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JPH0726800B2 - A hit detection mechanism for shooting play equipment - Google Patents
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JPH0726800B2 - A hit detection mechanism for shooting play equipment - Google Patents

A hit detection mechanism for shooting play equipment

Info

Publication number
JPH0726800B2
JPH0726800B2 JP2527387A JP2527387A JPH0726800B2 JP H0726800 B2 JPH0726800 B2 JP H0726800B2 JP 2527387 A JP2527387 A JP 2527387A JP 2527387 A JP2527387 A JP 2527387A JP H0726800 B2 JPH0726800 B2 JP H0726800B2
Authority
JP
Japan
Prior art keywords
light
detection mechanism
player
gun
hit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP2527387A
Other languages
Japanese (ja)
Other versions
JPS63194198A (en
Inventor
広幸 渡辺
信行 清田
貢市 笹川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tomy Co Ltd
Original Assignee
Tomy Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tomy Co Ltd filed Critical Tomy Co Ltd
Priority to JP2527387A priority Critical patent/JPH0726800B2/en
Priority to GB8802214A priority patent/GB2200732B/en
Publication of JPS63194198A publication Critical patent/JPS63194198A/en
Priority to HK40595A priority patent/HK40595A/en
Publication of JPH0726800B2 publication Critical patent/JPH0726800B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2655Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target

Landscapes

  • Engineering & Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • General Engineering & Computer Science (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Toys (AREA)

Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は光線銃を使用して射撃遊戯を行なうとき、遊戯
者の身体の一部に取付ける被弾検知機構に関するもので
ある。
TECHNICAL FIELD The present invention relates to a hit detection mechanism attached to a part of a player's body when performing a shooting game using a ray gun.

[従来の技術] 光線銃を使用した射撃遊戯具としては米国特許第346676
1号に開示されている。当該米国特許の射撃遊戯具は光
線銃と光線検知器が連結されていて、光線検知器はヘル
メットに取付けられて所定の方向に固定されているもの
である。
[Prior Art] US Pat. No. 346676 as a shooting play equipment using a ray gun.
No. 1 is disclosed. In the shooting play equipment of the US patent, a light gun and a light detector are connected, and the light detector is attached to a helmet and fixed in a predetermined direction.

[発明が解決しようとする問題点] しかしながら、2人以上の複数の遊戯者が上記光線検知
器を用いて射撃遊戯を行なう場合、遊戯者の故意または
過失によって光線検知器がヘルメットが傾いたり回転し
たりすることにより光線を検知し難い状態になることが
あって、公正なゲーム逐行が妨げられることがあった。
また、光線銃から発せられた光線によって光線検知器が
作動すると、音もしくはライトを点滅させる等の手段に
よって弾が命中したことを知らせているが、遊戯者の身
体の表面に直接的に与えられる物理的な刺激でないため
に射撃遊戯具としては臨場感に乏しく改善する余地が残
された。
[Problems to be Solved by the Invention] However, when two or more players play a shooting game using the above-mentioned light ray detector, the light ray detector tilts or rotates the helmet due to the intention or negligence of the player. By doing so, it may be difficult to detect light rays, which may prevent fair game execution.
Also, when the ray detector is activated by the ray emitted from the ray gun, it informs that the bullet has hit by sound or blinking the light, but it is given directly to the surface of the player's body. Since it was not a physical stimulus, it was not realistic as a shooting playground equipment, and there was room for improvement.

