




The chest of Georios and the body of walking dragon shoulder the shattered earth, enduring a thousand years of suffering. Nameless Dan Heng, Chrysos Heir who guards the Earth's Coreflame, you must steady the world as it falls, and guide all life across the land to a new home beyond.
To learn more about Dan Heng • Permansor Terrae check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Dan Heng • Permansor Terrae has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.6
Last major build/calcs update
Patch 3.6
Last profile update*
October 21st, 2025
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Dan Heng • Permansor Terrae check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
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Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Aegis Vitae
Single Target
Energy gain: 20
Break: 10
Terra Omnibus
Defense
Energy gain: 30
Break: -
A Dragon's Zenith Knows No Rue
AoE | 135 energy cost
Energy gain: 5
Break: 20
Of Virtue, Forms Unfold
Defense
Energy gain: 0
Break: 20
Earthrend
Impair
Energy gain: 0
Break: -
Empyreanity
Sylvanity
Sublimity
Shed Scales of Old
Eidolon 1
When Dan Heng • Permansor Terrae uses Ultimate, recovers 1 Skill Point(s) and increases the "Bondmate's" All-Type RES PEN by 18%, lasting for 3 turn(s).
Watch Trails to Blaze
Eidolon 2
Additionally increases the number of actions for the enhanced Souldragon from Ultimate by 2. After Dan Heng • Permansor Terrae uses Ultimate, Souldragon advances action by 100%. When the enhanced "Souldragon" takes action, the Additional DMG dealt by the "Bondmate" becomes 200% of its original DMG, and the Shield Effect provided in this instance becomes 200% of its original Shield Effect.
Bear Weight of Worlds
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
By Oath, This Vessel Is I
Eidolon 4
Reduces the DMG taken by the "Bondmate" by 20%.
The Path of Permanence Sweeps Far
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
One Dream to Enfold All Wilds
Eidolon 6
When the "Bondmate" is on the field, increases the DMG taken by all enemies by 20%. When the "Bondmate" deals DMG, ignores 12% of the enemy targets' DEF. When Dan Heng • Permansor Terrae uses Ultimate, the "Bondmate" will deal Additional DMG of the Bondmate's Type to all enemies, equal to 330% of the Bondmate's ATK.
Dan Heng • Permansor Terrae images aren't available yet. They will be added when the character is released.
Review
Excellent shielding sustain,
Passively maintains strong shields,
Provides strong buffs for ATK scalers,
Provides a rare damage multiplier increase for Bondmate,
Can provide an ally synergy with summon-based effects thanks to Bondmate,
Great Energy and SP economy,
Completely free at launch,
Good vertical investment,
Makes Sunday an even stronger support.
Light Cone options are lacking due to ATK scaling,
Doesn't provide much value for non ATK based DPS,
Can't provide as much offensive value outside of hypercarry comps,
No longer fun-sized :(
Dan Heng Permansor Terrae is a fantastic shielding sustain that scales off of ATK. He provides strong shields for the entire party and is able to stack the shielding effect on top of itself for larger combined totals. He has a summoned unit, Souldragon, whom he can attach to an ally with his Skill. Souldragon acts independently and also provides teamwide shields on its turn, as well as cleansing allies. Souldragon can also be enhanced to deal damage to all enemies. The chosen ally will also have their ATK buffed, and when Souldragon is enhanced, the ally will get bonus DMG multipliers from the Souldragon attacks. Effortlessly powerful.
Dan Heng, the Third, has risen to the stage. No longer content with just being 'the cooler Daniel', he has aspired to the illustrious position of 'The cooler Cooler Daniel'. It's too soon to say 'coolest', but he gets damn close.
It's been an age since Star Rail has received an actual proper shielding unit, made more amusing by the fact that the completely new Path of Remembrance that showed up actually overtook the Preservation for total number of units with Evernight. Dan Heng III once again equalises the number, but damn we really do not have many shielders right now.
