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Sensino

170
Posts
2
Topics
A member registered Apr 03, 2020

Recent community posts

(1 edit)

#1 How do I repair the ship after buying the max armor upgrade? (the auto-navigate repeatedly parks the ship inside the stars, not healthy)

#2 How do I shoot down those annoying but insignificant pirates? (I have a star-eater beam, stop pestering me you annoying insect or I will beam YOU!)

(1 edit)

It could be more clear where I should put the ducklings, at least the first play-through, I tried putting them in the center structure first.

There should be a "Pacifist" achievement for saving all ducklings without kicking any ducks.

When I tried to restart the game, only the sound re-started, not the rest of the game.

Very nice & realistic game :)

Randomly, the selector gets locked & it's impossible to un-lock it, it's basically game over, just have to watch 2+ minutes of time tick down first :(

Otherwise, it's a regular connect-3 with potential to be improved further.

(2 edits)

The pop-up notification at the top, disappears too fast, I can't read most of it.
It would be nice with an "Ok" button on it or so.
And maybe a Settings option to "auto-skip" after a delay, the  delay can be set by a slider by the player.

Alternatively, an expandable "messages" menu, where you can go back & read previous messages. Maybe with an "Archive" or "Delete" button, when the player have read them & no longer have a use for those messages.

(1 edit)

Want to "cheat" in this game?
When you run Sense, it kind of tells you what pattern you need to input, 
compared to the value 0000 0000.



Spoiler alert: - v - v - v - v -








Then if you enter this pattern into a scientific calculator (ex: WolframAlpha )
(128*H)+(64*G)+(32*F)+(16*E)+(8*D)+(4*C)+(2*B)+(1*A)
Where A-H is either 1 or 0 depending on if you want that value at that positions.

EG:
Lets say we sense & get this pattern:
*oo**oo*
* = correct bit (meaning, nr: 0 is correct)
o = wrong bit (meaning: you want a nr: 1 here)

Then we know that the pattern was compared against:
0000 0000
* oo *  *o o* means that the correct value looks like this:
0110 0110

So now we just need to calculate what value that pattern is,
So you simply use the math formula provided above & change:
_,G,F,_,_C,B_ to nr: 1, while setting the remaining letters: "_" in the formula to nr: 0
The result should be: 102

BUGGY & LAGGY
Becomes unplayably laggy in the first room, it's like moving through tar & even the audio stars breaking after a few rooms.

(1 edit)

Bug:
When I have the quest: "Database Migration (3/4)"
and goes into: Network

Then I can see the "SQL Server" in that view,

The bug is: When I press the "Router" button, it creates a new router in that view, BUT when interacted with, the Router snaps to overlap the Server, and they can not be separated, not even deleted, because the Server has "Mission protection" and that somehow also extends-ish to the Router too.

Solved. (for future readers)

Much better now :D

I restarted again, thinking the game would reset to the beginning, but it didn't, so then I thought "OH COOL! It's like a secret chapter, maybe you’re trying to find a relaxing place for ONLY yourself this time", that would have been cool, with some kind of continuation... *hint hint* ;D

(1 edit)

EDIT: Probably wrong, probably intended game mechanic, but I didn't see the Cooling button.

BUG?
I have 1 worker in the Mine (ok)
I have 1 worker in the Smelting (not ok), it complains about "1 worker idle - buy more furnace" (I have 1 furnace, the starting one),

BUG: When I try to Smelt an iron ingot, I use the bellows to get it up to temperature, but even after stopping, the temperature raises & I have no way of cooling it down (WRONG, I found the "cool" button), not even when the coal ran out the temperature still was climbing.

BUG
I can not see the the ships (both mine & enemy), I can only see the exhaust & weapons fire.
Firefox.

A bit confusing.
In [Actions] I found a way to convert mana betwen diffent types, but even after buying over 50 Fire, I sill can not buy "Hearth Shrine" for 8.00 Fire....?

Maybe Fire is different from Fire "flavored" mana?

In: Code Lab / Foundations / Hex & Memory
It is not cleat exactly where I should type the answers for the code to understand the answer?

Currently I put the answers on row 15, 16, 17, & gets "Test failed", I'm not sure if it's actually wrong, or if the code does not understand where the answers are located.

(1 edit)

Oooh :)
This looks potentially exploitable... :D

Maybe late game, you need to localstorage.setitem("something") or .getitem("something") to unlock something in the game? :D


I tried running the command, it returned "undefined", and it the progress is still saved. ?

The choice thing, is why I commented about the resetting the progress in my next comment above, maybe I just misunderstood the interface, so I would like to go back & verify.

But it can still be good to provide 2 (or 3) starting-budget PCs, that also educates the player a bit about right & wrong choices about building the PC.
Maybe this can be a bit overwhelming for complete novices that basically don't know what a PC is, but with guidance & part suggestions that difficulty can be overcome, or if nothing else, add a "I give up, just give me a computer"-button.