[問題点を解決するための手段] 本発明は上記問題点を解消せんとしてなされたものであ
り、光線検知機構の受光部は筒体状の外殻体を有してお
り、この外殻体は透過性を有する材質で形成され、該筒
体内の頂壁の下面には周面を反射鏡面に形成した円錐形
の突出部を突設し、底面にはフォトセンサーを配設した
ものである。また、遊戯者の身体の一部に取付けるため
の保持手段とフォトセンサーを具備した光線検知機構の
ケーシングで、遊戯者の身体の一部と接触する部位に開
口部を穿設し、この開口部内には打撃子を出没自在に設
け、該打撃子は前記フォトセンサーが光線を受光するこ
とに駆動する駆動機構と連係して作動し遊戯者のの身体
を打撃するようにしたものである。
[Means for Solving Problems] The present invention has been made to solve the above problems, and the light receiving unit of the light ray detection mechanism has a cylindrical outer shell. Is formed of a transparent material, and a conical protrusion having a peripheral surface formed into a reflecting mirror surface is provided on the lower surface of the top wall in the cylinder, and a photosensor is disposed on the bottom surface. . In addition, a casing of a light detection mechanism having a holding means for attaching to a part of the player's body and a photo sensor is provided with an opening at a portion in contact with a part of the player's body. A hitting element is provided so as to be retractable, and the hitting element is operated in cooperation with a drive mechanism that is driven by the photosensor to receive a light beam to hit the player's body.

[実施例] 本発明における光線銃1と光線検知機構2は連結コード
3で連結されており、光線検知機構2はベルト57,57に
よって遊戯者の頭部に取付けられるようになっている。
(第1図参照) 光線銃1内にはバッテリー6が収納され、パワースイッ
チ5の操作摘み(図示しない)が光線銃1の外殻に操作
可能に突設している。パワースイッチ5を閉成すること
により、プリント基板64に設置したワンチップ・マイク
ロコンピュータ(CPU)4に音制御手段によってスピー
カー18からゲーム開始音“PI"が発せられることにな
る。同時に光線銃1の外殻に開設した通孔20に嵌合した
発光素子(LED)が点灯してゲームが可能な状態である
ことを遊戯者に知らしめている。
[Embodiment] The light ray gun 1 and the light ray detecting mechanism 2 in the present invention are connected by a connecting cord 3, and the light ray detecting mechanism 2 is attached to the player's head by belts 57, 57.
(See FIG. 1) A battery 6 is housed in the light gun 1, and an operating knob (not shown) of the power switch 5 is operably provided on the outer shell of the light gun 1. By closing the power switch 5, the game start sound "PI" is emitted from the speaker 18 to the one-chip microcomputer (CPU) 4 installed on the printed board 64 by the sound control means. At the same time, the light emitting element (LED) fitted into the through hole 20 formed in the outer shell of the light gun 1 is turned on to inform the player that the game is possible.

次に、トリガースイッチ7を操作することにより、所定
の周波数の赤外線が発射される機構について説明する。
Next, a mechanism for emitting infrared rays having a predetermined frequency by operating the trigger switch 7 will be described.

トリガー21を引くことにより、トリガー21は引きバネ22
の弾発力に抗して回動し、電導接触片23,24が接触して
赤外線が発射されることになる。前記電導接触片23,24
が接触することにより、CPU4の発信制御手段は550マイ
クロセックの信号を変調回路10に出力している。変調回
路10は前記550マイクロセックの信号を58KHZで変調し、
増幅回路11を介して赤外発光素子12を発光させている。
赤外発光素子12の1回の発光、即ち発射時間はCPU4の発
信制御手段によって35.2マイクロセックに設定されてい
る。
By pulling the trigger 21, the trigger 21 is pulled spring 22.
The conductive contact pieces 23 and 24 come into contact with each other, and infrared rays are emitted. The conductive contact pieces 23, 24
The contact control means of the CPU 4 causes the transmission control means of the CPU 4 to output a signal of 550 microsec to the modulation circuit 10. The modulation circuit 10 modulates the 550 microsec signal with 58KHZ,
The infrared light emitting element 12 is caused to emit light via the amplifier circuit 11.
The emission time of the infrared light emitting element 12 once, that is, the emission time is set to 35.2 microsec by the transmission control means of the CPU 4.

