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vanillapurrlgrey

8
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A member registered May 28, 2024

Recent community posts

(1 edit)

see their latest dev log. to skip to the part you care about:

"I suggest you try making sure there's a file called "legacy" (or "legacy.glkdata" if you use Windows Git) in the same folder as TQ (before launching the game), and lo and behold, hopefully you'll be satisfied that for now, there's still a way to get the stuff you like. (There is no way to get this to change in the middle of a run, due to it changing benefits points numbers and setup requirements and stuff.)"

Aha, a job made for me! I notice there are more "leaderboard" entries than in the comments, is there another way to send typo reports?

TYPO(is) NODE(This is what the PPHS tries to achieve o)

TYPO(board) NODE(It is one thing to read the staff report) ID(aug-meet)

TYPO(temper) NODE("Any attempt to temper with the device w) ID(aug-meet)

TYPO(machine) NODE(The machine ruthless heuristics drive he) ID(jg-acquire)

TYPO(her) NODE(I thought her would be a good fit for yo)

TYPO(discrete) NODE(Augustine leaves the side of the table t) ID(aug-dinner)

-Common mistake! should be "discreet".

TYPO(to) NODE("People understand surprisingly little t) ID(aug-dinner)

TYPO(glaze) NODE(The green glaze travels up and down my n) ID(aug-dinner)

TYPO(thoughts,) NODE(The green glaze travels up and down my n) ID(aug-dinner)

-I think I flagged this one because the punctuation made the sentence flow oddly.

TYPO(about productive citizen) NODE("I am curious. The Federation talks a go) ID(aug-dinner)

TYPO(others) NODE("It was the rule in Federal Care that k) ID(aug-dinner)

TYPO(,) NODE("We did our homeworks together, I would) ID(aug-dinner)

-...Or was it this one? Kinda wish I could see them in full again.

TYPO(others) NODE("After the GFE, we followed different p) ID(aug-dinner)

TYPO(week-end) NODE("After the GFE, we followed different p) ID(aug-dinner)

-I've only seen weekend as one word, not sure if it counts or not.

TYPO(can) NODE("You can leave me untied for more than) ID(aug-dinner)

TYPO(plane) NODE(The door is plane, devoid of a name tag.) ID(jg-night)

TYPO(latex') NODE(The hand without the compound gently rub) ID(aug-wrestle)

TYPO(interested) NODE("The one I used on you became the standa) ID(aug-wrestle)

TYPO(motivated) NODE("Did you manage to motivated her?") ID(aug-wrestle)

TYPO(citizen) NODE(As technology improved the installation)

TYPO(There were we come in) NODE(There were we come in, is it not?) ID(aug-mem)

TYPO(they) NODE(Her teasing fingers are indecisive, thei) ID(collar-charge)

Wasn't sure if I should assume the typos were obvious or not, let me know if I should clarify on any of these.

Hello! Minor formatting issue. I believe it was on the conversation with Augustine about medical glue memories. The very last section, where they say their goodbyes, all the text is on Augustine's side of the window.

(1 edit)

Really enjoyed it! Have a little feedback, to help you bugfix if you continue the project. 

Major:
-Undercity and Apothecary "Scavenge" percentage doesn't seem to increase
-"Scrap" item never unlocked for me, and it wasn't clear how to collect it - most actions involving Scrap seemed to work, but I couldn't build the "Stall".
? -After force-unlocking some missing skills by editing the Save file (the three from the Stall), the buttons at the bottom left (Play/Stop, Repeat Last, etc.) disappeared. Maybe the UI expanded too much and they were pushed off-screen? Expanding the window didn't seem to help.

Minor:

-It wasn't clear how to progress at the "Nest". This and the "Stall" were the main two places I got stuck.
-Playing "Strip Poker" enough times causes it to move into negative numbers for "Remaining". This may be related to "Repeat Last"?
-General cleanup of the Tooltips and better explanation of the stats system would help the game a lot, I think.

Misc.:
-I personally had a little trouble with moving the map - I'm using a laptop trackpad, which doesn't make a R-Click+Drag action easy. Would you consider changing this to a L-Click+Drag?


EDIT:
Reading through the other comments, I was reminded that I also got stuck with the Gallery. Didn't want to leave my comment as-is and imply I figured it out!

I really love this game! I'm looking forward to your future work. <3

As a suggestion for the gallery, it took me a little while to figure out how it worked. Would it be possible in the future to add a "Press E to view" message e.g. in the top left?

You still meet the characters but it'll skip their ero scenes iirc. for example Rinny doesn't bug you for sex when you walk into the succubus tower.

ah, thanks! I didn't realise I could show it to her while it was still on my head. 

Possible bug? After Bell's new alien quest, I got the slimy orb stuck in my head slot. I think what happened is, normally you'd have to select the orb in your inventory to remove it through a dialogue, right? But, I never showed it to the scientist in this playthrough, so I can only 'ponder' it.