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Solo developer who loves making prototypes - specializing in games using procedural generation.
Currently working on Hero's Hour, a spiritual successor to the Heroes of Might and Magic games - trying to keep the strategic goodness but speeding the game up.
I want to upload more games throughout all their levels of completion. But for now Hero's Hour will be the crown jewel.
I post more often on twitter, so go follow me there for insights into the development process.