そして、上記トリガースイッチ7が操作されることによ
り、CPU4の音制御手段は弾の発射された発射音を発生す
る信号を増幅回路に出力する。また、余韻制御手段CPU4
からエンベロープ回路13に信号を出力し増幅回路を制御
してスピーカー18から発せられた発射音に余韻を持たせ
たもので、射撃遊戯の臨場感を高めている。
When the trigger switch 7 is operated, the sound control means of the CPU 4 outputs to the amplifier circuit a signal for generating the sound of the bullet fired. In addition, afterglow control means CPU4
Is output to the envelope circuit 13 and the amplifier circuit is controlled to give a lingering sound to the sound emitted from the speaker 18, which enhances the realism of shooting game.

次に、ゲームの難度を調整するために光線銃1に取付け
た調整機構について説明する。
Next, an adjusting mechanism attached to the light gun 1 for adjusting the difficulty of the game will be described.

まず、第4図に示すように支持板33に支持された発光素
子12とレンズ28との間には回動レバー27が配設されてい
る。回動レバー27は二股に分岐した突片を有し、支軸27
Cによって回動自在に軸支されている。そして、一方の
突片27aは光線銃1の外殻に開設した開口部26から突出
して操作摘みを形成している。また他方の突片の先端は
円板形状に形成されていて中央部に通孔27bが開設され
ている。従って、赤外発光素子12から発射される赤外線
は通孔27bを通るときは細く、通孔27bのような遮蔽物が
ないときは太く発射されるものである。更にもう一方の
調整機構はトリガースイッチ7の後方に設けた切換スイ
ッチ8である。(第5図参照)切換スイッチ8は光線銃
1の外殻から突設した摘み(図示しない)と一体的に形
成した回転部材30とこれに関連する部材で構成されてい
る。回転部材30の一方の突片30bは円弧状の突状29に刻
設された切込部29aに脱嵌可能であって、回転部材30の
回転位置決めを行なっている。回転部材30の他方の突片
30aは電導接触片32と係脱自在であって、電導接触片32
は突片30aに押圧されて電導接触片31と接触するように
構成されている。そして、この切換スイッチ8を開成す
ると、この光線銃1と連結した光線検知機構2の受光回
路が光線銃1の発射時間35.2マイクロセックの間は光線
を受光しないように設定されている。つまり、自爆行為
を防止するためのものである。また、この切換スイッチ
8を閉成すると、光線銃1と連結した光線検知機構2の
受光回路は自己と連結した光線銃1の光線によっても作
動可能な状態に設定されることになる。
First, as shown in FIG. 4, a rotating lever 27 is arranged between the light emitting element 12 supported by the support plate 33 and the lens 28. The rotary lever 27 has a bifurcated projecting piece,
It is rotatably supported by C. Then, one of the projecting pieces 27a projects from the opening 26 formed in the outer shell of the light gun 1 to form an operation knob. Further, the tip of the other projecting piece is formed in a disk shape, and a through hole 27b is opened in the central portion. Therefore, the infrared light emitted from the infrared light emitting element 12 is thin when it passes through the through hole 27b, and is thick when there is no shield like the through hole 27b. The other adjusting mechanism is a changeover switch 8 provided behind the trigger switch 7. (See FIG. 5) The changeover switch 8 is composed of a rotary member 30 integrally formed with a knob (not shown) protruding from the outer shell of the light gun 1 and a member related thereto. One protrusion 30b of the rotating member 30 can be inserted into and removed from a notch 29a formed in the arcuate protrusion 29, and rotationally positions the rotating member 30. The other protrusion of the rotating member 30
The conductive contact piece 32a is detachable from the conductive contact piece 32.
Is configured to be pressed by the projecting piece 30a and come into contact with the conductive contact piece 31. Then, when the changeover switch 8 is opened, the light receiving circuit of the light ray detection mechanism 2 connected to the light ray gun 1 is set so as not to receive a light ray during the emission time 35.2 microseconds of the light ray gun 1. In other words, it is to prevent self-destruction. Further, when the changeover switch 8 is closed, the light receiving circuit of the light beam detection mechanism 2 connected to the light beam gun 1 is set to be operable by the light beam of the light beam gun 1 connected to itself.