Then again, with how absurd this new form of Dan Heng is, we may never need another one (this is hyperbole, don't come back in a years' time and hit me with the 'but you said—'). At least for right now, Permansor Terrae is an absolute godsend for all players; sustaining is becoming more challenging for the casual player, and the teams not struggling to do so casually either have every HP scaler under the sun, or are banished to the other side of the monitor while mister 'Let Me Solo Them' takes centre stage.
This is probably felt the most by people who skipped Hyacine, and she and her signature have been getting a lot of use and value. Huohuo has also remained quite the staple, but more so for her Energy recharging capabilities than her actual (rapidly faltering) healing values. Not only is Dan Heng coming at an opportune time, he's also being given out for free as of the time of writing. As we'll see in a bit, the man is tearing it up with his kit, and he's got a colossal amount going for him. As the Remembrance Trailblazer initially showed us, and as Evernight confirmed it, 'Main Trio Privilege' is absolutely real.
Seriously, do not miss your opportunity to get him for free.
The long winding road begins with the abilities. Just like with Evernight, once you're past all the proper terms and disambiguation, the kit itself is actually very simple.
Dan Heng's Skill will shield all allies for 20% of his ATK plus 400 for 3 turns. Using this Skill repeatedly will compound the shield value up to 300% of the current base value. When Dan Heng uses this Skill, it has a primary target. The primary target will receive the status Bondmate, and this lasts until Dan Heng designates a new ally as such with another targeted Skill use.
A 3 turn duration for shields is great because some particularly speedy characters are known for blitzing through shorter shield durations without much effort. In addition, having a compounding effect in the same vein as Aventurine is invaluable for creating a massive HP buffer for allies, and to prevent the 'wasting' of shield value.
Dan Heng's Talent is that he has a summoned entity called Souldragon. Souldragon is summoned upon using his Skill or Technique, and attaches itself to the Bondmate. Souldragon has an initial SPD of 165, and when it acts, it will remove 1 debuff from all allies and provide a shield worth 10% ATK plus 200 for 3 turns, effectively half of the value of the Skill's shield.
This can compound in the exact same way as the shield from the Skill, and similarly has the same maximum value of 300% of the Skill's base value. Souldragon acting independently means that there is a constant influx of shields for the whole party, but more than that, it's a consistent and reliable way to get shields without needing to spend SP. Souldragon follows the Bondmate, and if either Dan Heng or the chosen Bondmate are downed, Souldragon will disappear.
Dan Heng's Ultimate costs 135 Energy. It deals 300% ATK to all enemies on the field, and provides a shield to allies, with the same values as his Skill, as well as the same compounding conditions and benefits.
At the same time, Souldragon will become enhanced, and this enhancement lasts for 2 Souldragon actions. During this enhancement, whenever Souldragon's turn comes around, it will now launch a Follow-up ATK, dealing Physical damage to all enemies on the field equal to 80% of Dan Heng's ATK. This attack will also deal Additional DMG on top, equal to 80% of the Bondmate's ATK. Important to note that this is Additional DMG and is not considered an actual attack. This Follow-up ATK is in addition to its usual passive AoE shielding.
That's it. That's the whole character. He basically plays himself while also providing remarkably high strength shields. This is also the first shielder who is capable of cleansing allies of their debuffs, and fairly consistently too.
It's a very impressive kit and we've not even talked about the Bonus Traces yet.
Yet more proof that this is just a support character who happens to provide shields instead of an actual dedicated sustain, though there is some welcome help towards that part as well.
His A2 will grant an ATK increase for the ally Dan Heng designates as the Bondmate with his Skill. This increase is equal to 15% of Dan Heng's ATK stat. Given that Dan Heng wants to be stacking as much ATK as possible for his own benefit, this results in a huge amount of free ATK for the Bondmate. It's not going to be quite as much as, say, Cerydra would give with her equivalent effect, but again, this benefit is coming from the sustain slot, and will actually stack with the aforementioned increase if you have both him and Cerydra in the same team.
