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SirSpazalot

6
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A member registered Feb 03, 2026

Recent community posts

(1 edit)

I was able to soft lock and not advance past the relic rewards page. 

desktop version 0.5.6 

steps to reproduce:

1. have every legendary relic obtainable via level rewards; counting lens, phoenix feather, pure blessing. (I didn't have GGEZ)

2. have legendary scroll to force legendary rewards

3. beat a boss level to get relic rewards

4. skip stage rewards button is not visible nor clickable


since none of the legendary relics stack, there were no candidates and thus bugged.

I did it by getting legendary scroll as a reward and then re-rolled into the above screen. re-rolling again refreshes the same problem. 

note: by reloading the game it cancels the reward screen and spat me out into world 5, so not an absolute soft lock.

(2 edits)

the second bug is not true lol i found it. i would never buy it again tho. (soul coins)


i did find another obscure bug: 

Hidden chests don't spawn in until there is a space cleared. Therefore, using the tracker artifact, it is possible to deny them from spawning.

(1 edit)

2 more bugs I've come across in 5.6.0:

  • Legendary scroll disappears when opening a chest. i got a rare candy so not legendary. While playing I have grown more fond of mimics and chests especially with the tracker artifact that does not flag them. I do think there should be a little pop up that tells you what happened when you click the chest or mimic. Should also be in tutorial. 
  • There is this consumable I have not seen yet despite playing for a couple hours. Could be very bad luck but with some of the gambler builds I've done, it seems unlikely. See screenshot below. Everything else I've been able to find. 

this game is weirdly addicting and very awesome. you are my god. expect blood sacrifice soon.

idk how this is gonna get nerfed

epic sauce. 

my main source of duplicating relics was constantly re-rolling for the duplication consumable which is much cheaper than buying a relic. Keep having fun coding this!

Definitely one of my favorite new games an am eager to see it grow into a fully realised game. I love how the 50/50s can be worked around with the artifacts and the number swapping curses are brutally fun! My favorite relic is definitely the counting lens as it opens up a whole new avenue of thinking.

I was able to get this absurd run where i could re-roll level rewards 6+ times and choose 14 different items. probably totaled 200 re-rolls.


my one suggestion is that there is an endless mode after the end (eventually where minesweeper just gets impossible in vanilla) that is the true test of a certain build, similar to the games' inspiration: Balatro.



a couple bugs I found in 0.5.6: (sorry i got no screenshots)

  • when choosing level rewards with multiple rare candies, the game tries to add more after the skip button, easiest way to recreate this is with 2 rare candies for legendary relic level rewards. issue would solve itself as more relics get added but maybe there should be a limit on stackable relics such as the candy and the guiding flame. 

  • some boss curses assume the game is in "do not count exploded mines" mode. example: when a bomb is destroyed in a 3x3 explosion, that bomb is no longer visible to surrounding blocks. i also think that exploded bombs should be more visible and look more like flags

  • this is speculation but i don't think the pure and soft blessings work as intended. The only curse nerf i encountered was 5x5 vision instead of 3x3. i like the idea of specific nerfs for each curse and each blessing though. 


overall this game is so fun! can't wait to see where its heading. keep up the good work!