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JPH0587273B2 - - Google Patents
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JPH0587273B2 - - Google Patents

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Publication number
JPH0587273B2
JPH0587273B2 JP12014589A JP12014589A JPH0587273B2 JP H0587273 B2 JPH0587273 B2 JP H0587273B2 JP 12014589 A JP12014589 A JP 12014589A JP 12014589 A JP12014589 A JP 12014589A JP H0587273 B2 JPH0587273 B2 JP H0587273B2
Authority
JP
Japan
Prior art keywords
balls
display
setting
random
played
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP12014589A
Other languages
Japanese (ja)
Other versions
JPH02299683A (en
Inventor
Manabu Yoshida
Hisatora Tokumine
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=14779080&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=JPH0587273(B2) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Individual filed Critical Individual
Priority to JP12014589A priority Critical patent/JPH02299683A/en
Publication of JPH02299683A publication Critical patent/JPH02299683A/en
Publication of JPH0587273B2 publication Critical patent/JPH0587273B2/ja
Granted legal-status Critical Current

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  • Pinball Game Machines (AREA)

Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は、パチンコ遊技におけるいわゆる「遊
技台の終了」時に、出球数を段階的に設定するパ
チンコ遊技における出球数設定方法及びそれに使
用する呼出し表示装置に関する。
[Detailed Description of the Invention] [Field of Industrial Application] The present invention provides a method for setting the number of balls to be thrown in a pachinko game, in which the number of balls to be thrown is set in stages at the so-called "end of the game machine" in a pachinko game, and a method used therein. The present invention relates to a call display device.

[従来技術とその課題点] パチンコ遊技は、我が国における代表的な娯楽
遊技の一つとして広く浸透している。パチンコ遊
技は、他のギヤンブルと同じように店側が儲けす
ぎると客足が遠のき、逆に客側があまり儲かると
店の営業が成り立たない。従つて、店側であらか
じめ客側が儲かる遊技台と店側が儲かる遊技台を
バランス良く設定しておく。そして一方では客側
の射倖心をあおりつつ、他方では店側にも相当の
利益があがるようにする必要がある。
[Prior art and its problems] Pachinko has become widely popular as one of the representative entertainment games in Japan. In pachinko, just like other gambling games, if the parlor makes too much money, the number of customers will go away, and conversely, if the customer makes too much money, the parlor will not be able to sustain its business. Therefore, the store sets in advance the game machines that will make money for the customer and the game machines that will make money for the store in a well-balanced manner. On the one hand, it is necessary to stimulate the desire for gambling on the part of customers, while on the other hand, it is necessary to make a considerable profit for the store.

客側が儲かる場合は、一般的にはいわゆる「遊
技台の終了」による。終了は、役物に当たつた場
合にある一定の球数を無条件で出すものである。
If the customer makes a profit, it is generally due to the so-called "termination of the game machine." Termination is the unconditional release of a certain number of pitches if the ball hits the accessory.

しかし、従来のこの方法では次のような課題が
あつた。即ち、大半の客は偶然をあてにするとは
いえ、より多くの利益を得ようと入場するわけ
で、遊技台を終了さてもいつも決まつた出球数で
は、客側の遊び心や射倖心を刺激するにはもうひ
とつ魅力に欠ける。
However, this conventional method had the following problems. In other words, although most customers rely on chance, they enter the game in order to gain more profit, and even if they leave the game machine, if the number of balls that are thrown is always fixed, the customer's playfulness and shooting spirit will be affected. Another lack of charm to stimulate.

[発明の目的] 本発明は、パチンコ遊技におけるいわゆる「遊
技台の終了」時の出球数を、ある一定の数ではな
く段階的に設定し、出球数の設定にもある程度ギ
ヤンブル性を持たせることによつて客側の遊び心
を満足させ、ひいては店側の営業成積の向上につ
なげる方法及び装置を提供することを目的とす
る。
[Object of the Invention] The present invention sets the number of balls to be rolled out at the so-called "end of the game machine" in a pachinko game in stages rather than a fixed number, and also has a certain degree of gambling in the setting of the number of balls to be rolled out. The purpose of the present invention is to provide a method and a device that can satisfy the sense of fun on the customer's side and lead to an improvement in the sales performance of the store.