The A4 will grant Dan Heng a 40% action advance at the start of combat, making it easier to be the first one to act. Additionally, whenever the Bondmate uses an attack, Dan Heng will regenerate 6 Energy, and Souldragon's action is advanced by 15%. We just keep winning, don't we. A free combat start action advance equivalent to Vonwacq is already great value, but to then also have built-in Energy recharge from just having the Bondmate attack is phenomenal. Advancing Souldragon's action is just the icing on top, and it makes the already incredible shielding of this character reach the illustrious 'effortless' rating.
Lastly, the A6 will allow Souldragon to provide an additional smaller shield to the ally with the current lowest shield effect, equal to 5% ATK plus 100. This, naturally, also compounds with the same rules as before. Additionally, when the enhanced Souldragon attacks, it will deal another instance of Additional DMG of the Bondmate's Type to one enemy with the highest current HP, and this is equal to 40% of the Bondmate's ATK.
Ridiculous; fantastic. This addresses the issue that comes up where if allies are hit unevenly then the shield value may not keep up for certain high-aggro characters, like Foxians, and coupled with the A4 is something that's going to make damn sure that all members of your team are adequately protected.
Minor Traces are also pretty good for the most part. 28% ATK and 5 SPD is excellent, and the 22.5% DEF is good for his own personal survivability (not that he'll have an issue with that since his base DEF is literally top 1).
Akivili must have personally blessed these Bonus Traces, I swear.
You already know the drill.
Dan Heng's E1 will recover 1 Skill Point for the team after he uses his Ultimate. In addition to this, the Bondmate's All-Type RES PEN will increase by 18% for 3 turns. This is very nice to have because — and say it with me, now — it's from the sustain slot of the team, yes, very good. It's a nice boost to have, especially in hypercarry setups, but is by no means a make-or-break Eidolon.
His E2 increases the number of attacks the enhanced Souldragon may take by 2, for a new total of 4 per Ultimate. After Dan Heng uses his Ultimate, Souldragon is advanced by 100%, and the Additional DMG dealt by the Bondmate becomes 200% of its original DMG. The shield effect provided in this attack is also 200% of its original amount. Now this is the real juice, offering a substantial damage and uptime increase. This is particularly great for characters who can attack often enough that Dan Heng can get a large amount of Energy back. It's pretty great, honestly, but again is somewhat below the level of more recent DPS focused Eidolons.
This is more of a testament to how great Dan Heng Permansor Terrae is at base, as there's really not that big of a need to pull for these unless you really like him and want to ensure his relevance.
Souldragon does have some quirks to it. The most important one to note is that when Souldragon is attached to its Bondmate, it counts as the Bondmate's summon. This has some very significant ramifications for certain effects that care whether or not the targeted ally has a summon — I hope you like Sunday, because pairing him with Permansor Terrae can guarantee Sunday's full 80% DMG buff, usually reserved only for summons and memosprites, for any character you choose.
This also means that whenever Sunday uses his Skill to action advance the Bondmate, Souldragon will also get brought up in the turn order as well, meaning even more shields for the whole party. It's a ridiculously potent combination, and yet another win for the Astral Express crew. Any future 'summon character exclusive' effects should theoretically also be easily accessible thanks to this Bondmate interaction.
In addition to this, the Additional DMG that the enhanced Souldragon's Follow-up ATK deals scales fully off of the Bondmate's stats, meaning a significant chunk of the damage isn't even Dan Heng's. This means you have no real reason to focus on building damage stats on Permansor Terrae and can simply focus on pumping the ATK stat as high as it can go.
This essentially acts as a multiplier buff for the Bondmate, an effect that's extremely rare to find at all, let alone on a sustain unit. Even though this enhanced Souldragon state is not going to be up all the time, it's still an excellent effect to be giving out for absolutely free. 80% ATK, especially in AoE situations, is most assuredly not negligible, and this can help out quite a bit in encounters where there are plenty of adds since, again, it's at no additional cost to the Bondmate.