One thing that always disturb me with hacking games, is the lack of automation & scripting.
It is always, type this IP number (like a neanderthal) by hand into the command prompt (at least you can copy/paste it in THIS game :D ),  but then it's just "type command A, folowd by command B, then C,..."  over & over again, there is usually no way to just cram a series of command (& variables) into eg. a .bat-file or similar, to make our own tools, where it just asks for the IP-number & executes all those commands in a row. As it SHOULD be, typing by hand is WAAAAAY too slow in reality.

Quest problem.
In quest: "First blood", it needs me to open a web browser to look at the URL webpage, but the browser is unlocked at level 3, but I'm level 2, so what then?

How can I clear the progress & restart from the beginning?
I want to test a thing, but even when deleting all cookies & web data, the game still remembers my progress.

In the beginning, when building the PC, it would be nice with an ACTUAL CHOICE about what to build, make it so there are 2-3 viable PC's to build (basically identical, maybe 1 stat difference in the end), instead of only 1 choice per category.

Then be very clear about what stats make part X be wrong against part Y if the player chooses the wrong part.

How do I "Sell bodies"(?) to earn money?

The "Sell" button is gray & doesn't react when stepped on or shot at or pressed "E" at, so how do I make it work?

I also tried if it had to be a dead body in order to sell it (for whatever macabre reason?), but No.
I can not shoot my own companions, and if I feed them to the zombies they don't leave a corpse to sell, I can't move the zombie corpses to the platform to sell those either.

(1 edit)

Meta progression for upgrades & stuff would be nice, eventually :)

White text on very light gray background is REALLY BAD for readability.

Oh, it is a TURN BASED Puzzle Game...

(1 edit)

Insufficient tutorial:
How do I START the washing machine?

I have put the clothes in, but it doesn't start automatically, when I click on it I just take out the dirty clothes, I see no power cord to plug-in.

Bug, fullscreen not working in Firefox.

Error pop-up:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

TypeError: Fullscreen request denied

JSEvents_requestFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...

doRequestFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...

_emscripten_request_fullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...

@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.wasm:wasm-func...

@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.wasm:wasm-func...

@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.wasm:wasm-func...

unityFramework/Module._SetFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...

ccall@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...

unityFramework/Module.SetFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...

SetFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.loader.js:1:32...

@https://html-classic.itch.zone/html/17890355/index.html?v=1781184423:121:33

Unreadable tutorial, it's stuck in the top left corner, I can just see the buttons "skip tutorial" & "I got it", but I don't know what I'm supposed to have "got".
Firefox 115.35.2esr (64-bit)

Bug?
After Omni Sort, you can upgrade the algorithm again, and it becomes insertion-sort (again)(the starting algorithm), that is much slower.

Would be nice if it was always possible to upgrade the Cache Size to at least match (or exceed) the Batch Size.

It would be nice to be able to unlock everything, without being forced to unlock auto-sort first.

Insertion sort can be improved.
By taking the difference between: the largest element - the next un-sorted element, 
then compare if that difference to the largest sorted element,
if that difference is large, then start from the short end as usual,
BUT if that difference is small, then start from the tall end to search for the insertion place.

(1 edit)

For more things to upgrade, an output-cache would be fun too.

This lets the data-link speed be low, both as input & output, and more importantly it allows the sorting to be slow, so it's possible to see what happens (I would prefer to be able to lower the sort-speed even lower than lvl-1, or preferably be able to manually change the speed to whatever speeds are unlocked.)

(it would also be fun to be able to switch algorithms manually too, between those that are unlocked.)

Want more lasers, want to look like a disco ball (after end-game) ;P

(1 edit)

When re-rolling for items in the shop, please make SURE that the same 3 items does NOT come up over & over & over & over again, just in different configurations.
I have been re-rolling about 5 times after 3 separate matches & all I get is just: repair & field-repair systems & Pulse Laser, I want an AI-targeter & Launch Bay, but I CAN'T get one, I have WASTED SO MUCH MONEY on ABSOLUTELY NOTHING, that sucks.

The rest of the game is really good.

Maybe just an arrow from the magnet pointing towards the closest placable area?

An improvement would be preferred :)

AHA!
You place the magnet "turrets" ON the red side-bars that appears in that interface.

I do not understand how the Magnet works?

I have over 100 (300+) of the "meteor" looking symbol.
I can click on the magnet & get the "reticule" interface, cut no matter if I right or left click, I can't "place" a magnet, and just hovering with it doesn't appear to do anything.

More & clearer instructions there are needed.

I have no idea about what & why I'm clicking on those things in the tutorial :/

Also also, the audio is "cracking".