[発明の構成] 上記課題点を解決し、目的を達成するために講
じた本発明の構成は次の通りである。
[Structure of the Invention] The structure of the present invention taken to solve the above-mentioned problems and achieve the purpose is as follows.

(1) 出球数設定方法の発明にあつては、 初期設定された出玉によるパチンコ遊技台の
終了時に、乱飾表示装置の乱飾表示を停止さ
せ、該表示によつて追加出球数または追加出球
数を表わす符号を表示して追加出球数を設定す
るパチンコ遊技における出球数設定方法であ
る。
(1) In the case of the invention of the method for setting the number of balls to be played, when the pachinko machine ends with the initially set number of balls to be played, the random display of the random display device is stopped, and the additional number of balls to be played is determined by the display. Alternatively, this is a method for setting the number of balls to be thrown in a pachinko game, in which a code representing the number of additional balls to be thrown is displayed and the additional number of balls to be thrown is set.

(2) 出球数設定方法に使用する呼出し表示装置の
発明にあつては、 呼び出しボタンとリセツトボタン及び表示部
を備えており、表示部の一部には乱飾表示部が
設けられ、乱飾表示部は所定の信号を取り込む
ことにより乱飾表示が停止して出球数または出
球数を表わす符号を表示する呼出し表示装置で
ある。
(2) The invention of a call display device used in the method of setting the number of pitches is provided with a call button, a reset button, and a display part, and a part of the display part is provided with a random display part, The decorative display unit is a call display device that stops the random display by receiving a predetermined signal and displays the number of pitched balls or a code representing the number of pitched balls.

乱飾表示装置の構造は特に限定せず、例えばそ
れぞれに数字または他の符号が付された複数の表
示ランプを乱飾点滅させる構造、或はデジタル表
示器を一個または複数個並べて乱飾点滅させる構
造などがあげられる。
The structure of the random display device is not particularly limited, and for example, it may have a structure in which a plurality of display lamps each having a number or other code are flashed in a random manner, or one or more digital displays may be lined up and flashed in a random manner. Examples include structure.

乱飾表示の停止による表示は、出球数を直接表
わすようにしてもよいし、出球数を間接的に表わ
すようにしてもよい。また、出球数は遊技者にも
直ちに分かるようにして遊び心を満足させるのが
望ましく、上記における後者の場合は換算表を表
示しておく必要がある。
The display by stopping the random display may directly represent the number of pitched balls, or may indirectly represent the number of pitched balls. Further, it is desirable that the number of pitched balls can be immediately known to the player to satisfy the player's sense of fun, and in the latter case, it is necessary to display a conversion table.

乱飾表示装置の表示は人が判読するか、または
機械が電気的に判読する。人(通常は店員)が判
読する場合は、その通報を基に人が出玉設定制御
装置を操作して出球数を表示に合わせて設定す
る。表示を機械が電気的に判読する場合は、乱飾
表示装置から追加出球数の操作信号を出玉設定制
御装置に送り、該出玉設定制御装置から前記信号
を発したパチンコ遊技台に追加出球数の設定信号
を送るようにして設定する。
The display of the random display device is either human readable or machine readable electrically. If a person (usually a clerk) reads the information, the person operates the ball output setting control device based on the information and sets the number of balls to be output in accordance with the display. If the machine reads the display electrically, the random display device sends an operation signal for the number of balls to be added to the ball setting control device, and the ball is added to the pachinko machine that issued the signal from the ball setting control device. The settings are made by sending a setting signal for the number of pitches to be thrown.