Also worth noting is that this Souldragon attack actually deals some fairly impressive Toughness damage, which is really not something I was expecting at all. It's not going to be the absolute most important thing to factor in all the time, but it's certainly worthy enough to mention it.
The increased effectiveness with Sunday means that the pair pretty much works for any kind of hypercarry team and can skyrocket its power. Giving out an extra 50% DMG simply thanks to the Souldragon interaction is excellent, and that's before even considering the actual buff that Dan Heng himself provides.
Outside of that, since Dan Heng is a sustain, he can go pretty much anywhere he's needed, and he'll have a good time. The only place he may struggle at absolute base investment is Anomaly Arbitration, but that's just...
If you want to make sure he has no issues whatsoever, even in the most egregious circumstances, then going for his signature Light Cone is well-advised. It's really good for him and his team, especially since maybe around half of the Preservation cones kinda don't work on him or are just laughably bad. The signature isn't on the level of Hyacine's signature (thank heavens), but it's good enough that it's worth considering. It should be made very clear, in the rare event that you've made it this far and haven't realised, that Permansor Terrae is designed with ATK scaling hypercarries in mind. He works excellently as a pure sustain for those precious few weirdo hypercarries who don't scale with ATK, but you will be missing out on a large portion of why he's as strong as he is.
To that end... Anaxagoras and Phainon. These two don't really need the help, but Dan Heng is giving it to them. Very much a 'my lobster is too buttery' situation.
For Anaxa, his attack frequency works very well with Dan Heng's kit, and Anaxa very much appreciates the ATK buff he'll be getting. As he's someone who's played alongside Sunday, this naturally also provides an extra 50% DMG just for having Permansor Terrae in the party to give Anaxa the Souldragon.
For Phainon, it kinda depends. Right now, the best damage you'll get with Phainon is to run him without a sustain, as 'intended'. Problem with that is that things are becoming so damn tanky that ending a whole encounter with only one or two Ultimates can be somewhat challenging without meticulous planning beforehand.
In those cases where you're going to have to work towards a third Ultimate, your team may be looking a bit pale by that point, and dying is simply not an option, so you have to bring a sustain after all. Up until now, that's pretty much been the role of Huohuo as she was the previous big shot of providing enough damage from the sustain slot that it's not a complete wash (but still felt pretty bad)
Now you can substitute her out for Dan Heng who'll have no issues with sustaining the team overall, and due to his Technique starting the fight with a free Skill use, Phainon actually gets more Coreflames than you may expect. This coupled with the damage increase he gives by being paired with Sunday (again) as well as Phainon's own personal DMG increase whenever he receives healing or shielding from a teammate means that the damage loss from not having a third dedicated support is actually somewhat mitigated, surprisingly so in fact. Obviously it's still going to be less damage, but it's useless if you had no chance of living long enough to make use of it. Especially for harder fights that last longer, this is the go-to sustain option for Phainon teams as well.
Funnily enough, both of these DPS can guarantee that enemies will have their corresponding Weakness, meaning Souldragon's Toughness DMG is actually always relevant. 'My steak is too juicy, too'.
Other frequent attackers like The Herta and Aglaea can make excellent use of Dan Heng's buffs for the same reasons, with The Herta in particular getting to pop off even more in Pure Fiction than she already can, as it's even more Energy getting funnelled to her from the extra AoE attacks.
My Sunday buff can't be this cute...
He's great. I have no notes, really. Fits pretty much everywhere, has good options for teams and builds, and best of all is that he's completely free, so everyone's got a banging sustain option now. Bless this man for his countless years of patience, clearly he was refining his skills to the perfect point to greet us again in the final cycle.
