and between the push button switch described later and the detection switch of each winning hole. A changeover switch 30.30. . . is provided, and when any one of the plurality of push button switches 25, 26 is pressed, the switch is switched to the opposite side via the relay 28, and the changeover switches 30, 30, . . . of the detection switch are switched. A switch 29 is provided between the push button switches 25, 26 and the detection switches 10, 12, 14, 16 of each winning hole, and the detection switches 10, 12, 14° 16 and the solenoids 21, 22
, 23, 24.
By switching 0..., the connection between a specific detection switch and a specific solenoid that is activated immediately corresponding to the specific detection switch is changed. By switching the changeover switch provided between the push button switch and the detection switch of each winning hole, a specific winning hole is opened immediately corresponding to the winning hole when one ball enters the specific winning hole. A pachinko game machine characterized by changing the relationship between a particular opening and closing type winning hole.
JP53063359A 1978-05-29 1978-05-29 pachinko machine Expired JPS58354B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP53063359A JPS58354B2 (en) 1978-05-29 1978-05-29 pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP53063359A JPS58354B2 (en) 1978-05-29 1978-05-29 pachinko machine

Publications (2)

Publication Number Publication Date
JPS54156744A JPS54156744A (en) 1979-12-11
JPS58354B2 true JPS58354B2 (en) 1983-01-06

Family

ID=13226973

Family Applications (1)

Application Number Title Priority Date Filing Date
JP53063359A Expired JPS58354B2 (en) 1978-05-29 1978-05-29 pachinko machine

Country Status (1)

Country Link
JP (1) JPS58354B2 (en)

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5217933A (en) * 1975-08-01 1977-02-10 Sophia Co Ltd Electronic roulette
JPS53104336A (en) * 1977-02-19 1978-09-11 Daiichi Shokai:Kk Method for controlling pinball machine by storage member
JPS5722954Y2 (en) * 1977-07-08 1982-05-18

Also Published As

Publication number Publication date
JPS54156744A (en) 1979-12-11

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