出球数は段階的に数種類が設定される。例え
ば、現在の終了時の一般的な出球数は4000個であ
るので、基準を4000個とし、他に8000個、12000
個等遊技台の終了後、同じ遊技台で引き続き遊べ
る持球を設定する。当然追加出玉数が0の場合も
ある。
Several types of number of pitches are set in stages. For example, the current typical number of pitches at the end of the game is 4,000, so let's use 4,000 as the standard, and 8,000, 12,000, etc.
After the end of individual game machines, the number of balls that can be played on the same game machine is set. Naturally, there are cases where the number of additional balls is 0.

具体例をあげると、乱飾装置として一個のデイ
ジタル表示器を乱飾点滅させる構造のものでは、
「0」表示で12000個、「3,8」表示では8000個、
「1,7」表示では持球終了、「2,4,5,6,
9」表示では4000個のようにパチンコ遊技台全体
の出玉数が設定される。
To give a specific example, a device with a structure that causes a single digital display to flash in a random manner as a random display device,
12000 pieces when "0" is displayed, 8000 pieces when "3,8" is displayed,
When "1, 7" is displayed, holding the ball is over, "2, 4, 5, 6,
9" display, the number of balls to be put out for the entire pachinko machine is set, such as 4,000.

呼出し表示装置は、乱飾示装置とともに、例え
ば球詰まりの場合に遊技者が呼び出しボタンを押
すことにより点灯、点滅する呼出し表示灯、不正
行為等の異常事態を表示する異常表示灯、遊技中
を表示する遊技表示灯など、各種表示灯が組み合
わされた構造が好ましい。
Along with the random display device, the call display device includes, for example, a call indicator light that lights up or flashes when a player presses a call button in the event of a ball jam, an abnormality indicator light that indicates an abnormal situation such as cheating, and a call indicator light that indicates abnormal situations such as cheating. It is preferable to have a structure in which various indicator lights such as a game indicator light are combined.

呼出し表示装置の乱飾表示部は、遊技台本体の
所定の信号(通常は役物に当たつて終了するとき
に発生させる信号)を感知することにより乱飾表
示が停止する。その表示は出球数または出球数を
表わす符号である。
The random display part of the call display device stops the random display by sensing a predetermined signal from the game machine main body (usually a signal generated when the game ends when hitting an accessory). The display is the number of balls out or a code representing the number of balls out.

なお、リセツトボタンは乱飾表示部の停止表示
を再度乱飾表示状態にするときに使用する。
Note that the reset button is used to change the stopped display of the random display section to the random display state again.

また、台の終了時、乱飾表示が停止する前の数
秒間、乱飾表示の動きに合わせてスピーカーから
様々な効果音を出力することは任意である。
Furthermore, it is optional to output various sound effects from the speaker in accordance with the movement of the random display for a few seconds before the random display stops when the display ends.

[実施例] 本発明を図面に示した実施例に基き、更に詳細
に説明する。第1図はパチンコ遊技台の一例を示
す概略正面図、第2図は呼出し表示装置の一例を
示す斜視図である。
[Example] The present invention will be described in more detail based on an example shown in the drawings. FIG. 1 is a schematic front view showing an example of a pachinko game machine, and FIG. 2 is a perspective view showing an example of a call display device.

符号Aはパチンコ遊技台で、11は木枠、12
は金枠、13は球切れ表示灯、14は入賞球表示
灯、15は遊技盤、16はレール、17は上皿、
18は下皿、19は球抜きレバー、20はハンド
ル、21は発射停止ボタン、22は球抜きレバ
ー、23はは鍵穴、24は遊技表示灯、9はスピ
ーカーを示している。
Code A is a pachinko machine, 11 is a wooden frame, 12
is a gold frame, 13 is an out-of-ball indicator, 14 is a winning ball indicator, 15 is a game board, 16 is a rail, 17 is an upper plate,
18 is a lower plate, 19 is a ball removal lever, 20 is a handle, 21 is a firing stop button, 22 is a ball removal lever, 23 is a keyhole, 24 is a game indicator light, and 9 is a speaker.