The trio is assembled once again, and the final steps are ahead. Let's all welcome the coming finale, safe in the knowledge that Akivili most assuredly has favourite children, and it's the Express Crew, and by a lot.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
1
Increases the wearer's ATK by 64/80/96/112/128%. When the wearer uses Ultimate, restores HP equal to 10/13/15/18/20% of the wearer's ATK for all allies, and additionally restores HP equal to 10/13/15/18/20% of the wearer's ATK for the character with the lowest current HP, and grants "Redoubt" to all allies for 3 turn(s). Targets with "Redoubt" deal 24/30/36/42/48% increased DMG, which further increases by 12/15/18/21/24% if the targets have summons.
Source: Event Warp (limited)
2
Increases the wearer's provided Shield Effect by 12/15/18/21/24%. When an ally target has a Shield, the DMG dealt increases by 12/14/16/18/20%.
Source: Nameless Glory
3
The wearer's base SPD increases by 12/14/16/18/20. When the wearer deals DMG, ignores 18/22/27/31/36% of the target's DEF. After the wearer uses Ultimate, obtains "Blazing Sun," which is removed at the start of their turn. While "Blazing Sun" is in possession, increases the wearer's DMG dealt by 60/78/96/114/132%.
Source: Event Warp (limited)
4
Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.
Source: Stellar Warp
Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).
Source: Stellar Warp
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases Shield Effect by 10%.
Increases Shield Effect provided by the wearer by 12%. When an ally target has a Shield provided by the wearer, the ally target's CRIT DMG increases by 15%.
2
Increases Shield Effect by 10%.
Increases Shield Effect provided by the wearer by 12%. When an ally target has a Shield provided by the wearer, the ally target's CRIT DMG increases by 15%.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
1
Increases SPD by 6%.
When the wearer and their memosprite provide healing to ally targets aside from themselves, the wearer gains "Gentle Rain," which can be triggered up to 1 time per turn, lasting for 2 turn(s). While the wearer has "Gentle Rain," increases their SPD by 6% and all allies' CRIT DMG by 15%. This effect cannot be stacked.
2
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
1
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
2
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
3
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
4
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
SPD (until desired breakpoint) > ATK% > ATK > Effect RES
If you want to learn more about the various stats and breakpoints, expand the section below.
ATK: Dan Heng Permansor Terrae's Shields, unlike other Preservation units, scale on ATK%, and he also converts 15% of his total amount into a buff for his "Bondmate". This makes ATK% an important stat to stack for bolstering both offensive and defensive capabilities in his teams.
SPD: Thanks to Souldragon and Dan Heng's Ultimate, which refreshes and grants Shields, he can opt to spam Basic Attacks and regenerate Skill Points for his team. As Dan Heng PT has no other stats he requires outside of ATK, stacking SPD for the reasons above is the next best option. There are no strict breakpoints outside of the standard 134/160 to aim for, but more is, in most cases, better.
HP: 3000+
DEF: 1300+
ATK: 3000 - 4000+
SPD: 134+ / 160
Being around the team's SPD is goal number one; going faster is optional—no specific breakpoint, really.
Skill = Ult = Talent >>> Basic
Sylvanity (A4) > Sublimity (A6) > Empyreanity (A2)
Dan Heng • Permansor Terrae is a versatile Shielder that can support any ATK-scaling team. Just make sure to not use him in teams with HP loss mechanics such as Blade, Mydei, Castorice - as his Shields will intefere with their functionality and his ATK based benefits do not synergize with them. Please note while the synergies below are some of his best, Dan Heng PT can work with a large majority of the characters in the game.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
For the Flex spot, you can use any of: ![]()
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For the Flex spot, you can use any of: 

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The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Dan Heng • Permansor Terrae performance in the latest Memory of Chaos cycle (3.5), latest Pure Fiction (3.6) and the latest Apocalyptic Shadow (3.5), and the commonly used Relics and Cones in both modes. The page has been last updated on 24.10.2025.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormThis section lists the characters that were most commonly paired with Dan Heng • Permansor Terrae in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Dan Heng • Permansor Terrae in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Dan Heng • Permansor Terrae in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Dan Heng • Permansor Terrae in the current MoC cycle (1573), in the current PF cycle (2474) or in the current AS cycle (446) and had the character placed in their Profile. Use the switcher below to show Dan Heng • Permansor Terrae Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
86.33%
4.08 cyc.Eidolon 0
7.86%
2.83 cyc.When Dan Heng • Permansor Terrae uses Ultimate, recovers 1 Skill Point(s) and increases the "Bondmate's" All-Type RES PEN by 18%, lasting for 3 turn(s).