次に、光線銃1から発射される赤外線を検知する光線検
知機構2について説明する。
Next, the light ray detection mechanism 2 for detecting the infrared rays emitted from the light ray gun 1 will be described.

光線検知機構2は遊戯者が頭部に取付けることができる
ように2本のベルトが設けてある。2本のベルト57,57
の先端部は取付具58に嵌挿し、取付具58に突設したピン
58a,58a・・・はベルト57,57の先端に穿設した通孔57a,
57a・・・に嵌合している。59はゴムベルトである。
The light beam detection mechanism 2 is provided with two belts so that the player can attach it to his / her head. Two belts 57,57
Insert the tip of the
58a, 58a ... are through holes 57a formed at the tips of the belts 57, 57,
It is fitted to 57a ... 59 is a rubber belt.

光線検知機構2の上部には受光部35が設けてあり、この
受光部35は透過性を有する材質で筒体状に形成された外
殻体36が取付けてある。この外殻体36の上部には頂壁部
37が嵌着しており、該頂壁37の下面には周面を反射鏡面
43とし中央部が突出した略円錐形の突出部を嵌着してあ
る。そして前記外殻体36の底面には一対のフォトセンサ
ー17,17が所定の角度を持って取付けてある。このフォ
トセンサー17,17は赤外線受光プリアンプ16に接続され
ている。この赤外線受光プリアンプ16は本実施例におい
てはソニー社製品番CX20106Aが使用されている。そし
て、この受光部35は遊戯者の頭部に取付けるものである
ことと円筒状の外殻体36に設けた反射鏡面43によって、
360度の水平方向はもとより、上下斜め方向から照射さ
れた光線に対しても反応することが可能となったもので
ある。
A light receiving portion 35 is provided above the light beam detecting mechanism 2, and an outer shell body 36 formed of a transparent material and having a cylindrical shape is attached to the light receiving portion 35. At the top of this outer shell 36 is the top wall
37 is fitted, and the peripheral surface of the lower surface of the top wall 37 is a reflecting mirror surface.
43 is fitted with a substantially conical projecting part with a central part projecting. A pair of photosensors 17, 17 are attached to the bottom surface of the outer shell 36 at a predetermined angle. The photosensors 17, 17 are connected to the infrared light receiving preamplifier 16. This infrared ray receiving preamplifier 16 is a Sony product number CX20106A in this embodiment. The light receiving portion 35 is to be attached to the player's head and the reflecting mirror surface 43 provided on the cylindrical outer shell body 36
It is possible to react not only to the horizontal direction of 360 degrees but also to the light rays emitted from the vertical and diagonal directions.

赤外線受光プリアンプ16はフォトセンサー17が光線銃1
から発射された58KHZの変調波を550マイクロセックに復
調しているものであり、CPU4は赤外線プリアンプ16から
受けたこの信号を光線銃1から発せられた所定の周波数
のものであるかを判断する。CPU4は赤外線プリルアンプ
16から受けた信号が光線銃1から発せられるものである
とき被弾数カウンターに記憶する。そして音制御手段に
よって被弾音がスピーカー18を介して発音される。
The infrared sensor preamplifier 16 has a photo sensor 17 and a light gun 1.
The modulated wave of 58KHZ emitted from is demodulated to 550 microsec, and the CPU 4 judges whether this signal received from the infrared preamplifier 16 has the predetermined frequency emitted from the light gun 1. . CPU4 is infrared prill amplifier
When the signal received from 16 is emitted from the ray gun 1, it is stored in the hit counter. Then, the sound control means causes the hit sound to be generated through the speaker 18.