パチンコ遊技台Aの上部には呼出し表示装置1
が取り付けてある。呼出し表示装置1の両側には
異常表示灯2と呼出し表示灯3が設けてあり、そ
の間には呼出しボタン4とリセツトボタン6及び
乱飾表示部5が設けられている。
At the top of the pachinko machine A is a call display device 1.
is installed. An abnormality indicator light 2 and a call indicator light 3 are provided on both sides of the call display device 1, and a call button 4, a reset button 6, and a random display section 5 are provided between them.

異常表示灯2は、遊技者が金枠12のこじ開け
や磁石使用等による不正行為を行なつた場合に自
動的に点滅する。また、呼出し表示灯3は球の詰
まり等の場合に遊技者が呼出しボタン4を押した
ときや、役物に当たつて台が終了するときに点滅
し、店員に知らせる。
The abnormality indicator light 2 automatically flashes when the player commits a fraudulent act such as by prying open the metal frame 12 or using a magnet. Further, the call indicator light 3 flashes when the player presses the call button 4 in case of jammed balls or the like, or when the machine hits an accessory and ends the table to notify the store staff.

乱飾表示部5はデジタル表示器を使用してお
り、0〜9の数字を任意に表示する。
The random display section 5 uses a digital display and arbitrarily displays numbers from 0 to 9.

第3図は本実施例に係るパチンコ遊技台の要部
の電気系統図である。7は電源、8は音声発生装
置の基板、50は乱飾表示部5の表示部基板であ
る。
FIG. 3 is an electrical system diagram of the main parts of the pachinko game machine according to this embodiment. 7 is a power supply, 8 is a board of the sound generating device, and 50 is a display board of the random display unit 5.

(作用) 第1図乃至第3図を参照して本実施例の作用を
説明する。
(Operation) The operation of this embodiment will be explained with reference to FIGS. 1 to 3.

遊技者がパチンコ遊技台Aで遊技中は、乱飾
表示部5は乱飾表示されている。
While the player is playing at the pachinko machine A, the random display section 5 displays a random display.

遊技者が大役に当ると大当りとなり、パチン
コ遊技台Aから乱飾表示部5の表示部基板50
に信号が送り込まれる。
When the player wins the big prize, it becomes a jackpot, and the display board 50 of the random display part 5 is displayed from the pachinko game machine A.
A signal is sent to.

表示部基板50から信号が送られ、呼出し表
示灯3が点滅し、スピーカー9から効果音が出
力される。
A signal is sent from the display board 50, the call indicator light 3 flashes, and a sound effect is output from the speaker 9.

数秒後、乱飾表示部5の乱飾表示が停止し、
数字が表示される。この数字を店員が確認し、
制御室に連絡する。
After a few seconds, the random display on the random display section 5 stops,
A number will be displayed. The store clerk confirms this number,
Contact control room.

制御室は、対象となるパチンコ遊技台の出球
数を設定する。「0」表示では12000個、「3,
8」表示では8000個、「1,7」表示では持球
終了、「2,4,5,6,9」表示では4000個
に設定してパチンコ遊技を終了させる。
The control room sets the number of balls to be played at the target pachinko machine. "0" display shows 12000 pieces, "3,"
The pachinko game is ended by setting 8,000 balls in the "8" display, ending holding balls in the "1, 7" display, and 4,000 balls in the "2, 4, 5, 6, 9" display.

なお、本発明は図示の実施例に限定されるもの
ではなく、特許請求の範囲の記載内において種々
の変形が可能である。
Note that the present invention is not limited to the illustrated embodiment, and various modifications can be made within the scope of the claims.

[発明の効果] 本発明は上記構成を有しており、パチンコ遊技
におけるいわゆる「遊技台の終了」時の出球数を
ある一定の数ではなく段階的に設定し、その選択
にもギヤンブル性を持たせることによつて客側の
遊び心、及び射倖心をよりいつそう刺激すること
ができ、店側の営業成積の向上につなげることが
できる。
[Effects of the Invention] The present invention has the above-mentioned configuration, and sets the number of balls thrown at the so-called "end of the game machine" in a pachinko game in stages instead of a fixed number, and also avoids gambling in the selection. By providing this, it is possible to further stimulate the sense of fun and gambling on the part of the customers, which can lead to an improvement in the sales performance of the store.