4.77%
1.08 cyc.Additionally increases the number of actions for the enhanced Souldragon from Ultimate by 2. After Dan Heng • Permansor Terrae uses Ultimate, Souldragon advances action by 100%. When the enhanced "Souldragon" takes action, the Additional DMG dealt by the "Bondmate" becomes 200% of its original DMG, and the Shield Effect provided in this instance becomes 200% of its original Shield Effect.
0.2%
5 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
0.04%
2 cyc.Reduces the DMG taken by the "Bondmate" by 20%.
0.05%
8 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
0.78%
1.62 cyc.When the "Bondmate" is on the field, increases the DMG taken by all enemies by 20%. When the "Bondmate" deals DMG, ignores 12% of the enemy targets' DEF. When Dan Heng • Permansor Terrae uses Ultimate, the "Bondmate" will deal Additional DMG of the Bondmate's Type to all enemies, equal to 330% of the Bondmate's ATK.
Light Cones are ranked with usage rate among the players we have scanned who used Dan Heng • Permansor Terrae in the current MoC cycle (1573), in the current PF cycle (2474) or in the current AS cycle (446) and had the character placed in their Profile. Use the switcher below to show Dan Heng • Permansor Terrae Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
31.69%
5.84 cyc.Increases the wearer's ATK by 64/80/96/112/128%. When the wearer uses Ultimate, restores HP equal to 10/13/15/18/20% of the wearer's ATK for all allies, and additionally restores HP equal to 10/13/15/18/20% of the wearer's ATK for the character with the lowest current HP, and grants "Redoubt" to all allies for 3 turn(s). Targets with "Redoubt" deal 24/30/36/42/48% increased DMG, which further increases by 12/15/18/21/24% if the targets have summons.
Source: Event Warp (limited)
9.83%
5.29 cyc.Increases the wearer's provided Shield Effect by 12/15/18/21/24%. When an ally target has a Shield, the DMG dealt increases by 12/14/16/18/20%.
Source: Nameless Glory
6.58%
5.65 cyc.Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.
Source: Stellar Warp
6.54%
6 cyc.Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.
Source: Event Warp (limited)
6.33%
5.12 cyc.Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.
Source: Event Warp (limited)
4.34%
6.29 cyc.Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Source: Stellar Warp
4.32%
5.21 cyc.Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.
Source: Stellar Warp
3.97%
6.57 cyc.Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Source: Stellar Warp
3.89%
8 cyc.Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.
Source: Stellar Warp
3.18%
6 cyc.At the start of the battle, the DMG dealt to all allies decreases by 8/10/12/14/16% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30/35/40/45/50% of the respective HP difference between the characters' Max HP and current HP.
Source: Echo of War | Forgotten Hall Store
Relic Sets are ranked with usage rate among the players we have scanned who used Dan Heng • Permansor Terrae in the current MoC cycle (1573), in the current PF cycle (2474) or in the current AS cycle (446) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
91.68%
Increases Shield Effect by 10%.
Increases Shield Effect provided by the wearer by 12%. When an ally target has a Shield provided by the wearer, the ally target's CRIT DMG increases by 15%.
2.05%
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
0.74%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
0.65%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
0.57%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
93.37%
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
1.73%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
1.66%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
0.82%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
0.56%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Relic Stats are shown based on the Relics used by the players we have scanned who used Dan Heng • Permansor Terrae in the current MoC cycle (1573), in the current PF cycle (2474) or in the current AS cycle (446) and had the character placed in their Profile.
Calculations
Dan Heng • Permansor Terrae calculations aren't available yet.
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