光線検知機構2を構成するケーシングの下部には前面を
透明な部材で覆った表示橙部材40が配設されている。こ
の表示橙部材40の内部には支持板42に支持された豆球41
が配設されている。この豆球40は前記パワースイッチ5
が閉成されたとき、点滅するものであり、前記フォトセ
ンサー17,17が光線銃1の赤外線を受ける、即ち被弾す
る度に点滅速度が速くなるようにCPU4で制御されてい
る。この表示橙部材40の機能は2人以上でゲームを行な
う場合、相手側に自己の存在を知らせるためと遊戯者自
身に自分がどのような危険な状態にあるかを認識させる
ためのものである。
A display orange member 40, whose front surface is covered with a transparent member, is arranged at the lower part of the casing which constitutes the light ray detection mechanism 2. Inside this display orange member 40, a bean ball 41 supported by a support plate 42 is provided.
Is provided. This mini ball 40 is the power switch 5
When the photo sensor 17 is closed, the photo sensor 17, 17 is controlled by the CPU 4 so that the flashing speed becomes faster each time the photo sensor 17 receives the infrared ray of the light gun 1, that is, each time it is hit. The function of the display orange member 40 is to inform the opponent of the existence of himself / herself and to let the player recognize what kind of dangerous state he / she is in when playing a game with two or more people. .

次に、光線検知機構2に取付けられていて、被弾した時
に、遊戯者の頭部に微弱な衝撃を与える被弾検知機構に
ついて説明する。
Next, a description will be given of a hit detection mechanism which is attached to the light ray detection mechanism 2 and gives a weak impact to the player's head when hit by a bullet.

CPU4の制御手段はフォトセンサー17,17が所定の周波数
の赤外線を受光し被弾した状態となるとモーター47を所
定時間駆動させる。モーター47は第7図に示すように、
光線検知機構2のケーシング2aに突設した軸受部材2bに
突設した軸受部材2bに支軸53によって揺動可能に軸承さ
れた機枠44内に配設されている。モーターピニオン47a
は歯車軸50の上部に軸着した歯車48と噛合している。歯
車軸50の下部には偏心カム51が軸着されていて、該偏心
カム51は平面形状がコ字状の摺動枠52の中央切欠部に嵌
合している。
The control means of the CPU 4 drives the motor 47 for a predetermined time when the photosensors 17, 17 receive infrared rays of a predetermined frequency and are hit. The motor 47, as shown in FIG.
It is disposed in a machine frame 44 pivotably supported by a support shaft 53 on a bearing member 2b protruding on a bearing member 2b protruding on a casing 2a of the light beam detection mechanism 2. Motor pinion 47a
Meshes with a gear 48 mounted on the upper portion of a gear shaft 50. An eccentric cam 51 is attached to the lower portion of the gear shaft 50, and the eccentric cam 51 is fitted in a central cutout portion of a sliding frame 52 having a U-shaped planar shape.

この摺動枠52の前端には打撃子46が一体的に形成されて
いる。この打撃子46は前記ケーシング2aに開設した開口
部39内を出没自在であり、打撃子46の先端が遊戯者の頭
部を打撃することになる。機枠44から突設さた係止突起
54には引きバネ56の一端が係止され、引きバネ56の他端
はケーシング2aに突設した係止突起55に係止されてい
る。この引きバネ56は機枠44をケーシング2a側に押圧し
ているもので、打撃子46の先端が直接に頭部を打撃する
ため安全性を考慮した緩衝機構である。
A striker 46 is integrally formed at the front end of the sliding frame 52. The striker 46 can freely retract into and out of the opening 39 formed in the casing 2a, and the tip of the striker 46 strikes the player's head. Locking protrusion protruding from the machine frame 44
One end of a pulling spring 56 is locked to 54, and the other end of the pulling spring 56 is locked to a locking protrusion 55 provided on the casing 2a. The pulling spring 56 presses the machine frame 44 to the casing 2a side, and the tip of the striker 46 directly strikes the head, so that it is a buffer mechanism in consideration of safety.