【図面の簡単な説明】[Brief explanation of the drawing]

図面は本発明の実施例を示し、第1図はパチン
コ遊技台の一例を示す概略正面図、第2図は呼出
し表示装置の一例を示す斜視図、第3図は本実施
例の要部の電気系統図である。 A…パチンコ遊技台、1…呼出し表示装置、2
…異常表示灯、3…呼出し表示灯、4…呼出しボ
タン、5…乱飾表示部、6…リセツトボタン。
The drawings show an embodiment of the present invention, and FIG. 1 is a schematic front view showing an example of a pachinko game machine, FIG. 2 is a perspective view showing an example of a call display device, and FIG. 3 is a diagram showing main parts of this embodiment. It is an electrical system diagram. A...Pachinko game machine, 1...Call display device, 2
...Abnormality indicator light, 3...Call indicator light, 4...Call button, 5...Displayed display section, 6...Reset button.

Claims (1)

【特許請求の範囲】 1 初期設定された数の出玉によるパチンコ遊技
台の終了時に、乱飾表示装置の乱飾表示を停止さ
せ、該表示によつて追加出球数または追加出球数
を表わす符号を表示して追加出球数を設定するこ
とを特徴とするパチンコ遊技における出球数設定
方法。 2 乱飾表示装置から追加出球数の設定信号を出
玉設定制御装置に送り、該出玉設定制御装置から
前記信号を発したパチンコ遊技台に追加出球数の
設定信号を送るようにした請求項1記載のパチン
コ遊技における出球数設定方法。 3 呼び出しボタンとリセツトボタン及び表示部
を備えており、表示部の一部には乱飾表示部が設
けられ、乱飾表示部は所定の信号を取り込むこと
により乱飾表示が停止して出球数または出球数を
表わす符号を表示することを特徴とするパチンコ
遊技における出球数設定に使用する呼出し表示装
置。 4 所定の信号はパチンコ遊技台から出される請
求項2記載のパチンコ遊技における出球数設定に
使用する呼出し表示装置。
[Scope of Claims] 1. When the pachinko game machine ends with the initially set number of balls put out, the random display of the random display device is stopped, and the number of additional balls to be played or the number of additional balls to be played is indicated by the display. A method for setting the number of balls to be thrown in a pachinko game, characterized in that the number of balls to be thrown is set by displaying a symbol representing the number of balls to be thrown. 2. A setting signal for the number of additional balls to be played is sent from the random display device to a ball setting control device, and the signal for setting the number of additional balls to be played is sent from the ball setting control device to the pachinko machine that has issued the signal. The method for setting the number of balls to be thrown in a pachinko game according to claim 1. 3 It is equipped with a call button, a reset button, and a display section, and a part of the display section is provided with a random display section, and when the random display section receives a predetermined signal, the random display stops and the ball is released. A call display device used for setting the number of balls to be played in a pachinko game, characterized by displaying a code representing the number or number of balls to be thrown. 4. The call display device used for setting the number of balls to be played in a pachinko game according to claim 2, wherein the predetermined signal is issued from a pachinko game machine.
JP12014589A 1989-05-13 1989-05-13 Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting Granted JPH02299683A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP12014589A JPH02299683A (en) 1989-05-13 1989-05-13 Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP12014589A JPH02299683A (en) 1989-05-13 1989-05-13 Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting

Publications (2)

Publication Number Publication Date
JPH02299683A JPH02299683A (en) 1990-12-11
JPH0587273B2 true JPH0587273B2 (en) 1993-12-16

Family

ID=14779080

Family Applications (1)

Application Number Title Priority Date Filing Date
JP12014589A Granted JPH02299683A (en) 1989-05-13 1989-05-13 Setting method for number of balls to be discharge in pin ball game, and call display device to be used for its setting

Country Status (1)

Country Link
JP (1) JPH02299683A (en)

Also Published As

Publication number Publication date
JPH02299683A (en) 1990-12-11

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