上記のように構成された光線銃と光線検知機構を使用し
て効果的に衝撃遊戯を楽しむためには、CPUに予め所定
の数の被弾数カウントを設定しておき2人以上の複数の
遊戯者で衝撃ゲームを行なえば良い。本実施例では6発
を被弾するとゲームオーバーとなるように設定されてい
る。1人の遊戯者が1ゲームの許容数である6発を被弾
するとCPU4の音制御機構手段によってゲームオーバーを
知らせるエンド音がスピーカー18によって発生される。
そして表示橙部材40と発光素子(LED)が消灯する。そ
して、ゲームオーバーと共にトリガースイッチ7を操作
しても赤外線は発射されることはない。しかしながら、
パワースイッチ5を開成しない限り約20秒間隔で“PI"
という電源切り忘れの警告サインが発せられるように設
定されている。
In order to effectively enjoy the impact play using the light gun and the light detection mechanism configured as described above, a predetermined number of hit counts is set in advance in the CPU and a plurality of plays of two or more players are set. Anyone can play the shock game. In this embodiment, the game is over when 6 shots are hit. When one player receives 6 shots, which is the allowable number of one game, the speaker 18 generates an end sound indicating the game over by the sound control mechanism means of the CPU 4.
Then, the display orange member 40 and the light emitting element (LED) are turned off. Even if the trigger switch 7 is operated when the game is over, infrared rays are not emitted. However,
Unless the power switch 5 is opened, "PI" is set at intervals of about 20 seconds.
It is set so that the warning sign of forgetting to turn off the power will be emitted.

[効果] 上記のように構成された射撃遊戯具は、受光部に円錐形
の反射鏡面を配設したことにより、広い角度からの射撃
を有効にしたものであると共に、受光部が被弾したとき
光線検知機構を取付けた頭部を打撃する被弾検知機構を
備えたものであって、汎用性の高い射撃遊戯具の被弾検
知機構を提供できるものである。
[Effect] The shooting play equipment configured as described above enables shooting from a wide angle by arranging a conical reflecting mirror surface in the light receiving portion, and when the light receiving portion is hit. The invention is provided with a hit detection mechanism for hitting a head to which a light ray detection mechanism is attached, and can provide a hit detection mechanism for a shooting game with high versatility.

【図面の簡単な説明】[Brief description of drawings]

図面は本発明の実施例を示すものであって、第1図は射
撃遊戯中の斜視図、第2図は光線銃の内部機構を示す斜
視図、第3図は光線検知機構を分解して示す斜視図、第
4図および第5図は光線銃の要部を示す平面図、第6図
は受光部の縦断面図、第7図は被弾検知機構を示す縦断
面図、第8図は実施例に使用された回路の構成を示すブ
ロック図である。 1……光線銃,2……光線検知機構,4……CPU,5……パワ
ースイッチ,7……トリガースイッチ,10……変調回路,12
……赤外発光素子,17……フォトセンサー,35……受光
部,43……反射鏡,44……機枠,46……打撃子。
The drawings show an embodiment of the present invention. FIG. 1 is a perspective view of a shooting game, FIG. 2 is a perspective view showing an internal mechanism of a light gun, and FIG. 3 is an exploded view of a light ray detection mechanism. 4 and 5 are plan views showing the main part of the light gun, FIG. 6 is a vertical cross-sectional view of the light receiving portion, FIG. 7 is a vertical cross-sectional view showing the hit detection mechanism, and FIG. It is a block diagram which shows the structure of the circuit used for the Example. 1 ... Ray gun, 2 ... Ray detection mechanism, 4 ... CPU, 5 ... Power switch, 7 ... Trigger switch, 10 ... Modulation circuit, 12
...... Infrared light emitting element, 17 ...... Photo sensor, 35 ...... Light receiving part, 43 ...... Reflector, 44 …… Machine frame, 46 …… Striker

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】制御機構および電源を内蔵した光線銃と連
結した光線探知機構からなり、受光部は筒体状の外殻体
を透過性を有する材質で形成し、該筒体内の頂壁の下面
には周面を反射鏡面に形成した円錐形の突出部を突設
し、底面にはフォトセンサーを配設したことを特徴とす
る射撃遊戯具における被弾検知機構。
1. A light detecting mechanism connected to a light gun having a control mechanism and a built-in power source, wherein a light-receiving portion is formed of a cylindrical outer shell made of a transparent material, and a top wall of the cylindrical body is provided. A hit detection mechanism in a shooting play equipment characterized in that a conical projection having a peripheral surface formed into a reflecting mirror surface is provided on the lower surface and a photo sensor is disposed on the bottom surface.
【請求項2】遊戯者の身体の一部に取付けるための保持
手段とフォトセンサーを具備した光線銃の光線検知機構
において、遊戯者の身体の一部と接触するケーシングの
部位に開口部を穿設し、該開口部内には打撃子を出没自
在に設け、該打撃子は前記フォトセンサーが光線を受光
することによって駆動する駆動機構と連係して作動し、
遊戯者の身体を打撃するように構成したことを特徴とす
る標的部材の被弾検知機構。
2. A light ray detection mechanism of a light gun comprising a holding means for attaching to a part of a player's body and a photo sensor, wherein an opening is formed in a portion of the casing which comes into contact with a part of the player's body. Provided, a striker is provided in the opening so as to be retractable, and the striker operates in association with a drive mechanism driven by the photosensor receiving a light beam,
A hit detection mechanism for a target member, which is configured to strike a player's body.
JP2527387A 1987-02-05 1987-02-05 A hit detection mechanism for shooting play equipment Expired - Lifetime JPH0726800B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2527387A JPH0726800B2 (en) 1987-02-05 1987-02-05 A hit detection mechanism for shooting play equipment
GB8802214A GB2200732B (en) 1987-02-05 1988-02-02 Improvements in or relating to target assemblies for use in shooting games.
HK40595A HK40595A (en) 1987-02-05 1995-03-23 Improvements in or relating to target assemblies for use in shooting games

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2527387A JPH0726800B2 (en) 1987-02-05 1987-02-05 A hit detection mechanism for shooting play equipment

Publications (2)

Publication Number Publication Date
JPS63194198A JPS63194198A (en) 1988-08-11
JPH0726800B2 true JPH0726800B2 (en) 1995-03-29

Family

ID=12161423

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2527387A Expired - Lifetime JPH0726800B2 (en) 1987-02-05 1987-02-05 A hit detection mechanism for shooting play equipment

Country Status (3)

Country Link
JP (1) JPH0726800B2 (en)
GB (1) GB2200732B (en)
HK (1) HK40595A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003095046A1 (en) * 2002-05-07 2003-11-20 Konami Corporation Shooting game machine

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2552468Y2 (en) * 1991-12-12 1997-10-29 株式会社ナムコ Competitive game device
IE73879B1 (en) * 1992-08-10 1997-07-02 Golden Grid Ltd Gun apparatus for an electronic shooting game
GB2269655B (en) * 1992-08-10 1996-06-19 Golden Grid Ltd Gun apparatus for an electronic shooting game
IE930365A1 (en) * 1993-03-02 1994-09-07 Golden Grid Ltd An indicator for an electronic shooting game
JP2533285B2 (en) * 1993-10-14 1996-09-11 コナミ株式会社 Raygun for TV game machine
JPH07148346A (en) * 1993-11-26 1995-06-13 Sega Enterp Ltd Ray gun for games
EP0773699A1 (en) * 1994-05-31 1997-05-14 Capcom Co., Ltd. Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device
CN109381853A (en) * 2018-06-15 2019-02-26 上海渥格木体育文化发展有限公司 A kind of light signal acquisition device and method

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3898747A (en) * 1974-06-24 1975-08-12 Us Navy Laser system for weapon fire simulation
EP0232157A3 (en) * 1986-02-07 1989-01-25 Worlds Of Wonder, Inc. Target game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2003095046A1 (en) * 2002-05-07 2003-11-20 Konami Corporation Shooting game machine

Also Published As

Publication number Publication date
GB2200732B (en) 1990-02-28
HK40595A (en) 1995-03-31
JPS63194198A (en) 1988-08-11
GB2200732A (en) 1988-08-10
GB8802214D0 (en) 1988-03-02

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